Update r_opengl.c

This commit is contained in:
Jaime Passos 2019-06-10 16:53:03 -03:00
parent de5e44cfbc
commit e251f9c230

View file

@ -739,7 +739,9 @@ EXPORT void HWRAPI(LoadShaders) (void)
if (gl_customfragmentshaders[i])
frag_shader = gl_customfragmentshaders[i];
if (i >= MAXSHADERS || i >= MAXSHADERPROGRAMS)
if (i >= MAXSHADERS)
break;
if (i >= MAXSHADERPROGRAMS)
break;
//
@ -1590,10 +1592,8 @@ static void load_shaders(FSurfaceInfo *Surface, GLRGBAFloat *mix, GLRGBAFloat *f
if (gl_shaderprograms[gl_currentshaderprogram])
{
pglUseProgram(gl_shaderprograms[gl_currentshaderprogram]);
//
// set uniforms
//
{
#define GETUNI(uniform) pglGetUniformLocation(gl_shaderprograms[gl_currentshaderprogram], uniform);
GLint UNIFORM_fog_mode = GETUNI("fog_mode");
GLint UNIFORM_fog_density = GETUNI("fog_density");
@ -1639,6 +1639,7 @@ static void load_shaders(FSurfaceInfo *Surface, GLRGBAFloat *mix, GLRGBAFloat *f
#undef UNIFORM_3
#undef UNIFORM_4
}
}
else
pglUseProgram(0);
}