Removed superfluous logic that was causing midair drift charge to disappear

This commit is contained in:
JugadorXEI 2021-05-20 20:21:08 +02:00
parent df769a13e4
commit dfc942a628

View file

@ -5123,14 +5123,14 @@ static void K_KartDrift(player_t *player, boolean onground)
{
// Starting left drift
player->kartstuff[k_drift] = 1;
player->kartstuff[k_driftend] = player->kartstuff[k_driftcharge] = 0;
player->kartstuff[k_driftend] = 0;
}
else if ((player->cmd.driftturn < 0) && player->speed > minspeed && player->kartstuff[k_jmp] == 1
&& (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != -1)
{
// Starting right drift
player->kartstuff[k_drift] = -1;
player->kartstuff[k_driftend] = player->kartstuff[k_driftcharge] = 0;
player->kartstuff[k_driftend] = 0;
}
else if (player->kartstuff[k_jmp] == 0) // || player->kartstuff[k_turndir] == 0)
{