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Ignore any duplicate requests
You will still get a message for them, so if they're being annoying you will want to block them anyway, but at least it won't clog up the game.
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parent
4d8c65bb73
commit
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1 changed files with 11 additions and 3 deletions
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@ -159,10 +159,10 @@ static void DRPC_HandleJoin(const char *secret)
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static void DRPC_HandleJoinRequest(const DiscordUser *requestUser)
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static void DRPC_HandleJoinRequest(const DiscordUser *requestUser)
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{
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{
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discordRequest_t *append = discordRequestList;
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discordRequest_t *append = discordRequestList;
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discordRequest_t *newRequest = Z_Calloc(sizeof (discordRequest_t), PU_STATIC, NULL);
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discordRequest_t *newRequest = Z_Calloc(sizeof(discordRequest_t), PU_STATIC, NULL);
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// Discord requests exprie after 30 seconds, give 1 second of lee-way for connection discrepancies
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// Discord requests exprie after 30 seconds
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newRequest->timer = 29*TICRATE;
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newRequest->timer = (30*TICRATE)-1;
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newRequest->username = Z_Calloc(344+1+8, PU_STATIC, NULL);
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newRequest->username = Z_Calloc(344+1+8, PU_STATIC, NULL);
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snprintf(newRequest->username, 344+1+8, "%s#%s",
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snprintf(newRequest->username, 344+1+8, "%s#%s",
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@ -179,6 +179,14 @@ static void DRPC_HandleJoinRequest(const DiscordUser *requestUser)
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while (append != NULL)
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while (append != NULL)
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{
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{
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// CHECK FOR DUPES!! Ignore any that already exist from the same user.
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if (!strcmp(newRequest->userID, append->userID))
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{
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Discord_Respond(newRequest->userID, DISCORD_REPLY_IGNORE);
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DRPC_RemoveRequest(newRequest);
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return;
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}
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prev = append;
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prev = append;
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append = append->next;
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append = append->next;
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}
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}
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