DEVMODE's automap now supports slopes

This commit is contained in:
Monster Iestyn 2016-03-31 16:32:25 +01:00
parent 4370459166
commit e34da95c4c

View file

@ -15,6 +15,7 @@
#include "am_map.h"
#include "g_input.h"
#include "p_local.h"
#include "p_slopes.h"
#include "v_video.h"
#include "i_video.h"
#include "r_state.h"
@ -996,6 +997,10 @@ static inline void AM_drawWalls(void)
{
size_t i;
static mline_t l;
#ifdef ESLOPE
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends
#endif
for (i = 0; i < numlines; i++)
{
@ -1003,6 +1008,22 @@ static inline void AM_drawWalls(void)
l.a.y = lines[i].v1->y;
l.b.x = lines[i].v2->x;
l.b.y = lines[i].v2->y;
#ifdef ESLOPE
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
if (slope) { \
end1 = P_GetZAt(slope, l.a.x, l.a.y); \
end2 = P_GetZAt(slope, l.b.x, l.b.y); \
} else \
end1 = end2 = normalheight;
SLOPEPARAMS(lines[i].frontsector->f_slope, frontf1, frontf2, lines[i].frontsector->floorheight)
SLOPEPARAMS(lines[i].frontsector->c_slope, frontc1, frontc2, lines[i].frontsector->ceilingheight)
if (lines[i].backsector) {
SLOPEPARAMS(lines[i].backsector->f_slope, backf1, backf2, lines[i].backsector->floorheight)
SLOPEPARAMS(lines[i].backsector->c_slope, backc1, backc2, lines[i].backsector->ceilingheight)
}
#undef SLOPEPARAMS
#endif
// AM_drawMline(&l, GRAYS + 3); // Old, everything-is-gray automap
if (!lines[i].backsector) // 1-sided
@ -1016,11 +1037,19 @@ static inline void AM_drawWalls(void)
AM_drawMline(&l, WALLCOLORS+lightlev);
}
}
#ifdef ESLOPE
else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
|| (frontf1 == frontc1 && frontf2 == frontc2)) // Front is thok barrier
{
if (backf1 == backc1 && backf2 == backc2
&& frontf1 == frontc1 && frontf2 == frontc2) // BOTH are thok barriers
#else
else if (lines[i].backsector->floorheight == lines[i].backsector->ceilingheight // Back is thok barrier
|| lines[i].frontsector->floorheight == lines[i].frontsector->ceilingheight) // Front is thok barrier
{
if (lines[i].backsector->floorheight == lines[i].backsector->ceilingheight
&& lines[i].frontsector->floorheight == lines[i].frontsector->ceilingheight) // BOTH are thok barriers
#endif
{
if (lines[i].flags & ML_NOCLIMB)
{
@ -1046,12 +1075,20 @@ static inline void AM_drawWalls(void)
else
{
if (lines[i].flags & ML_NOCLIMB) {
#ifdef ESLOPE
if (backf1 != frontf1 || backf2 != frontf2) {
#else
if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) {
#endif
AM_drawMline(&l, NOCLIMBFDWALLCOLORS + lightlev); // floor level change
}
#ifdef ESLOPE
else if (backc1 != frontc1 || backc2 != frontc2) {
#else
else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) {
#endif
AM_drawMline(&l, NOCLIMBCDWALLCOLORS+lightlev); // ceiling level change
}
else {
@ -1060,12 +1097,20 @@ static inline void AM_drawWalls(void)
}
else
{
#ifdef ESLOPE
if (backf1 != frontf1 || backf2 != frontf2) {
#else
if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) {
#endif
AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change
}
#ifdef ESLOPE
else if (backc1 != frontc1 || backc2 != frontc2) {
#else
else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) {
#endif
AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change
}
else {