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Merge pull request #128 from Yukitty/fix-animdefs
Fix ANIMDEFS process order
This commit is contained in:
commit
dfc83a5483
3 changed files with 72 additions and 49 deletions
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@ -2587,10 +2587,6 @@ boolean P_SetupLevel(boolean skipprecip)
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R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette);
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CON_ReSetupBackColormap(mapheaderinfo[gamemap-1]->palette);
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// now part of level loading since in future each level may have
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// its own anim texture sequences, switches etc.
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P_InitPicAnims();
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// SRB2 determines the sky texture to be used depending on the map header.
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P_SetupLevelSky(mapheaderinfo[gamemap-1]->skynum, true);
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@ -3001,6 +2997,9 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
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else
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R_FlushTextureCache(); // just reload it from file
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// Reload ANIMATED / ANIMDEFS
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P_InitPicAnims();
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// Flush and reload HUD graphics
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ST_UnloadGraphics();
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HU_LoadGraphics();
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111
src/p_spec.c
111
src/p_spec.c
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@ -221,8 +221,8 @@ static animdef_t harddefs[] =
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static animdef_t *animdefs = NULL;
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// A prototype; here instead of p_spec.h, so they're "private"
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void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, INT32 *i);
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void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i);
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void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum);
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void P_ParseAnimationDefintion(SINT8 istexture);
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/** Sets up texture and flat animations.
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*
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@ -232,24 +232,21 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i);
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* Issues an error if any animation cycles are invalid.
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*
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* \sa P_FindAnimatedFlat, P_SetupLevelFlatAnims
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* \author Steven McGranahan (original), Shadow Hog (had to rewrite it to handle multiple WADs)
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* \author Steven McGranahan (original), Shadow Hog (had to rewrite it to handle multiple WADs), JTE (had to rewrite it to handle multiple WADs _correctly_)
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*/
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void P_InitPicAnims(void)
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{
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// Init animation
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INT32 i; // Position in the animdefs array
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INT32 w; // WAD
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UINT8 *wadAnimdefs; // not to be confused with animdefs, the combined total of every ANIMATED lump in every WAD, or ANIMDEFS, the ZDoom lump I intend to implement later
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UINT8 *animatedLump;
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UINT8 *currentPos;
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size_t i;
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I_Assert(animdefs == NULL);
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if (W_CheckNumForName("ANIMATED") != LUMPERROR || W_CheckNumForName("ANIMDEFS") != LUMPERROR)
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{
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if (animdefs)
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{
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Z_Free(animdefs);
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animdefs = NULL;
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}
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for (w = 0, i = 0, maxanims = 0; w < numwadfiles; w++)
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for (w = numwadfiles-1, maxanims = 0; w >= 0; w--)
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{
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UINT16 animatedLumpNum;
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UINT16 animdefsLumpNum;
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@ -258,20 +255,20 @@ void P_InitPicAnims(void)
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animatedLumpNum = W_CheckNumForNamePwad("ANIMATED", w, 0);
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if (animatedLumpNum != INT16_MAX)
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{
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wadAnimdefs = (UINT8 *)W_CacheLumpNumPwad(w, animatedLumpNum, PU_STATIC);
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animatedLump = (UINT8 *)W_CacheLumpNumPwad(w, animatedLumpNum, PU_STATIC);
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// Get the number of animations in the file
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for (currentPos = wadAnimdefs; *currentPos != UINT8_MAX; maxanims++, currentPos+=23);
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i = maxanims;
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for (currentPos = animatedLump; *currentPos != UINT8_MAX; maxanims++, currentPos+=23);
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// Resize animdefs (or if it hasn't been created, create it)
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animdefs = (animdef_t *)Z_Realloc(animdefs, sizeof(animdef_t)*(maxanims + 1), PU_STATIC, NULL);
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// Sanity check it
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if (!animdefs) {
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if (!animdefs)
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I_Error("Not enough free memory for ANIMATED data");
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}
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// Populate the new array
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for (currentPos = wadAnimdefs; *currentPos != UINT8_MAX; i++, currentPos+=23)
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for (currentPos = animatedLump; *currentPos != UINT8_MAX; i++, currentPos+=23)
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{
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M_Memcpy(&(animdefs[i].istexture), currentPos, 1); // istexture, 1 byte
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M_Memcpy(animdefs[i].endname, (currentPos + 1), 9); // endname, 9 bytes
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@ -279,15 +276,13 @@ void P_InitPicAnims(void)
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M_Memcpy(&(animdefs[i].speed), (currentPos + 19), 4); // speed, 4 bytes
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}
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Z_Free(wadAnimdefs);
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Z_Free(animatedLump);
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}
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// Now find ANIMDEFS
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animdefsLumpNum = W_CheckNumForNamePwad("ANIMDEFS", w, 0);
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if (animdefsLumpNum != INT16_MAX)
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{
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P_ParseANIMDEFSLump(w, animdefsLumpNum, &i);
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}
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P_ParseANIMDEFSLump(w, animdefsLumpNum);
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}
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// Define the last one
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animdefs[maxanims].istexture = -1;
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@ -347,16 +342,20 @@ void P_InitPicAnims(void)
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lastanim->istexture = -1;
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R_ClearTextureNumCache(false);
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// Clear animdefs now that we're done with it.
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// We'll only be using anims from now on.
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if (animdefs != harddefs)
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Z_ChangeTag(animdefs, PU_CACHE);
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Z_Free(animdefs);
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animdefs = NULL;
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}
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void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, INT32 *i)
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void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum)
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{
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char *animdefsLump;
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size_t animdefsLumpLength;
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char *animdefsText;
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char *animdefsToken;
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char *p;
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// Since lumps AREN'T \0-terminated like I'd assumed they should be, I'll
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// need to make a space of memory where I can ensure that it will terminate
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@ -376,18 +375,19 @@ void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, INT32 *i)
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Z_Free(animdefsLump);
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// Now, let's start parsing this thing
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animdefsToken = M_GetToken(animdefsText);
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p = animdefsText;
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animdefsToken = M_GetToken(p);
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while (animdefsToken != NULL)
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{
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if (stricmp(animdefsToken, "TEXTURE") == 0)
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{
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Z_Free(animdefsToken);
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P_ParseAnimationDefintion(1, i);
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P_ParseAnimationDefintion(1);
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}
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else if (stricmp(animdefsToken, "FLAT") == 0)
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{
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Z_Free(animdefsToken);
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P_ParseAnimationDefintion(0, i);
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P_ParseAnimationDefintion(0);
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}
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else if (stricmp(animdefsToken, "OSCILLATE") == 0)
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{
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@ -398,23 +398,22 @@ void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, INT32 *i)
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{
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I_Error("Error parsing ANIMDEFS lump: Expected \"TEXTURE\" or \"FLAT\", got \"%s\"",animdefsToken);
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}
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animdefsToken = M_GetToken(NULL);
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// parse next line
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while (*p != '\0' && *p != '\n') ++p;
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if (*p == '\n') ++p;
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animdefsToken = M_GetToken(p);
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}
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Z_Free(animdefsToken);
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Z_Free((void *)animdefsText);
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}
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void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
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void P_ParseAnimationDefintion(SINT8 istexture)
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{
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char *animdefsToken;
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size_t animdefsTokenLength;
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char *endPos;
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INT32 animSpeed;
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// Increase the size to make room for the new animation definition
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maxanims++;
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animdefs = (animdef_t *)Z_Realloc(animdefs, sizeof(animdef_t)*(maxanims + 1), PU_STATIC, NULL);
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animdefs[*i].istexture = istexture;
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size_t i;
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// Startname
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animdefsToken = M_GetToken(NULL);
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@ -448,14 +447,39 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
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{
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I_Error("Error parsing ANIMDEFS lump: lump name \"%s\" exceeds 8 characters", animdefsToken);
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}
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strncpy(animdefs[*i].startname, animdefsToken, 9);
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// Search for existing animdef
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for (i = 0; i < maxanims; i++)
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if (stricmp(animdefsToken, animdefs[i].startname) == 0)
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{
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//CONS_Alert(CONS_NOTICE, "Duplicate animation: %s\n", animdefsToken);
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// If we weren't parsing in reverse order, we would `break` here and parse the new data into the existing slot we found.
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// Instead, we're just going to skip parsing the rest of this line entirely.
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Z_Free(animdefsToken);
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return;
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}
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// Not found
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if (i == maxanims)
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{
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// Increase the size to make room for the new animation definition
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maxanims++;
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animdefs = (animdef_t *)Z_Realloc(animdefs, sizeof(animdef_t)*(maxanims + 1), PU_STATIC, NULL);
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strncpy(animdefs[i].startname, animdefsToken, 9);
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}
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// animdefs[i].startname is now set to animdefsToken either way.
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Z_Free(animdefsToken);
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// set texture type
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animdefs[i].istexture = istexture;
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// "RANGE"
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animdefsToken = M_GetToken(NULL);
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if (animdefsToken == NULL)
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{
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I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"RANGE\" after \"%s\"'s startname should be", animdefs[*i].startname);
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I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"RANGE\" after \"%s\"'s startname should be", animdefs[i].startname);
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}
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if (stricmp(animdefsToken, "ALLOWDECALS") == 0)
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{
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@ -470,7 +494,7 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
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}
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if (stricmp(animdefsToken, "RANGE") != 0)
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{
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I_Error("Error parsing ANIMDEFS lump: Expected \"RANGE\" after \"%s\"'s startname, got \"%s\"", animdefs[*i].startname, animdefsToken);
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I_Error("Error parsing ANIMDEFS lump: Expected \"RANGE\" after \"%s\"'s startname, got \"%s\"", animdefs[i].startname, animdefsToken);
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}
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Z_Free(animdefsToken);
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@ -478,21 +502,21 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
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animdefsToken = M_GetToken(NULL);
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if (animdefsToken == NULL)
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{
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I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s end texture/flat name should be", animdefs[*i].startname);
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I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s end texture/flat name should be", animdefs[i].startname);
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}
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animdefsTokenLength = strlen(animdefsToken);
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if (animdefsTokenLength>8)
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{
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I_Error("Error parsing ANIMDEFS lump: lump name \"%s\" exceeds 8 characters", animdefsToken);
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}
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strncpy(animdefs[*i].endname, animdefsToken, 9);
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strncpy(animdefs[i].endname, animdefsToken, 9);
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Z_Free(animdefsToken);
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// "TICS"
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animdefsToken = M_GetToken(NULL);
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if (animdefsToken == NULL)
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{
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I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s \"TICS\" should be", animdefs[*i].startname);
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I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s \"TICS\" should be", animdefs[i].startname);
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}
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if (stricmp(animdefsToken, "RAND") == 0)
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{
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@ -501,7 +525,7 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
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}
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if (stricmp(animdefsToken, "TICS") != 0)
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{
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I_Error("Error parsing ANIMDEFS lump: Expected \"TICS\" in animation definition for \"%s\", got \"%s\"", animdefs[*i].startname, animdefsToken);
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I_Error("Error parsing ANIMDEFS lump: Expected \"TICS\" in animation definition for \"%s\", got \"%s\"", animdefs[i].startname, animdefsToken);
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}
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Z_Free(animdefsToken);
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@ -509,7 +533,7 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
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animdefsToken = M_GetToken(NULL);
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if (animdefsToken == NULL)
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{
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I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s animation speed should be", animdefs[*i].startname);
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I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s animation speed should be", animdefs[i].startname);
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}
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endPos = NULL;
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#ifndef AVOID_ERRNO
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@ -523,13 +547,10 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
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#endif
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|| animSpeed < 0) // Number is not positive
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{
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I_Error("Error parsing ANIMDEFS lump: Expected a positive integer for \"%s\"'s animation speed, got \"%s\"", animdefs[*i].startname, animdefsToken);
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I_Error("Error parsing ANIMDEFS lump: Expected a positive integer for \"%s\"'s animation speed, got \"%s\"", animdefs[i].startname, animdefsToken);
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}
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animdefs[*i].speed = animSpeed;
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animdefs[i].speed = animSpeed;
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Z_Free(animdefsToken);
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// Increment i before we go, so this doesn't cause issues later
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(*i)++;
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}
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@ -1499,6 +1499,9 @@ void R_InitData(void)
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CONS_Printf("R_LoadTextures()...\n");
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R_LoadTextures();
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CONS_Printf("P_InitPicAnims()...\n");
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P_InitPicAnims();
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CONS_Printf("R_InitSprites()...\n");
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R_InitSpriteLumps();
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R_InitSprites();
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