mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-01-15 22:21:26 +00:00
Merge remote-tracking branch 'origin/master' into map-by-name
This commit is contained in:
commit
de5a7d88d4
123 changed files with 11367 additions and 5379 deletions
|
@ -107,7 +107,7 @@ matrix:
|
|||
- p7zip-full
|
||||
- gcc-8
|
||||
compiler: gcc-8
|
||||
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough -Wno-error=format-overflow" GCC81=1
|
||||
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough -Wno-error=format-overflow -Wno-error=format-truncation" GCC81=1
|
||||
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
#gcc-8 (Ubuntu 7.2.0-1ubuntu1~14.04) 8.1.0
|
||||
- os: linux
|
||||
|
|
|
@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
|
|||
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
|
||||
# Version change is fine.
|
||||
project(SRB2
|
||||
VERSION 1.0.4
|
||||
VERSION 1.1.0
|
||||
LANGUAGES C)
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
version: 1.0.4.{branch}-{build}
|
||||
version: 1.1.0.{branch}-{build}
|
||||
os: MinGW
|
||||
|
||||
environment:
|
||||
|
@ -29,7 +29,7 @@ environment:
|
|||
##############################
|
||||
DPL_ENABLED: 0
|
||||
DPL_TAG_ENABLED: 0
|
||||
DPL_INSTALLER_NAME: srb2kart-v104
|
||||
DPL_INSTALLER_NAME: srb2kart-v110
|
||||
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
|
||||
# Include the README files and the OpenGL batch in the main and patch archives.
|
||||
# The x86/x64 archives contain the DLL binaries.
|
||||
|
|
|
@ -401,7 +401,11 @@ if(${SRB2_CONFIG_HWRENDER})
|
|||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2load.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md3load.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_model.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_trick.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/u_list.c
|
||||
)
|
||||
|
||||
set (SRB2_HWRENDER_HEADERS
|
||||
|
@ -415,6 +419,10 @@ if(${SRB2_CONFIG_HWRENDER})
|
|||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2load.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md3load.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_model.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/u_list.h
|
||||
)
|
||||
|
||||
set(SRB2_R_OPENGL_SOURCES
|
||||
|
|
28
src/Makefile
28
src/Makefile
|
@ -282,7 +282,8 @@ ifndef DC
|
|||
endif
|
||||
OPTS+=-DHWRENDER
|
||||
OBJS+=$(OBJDIR)/hw_bsp.o $(OBJDIR)/hw_draw.o $(OBJDIR)/hw_light.o \
|
||||
$(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o $(OBJDIR)/hw_trick.o
|
||||
$(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o $(OBJDIR)/hw_trick.o \
|
||||
$(OBJDIR)/hw_md2load.o $(OBJDIR)/hw_md3load.o $(OBJDIR)/hw_model.o $(OBJDIR)/u_list.o
|
||||
endif
|
||||
|
||||
ifdef NOHS
|
||||
|
@ -741,16 +742,18 @@ ifdef MINGW
|
|||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
|
||||
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
|
||||
else
|
||||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
|
||||
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -I/usr/X11R6/include -c $< -o $@
|
||||
endif
|
||||
|
@ -902,24 +905,27 @@ ifndef NOHW
|
|||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
|
||||
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@
|
||||
|
||||
$(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
|
||||
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@
|
||||
|
||||
$(OBJDIR)/r_minigl.o: hardware/r_minigl/r_minigl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \
|
||||
d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@
|
||||
endif
|
||||
|
|
|
@ -222,6 +222,7 @@ endif
|
|||
ifdef GCC71
|
||||
WFLAGS+=-Wno-error=implicit-fallthrough
|
||||
WFLAGS+=-Wno-implicit-fallthrough
|
||||
WFLAGS+=-Wno-error=format-truncation
|
||||
endif
|
||||
ifdef GCC80
|
||||
WFLAGS+=-Wno-error=format-overflow
|
||||
|
|
|
@ -96,6 +96,37 @@ boolean I_SetSongSpeed(float speed)
|
|||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC SEEKING
|
||||
/// ------------------------
|
||||
|
||||
UINT32 I_GetSongLength(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
(void)looppoint;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLoopPoint(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position)
|
||||
{
|
||||
(void)position;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongPosition(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
@ -140,3 +171,44 @@ void I_SetMusicVolume(INT32 volume)
|
|||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
void I_StopFadingSong(void)
|
||||
{
|
||||
}
|
||||
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)source_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeOutStopSong(UINT32 ms)
|
||||
{
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
|
||||
{
|
||||
(void)ms;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -271,13 +271,7 @@ void B_RespawnBot(INT32 playernum)
|
|||
player->powers[pw_nocontrol] = sonic->player->powers[pw_nocontrol];
|
||||
|
||||
P_TeleportMove(tails, x, y, z);
|
||||
if (player->charability == CA_FLY)
|
||||
{
|
||||
P_SetPlayerMobjState(tails, S_KART_STND1); // SRB2kart - was S_PLAY_ABL1
|
||||
tails->player->powers[pw_tailsfly] = (UINT16)-1;
|
||||
}
|
||||
else
|
||||
P_SetPlayerMobjState(tails, S_KART_STND1); // SRB2kart - was S_PLAY_FALL1
|
||||
P_SetPlayerMobjState(tails, S_KART_STND1); // SRB2kart - was S_PLAY_FALL1
|
||||
P_SetScale(tails, sonic->scale);
|
||||
tails->destscale = sonic->destscale;
|
||||
}
|
||||
|
|
129
src/command.c
129
src/command.c
|
@ -50,6 +50,7 @@ static void COM_Exec_f(void);
|
|||
static void COM_Wait_f(void);
|
||||
static void COM_Help_f(void);
|
||||
static void COM_Toggle_f(void);
|
||||
static void COM_Add_f(void);
|
||||
|
||||
static void CV_EnforceExecVersion(void);
|
||||
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
|
||||
|
@ -156,6 +157,20 @@ void COM_BufInsertText(const char *ptext)
|
|||
}
|
||||
}
|
||||
|
||||
/** Progress the wait timer and flush waiting console commands when ready.
|
||||
*/
|
||||
void
|
||||
COM_BufTicker(void)
|
||||
{
|
||||
if (com_wait)
|
||||
{
|
||||
com_wait--;
|
||||
return;
|
||||
}
|
||||
|
||||
COM_BufExecute();
|
||||
}
|
||||
|
||||
/** Flushes (executes) console commands in the buffer.
|
||||
*/
|
||||
void COM_BufExecute(void)
|
||||
|
@ -165,12 +180,6 @@ void COM_BufExecute(void)
|
|||
char line[1024] = "";
|
||||
INT32 quotes;
|
||||
|
||||
if (com_wait)
|
||||
{
|
||||
com_wait--;
|
||||
return;
|
||||
}
|
||||
|
||||
while (com_text.cursize)
|
||||
{
|
||||
// find a '\n' or; line break
|
||||
|
@ -291,6 +300,7 @@ void COM_Init(void)
|
|||
COM_AddCommand("wait", COM_Wait_f);
|
||||
COM_AddCommand("help", COM_Help_f);
|
||||
COM_AddCommand("toggle", COM_Toggle_f);
|
||||
COM_AddCommand("add", COM_Add_f);
|
||||
RegisterNetXCmd(XD_NETVAR, Got_NetVar);
|
||||
}
|
||||
|
||||
|
@ -537,10 +547,41 @@ static void COM_ExecuteString(char *ptext)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Alias recursion cycle detected!\n"));
|
||||
recursion = 0;
|
||||
return;
|
||||
}
|
||||
recursion++;
|
||||
COM_BufInsertText(a->value);
|
||||
else
|
||||
{
|
||||
char buf[1024];
|
||||
char *write = buf, *read = a->value, *seek = read;
|
||||
|
||||
while ((seek = strchr(seek, '$')) != NULL)
|
||||
{
|
||||
memcpy(write, read, seek-read);
|
||||
write += seek-read;
|
||||
|
||||
seek++;
|
||||
|
||||
if (*seek >= '1' && *seek <= '9')
|
||||
{
|
||||
if (com_argc > (size_t)(*seek - '0'))
|
||||
{
|
||||
memcpy(write, com_argv[*seek - '0'], strlen(com_argv[*seek - '0']));
|
||||
write += strlen(com_argv[*seek - '0']);
|
||||
}
|
||||
seek++;
|
||||
}
|
||||
else
|
||||
{
|
||||
*write = '$';
|
||||
write++;
|
||||
}
|
||||
|
||||
read = seek;
|
||||
}
|
||||
WRITESTRING(write, read);
|
||||
|
||||
recursion++;
|
||||
COM_BufInsertText(buf);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -563,8 +604,6 @@ static void COM_ExecuteString(char *ptext)
|
|||
static void COM_Alias_f(void)
|
||||
{
|
||||
cmdalias_t *a;
|
||||
char cmd[1024];
|
||||
size_t i, c;
|
||||
|
||||
if (COM_Argc() < 3)
|
||||
{
|
||||
|
@ -577,19 +616,9 @@ static void COM_Alias_f(void)
|
|||
com_alias = a;
|
||||
|
||||
a->name = Z_StrDup(COM_Argv(1));
|
||||
|
||||
// copy the rest of the command line
|
||||
cmd[0] = 0; // start out with a null string
|
||||
c = COM_Argc();
|
||||
for (i = 2; i < c; i++)
|
||||
{
|
||||
strcat(cmd, COM_Argv(i));
|
||||
if (i != c)
|
||||
strcat(cmd, " ");
|
||||
}
|
||||
strcat(cmd, "\n");
|
||||
|
||||
a->value = Z_StrDup(cmd);
|
||||
// Just use arg 2 if it's the only other argument, in case the alias is wrapped in quotes (backward compat, or multiple commands in one string).
|
||||
// Otherwise pull the whole string and seek to the end of the alias name. The strctr is in case the alias is quoted.
|
||||
a->value = Z_StrDup(COM_Argc() == 3 ? COM_Argv(2) : (strchr(COM_Args() + strlen(a->name), ' ') + 1));
|
||||
}
|
||||
|
||||
/** Prints a line of text to the console.
|
||||
|
@ -855,6 +884,30 @@ static void COM_Toggle_f(void)
|
|||
CV_AddValue(cvar, +1);
|
||||
}
|
||||
|
||||
/** Command variant of CV_AddValue
|
||||
*/
|
||||
static void COM_Add_f(void)
|
||||
{
|
||||
consvar_t *cvar;
|
||||
|
||||
if (COM_Argc() != 3)
|
||||
{
|
||||
CONS_Printf(M_GetText("Add <cvar_name> <value>: Add to the value of a cvar. Negative values work too!\n"));
|
||||
return;
|
||||
}
|
||||
cvar = CV_FindVar(COM_Argv(1));
|
||||
if (!cvar)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("%s is not a cvar\n"), COM_Argv(1));
|
||||
return;
|
||||
}
|
||||
|
||||
if (( cvar->flags & CV_FLOAT ))
|
||||
CV_Set(cvar, va("%f", FIXED_TO_FLOAT (cvar->value) + atof(COM_Argv(2))));
|
||||
else
|
||||
CV_AddValue(cvar, atoi(COM_Argv(2)));
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
// VARIABLE SIZE BUFFERS
|
||||
// =========================================================================
|
||||
|
@ -1356,7 +1409,7 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
|
|||
Setvalue(cvar, svalue, stealth);
|
||||
}
|
||||
|
||||
void CV_SaveNetVars(UINT8 **p)
|
||||
void CV_SaveNetVars(UINT8 **p, boolean isdemorecording)
|
||||
{
|
||||
consvar_t *cvar;
|
||||
UINT8 *count_p = *p;
|
||||
|
@ -1366,10 +1419,32 @@ void CV_SaveNetVars(UINT8 **p)
|
|||
// the client will reset all netvars to default before loading
|
||||
WRITEUINT16(*p, 0x0000);
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
if ((cvar->flags & CV_NETVAR) && !CV_IsSetToDefault(cvar))
|
||||
if (((cvar->flags & CV_NETVAR) && !CV_IsSetToDefault(cvar)) || (isdemorecording && cvar->netid == cv_numlaps.netid))
|
||||
{
|
||||
WRITEUINT16(*p, cvar->netid);
|
||||
WRITESTRING(*p, cvar->string);
|
||||
|
||||
// UGLY HACK: Save proper lap count in net replays
|
||||
if (isdemorecording && cvar->netid == cv_numlaps.netid)
|
||||
{
|
||||
if (cv_basenumlaps.value &&
|
||||
(!(mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE)
|
||||
|| (mapheaderinfo[gamemap - 1]->numlaps > cv_basenumlaps.value))
|
||||
)
|
||||
{
|
||||
WRITESTRING(*p, cv_basenumlaps.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
char buf[9];
|
||||
sprintf(buf, "%d", mapheaderinfo[gamemap - 1]->numlaps);
|
||||
WRITESTRING(*p, buf);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITESTRING(*p, cvar->string);
|
||||
}
|
||||
|
||||
WRITEUINT8(*p, false);
|
||||
++count;
|
||||
}
|
||||
|
|
|
@ -45,6 +45,9 @@ void COM_ImmedExecute(const char *ptext);
|
|||
// Execute commands in buffer, flush them
|
||||
void COM_BufExecute(void);
|
||||
|
||||
// As above; and progress the wait timer.
|
||||
void COM_BufTicker(void);
|
||||
|
||||
// setup command buffer, at game tartup
|
||||
void COM_Init(void);
|
||||
|
||||
|
@ -161,7 +164,7 @@ void CV_AddValue(consvar_t *var, INT32 increment);
|
|||
void CV_SaveVariables(FILE *f);
|
||||
|
||||
// load/save gamesate (load and save option and for network join in game)
|
||||
void CV_SaveNetVars(UINT8 **p);
|
||||
void CV_SaveNetVars(UINT8 **p, boolean isdemorecording);
|
||||
void CV_LoadNetVars(UINT8 **p);
|
||||
|
||||
// reset cheat netvars after cheats is deactivated
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
|
||||
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
|
||||
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
|
||||
* Last updated 2019 / 03 / 11 - Kart v1.0.4 - patch.kart
|
||||
* Last updated 2019 / 05 / 06 - Kart v1.1.0 - patch.kart
|
||||
*/
|
||||
|
||||
// Base SRB2 hashes
|
||||
|
@ -52,7 +52,7 @@
|
|||
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
|
||||
#define ASSET_HASH_MAPS_KART "1335cd064656aedca359cfbb5233ac4a"
|
||||
#ifdef USE_PATCH_KART
|
||||
#define ASSET_HASH_PATCH_KART "b5f48e1abccfa47a5745199182e2fef4"
|
||||
#define ASSET_HASH_PATCH_KART "7093231f2c3c1cca1a909a708be85d9a"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -96,6 +96,7 @@ static size_t input_len; // length of current line, used to bound cursor and suc
|
|||
// protos.
|
||||
static void CON_InputInit(void);
|
||||
static void CON_RecalcSize(void);
|
||||
static void CON_ChangeHeight(void);
|
||||
|
||||
static void CONS_hudlines_Change(void);
|
||||
static void CONS_backcolor_Change(void);
|
||||
|
@ -467,6 +468,12 @@ static void CON_RecalcSize(void)
|
|||
con_destlines = vid.height;
|
||||
}
|
||||
|
||||
if (con_destlines > 0) // Resize console if already open
|
||||
{
|
||||
CON_ChangeHeight();
|
||||
con_curlines = con_destlines;
|
||||
}
|
||||
|
||||
// check for change of video width
|
||||
if (conw == con_width)
|
||||
return; // didn't change
|
||||
|
@ -516,6 +523,20 @@ static void CON_RecalcSize(void)
|
|||
Z_Free(tmp_buffer);
|
||||
}
|
||||
|
||||
static void CON_ChangeHeight(void)
|
||||
{
|
||||
INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
|
||||
|
||||
// toggle console in
|
||||
con_destlines = (cons_height.value*vid.height)/100;
|
||||
if (con_destlines < minheight)
|
||||
con_destlines = minheight;
|
||||
else if (con_destlines > vid.height)
|
||||
con_destlines = vid.height;
|
||||
|
||||
con_destlines &= ~0x3; // multiple of text row height
|
||||
}
|
||||
|
||||
// Handles Console moves in/out of screen (per frame)
|
||||
//
|
||||
static void CON_MoveConsole(void)
|
||||
|
@ -620,16 +641,7 @@ void CON_Ticker(void)
|
|||
CON_ClearHUD();
|
||||
}
|
||||
else
|
||||
{
|
||||
// toggle console in
|
||||
con_destlines = (cons_height.value*vid.height)/100;
|
||||
if (con_destlines < minheight)
|
||||
con_destlines = minheight;
|
||||
else if (con_destlines > vid.height)
|
||||
con_destlines = vid.height;
|
||||
|
||||
con_destlines &= ~0x3; // multiple of text row height
|
||||
}
|
||||
CON_ChangeHeight();
|
||||
}
|
||||
|
||||
// console movement
|
||||
|
@ -1149,6 +1161,7 @@ static void CON_Print(char *msg)
|
|||
{
|
||||
size_t l;
|
||||
INT32 controlchars = 0; // for color changing
|
||||
char color = '\x80'; // keep color across lines
|
||||
|
||||
if (msg == NULL)
|
||||
return;
|
||||
|
@ -1174,7 +1187,7 @@ static void CON_Print(char *msg)
|
|||
{
|
||||
if (*msg & 0x80)
|
||||
{
|
||||
con_line[con_cx++] = *(msg++);
|
||||
color = con_line[con_cx++] = *(msg++);
|
||||
controlchars++;
|
||||
continue;
|
||||
}
|
||||
|
@ -1182,12 +1195,14 @@ static void CON_Print(char *msg)
|
|||
{
|
||||
con_cy--;
|
||||
CON_Linefeed();
|
||||
color = '\x80';
|
||||
controlchars = 0;
|
||||
}
|
||||
else if (*msg == '\n') // linefeed
|
||||
{
|
||||
CON_Linefeed();
|
||||
controlchars = 0;
|
||||
con_line[con_cx++] = color;
|
||||
controlchars = 1;
|
||||
}
|
||||
else if (*msg == ' ') // space
|
||||
{
|
||||
|
@ -1195,7 +1210,8 @@ static void CON_Print(char *msg)
|
|||
if (con_cx - controlchars >= con_width-11)
|
||||
{
|
||||
CON_Linefeed();
|
||||
controlchars = 0;
|
||||
con_line[con_cx++] = color;
|
||||
controlchars = 1;
|
||||
}
|
||||
}
|
||||
else if (*msg == '\t')
|
||||
|
@ -1210,7 +1226,8 @@ static void CON_Print(char *msg)
|
|||
if (con_cx - controlchars >= con_width-11)
|
||||
{
|
||||
CON_Linefeed();
|
||||
controlchars = 0;
|
||||
con_line[con_cx++] = color;
|
||||
controlchars = 1;
|
||||
}
|
||||
}
|
||||
msg++;
|
||||
|
@ -1227,7 +1244,8 @@ static void CON_Print(char *msg)
|
|||
if ((con_cx - controlchars) + l > con_width-11)
|
||||
{
|
||||
CON_Linefeed();
|
||||
controlchars = 0;
|
||||
con_line[con_cx++] = color;
|
||||
controlchars = 1;
|
||||
}
|
||||
|
||||
// a word at a time
|
||||
|
@ -1582,8 +1600,7 @@ static void CON_DrawConsole(void)
|
|||
i = con_cy - con_scrollup;
|
||||
|
||||
// skip the last empty line due to the cursor being at the start of a new line
|
||||
if (!con_scrollup && !con_cx)
|
||||
i--;
|
||||
i--;
|
||||
|
||||
i -= (con_curlines - minheight) / charheight;
|
||||
|
||||
|
|
335
src/d_clisrv.c
335
src/d_clisrv.c
|
@ -21,6 +21,7 @@
|
|||
#include "i_system.h"
|
||||
#include "i_video.h"
|
||||
#include "d_net.h"
|
||||
#include "d_netfil.h" // fileneedednum
|
||||
#include "d_main.h"
|
||||
#include "d_event.h"
|
||||
#include "g_game.h"
|
||||
|
@ -91,12 +92,10 @@ tic_t jointimeout = (3*TICRATE);
|
|||
static boolean sendingsavegame[MAXNETNODES]; // Are we sending the savegame?
|
||||
static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getting a timeout?
|
||||
|
||||
#ifdef NEWPING
|
||||
UINT16 pingmeasurecount = 1;
|
||||
UINT32 realpingtable[MAXPLAYERS]; //the base table of ping where an average will be sent to everyone.
|
||||
UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
|
||||
tic_t servermaxping = 800; // server's max ping. Defaults to 800
|
||||
#endif
|
||||
SINT8 nodetoplayer[MAXNETNODES];
|
||||
SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
|
||||
SINT8 nodetoplayer3[MAXNETNODES]; // say the numplayer for this node if any (splitscreen == 2)
|
||||
|
@ -140,6 +139,7 @@ static UINT8 localtextcmd3[MAXTEXTCMD]; // splitscreen == 2
|
|||
static UINT8 localtextcmd4[MAXTEXTCMD]; // splitscreen == 3
|
||||
static tic_t neededtic;
|
||||
SINT8 servernode = 0; // the number of the server node
|
||||
char connectedservername[MAXSERVERNAME];
|
||||
/// \brief do we accept new players?
|
||||
/// \todo WORK!
|
||||
boolean acceptnewnode = true;
|
||||
|
@ -167,7 +167,7 @@ ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
|
|||
static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
|
||||
|
||||
|
||||
consvar_t cv_showjoinaddress = {"showjoinaddress", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showjoinaddress = {"showjoinaddress", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_playbackspeed = {"playbackspeed", "1", 0, playbackspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -585,21 +585,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
|
|||
rsp->kartspeed = (UINT8)players[i].kartspeed;
|
||||
rsp->kartweight = (UINT8)players[i].kartweight;
|
||||
//
|
||||
rsp->normalspeed = (fixed_t)LONG(players[i].normalspeed);
|
||||
rsp->runspeed = (fixed_t)LONG(players[i].runspeed);
|
||||
rsp->thrustfactor = players[i].thrustfactor;
|
||||
rsp->accelstart = players[i].accelstart;
|
||||
rsp->acceleration = players[i].acceleration;
|
||||
rsp->charability = players[i].charability;
|
||||
rsp->charability2 = players[i].charability2;
|
||||
rsp->charflags = (UINT32)LONG(players[i].charflags);
|
||||
rsp->thokitem = (UINT32)LONG(players[i].thokitem); //mobjtype_t
|
||||
rsp->spinitem = (UINT32)LONG(players[i].spinitem); //mobjtype_t
|
||||
rsp->revitem = (UINT32)LONG(players[i].revitem); //mobjtype_t
|
||||
rsp->actionspd = (fixed_t)LONG(players[i].actionspd);
|
||||
rsp->mindash = (fixed_t)LONG(players[i].mindash);
|
||||
rsp->maxdash = (fixed_t)LONG(players[i].maxdash);
|
||||
rsp->jumpfactor = (fixed_t)LONG(players[i].jumpfactor);
|
||||
|
||||
rsp->speed = (fixed_t)LONG(players[i].speed);
|
||||
rsp->jumping = players[i].jumping;
|
||||
|
@ -722,21 +708,7 @@ static void resynch_read_player(resynch_pak *rsp)
|
|||
players[i].kartspeed = (UINT8)rsp->kartspeed;
|
||||
players[i].kartweight = (UINT8)rsp->kartweight;
|
||||
|
||||
players[i].normalspeed = (fixed_t)LONG(rsp->normalspeed);
|
||||
players[i].runspeed = (fixed_t)LONG(rsp->runspeed);
|
||||
players[i].thrustfactor = rsp->thrustfactor;
|
||||
players[i].accelstart = rsp->accelstart;
|
||||
players[i].acceleration = rsp->acceleration;
|
||||
players[i].charability = rsp->charability;
|
||||
players[i].charability2 = rsp->charability2;
|
||||
players[i].charflags = (UINT32)LONG(rsp->charflags);
|
||||
players[i].thokitem = (UINT32)LONG(rsp->thokitem); //mobjtype_t
|
||||
players[i].spinitem = (UINT32)LONG(rsp->spinitem); //mobjtype_t
|
||||
players[i].revitem = (UINT32)LONG(rsp->revitem); //mobjtype_t
|
||||
players[i].actionspd = (fixed_t)LONG(rsp->actionspd);
|
||||
players[i].mindash = (fixed_t)LONG(rsp->mindash);
|
||||
players[i].maxdash = (fixed_t)LONG(rsp->maxdash);
|
||||
players[i].jumpfactor = (fixed_t)LONG(rsp->jumpfactor);
|
||||
|
||||
players[i].speed = (fixed_t)LONG(rsp->speed);
|
||||
players[i].jumping = rsp->jumping;
|
||||
|
@ -1129,6 +1101,7 @@ typedef enum
|
|||
#endif
|
||||
CL_CONNECTED,
|
||||
CL_ABORTED,
|
||||
CL_ASKFULLFILELIST,
|
||||
CL_ASKDOWNLOADFILES,
|
||||
CL_WAITDOWNLOADFILESRESPONSE,
|
||||
CL_CHALLENGE
|
||||
|
@ -1139,6 +1112,7 @@ static void GetPackets(void);
|
|||
static cl_mode_t cl_mode = CL_SEARCHING;
|
||||
static boolean cl_needsdownload = false;
|
||||
|
||||
static UINT16 cl_lastcheckedfilecount = 0;
|
||||
static UINT8 cl_challengenum = 0;
|
||||
static UINT8 cl_challengequestion[MD5_LEN+1];
|
||||
static char cl_challengepassword[65];
|
||||
|
@ -1256,6 +1230,9 @@ static inline void CL_DrawConnectionStatus(void)
|
|||
cltext = M_GetText("Waiting to download game state...");
|
||||
break;
|
||||
#endif
|
||||
case CL_ASKFULLFILELIST:
|
||||
cltext = M_GetText("This server has a LOT of files!");
|
||||
break;
|
||||
case CL_ASKJOIN:
|
||||
case CL_WAITJOINRESPONSE:
|
||||
cltext = M_GetText("Requesting to join...");
|
||||
|
@ -1315,6 +1292,14 @@ static inline void CL_DrawConnectionStatus(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
static boolean CL_AskFileList(INT32 firstfile)
|
||||
{
|
||||
netbuffer->packettype = PT_TELLFILESNEEDED;
|
||||
netbuffer->u.filesneedednum = firstfile;
|
||||
|
||||
return HSendPacket(servernode, true, 0, sizeof (INT32));
|
||||
}
|
||||
|
||||
/** Sends a special packet to declare how many players in local
|
||||
* Used only in arbitratrenetstart()
|
||||
* Sends a PT_CLIENTJOIN packet to the server
|
||||
|
@ -1433,7 +1418,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
|
|||
|
||||
netbuffer->u.serverinfo.actnum = 0; //mapheaderinfo[gamemap-1]->actnum
|
||||
|
||||
p = PutFileNeeded();
|
||||
p = PutFileNeeded(0);
|
||||
|
||||
HSendPacket(node, false, 0, p - ((UINT8 *)&netbuffer->u));
|
||||
}
|
||||
|
@ -1443,8 +1428,14 @@ static void SV_SendPlayerInfo(INT32 node)
|
|||
UINT8 i;
|
||||
netbuffer->packettype = PT_PLAYERINFO;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
for (i = 0; i < MSCOMPAT_MAXPLAYERS; i++)
|
||||
{
|
||||
if (i >= MAXPLAYERS)
|
||||
{
|
||||
netbuffer->u.playerinfo[i].node = 255;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!playeringame[i])
|
||||
{
|
||||
netbuffer->u.playerinfo[i].node = 255; // This slot is empty.
|
||||
|
@ -1492,7 +1483,7 @@ static void SV_SendPlayerInfo(INT32 node)
|
|||
netbuffer->u.playerinfo[i].data |= 0x80;
|
||||
}
|
||||
|
||||
HSendPacket(node, false, 0, sizeof(plrinfo) * MAXPLAYERS);
|
||||
HSendPacket(node, false, 0, sizeof(plrinfo) * MSCOMPAT_MAXPLAYERS);
|
||||
}
|
||||
|
||||
/** Sends a PT_SERVERCFG packet
|
||||
|
@ -1542,7 +1533,7 @@ static boolean SV_SendServerConfig(INT32 node)
|
|||
op = p = netbuffer->u.servercfg.varlengthinputs;
|
||||
|
||||
CV_SavePlayerNames(&p);
|
||||
CV_SaveNetVars(&p);
|
||||
CV_SaveNetVars(&p, false);
|
||||
{
|
||||
const size_t len = sizeof (serverconfig_pak) + (size_t)(p - op);
|
||||
|
||||
|
@ -1721,8 +1712,8 @@ static void CL_LoadReceivedSavegame(void)
|
|||
}
|
||||
|
||||
paused = false;
|
||||
demoplayback = false;
|
||||
titledemo = false;
|
||||
demo.playback = false;
|
||||
demo.title = false;
|
||||
automapactive = false;
|
||||
|
||||
// load a base level
|
||||
|
@ -1904,6 +1895,66 @@ void CL_UpdateServerList(boolean internetsearch, INT32 room)
|
|||
|
||||
#endif // ifndef NONET
|
||||
|
||||
static boolean CL_FinishedFileList(void)
|
||||
{
|
||||
INT32 i;
|
||||
CONS_Printf(M_GetText("Checking files...\n"));
|
||||
i = CL_CheckFiles();
|
||||
if (i == 3) // too many files
|
||||
{
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_StartTitle();
|
||||
M_StartMessage(M_GetText(
|
||||
"You have too many WAD files loaded\n"
|
||||
"to add ones the server is using.\n"
|
||||
"Please restart SRB2Kart before connecting.\n\n"
|
||||
"Press ESC\n"
|
||||
), NULL, MM_NOTHING);
|
||||
return false;
|
||||
}
|
||||
else if (i == 2) // cannot join for some reason
|
||||
{
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_StartTitle();
|
||||
M_StartMessage(M_GetText(
|
||||
"You have WAD files loaded or have\n"
|
||||
"modified the game in some way, and\n"
|
||||
"your file list does not match\n"
|
||||
"the server's file list.\n"
|
||||
"Please restart SRB2Kart before connecting.\n\n"
|
||||
"Press ESC\n"
|
||||
), NULL, MM_NOTHING);
|
||||
return false;
|
||||
}
|
||||
else if (i == 1)
|
||||
cl_mode = CL_ASKJOIN;
|
||||
else
|
||||
{
|
||||
// must download something
|
||||
// can we, though?
|
||||
if (!CL_CheckDownloadable()) // nope!
|
||||
{
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_StartTitle();
|
||||
M_StartMessage(M_GetText(
|
||||
"You cannot connect to this server\n"
|
||||
"because you cannot download the files\n"
|
||||
"that you are missing from the server.\n\n"
|
||||
"See the console or log file for\n"
|
||||
"more details.\n\n"
|
||||
"Press ESC\n"
|
||||
), NULL, MM_NOTHING);
|
||||
return false;
|
||||
}
|
||||
|
||||
cl_mode = CL_ASKDOWNLOADFILES;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Called by CL_ServerConnectionTicker
|
||||
*
|
||||
* \param viams ???
|
||||
|
@ -1947,66 +1998,16 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
|
|||
|
||||
if (client)
|
||||
{
|
||||
D_ParseFileneeded(serverlist[i].info.fileneedednum,
|
||||
serverlist[i].info.fileneeded);
|
||||
CONS_Printf(M_GetText("Checking files...\n"));
|
||||
i = CL_CheckFiles();
|
||||
if (i == 3) // too many files
|
||||
D_ParseFileneeded(serverlist[i].info.fileneedednum, serverlist[i].info.fileneeded, 0);
|
||||
if (serverlist[i].info.kartvars & SV_LOTSOFADDONS)
|
||||
{
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_StartTitle();
|
||||
M_StartMessage(M_GetText(
|
||||
"You have too many WAD files loaded\n"
|
||||
"to add ones the server is using.\n"
|
||||
"Please restart SRB2Kart before connecting.\n\n"
|
||||
"Press ESC\n"
|
||||
), NULL, MM_NOTHING);
|
||||
return false;
|
||||
cl_mode = CL_ASKFULLFILELIST;
|
||||
cl_lastcheckedfilecount = 0;
|
||||
return true;
|
||||
}
|
||||
else if (i == 2) // cannot join for some reason
|
||||
{
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_StartTitle();
|
||||
M_StartMessage(M_GetText(
|
||||
"You have WAD files loaded or have\n"
|
||||
"modified the game in some way, and\n"
|
||||
"your file list does not match\n"
|
||||
"the server's file list.\n"
|
||||
"Please restart SRB2Kart before connecting.\n\n"
|
||||
"Press ESC\n"
|
||||
), NULL, MM_NOTHING);
|
||||
return false;
|
||||
}
|
||||
else if (i == 1)
|
||||
cl_mode = CL_ASKJOIN;
|
||||
else
|
||||
{
|
||||
// must download something
|
||||
// can we, though?
|
||||
if (!CL_CheckDownloadable()) // nope!
|
||||
{
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_StartTitle();
|
||||
M_StartMessage(M_GetText(
|
||||
"You cannot connect to this server\n"
|
||||
"because you cannot download the files\n"
|
||||
"that you are missing from the server.\n\n"
|
||||
"See the console or log file for\n"
|
||||
"more details.\n\n"
|
||||
"Press ESC\n"
|
||||
), NULL, MM_NOTHING);
|
||||
return false;
|
||||
}
|
||||
|
||||
cl_mode = CL_ASKDOWNLOADFILES;
|
||||
|
||||
// no problem if can't send packet, we will retry later
|
||||
//if (CL_SendRequestFile())
|
||||
// cl_mode = CL_DOWNLOADFILES;
|
||||
}
|
||||
if (!CL_FinishedFileList())
|
||||
return false;
|
||||
}
|
||||
else
|
||||
cl_mode = CL_ASKJOIN; // files need not be checked for the server.
|
||||
|
@ -2057,6 +2058,22 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
|
|||
return false;
|
||||
break;
|
||||
|
||||
case CL_ASKFULLFILELIST:
|
||||
if (cl_lastcheckedfilecount == UINT16_MAX) // All files retrieved
|
||||
{
|
||||
if (!CL_FinishedFileList())
|
||||
return false;
|
||||
}
|
||||
else if (fileneedednum != cl_lastcheckedfilecount || *asksent + NEWTICRATE < I_GetTime())
|
||||
{
|
||||
if (CL_AskFileList(fileneedednum))
|
||||
{
|
||||
cl_lastcheckedfilecount = fileneedednum;
|
||||
*asksent = I_GetTime();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case CL_DOWNLOADFILES:
|
||||
waitmore = false;
|
||||
for (i = 0; i < fileneedednum; i++)
|
||||
|
@ -2298,17 +2315,14 @@ static void CL_ConnectToServer(boolean viams)
|
|||
|
||||
if (i != -1)
|
||||
{
|
||||
INT32 j;
|
||||
UINT8 num = serverlist[i].info.gametype;
|
||||
const char *gametypestr = NULL;
|
||||
|
||||
strncpy(connectedservername, serverlist[i].info.servername, MAXSERVERNAME);
|
||||
|
||||
CONS_Printf(M_GetText("Connecting to: %s\n"), serverlist[i].info.servername);
|
||||
for (j = 0; gametype_cons_t[j].strvalue; j++)
|
||||
{
|
||||
if (gametype_cons_t[j].value == serverlist[i].info.gametype)
|
||||
{
|
||||
gametypestr = gametype_cons_t[j].strvalue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (num < NUMGAMETYPES)
|
||||
gametypestr = Gametype_Names[num];
|
||||
if (gametypestr)
|
||||
CONS_Printf(M_GetText("Gametype: %s\n"), gametypestr);
|
||||
CONS_Printf(M_GetText("Version: %d.%d.%u\n"), serverlist[i].info.version/100,
|
||||
|
@ -2345,7 +2359,7 @@ static void CL_ConnectToServer(boolean viams)
|
|||
#endif
|
||||
DEBFILE(va("Synchronisation Finished\n"));
|
||||
|
||||
displayplayer = consoleplayer;
|
||||
displayplayers[0] = consoleplayer;
|
||||
}
|
||||
|
||||
#ifndef NONET
|
||||
|
@ -2517,7 +2531,7 @@ static void Command_connect(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (Playing() || titledemo)
|
||||
if (Playing() || demo.title)
|
||||
{
|
||||
CONS_Printf(M_GetText("You cannot connect while in a game. End this game first.\n"));
|
||||
return;
|
||||
|
@ -2609,14 +2623,16 @@ void CL_ClearPlayer(INT32 playernum)
|
|||
//
|
||||
// Removes a player from the current game
|
||||
//
|
||||
static void CL_RemovePlayer(INT32 playernum, INT32 reason)
|
||||
void CL_RemovePlayer(INT32 playernum, INT32 reason)
|
||||
{
|
||||
// Sanity check: exceptional cases (i.e. c-fails) can cause multiple
|
||||
// kick commands to be issued for the same player.
|
||||
if (!playeringame[playernum])
|
||||
return;
|
||||
|
||||
if (server && !demoplayback)
|
||||
demo_extradata[playernum] |= DXD_PLAYSTATE;
|
||||
|
||||
if (server && !demo.playback)
|
||||
{
|
||||
INT32 node = playernode[playernum];
|
||||
//playerpernode[node] = 0; // It'd be better to remove them all at once, but ghosting happened, so continue to let CL_RemovePlayer do it one-by-one
|
||||
|
@ -2691,8 +2707,8 @@ static void CL_RemovePlayer(INT32 playernum, INT32 reason)
|
|||
RemoveAdminPlayer(playernum); // don't stay admin after you're gone
|
||||
}
|
||||
|
||||
if (playernum == displayplayer)
|
||||
displayplayer = consoleplayer; // don't look through someone's view who isn't there
|
||||
if (playernum == displayplayers[0] && !demo.playback)
|
||||
displayplayers[0] = consoleplayer; // don't look through someone's view who isn't there
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUA_InvalidatePlayer(&players[playernum]);
|
||||
|
@ -2712,7 +2728,7 @@ void CL_Reset(void)
|
|||
G_StopMetalRecording();
|
||||
if (metalplayback)
|
||||
G_StopMetalDemo();
|
||||
if (demorecording)
|
||||
if (demo.recording)
|
||||
G_CheckDemoStatus();
|
||||
|
||||
// reset client/server code
|
||||
|
@ -3074,12 +3090,10 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false);
|
||||
kickreason = KR_KICK;
|
||||
break;
|
||||
#ifdef NEWPING
|
||||
case KICK_MSG_PING_HIGH:
|
||||
HU_AddChatText(va("\x82*%s left the game (Broke ping limit)", player_names[pnum]), false);
|
||||
kickreason = KR_PINGLIMIT;
|
||||
break;
|
||||
#endif
|
||||
case KICK_MSG_CON_FAIL:
|
||||
HU_AddChatText(va("\x82*%s left the game (Synch Failure)", player_names[pnum]), false);
|
||||
kickreason = KR_SYNCH;
|
||||
|
@ -3152,10 +3166,8 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
D_StartTitle();
|
||||
if (msg == KICK_MSG_CON_FAIL)
|
||||
M_StartMessage(M_GetText("Server closed connection\n(Synch failure)\nPress ESC\n"), NULL, MM_NOTHING);
|
||||
#ifdef NEWPING
|
||||
else if (msg == KICK_MSG_PING_HIGH)
|
||||
M_StartMessage(M_GetText("Server closed connection\n(Broke ping limit)\nPress ESC\n"), NULL, MM_NOTHING);
|
||||
#endif
|
||||
else if (msg == KICK_MSG_BANNED)
|
||||
M_StartMessage(M_GetText("You have been banned by the server\n\nPress ESC\n"), NULL, MM_NOTHING);
|
||||
else if (msg == KICK_MSG_CUSTOM_KICK)
|
||||
|
@ -3199,15 +3211,15 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
static CV_PossibleValue_t netticbuffer_cons_t[] = {{0, "MIN"}, {3, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_netticbuffer = {"netticbuffer", "1", CV_SAVE, netticbuffer_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
#ifdef VANILLAJOINNEXTROUND
|
||||
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
|
||||
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
|
||||
#endif
|
||||
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {MAXPLAYERS, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static CV_PossibleValue_t resynchattempts_cons_t[] = {{0, "MIN"}, {20, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_resynchattempts = {"resynchattempts", "5", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_blamecfail = {"blamecfail", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_blamecfail = {"blamecfail", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
|
||||
// max file size to send to a player (in kilobytes)
|
||||
static CV_PossibleValue_t maxsend_cons_t[] = {{0, "MIN"}, {51200, "MAX"}, {0, NULL}};
|
||||
|
@ -3250,12 +3262,6 @@ void D_ClientServerInit(void)
|
|||
RegisterNetXCmd(XD_ADDPLAYER, Got_AddPlayer);
|
||||
RegisterNetXCmd(XD_REMOVEPLAYER, Got_RemovePlayer);
|
||||
#ifndef NONET
|
||||
CV_RegisterVar(&cv_allownewplayer);
|
||||
#ifdef VANILLAJOINNEXTROUND
|
||||
CV_RegisterVar(&cv_joinnextround);
|
||||
#endif
|
||||
CV_RegisterVar(&cv_showjoinaddress);
|
||||
CV_RegisterVar(&cv_blamecfail);
|
||||
#ifdef DUMPCONSISTENCY
|
||||
CV_RegisterVar(&cv_dumpconsistency);
|
||||
#endif
|
||||
|
@ -3422,6 +3428,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
|||
{
|
||||
INT16 node, newplayernum;
|
||||
UINT8 splitscreenplayer = 0;
|
||||
UINT8 i;
|
||||
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
{
|
||||
|
@ -3455,34 +3462,19 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
|||
if (node == mynode)
|
||||
{
|
||||
playernode[newplayernum] = 0; // for information only
|
||||
|
||||
if (splitscreenplayer)
|
||||
{
|
||||
if (splitscreenplayer == 1)
|
||||
{
|
||||
secondarydisplayplayer = newplayernum;
|
||||
DEBFILE("spawning my brother\n");
|
||||
if (botingame)
|
||||
players[newplayernum].bot = 1;
|
||||
// Same goes for player 2 when relevant
|
||||
}
|
||||
else if (splitscreenplayer == 2)
|
||||
{
|
||||
thirddisplayplayer = newplayernum;
|
||||
DEBFILE("spawning my sister\n");
|
||||
}
|
||||
else if (splitscreenplayer == 3)
|
||||
{
|
||||
fourthdisplayplayer = newplayernum;
|
||||
DEBFILE("spawning my trusty pet dog\n");
|
||||
}
|
||||
displayplayers[splitscreenplayer] = newplayernum;
|
||||
DEBFILE(va("spawning one of my sister number %d\n", splitscreenplayer));
|
||||
if (splitscreenplayer == 1 && botingame)
|
||||
players[newplayernum].bot = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
consoleplayer = newplayernum;
|
||||
displayplayer = newplayernum;
|
||||
secondarydisplayplayer = newplayernum;
|
||||
thirddisplayplayer = newplayernum;
|
||||
fourthdisplayplayer = newplayernum;
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
displayplayers[i] = newplayernum;
|
||||
DEBFILE("spawning me\n");
|
||||
}
|
||||
D_SendPlayerConfig();
|
||||
|
@ -3631,7 +3623,7 @@ boolean Playing(void)
|
|||
|
||||
boolean SV_SpawnServer(void)
|
||||
{
|
||||
if (demoplayback)
|
||||
if (demo.playback)
|
||||
G_StopDemo(); // reset engine parameter
|
||||
if (metalplayback)
|
||||
G_StopMetalDemo();
|
||||
|
@ -3939,6 +3931,39 @@ static void HandlePacketFromAwayNode(SINT8 node)
|
|||
#endif
|
||||
break;
|
||||
|
||||
case PT_TELLFILESNEEDED:
|
||||
if (server && serverrunning)
|
||||
{
|
||||
UINT8 *p;
|
||||
INT32 firstfile = netbuffer->u.filesneedednum;
|
||||
|
||||
netbuffer->packettype = PT_MOREFILESNEEDED;
|
||||
netbuffer->u.filesneededcfg.first = firstfile;
|
||||
netbuffer->u.filesneededcfg.more = 0;
|
||||
|
||||
p = PutFileNeeded(firstfile);
|
||||
|
||||
HSendPacket(node, false, 0, p - ((UINT8 *)&netbuffer->u));
|
||||
}
|
||||
else // Shouldn't get this if you aren't the server...?
|
||||
Net_CloseConnection(node);
|
||||
break;
|
||||
|
||||
case PT_MOREFILESNEEDED:
|
||||
if (server && serverrunning)
|
||||
{ // But wait I thought I'm the server?
|
||||
Net_CloseConnection(node);
|
||||
break;
|
||||
}
|
||||
SERVERONLY
|
||||
if (cl_mode == CL_ASKFULLFILELIST && netbuffer->u.filesneededcfg.first == fileneedednum)
|
||||
{
|
||||
D_ParseFileneeded(netbuffer->u.filesneededcfg.num, netbuffer->u.filesneededcfg.files, netbuffer->u.filesneededcfg.first);
|
||||
if (!netbuffer->u.filesneededcfg.more)
|
||||
cl_lastcheckedfilecount = UINT16_MAX; // Got the whole file list
|
||||
}
|
||||
break;
|
||||
|
||||
case PT_ASKINFO:
|
||||
if (server && serverrunning)
|
||||
{
|
||||
|
@ -4610,7 +4635,6 @@ FILESTAMP
|
|||
resynch_local_inprogress = true;
|
||||
CL_AcknowledgeResynch(&netbuffer->u.resynchpak);
|
||||
break;
|
||||
#ifdef NEWPING
|
||||
case PT_PING:
|
||||
// Only accept PT_PING from the server.
|
||||
if (node != servernode)
|
||||
|
@ -4640,7 +4664,6 @@ FILESTAMP
|
|||
}
|
||||
|
||||
break;
|
||||
#endif
|
||||
case PT_SERVERCFG:
|
||||
break;
|
||||
case PT_FILEFRAGMENT:
|
||||
|
@ -5212,16 +5235,16 @@ void TryRunTics(tic_t realtics)
|
|||
|
||||
if (realtics >= 1)
|
||||
{
|
||||
COM_BufExecute();
|
||||
COM_BufTicker();
|
||||
if (mapchangepending)
|
||||
D_MapChange(-1, 0, encoremode, false, 2, false, fromlevelselect); // finish the map change
|
||||
}
|
||||
|
||||
NetUpdate();
|
||||
|
||||
if (demoplayback)
|
||||
if (demo.playback)
|
||||
{
|
||||
neededtic = gametic + (realtics * cv_playbackspeed.value);
|
||||
neededtic = gametic + realtics * (gamestate == GS_LEVEL ? cv_playbackspeed.value : 1);
|
||||
// start a game after a demo
|
||||
maketic += realtics;
|
||||
firstticstosend = maketic;
|
||||
|
@ -5278,7 +5301,6 @@ void TryRunTics(tic_t realtics)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef NEWPING
|
||||
|
||||
/* Ping Update except better:
|
||||
We call this once per second and check for people's pings. If their ping happens to be too high, we increment some timer and kick them out.
|
||||
|
@ -5362,11 +5384,9 @@ static inline void PingUpdate(void)
|
|||
|
||||
pingmeasurecount = 1; //Reset count
|
||||
}
|
||||
#endif
|
||||
|
||||
static tic_t gametime = 0;
|
||||
|
||||
#ifdef NEWPING
|
||||
static void UpdatePingTable(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
@ -5381,7 +5401,6 @@ static void UpdatePingTable(void)
|
|||
pingmeasurecount++;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Handle timeouts to prevent definitive freezes from happenning
|
||||
static void HandleNodeTimeouts(void)
|
||||
|
@ -5406,9 +5425,7 @@ void NetKeepAlive(void)
|
|||
if (realtics <= 0) // nothing new to update
|
||||
return;
|
||||
|
||||
#ifdef NEWPING
|
||||
UpdatePingTable();
|
||||
#endif
|
||||
|
||||
if (server)
|
||||
CL_SendClientKeepAlive();
|
||||
|
@ -5455,9 +5472,7 @@ void NetUpdate(void)
|
|||
|
||||
gametime = nowtime;
|
||||
|
||||
#ifdef NEWPING
|
||||
UpdatePingTable();
|
||||
#endif
|
||||
|
||||
if (client)
|
||||
maketic = neededtic;
|
||||
|
@ -5482,7 +5497,7 @@ FILESTAMP
|
|||
}
|
||||
else
|
||||
{
|
||||
if (!demoplayback)
|
||||
if (!demo.playback)
|
||||
{
|
||||
INT32 counts;
|
||||
|
||||
|
|
|
@ -93,9 +93,11 @@ typedef enum
|
|||
PT_NODETIMEOUT, // Packet sent to self if the connection times out.
|
||||
PT_RESYNCHING, // Packet sent to resync players.
|
||||
// Blocks game advance until synched.
|
||||
#ifdef NEWPING
|
||||
|
||||
PT_TELLFILESNEEDED, // Client, to server: "what other files do I need starting from this number?"
|
||||
PT_MOREFILESNEEDED, // Server, to client: "you need these (+ more on top of those)"
|
||||
|
||||
PT_PING, // Packet sent to tell clients the other client's latency to server.
|
||||
#endif
|
||||
NUMPACKETTYPE
|
||||
} packettype_t;
|
||||
|
||||
|
@ -224,21 +226,7 @@ typedef struct
|
|||
UINT8 kartspeed;
|
||||
UINT8 kartweight;
|
||||
//
|
||||
fixed_t normalspeed;
|
||||
fixed_t runspeed;
|
||||
UINT8 thrustfactor;
|
||||
UINT8 accelstart;
|
||||
UINT8 acceleration;
|
||||
UINT8 charability;
|
||||
UINT8 charability2;
|
||||
UINT32 charflags;
|
||||
UINT32 thokitem; // mobjtype_t
|
||||
UINT32 spinitem; // mobjtype_t
|
||||
UINT32 revitem; // mobjtype_t
|
||||
fixed_t actionspd;
|
||||
fixed_t mindash;
|
||||
fixed_t maxdash;
|
||||
fixed_t jumpfactor;
|
||||
|
||||
fixed_t speed;
|
||||
UINT8 jumping;
|
||||
|
@ -371,6 +359,7 @@ typedef struct
|
|||
} ATTRPACK joinchallenge_pak;
|
||||
|
||||
#define SV_SPEEDMASK 0x03
|
||||
#define SV_LOTSOFADDONS 0x20
|
||||
#define SV_DEDICATED 0x40
|
||||
#define SV_PASSWORD 0x80
|
||||
|
||||
|
@ -441,6 +430,14 @@ typedef struct
|
|||
UINT8 ctfteam;
|
||||
} ATTRPACK plrconfig;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
INT32 first;
|
||||
UINT8 num;
|
||||
UINT8 more;
|
||||
UINT8 files[MAXFILENEEDED]; // is filled with writexxx (byteptr.h)
|
||||
} ATTRPACK filesneededconfig_pak;
|
||||
|
||||
//
|
||||
// Network packet data
|
||||
//
|
||||
|
@ -471,11 +468,11 @@ typedef struct
|
|||
serverrefuse_pak serverrefuse; // 65025 bytes (somehow I feel like those values are garbage...)
|
||||
askinfo_pak askinfo; // 61 bytes
|
||||
msaskinfo_pak msaskinfo; // 22 bytes
|
||||
plrinfo playerinfo[MAXPLAYERS]; // 576 bytes(?)
|
||||
plrinfo playerinfo[MSCOMPAT_MAXPLAYERS];// 576 bytes(?)
|
||||
plrconfig playerconfig[MAXPLAYERS]; // (up to) 528 bytes(?)
|
||||
#ifdef NEWPING
|
||||
INT32 filesneedednum; // 4 bytes
|
||||
filesneededconfig_pak filesneededcfg; // ??? bytes
|
||||
UINT32 pingtable[MAXPLAYERS+1]; // 68 bytes
|
||||
#endif
|
||||
} u; // This is needed to pack diff packet types data together
|
||||
} ATTRPACK doomdata_t;
|
||||
|
||||
|
@ -509,9 +506,7 @@ extern consvar_t cv_playbackspeed;
|
|||
#define KICK_MSG_PLAYER_QUIT 3
|
||||
#define KICK_MSG_TIMEOUT 4
|
||||
#define KICK_MSG_BANNED 5
|
||||
#ifdef NEWPING
|
||||
#define KICK_MSG_PING_HIGH 6
|
||||
#endif
|
||||
#define KICK_MSG_CUSTOM_KICK 7
|
||||
#define KICK_MSG_CUSTOM_BAN 8
|
||||
|
||||
|
@ -532,16 +527,15 @@ extern boolean dedicated; // For dedicated server
|
|||
extern UINT16 software_MAXPACKETLENGTH;
|
||||
extern boolean acceptnewnode;
|
||||
extern SINT8 servernode;
|
||||
extern char connectedservername[MAXSERVERNAME];
|
||||
|
||||
void Command_Ping_f(void);
|
||||
extern tic_t connectiontimeout;
|
||||
extern tic_t jointimeout;
|
||||
#ifdef NEWPING
|
||||
extern UINT16 pingmeasurecount;
|
||||
extern UINT32 realpingtable[MAXPLAYERS];
|
||||
extern UINT32 playerpingtable[MAXPLAYERS];
|
||||
extern tic_t servermaxping;
|
||||
#endif
|
||||
|
||||
extern consvar_t
|
||||
#ifdef VANILLAJOINNEXTROUND
|
||||
|
@ -573,6 +567,7 @@ void CL_AddSplitscreenPlayer(void);
|
|||
void CL_RemoveSplitscreenPlayer(UINT8 p);
|
||||
void CL_Reset(void);
|
||||
void CL_ClearPlayer(INT32 playernum);
|
||||
void CL_RemovePlayer(INT32 playernum, INT32 reason);
|
||||
void CL_UpdateServerList(boolean internetsearch, INT32 room);
|
||||
boolean CL_Responder(event_t *ev);
|
||||
// Is there a game running
|
||||
|
|
223
src/d_main.c
223
src/d_main.c
|
@ -74,7 +74,7 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
|
|||
#include "m_cond.h" // condition initialization
|
||||
#include "fastcmp.h"
|
||||
#include "keys.h"
|
||||
#include "filesrch.h" // refreshdirmenu, mainwadstally
|
||||
#include "filesrch.h" // refreshdirmenu
|
||||
|
||||
#ifdef CMAKECONFIG
|
||||
#include "config.h"
|
||||
|
@ -118,14 +118,8 @@ boolean devparm = false; // started game with -devparm
|
|||
boolean singletics = false; // timedemo
|
||||
boolean lastdraw = false;
|
||||
|
||||
postimg_t postimgtype = postimg_none;
|
||||
INT32 postimgparam;
|
||||
postimg_t postimgtype2 = postimg_none;
|
||||
INT32 postimgparam2;
|
||||
postimg_t postimgtype3 = postimg_none;
|
||||
INT32 postimgparam3;
|
||||
postimg_t postimgtype4 = postimg_none;
|
||||
INT32 postimgparam4;
|
||||
postimg_t postimgtype[MAXSPLITSCREENPLAYERS];
|
||||
INT32 postimgparam[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
// These variables are only true if
|
||||
// whether the respective sound system is disabled
|
||||
|
@ -248,6 +242,12 @@ void D_ProcessEvents(void)
|
|||
continue;
|
||||
}
|
||||
|
||||
if (demo.savemode == DSM_TITLEENTRY)
|
||||
{
|
||||
if (G_DemoTitleResponder(ev))
|
||||
continue;
|
||||
}
|
||||
|
||||
// Menu input
|
||||
if (M_Responder(ev))
|
||||
continue; // menu ate the event
|
||||
|
@ -274,6 +274,7 @@ static void D_Display(void)
|
|||
boolean forcerefresh = false;
|
||||
static boolean wipe = false;
|
||||
INT32 wipedefindex = 0;
|
||||
UINT8 i;
|
||||
|
||||
if (dedicated)
|
||||
return;
|
||||
|
@ -422,109 +423,77 @@ static void D_Display(void)
|
|||
// draw the view directly
|
||||
if (cv_renderview.value && !automapactive)
|
||||
{
|
||||
if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD)
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
viewwindowy = 0;
|
||||
viewwindowx = 0;
|
||||
|
||||
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
|
||||
objectsdrawn = 0;
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
HWR_RenderPlayerView(0, &players[displayplayer]);
|
||||
else
|
||||
#endif
|
||||
if (rendermode != render_none)
|
||||
R_RenderPlayerView(&players[displayplayer]);
|
||||
}
|
||||
|
||||
// render the second screen
|
||||
if (splitscreen && players[secondarydisplayplayer].mo)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
HWR_RenderPlayerView(1, &players[secondarydisplayplayer]);
|
||||
else
|
||||
#endif
|
||||
if (rendermode != render_none)
|
||||
if (players[displayplayers[i]].mo || players[displayplayers[i]].playerstate == PST_DEAD)
|
||||
{
|
||||
if (splitscreen > 1)
|
||||
if (i == 0) // Initialize for P1
|
||||
{
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
|
||||
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
|
||||
objectsdrawn = 0;
|
||||
}
|
||||
|
||||
M_Memcpy(ylookup, ylookup2, viewheight*sizeof (ylookup[0]));
|
||||
viewssnum = i;
|
||||
|
||||
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
|
||||
|
||||
R_RenderPlayerView(&players[secondarydisplayplayer]);
|
||||
|
||||
viewwindowy = 0;
|
||||
M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0]));
|
||||
}
|
||||
}
|
||||
|
||||
// render the third screen
|
||||
if (splitscreen > 1 && players[thirddisplayplayer].mo)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
HWR_RenderPlayerView(2, &players[thirddisplayplayer]);
|
||||
else
|
||||
if (rendermode != render_soft)
|
||||
HWR_RenderPlayerView(i, &players[displayplayers[i]]);
|
||||
else
|
||||
#endif
|
||||
if (rendermode != render_none)
|
||||
{
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
M_Memcpy(ylookup, ylookup3, viewheight*sizeof (ylookup[0]));
|
||||
if (rendermode != render_none)
|
||||
{
|
||||
if (i > 0) // Splitscreen-specific
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 1:
|
||||
if (splitscreen > 1)
|
||||
{
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
}
|
||||
M_Memcpy(ylookup, ylookup2, viewheight*sizeof (ylookup[0]));
|
||||
break;
|
||||
case 2:
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
M_Memcpy(ylookup, ylookup3, viewheight*sizeof (ylookup[0]));
|
||||
break;
|
||||
case 3:
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = viewheight;
|
||||
M_Memcpy(ylookup, ylookup4, viewheight*sizeof (ylookup[0]));
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
|
||||
|
||||
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
|
||||
}
|
||||
|
||||
R_RenderPlayerView(&players[thirddisplayplayer]);
|
||||
R_RenderPlayerView(&players[displayplayers[i]]);
|
||||
|
||||
viewwindowy = 0;
|
||||
M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0]));
|
||||
}
|
||||
}
|
||||
|
||||
if (splitscreen > 2 && players[fourthdisplayplayer].mo) // render the fourth screen
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
HWR_RenderPlayerView(3, &players[fourthdisplayplayer]);
|
||||
else
|
||||
#endif
|
||||
if (rendermode != render_none)
|
||||
{
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = viewheight;
|
||||
M_Memcpy(ylookup, ylookup4, viewheight*sizeof (ylookup[0]));
|
||||
|
||||
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
|
||||
|
||||
R_RenderPlayerView(&players[fourthdisplayplayer]);
|
||||
|
||||
viewwindowy = 0;
|
||||
M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0]));
|
||||
if (i > 0)
|
||||
M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
if (postimgtype)
|
||||
V_DoPostProcessor(0, postimgtype, postimgparam);
|
||||
if (postimgtype2)
|
||||
V_DoPostProcessor(1, postimgtype2, postimgparam2);
|
||||
if (postimgtype3)
|
||||
V_DoPostProcessor(2, postimgtype3, postimgparam3);
|
||||
if (postimgtype4)
|
||||
V_DoPostProcessor(3, postimgtype4, postimgparam4);
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (postimgtype[i])
|
||||
V_DoPostProcessor(i, postimgtype[i], postimgparam[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -550,7 +519,7 @@ static void D_Display(void)
|
|||
wipegamestate = gamestate;
|
||||
|
||||
// draw pause pic
|
||||
if (paused && cv_showhud.value)
|
||||
if (paused && cv_showhud.value && !demo.playback)
|
||||
{
|
||||
INT32 py;
|
||||
patch_t *patch;
|
||||
|
@ -562,6 +531,9 @@ static void D_Display(void)
|
|||
V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - SHORT(patch->width))/2, py, 0, patch);
|
||||
}
|
||||
|
||||
if (demo.rewinding)
|
||||
V_DrawFadeScreen(TC_RAINBOW, (leveltime & 0x20) ? SKINCOLOR_PASTEL : SKINCOLOR_MOONSLAM);
|
||||
|
||||
// vid size change is now finished if it was on...
|
||||
vid.recalc = 0;
|
||||
|
||||
|
@ -619,6 +591,9 @@ static void D_Display(void)
|
|||
V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-10, V_YELLOWMAP, s);
|
||||
}
|
||||
|
||||
if (cv_shittyscreen.value)
|
||||
V_DrawVhsEffect(cv_shittyscreen.value == 2);
|
||||
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
}
|
||||
}
|
||||
|
@ -636,9 +611,6 @@ void D_SRB2Loop(void)
|
|||
if (dedicated)
|
||||
server = true;
|
||||
|
||||
if (M_CheckParm("-voodoo")) // 256x256 Texture Limiter
|
||||
COM_BufAddText("gr_voodoocompatibility on\n");
|
||||
|
||||
// Pushing of + parameters is now done back in D_SRB2Main, not here.
|
||||
|
||||
CONS_Printf("I_StartupKeyboard()...\n");
|
||||
|
@ -735,7 +707,7 @@ void D_SRB2Loop(void)
|
|||
M_DoScreenShot();
|
||||
}
|
||||
|
||||
// consoleplayer -> displayplayer (hear sounds from viewpoint)
|
||||
// consoleplayer -> displayplayers (hear sounds from viewpoint)
|
||||
S_UpdateSounds(); // move positional sounds
|
||||
|
||||
// check for media change, loop music..
|
||||
|
@ -814,13 +786,13 @@ void D_StartTitle(void)
|
|||
maptol = 0;
|
||||
|
||||
gameaction = ga_nothing;
|
||||
displayplayer = consoleplayer = 0;
|
||||
memset(displayplayers, 0, sizeof(displayplayers));
|
||||
consoleplayer = 0;
|
||||
//demosequence = -1;
|
||||
gametype = GT_RACE; // SRB2kart
|
||||
paused = false;
|
||||
advancedemo = false;
|
||||
F_StartTitleScreen();
|
||||
CON_ToggleOff();
|
||||
|
||||
// Reset the palette -- SRB2Kart: actually never mind let's do this in the middle of every fade
|
||||
/*if (rendermode != render_none)
|
||||
|
@ -1217,6 +1189,10 @@ void D_SRB2Main(void)
|
|||
// Setup default unlockable conditions
|
||||
M_SetupDefaultConditionSets();
|
||||
|
||||
// Setup character tables
|
||||
// Have to be done here before files are loaded
|
||||
M_InitCharacterTables();
|
||||
|
||||
// load wad, including the main wad file
|
||||
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
|
||||
if (!W_InitMultipleFiles(startupwadfiles, false))
|
||||
|
@ -1257,8 +1233,6 @@ void D_SRB2Main(void)
|
|||
|
||||
#endif //ifndef DEVELOP
|
||||
|
||||
mainwadstally = packetsizetally;
|
||||
|
||||
//
|
||||
// search for maps
|
||||
//
|
||||
|
@ -1390,10 +1364,9 @@ void D_SRB2Main(void)
|
|||
midi_disabled = true;
|
||||
#endif
|
||||
}
|
||||
if (M_CheckParm("-nosound"))
|
||||
sound_disabled = true;
|
||||
if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
|
||||
if (M_CheckParm("-noaudio")) // combines -nosound and -nomusic
|
||||
{
|
||||
sound_disabled = true;
|
||||
digital_disabled = true;
|
||||
#ifndef NO_MIDI
|
||||
midi_disabled = true;
|
||||
|
@ -1401,12 +1374,24 @@ void D_SRB2Main(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (M_CheckParm("-nosound"))
|
||||
sound_disabled = true;
|
||||
if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
|
||||
{
|
||||
digital_disabled = true;
|
||||
#ifndef NO_MIDI
|
||||
if (M_CheckParm("-nomidimusic"))
|
||||
midi_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
|
||||
midi_disabled = true;
|
||||
#endif
|
||||
if (M_CheckParm("-nodigmusic"))
|
||||
digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef NO_MIDI
|
||||
if (M_CheckParm("-nomidimusic"))
|
||||
midi_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
|
||||
#endif
|
||||
if (M_CheckParm("-nodigmusic"))
|
||||
digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
|
||||
}
|
||||
}
|
||||
if (!( sound_disabled && digital_disabled
|
||||
#ifndef NO_MIDI
|
||||
|
@ -1502,7 +1487,7 @@ void D_SRB2Main(void)
|
|||
|
||||
if (M_CheckParm("-playdemo"))
|
||||
{
|
||||
singledemo = true; // quit after one demo
|
||||
demo.quitafterplaying = true; // quit after one demo
|
||||
G_DeferedPlayDemo(tmp);
|
||||
}
|
||||
else
|
||||
|
@ -1529,6 +1514,8 @@ void D_SRB2Main(void)
|
|||
// as having been modified for the first game.
|
||||
M_PushSpecialParameters(); // push all "+" parameter at the command buffer
|
||||
|
||||
strncpy(connectedservername, cv_servername.string, MAXSERVERNAME);
|
||||
|
||||
if (M_CheckParm("-gametype") && M_IsNextParm())
|
||||
{
|
||||
// from Command_Map_f
|
||||
|
@ -1536,13 +1523,9 @@ void D_SRB2Main(void)
|
|||
INT16 newgametype = -1;
|
||||
const char *sgametype = M_GetNextParm();
|
||||
|
||||
for (j = 0; gametype_cons_t[j].strvalue; j++)
|
||||
if (!strcasecmp(gametype_cons_t[j].strvalue, sgametype))
|
||||
{
|
||||
newgametype = (INT16)gametype_cons_t[j].value;
|
||||
break;
|
||||
}
|
||||
if (!gametype_cons_t[j].strvalue) // reached end of the list with no match
|
||||
newgametype = G_GetGametypeByName(sgametype);
|
||||
|
||||
if (newgametype == -1) // reached end of the list with no match
|
||||
{
|
||||
j = atoi(sgametype); // assume they gave us a gametype number, which is okay too
|
||||
if (j >= 0 && j < NUMGAMETYPES)
|
||||
|
@ -1597,13 +1580,13 @@ void D_SRB2Main(void)
|
|||
}
|
||||
else if (M_CheckParm("-skipintro"))
|
||||
{
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
F_StartTitleScreen();
|
||||
}
|
||||
else
|
||||
F_StartIntro(); // Tails 03-03-2002
|
||||
|
||||
CON_ToggleOff();
|
||||
|
||||
if (dedicated && server)
|
||||
{
|
||||
pagename = "TITLESKY";
|
||||
|
|
125
src/d_net.c
125
src/d_net.c
|
@ -185,22 +185,10 @@ typedef struct
|
|||
UINT8 nextacknum;
|
||||
|
||||
UINT8 flags;
|
||||
#ifndef NEWPING
|
||||
// jacobson tcp timeout evaluation algorithm (Karn variation)
|
||||
fixed_t ping;
|
||||
fixed_t varping;
|
||||
INT32 timeout; // computed with ping and varping
|
||||
#endif
|
||||
} node_t;
|
||||
|
||||
static node_t nodes[MAXNETNODES];
|
||||
#ifndef NEWPING
|
||||
#define PINGDEFAULT ((200*TICRATE*FRACUNIT)/1000)
|
||||
#define VARPINGDEFAULT ((50*TICRATE*FRACUNIT)/1000)
|
||||
#define TIMEOUT(p,v) (p+4*v+FRACUNIT/2)>>FRACBITS;
|
||||
#else
|
||||
#define NODETIMEOUT 14 //What the above boiled down to...
|
||||
#endif
|
||||
#define NODETIMEOUT 14
|
||||
|
||||
#ifndef NONET
|
||||
// return <0 if a < b (mod 256)
|
||||
|
@ -320,19 +308,7 @@ static UINT8 GetAcktosend(INT32 node)
|
|||
static void RemoveAck(INT32 i)
|
||||
{
|
||||
INT32 node = ackpak[i].destinationnode;
|
||||
#ifndef NEWPING
|
||||
fixed_t trueping = (I_GetTime() - ackpak[i].senttime)<<FRACBITS;
|
||||
if (ackpak[i].resentnum)
|
||||
{
|
||||
// +FRACUNIT/2 for round
|
||||
nodes[node].ping = (nodes[node].ping*7 + trueping)/8;
|
||||
nodes[node].varping = (nodes[node].varping*7 + abs(nodes[node].ping-trueping))/8;
|
||||
nodes[node].timeout = TIMEOUT(nodes[node].ping,nodes[node].varping);
|
||||
}
|
||||
DEBFILE(va("Remove ack %d trueping %d ping %f var %f timeout %d\n",ackpak[i].acknum,trueping>>FRACBITS,(double)FIXED_TO_FLOAT(nodes[node].ping),(double)FIXED_TO_FLOAT(nodes[node].varping),nodes[node].timeout));
|
||||
#else
|
||||
DEBFILE(va("Remove ack %d\n",ackpak[i].acknum));
|
||||
#endif
|
||||
ackpak[i].acknum = 0;
|
||||
if (nodes[node].flags & NF_CLOSE)
|
||||
Net_CloseConnection(node);
|
||||
|
@ -519,11 +495,7 @@ void Net_AckTicker(void)
|
|||
{
|
||||
const INT32 nodei = ackpak[i].destinationnode;
|
||||
node_t *node = &nodes[nodei];
|
||||
#ifdef NEWPING
|
||||
if (ackpak[i].acknum && ackpak[i].senttime + NODETIMEOUT < I_GetTime())
|
||||
#else
|
||||
if (ackpak[i].acknum && ackpak[i].senttime + node->timeout < I_GetTime())
|
||||
#endif
|
||||
{
|
||||
if (ackpak[i].resentnum > 10 && (node->flags & NF_CLOSE))
|
||||
{
|
||||
|
@ -534,13 +506,8 @@ void Net_AckTicker(void)
|
|||
ackpak[i].acknum = 0;
|
||||
continue;
|
||||
}
|
||||
#ifdef NEWPING
|
||||
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
|
||||
NODETIMEOUT, I_GetTime()));
|
||||
#else
|
||||
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
|
||||
node->timeout, I_GetTime()));
|
||||
#endif
|
||||
M_Memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
|
||||
ackpak[i].senttime = I_GetTime();
|
||||
ackpak[i].resentnum++;
|
||||
|
@ -658,11 +625,6 @@ void Net_WaitAllAckReceived(UINT32 timeout)
|
|||
static void InitNode(node_t *node)
|
||||
{
|
||||
node->acktosend_head = node->acktosend_tail = 0;
|
||||
#ifndef NEWPING
|
||||
node->ping = PINGDEFAULT;
|
||||
node->varping = VARPINGDEFAULT;
|
||||
node->timeout = TIMEOUT(node->ping, node->varping);
|
||||
#endif
|
||||
node->firstacktosend = 0;
|
||||
node->nextacknum = 1;
|
||||
node->remotefirstack = 0;
|
||||
|
@ -854,9 +816,7 @@ static const char *packettypename[NUMPACKETTYPE] =
|
|||
"CLIENTJOIN",
|
||||
"NODETIMEOUT",
|
||||
"RESYNCHING",
|
||||
#ifdef NEWPING
|
||||
"PING"
|
||||
#endif
|
||||
};
|
||||
|
||||
static void DebugPrintpacket(const char *header)
|
||||
|
@ -1410,30 +1370,73 @@ boolean D_CheckNetGame(void)
|
|||
return ret;
|
||||
}
|
||||
|
||||
struct pingcell
|
||||
{
|
||||
INT32 num;
|
||||
INT32 ms;
|
||||
};
|
||||
|
||||
static int pingcellcmp(const void *va, const void *vb)
|
||||
{
|
||||
const struct pingcell *a, *b;
|
||||
a = va;
|
||||
b = vb;
|
||||
return ( a->ms - b->ms );
|
||||
}
|
||||
|
||||
/*
|
||||
New ping command formatted nicely to present ping in
|
||||
ascending order. And with equally spaced columns.
|
||||
The caller's ping is presented at the bottom too, for
|
||||
convenience.
|
||||
*/
|
||||
|
||||
void Command_Ping_f(void)
|
||||
{
|
||||
#ifndef NEWPING
|
||||
if(server)
|
||||
struct pingcell pingv[MAXPLAYERS];
|
||||
INT32 pingc;
|
||||
|
||||
int name_width = 0;
|
||||
int ms_width = 0;
|
||||
|
||||
int n;
|
||||
INT32 i;
|
||||
|
||||
pingc = 0;
|
||||
for (i = 1; i < MAXPLAYERS; ++i)
|
||||
if (playeringame[i])
|
||||
{
|
||||
#endif
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS;i++)
|
||||
{
|
||||
#ifndef NEWPING
|
||||
const INT32 node = playernode[i];
|
||||
if (playeringame[i] && node != 0)
|
||||
CONS_Printf(M_GetText("%.2d : %s\n %d tics, %d ms.\n"), i, player_names[i],
|
||||
GetLag(node), G_TicsToMilliseconds(GetLag(node)));
|
||||
#else
|
||||
if (playeringame[i] && i != 0)
|
||||
CONS_Printf(M_GetText("%.2d : %s\n %d ms\n"), i, player_names[i], playerpingtable[i]);
|
||||
#endif
|
||||
}
|
||||
#ifndef NEWPING
|
||||
n = strlen(player_names[i]);
|
||||
if (n > name_width)
|
||||
name_width = n;
|
||||
|
||||
n = playerpingtable[i];
|
||||
if (n > ms_width)
|
||||
ms_width = n;
|
||||
|
||||
pingv[pingc].num = i;
|
||||
pingv[pingc].ms = playerpingtable[i];
|
||||
pingc++;
|
||||
}
|
||||
|
||||
if (ms_width < 10) ms_width = 1;
|
||||
else if (ms_width < 100) ms_width = 2;
|
||||
else ms_width = 3;
|
||||
|
||||
qsort(pingv, pingc, sizeof (struct pingcell), &pingcellcmp);
|
||||
|
||||
for (i = 0; i < pingc; ++i)
|
||||
{
|
||||
CONS_Printf("%02d : %-*s %*d ms\n",
|
||||
pingv[i].num,
|
||||
name_width, player_names[pingv[i].num],
|
||||
ms_width, pingv[i].ms);
|
||||
}
|
||||
|
||||
if (!server && playeringame[consoleplayer])
|
||||
{
|
||||
CONS_Printf("\nYour ping is %d ms\n", playerpingtable[consoleplayer]);
|
||||
}
|
||||
else
|
||||
CONS_Printf(M_GetText("Only the server can use this.\n"));
|
||||
#endif
|
||||
}
|
||||
|
||||
void D_CloseConnection(void)
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
// Max computers in a game
|
||||
#define MAXNETNODES (MAXPLAYERS+4)
|
||||
#define BROADCASTADDR MAXNETNODES
|
||||
#define MAXSPLITSCREENPLAYERS 4 // Max number of players on a single computer
|
||||
#define NETSPLITSCREEN // Kart's splitscreen netgame feature
|
||||
|
||||
#define STATLENGTH (TICRATE*2)
|
||||
|
|
498
src/d_netcmd.c
498
src/d_netcmd.c
|
@ -129,6 +129,9 @@ static void Command_StopMovie_f(void);
|
|||
static void Command_Map_f(void);
|
||||
static void Command_ResetCamera_f(void);
|
||||
|
||||
static void Command_View_f (void);
|
||||
static void Command_SetViews_f(void);
|
||||
|
||||
static void Command_Addfile(void);
|
||||
static void Command_ListWADS_f(void);
|
||||
#ifdef DELFILE
|
||||
|
@ -423,7 +426,7 @@ consvar_t cv_numlaps = {"numlaps", "3", CV_NETVAR|CV_CALL|CV_NOINIT, numlaps_con
|
|||
static CV_PossibleValue_t basenumlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, "Map default"}, {0, NULL}};
|
||||
consvar_t cv_basenumlaps = {"basenumlaps", "Map default", CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_forceskin = {"forceskin", "-1", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_forceskin = {"forceskin", "Off", CV_NETVAR|CV_CALL|CV_CHEAT, Forceskin_cons_t, ForceSkin_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_downloading = {"downloading", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_allowexitlevel = {"allowexitlevel", "No", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
|
@ -434,7 +437,6 @@ static CV_PossibleValue_t nettimeout_cons_t[] = {{TICRATE/7, "MIN"}, {60*TICRATE
|
|||
consvar_t cv_nettimeout = {"nettimeout", "105", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
//static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_jointimeout = {"jointimeout", "105", CV_CALL|CV_SAVE, nettimeout_cons_t, JoinTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
#ifdef NEWPING
|
||||
static CV_PossibleValue_t maxping_cons_t[] = {{0, "MIN"}, {1000, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_maxping = {"maxping", "800", CV_SAVE, maxping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
|
@ -445,7 +447,6 @@ consvar_t cv_pingtimeout = {"pingtimeout", "10", CV_SAVE, pingtimeout_cons_t, NU
|
|||
static CV_PossibleValue_t showping_cons_t[] = {{0, "Off"}, {1, "Always"}, {2, "Warning"}, {0, NULL}};
|
||||
consvar_t cv_showping = {"showping", "Always", CV_SAVE, showping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
#endif
|
||||
// Intermission time Tails 04-19-2002
|
||||
static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_inttime = {"inttime", "20", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -514,6 +515,24 @@ const char *netxcmdnames[MAXNETXCMD - 1] =
|
|||
*/
|
||||
void D_RegisterServerCommands(void)
|
||||
{
|
||||
INT32 i;
|
||||
Forceskin_cons_t[0].value = -1;
|
||||
Forceskin_cons_t[0].strvalue = "Off";
|
||||
|
||||
for (i = 0; i < NUMGAMETYPES; i++)
|
||||
{
|
||||
gametype_cons_t[i].value = i;
|
||||
gametype_cons_t[i].strvalue = Gametype_Names[i];
|
||||
}
|
||||
gametype_cons_t[NUMGAMETYPES].value = 0;
|
||||
gametype_cons_t[NUMGAMETYPES].strvalue = NULL;
|
||||
|
||||
// Set the values to 0/NULL, it will be overwritten later when a skin is assigned to the slot.
|
||||
for (i = 1; i < MAXSKINS; i++)
|
||||
{
|
||||
Forceskin_cons_t[i].value = 0;
|
||||
Forceskin_cons_t[i].strvalue = NULL;
|
||||
}
|
||||
RegisterNetXCmd(XD_NAMEANDCOLOR, Got_NameAndColor);
|
||||
RegisterNetXCmd(XD_WEAPONPREF, Got_WeaponPref);
|
||||
RegisterNetXCmd(XD_MAP, Got_Mapcmd);
|
||||
|
@ -667,6 +686,14 @@ void D_RegisterServerCommands(void)
|
|||
CV_RegisterVar(&cv_maxsend);
|
||||
CV_RegisterVar(&cv_noticedownload);
|
||||
CV_RegisterVar(&cv_downloadspeed);
|
||||
#ifndef NONET
|
||||
CV_RegisterVar(&cv_allownewplayer);
|
||||
#ifdef VANILLAJOINNEXTROUND
|
||||
CV_RegisterVar(&cv_joinnextround);
|
||||
#endif
|
||||
CV_RegisterVar(&cv_showjoinaddress);
|
||||
CV_RegisterVar(&cv_blamecfail);
|
||||
#endif
|
||||
|
||||
COM_AddCommand("ping", Command_Ping_f);
|
||||
CV_RegisterVar(&cv_nettimeout);
|
||||
|
@ -674,11 +701,9 @@ void D_RegisterServerCommands(void)
|
|||
|
||||
CV_RegisterVar(&cv_skipmapcheck);
|
||||
CV_RegisterVar(&cv_sleep);
|
||||
#ifdef NEWPING
|
||||
CV_RegisterVar(&cv_maxping);
|
||||
CV_RegisterVar(&cv_pingtimeout);
|
||||
CV_RegisterVar(&cv_showping);
|
||||
#endif
|
||||
|
||||
#ifdef SEENAMES
|
||||
CV_RegisterVar(&cv_allowseenames);
|
||||
|
@ -726,6 +751,13 @@ void D_RegisterClientCommands(void)
|
|||
|
||||
COM_AddCommand("resetcamera", Command_ResetCamera_f);
|
||||
|
||||
COM_AddCommand("view", Command_View_f);
|
||||
COM_AddCommand("view2", Command_View_f);
|
||||
COM_AddCommand("view3", Command_View_f);
|
||||
COM_AddCommand("view4", Command_View_f);
|
||||
|
||||
COM_AddCommand("setviews", Command_SetViews_f);
|
||||
|
||||
COM_AddCommand("setcontrol", Command_Setcontrol_f);
|
||||
COM_AddCommand("setcontrol2", Command_Setcontrol2_f);
|
||||
COM_AddCommand("setcontrol3", Command_Setcontrol3_f);
|
||||
|
@ -800,6 +832,9 @@ void D_RegisterClientCommands(void)
|
|||
|
||||
COM_AddCommand("displayplayer", Command_Displayplayer_f);
|
||||
|
||||
CV_RegisterVar(&cv_recordmultiplayerdemos);
|
||||
CV_RegisterVar(&cv_netdemosyncquality);
|
||||
|
||||
// FIXME: not to be here.. but needs be done for config loading
|
||||
CV_RegisterVar(&cv_usegamma);
|
||||
|
||||
|
@ -853,6 +888,10 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_driftaxis2);
|
||||
CV_RegisterVar(&cv_driftaxis3);
|
||||
CV_RegisterVar(&cv_driftaxis4);
|
||||
CV_RegisterVar(&cv_deadzone);
|
||||
CV_RegisterVar(&cv_deadzone2);
|
||||
CV_RegisterVar(&cv_deadzone3);
|
||||
CV_RegisterVar(&cv_deadzone4);
|
||||
|
||||
// filesrch.c
|
||||
CV_RegisterVar(&cv_addons_option);
|
||||
|
@ -919,6 +958,8 @@ void D_RegisterClientCommands(void)
|
|||
// screen.c
|
||||
CV_RegisterVar(&cv_fullscreen);
|
||||
CV_RegisterVar(&cv_renderview);
|
||||
CV_RegisterVar(&cv_vhseffect);
|
||||
CV_RegisterVar(&cv_shittyscreen);
|
||||
CV_RegisterVar(&cv_scr_depth);
|
||||
CV_RegisterVar(&cv_scr_width);
|
||||
CV_RegisterVar(&cv_scr_height);
|
||||
|
@ -1130,11 +1171,11 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
|
|||
// spaces may have been removed
|
||||
if (playernum == consoleplayer)
|
||||
CV_StealthSet(&cv_playername, tmpname);
|
||||
else if (playernum == secondarydisplayplayer || (!netgame && playernum == 1))
|
||||
else if (playernum == displayplayers[1] || (!netgame && playernum == 1))
|
||||
CV_StealthSet(&cv_playername2, tmpname);
|
||||
else if (playernum == thirddisplayplayer || (!netgame && playernum == 2))
|
||||
else if (playernum == displayplayers[2] || (!netgame && playernum == 2))
|
||||
CV_StealthSet(&cv_playername3, tmpname);
|
||||
else if (playernum == fourthdisplayplayer || (!netgame && playernum == 3))
|
||||
else if (playernum == displayplayers[3] || (!netgame && playernum == 3))
|
||||
CV_StealthSet(&cv_playername4, tmpname);
|
||||
else I_Assert(((void)"CleanupPlayerName used on non-local player", 0));
|
||||
|
||||
|
@ -1166,6 +1207,7 @@ static void SetPlayerName(INT32 playernum, char *newname)
|
|||
HU_AddChatText(va("\x82*%s renamed to %s", player_names[playernum], newname), false);
|
||||
|
||||
strcpy(player_names[playernum], newname);
|
||||
demo_extradata[playernum] |= DXD_NAME;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1241,11 +1283,11 @@ static void ForceAllSkins(INT32 forcedskin)
|
|||
{
|
||||
if (i == consoleplayer)
|
||||
CV_StealthSet(&cv_skin, skins[forcedskin].name);
|
||||
else if (i == secondarydisplayplayer)
|
||||
else if (i == displayplayers[1])
|
||||
CV_StealthSet(&cv_skin2, skins[forcedskin].name);
|
||||
else if (i == thirddisplayplayer)
|
||||
else if (i == displayplayers[2])
|
||||
CV_StealthSet(&cv_skin3, skins[forcedskin].name);
|
||||
else if (i == fourthdisplayplayer)
|
||||
else if (i == displayplayers[3])
|
||||
CV_StealthSet(&cv_skin4, skins[forcedskin].name);
|
||||
}
|
||||
}
|
||||
|
@ -1380,8 +1422,8 @@ static void SendNameAndColor2(void)
|
|||
if (splitscreen < 1 && !botingame)
|
||||
return; // can happen if skin2/color2/name2 changed
|
||||
|
||||
if (secondarydisplayplayer != consoleplayer)
|
||||
secondplaya = secondarydisplayplayer;
|
||||
if (displayplayers[1] != consoleplayer)
|
||||
secondplaya = displayplayers[1];
|
||||
else if (!netgame) // HACK
|
||||
secondplaya = 1;
|
||||
|
||||
|
@ -1430,7 +1472,7 @@ static void SendNameAndColor2(void)
|
|||
CleanupPlayerName(secondplaya, cv_playername2.zstring);
|
||||
strcpy(player_names[secondplaya], cv_playername2.zstring);
|
||||
|
||||
// don't use secondarydisplayplayer: the second player must be 1
|
||||
// don't use displayplayers[1]: the second player must be 1
|
||||
players[secondplaya].skincolor = cv_playercolor2.value;
|
||||
if (players[secondplaya].mo)
|
||||
players[secondplaya].mo->color = players[secondplaya].skincolor;
|
||||
|
@ -1469,14 +1511,14 @@ static void SendNameAndColor2(void)
|
|||
snac2pending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(secondarydisplayplayer)))
|
||||
CV_StealthSet(&cv_playername2, player_names[secondarydisplayplayer]);
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[1])))
|
||||
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(secondarydisplayplayer, cv_playername2.zstring);
|
||||
CleanupPlayerName(displayplayers[1], cv_playername2.zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(secondarydisplayplayer))
|
||||
CV_StealthSet(&cv_skin2, skins[players[secondarydisplayplayer].skin].name);
|
||||
if (!CanChangeSkin(displayplayers[1]))
|
||||
CV_StealthSet(&cv_skin2, skins[players[displayplayers[1]].skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin2 may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
|
@ -1503,8 +1545,8 @@ static void SendNameAndColor3(void)
|
|||
if (splitscreen < 2)
|
||||
return; // can happen if skin3/color3/name3 changed
|
||||
|
||||
if (thirddisplayplayer != consoleplayer)
|
||||
thirdplaya = thirddisplayplayer;
|
||||
if (displayplayers[2] != consoleplayer)
|
||||
thirdplaya = displayplayers[2];
|
||||
else if (!netgame) // HACK
|
||||
thirdplaya = 2;
|
||||
|
||||
|
@ -1545,7 +1587,7 @@ static void SendNameAndColor3(void)
|
|||
CleanupPlayerName(thirdplaya, cv_playername3.zstring);
|
||||
strcpy(player_names[thirdplaya], cv_playername3.zstring);
|
||||
|
||||
// don't use thirddisplayplayer: the third player must be 2
|
||||
// don't use displayplayers[2]: the third player must be 2
|
||||
players[thirdplaya].skincolor = cv_playercolor3.value;
|
||||
if (players[thirdplaya].mo)
|
||||
players[thirdplaya].mo->color = players[thirdplaya].skincolor;
|
||||
|
@ -1584,14 +1626,14 @@ static void SendNameAndColor3(void)
|
|||
snac3pending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(thirddisplayplayer)))
|
||||
CV_StealthSet(&cv_playername3, player_names[thirddisplayplayer]);
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[2])))
|
||||
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(thirddisplayplayer, cv_playername3.zstring);
|
||||
CleanupPlayerName(displayplayers[2], cv_playername3.zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(thirddisplayplayer))
|
||||
CV_StealthSet(&cv_skin3, skins[players[thirddisplayplayer].skin].name);
|
||||
if (!CanChangeSkin(displayplayers[2]))
|
||||
CV_StealthSet(&cv_skin3, skins[players[displayplayers[2]].skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin3 may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
|
@ -1618,8 +1660,8 @@ static void SendNameAndColor4(void)
|
|||
if (splitscreen < 3)
|
||||
return; // can happen if skin4/color4/name4 changed
|
||||
|
||||
if (fourthdisplayplayer != consoleplayer)
|
||||
fourthplaya = fourthdisplayplayer;
|
||||
if (displayplayers[3] != consoleplayer)
|
||||
fourthplaya = displayplayers[3];
|
||||
else if (!netgame) // HACK
|
||||
fourthplaya = 3;
|
||||
|
||||
|
@ -1668,7 +1710,7 @@ static void SendNameAndColor4(void)
|
|||
CleanupPlayerName(fourthplaya, cv_playername4.zstring);
|
||||
strcpy(player_names[fourthplaya], cv_playername4.zstring);
|
||||
|
||||
// don't use fourthdisplayplayer: the second player must be 4
|
||||
// don't use displayplayers[3]: the second player must be 4
|
||||
players[fourthplaya].skincolor = cv_playercolor4.value;
|
||||
if (players[fourthplaya].mo)
|
||||
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
|
||||
|
@ -1707,14 +1749,14 @@ static void SendNameAndColor4(void)
|
|||
snac4pending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(fourthdisplayplayer)))
|
||||
CV_StealthSet(&cv_playername4, player_names[fourthdisplayplayer]);
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[3])))
|
||||
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(fourthdisplayplayer, cv_playername4.zstring);
|
||||
CleanupPlayerName(displayplayers[3], cv_playername4.zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(fourthdisplayplayer))
|
||||
CV_StealthSet(&cv_skin4, skins[players[fourthdisplayplayer].skin].name);
|
||||
if (!CanChangeSkin(displayplayers[3]))
|
||||
CV_StealthSet(&cv_skin4, skins[players[displayplayers[3]].skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin4 may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
|
@ -1744,12 +1786,12 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
#endif
|
||||
|
||||
if (playernum == consoleplayer)
|
||||
snacpending--;
|
||||
else if (playernum == secondarydisplayplayer)
|
||||
snacpending--; // TODO: make snacpending an array instead of 4 separate vars?
|
||||
else if (playernum == displayplayers[1])
|
||||
snac2pending--;
|
||||
else if (playernum == thirddisplayplayer)
|
||||
else if (playernum == displayplayers[2])
|
||||
snac3pending--;
|
||||
else if (playernum == fourthdisplayplayer)
|
||||
else if (playernum == displayplayers[3])
|
||||
snac4pending--;
|
||||
|
||||
#ifdef PARANOIA
|
||||
|
@ -1769,10 +1811,11 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
p->skincolor = color % MAXSKINCOLORS;
|
||||
if (p->mo)
|
||||
p->mo->color = (UINT8)p->skincolor;
|
||||
demo_extradata[playernum] |= DXD_COLOR;
|
||||
|
||||
// normal player colors
|
||||
if (server && (p != &players[consoleplayer] && p != &players[secondarydisplayplayer]
|
||||
&& p != &players[thirddisplayplayer] && p != &players[fourthdisplayplayer]))
|
||||
if (server && (p != &players[consoleplayer] && p != &players[displayplayers[1]]
|
||||
&& p != &players[displayplayers[2]] && p != &players[displayplayers[3]]))
|
||||
{
|
||||
boolean kick = false;
|
||||
|
||||
|
@ -1809,11 +1852,11 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
|
||||
if (playernum == consoleplayer)
|
||||
CV_StealthSet(&cv_skin, skins[forcedskin].name);
|
||||
else if (playernum == secondarydisplayplayer)
|
||||
else if (playernum == displayplayers[1])
|
||||
CV_StealthSet(&cv_skin2, skins[forcedskin].name);
|
||||
else if (playernum == thirddisplayplayer)
|
||||
else if (playernum == displayplayers[2])
|
||||
CV_StealthSet(&cv_skin3, skins[forcedskin].name);
|
||||
else if (playernum == fourthdisplayplayer)
|
||||
else if (playernum == displayplayers[3])
|
||||
CV_StealthSet(&cv_skin4, skins[forcedskin].name);
|
||||
}
|
||||
else
|
||||
|
@ -1900,7 +1943,198 @@ void D_SendPlayerConfig(void)
|
|||
// Only works for displayplayer, sorry!
|
||||
static void Command_ResetCamera_f(void)
|
||||
{
|
||||
P_ResetCamera(&players[displayplayer], &camera);
|
||||
P_ResetCamera(&players[displayplayers[0]], &camera[0]);
|
||||
}
|
||||
|
||||
/* Consider replacing nametonum with this */
|
||||
static INT32 LookupPlayer(const char *s)
|
||||
{
|
||||
INT32 playernum;
|
||||
|
||||
if (*s == '0')/* clever way to bypass atoi */
|
||||
return 0;
|
||||
|
||||
if (( playernum = atoi(s) ))
|
||||
{
|
||||
playernum = max(min(playernum, MAXPLAYERS-1), 0);/* not out of range */
|
||||
return playernum;
|
||||
}
|
||||
|
||||
for (playernum = 0; playernum < MAXPLAYERS; ++playernum)
|
||||
{
|
||||
/* Match name case-insensitively: fully, or partially the start. */
|
||||
if (playeringame[playernum])
|
||||
if (strnicmp(player_names[playernum], s, strlen(s)) == 0)
|
||||
{
|
||||
return playernum;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
static INT32 FindPlayerByPlace(INT32 place)
|
||||
{
|
||||
INT32 playernum;
|
||||
for (playernum = 0; playernum < MAXPLAYERS; ++playernum)
|
||||
if (playeringame[playernum])
|
||||
{
|
||||
if (players[playernum].kartstuff[k_position] == place)
|
||||
{
|
||||
return playernum;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
//
|
||||
// GetViewablePlayerPlaceRange
|
||||
// Return in first and last, that player available to view, sorted by placement
|
||||
// in the race.
|
||||
//
|
||||
static void GetViewablePlayerPlaceRange(INT32 *first, INT32 *last)
|
||||
{
|
||||
INT32 i;
|
||||
INT32 place;
|
||||
|
||||
(*first) = MAXPLAYERS;
|
||||
(*last) = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; ++i)
|
||||
if (G_CouldView(i))
|
||||
{
|
||||
place = players[i].kartstuff[k_position];
|
||||
if (place < (*first))
|
||||
(*first) = place;
|
||||
if (place > (*last))
|
||||
(*last) = place;
|
||||
}
|
||||
}
|
||||
|
||||
#define PRINTVIEWPOINT( pre,suf ) \
|
||||
CONS_Printf(pre"viewing \x84(%d) \x83%s\x80"suf".\n",\
|
||||
(*displayplayerp), player_names[(*displayplayerp)]);
|
||||
static void Command_View_f(void)
|
||||
{
|
||||
INT32 *displayplayerp;
|
||||
INT32 olddisplayplayer;
|
||||
int viewnum;
|
||||
const char *playerparam;
|
||||
INT32 placenum;
|
||||
INT32 playernum;
|
||||
INT32 firstplace, lastplace;
|
||||
char c;
|
||||
/* easy peasy */
|
||||
c = COM_Argv(0)[strlen(COM_Argv(0))-1];/* may be digit */
|
||||
switch (c)
|
||||
{
|
||||
case '2': viewnum = 2; break;
|
||||
case '3': viewnum = 3; break;
|
||||
case '4': viewnum = 4; break;
|
||||
default: viewnum = 1;
|
||||
}
|
||||
|
||||
if (viewnum > 1 && !( multiplayer && demo.playback ))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE,
|
||||
"You must be viewing a multiplayer replay to use this.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
displayplayerp = &displayplayers[viewnum-1];
|
||||
|
||||
if (COM_Argc() > 1)/* switch to player */
|
||||
{
|
||||
playerparam = COM_Argv(1);
|
||||
if (playerparam[0] == '#')/* search by placement */
|
||||
{
|
||||
placenum = atoi(&playerparam[1]);
|
||||
playernum = FindPlayerByPlace(placenum);
|
||||
if (playernum == -1 || !G_CouldView(playernum))
|
||||
{
|
||||
GetViewablePlayerPlaceRange(&firstplace, &lastplace);
|
||||
if (playernum == -1)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "There is no player in that place! ");
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_WARNING,
|
||||
"That player cannot be viewed currently! "
|
||||
"The first player that you can view is \x82#%d\x80; ",
|
||||
firstplace);
|
||||
}
|
||||
CONS_Printf("Last place is \x82#%d\x80.\n", lastplace);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (( playernum = LookupPlayer(COM_Argv(1)) ) == -1)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "There is no player by that name!\n");
|
||||
return;
|
||||
}
|
||||
if (!playeringame[playernum])
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "There is no player using that slot!\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
olddisplayplayer = (*displayplayerp);
|
||||
G_ResetView(viewnum, playernum, false);
|
||||
|
||||
/* The player we wanted was corrected to who it already was. */
|
||||
if ((*displayplayerp) == olddisplayplayer)
|
||||
return;
|
||||
|
||||
if ((*displayplayerp) != playernum)/* differ parameter */
|
||||
{
|
||||
/* skipped some */
|
||||
CONS_Alert(CONS_NOTICE, "That player cannot be viewed currently.\n");
|
||||
PRINTVIEWPOINT ("Now "," instead")
|
||||
}
|
||||
else
|
||||
PRINTVIEWPOINT ("Now ",)
|
||||
}
|
||||
else/* print current view */
|
||||
{
|
||||
if (splitscreen < viewnum-1)/* We can't see those guys! */
|
||||
return;
|
||||
PRINTVIEWPOINT ("Currently ",)
|
||||
}
|
||||
}
|
||||
#undef PRINTVIEWPOINT
|
||||
|
||||
static void Command_SetViews_f(void)
|
||||
{
|
||||
UINT8 splits;
|
||||
UINT8 newsplits;
|
||||
|
||||
if (!( demo.playback && multiplayer ))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE,
|
||||
"You must be viewing a multiplayer replay to use this.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (COM_Argc() != 2)
|
||||
{
|
||||
CONS_Printf("setviews <views>: set the number of split screens\n");
|
||||
return;
|
||||
}
|
||||
|
||||
splits = splitscreen+1;
|
||||
|
||||
newsplits = atoi(COM_Argv(1));
|
||||
newsplits = min(max(newsplits, 1), 4);
|
||||
if (newsplits > splits)
|
||||
G_AdjustView(newsplits, 0, true);
|
||||
else
|
||||
{
|
||||
splitscreen = newsplits-1;
|
||||
R_ExecuteSetViewSize();
|
||||
}
|
||||
}
|
||||
|
||||
// ========================================================================
|
||||
|
@ -1913,9 +2147,14 @@ static void Command_Playdemo_f(void)
|
|||
{
|
||||
char name[256];
|
||||
|
||||
if (COM_Argc() != 2)
|
||||
if (COM_Argc() < 2)
|
||||
{
|
||||
CONS_Printf(M_GetText("playdemo <demoname>: playback a demo\n"));
|
||||
CONS_Printf("playdemo <demoname> [-addfiles / -force]:\n");
|
||||
CONS_Printf(M_GetText(
|
||||
"Play back a demo file. The full path from your Kart directory must be given.\n\n"
|
||||
|
||||
"* With \"-addfiles\", any required files are added from a list contained within the demo file.\n"
|
||||
"* With \"-force\", the demo is played even if the necessary files have not been added.\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1926,7 +2165,7 @@ static void Command_Playdemo_f(void)
|
|||
}
|
||||
|
||||
// disconnect from server here?
|
||||
if (demoplayback)
|
||||
if (demo.playback)
|
||||
G_StopDemo();
|
||||
if (metalplayback)
|
||||
G_StopMetalDemo();
|
||||
|
@ -1937,6 +2176,9 @@ static void Command_Playdemo_f(void)
|
|||
|
||||
CONS_Printf(M_GetText("Playing back demo '%s'.\n"), name);
|
||||
|
||||
demo.loadfiles = strcmp(COM_Argv(2), "-addfiles") == 0;
|
||||
demo.ignorefiles = strcmp(COM_Argv(2), "-force") == 0;
|
||||
|
||||
// Internal if no extension, external if one exists
|
||||
// If external, convert the file name to a path in SRB2's home directory
|
||||
if (FIL_CheckExtension(name))
|
||||
|
@ -1962,7 +2204,7 @@ static void Command_Timedemo_f(void)
|
|||
}
|
||||
|
||||
// disconnect from server here?
|
||||
if (demoplayback)
|
||||
if (demo.playback)
|
||||
G_StopDemo();
|
||||
if (metalplayback)
|
||||
G_StopMetalDemo();
|
||||
|
@ -2086,7 +2328,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean r
|
|||
{
|
||||
//CL_AddSplitscreenPlayer();
|
||||
botingame = true;
|
||||
secondarydisplayplayer = 1;
|
||||
displayplayers[1] = 1;
|
||||
playeringame[1] = true;
|
||||
players[1].bot = 1;
|
||||
SendNameAndColor2();
|
||||
|
@ -2138,12 +2380,8 @@ void D_ModifyClientVote(SINT8 voted, UINT8 splitplayer)
|
|||
char *p = buf;
|
||||
UINT8 player = consoleplayer;
|
||||
|
||||
if (splitplayer == 1)
|
||||
player = secondarydisplayplayer;
|
||||
else if (splitplayer == 2)
|
||||
player = thirddisplayplayer;
|
||||
else if (splitplayer == 3)
|
||||
player = fourthdisplayplayer;
|
||||
if (splitplayer > 0)
|
||||
player = displayplayers[splitplayer];
|
||||
|
||||
WRITESINT8(p, voted);
|
||||
WRITEUINT8(p, player);
|
||||
|
@ -2481,10 +2719,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
|||
CON_LogMessage(M_GetText("Speeding off to level...\n"));
|
||||
}
|
||||
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
|
||||
if (demoplayback && !timingdemo)
|
||||
if (demo.playback && !demo.timing)
|
||||
precache = false;
|
||||
|
||||
if (resetplayer)
|
||||
|
@ -2501,17 +2736,19 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
|||
LUAh_MapChange(mapnumber);
|
||||
#endif*/
|
||||
|
||||
demo.savemode = (cv_recordmultiplayerdemos.value == 2) ? DSM_WILLAUTOSAVE : DSM_NOTSAVING;
|
||||
demo.savebutton = 0;
|
||||
G_InitNew(pencoremode, mapname, resetplayer, skipprecutscene);
|
||||
if (demoplayback && !timingdemo)
|
||||
if (demo.playback && !demo.timing)
|
||||
precache = true;
|
||||
if (timingdemo)
|
||||
if (demo.timing)
|
||||
G_DoneLevelLoad();
|
||||
|
||||
if (metalrecording)
|
||||
G_BeginMetal();
|
||||
if (demorecording) // Okay, level loaded, character spawned and skinned,
|
||||
if (demo.recording) // Okay, level loaded, character spawned and skinned,
|
||||
G_BeginRecording(); // I AM NOW READY TO RECORD.
|
||||
demo_start = true;
|
||||
demo.deferstart = true;
|
||||
}
|
||||
|
||||
static void Command_Pause(void)
|
||||
|
@ -2561,13 +2798,13 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
|
|||
return;
|
||||
}
|
||||
|
||||
if (modeattacking)
|
||||
if (modeattacking && !demo.playback)
|
||||
return;
|
||||
|
||||
paused = READUINT8(*cp);
|
||||
dedicatedpause = READUINT8(*cp);
|
||||
|
||||
if (!demoplayback)
|
||||
if (!demo.playback)
|
||||
{
|
||||
if (netgame)
|
||||
{
|
||||
|
@ -2654,6 +2891,7 @@ static void Got_Respawn(UINT8 **cp, INT32 playernum)
|
|||
|
||||
if (players[respawnplayer].mo)
|
||||
P_DamageMobj(players[respawnplayer].mo, NULL, NULL, 10000);
|
||||
demo_extradata[playernum] |= DXD_RESPAWN;
|
||||
}
|
||||
|
||||
/** Deals with an ::XD_RANDOMSEED message in a netgame.
|
||||
|
@ -2875,11 +3113,11 @@ static void Command_Teamchange2_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (players[secondarydisplayplayer].spectator)
|
||||
error = !(NetPacket.packet.newteam || (players[secondarydisplayplayer].pflags & PF_WANTSTOJOIN));
|
||||
if (players[displayplayers[1]].spectator)
|
||||
error = !(NetPacket.packet.newteam || (players[displayplayers[1]].pflags & PF_WANTSTOJOIN));
|
||||
else if (G_GametypeHasTeams())
|
||||
error = (NetPacket.packet.newteam == (unsigned)players[secondarydisplayplayer].ctfteam);
|
||||
else if (G_GametypeHasSpectators() && !players[secondarydisplayplayer].spectator)
|
||||
error = (NetPacket.packet.newteam == (unsigned)players[displayplayers[1]].ctfteam);
|
||||
else if (G_GametypeHasSpectators() && !players[displayplayers[1]].spectator)
|
||||
error = (NetPacket.packet.newteam == 3);
|
||||
#ifdef PARANOIA
|
||||
else
|
||||
|
@ -2966,11 +3204,11 @@ static void Command_Teamchange3_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (players[thirddisplayplayer].spectator)
|
||||
error = !(NetPacket.packet.newteam || (players[thirddisplayplayer].pflags & PF_WANTSTOJOIN));
|
||||
if (players[displayplayers[2]].spectator)
|
||||
error = !(NetPacket.packet.newteam || (players[displayplayers[2]].pflags & PF_WANTSTOJOIN));
|
||||
else if (G_GametypeHasTeams())
|
||||
error = (NetPacket.packet.newteam == (unsigned)players[thirddisplayplayer].ctfteam);
|
||||
else if (G_GametypeHasSpectators() && !players[thirddisplayplayer].spectator)
|
||||
error = (NetPacket.packet.newteam == (unsigned)players[displayplayers[2]].ctfteam);
|
||||
else if (G_GametypeHasSpectators() && !players[displayplayers[2]].spectator)
|
||||
error = (NetPacket.packet.newteam == 3);
|
||||
#ifdef PARANOIA
|
||||
else
|
||||
|
@ -3057,11 +3295,11 @@ static void Command_Teamchange4_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (players[fourthdisplayplayer].spectator)
|
||||
error = !(NetPacket.packet.newteam || (players[fourthdisplayplayer].pflags & PF_WANTSTOJOIN));
|
||||
if (players[displayplayers[3]].spectator)
|
||||
error = !(NetPacket.packet.newteam || (players[displayplayers[3]].pflags & PF_WANTSTOJOIN));
|
||||
else if (G_GametypeHasTeams())
|
||||
error = (NetPacket.packet.newteam == (unsigned)players[fourthdisplayplayer].ctfteam);
|
||||
else if (G_GametypeHasSpectators() && !players[fourthdisplayplayer].spectator)
|
||||
error = (NetPacket.packet.newteam == (unsigned)players[displayplayers[3]].ctfteam);
|
||||
else if (G_GametypeHasSpectators() && !players[displayplayers[3]].spectator)
|
||||
error = (NetPacket.packet.newteam == 3);
|
||||
#ifdef PARANOIA
|
||||
else
|
||||
|
@ -3458,8 +3696,8 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
HU_AddChatText(va("\x82*%s became a spectator.", player_names[playernum]), false); // "entered the game" text was moved to P_SpectatorJoinGame
|
||||
|
||||
//reset view if you are changed, or viewing someone who was changed.
|
||||
if (playernum == consoleplayer || displayplayer == playernum)
|
||||
displayplayer = consoleplayer;
|
||||
if (playernum == consoleplayer || displayplayers[0] == playernum)
|
||||
displayplayers[0] = consoleplayer;
|
||||
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
|
@ -3467,11 +3705,11 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
if (playernum == consoleplayer) //CTF and Team Match colors.
|
||||
CV_SetValue(&cv_playercolor, NetPacket.packet.newteam + 5);
|
||||
else if (playernum == secondarydisplayplayer)
|
||||
else if (playernum == displayplayers[1])
|
||||
CV_SetValue(&cv_playercolor2, NetPacket.packet.newteam + 5);
|
||||
else if (playernum == thirddisplayplayer)
|
||||
else if (playernum == displayplayers[2])
|
||||
CV_SetValue(&cv_playercolor3, NetPacket.packet.newteam + 5);
|
||||
else if (playernum == fourthdisplayplayer)
|
||||
else if (playernum == displayplayers[3])
|
||||
CV_SetValue(&cv_playercolor4, NetPacket.packet.newteam + 5);
|
||||
}
|
||||
}
|
||||
|
@ -3479,6 +3717,8 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
if (gamestate != GS_LEVEL)
|
||||
return;
|
||||
|
||||
demo_extradata[playernum] |= DXD_PLAYSTATE;
|
||||
|
||||
// Clear player score and rings if a spectator.
|
||||
if (players[playernum].spectator)
|
||||
{
|
||||
|
@ -4133,14 +4373,6 @@ static void Command_Addfile(void)
|
|||
if (*p == '\\' || *p == '/' || *p == ':')
|
||||
break;
|
||||
++p;
|
||||
// check total packet size and no of files currently loaded
|
||||
// See W_LoadWadFile in w_wad.c
|
||||
if ((numwadfiles >= MAX_WADFILES)
|
||||
|| ((packetsizetally + nameonlylength(fn) + 22) > MAXFILENEEDED*sizeof(UINT8)))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn);
|
||||
return;
|
||||
}
|
||||
|
||||
WRITESTRINGN(buf_p,p,240);
|
||||
|
||||
|
@ -4255,8 +4487,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
|||
}
|
||||
|
||||
// See W_LoadWadFile in w_wad.c
|
||||
if ((numwadfiles >= MAX_WADFILES)
|
||||
|| ((packetsizetally + nameonlylength(filename) + 22) > MAXFILENEEDED*sizeof(UINT8)))
|
||||
if (numwadfiles >= MAX_WADFILES)
|
||||
toomany = true;
|
||||
else
|
||||
ncs = findfile(filename,md5sum,true);
|
||||
|
@ -4456,12 +4687,22 @@ static void Command_ModDetails_f(void)
|
|||
//
|
||||
static void Command_ShowGametype_f(void)
|
||||
{
|
||||
const char *gametypestr = NULL;
|
||||
|
||||
if (!(netgame || multiplayer)) // print "Single player" instead of "Race"
|
||||
{
|
||||
CONS_Printf(M_GetText("Current gametype is %s\n"), "Single Player");
|
||||
return;
|
||||
}
|
||||
CONS_Printf(M_GetText("Current gametype is %s\n"), gametype_cons_t[gametype].strvalue);
|
||||
|
||||
// get name string for current gametype
|
||||
if (gametype >= 0 && gametype < NUMGAMETYPES)
|
||||
gametypestr = Gametype_Names[gametype];
|
||||
|
||||
if (gametypestr)
|
||||
CONS_Printf(M_GetText("Current gametype is %s\n"), gametypestr);
|
||||
else // string for current gametype was not found above (should never happen)
|
||||
CONS_Printf(M_GetText("Unknown gametype set (%d)\n"), gametype);
|
||||
}
|
||||
|
||||
/** Plays the intro.
|
||||
|
@ -4537,7 +4778,7 @@ static void PointLimit_OnChange(void)
|
|||
|
||||
static void NumLaps_OnChange(void)
|
||||
{
|
||||
if (!G_RaceGametype() || (modeattacking || demoplayback))
|
||||
if (!G_RaceGametype() || (modeattacking || demo.playback))
|
||||
return;
|
||||
|
||||
if (server && Playing()
|
||||
|
@ -4605,9 +4846,18 @@ static void TimeLimit_OnChange(void)
|
|||
*/
|
||||
void D_GameTypeChanged(INT32 lastgametype)
|
||||
{
|
||||
if (multiplayer)
|
||||
CONS_Printf(M_GetText("Gametype was changed from %s to %s\n"), gametype_cons_t[lastgametype].strvalue, gametype_cons_t[gametype].strvalue);
|
||||
if (netgame)
|
||||
{
|
||||
const char *oldgt = NULL, *newgt = NULL;
|
||||
|
||||
if (lastgametype >= 0 && lastgametype < NUMGAMETYPES)
|
||||
oldgt = Gametype_Names[lastgametype];
|
||||
if (gametype >= 0 && lastgametype < NUMGAMETYPES)
|
||||
newgt = Gametype_Names[gametype];
|
||||
|
||||
if (oldgt && newgt)
|
||||
CONS_Printf(M_GetText("Gametype was changed from %s to %s\n"), oldgt, newgt);
|
||||
}
|
||||
// Only do the following as the server, not as remote admin.
|
||||
// There will always be a server, and this only needs to be done once.
|
||||
if (server && (multiplayer || netgame))
|
||||
|
@ -4977,7 +5227,7 @@ static void Command_ExitLevel_f(void)
|
|||
CONS_Printf(M_GetText("This only works in a netgame.\n"));
|
||||
else if (!(server || (IsPlayerAdmin(consoleplayer))))
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
else if (gamestate != GS_LEVEL || demoplayback)
|
||||
else if (gamestate != GS_LEVEL || demo.playback)
|
||||
CONS_Printf(M_GetText("You must be in a level to use this.\n"));
|
||||
else
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
|
@ -5075,13 +5325,13 @@ static void Got_PickVotecmd(UINT8 **cp, INT32 playernum)
|
|||
Y_SetupVoteFinish(pick, level);
|
||||
}
|
||||
|
||||
/** Prints the number of the displayplayer.
|
||||
/** Prints the number of displayplayers[0].
|
||||
*
|
||||
* \todo Possibly remove this; it was useful for debugging at one point.
|
||||
*/
|
||||
static void Command_Displayplayer_f(void)
|
||||
{
|
||||
CONS_Printf(M_GetText("Displayplayer is %d\n"), displayplayer);
|
||||
CONS_Printf(M_GetText("Displayplayer is %d\n"), displayplayers[0]);
|
||||
}
|
||||
|
||||
/** Quits a game and returns to the title screen.
|
||||
|
@ -5240,27 +5490,11 @@ static void Command_Archivetest_f(void)
|
|||
|
||||
/** Makes a change to ::cv_forceskin take effect immediately.
|
||||
*
|
||||
* \todo Move the enforcement code out of SendNameAndColor() so this hack
|
||||
* isn't needed.
|
||||
* \sa Command_SetForcedSkin_f, cv_forceskin, forcedskin
|
||||
* \author Graue <graue@oceanbase.org>
|
||||
*/
|
||||
static void ForceSkin_OnChange(void)
|
||||
{
|
||||
if ((server || IsPlayerAdmin(consoleplayer)) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins))
|
||||
{
|
||||
if (cv_forceskin.value == -2)
|
||||
CV_SetValue(&cv_forceskin, numskins-1);
|
||||
else
|
||||
{
|
||||
// hack because I can't restrict this and still allow added skins to be used with forceskin.
|
||||
if (!menuactive)
|
||||
CONS_Printf(M_GetText("Valid skin numbers are 0 to %d (-1 disables)\n"), numskins - 1);
|
||||
CV_SetValue(&cv_forceskin, -1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// NOT in SP, silly!
|
||||
if (!(netgame || multiplayer))
|
||||
return;
|
||||
|
@ -5269,7 +5503,7 @@ static void ForceSkin_OnChange(void)
|
|||
CONS_Printf("The server has lifted the forced skin restrictions.\n");
|
||||
else
|
||||
{
|
||||
CONS_Printf("The server is restricting all players to skin \"%s\".\n",skins[cv_forceskin.value].name);
|
||||
CONS_Printf("The server is restricting all players to skin \"%s\".\n",cv_forceskin.string);
|
||||
ForceAllSkins(cv_forceskin.value);
|
||||
}
|
||||
}
|
||||
|
@ -5292,7 +5526,7 @@ static void Name2_OnChange(void)
|
|||
if (cv_mute.value) //Secondary player can't be admin.
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername2, player_names[secondarydisplayplayer]);
|
||||
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
|
||||
}
|
||||
else
|
||||
SendNameAndColor2();
|
||||
|
@ -5303,7 +5537,7 @@ static void Name3_OnChange(void)
|
|||
if (cv_mute.value) //Third player can't be admin.
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername3, player_names[thirddisplayplayer]);
|
||||
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
|
||||
}
|
||||
else
|
||||
SendNameAndColor3();
|
||||
|
@ -5314,7 +5548,7 @@ static void Name4_OnChange(void)
|
|||
if (cv_mute.value) //Secondary player can't be admin.
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername4, player_names[fourthdisplayplayer]);
|
||||
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
|
||||
}
|
||||
else
|
||||
SendNameAndColor4();
|
||||
|
@ -5355,12 +5589,12 @@ static void Skin2_OnChange(void)
|
|||
if (!Playing() || !splitscreen)
|
||||
return; // do whatever you want
|
||||
|
||||
if (CanChangeSkin(secondarydisplayplayer) && !P_PlayerMoving(secondarydisplayplayer))
|
||||
if (CanChangeSkin(displayplayers[1]) && !P_PlayerMoving(displayplayers[1]))
|
||||
SendNameAndColor2();
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
CV_StealthSet(&cv_skin2, skins[players[secondarydisplayplayer].skin].name);
|
||||
CV_StealthSet(&cv_skin2, skins[players[displayplayers[1]].skin].name);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5369,12 +5603,12 @@ static void Skin3_OnChange(void)
|
|||
if (!Playing() || splitscreen < 2)
|
||||
return; // do whatever you want
|
||||
|
||||
if (CanChangeSkin(thirddisplayplayer) && !P_PlayerMoving(thirddisplayplayer))
|
||||
if (CanChangeSkin(displayplayers[2]) && !P_PlayerMoving(displayplayers[2]))
|
||||
SendNameAndColor3();
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
CV_StealthSet(&cv_skin3, skins[players[thirddisplayplayer].skin].name);
|
||||
CV_StealthSet(&cv_skin3, skins[players[displayplayers[2]].skin].name);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5383,12 +5617,12 @@ static void Skin4_OnChange(void)
|
|||
if (!Playing() || splitscreen < 3)
|
||||
return; // do whatever you want
|
||||
|
||||
if (CanChangeSkin(fourthdisplayplayer) && !P_PlayerMoving(fourthdisplayplayer))
|
||||
if (CanChangeSkin(displayplayers[3]) && !P_PlayerMoving(displayplayers[3]))
|
||||
SendNameAndColor4();
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
CV_StealthSet(&cv_skin4, skins[players[fourthdisplayplayer].skin].name);
|
||||
CV_StealthSet(&cv_skin4, skins[players[displayplayers[3]].skin].name);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5429,7 +5663,7 @@ static void Color2_OnChange(void)
|
|||
if (!Playing() || !splitscreen)
|
||||
return; // do whatever you want
|
||||
|
||||
if (!P_PlayerMoving(secondarydisplayplayer))
|
||||
if (!P_PlayerMoving(displayplayers[1]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor2();
|
||||
|
@ -5437,7 +5671,7 @@ static void Color2_OnChange(void)
|
|||
else
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor2,
|
||||
players[secondarydisplayplayer].skincolor);
|
||||
players[displayplayers[1]].skincolor);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5446,7 +5680,7 @@ static void Color3_OnChange(void)
|
|||
if (!Playing() || splitscreen < 2)
|
||||
return; // do whatever you want
|
||||
|
||||
if (!P_PlayerMoving(thirddisplayplayer))
|
||||
if (!P_PlayerMoving(displayplayers[2]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor3();
|
||||
|
@ -5454,7 +5688,7 @@ static void Color3_OnChange(void)
|
|||
else
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor3,
|
||||
players[thirddisplayplayer].skincolor);
|
||||
players[displayplayers[2]].skincolor);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5463,7 +5697,7 @@ static void Color4_OnChange(void)
|
|||
if (!Playing() || splitscreen < 3)
|
||||
return; // do whatever you want
|
||||
|
||||
if (!P_PlayerMoving(fourthdisplayplayer))
|
||||
if (!P_PlayerMoving(displayplayers[3]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor4();
|
||||
|
@ -5471,7 +5705,7 @@ static void Color4_OnChange(void)
|
|||
else
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor4,
|
||||
players[fourthdisplayplayer].skincolor);
|
||||
players[displayplayers[3]].skincolor);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -143,11 +143,9 @@ extern consvar_t cv_ringslinger, cv_soundtest;
|
|||
|
||||
extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionboxes;
|
||||
|
||||
#ifdef NEWPING
|
||||
extern consvar_t cv_maxping;
|
||||
extern consvar_t cv_pingtimeout;
|
||||
extern consvar_t cv_showping;
|
||||
#endif
|
||||
|
||||
extern consvar_t cv_skipmapcheck;
|
||||
|
||||
|
|
|
@ -107,19 +107,40 @@ INT32 lastfilenum = -1;
|
|||
* Used to have size limiting built in - now handed via W_LoadWadFile in w_wad.c
|
||||
*
|
||||
*/
|
||||
UINT8 *PutFileNeeded(void)
|
||||
UINT8 *PutFileNeeded(UINT16 firstfile)
|
||||
{
|
||||
size_t i, count = 0;
|
||||
UINT8 *p = netbuffer->u.serverinfo.fileneeded;
|
||||
size_t i;
|
||||
UINT8 count = 0;
|
||||
UINT8 *p_start = netbuffer->packettype == PT_MOREFILESNEEDED ? netbuffer->u.filesneededcfg.files : netbuffer->u.serverinfo.fileneeded;
|
||||
UINT8 *p = p_start;
|
||||
char wadfilename[MAX_WADPATH] = "";
|
||||
UINT8 filestatus;
|
||||
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
for (i = mainwads; i < numwadfiles; i++)
|
||||
{
|
||||
// If it has only music/sound lumps, don't put it in the list
|
||||
if (!wadfiles[i]->important)
|
||||
continue;
|
||||
|
||||
if (firstfile)
|
||||
{ // Skip files until we reach the first file.
|
||||
firstfile--;
|
||||
continue;
|
||||
}
|
||||
|
||||
nameonly(strcpy(wadfilename, wadfiles[i]->filename));
|
||||
|
||||
// Look below at the WRITE macros to understand what these numbers mean.
|
||||
if (p + 1 + 4 + min(strlen(wadfilename) + 1, MAX_WADPATH) + 16 > p_start + MAXFILENEEDED)
|
||||
{
|
||||
// Too many files to send all at once
|
||||
if (netbuffer->packettype == PT_MOREFILESNEEDED)
|
||||
netbuffer->u.filesneededcfg.more = 1;
|
||||
else
|
||||
netbuffer->u.serverinfo.kartvars |= SV_LOTSOFADDONS;
|
||||
break;
|
||||
}
|
||||
|
||||
filestatus = 1; // Importance - not really used any more, holds 1 by default for backwards compat with MS
|
||||
|
||||
// Store in the upper four bits
|
||||
|
@ -134,30 +155,32 @@ UINT8 *PutFileNeeded(void)
|
|||
|
||||
count++;
|
||||
WRITEUINT32(p, wadfiles[i]->filesize);
|
||||
nameonly(strcpy(wadfilename, wadfiles[i]->filename));
|
||||
WRITESTRINGN(p, wadfilename, MAX_WADPATH);
|
||||
WRITEMEM(p, wadfiles[i]->md5sum, 16);
|
||||
}
|
||||
netbuffer->u.serverinfo.fileneedednum = (UINT8)count;
|
||||
if (netbuffer->packettype == PT_MOREFILESNEEDED)
|
||||
netbuffer->u.filesneededcfg.num = count;
|
||||
else
|
||||
netbuffer->u.serverinfo.fileneedednum = count;
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
/** Parses the serverinfo packet and fills the fileneeded table on client
|
||||
*
|
||||
* \param fileneedednum_parm The number of files needed to join the server
|
||||
* \param fileneedednum_parm The number of files (sent in this page) needed to join the server
|
||||
* \param fileneededstr The memory block containing the list of needed files
|
||||
*
|
||||
* \param firstfile The first file index to read from
|
||||
*/
|
||||
void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr)
|
||||
void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 firstfile)
|
||||
{
|
||||
INT32 i;
|
||||
UINT8 *p;
|
||||
UINT8 filestatus;
|
||||
|
||||
fileneedednum = fileneedednum_parm;
|
||||
fileneedednum = firstfile + fileneedednum_parm;
|
||||
p = (UINT8 *)fileneededstr;
|
||||
for (i = 0; i < fileneedednum; i++)
|
||||
for (i = firstfile; i < fileneedednum; i++)
|
||||
{
|
||||
fileneeded[i].status = FS_NOTFOUND; // We haven't even started looking for the file yet
|
||||
filestatus = READUINT8(p); // The first byte is the file status
|
||||
|
@ -338,7 +361,8 @@ INT32 CL_CheckFiles(void)
|
|||
// the first is the iwad (the main wad file)
|
||||
// we don't care if it's called srb2.srb or srb2.wad.
|
||||
// Never download the IWAD, just assume it's there and identical
|
||||
fileneeded[0].status = FS_OPEN;
|
||||
// ...No! Why were we sending the base wads to begin with??
|
||||
//fileneeded[0].status = FS_OPEN;
|
||||
|
||||
// Modified game handling -- check for an identical file list
|
||||
// must be identical in files loaded AND in order
|
||||
|
@ -346,7 +370,7 @@ INT32 CL_CheckFiles(void)
|
|||
if (modifiedgame)
|
||||
{
|
||||
CONS_Debug(DBG_NETPLAY, "game is modified; only doing basic checks\n");
|
||||
for (i = 1, j = 1; i < fileneedednum || j < numwadfiles;)
|
||||
for (i = 0, j = mainwads; i < fileneedednum || j < numwadfiles;)
|
||||
{
|
||||
if (j < numwadfiles && !wadfiles[j]->important)
|
||||
{
|
||||
|
@ -373,15 +397,12 @@ INT32 CL_CheckFiles(void)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// See W_LoadWadFile in w_wad.c
|
||||
packetsize = packetsizetally;
|
||||
|
||||
for (i = 1; i < fileneedednum; i++)
|
||||
for (i = 0; i < fileneedednum; i++)
|
||||
{
|
||||
CONS_Debug(DBG_NETPLAY, "searching for '%s' ", fileneeded[i].filename);
|
||||
|
||||
// Check in already loaded files
|
||||
for (j = 1; wadfiles[j]; j++)
|
||||
for (j = mainwads; wadfiles[j]; j++)
|
||||
{
|
||||
nameonly(strcpy(wadfilename, wadfiles[j]->filename));
|
||||
if (!stricmp(wadfilename, fileneeded[i].filename) &&
|
||||
|
@ -397,8 +418,7 @@ INT32 CL_CheckFiles(void)
|
|||
|
||||
packetsize += nameonlylength(fileneeded[i].filename) + 22;
|
||||
|
||||
if ((numwadfiles+filestoget >= MAX_WADFILES)
|
||||
|| (packetsize > MAXFILENEEDED*sizeof(UINT8)))
|
||||
if (mainwads+filestoget >= MAX_WADFILES)
|
||||
return 3;
|
||||
|
||||
filestoget++;
|
||||
|
|
|
@ -53,8 +53,8 @@ extern char downloaddir[512];
|
|||
extern INT32 lastfilenum;
|
||||
#endif
|
||||
|
||||
UINT8 *PutFileNeeded(void);
|
||||
void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr);
|
||||
UINT8 *PutFileNeeded(UINT16 firstfile);
|
||||
void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 firstfile);
|
||||
void CL_PrepareDownloadSaveGame(const char *tmpsave);
|
||||
|
||||
INT32 CL_CheckFiles(void);
|
||||
|
|
|
@ -35,33 +35,6 @@ typedef enum
|
|||
SF_HIRES = 1, // Draw the sprite 2x as small?
|
||||
} skinflags_t;
|
||||
|
||||
//Primary and secondary skin abilities
|
||||
typedef enum
|
||||
{
|
||||
CA_NONE=0,
|
||||
CA_THOK,
|
||||
CA_FLY,
|
||||
CA_GLIDEANDCLIMB,
|
||||
CA_HOMINGTHOK,
|
||||
CA_SWIM,
|
||||
CA_DOUBLEJUMP,
|
||||
CA_FLOAT,
|
||||
CA_SLOWFALL,
|
||||
CA_TELEKINESIS,
|
||||
CA_FALLSWITCH,
|
||||
CA_JUMPBOOST,
|
||||
CA_AIRDRILL,
|
||||
CA_JUMPTHOK
|
||||
} charability_t;
|
||||
|
||||
//Secondary skin abilities
|
||||
typedef enum
|
||||
{
|
||||
CA2_NONE=0,
|
||||
CA2_SPINDASH,
|
||||
CA2_MULTIABILITY
|
||||
} charability2_t;
|
||||
|
||||
//
|
||||
// Player states.
|
||||
//
|
||||
|
@ -300,6 +273,7 @@ typedef enum
|
|||
k_boostpower, // Base boost value, for offroad
|
||||
k_speedboost, // Boost value smoothing for max speed
|
||||
k_accelboost, // Boost value smoothing for acceleration
|
||||
k_boostangle, // angle set when not spun out OR boosted to determine what direction you should keep going at if you're spun out and boosted.
|
||||
k_boostcam, // Camera push forward on boost
|
||||
k_destboostcam, // Ditto
|
||||
k_timeovercam, // Camera timer for leaving behind or not
|
||||
|
@ -442,29 +416,8 @@ typedef struct player_s
|
|||
UINT8 kartweight; // Kart weight stat between 1 and 9
|
||||
//
|
||||
|
||||
fixed_t normalspeed; // Normal ground
|
||||
fixed_t runspeed; // Speed you break into the run animation
|
||||
UINT8 thrustfactor; // Thrust = thrustfactor * acceleration
|
||||
UINT8 accelstart; // Starting acceleration if speed = 0.
|
||||
UINT8 acceleration; // Acceleration
|
||||
|
||||
// See charability_t and charability2_t for more information.
|
||||
UINT8 charability; // Ability definition
|
||||
UINT8 charability2; // Secondary ability definition
|
||||
|
||||
UINT32 charflags; // Extra abilities/settings for skins (combinable stuff)
|
||||
// See SF_ flags
|
||||
|
||||
mobjtype_t thokitem; // Object # to spawn for the thok
|
||||
mobjtype_t spinitem; // Object # to spawn for spindash/spinning
|
||||
mobjtype_t revitem; // Object # to spawn for spindash/spinning
|
||||
|
||||
fixed_t actionspd; // Speed of thok/glide/fly
|
||||
fixed_t mindash; // Minimum spindash speed
|
||||
fixed_t maxdash; // Maximum spindash speed
|
||||
|
||||
fixed_t jumpfactor; // How high can the player jump?
|
||||
|
||||
SINT8 lives;
|
||||
SINT8 continues; // continues that player has acquired
|
||||
|
||||
|
|
|
@ -1221,6 +1221,13 @@ static void readlevelheader(MYFILE *f, INT32 num)
|
|||
#endif
|
||||
else if (fastcmp(word, "MUSICTRACK"))
|
||||
mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1);
|
||||
else if (fastcmp(word, "MUSICPOS"))
|
||||
mapheaderinfo[num-1]->muspos = (UINT32)get_number(word2);
|
||||
else if (fastcmp(word, "MUSICINTERFADEOUT"))
|
||||
mapheaderinfo[num-1]->musinterfadeout = (UINT32)get_number(word2);
|
||||
else if (fastcmp(word, "MUSICINTER"))
|
||||
deh_strlcpy(mapheaderinfo[num-1]->musintername, word2,
|
||||
sizeof(mapheaderinfo[num-1]->musintername), va("Level header %d: intermission music", num));
|
||||
else if (fastcmp(word, "FORCECHARACTER"))
|
||||
{
|
||||
strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
|
||||
|
@ -1544,6 +1551,11 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
|
|||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musswitchflags), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK;
|
||||
}
|
||||
else if (fastcmp(word, "MUSICPOS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musswitchposition), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].musswitchposition = (UINT32)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "MUSICLOOP"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musicloop), UNDO_NONE);
|
||||
|
@ -2147,11 +2159,12 @@ static boolean GoodDataFileName(const char *s)
|
|||
p = s + strlen(s) - strlen(tail);
|
||||
if (p <= s) return false; // too short
|
||||
if (!fasticmp(p, tail)) return false; // doesn't end in .dat
|
||||
#ifdef DELFILE
|
||||
if (fasticmp(s, "gamedata.dat") && !disableundo) return false;
|
||||
#else
|
||||
if (fasticmp(s, "gamedata.dat")) return false;
|
||||
#endif
|
||||
|
||||
if (fasticmp(s, "gamedata.dat")) return false; // Vanilla SRB2 gamedata
|
||||
if (fasticmp(s, "main.dat")) return false; // Vanilla SRB2 time attack replay folder
|
||||
if (fasticmp(s, "kartdata.dat")) return false; // SRB2Kart gamedata
|
||||
if (fasticmp(s, "kart.dat")) return false; // SRB2Kart time attack replay folder
|
||||
if (fasticmp(s, "online.dat")) return false; // SRB2Kart online replay folder
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -8140,29 +8153,35 @@ static const char *const ML_LIST[16] = {
|
|||
|
||||
// This DOES differ from r_draw's Color_Names, unfortunately.
|
||||
// Also includes Super colors
|
||||
static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
||||
static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
||||
"NONE", // SKINCOLOR_NONE
|
||||
"WHITE", // SKINCOLOR_WHITE
|
||||
"SILVER", // SKINCOLOR_SILVER
|
||||
"GREY", // SKINCOLOR_GREY
|
||||
"NICKEL", // SKINCOLOR_NICKEL
|
||||
"BLACK", // SKINCOLOR_BLACK
|
||||
"SKUNK", // SKINCOLOR_SKUNK
|
||||
"FAIRY", // SKINCOLOR_FAIRY
|
||||
"POPCORN", // SKINCOLOR_POPCORN
|
||||
"ARTICHOKE", // SKINCOLOR_ARTICHOKE
|
||||
"PIGEON", // SKINCOLOR_PIGEON
|
||||
"SEPIA", // SKINCOLOR_SEPIA
|
||||
"BEIGE", // SKINCOLOR_BEIGE
|
||||
"WALNUT", // SKINCOLOR_WALNUT
|
||||
"BROWN", // SKINCOLOR_BROWN
|
||||
"LEATHER", // SKINCOLOR_LEATHER
|
||||
"SALMON", // SKINCOLOR_SALMON
|
||||
"PINK", // SKINCOLOR_PINK
|
||||
"ROSE", // SKINCOLOR_ROSE
|
||||
"BRICK", // SKINCOLOR_BRICK
|
||||
"CINNAMON", // SKINCOLOR_CINNAMON
|
||||
"RUBY", // SKINCOLOR_RUBY
|
||||
"RASPBERRY", // SKINCOLOR_RASPBERRY
|
||||
"CHERRY", // SKINCOLOR_CHERRY
|
||||
"RED", // SKINCOLOR_RED
|
||||
"CRIMSON", // SKINCOLOR_CRIMSON
|
||||
"MAROON", // SKINCOLOR_MAROON
|
||||
"LEMONADE", // SKINCOLOR_LEMONADE
|
||||
"FLAME", // SKINCOLOR_FLAME
|
||||
"SCARLET", // SKINCOLOR_SCARLET
|
||||
"KETCHUP", // SKINCOLOR_KETCHUP
|
||||
|
@ -8181,8 +8200,10 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
|||
"ROYAL", // SKINCOLOR_ROYAL
|
||||
"BRONZE", // SKINCOLOR_BRONZE
|
||||
"COPPER", // SKINCOLOR_COPPER
|
||||
"QUARRY", // SKINCOLOR_QUARRY
|
||||
"YELLOW", // SKINCOLOR_YELLOW
|
||||
"MUSTARD", // SKINCOLOR_MUSTARD
|
||||
"CROCODILE", // SKINCOLOR_CROCODILE
|
||||
"OLIVE", // SKINCOLOR_OLIVE
|
||||
"VOMIT", // SKINCOLOR_VOMIT
|
||||
"GARDEN", // SKINCOLOR_GARDEN
|
||||
|
@ -8202,6 +8223,7 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
|||
"PLAGUE", // SKINCOLOR_PLAGUE
|
||||
"ALGAE", // SKINCOLOR_ALGAE
|
||||
"CARIBBEAN", // SKINCOLOR_CARIBBEAN
|
||||
"AZURE", // SKINCOLOR_AZURE
|
||||
"AQUA", // SKINCOLOR_AQUA
|
||||
"TEAL", // SKINCOLOR_TEAL
|
||||
"CYAN", // SKINCOLOR_CYAN
|
||||
|
@ -8211,7 +8233,9 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
|||
"PLATINUM", // SKINCOLOR_PLATINUM
|
||||
"SLATE", // SKINCOLOR_SLATE
|
||||
"STEEL", // SKINCOLOR_STEEL
|
||||
"THUNDER", // SKINCOLOR_THUNDER
|
||||
"RUST", // SKINCOLOR_RUST
|
||||
"WRISTWATCH", // SKINCOLOR_WRISTWATCH
|
||||
"JET", // SKINCOLOR_JET
|
||||
"SAPPHIRE", // SKINCOLOR_SAPPHIRE
|
||||
"PERIWINKLE", // SKINCOLOR_PERIWINKLE
|
||||
|
@ -8232,10 +8256,6 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
|||
"POMEGRANATE", // SKINCOLOR_POMEGRANATE
|
||||
"LILAC", // SKINCOLOR_LILAC
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Special super colors
|
||||
// Super Sonic Yellow
|
||||
"SUPER1", // SKINCOLOR_SUPER1
|
||||
|
@ -8376,6 +8396,7 @@ static const char *const KARTSTUFF_LIST[] = {
|
|||
"BOOSTPOWER",
|
||||
"SPEEDBOOST",
|
||||
"ACCELBOOST",
|
||||
"BOOSTANGLE",
|
||||
"BOOSTCAM",
|
||||
"DESTBOOSTCAM",
|
||||
"TIMEOVERCAM",
|
||||
|
@ -8495,6 +8516,7 @@ struct {
|
|||
|
||||
// doomdef.h constants
|
||||
{"TICRATE",TICRATE},
|
||||
{"MUSICRATE",MUSICRATE},
|
||||
{"RING_DIST",RING_DIST},
|
||||
{"PUSHACCEL",PUSHACCEL},
|
||||
{"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into.
|
||||
|
@ -8647,27 +8669,6 @@ struct {
|
|||
// Character flags (skinflags_t)
|
||||
{"SF_HIRES",SF_HIRES},
|
||||
|
||||
// Character abilities!
|
||||
// Primary
|
||||
{"CA_NONE",CA_NONE}, // now slot 0!
|
||||
{"CA_THOK",CA_THOK},
|
||||
{"CA_FLY",CA_FLY},
|
||||
{"CA_GLIDEANDCLIMB",CA_GLIDEANDCLIMB},
|
||||
{"CA_HOMINGTHOK",CA_HOMINGTHOK},
|
||||
{"CA_DOUBLEJUMP",CA_DOUBLEJUMP},
|
||||
{"CA_FLOAT",CA_FLOAT},
|
||||
{"CA_SLOWFALL",CA_SLOWFALL},
|
||||
{"CA_SWIM",CA_SWIM},
|
||||
{"CA_TELEKINESIS",CA_TELEKINESIS},
|
||||
{"CA_FALLSWITCH",CA_FALLSWITCH},
|
||||
{"CA_JUMPBOOST",CA_JUMPBOOST},
|
||||
{"CA_AIRDRILL",CA_AIRDRILL},
|
||||
{"CA_JUMPTHOK",CA_JUMPTHOK},
|
||||
// Secondary
|
||||
{"CA2_NONE",CA2_NONE}, // now slot 0!
|
||||
{"CA2_SPINDASH",CA2_SPINDASH},
|
||||
{"CA2_MULTIABILITY",CA2_MULTIABILITY},
|
||||
|
||||
// Sound flags
|
||||
{"SF_TOTALLYSINGLE",SF_TOTALLYSINGLE},
|
||||
{"SF_NOMULTIPLESOUND",SF_NOMULTIPLESOUND},
|
||||
|
@ -9804,7 +9805,7 @@ static inline int lib_getenum(lua_State *L)
|
|||
|
||||
// DYNAMIC variables too!!
|
||||
// Try not to add anything that would break netgames or timeattack replays here.
|
||||
// You know, like consoleplayer, displayplayer, secondarydisplayplayer, or gametime.
|
||||
// You know, like consoleplayer, displayplayers, or gametime.
|
||||
if (fastcmp(word,"gamemap")) {
|
||||
lua_pushinteger(L, gamemap);
|
||||
return 1;
|
||||
|
@ -9877,8 +9878,11 @@ static inline int lib_getenum(lua_State *L)
|
|||
} else if (fastcmp(word,"mapmusflags")) {
|
||||
lua_pushinteger(L, mapmusflags);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"mapmusposition")) {
|
||||
lua_pushinteger(L, mapmusposition);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"server")) {
|
||||
if ((!multiplayer || !netgame) && !playeringame[serverplayer])
|
||||
if ((!multiplayer || !(netgame || demo.playback)) && !playeringame[serverplayer])
|
||||
return 0;
|
||||
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
|
||||
return 1;
|
||||
|
@ -9930,6 +9934,9 @@ static inline int lib_getenum(lua_State *L)
|
|||
} else if (fastcmp(word,"mapobjectscale")) {
|
||||
lua_pushinteger(L, mapobjectscale);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"numlaps")) {
|
||||
lua_pushinteger(L, cv_numlaps.value);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -438,6 +438,37 @@ boolean I_SetSongSpeed(float speed)
|
|||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC SEEKING
|
||||
/// ------------------------
|
||||
|
||||
UINT32 I_GetSongLength(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
(void)looppoint;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLoopPoint(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position)
|
||||
{
|
||||
(void)position;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongPosition(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
@ -545,3 +576,44 @@ int I_QrySongPlaying(int handle)
|
|||
return (midi_pos==-1);
|
||||
}
|
||||
#endif
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
void I_StopFadingSong(void)
|
||||
{
|
||||
}
|
||||
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)source_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeOutStopSong(UINT32 ms)
|
||||
{
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
|
||||
{
|
||||
(void)ms;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -149,14 +149,18 @@ extern FILE *logstream;
|
|||
// most interface strings are ignored in development mode.
|
||||
// we use comprevision and compbranch instead.
|
||||
#else
|
||||
#define VERSION 100 // Game version
|
||||
#define SUBVERSION 4 // more precise version number
|
||||
#define VERSIONSTRING "v1.0.4"
|
||||
#define VERSIONSTRINGW L"v1.0.4"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below!
|
||||
// Otherwise we can't force updates!
|
||||
#define VERSION 110 // Game version
|
||||
#define SUBVERSION 0 // more precise version number
|
||||
#define VERSIONSTRING "v1.1"
|
||||
#define VERSIONSTRINGW L"v1.1"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
|
||||
// And change CMakeLists.txt, for CMake users!
|
||||
// AND appveyor.yml, for the build bots!
|
||||
#endif
|
||||
|
||||
// Maintain compatibility with 1.0.x record attack replays?
|
||||
#define DEMO_COMPAT_100
|
||||
|
||||
// Does this version require an added patch file?
|
||||
// Comment or uncomment this as necessary.
|
||||
//#define USE_PATCH_DTA
|
||||
|
@ -221,7 +225,7 @@ extern FILE *logstream;
|
|||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
|
||||
#define MODVERSION 4
|
||||
#define MODVERSION 5
|
||||
|
||||
// Filter consvars by version
|
||||
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
|
||||
|
@ -248,6 +252,9 @@ extern FILE *logstream;
|
|||
#define PLAYERSMASK (MAXPLAYERS-1)
|
||||
#define MAXPLAYERNAME 21
|
||||
|
||||
// Master Server compatibility ONLY
|
||||
#define MSCOMPAT_MAXPLAYERS (32)
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SKINCOLOR_NONE = 0,
|
||||
|
@ -256,22 +263,28 @@ typedef enum
|
|||
SKINCOLOR_GREY,
|
||||
SKINCOLOR_NICKEL,
|
||||
SKINCOLOR_BLACK,
|
||||
SKINCOLOR_SKUNK,
|
||||
SKINCOLOR_FAIRY,
|
||||
SKINCOLOR_POPCORN,
|
||||
SKINCOLOR_ARTICHOKE,
|
||||
SKINCOLOR_PIGEON,
|
||||
SKINCOLOR_SEPIA,
|
||||
SKINCOLOR_BEIGE,
|
||||
SKINCOLOR_WALNUT,
|
||||
SKINCOLOR_BROWN,
|
||||
SKINCOLOR_LEATHER,
|
||||
SKINCOLOR_SALMON,
|
||||
SKINCOLOR_PINK,
|
||||
SKINCOLOR_ROSE,
|
||||
SKINCOLOR_BRICK,
|
||||
SKINCOLOR_CINNAMON,
|
||||
SKINCOLOR_RUBY,
|
||||
SKINCOLOR_RASPBERRY,
|
||||
SKINCOLOR_CHERRY,
|
||||
SKINCOLOR_RED,
|
||||
SKINCOLOR_CRIMSON,
|
||||
SKINCOLOR_MAROON,
|
||||
SKINCOLOR_LEMONADE,
|
||||
SKINCOLOR_FLAME,
|
||||
SKINCOLOR_SCARLET,
|
||||
SKINCOLOR_KETCHUP,
|
||||
|
@ -290,8 +303,10 @@ typedef enum
|
|||
SKINCOLOR_ROYAL,
|
||||
SKINCOLOR_BRONZE,
|
||||
SKINCOLOR_COPPER,
|
||||
SKINCOLOR_QUARRY,
|
||||
SKINCOLOR_YELLOW,
|
||||
SKINCOLOR_MUSTARD,
|
||||
SKINCOLOR_CROCODILE,
|
||||
SKINCOLOR_OLIVE,
|
||||
SKINCOLOR_VOMIT,
|
||||
SKINCOLOR_GARDEN,
|
||||
|
@ -311,6 +326,7 @@ typedef enum
|
|||
SKINCOLOR_PLAGUE,
|
||||
SKINCOLOR_ALGAE,
|
||||
SKINCOLOR_CARIBBEAN,
|
||||
SKINCOLOR_AZURE,
|
||||
SKINCOLOR_AQUA,
|
||||
SKINCOLOR_TEAL,
|
||||
SKINCOLOR_CYAN,
|
||||
|
@ -320,7 +336,9 @@ typedef enum
|
|||
SKINCOLOR_PLATINUM,
|
||||
SKINCOLOR_SLATE,
|
||||
SKINCOLOR_STEEL,
|
||||
SKINCOLOR_THUNDER,
|
||||
SKINCOLOR_RUST,
|
||||
SKINCOLOR_WRISTWATCH,
|
||||
SKINCOLOR_JET,
|
||||
SKINCOLOR_SAPPHIRE, // sweet mother, i cannot weave - slender aphrodite has overcome me with longing for a girl
|
||||
SKINCOLOR_PERIWINKLE,
|
||||
|
@ -418,6 +436,8 @@ typedef enum
|
|||
#define NEWTICRATERATIO 1 // try 4 for 140 fps :)
|
||||
#define NEWTICRATE (TICRATE*NEWTICRATERATIO)
|
||||
|
||||
#define MUSICRATE 1000 // sound timing is calculated by milliseconds
|
||||
|
||||
#define RING_DIST 1280*FRACUNIT // how close you need to be to a ring to attract it
|
||||
|
||||
#define PUSHACCEL (2*FRACUNIT) // Acceleration for MF2_SLIDEPUSH items.
|
||||
|
@ -602,9 +622,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
/// Polyobject fake flat code
|
||||
#define POLYOBJECTS_PLANES
|
||||
|
||||
/// Improved way of dealing with ping values and a ping limit.
|
||||
#define NEWPING
|
||||
|
||||
/// See name of player in your crosshair
|
||||
#define SEENAMES
|
||||
|
||||
|
|
|
@ -33,8 +33,10 @@
|
|||
extern INT16 gamemap;
|
||||
extern char mapmusname[7];
|
||||
extern UINT16 mapmusflags;
|
||||
extern UINT32 mapmusposition;
|
||||
#define MUSIC_TRACKMASK 0x0FFF // ----************
|
||||
#define MUSIC_RELOADRESET 0x8000 // *---------------
|
||||
#define MUSIC_FORCERESET 0x4000 // -*--------------
|
||||
// Use other bits if necessary.
|
||||
|
||||
extern INT16 maptol;
|
||||
|
@ -77,7 +79,10 @@ extern boolean addedtogame; // true after the server has added you
|
|||
extern boolean multiplayer;
|
||||
|
||||
extern INT16 gametype;
|
||||
|
||||
#define MAXSPLITSCREENPLAYERS 4 // Max number of players on a single computer
|
||||
extern UINT8 splitscreen;
|
||||
|
||||
extern boolean circuitmap; // Does this level have 'circuit mode'?
|
||||
extern boolean fromlevelselect;
|
||||
extern boolean forceresetplayers, deferencoremode;
|
||||
|
@ -106,14 +111,8 @@ extern UINT8 window_notinfocus; // are we in focus? (backend independant -- hand
|
|||
extern boolean nodrawers;
|
||||
extern boolean noblit;
|
||||
extern boolean lastdraw;
|
||||
extern postimg_t postimgtype;
|
||||
extern INT32 postimgparam;
|
||||
extern postimg_t postimgtype2;
|
||||
extern INT32 postimgparam2;
|
||||
extern postimg_t postimgtype3;
|
||||
extern INT32 postimgparam3;
|
||||
extern postimg_t postimgtype4;
|
||||
extern INT32 postimgparam4;
|
||||
extern postimg_t postimgtype[MAXSPLITSCREENPLAYERS];
|
||||
extern INT32 postimgparam[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern INT32 viewwindowx, viewwindowy;
|
||||
extern INT32 viewwidth, scaledviewwidth;
|
||||
|
@ -122,10 +121,7 @@ extern boolean gamedataloaded;
|
|||
|
||||
// Player taking events, and displaying.
|
||||
extern INT32 consoleplayer;
|
||||
extern INT32 displayplayer;
|
||||
extern INT32 secondarydisplayplayer; // for splitscreen
|
||||
extern INT32 thirddisplayplayer;
|
||||
extern INT32 fourthdisplayplayer;
|
||||
extern INT32 displayplayers[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
// Maps of special importance
|
||||
extern INT16 spstage_start;
|
||||
|
@ -156,6 +152,7 @@ typedef struct
|
|||
|
||||
char musswitch[7];
|
||||
UINT16 musswitchflags;
|
||||
UINT32 musswitchposition;
|
||||
|
||||
UINT8 fadecolor; // Color number for fade, 0 means don't do the first fade
|
||||
UINT8 fadeinid; // ID of the first fade, to a color -- ignored if fadecolor is 0
|
||||
|
@ -228,6 +225,7 @@ typedef struct
|
|||
char keyword[33]; ///< Keywords separated by space to search for. 32 characters.
|
||||
char musname[7]; ///< Music track to play. "" for no music.
|
||||
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
|
||||
UINT32 muspos; ///< Music position to jump to.
|
||||
char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
|
||||
UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave.
|
||||
INT16 skynum; ///< Sky number to use.
|
||||
|
@ -261,6 +259,10 @@ typedef struct
|
|||
//boolean automap; ///< Displays a level's white map outline in modified games
|
||||
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
|
||||
|
||||
// Music stuff.
|
||||
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
|
||||
char musintername[7]; ///< Intermission screen music.
|
||||
|
||||
// Lua stuff.
|
||||
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
|
||||
UINT8 numCustomOptions; ///< Internal. For Lua custom value support.
|
||||
|
@ -331,7 +333,10 @@ enum GameType // SRB2Kart
|
|||
GT_HIDEANDSEEK,
|
||||
GT_CTF
|
||||
};
|
||||
// If you alter this list, update gametype_cons_t in m_menu.c
|
||||
// If you alter this list, update dehacked.c, and Gametype_Names in g_game.c
|
||||
|
||||
// String names for gametypes
|
||||
extern const char *Gametype_Names[NUMGAMETYPES];
|
||||
|
||||
extern tic_t totalplaytime;
|
||||
extern UINT32 matchesplayed;
|
||||
|
@ -544,9 +549,7 @@ extern consvar_t cv_forceskin; // force clients to use the server's skin
|
|||
extern consvar_t cv_downloading; // allow clients to downloading WADs.
|
||||
extern consvar_t cv_nettimeout; // SRB2Kart: Advanced server options menu
|
||||
extern consvar_t cv_jointimeout;
|
||||
#ifdef NEWPING
|
||||
extern consvar_t cv_maxping;
|
||||
#endif
|
||||
extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
|
||||
extern INT32 serverplayer;
|
||||
extern INT32 adminplayers[MAXPLAYERS];
|
||||
|
|
|
@ -369,16 +369,18 @@ size_t strlcpy(char *dst, const char *src, size_t siz);
|
|||
|
||||
/* Miscellaneous types that don't fit anywhere else (Can this be changed?) */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
UINT8 red;
|
||||
UINT8 green;
|
||||
UINT8 blue;
|
||||
UINT8 alpha;
|
||||
} byteColor_t;
|
||||
|
||||
union FColorRGBA
|
||||
{
|
||||
UINT32 rgba;
|
||||
struct
|
||||
{
|
||||
UINT8 red;
|
||||
UINT8 green;
|
||||
UINT8 blue;
|
||||
UINT8 alpha;
|
||||
} s;
|
||||
byteColor_t s;
|
||||
} ATTRPACK;
|
||||
typedef union FColorRGBA RGBA_t;
|
||||
|
||||
|
|
|
@ -95,6 +95,37 @@ boolean I_SetSongSpeed(float speed)
|
|||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC SEEKING
|
||||
/// ------------------------
|
||||
|
||||
UINT32 I_GetSongLength(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
(void)looppoint;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLoopPoint(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position)
|
||||
{
|
||||
(void)position;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongPosition(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
@ -142,4 +173,45 @@ boolean I_SetSongTrack(int track)
|
|||
{
|
||||
(void)track;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
void I_StopFadingSong(void)
|
||||
{
|
||||
}
|
||||
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)source_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeOutStopSong(UINT32 ms)
|
||||
{
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
|
||||
{
|
||||
(void)ms;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -238,7 +238,6 @@ void F_StartIntro(void)
|
|||
gameaction = ga_nothing;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
F_NewCutscene(introtext[0]);
|
||||
|
||||
intro_scenenum = 0;
|
||||
|
@ -439,6 +438,7 @@ static const char *credits[] = {
|
|||
"",
|
||||
"\1Support Programming",
|
||||
"Colette \"fickleheart\" Bordelon",
|
||||
"James R.",
|
||||
"\"Lat\'\"",
|
||||
"\"Monster Iestyn\"",
|
||||
"\"Shuffle\"",
|
||||
|
@ -460,9 +460,13 @@ static const char *credits[] = {
|
|||
"\"ZarroTsu\"",
|
||||
"",
|
||||
"\1External Artists",
|
||||
"\"1-Up Mason\"",
|
||||
"\"Chengi\"",
|
||||
"\"Chrispy\"",
|
||||
"\"DirkTheHusky\"",
|
||||
"\"LJSTAR\"",
|
||||
"\"MotorRoach\"",
|
||||
"\"Mr. McScrewup\"",
|
||||
"\"Nev3r\"",
|
||||
"\"Ritz\"",
|
||||
"\"Rob\"",
|
||||
|
@ -471,6 +475,7 @@ static const char *credits[] = {
|
|||
"\"Spherallic\"",
|
||||
"\"VAdaPEGA\"",
|
||||
"\"Virt\"",
|
||||
"\"Voltrix\"",
|
||||
"\"zxyspku\"",
|
||||
"",
|
||||
"\1Sound Design",
|
||||
|
@ -497,13 +502,18 @@ static const char *credits[] = {
|
|||
"\"DrTapeworm\"",
|
||||
"Paul \"Boinciel\" Clempson",
|
||||
"Sherman \"CoatRack\" DesJardins",
|
||||
"Colette \"fickleheart\" Bordelon",
|
||||
"Vivian \"toaster\" Grannell",
|
||||
"James \"SeventhSentinel\" Hall",
|
||||
"\"Lat\'\"",
|
||||
"\"MK\"",
|
||||
"\"Ninferno\"",
|
||||
"Sean \"Sryder\" Ryder",
|
||||
"\"Ryuspark\"",
|
||||
"\"Simsmagic\"",
|
||||
"\"SP47\"",
|
||||
"\"TG\"",
|
||||
"\"Victor Rush Turbo\"",
|
||||
"\"ZarroTsu\"",
|
||||
"",
|
||||
"\1Testing",
|
||||
|
@ -556,7 +566,7 @@ static struct {
|
|||
// This Tyler52 gag is troublesome
|
||||
// Alignment should be ((spaces+1 * 100) + (headers+1 * 38) + (lines * 15))
|
||||
// Current max image spacing: (200*17)
|
||||
{112, (15*100)+(17*38)+(72*15), "TYLER52", SKINCOLOR_NONE},
|
||||
{112, (15*100)+(17*38)+(86*15), "TYLER52", SKINCOLOR_NONE},
|
||||
{0, 0, NULL, SKINCOLOR_NONE}
|
||||
};
|
||||
|
||||
|
@ -580,10 +590,10 @@ void F_StartCredits(void)
|
|||
gameaction = ga_nothing;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
S_StopMusic();
|
||||
|
||||
S_ChangeMusicInternal("credit", false);
|
||||
S_ShowMusicCredit();
|
||||
|
||||
finalecount = 0;
|
||||
animtimer = 0;
|
||||
|
@ -773,7 +783,6 @@ void F_StartGameEvaluation(void)
|
|||
gameaction = ga_nothing;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
|
||||
finalecount = 0;
|
||||
}
|
||||
|
@ -883,7 +892,6 @@ void F_StartGameEnd(void)
|
|||
gameaction = ga_nothing;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
S_StopMusic();
|
||||
|
||||
// In case menus are still up?!!
|
||||
|
@ -927,9 +935,9 @@ void F_StartTitleScreen(void)
|
|||
// IWAD dependent stuff.
|
||||
|
||||
// music is started in the ticker
|
||||
if (!fromtitledemo) // SRB2Kart: Don't reset music if the right track is already playing
|
||||
if (!demo.fromtitle) // SRB2Kart: Don't reset music if the right track is already playing
|
||||
S_StopMusic();
|
||||
fromtitledemo = false;
|
||||
demo.fromtitle = false;
|
||||
|
||||
animtimer = 0;
|
||||
|
||||
|
@ -1042,11 +1050,29 @@ void F_TitleScreenTicker(boolean run)
|
|||
// is it time?
|
||||
if (!(--demoIdleLeft))
|
||||
{
|
||||
//static boolean use_netreplay = false;
|
||||
|
||||
char dname[9];
|
||||
lumpnum_t l;
|
||||
const char *mapname;
|
||||
UINT8 numstaff;
|
||||
|
||||
//@TODO uncomment this when this goes into vanilla
|
||||
/*if ((use_netreplay = !use_netreplay))*/
|
||||
{
|
||||
numstaff = 1;
|
||||
while ((l = W_CheckNumForName(va("TDEMO%03u", numstaff))) != LUMPERROR)
|
||||
numstaff++;
|
||||
numstaff--;
|
||||
|
||||
if (numstaff)
|
||||
{
|
||||
numstaff = M_RandomKey(numstaff)+1;
|
||||
snprintf(dname, 9, "TDEMO%03u", numstaff);
|
||||
goto loadreplay;
|
||||
}
|
||||
}
|
||||
|
||||
// prevent console spam if failed
|
||||
demoIdleLeft = demoIdleTime;
|
||||
|
||||
|
@ -1097,7 +1123,10 @@ void F_TitleScreenTicker(boolean run)
|
|||
return;
|
||||
}*/
|
||||
|
||||
titledemo = fromtitledemo = true;
|
||||
loadreplay:
|
||||
demo.title = demo.fromtitle = true;
|
||||
demo.ignorefiles = true;
|
||||
demo.loadfiles = false;
|
||||
G_DoPlayDemo(dname);
|
||||
}
|
||||
}
|
||||
|
@ -1177,7 +1206,6 @@ void F_StartContinue(void)
|
|||
keypressed = false;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
|
||||
// In case menus are still up?!!
|
||||
M_ClearMenus(true);
|
||||
|
@ -1297,9 +1325,10 @@ static void F_AdvanceToNextScene(void)
|
|||
picypos = cutscenes[cutnum]->scene[scenenum].ycoord[picnum];
|
||||
|
||||
if (cutscenes[cutnum]->scene[scenenum].musswitch[0])
|
||||
S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musswitch,
|
||||
S_ChangeMusicEx(cutscenes[cutnum]->scene[scenenum].musswitch,
|
||||
cutscenes[cutnum]->scene[scenenum].musswitchflags,
|
||||
cutscenes[cutnum]->scene[scenenum].musicloop);
|
||||
cutscenes[cutnum]->scene[scenenum].musicloop,
|
||||
cutscenes[cutnum]->scene[scenenum].musswitchposition, 0, 0);
|
||||
|
||||
// Fade to the next
|
||||
dofadenow = true;
|
||||
|
@ -1348,8 +1377,6 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
|
|||
|
||||
F_NewCutscene(cutscenes[cutscenenum]->scene[0].text);
|
||||
|
||||
CON_ClearHUD();
|
||||
|
||||
cutsceneover = false;
|
||||
runningprecutscene = precutscene;
|
||||
precutresetplayer = resetplayer;
|
||||
|
@ -1370,9 +1397,10 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
|
|||
stoptimer = 0;
|
||||
|
||||
if (cutscenes[cutnum]->scene[0].musswitch[0])
|
||||
S_ChangeMusic(cutscenes[cutnum]->scene[0].musswitch,
|
||||
S_ChangeMusicEx(cutscenes[cutnum]->scene[0].musswitch,
|
||||
cutscenes[cutnum]->scene[0].musswitchflags,
|
||||
cutscenes[cutnum]->scene[0].musicloop);
|
||||
cutscenes[cutnum]->scene[0].musicloop,
|
||||
cutscenes[cutnum]->scene[scenenum].musswitchposition, 0, 0);
|
||||
else
|
||||
S_StopMusic();
|
||||
}
|
||||
|
|
|
@ -341,8 +341,6 @@ size_t dir_on[menudepth];
|
|||
UINT8 refreshdirmenu = 0;
|
||||
char *refreshdirname = NULL;
|
||||
|
||||
size_t packetsizetally = 0;
|
||||
size_t mainwadstally = 0;
|
||||
|
||||
#if defined (_XBOX) && defined (_MSC_VER)
|
||||
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum,
|
||||
|
@ -368,9 +366,10 @@ void searchfilemenu(char *tempname)
|
|||
return;
|
||||
}
|
||||
|
||||
boolean preparefilemenu(boolean samedepth)
|
||||
boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
{
|
||||
(void)samedepth;
|
||||
(void)replayhut;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -437,9 +436,10 @@ void searchfilemenu(char *tempname)
|
|||
return;
|
||||
}
|
||||
|
||||
boolean preparefilemenu(boolean samedepth)
|
||||
boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
{
|
||||
(void)samedepth;
|
||||
(void)replayhut;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -710,7 +710,7 @@ void searchfilemenu(char *tempname)
|
|||
}
|
||||
}
|
||||
|
||||
boolean preparefilemenu(boolean samedepth)
|
||||
boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
{
|
||||
DIR *dirhandle;
|
||||
struct dirent *dent;
|
||||
|
@ -759,9 +759,13 @@ boolean preparefilemenu(boolean samedepth)
|
|||
{
|
||||
if (!S_ISDIR(fsstat.st_mode)) // file
|
||||
{
|
||||
if (!cv_addons_showall.value)
|
||||
size_t len = strlen(dent->d_name)+1;
|
||||
if (replayhut)
|
||||
{
|
||||
if (strcasecmp(".lmp", dent->d_name+len-5)) continue; // Not a replay
|
||||
}
|
||||
else if (!cv_addons_showall.value)
|
||||
{
|
||||
size_t len = strlen(dent->d_name)+1;
|
||||
UINT8 ext;
|
||||
for (ext = 0; ext < NUM_EXT_TABLE; ext++)
|
||||
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0]))) break; // extension comparison
|
||||
|
@ -829,40 +833,49 @@ boolean preparefilemenu(boolean samedepth)
|
|||
if (!S_ISDIR(fsstat.st_mode)) // file
|
||||
{
|
||||
if (!((numfolders+pos) < sizecoredirmenu)) continue; // crash prevention
|
||||
for (; ext < NUM_EXT_TABLE; ext++)
|
||||
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0]))) break; // extension comparison
|
||||
if (ext == NUM_EXT_TABLE && !cv_addons_showall.value) continue; // not an addfile-able (or exec-able) file
|
||||
ext += EXT_START; // moving to be appropriate position
|
||||
|
||||
if (ext >= EXT_LOADSTART)
|
||||
if (replayhut)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
if (strcasecmp(".lmp", dent->d_name+len-5)) continue; // Not a replay
|
||||
ext = EXT_TXT; // This isn't used anywhere but better safe than sorry for messing with this...
|
||||
}
|
||||
else
|
||||
{
|
||||
for (; ext < NUM_EXT_TABLE; ext++)
|
||||
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0]))) break; // extension comparison
|
||||
if (ext == NUM_EXT_TABLE && !cv_addons_showall.value) continue; // not an addfile-able (or exec-able) file
|
||||
ext += EXT_START; // moving to be appropriate position
|
||||
|
||||
if (ext >= EXT_LOADSTART)
|
||||
{
|
||||
if (!filenamebuf[i][0])
|
||||
size_t i;
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
{
|
||||
strncpy(filenamebuf[i], wadfiles[i]->filename, MAX_WADPATH);
|
||||
filenamebuf[i][MAX_WADPATH - 1] = '\0';
|
||||
nameonly(filenamebuf[i]);
|
||||
if (!filenamebuf[i][0])
|
||||
{
|
||||
strncpy(filenamebuf[i], wadfiles[i]->filename, MAX_WADPATH);
|
||||
filenamebuf[i][MAX_WADPATH - 1] = '\0';
|
||||
nameonly(filenamebuf[i]);
|
||||
}
|
||||
|
||||
if (strcmp(dent->d_name, filenamebuf[i]))
|
||||
continue;
|
||||
if (cv_addons_md5.value && !checkfilemd5(menupath, wadfiles[i]->md5sum))
|
||||
continue;
|
||||
|
||||
ext |= EXT_LOADED;
|
||||
}
|
||||
|
||||
if (strcmp(dent->d_name, filenamebuf[i]))
|
||||
continue;
|
||||
if (cv_addons_md5.value && !checkfilemd5(menupath, wadfiles[i]->md5sum))
|
||||
continue;
|
||||
|
||||
ext |= EXT_LOADED;
|
||||
}
|
||||
}
|
||||
else if (ext == EXT_TXT)
|
||||
{
|
||||
if (!strcmp(dent->d_name, "log.txt") || !strcmp(dent->d_name, "errorlog.txt"))
|
||||
else if (ext == EXT_TXT)
|
||||
{
|
||||
if (!strcmp(dent->d_name, "log.txt") || !strcmp(dent->d_name, "errorlog.txt"))
|
||||
ext |= EXT_LOADED;
|
||||
}
|
||||
|
||||
if (!strcmp(dent->d_name, configfile))
|
||||
ext |= EXT_LOADED;
|
||||
}
|
||||
|
||||
if (!strcmp(dent->d_name, configfile))
|
||||
ext |= EXT_LOADED;
|
||||
|
||||
folder = 0;
|
||||
}
|
||||
else // directory
|
||||
|
@ -881,6 +894,8 @@ boolean preparefilemenu(boolean samedepth)
|
|||
strcpy(temp+len, PATHSEP);
|
||||
coredirmenu[folderpos++] = temp;
|
||||
}
|
||||
else if (replayhut) // Reverse-alphabetical on just the files; acts as a fake "most recent first" with the current filename format
|
||||
coredirmenu[sizecoredirmenu - 1 - pos++] = temp;
|
||||
else
|
||||
coredirmenu[numfolders + pos++] = temp;
|
||||
}
|
||||
|
|
|
@ -42,9 +42,6 @@ extern size_t dir_on[menudepth];
|
|||
extern UINT8 refreshdirmenu;
|
||||
extern char *refreshdirname;
|
||||
|
||||
extern size_t packetsizetally;
|
||||
extern size_t mainwadstally;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
EXT_FOLDER = 0,
|
||||
|
@ -94,6 +91,6 @@ typedef enum
|
|||
|
||||
void closefilemenu(boolean validsize);
|
||||
void searchfilemenu(char *tempname);
|
||||
boolean preparefilemenu(boolean samedepth);
|
||||
boolean preparefilemenu(boolean samedepth, boolean replayhut);
|
||||
|
||||
#endif // __FILESRCH_H__
|
||||
|
|
3107
src/g_game.c
3107
src/g_game.c
File diff suppressed because it is too large
Load diff
134
src/g_game.h
134
src/g_game.h
|
@ -36,11 +36,61 @@ extern boolean playeringame[MAXPLAYERS];
|
|||
// ======================================
|
||||
|
||||
// demoplaying back and demo recording
|
||||
extern boolean demoplayback, titledemo, fromtitledemo, demorecording, timingdemo;
|
||||
extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality;
|
||||
|
||||
// Publicly-accessible demo vars
|
||||
struct demovars_s {
|
||||
char titlename[65];
|
||||
boolean recording, playback, timing;
|
||||
UINT16 version; // Current file format of the demo being played
|
||||
boolean title; // Title Screen demo can be cancelled by any key
|
||||
boolean rewinding; // Rewind in progress
|
||||
|
||||
boolean loadfiles, ignorefiles; // Demo file loading options
|
||||
boolean fromtitle; // SRB2Kart: Don't stop the music
|
||||
boolean inreplayhut; // Go back to replayhut after demos
|
||||
boolean quitafterplaying; // quit after playing a demo from cmdline
|
||||
boolean deferstart; // don't start playing demo right away
|
||||
|
||||
tic_t savebutton; // Used to determine when the local player can choose to save the replay while the race is still going
|
||||
enum {
|
||||
DSM_NOTSAVING,
|
||||
DSM_WILLAUTOSAVE,
|
||||
DSM_TITLEENTRY,
|
||||
DSM_WILLSAVE,
|
||||
DSM_SAVED
|
||||
} savemode;
|
||||
};
|
||||
|
||||
extern struct demovars_s demo;
|
||||
|
||||
typedef enum {
|
||||
MD_NOTLOADED,
|
||||
MD_LOADED,
|
||||
MD_SUBDIR,
|
||||
MD_OUTDATED,
|
||||
MD_INVALID
|
||||
} menudemotype_e;
|
||||
|
||||
typedef struct menudemo_s {
|
||||
char filepath[256];
|
||||
menudemotype_e type;
|
||||
|
||||
char title[65]; // Null-terminated for string prints
|
||||
UINT16 map;
|
||||
UINT8 addonstatus; // What do we need to do addon-wise to play this demo?
|
||||
UINT8 gametype;
|
||||
UINT8 kartspeed; // Add OR DF_ENCORE for encore mode, idk
|
||||
UINT8 numlaps;
|
||||
|
||||
struct {
|
||||
UINT8 ranking;
|
||||
char name[17];
|
||||
UINT8 skin, color;
|
||||
UINT32 timeorscore;
|
||||
} standings[MAXPLAYERS];
|
||||
} menudemo_t;
|
||||
|
||||
// Quit after playing a demo from cmdline.
|
||||
extern boolean singledemo;
|
||||
extern boolean demo_start;
|
||||
|
||||
extern mobj_t *metalplayback;
|
||||
|
||||
|
@ -62,10 +112,10 @@ extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mouse
|
|||
extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/;
|
||||
extern consvar_t cv_useranalog, cv_useranalog2, cv_useranalog3, cv_useranalog4;
|
||||
extern consvar_t cv_analog, cv_analog2, cv_analog3, cv_analog4;
|
||||
extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis;
|
||||
extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2;
|
||||
extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3;
|
||||
extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4;
|
||||
extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis,cv_deadzone;
|
||||
extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2,cv_deadzone2;
|
||||
extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3,cv_deadzone3;
|
||||
extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4,cv_deadzone4;
|
||||
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
|
||||
|
||||
typedef enum
|
||||
|
@ -102,9 +152,9 @@ INT16 G_SoftwareClipAimingPitch(INT32 *aiming);
|
|||
boolean InputDown(INT32 gc, UINT8 p);
|
||||
INT32 JoyAxis(axis_input_e axissel, UINT8 p);
|
||||
|
||||
extern angle_t localangle, localangle2, localangle3, localangle4;
|
||||
extern INT32 localaiming, localaiming2, localaiming3, localaiming4; // should be an angle_t but signed
|
||||
extern boolean camspin, camspin2, camspin3, camspin4; // SRB2Kart
|
||||
extern angle_t localangle[MAXSPLITSCREENPLAYERS];
|
||||
extern INT32 localaiming[MAXSPLITSCREENPLAYERS]; // should be an angle_t but signed
|
||||
extern boolean camspin[MAXSPLITSCREENPLAYERS]; // SRB2Kart
|
||||
|
||||
//
|
||||
// GAME
|
||||
|
@ -149,6 +199,7 @@ void G_DeferedInitNew(boolean pencoremode, const char *mapname, INT32 pickedchar
|
|||
UINT8 ssplayers, boolean FLS);
|
||||
void G_DoLoadLevel(boolean resetplayer);
|
||||
|
||||
void G_LoadDemoInfo(menudemo_t *pdemo);
|
||||
void G_DeferedPlayDemo(const char *demo);
|
||||
|
||||
// Can be called by the startup code or M_Responder, calls P_SetupLevel.
|
||||
|
@ -165,6 +216,7 @@ void G_BeginRecording(void);
|
|||
void G_BeginMetal(void);
|
||||
|
||||
// Only called by shutdown code.
|
||||
void G_WriteStanding(UINT8 ranking, char *name, INT32 skinnum, UINT8 color, UINT32 val);
|
||||
void G_SetDemoTime(UINT32 ptime, UINT32 plap);
|
||||
UINT8 G_CmpDemoTime(char *oldname, char *newname);
|
||||
|
||||
|
@ -176,19 +228,41 @@ typedef enum
|
|||
GHC_INVINCIBLE
|
||||
} ghostcolor_t;
|
||||
|
||||
extern UINT8 demo_extradata[MAXPLAYERS];
|
||||
extern UINT8 demo_writerng;
|
||||
#define DXD_RESPAWN 0x01 // "respawn" command in console
|
||||
#define DXD_SKIN 0x02 // skin changed
|
||||
#define DXD_NAME 0x04 // name changed
|
||||
#define DXD_COLOR 0x08 // color changed
|
||||
#define DXD_PLAYSTATE 0x10 // state changed between playing, spectating, or not in-game
|
||||
|
||||
#define DXD_PST_PLAYING 0x01
|
||||
#define DXD_PST_SPECTATING 0x02
|
||||
#define DXD_PST_LEFT 0x03
|
||||
|
||||
// Record/playback tics
|
||||
void G_ReadDemoExtraData(void);
|
||||
void G_WriteDemoExtraData(void);
|
||||
void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
|
||||
void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
|
||||
void G_GhostAddThok(void);
|
||||
void G_GhostAddSpin(void);
|
||||
void G_GhostAddRev(void);
|
||||
void G_GhostAddColor(ghostcolor_t color);
|
||||
void G_GhostAddFlip(void);
|
||||
void G_GhostAddScale(fixed_t scale);
|
||||
void G_GhostAddHit(mobj_t *victim);
|
||||
void G_WriteGhostTic(mobj_t *ghost);
|
||||
void G_ConsGhostTic(void);
|
||||
void G_GhostAddThok(INT32 playernum);
|
||||
void G_GhostAddSpin(INT32 playernum);
|
||||
void G_GhostAddRev(INT32 playernum);
|
||||
void G_GhostAddColor(INT32 playernum, ghostcolor_t color);
|
||||
void G_GhostAddFlip(INT32 playernum);
|
||||
void G_GhostAddScale(INT32 playernum, fixed_t scale);
|
||||
void G_GhostAddHit(INT32 playernum, mobj_t *victim);
|
||||
void G_WriteAllGhostTics(void);
|
||||
void G_WriteGhostTic(mobj_t *ghost, INT32 playernum);
|
||||
void G_ConsAllGhostTics(void);
|
||||
void G_ConsGhostTic(INT32 playernum);
|
||||
void G_GhostTicker(void);
|
||||
|
||||
void G_InitDemoRewind(void);
|
||||
void G_StoreRewindInfo(void);
|
||||
void G_PreviewRewind(tic_t previewtime);
|
||||
void G_ConfirmRewind(tic_t rewindtime);
|
||||
|
||||
void G_ReadMetalTic(mobj_t *metal);
|
||||
void G_WriteMetalTic(mobj_t *metal);
|
||||
void G_SaveMetal(UINT8 **buffer);
|
||||
|
@ -205,6 +279,13 @@ typedef struct demoghost {
|
|||
} demoghost;
|
||||
extern demoghost *ghosts;
|
||||
|
||||
// G_CheckDemoExtraFiles: checks if our loaded WAD list matches the demo's.
|
||||
#define DFILE_ERROR_NOTLOADED 0x01 // Files are not loaded, but can be without a restart.
|
||||
#define DFILE_ERROR_OUTOFORDER 0x02 // Files are loaded, but out of order.
|
||||
#define DFILE_ERROR_INCOMPLETEOUTOFORDER 0x03 // Some files are loaded out of order, but others are not.
|
||||
#define DFILE_ERROR_CANNOTLOAD 0x04 // Files are missing and cannot be loaded.
|
||||
#define DFILE_ERROR_EXTRAFILES 0x05 // Extra files outside of the replay's file list are loaded.
|
||||
|
||||
void G_DoPlayDemo(char *defdemoname);
|
||||
void G_TimeDemo(const char *name);
|
||||
void G_AddGhost(char *defdemoname);
|
||||
|
@ -215,7 +296,10 @@ void G_StopMetalDemo(void);
|
|||
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(void);
|
||||
void G_StopDemo(void);
|
||||
boolean G_CheckDemoStatus(void);
|
||||
void G_SaveDemo(void);
|
||||
boolean G_DemoTitleResponder(event_t *ev);
|
||||
|
||||
INT32 G_GetGametypeByName(const char *gametypestr);
|
||||
boolean G_IsSpecialStage(INT32 mapnum);
|
||||
boolean G_GametypeUsesLives(void);
|
||||
boolean G_GametypeHasTeams(void);
|
||||
|
@ -235,6 +319,16 @@ void G_EndGame(void); // moved from y_inter.c/h and renamed
|
|||
void G_Ticker(boolean run);
|
||||
boolean G_Responder(event_t *ev);
|
||||
|
||||
boolean G_CouldView(INT32 playernum);
|
||||
boolean G_CanView(INT32 playernum, UINT8 viewnum, boolean onlyactive);
|
||||
|
||||
INT32 G_FindView(INT32 startview, UINT8 viewnum, boolean onlyactive, boolean reverse);
|
||||
INT32 G_CountPlayersPotentiallyViewable(boolean active);
|
||||
|
||||
void G_ResetViews(void);
|
||||
void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive);
|
||||
void G_AdjustView(UINT8 viewnum, INT32 offset, boolean onlyactive);
|
||||
|
||||
void G_AddPlayer(INT32 playernum);
|
||||
|
||||
void G_SetExitGameFlag(void);
|
||||
|
|
|
@ -296,7 +296,7 @@ static void HW3S_FillSourceParameters
|
|||
data->max_distance = MAX_DISTANCE;
|
||||
data->min_distance = MIN_DISTANCE;
|
||||
|
||||
if (origin && origin != players[displayplayer].mo)
|
||||
if (origin && origin != players[displayplayers[0]].mo)
|
||||
{
|
||||
data->head_relative = false;
|
||||
|
||||
|
@ -356,10 +356,10 @@ INT32 HW3S_I_StartSound(const void *origin_p, source3D_data_t *source_parm, chan
|
|||
source3D_data_t source3d_data;
|
||||
INT32 s_num = 0;
|
||||
source_t *source = NULL;
|
||||
mobj_t *listenmobj = players[displayplayer].mo;
|
||||
mobj_t *listenmobj = players[displayplayers[0]].mo; // TODO: Kart 4P does not support sounds properly here
|
||||
mobj_t *listenmobj2 = NULL;
|
||||
|
||||
if (splitscreen) listenmobj2 = players[secondarydisplayplayer].mo;
|
||||
if (splitscreen) listenmobj2 = players[displayplayers[1]].mo;
|
||||
|
||||
if (sound_disabled)
|
||||
return -1;
|
||||
|
@ -876,12 +876,12 @@ static void HW3S_Update3DSource(source_t *src)
|
|||
|
||||
void HW3S_UpdateSources(void)
|
||||
{
|
||||
mobj_t *listener = players[displayplayer].mo;
|
||||
mobj_t *listener = players[displayplayers[0]].mo;
|
||||
mobj_t *listener2 = NULL;
|
||||
source_t *src;
|
||||
INT32 audible, snum, volume, sep, pitch;
|
||||
|
||||
if (splitscreen) listener2 = players[secondarydisplayplayer].mo;
|
||||
if (splitscreen) listener2 = players[displayplayers[1]].mo;
|
||||
|
||||
HW3S_UpdateListener2(listener2);
|
||||
HW3S_UpdateListener(listener);
|
||||
|
|
|
@ -241,43 +241,6 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
|
|||
if (blockheight < 1)
|
||||
I_Error("3D GenerateTexture : too small");
|
||||
}
|
||||
else if (cv_voodoocompatibility.value)
|
||||
{
|
||||
if (originalwidth > 256 || originalheight > 256)
|
||||
{
|
||||
blockwidth = 256;
|
||||
while (originalwidth < blockwidth)
|
||||
blockwidth >>= 1;
|
||||
if (blockwidth < 1)
|
||||
I_Error("3D GenerateTexture : too small");
|
||||
|
||||
blockheight = 256;
|
||||
while (originalheight < blockheight)
|
||||
blockheight >>= 1;
|
||||
if (blockheight < 1)
|
||||
I_Error("3D GenerateTexture : too small");
|
||||
}
|
||||
else
|
||||
{
|
||||
//size up to nearest power of 2
|
||||
blockwidth = 1;
|
||||
while (blockwidth < originalwidth)
|
||||
blockwidth <<= 1;
|
||||
// scale down the original graphics to fit in 256
|
||||
if (blockwidth > 256)
|
||||
blockwidth = 256;
|
||||
//I_Error("3D GenerateTexture : too big");
|
||||
|
||||
//size up to nearest power of 2
|
||||
blockheight = 1;
|
||||
while (blockheight < originalheight)
|
||||
blockheight <<= 1;
|
||||
// scale down the original graphics to fit in 256
|
||||
if (blockheight > 256)
|
||||
blockheight = 255;
|
||||
//I_Error("3D GenerateTexture : too big");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//size up to nearest power of 2
|
||||
|
@ -508,18 +471,6 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
|
|||
newwidth = blockwidth;
|
||||
newheight = blockheight;
|
||||
}
|
||||
else if (cv_voodoocompatibility.value) // Only scales down textures that exceed 256x256.
|
||||
{
|
||||
// no rounddown, do not size up patches, so they don't look 'scaled'
|
||||
newwidth = min(grPatch->width, blockwidth);
|
||||
newheight = min(grPatch->height, blockheight);
|
||||
|
||||
if (newwidth > 256 || newheight > 256)
|
||||
{
|
||||
newwidth = blockwidth;
|
||||
newheight = blockheight;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// no rounddown, do not size up patches, so they don't look 'scaled'
|
||||
|
@ -935,18 +886,6 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
|
|||
newwidth = blockwidth;
|
||||
newheight = blockheight;
|
||||
}
|
||||
else if (cv_voodoocompatibility.value) // Only scales down textures that exceed 256x256.
|
||||
{
|
||||
// no rounddown, do not size up patches, so they don't look 'scaled'
|
||||
newwidth = min(SHORT(pic->width),blockwidth);
|
||||
newheight = min(SHORT(pic->height),blockheight);
|
||||
|
||||
if (newwidth > 256 || newheight > 256)
|
||||
{
|
||||
newwidth = blockwidth;
|
||||
newheight = blockheight;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// no rounddown, do not size up patches, so they don't look 'scaled'
|
||||
|
|
|
@ -78,8 +78,8 @@
|
|||
#include "r_opengl/r_opengl.h"
|
||||
|
||||
#ifdef HAVE_SPHEREFRUSTRUM
|
||||
static GLdouble viewMatrix[16];
|
||||
static GLdouble projMatrix[16];
|
||||
static GLfloat viewMatrix[16];
|
||||
static GLfloat projMatrix[16];
|
||||
float frustum[6][4];
|
||||
#endif
|
||||
|
||||
|
@ -381,8 +381,8 @@ void gld_FrustrumSetup(void)
|
|||
float t;
|
||||
float clip[16];
|
||||
|
||||
pglGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
|
||||
pglGetDoublev(GL_MODELVIEW_MATRIX, viewMatrix);
|
||||
pglGeFloatv(GL_PROJECTION_MATRIX, projMatrix);
|
||||
pglGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix);
|
||||
|
||||
clip[0] = CALCMATRIX(0, 0, 1, 4, 2, 8, 3, 12);
|
||||
clip[1] = CALCMATRIX(0, 1, 1, 5, 2, 9, 3, 13);
|
||||
|
|
|
@ -101,15 +101,29 @@ typedef struct
|
|||
|
||||
//Hurdler: Transform (coords + angles)
|
||||
//BP: transform order : scale(rotation_x(rotation_y(translation(v))))
|
||||
|
||||
// Kart features
|
||||
#define USE_FTRANSFORM_ANGLEZ
|
||||
#define USE_FTRANSFORM_MIRROR
|
||||
|
||||
// Vanilla features
|
||||
//#define USE_MODEL_NEXTFRAME
|
||||
|
||||
typedef struct
|
||||
{
|
||||
FLOAT x,y,z; // position
|
||||
#ifdef USE_FTRANSFORM_ANGLEZ
|
||||
FLOAT anglex,angley,anglez; // aimingangle / viewangle
|
||||
#else
|
||||
FLOAT anglex,angley; // aimingangle / viewangle
|
||||
#endif
|
||||
FLOAT scalex,scaley,scalez;
|
||||
FLOAT fovxangle, fovyangle;
|
||||
UINT8 splitscreen;
|
||||
boolean flip; // screenflip
|
||||
#ifdef USE_FTRANSFORM_MIRROR
|
||||
boolean mirror; // SRB2Kart: Encore Mode
|
||||
#endif
|
||||
} FTransform;
|
||||
|
||||
// Transformed vector, as passed to HWR API
|
||||
|
@ -152,7 +166,7 @@ enum EPolyFlags
|
|||
// When set, pass the color constant into the FSurfaceInfo -> FlatColor
|
||||
PF_NoTexture = 0x00002000, // Use the small white texture
|
||||
PF_Corona = 0x00004000, // Tell the rendrer we are drawing a corona
|
||||
PF_MD2 = 0x00008000, // Tell the rendrer we are drawing an MD2
|
||||
PF_Unused = 0x00008000, // Unused
|
||||
PF_RemoveYWrap = 0x00010000, // Force clamp texture on Y
|
||||
PF_ForceWrapX = 0x00020000, // Force repeat texture on X
|
||||
PF_ForceWrapY = 0x00040000, // Force repeat texture on Y
|
||||
|
@ -210,8 +224,6 @@ enum hwdsetspecialstate
|
|||
HWD_SET_FOG_COLOR,
|
||||
HWD_SET_FOG_DENSITY,
|
||||
HWD_SET_FOV,
|
||||
HWD_SET_POLYGON_SMOOTH,
|
||||
HWD_SET_PALETTECOLOR,
|
||||
HWD_SET_TEXTUREFILTERMODE,
|
||||
HWD_SET_TEXTUREANISOTROPICMODE,
|
||||
HWD_NUMSTATE
|
||||
|
|
|
@ -58,20 +58,18 @@ EXPORT void HWRAPI(ClearMipMapCache) (void);
|
|||
EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value);
|
||||
|
||||
//Hurdler: added for new development
|
||||
EXPORT void HWRAPI(DrawMD2) (INT32 *gl_cmd_buffer, md2_frame_t *frame, FTransform *pos, float scale);
|
||||
EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, INT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color);
|
||||
EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, UINT8 *color);
|
||||
EXPORT void HWRAPI(CreateModelVBOs) (model_t *model);
|
||||
EXPORT void HWRAPI(SetTransform) (FTransform *ptransform);
|
||||
EXPORT INT32 HWRAPI(GetTextureUsed) (void);
|
||||
EXPORT INT32 HWRAPI(GetRenderVersion) (void);
|
||||
|
||||
#ifdef SHUFFLE
|
||||
#define SCREENVERTS 10
|
||||
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
|
||||
#endif
|
||||
EXPORT void HWRAPI(FlushScreenTextures) (void);
|
||||
EXPORT void HWRAPI(StartScreenWipe) (void);
|
||||
EXPORT void HWRAPI(EndScreenWipe) (void);
|
||||
EXPORT void HWRAPI(DoScreenWipe) (float alpha);
|
||||
EXPORT void HWRAPI(DoScreenWipe) (void);
|
||||
EXPORT void HWRAPI(DrawIntermissionBG) (void);
|
||||
EXPORT void HWRAPI(MakeScreenTexture) (void);
|
||||
EXPORT void HWRAPI(MakeScreenFinalTexture) (void);
|
||||
|
@ -96,8 +94,8 @@ struct hwdriver_s
|
|||
GClipRect pfnGClipRect;
|
||||
ClearMipMapCache pfnClearMipMapCache;
|
||||
SetSpecialState pfnSetSpecialState;//Hurdler: added for backward compatibility
|
||||
DrawMD2 pfnDrawMD2;
|
||||
DrawMD2i pfnDrawMD2i;
|
||||
DrawModel pfnDrawModel;
|
||||
CreateModelVBOs pfnCreateModelVBOs;
|
||||
SetTransform pfnSetTransform;
|
||||
GetTextureUsed pfnGetTextureUsed;
|
||||
GetRenderVersion pfnGetRenderVersion;
|
||||
|
@ -107,9 +105,7 @@ struct hwdriver_s
|
|||
#ifndef HAVE_SDL
|
||||
Shutdown pfnShutdown;
|
||||
#endif
|
||||
#ifdef SHUFFLE
|
||||
PostImgRedraw pfnPostImgRedraw;
|
||||
#endif
|
||||
FlushScreenTextures pfnFlushScreenTextures;
|
||||
StartScreenWipe pfnStartScreenWipe;
|
||||
EndScreenWipe pfnEndScreenWipe;
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -58,7 +58,6 @@ void HWR_AddCommands(void);
|
|||
void HWR_CorrectSWTricks(void);
|
||||
void transform(float *cx, float *cy, float *cz);
|
||||
FBITFIELD HWR_TranstableToAlpha(INT32 transtablenum, FSurfaceInfo *pSurf);
|
||||
void HWR_SetPaletteColor(INT32 palcolor);
|
||||
INT32 HWR_GetTextureUsed(void);
|
||||
void HWR_DoPostProcessor(player_t *player);
|
||||
void HWR_StartScreenWipe(void);
|
||||
|
@ -80,7 +79,8 @@ extern consvar_t cv_grstaticlighting;
|
|||
extern consvar_t cv_grcoronas;
|
||||
extern consvar_t cv_grcoronasize;
|
||||
#endif
|
||||
extern consvar_t cv_grmd2;
|
||||
extern consvar_t cv_grmdls;
|
||||
extern consvar_t cv_grfallbackplayermodel;
|
||||
extern consvar_t cv_grfog;
|
||||
extern consvar_t cv_grfogcolor;
|
||||
extern consvar_t cv_grfogdensity;
|
||||
|
@ -91,9 +91,9 @@ extern consvar_t cv_grgammablue;
|
|||
extern consvar_t cv_grfiltermode;
|
||||
extern consvar_t cv_granisotropicmode;
|
||||
extern consvar_t cv_grcorrecttricks;
|
||||
extern consvar_t cv_voodoocompatibility;
|
||||
extern consvar_t cv_grfovchange;
|
||||
extern consvar_t cv_grsolvetjoin;
|
||||
extern consvar_t cv_grspritebillboarding;
|
||||
|
||||
extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowx, gr_baseviewwindowy;
|
||||
|
||||
|
|
|
@ -43,6 +43,7 @@
|
|||
#include "../r_draw.h"
|
||||
#include "../p_tick.h"
|
||||
#include "../k_kart.h" // colortranslations
|
||||
#include "hw_model.h"
|
||||
|
||||
#include "hw_main.h"
|
||||
#include "../v_video.h"
|
||||
|
@ -75,172 +76,6 @@
|
|||
#include "errno.h"
|
||||
#endif
|
||||
|
||||
#define NUMVERTEXNORMALS 162
|
||||
float avertexnormals[NUMVERTEXNORMALS][3] = {
|
||||
{-0.525731f, 0.000000f, 0.850651f},
|
||||
{-0.442863f, 0.238856f, 0.864188f},
|
||||
{-0.295242f, 0.000000f, 0.955423f},
|
||||
{-0.309017f, 0.500000f, 0.809017f},
|
||||
{-0.162460f, 0.262866f, 0.951056f},
|
||||
{0.000000f, 0.000000f, 1.000000f},
|
||||
{0.000000f, 0.850651f, 0.525731f},
|
||||
{-0.147621f, 0.716567f, 0.681718f},
|
||||
{0.147621f, 0.716567f, 0.681718f},
|
||||
{0.000000f, 0.525731f, 0.850651f},
|
||||
{0.309017f, 0.500000f, 0.809017f},
|
||||
{0.525731f, 0.000000f, 0.850651f},
|
||||
{0.295242f, 0.000000f, 0.955423f},
|
||||
{0.442863f, 0.238856f, 0.864188f},
|
||||
{0.162460f, 0.262866f, 0.951056f},
|
||||
{-0.681718f, 0.147621f, 0.716567f},
|
||||
{-0.809017f, 0.309017f, 0.500000f},
|
||||
{-0.587785f, 0.425325f, 0.688191f},
|
||||
{-0.850651f, 0.525731f, 0.000000f},
|
||||
{-0.864188f, 0.442863f, 0.238856f},
|
||||
{-0.716567f, 0.681718f, 0.147621f},
|
||||
{-0.688191f, 0.587785f, 0.425325f},
|
||||
{-0.500000f, 0.809017f, 0.309017f},
|
||||
{-0.238856f, 0.864188f, 0.442863f},
|
||||
{-0.425325f, 0.688191f, 0.587785f},
|
||||
{-0.716567f, 0.681718f, -0.147621f},
|
||||
{-0.500000f, 0.809017f, -0.309017f},
|
||||
{-0.525731f, 0.850651f, 0.000000f},
|
||||
{0.000000f, 0.850651f, -0.525731f},
|
||||
{-0.238856f, 0.864188f, -0.442863f},
|
||||
{0.000000f, 0.955423f, -0.295242f},
|
||||
{-0.262866f, 0.951056f, -0.162460f},
|
||||
{0.000000f, 1.000000f, 0.000000f},
|
||||
{0.000000f, 0.955423f, 0.295242f},
|
||||
{-0.262866f, 0.951056f, 0.162460f},
|
||||
{0.238856f, 0.864188f, 0.442863f},
|
||||
{0.262866f, 0.951056f, 0.162460f},
|
||||
{0.500000f, 0.809017f, 0.309017f},
|
||||
{0.238856f, 0.864188f, -0.442863f},
|
||||
{0.262866f, 0.951056f, -0.162460f},
|
||||
{0.500000f, 0.809017f, -0.309017f},
|
||||
{0.850651f, 0.525731f, 0.000000f},
|
||||
{0.716567f, 0.681718f, 0.147621f},
|
||||
{0.716567f, 0.681718f, -0.147621f},
|
||||
{0.525731f, 0.850651f, 0.000000f},
|
||||
{0.425325f, 0.688191f, 0.587785f},
|
||||
{0.864188f, 0.442863f, 0.238856f},
|
||||
{0.688191f, 0.587785f, 0.425325f},
|
||||
{0.809017f, 0.309017f, 0.500000f},
|
||||
{0.681718f, 0.147621f, 0.716567f},
|
||||
{0.587785f, 0.425325f, 0.688191f},
|
||||
{0.955423f, 0.295242f, 0.000000f},
|
||||
{1.000000f, 0.000000f, 0.000000f},
|
||||
{0.951056f, 0.162460f, 0.262866f},
|
||||
{0.850651f, -0.525731f, 0.000000f},
|
||||
{0.955423f, -0.295242f, 0.000000f},
|
||||
{0.864188f, -0.442863f, 0.238856f},
|
||||
{0.951056f, -0.162460f, 0.262866f},
|
||||
{0.809017f, -0.309017f, 0.500000f},
|
||||
{0.681718f, -0.147621f, 0.716567f},
|
||||
{0.850651f, 0.000000f, 0.525731f},
|
||||
{0.864188f, 0.442863f, -0.238856f},
|
||||
{0.809017f, 0.309017f, -0.500000f},
|
||||
{0.951056f, 0.162460f, -0.262866f},
|
||||
{0.525731f, 0.000000f, -0.850651f},
|
||||
{0.681718f, 0.147621f, -0.716567f},
|
||||
{0.681718f, -0.147621f, -0.716567f},
|
||||
{0.850651f, 0.000000f, -0.525731f},
|
||||
{0.809017f, -0.309017f, -0.500000f},
|
||||
{0.864188f, -0.442863f, -0.238856f},
|
||||
{0.951056f, -0.162460f, -0.262866f},
|
||||
{0.147621f, 0.716567f, -0.681718f},
|
||||
{0.309017f, 0.500000f, -0.809017f},
|
||||
{0.425325f, 0.688191f, -0.587785f},
|
||||
{0.442863f, 0.238856f, -0.864188f},
|
||||
{0.587785f, 0.425325f, -0.688191f},
|
||||
{0.688191f, 0.587785f, -0.425325f},
|
||||
{-0.147621f, 0.716567f, -0.681718f},
|
||||
{-0.309017f, 0.500000f, -0.809017f},
|
||||
{0.000000f, 0.525731f, -0.850651f},
|
||||
{-0.525731f, 0.000000f, -0.850651f},
|
||||
{-0.442863f, 0.238856f, -0.864188f},
|
||||
{-0.295242f, 0.000000f, -0.955423f},
|
||||
{-0.162460f, 0.262866f, -0.951056f},
|
||||
{0.000000f, 0.000000f, -1.000000f},
|
||||
{0.295242f, 0.000000f, -0.955423f},
|
||||
{0.162460f, 0.262866f, -0.951056f},
|
||||
{-0.442863f, -0.238856f, -0.864188f},
|
||||
{-0.309017f, -0.500000f, -0.809017f},
|
||||
{-0.162460f, -0.262866f, -0.951056f},
|
||||
{0.000000f, -0.850651f, -0.525731f},
|
||||
{-0.147621f, -0.716567f, -0.681718f},
|
||||
{0.147621f, -0.716567f, -0.681718f},
|
||||
{0.000000f, -0.525731f, -0.850651f},
|
||||
{0.309017f, -0.500000f, -0.809017f},
|
||||
{0.442863f, -0.238856f, -0.864188f},
|
||||
{0.162460f, -0.262866f, -0.951056f},
|
||||
{0.238856f, -0.864188f, -0.442863f},
|
||||
{0.500000f, -0.809017f, -0.309017f},
|
||||
{0.425325f, -0.688191f, -0.587785f},
|
||||
{0.716567f, -0.681718f, -0.147621f},
|
||||
{0.688191f, -0.587785f, -0.425325f},
|
||||
{0.587785f, -0.425325f, -0.688191f},
|
||||
{0.000000f, -0.955423f, -0.295242f},
|
||||
{0.000000f, -1.000000f, 0.000000f},
|
||||
{0.262866f, -0.951056f, -0.162460f},
|
||||
{0.000000f, -0.850651f, 0.525731f},
|
||||
{0.000000f, -0.955423f, 0.295242f},
|
||||
{0.238856f, -0.864188f, 0.442863f},
|
||||
{0.262866f, -0.951056f, 0.162460f},
|
||||
{0.500000f, -0.809017f, 0.309017f},
|
||||
{0.716567f, -0.681718f, 0.147621f},
|
||||
{0.525731f, -0.850651f, 0.000000f},
|
||||
{-0.238856f, -0.864188f, -0.442863f},
|
||||
{-0.500000f, -0.809017f, -0.309017f},
|
||||
{-0.262866f, -0.951056f, -0.162460f},
|
||||
{-0.850651f, -0.525731f, 0.000000f},
|
||||
{-0.716567f, -0.681718f, -0.147621f},
|
||||
{-0.716567f, -0.681718f, 0.147621f},
|
||||
{-0.525731f, -0.850651f, 0.000000f},
|
||||
{-0.500000f, -0.809017f, 0.309017f},
|
||||
{-0.238856f, -0.864188f, 0.442863f},
|
||||
{-0.262866f, -0.951056f, 0.162460f},
|
||||
{-0.864188f, -0.442863f, 0.238856f},
|
||||
{-0.809017f, -0.309017f, 0.500000f},
|
||||
{-0.688191f, -0.587785f, 0.425325f},
|
||||
{-0.681718f, -0.147621f, 0.716567f},
|
||||
{-0.442863f, -0.238856f, 0.864188f},
|
||||
{-0.587785f, -0.425325f, 0.688191f},
|
||||
{-0.309017f, -0.500000f, 0.809017f},
|
||||
{-0.147621f, -0.716567f, 0.681718f},
|
||||
{-0.425325f, -0.688191f, 0.587785f},
|
||||
{-0.162460f, -0.262866f, 0.951056f},
|
||||
{0.442863f, -0.238856f, 0.864188f},
|
||||
{0.162460f, -0.262866f, 0.951056f},
|
||||
{0.309017f, -0.500000f, 0.809017f},
|
||||
{0.147621f, -0.716567f, 0.681718f},
|
||||
{0.000000f, -0.525731f, 0.850651f},
|
||||
{0.425325f, -0.688191f, 0.587785f},
|
||||
{0.587785f, -0.425325f, 0.688191f},
|
||||
{0.688191f, -0.587785f, 0.425325f},
|
||||
{-0.955423f, 0.295242f, 0.000000f},
|
||||
{-0.951056f, 0.162460f, 0.262866f},
|
||||
{-1.000000f, 0.000000f, 0.000000f},
|
||||
{-0.850651f, 0.000000f, 0.525731f},
|
||||
{-0.955423f, -0.295242f, 0.000000f},
|
||||
{-0.951056f, -0.162460f, 0.262866f},
|
||||
{-0.864188f, 0.442863f, -0.238856f},
|
||||
{-0.951056f, 0.162460f, -0.262866f},
|
||||
{-0.809017f, 0.309017f, -0.500000f},
|
||||
{-0.864188f, -0.442863f, -0.238856f},
|
||||
{-0.951056f, -0.162460f, -0.262866f},
|
||||
{-0.809017f, -0.309017f, -0.500000f},
|
||||
{-0.681718f, 0.147621f, -0.716567f},
|
||||
{-0.681718f, -0.147621f, -0.716567f},
|
||||
{-0.850651f, 0.000000f, -0.525731f},
|
||||
{-0.688191f, 0.587785f, -0.425325f},
|
||||
{-0.587785f, 0.425325f, -0.688191f},
|
||||
{-0.425325f, 0.688191f, -0.587785f},
|
||||
{-0.425325f, -0.688191f, -0.587785f},
|
||||
{-0.587785f, -0.425325f, -0.688191f},
|
||||
{-0.688191f, -0.587785f, -0.425325f},
|
||||
};
|
||||
|
||||
md2_t md2_models[NUMSPRITES];
|
||||
md2_t md2_playermodels[MAXSKINS];
|
||||
|
||||
|
@ -248,198 +83,29 @@ md2_t md2_playermodels[MAXSKINS];
|
|||
/*
|
||||
* free model
|
||||
*/
|
||||
static void md2_freeModel (md2_model_t *model)
|
||||
#if 0
|
||||
static void md2_freeModel (model_t *model)
|
||||
{
|
||||
if (model)
|
||||
{
|
||||
if (model->skins)
|
||||
free(model->skins);
|
||||
|
||||
if (model->texCoords)
|
||||
free(model->texCoords);
|
||||
|
||||
if (model->triangles)
|
||||
free(model->triangles);
|
||||
|
||||
if (model->frames)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < model->header.numFrames; i++)
|
||||
{
|
||||
if (model->frames[i].vertices)
|
||||
free(model->frames[i].vertices);
|
||||
}
|
||||
free(model->frames);
|
||||
}
|
||||
|
||||
if (model->glCommandBuffer)
|
||||
free(model->glCommandBuffer);
|
||||
|
||||
free(model);
|
||||
}
|
||||
UnloadModel(model);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
//
|
||||
// load model
|
||||
//
|
||||
// Hurdler: the current path is the Legacy.exe path
|
||||
static md2_model_t *md2_readModel(const char *filename)
|
||||
static model_t *md2_readModel(const char *filename)
|
||||
{
|
||||
FILE *file;
|
||||
md2_model_t *model;
|
||||
UINT8 buffer[MD2_MAX_FRAMESIZE];
|
||||
size_t i;
|
||||
|
||||
model = calloc(1, sizeof (*model));
|
||||
if (model == NULL)
|
||||
return 0;
|
||||
|
||||
//Filename checking fixed ~Monster Iestyn and Golden
|
||||
file = fopen(va("%s"PATHSEP"%s", srb2home, filename), "rb");
|
||||
if (!file)
|
||||
{
|
||||
file = fopen(va("%s"PATHSEP"%s", srb2path, filename), "rb");
|
||||
if (!file)
|
||||
{
|
||||
free(model);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// initialize model and read header
|
||||
|
||||
if (fread(&model->header, sizeof (model->header), 1, file) != 1
|
||||
|| model->header.magic != MD2_IDENT
|
||||
|| model->header.version != MD2_VERSION)
|
||||
{
|
||||
fclose(file);
|
||||
free(model);
|
||||
return 0;
|
||||
}
|
||||
|
||||
model->header.numSkins = 1;
|
||||
|
||||
#define MD2LIMITCHECK(field, max, msgname) \
|
||||
if (field > max) \
|
||||
{ \
|
||||
CONS_Alert(CONS_ERROR, "md2_readModel: %s has too many " msgname " (# found: %d, maximum: %d)\n", filename, field, max); \
|
||||
md2_freeModel (model); \
|
||||
fclose(file); \
|
||||
return 0; \
|
||||
}
|
||||
|
||||
// Uncomment if these are actually needed
|
||||
// MD2LIMITCHECK(model->header.numSkins, MD2_MAX_SKINS, "skins")
|
||||
// MD2LIMITCHECK(model->header.numTexCoords, MD2_MAX_TEXCOORDS, "texture coordinates")
|
||||
MD2LIMITCHECK(model->header.numTriangles, MD2_MAX_TRIANGLES, "triangles")
|
||||
MD2LIMITCHECK(model->header.numFrames, MD2_MAX_FRAMES, "frames")
|
||||
MD2LIMITCHECK(model->header.numVertices, MD2_MAX_VERTICES, "vertices")
|
||||
|
||||
#undef MD2LIMITCHECK
|
||||
|
||||
// read skins
|
||||
fseek(file, model->header.offsetSkins, SEEK_SET);
|
||||
if (model->header.numSkins > 0)
|
||||
{
|
||||
model->skins = calloc(sizeof (md2_skin_t), model->header.numSkins);
|
||||
if (!model->skins || model->header.numSkins !=
|
||||
fread(model->skins, sizeof (md2_skin_t), model->header.numSkins, file))
|
||||
{
|
||||
md2_freeModel (model);
|
||||
fclose(file);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// read texture coordinates
|
||||
fseek(file, model->header.offsetTexCoords, SEEK_SET);
|
||||
if (model->header.numTexCoords > 0)
|
||||
{
|
||||
model->texCoords = calloc(sizeof (md2_textureCoordinate_t), model->header.numTexCoords);
|
||||
if (!model->texCoords || model->header.numTexCoords !=
|
||||
fread(model->texCoords, sizeof (md2_textureCoordinate_t), model->header.numTexCoords, file))
|
||||
{
|
||||
md2_freeModel (model);
|
||||
fclose(file);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// read triangles
|
||||
fseek(file, model->header.offsetTriangles, SEEK_SET);
|
||||
if (model->header.numTriangles > 0)
|
||||
{
|
||||
model->triangles = calloc(sizeof (md2_triangle_t), model->header.numTriangles);
|
||||
if (!model->triangles || model->header.numTriangles !=
|
||||
fread(model->triangles, sizeof (md2_triangle_t), model->header.numTriangles, file))
|
||||
{
|
||||
md2_freeModel (model);
|
||||
fclose(file);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// read alias frames
|
||||
fseek(file, model->header.offsetFrames, SEEK_SET);
|
||||
if (model->header.numFrames > 0)
|
||||
{
|
||||
model->frames = calloc(sizeof (md2_frame_t), model->header.numFrames);
|
||||
if (!model->frames)
|
||||
{
|
||||
md2_freeModel (model);
|
||||
fclose(file);
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < model->header.numFrames; i++)
|
||||
{
|
||||
md2_alias_frame_t *frame = (md2_alias_frame_t *)(void *)buffer;
|
||||
size_t j;
|
||||
|
||||
model->frames[i].vertices = calloc(sizeof (md2_triangleVertex_t), model->header.numVertices);
|
||||
if (!model->frames[i].vertices || model->header.frameSize !=
|
||||
fread(frame, 1, model->header.frameSize, file))
|
||||
{
|
||||
md2_freeModel (model);
|
||||
fclose(file);
|
||||
return 0;
|
||||
}
|
||||
|
||||
strcpy(model->frames[i].name, frame->name);
|
||||
for (j = 0; j < model->header.numVertices; j++)
|
||||
{
|
||||
model->frames[i].vertices[j].vertex[0] = (float) ((INT32) frame->alias_vertices[j].vertex[0]) * frame->scale[0] + frame->translate[0];
|
||||
model->frames[i].vertices[j].vertex[2] = -1* ((float) ((INT32) frame->alias_vertices[j].vertex[1]) * frame->scale[1] + frame->translate[1]);
|
||||
model->frames[i].vertices[j].vertex[1] = (float) ((INT32) frame->alias_vertices[j].vertex[2]) * frame->scale[2] + frame->translate[2];
|
||||
model->frames[i].vertices[j].normal[0] = avertexnormals[frame->alias_vertices[j].lightNormalIndex][0];
|
||||
model->frames[i].vertices[j].normal[1] = avertexnormals[frame->alias_vertices[j].lightNormalIndex][1];
|
||||
model->frames[i].vertices[j].normal[2] = avertexnormals[frame->alias_vertices[j].lightNormalIndex][2];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// read gl commands
|
||||
fseek(file, model->header.offsetGlCommands, SEEK_SET);
|
||||
if (model->header.numGlCommands)
|
||||
{
|
||||
model->glCommandBuffer = calloc(sizeof (INT32), model->header.numGlCommands);
|
||||
if (!model->glCommandBuffer || model->header.numGlCommands !=
|
||||
fread(model->glCommandBuffer, sizeof (INT32), model->header.numGlCommands, file))
|
||||
{
|
||||
md2_freeModel (model);
|
||||
fclose(file);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
fclose(file);
|
||||
|
||||
return model;
|
||||
if (FIL_FileExists(va("%s"PATHSEP"%s", srb2home, filename)))
|
||||
return LoadModel(va("%s"PATHSEP"%s", srb2home, filename), PU_STATIC);
|
||||
else if (FIL_FileExists(va("%s"PATHSEP"%s", srb2path, filename)))
|
||||
return LoadModel(va("%s"PATHSEP"%s", srb2path, filename), PU_STATIC);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static inline void md2_printModelInfo (md2_model_t *model)
|
||||
static inline void md2_printModelInfo (model_t *model)
|
||||
{
|
||||
#if 0
|
||||
INT32 i;
|
||||
|
@ -498,13 +164,13 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
|
|||
#endif
|
||||
volatile png_FILE_p png_FILE;
|
||||
//Filename checking fixed ~Monster Iestyn and Golden
|
||||
char *pngfilename = va("%s"PATHSEP"md2"PATHSEP"%s", srb2home, filename);
|
||||
char *pngfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2home, filename);
|
||||
|
||||
FIL_ForceExtension(pngfilename, ".png");
|
||||
png_FILE = fopen(pngfilename, "rb");
|
||||
if (!png_FILE)
|
||||
{
|
||||
pngfilename = va("%s"PATHSEP"md2"PATHSEP"%s", srb2path, filename);
|
||||
pngfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2path, filename);
|
||||
FIL_ForceExtension(pngfilename, ".png");
|
||||
png_FILE = fopen(pngfilename, "rb");
|
||||
//CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for loading\n", filename);
|
||||
|
@ -631,13 +297,13 @@ static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
|
|||
INT32 ch, rep;
|
||||
FILE *file;
|
||||
//Filename checking fixed ~Monster Iestyn and Golden
|
||||
char *pcxfilename = va("%s"PATHSEP"md2"PATHSEP"%s", srb2home, filename);
|
||||
char *pcxfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2home, filename);
|
||||
|
||||
FIL_ForceExtension(pcxfilename, ".pcx");
|
||||
file = fopen(pcxfilename, "rb");
|
||||
if (!file)
|
||||
{
|
||||
pcxfilename = va("%s"PATHSEP"md2"PATHSEP"%s", srb2path, filename);
|
||||
pcxfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2path, filename);
|
||||
FIL_ForceExtension(pcxfilename, ".pcx");
|
||||
file = fopen(pcxfilename, "rb");
|
||||
if (!file)
|
||||
|
@ -826,16 +492,16 @@ void HWR_InitMD2(void)
|
|||
md2_models[i].error = false;
|
||||
}
|
||||
|
||||
// read the md2.dat file
|
||||
// read the mdls.dat file
|
||||
//Filename checking fixed ~Monster Iestyn and Golden
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2home, "kmd2.dat"), "rt");
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2home, "mdls.dat"), "rt");
|
||||
|
||||
if (!f)
|
||||
{
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2path, "kmd2.dat"), "rt");
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2path, "mdls.dat"), "rt");
|
||||
if (!f)
|
||||
{
|
||||
CONS_Printf("%s %s\n", M_GetText("Error while loading kmd2.dat:"), strerror(errno));
|
||||
CONS_Printf("%s %s\n", M_GetText("Error while loading mdls.dat:"), strerror(errno));
|
||||
nomd2s = true;
|
||||
return;
|
||||
}
|
||||
|
@ -844,7 +510,7 @@ void HWR_InitMD2(void)
|
|||
{
|
||||
/*if (stricmp(name, "PLAY") == 0)
|
||||
{
|
||||
CONS_Printf("MD2 for sprite PLAY detected in kmd2.dat, use a player skin instead!\n");
|
||||
CONS_Printf("MD2 for sprite PLAY detected in mdls.dat, use a player skin instead!\n");
|
||||
continue;
|
||||
}*/
|
||||
// 8/1/19: Allow PLAY to load for default MD2.
|
||||
|
@ -879,7 +545,7 @@ void HWR_InitMD2(void)
|
|||
}
|
||||
}
|
||||
// no sprite/player skin name found?!?
|
||||
CONS_Printf("Unknown sprite/player skin %s detected in kmd2.dat\n", name);
|
||||
CONS_Printf("Unknown sprite/player skin %s detected in mdls.dat\n", name);
|
||||
md2found:
|
||||
// move on to next line...
|
||||
continue;
|
||||
|
@ -898,16 +564,16 @@ void HWR_AddPlayerMD2(int skin) // For MD2's that were added after startup
|
|||
|
||||
CONS_Printf("AddPlayerMD2()...\n");
|
||||
|
||||
// read the md2.dat file
|
||||
// read the mdls.dat file
|
||||
//Filename checking fixed ~Monster Iestyn and Golden
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2home, "kmd2.dat"), "rt");
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2home, "mdls.dat"), "rt");
|
||||
|
||||
if (!f)
|
||||
{
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2path, "kmd2.dat"), "rt");
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2path, "mdls.dat"), "rt");
|
||||
if (!f)
|
||||
{
|
||||
CONS_Printf("%s %s\n", M_GetText("Error while loading kmd2.dat:"), strerror(errno));
|
||||
CONS_Printf("%s %s\n", M_GetText("Error while loading mdls.dat:"), strerror(errno));
|
||||
nomd2s = true;
|
||||
return;
|
||||
}
|
||||
|
@ -937,7 +603,7 @@ playermd2found:
|
|||
void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startup
|
||||
{
|
||||
FILE *f;
|
||||
// name[18] is used to check for names in the kmd2.dat file that match with sprites or player skins
|
||||
// name[18] is used to check for names in the mdls.dat file that match with sprites or player skins
|
||||
// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
|
||||
char name[18], filename[32];
|
||||
float scale, offset;
|
||||
|
@ -950,20 +616,20 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
|
|||
|
||||
// Read the md2.dat file
|
||||
//Filename checking fixed ~Monster Iestyn and Golden
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2home, "kmd2.dat"), "rt");
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2home, "mdls.dat"), "rt");
|
||||
|
||||
if (!f)
|
||||
{
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2path, "kmd2.dat"), "rt");
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2path, "mdls.dat"), "rt");
|
||||
if (!f)
|
||||
{
|
||||
CONS_Printf("%s %s\n", M_GetText("Error while loading kmd2.dat:"), strerror(errno));
|
||||
CONS_Printf("%s %s\n", M_GetText("Error while loading mdls.dat:"), strerror(errno));
|
||||
nomd2s = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for any MD2s that match the names of player skins!
|
||||
// Check for any MD2s that match the names of sprite names!
|
||||
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
{
|
||||
if (stricmp(name, sprnames[spritenum]) == 0)
|
||||
|
@ -1195,12 +861,13 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
FSurfaceInfo Surf;
|
||||
|
||||
char filename[64];
|
||||
INT32 frame;
|
||||
INT32 frame = 0;
|
||||
INT32 nextFrame = -1;
|
||||
FTransform p;
|
||||
md2_t *md2;
|
||||
UINT8 color[4];
|
||||
|
||||
if (!cv_grmd2.value)
|
||||
if (!cv_grmdls.value)
|
||||
return;
|
||||
|
||||
if (spr->precip)
|
||||
|
@ -1248,10 +915,9 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
// Look at HWR_ProjectSprite for more
|
||||
{
|
||||
GLPatch_t *gpatch;
|
||||
INT32 *buff;
|
||||
INT32 durs = spr->mobj->state->tics;
|
||||
INT32 tics = spr->mobj->tics;
|
||||
md2_frame_t *curr, *next = NULL;
|
||||
//mdlframe_t *next = NULL;
|
||||
const UINT8 flip = (UINT8)((spr->mobj->eflags & MFE_VERTICALFLIP) == MFE_VERTICALFLIP);
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
|
@ -1285,13 +951,14 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
return; // we already failed loading this before :(
|
||||
if (!md2->model)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "Loading MD2... (%s, %s)", sprnames[spr->mobj->sprite], md2->filename);
|
||||
sprintf(filename, "md2/%s", md2->filename);
|
||||
CONS_Debug(DBG_RENDER, "Loading model... (%s, %s)", sprnames[spr->mobj->sprite], md2->filename);
|
||||
sprintf(filename, "mdls/%s", md2->filename);
|
||||
md2->model = md2_readModel(filename);
|
||||
|
||||
if (md2->model)
|
||||
{
|
||||
md2_printModelInfo(md2->model);
|
||||
HWD.pfnCreateModelVBOs(md2->model);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1364,27 +1031,27 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
}
|
||||
|
||||
//FIXME: this is not yet correct
|
||||
frame = (spr->mobj->frame & FF_FRAMEMASK) % md2->model->header.numFrames;
|
||||
buff = md2->model->glCommandBuffer;
|
||||
curr = &md2->model->frames[frame];
|
||||
#if 0
|
||||
if (cv_grmd2.value == 1 && tics <= durs)
|
||||
frame = (spr->mobj->frame & FF_FRAMEMASK) % md2->model->meshes[0].numFrames;
|
||||
|
||||
#ifdef USE_MODEL_NEXTFRAME
|
||||
if (cv_grmdls.value == 1 && tics <= durs)
|
||||
{
|
||||
// frames are handled differently for states with FF_ANIMATE, so get the next frame differently for the interpolation
|
||||
if (spr->mobj->frame & FF_ANIMATE)
|
||||
{
|
||||
UINT32 nextframe = (spr->mobj->frame & FF_FRAMEMASK) + 1;
|
||||
if (nextframe >= (UINT32)spr->mobj->state->var1)
|
||||
nextframe = (spr->mobj->state->frame & FF_FRAMEMASK);
|
||||
nextframe %= md2->model->header.numFrames;
|
||||
next = &md2->model->frames[nextframe];
|
||||
nextFrame = (spr->mobj->frame & FF_FRAMEMASK) + 1;
|
||||
if (nextFrame >= spr->mobj->state->var1)
|
||||
nextFrame = (spr->mobj->state->frame & FF_FRAMEMASK);
|
||||
nextFrame %= md2->model->meshes[0].numFrames;
|
||||
//next = &md2->model->meshes[0].frames[nextFrame];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (spr->mobj->state->nextstate != S_NULL && states[spr->mobj->state->nextstate].sprite != SPR_NULL)
|
||||
if (spr->mobj->state->nextstate != S_NULL && states[spr->mobj->state->nextstate].sprite != SPR_NULL
|
||||
&& !(spr->mobj->player && (spr->mobj->state->nextstate == S_PLAY_TAP1 || spr->mobj->state->nextstate == S_PLAY_TAP2) && spr->mobj->state == &states[S_PLAY_STND]))
|
||||
{
|
||||
const UINT32 nextframe = (states[spr->mobj->state->nextstate].frame & FF_FRAMEMASK) % md2->model->header.numFrames;
|
||||
next = &md2->model->frames[nextframe];
|
||||
nextFrame = (states[spr->mobj->state->nextstate].frame & FF_FRAMEMASK) % md2->model->meshes[0].numFrames;
|
||||
//next = &md2->model->meshes[0].frames[nextFrame];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1421,6 +1088,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
p.angley = FIXED_TO_FLOAT(anglef);
|
||||
}
|
||||
p.anglex = 0.0f;
|
||||
#ifdef USE_FTRANSFORM_ANGLEZ
|
||||
// Slope rotation from Kart
|
||||
p.anglez = 0.0f;
|
||||
if (spr->mobj->standingslope)
|
||||
{
|
||||
|
@ -1432,7 +1101,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
tempangle = -AngleFixed(R_PointToAngle2(0, 0, tempz, tempy));
|
||||
p.anglex = FIXED_TO_FLOAT(tempangle);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
color[0] = Surf.FlatColor.s.red;
|
||||
color[1] = Surf.FlatColor.s.green;
|
||||
|
@ -1443,9 +1112,11 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
finalscale *= FIXED_TO_FLOAT(spr->mobj->scale);
|
||||
|
||||
p.flip = atransform.flip;
|
||||
p.mirror = atransform.mirror;
|
||||
#ifdef USE_FTRANSFORM_MIRROR
|
||||
p.mirror = atransform.mirror; // from Kart
|
||||
#endif
|
||||
|
||||
HWD.pfnDrawMD2i(buff, curr, durs, tics, next, &p, finalscale, flip, color);
|
||||
HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, finalscale, flip, color);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -22,97 +22,7 @@
|
|||
#define _HW_MD2_H_
|
||||
|
||||
#include "hw_glob.h"
|
||||
|
||||
// magic number "IDP2" or 844121161
|
||||
#define MD2_IDENT (INT32)(('2' << 24) + ('P' << 16) + ('D' << 8) + 'I')
|
||||
// model version
|
||||
#define MD2_VERSION 8
|
||||
|
||||
#define MD2_MAX_TRIANGLES 16384
|
||||
#define MD2_MAX_VERTICES 4096
|
||||
#define MD2_MAX_TEXCOORDS 4096
|
||||
#define MD2_MAX_FRAMES 512
|
||||
#define MD2_MAX_SKINS 32
|
||||
#define MD2_MAX_FRAMESIZE (MD2_MAX_VERTICES * 4 + 128)
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma pack(1)
|
||||
#endif
|
||||
typedef struct
|
||||
{
|
||||
UINT32 magic;
|
||||
UINT32 version;
|
||||
UINT32 skinWidth;
|
||||
UINT32 skinHeight;
|
||||
UINT32 frameSize;
|
||||
UINT32 numSkins;
|
||||
UINT32 numVertices;
|
||||
UINT32 numTexCoords;
|
||||
UINT32 numTriangles;
|
||||
UINT32 numGlCommands;
|
||||
UINT32 numFrames;
|
||||
UINT32 offsetSkins;
|
||||
UINT32 offsetTexCoords;
|
||||
UINT32 offsetTriangles;
|
||||
UINT32 offsetFrames;
|
||||
UINT32 offsetGlCommands;
|
||||
UINT32 offsetEnd;
|
||||
} ATTRPACK md2_header_t; //NOTE: each of md2_header's members are 4 unsigned bytes
|
||||
|
||||
typedef struct
|
||||
{
|
||||
UINT8 vertex[3];
|
||||
UINT8 lightNormalIndex;
|
||||
} ATTRPACK md2_alias_triangleVertex_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float vertex[3];
|
||||
float normal[3];
|
||||
} ATTRPACK md2_triangleVertex_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
INT16 vertexIndices[3];
|
||||
INT16 textureIndices[3];
|
||||
} ATTRPACK md2_triangle_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
INT16 s, t;
|
||||
} ATTRPACK md2_textureCoordinate_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float scale[3];
|
||||
float translate[3];
|
||||
char name[16];
|
||||
md2_alias_triangleVertex_t alias_vertices[1];
|
||||
} ATTRPACK md2_alias_frame_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char name[16];
|
||||
md2_triangleVertex_t *vertices;
|
||||
} ATTRPACK md2_frame_t;
|
||||
|
||||
typedef char md2_skin_t[64];
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float s, t;
|
||||
INT32 vertexIndex;
|
||||
} ATTRPACK md2_glCommandVertex_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
md2_header_t header;
|
||||
md2_skin_t *skins;
|
||||
md2_textureCoordinate_t *texCoords;
|
||||
md2_triangle_t *triangles;
|
||||
md2_frame_t *frames;
|
||||
INT32 *glCommandBuffer;
|
||||
} ATTRPACK md2_model_t;
|
||||
#include "hw_model.h"
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma pack()
|
||||
|
@ -123,7 +33,7 @@ typedef struct
|
|||
char filename[32];
|
||||
float scale;
|
||||
float offset;
|
||||
md2_model_t *model;
|
||||
model_t *model;
|
||||
void *grpatch;
|
||||
void *blendgrpatch;
|
||||
boolean notfound;
|
||||
|
|
564
src/hardware/hw_md2load.c
Normal file
564
src/hardware/hw_md2load.c
Normal file
|
@ -0,0 +1,564 @@
|
|||
/*
|
||||
From the 'Wizard2' engine by Spaddlewit Inc. ( http://www.spaddlewit.com )
|
||||
An experimental work-in-progress.
|
||||
|
||||
Donated to Sonic Team Junior and adapted to work with
|
||||
Sonic Robo Blast 2. The license of this code matches whatever
|
||||
the licensing is for Sonic Robo Blast 2.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "../doomdef.h"
|
||||
#include "hw_md2load.h"
|
||||
#include "hw_model.h"
|
||||
#include "../z_zone.h"
|
||||
|
||||
#define NUMVERTEXNORMALS 162
|
||||
|
||||
// Quake 2 normals are indexed. Use avertexnormals[normalindex][x/y/z] and
|
||||
// you'll have your normals.
|
||||
float avertexnormals[NUMVERTEXNORMALS][3] = {
|
||||
{-0.525731f, 0.000000f, 0.850651f},
|
||||
{-0.442863f, 0.238856f, 0.864188f},
|
||||
{-0.295242f, 0.000000f, 0.955423f},
|
||||
{-0.309017f, 0.500000f, 0.809017f},
|
||||
{-0.162460f, 0.262866f, 0.951056f},
|
||||
{0.000000f, 0.000000f, 1.000000f},
|
||||
{0.000000f, 0.850651f, 0.525731f},
|
||||
{-0.147621f, 0.716567f, 0.681718f},
|
||||
{0.147621f, 0.716567f, 0.681718f},
|
||||
{0.000000f, 0.525731f, 0.850651f},
|
||||
{0.309017f, 0.500000f, 0.809017f},
|
||||
{0.525731f, 0.000000f, 0.850651f},
|
||||
{0.295242f, 0.000000f, 0.955423f},
|
||||
{0.442863f, 0.238856f, 0.864188f},
|
||||
{0.162460f, 0.262866f, 0.951056f},
|
||||
{-0.681718f, 0.147621f, 0.716567f},
|
||||
{-0.809017f, 0.309017f, 0.500000f},
|
||||
{-0.587785f, 0.425325f, 0.688191f},
|
||||
{-0.850651f, 0.525731f, 0.000000f},
|
||||
{-0.864188f, 0.442863f, 0.238856f},
|
||||
{-0.716567f, 0.681718f, 0.147621f},
|
||||
{-0.688191f, 0.587785f, 0.425325f},
|
||||
{-0.500000f, 0.809017f, 0.309017f},
|
||||
{-0.238856f, 0.864188f, 0.442863f},
|
||||
{-0.425325f, 0.688191f, 0.587785f},
|
||||
{-0.716567f, 0.681718f, -0.147621f},
|
||||
{-0.500000f, 0.809017f, -0.309017f},
|
||||
{-0.525731f, 0.850651f, 0.000000f},
|
||||
{0.000000f, 0.850651f, -0.525731f},
|
||||
{-0.238856f, 0.864188f, -0.442863f},
|
||||
{0.000000f, 0.955423f, -0.295242f},
|
||||
{-0.262866f, 0.951056f, -0.162460f},
|
||||
{0.000000f, 1.000000f, 0.000000f},
|
||||
{0.000000f, 0.955423f, 0.295242f},
|
||||
{-0.262866f, 0.951056f, 0.162460f},
|
||||
{0.238856f, 0.864188f, 0.442863f},
|
||||
{0.262866f, 0.951056f, 0.162460f},
|
||||
{0.500000f, 0.809017f, 0.309017f},
|
||||
{0.238856f, 0.864188f, -0.442863f},
|
||||
{0.262866f, 0.951056f, -0.162460f},
|
||||
{0.500000f, 0.809017f, -0.309017f},
|
||||
{0.850651f, 0.525731f, 0.000000f},
|
||||
{0.716567f, 0.681718f, 0.147621f},
|
||||
{0.716567f, 0.681718f, -0.147621f},
|
||||
{0.525731f, 0.850651f, 0.000000f},
|
||||
{0.425325f, 0.688191f, 0.587785f},
|
||||
{0.864188f, 0.442863f, 0.238856f},
|
||||
{0.688191f, 0.587785f, 0.425325f},
|
||||
{0.809017f, 0.309017f, 0.500000f},
|
||||
{0.681718f, 0.147621f, 0.716567f},
|
||||
{0.587785f, 0.425325f, 0.688191f},
|
||||
{0.955423f, 0.295242f, 0.000000f},
|
||||
{1.000000f, 0.000000f, 0.000000f},
|
||||
{0.951056f, 0.162460f, 0.262866f},
|
||||
{0.850651f, -0.525731f, 0.000000f},
|
||||
{0.955423f, -0.295242f, 0.000000f},
|
||||
{0.864188f, -0.442863f, 0.238856f},
|
||||
{0.951056f, -0.162460f, 0.262866f},
|
||||
{0.809017f, -0.309017f, 0.500000f},
|
||||
{0.681718f, -0.147621f, 0.716567f},
|
||||
{0.850651f, 0.000000f, 0.525731f},
|
||||
{0.864188f, 0.442863f, -0.238856f},
|
||||
{0.809017f, 0.309017f, -0.500000f},
|
||||
{0.951056f, 0.162460f, -0.262866f},
|
||||
{0.525731f, 0.000000f, -0.850651f},
|
||||
{0.681718f, 0.147621f, -0.716567f},
|
||||
{0.681718f, -0.147621f, -0.716567f},
|
||||
{0.850651f, 0.000000f, -0.525731f},
|
||||
{0.809017f, -0.309017f, -0.500000f},
|
||||
{0.864188f, -0.442863f, -0.238856f},
|
||||
{0.951056f, -0.162460f, -0.262866f},
|
||||
{0.147621f, 0.716567f, -0.681718f},
|
||||
{0.309017f, 0.500000f, -0.809017f},
|
||||
{0.425325f, 0.688191f, -0.587785f},
|
||||
{0.442863f, 0.238856f, -0.864188f},
|
||||
{0.587785f, 0.425325f, -0.688191f},
|
||||
{0.688191f, 0.587785f, -0.425325f},
|
||||
{-0.147621f, 0.716567f, -0.681718f},
|
||||
{-0.309017f, 0.500000f, -0.809017f},
|
||||
{0.000000f, 0.525731f, -0.850651f},
|
||||
{-0.525731f, 0.000000f, -0.850651f},
|
||||
{-0.442863f, 0.238856f, -0.864188f},
|
||||
{-0.295242f, 0.000000f, -0.955423f},
|
||||
{-0.162460f, 0.262866f, -0.951056f},
|
||||
{0.000000f, 0.000000f, -1.000000f},
|
||||
{0.295242f, 0.000000f, -0.955423f},
|
||||
{0.162460f, 0.262866f, -0.951056f},
|
||||
{-0.442863f, -0.238856f, -0.864188f},
|
||||
{-0.309017f, -0.500000f, -0.809017f},
|
||||
{-0.162460f, -0.262866f, -0.951056f},
|
||||
{0.000000f, -0.850651f, -0.525731f},
|
||||
{-0.147621f, -0.716567f, -0.681718f},
|
||||
{0.147621f, -0.716567f, -0.681718f},
|
||||
{0.000000f, -0.525731f, -0.850651f},
|
||||
{0.309017f, -0.500000f, -0.809017f},
|
||||
{0.442863f, -0.238856f, -0.864188f},
|
||||
{0.162460f, -0.262866f, -0.951056f},
|
||||
{0.238856f, -0.864188f, -0.442863f},
|
||||
{0.500000f, -0.809017f, -0.309017f},
|
||||
{0.425325f, -0.688191f, -0.587785f},
|
||||
{0.716567f, -0.681718f, -0.147621f},
|
||||
{0.688191f, -0.587785f, -0.425325f},
|
||||
{0.587785f, -0.425325f, -0.688191f},
|
||||
{0.000000f, -0.955423f, -0.295242f},
|
||||
{0.000000f, -1.000000f, 0.000000f},
|
||||
{0.262866f, -0.951056f, -0.162460f},
|
||||
{0.000000f, -0.850651f, 0.525731f},
|
||||
{0.000000f, -0.955423f, 0.295242f},
|
||||
{0.238856f, -0.864188f, 0.442863f},
|
||||
{0.262866f, -0.951056f, 0.162460f},
|
||||
{0.500000f, -0.809017f, 0.309017f},
|
||||
{0.716567f, -0.681718f, 0.147621f},
|
||||
{0.525731f, -0.850651f, 0.000000f},
|
||||
{-0.238856f, -0.864188f, -0.442863f},
|
||||
{-0.500000f, -0.809017f, -0.309017f},
|
||||
{-0.262866f, -0.951056f, -0.162460f},
|
||||
{-0.850651f, -0.525731f, 0.000000f},
|
||||
{-0.716567f, -0.681718f, -0.147621f},
|
||||
{-0.716567f, -0.681718f, 0.147621f},
|
||||
{-0.525731f, -0.850651f, 0.000000f},
|
||||
{-0.500000f, -0.809017f, 0.309017f},
|
||||
{-0.238856f, -0.864188f, 0.442863f},
|
||||
{-0.262866f, -0.951056f, 0.162460f},
|
||||
{-0.864188f, -0.442863f, 0.238856f},
|
||||
{-0.809017f, -0.309017f, 0.500000f},
|
||||
{-0.688191f, -0.587785f, 0.425325f},
|
||||
{-0.681718f, -0.147621f, 0.716567f},
|
||||
{-0.442863f, -0.238856f, 0.864188f},
|
||||
{-0.587785f, -0.425325f, 0.688191f},
|
||||
{-0.309017f, -0.500000f, 0.809017f},
|
||||
{-0.147621f, -0.716567f, 0.681718f},
|
||||
{-0.425325f, -0.688191f, 0.587785f},
|
||||
{-0.162460f, -0.262866f, 0.951056f},
|
||||
{0.442863f, -0.238856f, 0.864188f},
|
||||
{0.162460f, -0.262866f, 0.951056f},
|
||||
{0.309017f, -0.500000f, 0.809017f},
|
||||
{0.147621f, -0.716567f, 0.681718f},
|
||||
{0.000000f, -0.525731f, 0.850651f},
|
||||
{0.425325f, -0.688191f, 0.587785f},
|
||||
{0.587785f, -0.425325f, 0.688191f},
|
||||
{0.688191f, -0.587785f, 0.425325f},
|
||||
{-0.955423f, 0.295242f, 0.000000f},
|
||||
{-0.951056f, 0.162460f, 0.262866f},
|
||||
{-1.000000f, 0.000000f, 0.000000f},
|
||||
{-0.850651f, 0.000000f, 0.525731f},
|
||||
{-0.955423f, -0.295242f, 0.000000f},
|
||||
{-0.951056f, -0.162460f, 0.262866f},
|
||||
{-0.864188f, 0.442863f, -0.238856f},
|
||||
{-0.951056f, 0.162460f, -0.262866f},
|
||||
{-0.809017f, 0.309017f, -0.500000f},
|
||||
{-0.864188f, -0.442863f, -0.238856f},
|
||||
{-0.951056f, -0.162460f, -0.262866f},
|
||||
{-0.809017f, -0.309017f, -0.500000f},
|
||||
{-0.681718f, 0.147621f, -0.716567f},
|
||||
{-0.681718f, -0.147621f, -0.716567f},
|
||||
{-0.850651f, 0.000000f, -0.525731f},
|
||||
{-0.688191f, 0.587785f, -0.425325f},
|
||||
{-0.587785f, 0.425325f, -0.688191f},
|
||||
{-0.425325f, 0.688191f, -0.587785f},
|
||||
{-0.425325f, -0.688191f, -0.587785f},
|
||||
{-0.587785f, -0.425325f, -0.688191f},
|
||||
{-0.688191f, -0.587785f, -0.425325f},
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int ident; // A "magic number" that's used to identify the .md2 file
|
||||
int version; // The version of the file, always 8
|
||||
int skinwidth; // Width of the skin(s) in pixels
|
||||
int skinheight; // Height of the skin(s) in pixels
|
||||
int framesize; // Size of each frame in bytes
|
||||
int numSkins; // Number of skins with the model
|
||||
int numXYZ; // Number of vertices in each frame
|
||||
int numST; // Number of texture coordinates in each frame.
|
||||
int numTris; // Number of triangles in each frame
|
||||
int numGLcmds; // Number of dwords (4 bytes) in the gl command list.
|
||||
int numFrames; // Number of frames
|
||||
int offsetSkins; // Offset, in bytes from the start of the file, to the list of skin names.
|
||||
int offsetST; // Offset, in bytes from the start of the file, to the list of texture coordinates
|
||||
int offsetTris; // Offset, in bytes from the start of the file, to the list of triangles
|
||||
int offsetFrames; // Offset, in bytes from the start of the file, to the list of frames
|
||||
int offsetGLcmds; // Offset, in bytes from the start of the file, to the list of gl commands
|
||||
int offsetEnd; // Offset, in bytes from the start of the file, to the end of the file (filesize)
|
||||
} md2header_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned short meshIndex[3]; // indices into the array of vertices in each frames
|
||||
unsigned short stIndex[3]; // indices into the array of texture coordinates
|
||||
} md2triangle_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
short s;
|
||||
short t;
|
||||
} md2texcoord_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned char v[3]; // Scaled vertices. You'll need to multiply them with scale[x] to make them normal.
|
||||
unsigned char lightNormalIndex; // Index to the array of normals
|
||||
} md2vertex_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float scale[3]; // Used by the v member in the md2framePoint structure
|
||||
float translate[3]; // Used by the v member in the md2framePoint structure
|
||||
char name[16]; // Name of the frame
|
||||
} md2frame_t;
|
||||
|
||||
// Load the model
|
||||
model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
{
|
||||
FILE *f;
|
||||
|
||||
model_t *retModel = NULL;
|
||||
md2header_t *header;
|
||||
|
||||
size_t fileLen;
|
||||
int i, j;
|
||||
size_t namelen;
|
||||
char *texturefilename;
|
||||
const char *texPos;
|
||||
|
||||
char *buffer;
|
||||
|
||||
const float WUNITS = 1.0f;
|
||||
float dataScale = WUNITS;
|
||||
|
||||
md2triangle_t *tris;
|
||||
md2texcoord_t *texcoords;
|
||||
md2frame_t *frames;
|
||||
|
||||
int t;
|
||||
|
||||
// MD2 currently does not work with tinyframes, so force useFloat = true
|
||||
//
|
||||
// <SSNTails>
|
||||
// the UV coordinates in MD2 are not compatible with glDrawElements like MD3 is. So they need to be loaded as full float.
|
||||
//
|
||||
// MD2 is intended to be draw in triangle strips and fans
|
||||
// not very compatible with a modern GL implementation, either
|
||||
// so the idea would be to full float expand it, and put it in a vertex buffer object
|
||||
// I'm sure there's a way to convert the UVs to 'tinyframes', but maybe that's a job for someone else.
|
||||
// You'd have to decompress the model, then recompress, reindexing the triangles and weeding out duplicate coordinates
|
||||
// I already have the decompression work done
|
||||
|
||||
useFloat = true;
|
||||
|
||||
f = fopen(fileName, "rb");
|
||||
|
||||
if (!f)
|
||||
return NULL;
|
||||
|
||||
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, 0);
|
||||
|
||||
//size_t fileLen;
|
||||
|
||||
//int i, j;
|
||||
|
||||
//size_t namelen;
|
||||
//char *texturefilename;
|
||||
texPos = strchr(fileName, '/');
|
||||
|
||||
if (texPos)
|
||||
{
|
||||
texPos++;
|
||||
namelen = strlen(texPos) + 1;
|
||||
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, 0);
|
||||
strcpy(texturefilename, texPos);
|
||||
}
|
||||
else
|
||||
{
|
||||
namelen = strlen(fileName) + 1;
|
||||
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, 0);
|
||||
strcpy(texturefilename, fileName);
|
||||
}
|
||||
|
||||
texturefilename[namelen - 2] = 'z';
|
||||
texturefilename[namelen - 3] = 'u';
|
||||
texturefilename[namelen - 4] = 'b';
|
||||
|
||||
// find length of file
|
||||
fseek(f, 0, SEEK_END);
|
||||
fileLen = ftell(f);
|
||||
fseek(f, 0, SEEK_SET);
|
||||
|
||||
// read in file
|
||||
buffer = malloc(fileLen);
|
||||
if (fread(buffer, fileLen, 1, f)) { } // squash ignored fread error
|
||||
fclose(f);
|
||||
|
||||
// get pointer to file header
|
||||
header = (md2header_t*)buffer;
|
||||
|
||||
retModel->numMeshes = 1; // MD2 only has one mesh
|
||||
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * retModel->numMeshes, ztag, 0);
|
||||
retModel->meshes[0].numFrames = header->numFrames;
|
||||
// const float WUNITS = 1.0f;
|
||||
// float dataScale = WUNITS;
|
||||
|
||||
// Tris and ST are simple structures that can be straight-copied
|
||||
tris = (md2triangle_t*)&buffer[header->offsetTris];
|
||||
texcoords = (md2texcoord_t*)&buffer[header->offsetST];
|
||||
frames = (md2frame_t*)&buffer[header->offsetFrames];
|
||||
|
||||
// Read in textures
|
||||
retModel->numMaterials = header->numSkins;
|
||||
|
||||
if (retModel->numMaterials <= 0) // Always at least one skin, duh
|
||||
retModel->numMaterials = 1;
|
||||
|
||||
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, 0);
|
||||
|
||||
// int t;
|
||||
for (t = 0; t < retModel->numMaterials; t++)
|
||||
{
|
||||
retModel->materials[t].ambient[0] = 0.8f;
|
||||
retModel->materials[t].ambient[1] = 0.8f;
|
||||
retModel->materials[t].ambient[2] = 0.8f;
|
||||
retModel->materials[t].ambient[3] = 1.0f;
|
||||
retModel->materials[t].diffuse[0] = 0.8f;
|
||||
retModel->materials[t].diffuse[1] = 0.8f;
|
||||
retModel->materials[t].diffuse[2] = 0.8f;
|
||||
retModel->materials[t].diffuse[3] = 1.0f;
|
||||
retModel->materials[t].emissive[0] = 0.0f;
|
||||
retModel->materials[t].emissive[1] = 0.0f;
|
||||
retModel->materials[t].emissive[2] = 0.0f;
|
||||
retModel->materials[t].emissive[3] = 1.0f;
|
||||
retModel->materials[t].specular[0] = 0.0f;
|
||||
retModel->materials[t].specular[1] = 0.0f;
|
||||
retModel->materials[t].specular[2] = 0.0f;
|
||||
retModel->materials[t].specular[3] = 1.0f;
|
||||
retModel->materials[t].shininess = 0.0f;
|
||||
retModel->materials[t].spheremap = false;
|
||||
|
||||
/* retModel->materials[t].texture = Texture::ReadTexture((char*)texturefilename, ZT_TEXTURE);
|
||||
|
||||
if (!systemSucks)
|
||||
{
|
||||
// Check for a normal map...??
|
||||
char openfilename[1024];
|
||||
char normalMapName[1024];
|
||||
strcpy(normalMapName, texturefilename);
|
||||
size_t len = strlen(normalMapName);
|
||||
char *ptr = &normalMapName[len];
|
||||
ptr--; // z
|
||||
ptr--; // u
|
||||
ptr--; // b
|
||||
ptr--; // .
|
||||
*ptr++ = '_';
|
||||
*ptr++ = 'n';
|
||||
*ptr++ = '.';
|
||||
*ptr++ = 'b';
|
||||
*ptr++ = 'u';
|
||||
*ptr++ = 'z';
|
||||
*ptr++ = '\0';
|
||||
|
||||
sprintf(openfilename, "%s/%s", "textures", normalMapName);
|
||||
// Convert backslashes to forward slashes
|
||||
for (int k = 0; k < 1024; k++)
|
||||
{
|
||||
if (openfilename[k] == '\0')
|
||||
break;
|
||||
|
||||
if (openfilename[k] == '\\')
|
||||
openfilename[k] = '/';
|
||||
}
|
||||
|
||||
Resource::resource_t *res = Resource::Open(openfilename);
|
||||
if (res)
|
||||
{
|
||||
Resource::Close(res);
|
||||
retModel->materials[t].lightmap = Texture::ReadTexture(normalMapName, ZT_TEXTURE);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
retModel->meshes[0].numTriangles = header->numTris;
|
||||
|
||||
if (!useFloat) // Decompress to MD3 'tinyframe' space
|
||||
{
|
||||
char *ptr;
|
||||
|
||||
md2triangle_t *trisPtr;
|
||||
unsigned short *indexptr;
|
||||
float *uvptr;
|
||||
|
||||
dataScale = 0.015624f; // 1 / 64.0f
|
||||
retModel->meshes[0].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*header->numFrames, ztag, 0);
|
||||
retModel->meshes[0].numVertices = header->numXYZ;
|
||||
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, 0);
|
||||
|
||||
ptr = (char*)frames;
|
||||
for (i = 0; i < header->numFrames; i++, ptr += header->framesize)
|
||||
{
|
||||
short *vertptr;
|
||||
char *normptr;
|
||||
// char *tanptr;
|
||||
|
||||
md2vertex_t *vertex;
|
||||
|
||||
md2frame_t *framePtr = (md2frame_t*)ptr;
|
||||
retModel->meshes[0].tinyframes[i].vertices = (short*)Z_Malloc(sizeof(short) * 3 * header->numXYZ, ztag, 0);
|
||||
retModel->meshes[0].tinyframes[i].normals = (char*)Z_Malloc(sizeof(char) * 3 * header->numXYZ, ztag, 0);
|
||||
|
||||
// if (retModel->materials[0].lightmap)
|
||||
// retModel->meshes[0].tinyframes[i].tangents = (char*)malloc(sizeof(char));//(char*)Z_Malloc(sizeof(char)*3*header->numVerts, ztag);
|
||||
retModel->meshes[0].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * header->numTris, ztag, 0);
|
||||
|
||||
vertptr = retModel->meshes[0].tinyframes[i].vertices;
|
||||
normptr = retModel->meshes[0].tinyframes[i].normals;
|
||||
|
||||
// tanptr = retModel->meshes[0].tinyframes[i].tangents;
|
||||
retModel->meshes[0].tinyframes[i].material = &retModel->materials[0];
|
||||
|
||||
framePtr++; // Advance to vertex list
|
||||
vertex = (md2vertex_t*)framePtr;
|
||||
framePtr--;
|
||||
for (j = 0; j < header->numXYZ; j++, vertex++)
|
||||
{
|
||||
*vertptr = (short)(((vertex->v[0] * framePtr->scale[0]) + framePtr->translate[0]) / dataScale);
|
||||
vertptr++;
|
||||
*vertptr = (short)(((vertex->v[2] * framePtr->scale[2]) + framePtr->translate[2]) / dataScale);
|
||||
vertptr++;
|
||||
*vertptr = -1.0f * (short)(((vertex->v[1] * framePtr->scale[1]) + framePtr->translate[1]) / dataScale);
|
||||
vertptr++;
|
||||
|
||||
// Normal
|
||||
*normptr++ = (char)(avertexnormals[vertex->lightNormalIndex][0] * 127);
|
||||
*normptr++ = (char)(avertexnormals[vertex->lightNormalIndex][2] * 127);
|
||||
*normptr++ = (char)(avertexnormals[vertex->lightNormalIndex][1] * 127);
|
||||
}
|
||||
}
|
||||
|
||||
// This doesn't need to be done every frame!
|
||||
trisPtr = tris;
|
||||
indexptr = retModel->meshes[0].indices;
|
||||
uvptr = (float*)retModel->meshes[0].uvs;
|
||||
for (j = 0; j < header->numTris; j++, trisPtr++)
|
||||
{
|
||||
*indexptr = trisPtr->meshIndex[0];
|
||||
indexptr++;
|
||||
*indexptr = trisPtr->meshIndex[1];
|
||||
indexptr++;
|
||||
*indexptr = trisPtr->meshIndex[2];
|
||||
indexptr++;
|
||||
|
||||
uvptr[trisPtr->meshIndex[0] * 2] = texcoords[trisPtr->stIndex[0]].s / (float)header->skinwidth;
|
||||
uvptr[trisPtr->meshIndex[0] * 2 + 1] = (texcoords[trisPtr->stIndex[0]].t / (float)header->skinheight);
|
||||
uvptr[trisPtr->meshIndex[1] * 2] = texcoords[trisPtr->stIndex[1]].s / (float)header->skinwidth;
|
||||
uvptr[trisPtr->meshIndex[1] * 2 + 1] = (texcoords[trisPtr->stIndex[1]].t / (float)header->skinheight);
|
||||
uvptr[trisPtr->meshIndex[2] * 2] = texcoords[trisPtr->stIndex[2]].s / (float)header->skinwidth;
|
||||
uvptr[trisPtr->meshIndex[2] * 2 + 1] = (texcoords[trisPtr->stIndex[2]].t / (float)header->skinheight);
|
||||
}
|
||||
}
|
||||
else // Full float loading method
|
||||
{
|
||||
md2triangle_t *trisPtr;
|
||||
float *uvptr;
|
||||
|
||||
char *ptr;
|
||||
|
||||
retModel->meshes[0].numVertices = header->numTris * 3;
|
||||
retModel->meshes[0].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*header->numFrames, ztag, 0);
|
||||
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, 0);
|
||||
|
||||
trisPtr = tris;
|
||||
uvptr = retModel->meshes[0].uvs;
|
||||
for (i = 0; i < retModel->meshes[0].numTriangles; i++, trisPtr++)
|
||||
{
|
||||
*uvptr++ = texcoords[trisPtr->stIndex[0]].s / (float)header->skinwidth;
|
||||
*uvptr++ = (texcoords[trisPtr->stIndex[0]].t / (float)header->skinheight);
|
||||
*uvptr++ = texcoords[trisPtr->stIndex[1]].s / (float)header->skinwidth;
|
||||
*uvptr++ = (texcoords[trisPtr->stIndex[1]].t / (float)header->skinheight);
|
||||
*uvptr++ = texcoords[trisPtr->stIndex[2]].s / (float)header->skinwidth;
|
||||
*uvptr++ = (texcoords[trisPtr->stIndex[2]].t / (float)header->skinheight);
|
||||
}
|
||||
|
||||
ptr = (char*)frames;
|
||||
for (i = 0; i < header->numFrames; i++, ptr += header->framesize)
|
||||
{
|
||||
float *vertptr, *normptr;
|
||||
|
||||
md2vertex_t *vertex;
|
||||
|
||||
md2frame_t *framePtr = (md2frame_t*)ptr;
|
||||
retModel->meshes[0].frames[i].normals = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, 0);
|
||||
retModel->meshes[0].frames[i].vertices = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, 0);
|
||||
// if (retModel->materials[0].lightmap)
|
||||
// retModel->meshes[0].frames[i].tangents = (float*)malloc(sizeof(float));//(float*)Z_Malloc(sizeof(float)*3*header->numTris*3, ztag);
|
||||
//float *vertptr, *normptr;
|
||||
normptr = (float*)retModel->meshes[0].frames[i].normals;
|
||||
vertptr = (float*)retModel->meshes[0].frames[i].vertices;
|
||||
trisPtr = tris;
|
||||
|
||||
retModel->meshes[0].frames[i].material = &retModel->materials[0];
|
||||
|
||||
framePtr++; // Advance to vertex list
|
||||
vertex = (md2vertex_t*)framePtr;
|
||||
framePtr--;
|
||||
for (j = 0; j < header->numTris; j++, trisPtr++)
|
||||
{
|
||||
*vertptr = ((vertex[trisPtr->meshIndex[0]].v[0] * framePtr->scale[0]) + framePtr->translate[0]) * WUNITS;
|
||||
vertptr++;
|
||||
*vertptr = ((vertex[trisPtr->meshIndex[0]].v[2] * framePtr->scale[2]) + framePtr->translate[2]) * WUNITS;
|
||||
vertptr++;
|
||||
*vertptr = -1.0f * ((vertex[trisPtr->meshIndex[0]].v[1] * framePtr->scale[1]) + framePtr->translate[1]) * WUNITS;
|
||||
vertptr++;
|
||||
|
||||
*vertptr = ((vertex[trisPtr->meshIndex[1]].v[0] * framePtr->scale[0]) + framePtr->translate[0]) * WUNITS;
|
||||
vertptr++;
|
||||
*vertptr = ((vertex[trisPtr->meshIndex[1]].v[2] * framePtr->scale[2]) + framePtr->translate[2]) * WUNITS;
|
||||
vertptr++;
|
||||
*vertptr = -1.0f * ((vertex[trisPtr->meshIndex[1]].v[1] * framePtr->scale[1]) + framePtr->translate[1]) * WUNITS;
|
||||
vertptr++;
|
||||
|
||||
*vertptr = ((vertex[trisPtr->meshIndex[2]].v[0] * framePtr->scale[0]) + framePtr->translate[0]) * WUNITS;
|
||||
vertptr++;
|
||||
*vertptr = ((vertex[trisPtr->meshIndex[2]].v[2] * framePtr->scale[2]) + framePtr->translate[2]) * WUNITS;
|
||||
vertptr++;
|
||||
*vertptr = -1.0f * ((vertex[trisPtr->meshIndex[2]].v[1] * framePtr->scale[1]) + framePtr->translate[1]) * WUNITS;
|
||||
vertptr++;
|
||||
|
||||
*normptr++ = avertexnormals[vertex[trisPtr->meshIndex[0]].lightNormalIndex][0];
|
||||
*normptr++ = avertexnormals[vertex[trisPtr->meshIndex[0]].lightNormalIndex][2];
|
||||
*normptr++ = avertexnormals[vertex[trisPtr->meshIndex[0]].lightNormalIndex][1];
|
||||
|
||||
*normptr++ = avertexnormals[vertex[trisPtr->meshIndex[1]].lightNormalIndex][0];
|
||||
*normptr++ = avertexnormals[vertex[trisPtr->meshIndex[1]].lightNormalIndex][2];
|
||||
*normptr++ = avertexnormals[vertex[trisPtr->meshIndex[1]].lightNormalIndex][1];
|
||||
|
||||
*normptr++ = avertexnormals[vertex[trisPtr->meshIndex[2]].lightNormalIndex][0];
|
||||
*normptr++ = avertexnormals[vertex[trisPtr->meshIndex[2]].lightNormalIndex][2];
|
||||
*normptr++ = avertexnormals[vertex[trisPtr->meshIndex[2]].lightNormalIndex][1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
free(buffer);
|
||||
return retModel;
|
||||
}
|
19
src/hardware/hw_md2load.h
Normal file
19
src/hardware/hw_md2load.h
Normal file
|
@ -0,0 +1,19 @@
|
|||
/*
|
||||
From the 'Wizard2' engine by Spaddlewit Inc. ( http://www.spaddlewit.com )
|
||||
An experimental work-in-progress.
