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Fix issue with objects getting stuck IN floors
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1 changed files with 4 additions and 2 deletions
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@ -2278,8 +2278,10 @@ static boolean P_ZMovement(mobj_t *mo)
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mo->z = mo->floorz;
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#ifdef ESLOPE
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P_TryMove(mo, mo->x, mo->y, true); // Sets mo->standingslope correctly
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if (mo->standingslope) {
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P_CheckPosition(mo, mo->x, mo->y); // Sets mo->standingslope correctly
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if ((mo->eflags & MFE_VERTICALFLIP) ? tmceilingslope : tmfloorslope) {
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mo->standingslope = (mo->eflags & MFE_VERTICALFLIP) ? tmceilingslope : tmfloorslope;
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// Reverse quantizing might could use its own function later
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mo->standingslope->zangle = ANGLE_MAX-mo->standingslope->zangle;
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P_QuantizeMomentumToSlope(&mom, mo->standingslope);
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