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Fix Battle scoring, hopefully
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parent
73205c8229
commit
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2 changed files with 10 additions and 6 deletions
12
src/k_kart.c
12
src/k_kart.c
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@ -1390,8 +1390,8 @@ void K_SpinPlayer(player_t *player, mobj_t *source)
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if (G_BattleGametype())
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{
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/*if (source && source->player && player != source->player)
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P_AddPlayerScore(source->player, 1);*/
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if (source && source->player && player != source->player)
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P_AddPlayerScore(source->player, 1);
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if (player->kartstuff[k_balloon] > 0)
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{
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@ -1448,8 +1448,8 @@ void K_SquishPlayer(player_t *player, mobj_t *source)
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if (G_BattleGametype())
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{
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/*if (source && source->player && player != source->player)
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P_AddPlayerScore(source->player, 1);*/
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if (source && source->player && player != source->player)
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P_AddPlayerScore(source->player, 1);
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if (player->kartstuff[k_balloon] > 0)
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{
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@ -1505,7 +1505,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
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if (source->player->kartstuff[k_comebackpoints] >= 3)
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K_StealBalloon(source->player, player, true);
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}
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//P_AddPlayerScore(source->player, 1);
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P_AddPlayerScore(source->player, 1);
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}
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if (player->kartstuff[k_balloon] > 0)
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@ -3437,7 +3437,7 @@ void K_CheckBalloons(void)
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if (playeringame[winnernum])
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{
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P_AddPlayerScore(&players[winnernum], 1);
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players[winnernum].score += 1;
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CONS_Printf(M_GetText("%s recieved a point for winning!\n"), player_names[winnernum]);
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}
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@ -1041,6 +1041,10 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
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{
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UINT32 oldscore;
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#if 1
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return; // Nope, still don't need this for Battle even
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#endif
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if (player->bot)
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player = &players[consoleplayer];
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