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Fix Hyudoro being tangible to Jawz and Orbinauts
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1 changed files with 6 additions and 0 deletions
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@ -747,6 +747,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
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&& !(tmthing->type == MT_ORBINAUT || tmthing->type == MT_JAWZ || tmthing->type == MT_JAWZ_DUD))
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return true;
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if (thing->player && thing->player->kartstuff[k_hyudorotimer])
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return true; // no interaction
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if (thing->type == MT_PLAYER)
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{
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// Player Damage
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@ -1021,6 +1024,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
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&& !(thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD))
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return true;
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if (tmthing->player && tmthing->player->kartstuff[k_hyudorotimer]) // I thought about doing this for just the objects below but figured it should apply to everything.
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return true; // no interaction
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if (thing->type == MT_ORBINAUT_SHIELD || thing->type == MT_JAWZ_SHIELD
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|| thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD)
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{
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