diff --git a/src/g_game.c b/src/g_game.c index ce12c033..004ff62d 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1352,27 +1352,27 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // let movement keys cancel each other out if (turnright && !(turnleft)) { - cmd->angleturn = (INT16)(cmd->angleturn - (angleturn[tspeed] * realtics)); - cmd->driftturn = (INT16)(cmd->driftturn - (angleturn[tspeed] * realtics)); + cmd->angleturn = (INT16)(cmd->angleturn - (angleturn[tspeed])); + cmd->driftturn = (INT16)(cmd->driftturn - (angleturn[tspeed])); } else if (turnleft && !(turnright)) { - cmd->angleturn = (INT16)(cmd->angleturn + (angleturn[tspeed] * realtics)); - cmd->driftturn = (INT16)(cmd->driftturn + (angleturn[tspeed] * realtics)); + cmd->angleturn = (INT16)(cmd->angleturn + (angleturn[tspeed])); + cmd->driftturn = (INT16)(cmd->driftturn + (angleturn[tspeed])); } if (analogjoystickmove && axis != 0) { // JOYAXISRANGE should be 1023 (divide by 1024) - cmd->angleturn = (INT16)(cmd->angleturn - (((axis * angleturn[1]) >> 10) * realtics)); // ANALOG! - cmd->driftturn = (INT16)(cmd->driftturn - (((axis * angleturn[1]) >> 10) * realtics)); + cmd->angleturn = (INT16)(cmd->angleturn - (((axis * angleturn[1]) >> 10))); // ANALOG! + cmd->driftturn = (INT16)(cmd->driftturn - (((axis * angleturn[1]) >> 10))); } // Specator mouse turning if (player->spectator) { - cmd->angleturn = (INT16)(cmd->angleturn - ((mousex*(encoremode ? -1 : 1)*8) * realtics)); - cmd->driftturn = (INT16)(cmd->driftturn - ((mousex*(encoremode ? -1 : 1)*8) * realtics)); + cmd->angleturn = (INT16)(cmd->angleturn - ((mousex*(encoremode ? -1 : 1)*8))); + cmd->driftturn = (INT16)(cmd->driftturn - ((mousex*(encoremode ? -1 : 1)*8))); } // Speed bump strafing @@ -1549,19 +1549,21 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) //{ SRB2kart - Drift support // Not grouped with the rest of turn stuff because it needs to know what buttons you're pressing for rubber-burn turn // limit turning to angleturn[1] to stop mouselook letting you look too fast - if (cmd->angleturn > (angleturn[1] * realtics)) - cmd->angleturn = (angleturn[1] * realtics); - else if (cmd->angleturn < (-angleturn[1] * realtics)) - cmd->angleturn = (-angleturn[1] * realtics); + if (cmd->angleturn > (angleturn[1])) + cmd->angleturn = (angleturn[1]); + else if (cmd->angleturn < (-angleturn[1])) + cmd->angleturn = (-angleturn[1]); - if (cmd->driftturn > (angleturn[1] * realtics)) - cmd->driftturn = (angleturn[1] * realtics); - else if (cmd->driftturn < (-angleturn[1] * realtics)) - cmd->driftturn = (-angleturn[1] * realtics); + if (cmd->driftturn > (angleturn[1])) + cmd->driftturn = (angleturn[1]); + else if (cmd->driftturn < (-angleturn[1])) + cmd->driftturn = (-angleturn[1]); if (player->mo) cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn); + cmd->angleturn *= realtics; + // SRB2kart - no additional angle if not moving if (((player->mo && player->speed > 0) // Moving || (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn