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Fix a crashy oversight in the archiving!
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6fc29ce37d
commit
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1 changed files with 9 additions and 6 deletions
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@ -3384,14 +3384,17 @@ void P_SaveNetGame(void)
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P_NetArchiveMisc();
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// Assign the mobjnumber for pointer tracking
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for (th = thinkercap.next; th != &thinkercap; th = th->next)
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if (gamestate == GS_LEVEL)
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{
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if (th->function.acp1 == (actionf_p1)P_MobjThinker)
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for (th = thinkercap.next; th != &thinkercap; th = th->next)
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{
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mobj = (mobj_t *)th;
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if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
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continue;
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mobj->mobjnum = i++;
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if (th->function.acp1 == (actionf_p1)P_MobjThinker)
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{
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mobj = (mobj_t *)th;
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if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
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continue;
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mobj->mobjnum = i++;
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}
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}
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}
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