Fix a crashy oversight in the archiving!

This commit is contained in:
toaster 2018-07-06 21:19:35 +01:00 committed by Sryder
parent 6fc29ce37d
commit e37efda57e

View file

@ -3384,14 +3384,17 @@ void P_SaveNetGame(void)
P_NetArchiveMisc();
// Assign the mobjnumber for pointer tracking
for (th = thinkercap.next; th != &thinkercap; th = th->next)
if (gamestate == GS_LEVEL)
{
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
mobj = (mobj_t *)th;
if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
continue;
mobj->mobjnum = i++;
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
{
mobj = (mobj_t *)th;
if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
continue;
mobj->mobjnum = i++;
}
}
}