diff --git a/src/p_mobj.c b/src/p_mobj.c index 84163f1c..e0ea2a63 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2626,12 +2626,14 @@ static boolean P_ZMovement(mobj_t *mo) mom.z /= 2; // Rocks not so bouncy - if (abs(mom.x) < FixedMul(STOPSPEED, mo->scale) - && abs(mom.y) < FixedMul(STOPSPEED, mo->scale) - && abs(mom.z) < FixedMul(STOPSPEED*3, mo->scale)) + if (!mo->fuse + && abs(mom.x) < FixedMul(STOPSPEED*2, mo->scale) + && abs(mom.y) < FixedMul(STOPSPEED*2, mo->scale) + && abs(mom.z) < FixedMul(STOPSPEED*2*3, mo->scale)) { - P_RemoveMobj(mo); - return false; + //P_RemoveMobj(mo); + //return false; + mo->fuse = TICRATE; } } else if (mo->type == MT_CANNONBALLDECOR) @@ -7442,13 +7444,14 @@ void P_MobjThinker(mobj_t *mobj) { case MT_FALLINGROCK: // Despawn rocks here in case zmovement code can't do so (blame slopes) - if (!mobj->momx && !mobj->momy && !mobj->momz + if (!mobj->fuse && !mobj->momx && !mobj->momy && !mobj->momz && ((mobj->eflags & MFE_VERTICALFLIP) ? mobj->z + mobj->height >= mobj->ceilingz : mobj->z <= mobj->floorz)) { - P_RemoveMobj(mobj); - return; + //P_RemoveMobj(mobj); + //return; + mobj->fuse = TICRATE; } P_MobjCheckWater(mobj); break; @@ -8782,7 +8785,7 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s if (P_MobjWasRemoved(mobj)) return; } - else if (((mobj->type == MT_RANDOMITEM && mobj->threshold == 69) || mobj->type == MT_FAKEITEM) && mobj->fuse <= TICRATE) + else if (((mobj->type == MT_RANDOMITEM && mobj->threshold == 69) || mobj->type == MT_FAKEITEM || mobj->type == MT_FALLINGROCK) && mobj->fuse <= TICRATE) mobj->flags2 ^= MF2_DONTDRAW; }