|
||||
|
||||
Donated to Sonic Team Junior and adapted to work with
|
||||
Sonic Robo Blast 2. The license of this code matches whatever
|
||||
the licensing is for Sonic Robo Blast 2.
|
||||
*/
|
||||
|
||||
#ifndef _HW_MD2LOAD_H_
|
||||
#define _HW_MD2LOAD_H_
|
||||
|
||||
#include "hw_model.h"
|
||||
#include "../doomtype.h"
|
||||
|
||||
// Load the Model
|
||||
model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat);
|
||||
|
||||
#endif
|
510
src/hardware/hw_md3load.c
Normal file
510
src/hardware/hw_md3load.c
Normal file
|
@ -0,0 +1,510 @@
|
|||
/*
|
||||
From the 'Wizard2' engine by Spaddlewit Inc. ( http://www.spaddlewit.com )
|
||||
An experimental work-in-progress.
|
||||
|
||||
Donated to Sonic Team Junior and adapted to work with
|
||||
Sonic Robo Blast 2. The license of this code matches whatever
|
||||
the licensing is for Sonic Robo Blast 2.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "../doomdef.h"
|
||||
#include "hw_md3load.h"
|
||||
#include "hw_model.h"
|
||||
#include "../z_zone.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int ident; // A "magic number" that's used to identify the .md3 file
|
||||
int version; // The version of the file, always 15
|
||||
char name[64];
|
||||
int flags;
|
||||
int numFrames; // Number of frames
|
||||
int numTags;
|
||||
int numSurfaces;
|
||||
int numSkins; // Number of skins with the model
|
||||
int offsetFrames;
|
||||
int offsetTags;
|
||||
int offsetSurfaces;
|
||||
int offsetEnd; // Offset, in bytes from the start of the file, to the end of the file (filesize)
|
||||
} md3modelHeader;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float minBounds[3]; // First corner of the bounding box
|
||||
float maxBounds[3]; // Second corner of the bounding box
|
||||
float localOrigin[3]; // Local origin, usually (0, 0, 0)
|
||||
float radius; // Radius of bounding sphere
|
||||
char name[16]; // Name of frame
|
||||
} md3Frame;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char name[64]; // Name of tag
|
||||
float origin[3]; // Coordinates of tag
|
||||
float axis[9]; // Orientation of tag object
|
||||
} md3Tag;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int ident;
|
||||
char name[64]; // Name of this surface
|
||||
int flags;
|
||||
int numFrames; // # of keyframes
|
||||
int numShaders; // # of shaders
|
||||
int numVerts; // # of vertices
|
||||
int numTriangles; // # of triangles
|
||||
int offsetTriangles; // Relative offset from start of this struct to where the list of Triangles start
|
||||
int offsetShaders; // Relative offset from start of this struct to where the list of Shaders start
|
||||
int offsetST; // Relative offset from start of this struct to where the list of tex coords start
|
||||
int offsetXYZNormal; // Relative offset from start of this struct to where the list of vertices start
|
||||
int offsetEnd; // Relative offset from start of this struct to where this surface ends
|
||||
} md3Surface;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char name[64]; // Name of this shader
|
||||
int shaderIndex; // Shader index number
|
||||
} md3Shader;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int index[3]; // List of offset values into the list of Vertex objects that constitute the corners of the Triangle object.
|
||||
} md3Triangle;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float st[2];
|
||||
} md3TexCoord;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
short x, y, z, n;
|
||||
} md3Vertex;
|
||||
|
||||
static float latlnglookup[256][256][3];
|
||||
|
||||
static void GetNormalFromLatLong(short latlng, float *out)
|
||||
{
|
||||
float *lookup = latlnglookup[(unsigned char)(latlng >> 8)][(unsigned char)(latlng & 255)];
|
||||
|
||||
out[0] = *lookup++;
|
||||
out[1] = *lookup++;
|
||||
out[2] = *lookup++;
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void NormalToLatLng(float *n, short *out)
|
||||
{
|
||||
// Special cases
|
||||
if (0.0f == n[0] && 0.0f == n[1])
|
||||
{
|
||||
if (n[2] > 0.0f)
|
||||
*out = 0;
|
||||
else
|
||||
*out = 128;
|
||||
}
|
||||
else
|
||||
{
|
||||
char x, y;
|
||||
|
||||
x = (char)(57.2957795f * (atan2(n[1], n[0])) * (255.0f / 360.0f));
|
||||
y = (char)(57.2957795f * (acos(n[2])) * (255.0f / 360.0f));
|
||||
|
||||
*out = (x << 8) + y;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static inline void LatLngToNormal(short n, float *out)
|
||||
{
|
||||
const float PI = (3.1415926535897932384626433832795f);
|
||||
float lat = (float)(n >> 8);
|
||||
float lng = (float)(n & 255);
|
||||
|
||||
lat *= PI / 128.0f;
|
||||
lng *= PI / 128.0f;
|
||||
|
||||
out[0] = cosf(lat) * sinf(lng);
|
||||
out[1] = sinf(lat) * sinf(lng);
|
||||
out[2] = cosf(lng);
|
||||
}
|
||||
|
||||
static void LatLngInit(void)
|
||||
{
|
||||
int i, j;
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
for (j = 0; j < 256; j++)
|
||||
LatLngToNormal((short)((i << 8) + j), latlnglookup[i][j]);
|
||||
}
|
||||
}
|
||||
|
||||
static boolean latlnginit = false;
|
||||
|
||||
model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
{
|
||||
const float WUNITS = 1.0f;
|
||||
model_t *retModel = NULL;
|
||||
md3modelHeader *mdh;
|
||||
long fileLen;
|
||||
long fileReadLen;
|
||||
char *buffer;
|
||||
int surfEnd;
|
||||
int i, t;
|
||||
int matCount;
|
||||
FILE *f;
|
||||
|
||||
if (!latlnginit)
|
||||
{
|
||||
LatLngInit();
|
||||
latlnginit = true;
|
||||
}
|
||||
|
||||
f = fopen(fileName, "rb");
|
||||
|
||||
if (!f)
|
||||
return NULL;
|
||||
|
||||
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, 0);
|
||||
|
||||
// find length of file
|
||||
fseek(f, 0, SEEK_END);
|
||||
fileLen = ftell(f);
|
||||
fseek(f, 0, SEEK_SET);
|
||||
|
||||
// read in file
|
||||
buffer = malloc(fileLen);
|
||||
fileReadLen = fread(buffer, fileLen, 1, f);
|
||||
fclose(f);
|
||||
|
||||
(void)fileReadLen; // intentionally ignore return value, per buildbot
|
||||
|
||||
// get pointer to file header
|
||||
mdh = (md3modelHeader*)buffer;
|
||||
|
||||
retModel->numMeshes = mdh->numSurfaces;
|
||||
|
||||
retModel->numMaterials = 0;
|
||||
surfEnd = 0;
|
||||
for (i = 0; i < mdh->numSurfaces; i++)
|
||||
{
|
||||
md3Surface *mdS = (md3Surface*)&buffer[mdh->offsetSurfaces];
|
||||
surfEnd += mdS->offsetEnd;
|
||||
|
||||
retModel->numMaterials += mdS->numShaders;
|
||||
}
|
||||
|
||||
// Initialize materials
|
||||
if (retModel->numMaterials <= 0) // Always at least one skin, duh
|
||||
retModel->numMaterials = 1;
|
||||
|
||||
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, 0);
|
||||
|
||||
for (t = 0; t < retModel->numMaterials; t++)
|
||||
{
|
||||
retModel->materials[t].ambient[0] = 0.3686f;
|
||||
retModel->materials[t].ambient[1] = 0.3684f;
|
||||
retModel->materials[t].ambient[2] = 0.3684f;
|
||||
retModel->materials[t].ambient[3] = 1.0f;
|
||||
retModel->materials[t].diffuse[0] = 0.8863f;
|
||||
retModel->materials[t].diffuse[1] = 0.8850f;
|
||||
retModel->materials[t].diffuse[2] = 0.8850f;
|
||||
retModel->materials[t].diffuse[3] = 1.0f;
|
||||
retModel->materials[t].emissive[0] = 0.0f;
|
||||
retModel->materials[t].emissive[1] = 0.0f;
|
||||
retModel->materials[t].emissive[2] = 0.0f;
|
||||
retModel->materials[t].emissive[3] = 1.0f;
|
||||
retModel->materials[t].specular[0] = 0.4902f;
|
||||
retModel->materials[t].specular[1] = 0.4887f;
|
||||
retModel->materials[t].specular[2] = 0.4887f;
|
||||
retModel->materials[t].specular[3] = 1.0f;
|
||||
retModel->materials[t].shininess = 25.0f;
|
||||
retModel->materials[t].spheremap = false;
|
||||
}
|
||||
|
||||
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t)*retModel->numMeshes, ztag, 0);
|
||||
|
||||
matCount = 0;
|
||||
for (i = 0, surfEnd = 0; i < mdh->numSurfaces; i++)
|
||||
{
|
||||
int j;
|
||||
md3Shader *mdShader;
|
||||
md3Surface *mdS = (md3Surface*)&buffer[mdh->offsetSurfaces + surfEnd];
|
||||
surfEnd += mdS->offsetEnd;
|
||||
|
||||
mdShader = (md3Shader*)((char*)mdS + mdS->offsetShaders);
|
||||
|
||||
for (j = 0; j < mdS->numShaders; j++, matCount++)
|
||||
{
|
||||
size_t len = strlen(mdShader[j].name);
|
||||
mdShader[j].name[len-1] = 'z';
|
||||
mdShader[j].name[len-2] = 'u';
|
||||
mdShader[j].name[len-3] = 'b';
|
||||
|
||||
// Load material
|
||||
/* retModel->materials[matCount].texture = Texture::ReadTexture(mdShader[j].name, ZT_TEXTURE);
|
||||
|
||||
if (!systemSucks)
|
||||
{
|
||||
// Check for a normal map...??
|
||||
char openfilename[1024];
|
||||
char normalMapName[1024];
|
||||
strcpy(normalMapName, mdShader[j].name);
|
||||
len = strlen(normalMapName);
|
||||
char *ptr = &normalMapName[len];
|
||||
ptr--; // z
|
||||
ptr--; // u
|
||||
ptr--; // b
|
||||
ptr--; // .
|
||||
*ptr++ = '_';
|
||||
*ptr++ = 'n';
|
||||
*ptr++ = '.';
|
||||
*ptr++ = 'b';
|
||||
*ptr++ = 'u';
|
||||
*ptr++ = 'z';
|
||||
*ptr++ = '\0';
|
||||
|
||||
sprintf(openfilename, "%s/%s", "textures", normalMapName);
|
||||
// Convert backslashes to forward slashes
|
||||
for (int k = 0; k < 1024; k++)
|
||||
{
|
||||
if (openfilename[k] == '\0')
|
||||
break;
|
||||
|
||||
if (openfilename[k] == '\\')
|
||||
openfilename[k] = '/';
|
||||
}
|
||||
|
||||
Resource::resource_t *res = Resource::Open(openfilename);
|
||||
if (res)
|
||||
{
|
||||
Resource::Close(res);
|
||||
retModel->materials[matCount].lightmap = Texture::ReadTexture(normalMapName, ZT_TEXTURE);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
retModel->meshes[i].numFrames = mdS->numFrames;
|
||||
retModel->meshes[i].numTriangles = mdS->numTriangles;
|
||||
|
||||
if (!useFloat) // 'tinyframe' mode with indices
|
||||
{
|
||||
float tempNormal[3];
|
||||
float *uvptr;
|
||||
md3TexCoord *mdST;
|
||||
unsigned short *indexptr;
|
||||
md3Triangle *mdT;
|
||||
|
||||
retModel->meshes[i].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*mdS->numFrames, ztag, 0);
|
||||
retModel->meshes[i].numVertices = mdS->numVerts;
|
||||
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numVerts, ztag, 0);
|
||||
for (j = 0; j < mdS->numFrames; j++)
|
||||
{
|
||||
short *vertptr;
|
||||
char *normptr;
|
||||
// char *tanptr;
|
||||
int k;
|
||||
md3Vertex *mdV = (md3Vertex*)((char*)mdS + mdS->offsetXYZNormal + (mdS->numVerts*j*sizeof(md3Vertex)));
|
||||
retModel->meshes[i].tinyframes[j].vertices = (short*)Z_Malloc(sizeof(short)*3*mdS->numVerts, ztag, 0);
|
||||
retModel->meshes[i].tinyframes[j].normals = (char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag, 0);
|
||||
|
||||
// if (retModel->materials[0].lightmap)
|
||||
// retModel->meshes[i].tinyframes[j].tangents = (char*)malloc(sizeof(char));//(char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag);
|
||||
retModel->meshes[i].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * mdS->numTriangles, ztag, 0);
|
||||
vertptr = retModel->meshes[i].tinyframes[j].vertices;
|
||||
normptr = retModel->meshes[i].tinyframes[j].normals;
|
||||
|
||||
// tanptr = retModel->meshes[i].tinyframes[j].tangents;
|
||||
retModel->meshes[i].tinyframes[j].material = &retModel->materials[i];
|
||||
|
||||
for (k = 0; k < mdS->numVerts; k++)
|
||||
{
|
||||
// Vertex
|
||||
*vertptr = mdV[k].x;
|
||||
vertptr++;
|
||||
*vertptr = mdV[k].z;
|
||||
vertptr++;
|
||||
*vertptr = 1.0f - mdV[k].y;
|
||||
vertptr++;
|
||||
|
||||
// Normal
|
||||
GetNormalFromLatLong(mdV[k].n, tempNormal);
|
||||
*normptr = (char)(tempNormal[0] * 127);
|
||||
normptr++;
|
||||
*normptr = (char)(tempNormal[2] * 127);
|
||||
normptr++;
|
||||
*normptr = (char)(tempNormal[1] * 127);
|
||||
normptr++;
|
||||
}
|
||||
}
|
||||
|
||||
uvptr = (float*)retModel->meshes[i].uvs;
|
||||
mdST = (md3TexCoord*)((char*)mdS + mdS->offsetST);
|
||||
for (j = 0; j < mdS->numVerts; j++)
|
||||
{
|
||||
*uvptr = mdST[j].st[0];
|
||||
uvptr++;
|
||||
*uvptr = mdST[j].st[1];
|
||||
uvptr++;
|
||||
}
|
||||
|
||||
indexptr = retModel->meshes[i].indices;
|
||||
mdT = (md3Triangle*)((char*)mdS + mdS->offsetTriangles);
|
||||
for (j = 0; j < mdS->numTriangles; j++, mdT++)
|
||||
{
|
||||
// Indices
|
||||
*indexptr = (unsigned short)mdT->index[0];
|
||||
indexptr++;
|
||||
*indexptr = (unsigned short)mdT->index[1];
|
||||
indexptr++;
|
||||
*indexptr = (unsigned short)mdT->index[2];
|
||||
indexptr++;
|
||||
}
|
||||
}
|
||||
else // Traditional full-float loading method
|
||||
{
|
||||
float dataScale = 0.015624f * WUNITS;
|
||||
float tempNormal[3];
|
||||
md3TexCoord *mdST;
|
||||
md3Triangle *mdT;
|
||||
float *uvptr;
|
||||
int k;
|
||||
|
||||
retModel->meshes[i].numVertices = mdS->numTriangles * 3;//mdS->numVerts;
|
||||
retModel->meshes[i].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*mdS->numFrames, ztag, 0);
|
||||
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numTriangles*3, ztag, 0);
|
||||
|
||||
for (j = 0; j < mdS->numFrames; j++)
|
||||
{
|
||||
float *vertptr;
|
||||
float *normptr;
|
||||
md3Vertex *mdV = (md3Vertex*)((char*)mdS + mdS->offsetXYZNormal + (mdS->numVerts*j*sizeof(md3Vertex)));
|
||||
retModel->meshes[i].frames[j].vertices = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, 0);
|
||||
retModel->meshes[i].frames[j].normals = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, 0);
|
||||
// if (retModel->materials[i].lightmap)
|
||||
// retModel->meshes[i].frames[j].tangents = (float*)malloc(sizeof(float));//(float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag);
|
||||
vertptr = retModel->meshes[i].frames[j].vertices;
|
||||
normptr = retModel->meshes[i].frames[j].normals;
|
||||
retModel->meshes[i].frames[j].material = &retModel->materials[i];
|
||||
|
||||
mdT = (md3Triangle*)((char*)mdS + mdS->offsetTriangles);
|
||||
|
||||
for (k = 0; k < mdS->numTriangles; k++)
|
||||
{
|
||||
// Vertex 1
|
||||
*vertptr = mdV[mdT->index[0]].x * dataScale;
|
||||
vertptr++;
|
||||
*vertptr = mdV[mdT->index[0]].z * dataScale;
|
||||
vertptr++;
|
||||
*vertptr = 1.0f - mdV[mdT->index[0]].y * dataScale;
|
||||
vertptr++;
|
||||
|
||||
GetNormalFromLatLong(mdV[mdT->index[0]].n, tempNormal);
|
||||
*normptr = tempNormal[0];
|
||||
normptr++;
|
||||
*normptr = tempNormal[2];
|
||||
normptr++;
|
||||
*normptr = tempNormal[1];
|
||||
normptr++;
|
||||
|
||||
// Vertex 2
|
||||
*vertptr = mdV[mdT->index[1]].x * dataScale;
|
||||
vertptr++;
|
||||
*vertptr = mdV[mdT->index[1]].z * dataScale;
|
||||
vertptr++;
|
||||
*vertptr = 1.0f - mdV[mdT->index[1]].y * dataScale;
|
||||
vertptr++;
|
||||
|
||||
GetNormalFromLatLong(mdV[mdT->index[1]].n, tempNormal);
|
||||
*normptr = tempNormal[0];
|
||||
normptr++;
|
||||
*normptr = tempNormal[2];
|
||||
normptr++;
|
||||
*normptr = tempNormal[1];
|
||||
normptr++;
|
||||
|
||||
// Vertex 3
|
||||
*vertptr = mdV[mdT->index[2]].x * dataScale;
|
||||
vertptr++;
|
||||
*vertptr = mdV[mdT->index[2]].z * dataScale;
|
||||
vertptr++;
|
||||
*vertptr = 1.0f - mdV[mdT->index[2]].y * dataScale;
|
||||
vertptr++;
|
||||
|
||||
GetNormalFromLatLong(mdV[mdT->index[2]].n, tempNormal);
|
||||
*normptr = tempNormal[0];
|
||||
normptr++;
|
||||
*normptr = tempNormal[2];
|
||||
normptr++;
|
||||
*normptr = tempNormal[1];
|
||||
normptr++;
|
||||
|
||||
mdT++; // Advance to next triangle
|
||||
}
|
||||
}
|
||||
|
||||
mdST = (md3TexCoord*)((char*)mdS + mdS->offsetST);
|
||||
uvptr = (float*)retModel->meshes[i].uvs;
|
||||
mdT = (md3Triangle*)((char*)mdS + mdS->offsetTriangles);
|
||||
|
||||
for (k = 0; k < mdS->numTriangles; k++)
|
||||
{
|
||||
*uvptr = mdST[mdT->index[0]].st[0];
|
||||
uvptr++;
|
||||
*uvptr = mdST[mdT->index[0]].st[1];
|
||||
uvptr++;
|
||||
|
||||
*uvptr = mdST[mdT->index[1]].st[0];
|
||||
uvptr++;
|
||||
*uvptr = mdST[mdT->index[1]].st[1];
|
||||
uvptr++;
|
||||
|
||||
*uvptr = mdST[mdT->index[2]].st[0];
|
||||
uvptr++;
|
||||
*uvptr = mdST[mdT->index[2]].st[1];
|
||||
uvptr++;
|
||||
|
||||
mdT++; // Advance to next triangle
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
// Tags?
|
||||
retModel->numTags = mdh->numTags;
|
||||
retModel->maxNumFrames = mdh->numFrames;
|
||||
retModel->tags = (tag_t*)Z_Calloc(sizeof(tag_t) * retModel->numTags * mdh->numFrames, ztag);
|
||||
md3Tag *mdTag = (md3Tag*)&buffer[mdh->offsetTags];
|
||||
tag_t *curTag = retModel->tags;
|
||||
for (i = 0; i < mdh->numFrames; i++)
|
||||
{
|
||||
int j;
|
||||
for (j = 0; j < retModel->numTags; j++, mdTag++)
|
||||
{
|
||||
strcpys(curTag->name, mdTag->name, sizeof(curTag->name) / sizeof(char));
|
||||
curTag->transform.m[0][0] = mdTag->axis[0];
|
||||
curTag->transform.m[0][1] = mdTag->axis[1];
|
||||
curTag->transform.m[0][2] = mdTag->axis[2];
|
||||
curTag->transform.m[1][0] = mdTag->axis[3];
|
||||
curTag->transform.m[1][1] = mdTag->axis[4];
|
||||
curTag->transform.m[1][2] = mdTag->axis[5];
|
||||
curTag->transform.m[2][0] = mdTag->axis[6];
|
||||
curTag->transform.m[2][1] = mdTag->axis[7];
|
||||
curTag->transform.m[2][2] = mdTag->axis[8];
|
||||
curTag->transform.m[3][0] = mdTag->origin[0] * WUNITS;
|
||||
curTag->transform.m[3][1] = mdTag->origin[1] * WUNITS;
|
||||
curTag->transform.m[3][2] = mdTag->origin[2] * WUNITS;
|
||||
curTag->transform.m[3][3] = 1.0f;
|
||||
|
||||
Matrix::Rotate(&curTag->transform, 90.0f, &Vector::Xaxis);
|
||||
curTag++;
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
free(buffer);
|
||||
|
||||
return retModel;
|
||||
}
|
19
src/hardware/hw_md3load.h
Normal file
19
src/hardware/hw_md3load.h
Normal file
|
@ -0,0 +1,19 @@
|
|||
/*
|
||||
From the 'Wizard2' engine by Spaddlewit Inc. ( http://www.spaddlewit.com )
|
||||
An experimental work-in-progress.
|
||||
|
||||
Donated to Sonic Team Junior and adapted to work with
|
||||
Sonic Robo Blast 2. The license of this code matches whatever
|
||||
the licensing is for Sonic Robo Blast 2.
|
||||
*/
|
||||
|
||||
#ifndef _HW_MD3LOAD_H_
|
||||
#define _HW_MD3LOAD_H_
|
||||
|
||||
#include "hw_model.h"
|
||||
#include "../doomtype.h"
|
||||
|
||||
// Load the Model
|
||||
model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat);
|
||||
|
||||
#endif
|
593
src/hardware/hw_model.c
Normal file
593
src/hardware/hw_model.c
Normal file
|
@ -0,0 +1,593 @@
|
|||
/*
|
||||
From the 'Wizard2' engine by Spaddlewit Inc. ( http://www.spaddlewit.com )
|
||||
An experimental work-in-progress.
|
||||
|
||||
Donated to Sonic Team Junior and adapted to work with
|
||||
Sonic Robo Blast 2. The license of this code matches whatever
|
||||
the licensing is for Sonic Robo Blast 2.
|
||||
*/
|
||||
|
||||
#include "../z_zone.h"
|
||||
#include "../doomdef.h"
|
||||
#include "hw_model.h"
|
||||
#include "hw_md2load.h"
|
||||
#include "hw_md3load.h"
|
||||
#include "u_list.h"
|
||||
#include <string.h>
|
||||
|
||||
static float PI = (3.1415926535897932384626433832795f);
|
||||
static float U_Deg2Rad(float deg)
|
||||
{
|
||||
return deg * ((float)PI / 180.0f);
|
||||
}
|
||||
|
||||
vector_t vectorXaxis = { 1.0f, 0.0f, 0.0f };
|
||||
vector_t vectorYaxis = { 0.0f, 1.0f, 0.0f };
|
||||
vector_t vectorZaxis = { 0.0f, 0.0f, 1.0f };
|
||||
|
||||
void VectorRotate(vector_t *rotVec, const vector_t *axisVec, float angle)
|
||||
{
|
||||
float ux, uy, uz, vx, vy, vz, wx, wy, wz, sa, ca;
|
||||
|
||||
angle = U_Deg2Rad(angle);
|
||||
|
||||
// Rotate the point (x,y,z) around the vector (u,v,w)
|
||||
ux = axisVec->x * rotVec->x;
|
||||
uy = axisVec->x * rotVec->y;
|
||||
uz = axisVec->x * rotVec->z;
|
||||
vx = axisVec->y * rotVec->x;
|
||||
vy = axisVec->y * rotVec->y;
|
||||
vz = axisVec->y * rotVec->z;
|
||||
wx = axisVec->z * rotVec->x;
|
||||
wy = axisVec->z * rotVec->y;
|
||||
wz = axisVec->z * rotVec->z;
|
||||
sa = sinf(angle);
|
||||
ca = cosf(angle);
|
||||
|
||||
rotVec->x = axisVec->x*(ux + vy + wz) + (rotVec->x*(axisVec->y*axisVec->y + axisVec->z*axisVec->z) - axisVec->x*(vy + wz))*ca + (-wy + vz)*sa;
|
||||
rotVec->y = axisVec->y*(ux + vy + wz) + (rotVec->y*(axisVec->x*axisVec->x + axisVec->z*axisVec->z) - axisVec->y*(ux + wz))*ca + (wx - uz)*sa;
|
||||
rotVec->z = axisVec->z*(ux + vy + wz) + (rotVec->z*(axisVec->x*axisVec->x + axisVec->y*axisVec->y) - axisVec->z*(ux + vy))*ca + (-vx + uy)*sa;
|
||||
}
|
||||
|
||||
void UnloadModel(model_t *model)
|
||||
{
|
||||
// Wouldn't it be great if C just had destructors?
|
||||
int i;
|
||||
for (i = 0; i < model->numMeshes; i++)
|
||||
{
|
||||
mesh_t *mesh = &model->meshes[i];
|
||||
|
||||
if (mesh->frames)
|
||||
{
|
||||
int j;
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
if (mesh->frames[j].normals)
|
||||
Z_Free(mesh->frames[j].normals);
|
||||
|
||||
if (mesh->frames[j].tangents)
|
||||
Z_Free(mesh->frames[j].tangents);
|
||||
|
||||
if (mesh->frames[j].vertices)
|
||||
Z_Free(mesh->frames[j].vertices);
|
||||
|
||||
if (mesh->frames[j].colors)
|
||||
Z_Free(mesh->frames[j].colors);
|
||||
}
|
||||
|
||||
Z_Free(mesh->frames);
|
||||
}
|
||||
else if (mesh->tinyframes)
|
||||
{
|
||||
int j;
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
if (mesh->tinyframes[j].normals)
|
||||
Z_Free(mesh->tinyframes[j].normals);
|
||||
|
||||
if (mesh->tinyframes[j].tangents)
|
||||
Z_Free(mesh->tinyframes[j].tangents);
|
||||
|
||||
if (mesh->tinyframes[j].vertices)
|
||||
Z_Free(mesh->tinyframes[j].vertices);
|
||||
}
|
||||
|
||||
if (mesh->indices)
|
||||
Z_Free(mesh->indices);
|
||||
|
||||
Z_Free(mesh->tinyframes);
|
||||
}
|
||||
|
||||
if (mesh->uvs)
|
||||
Z_Free(mesh->uvs);
|
||||
|
||||
if (mesh->lightuvs)
|
||||
Z_Free(mesh->lightuvs);
|
||||
}
|
||||
|
||||
if (model->meshes)
|
||||
Z_Free(model->meshes);
|
||||
|
||||
if (model->tags)
|
||||
Z_Free(model->tags);
|
||||
|
||||
if (model->materials)
|
||||
Z_Free(model->materials);
|
||||
|
||||
DeleteVBOs(model);
|
||||
Z_Free(model);
|
||||
}
|
||||
|
||||
tag_t *GetTagByName(model_t *model, char *name, int frame)
|
||||
{
|
||||
if (frame < model->maxNumFrames)
|
||||
{
|
||||
tag_t *iterator = &model->tags[frame * model->numTags];
|
||||
|
||||
int i;
|
||||
for (i = 0; i < model->numTags; i++)
|
||||
{
|
||||
if (!stricmp(iterator[i].name, name))
|
||||
return &iterator[i];
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// LoadModel
|
||||
//
|
||||
// Load a model and
|
||||
// convert it to the
|
||||
// internal format.
|
||||
//
|
||||
model_t *LoadModel(const char *filename, int ztag)
|
||||
{
|
||||
model_t *model;
|
||||
|
||||
// What type of file?
|
||||
const char *extension = NULL;
|
||||
int i;
|
||||
for (i = (int)strlen(filename)-1; i >= 0; i--)
|
||||
{
|
||||
if (filename[i] != '.')
|
||||
continue;
|
||||
|
||||
extension = &filename[i];
|
||||
break;
|
||||
}
|
||||
|
||||
if (!extension)
|
||||
{
|
||||
CONS_Printf("Model %s is lacking a file extension, unable to determine type!\n", filename);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!strcmp(extension, ".md3"))
|
||||
{
|
||||
if (!(model = MD3_LoadModel(filename, ztag, false)))
|
||||
return NULL;
|
||||
}
|
||||
else if (!strcmp(extension, ".md3s")) // MD3 that will be converted in memory to use full floats
|
||||
{
|
||||
if (!(model = MD3_LoadModel(filename, ztag, true)))
|
||||
return NULL;
|
||||
}
|
||||
else if (!strcmp(extension, ".md2"))
|
||||
{
|
||||
if (!(model = MD2_LoadModel(filename, ztag, false)))
|
||||
return NULL;
|
||||
}
|
||||
else if (!strcmp(extension, ".md2s"))
|
||||
{
|
||||
if (!(model = MD2_LoadModel(filename, ztag, true)))
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Printf("Unknown model format: %s\n", extension);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
model->mdlFilename = (char*)Z_Malloc(strlen(filename)+1, ztag, 0);
|
||||
strcpy(model->mdlFilename, filename);
|
||||
|
||||
Optimize(model);
|
||||
GeneratePolygonNormals(model, ztag);
|
||||
|
||||
// Default material properties
|
||||
for (i = 0 ; i < model->numMaterials; i++)
|
||||
{
|
||||
material_t *material = &model->materials[i];
|
||||
material->ambient[0] = 0.7686f;
|
||||
material->ambient[1] = 0.7686f;
|
||||
material->ambient[2] = 0.7686f;
|
||||
material->ambient[3] = 1.0f;
|
||||
material->diffuse[0] = 0.5863f;
|
||||
material->diffuse[1] = 0.5863f;
|
||||
material->diffuse[2] = 0.5863f;
|
||||
material->diffuse[3] = 1.0f;
|
||||
material->specular[0] = 0.4902f;
|
||||
material->specular[1] = 0.4902f;
|
||||
material->specular[2] = 0.4902f;
|
||||
material->specular[3] = 1.0f;
|
||||
material->shininess = 25.0f;
|
||||
}
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
//
|
||||
// GenerateVertexNormals
|
||||
//
|
||||
// Creates a new normal for a vertex using the average of all of the polygons it belongs to.
|
||||
//
|
||||
void GenerateVertexNormals(model_t *model)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < model->numMeshes; i++)
|
||||
{
|
||||
int j;
|
||||
|
||||
mesh_t *mesh = &model->meshes[i];
|
||||
|
||||
if (!mesh->frames)
|
||||
continue;
|
||||
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
mdlframe_t *frame = &mesh->frames[j];
|
||||
int memTag = PU_STATIC;
|
||||
float *newNormals = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag, 0);
|
||||
int k;
|
||||
float *vertPtr = frame->vertices;
|
||||
float *oldNormals;
|
||||
|
||||
M_Memcpy(newNormals, frame->normals, sizeof(float)*3*mesh->numTriangles*3);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
memTag = Z_GetTag(frame->tangents);
|
||||
float *newTangents = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag);
|
||||
M_Memcpy(newTangents, frame->tangents, sizeof(float)*3*mesh->numTriangles*3);
|
||||
}*/
|
||||
|
||||
for (k = 0; k < mesh->numVertices; k++)
|
||||
{
|
||||
float x, y, z;
|
||||
int vCount = 0;
|
||||
vector_t normal;
|
||||
int l;
|
||||
float *testPtr = frame->vertices;
|
||||
|
||||
x = *vertPtr++;
|
||||
y = *vertPtr++;
|
||||
z = *vertPtr++;
|
||||
|
||||
normal.x = normal.y = normal.z = 0;
|
||||
|
||||
for (l = 0; l < mesh->numVertices; l++)
|
||||
{
|
||||
float testX, testY, testZ;
|
||||
testX = *testPtr++;
|
||||
testY = *testPtr++;
|
||||
testZ = *testPtr++;
|
||||
|
||||
if (fabsf(x - testX) > FLT_EPSILON
|
||||
|| fabsf(y - testY) > FLT_EPSILON
|
||||
|| fabsf(z - testZ) > FLT_EPSILON)
|
||||
continue;
|
||||
|
||||
// Found a vertex match! Add it...
|
||||
normal.x += frame->normals[3 * l + 0];
|
||||
normal.y += frame->normals[3 * l + 1];
|
||||
normal.z += frame->normals[3 * l + 2];
|
||||
vCount++;
|
||||
}
|
||||
|
||||
if (vCount > 1)
|
||||
{
|
||||
// Vector::Normalize(&normal);
|
||||
newNormals[3 * k + 0] = (float)normal.x;
|
||||
newNormals[3 * k + 1] = (float)normal.y;
|
||||
newNormals[3 * k + 2] = (float)normal.z;
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
Vector::vector_t tangent;
|
||||
Vector::Tangent(&normal, &tangent);
|
||||
newTangents[3 * k + 0] = tangent.x;
|
||||
newTangents[3 * k + 1] = tangent.y;
|
||||
newTangents[3 * k + 2] = tangent.z;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
oldNormals = frame->normals;
|
||||
frame->normals = newNormals;
|
||||
Z_Free(oldNormals);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
float *oldTangents = frame->tangents;
|
||||
frame->tangents = newTangents;
|
||||
Z_Free(oldTangents);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef struct materiallist_s
|
||||
{
|
||||
struct materiallist_s *next;
|
||||
struct materiallist_s *prev;
|
||||
material_t *material;
|
||||
} materiallist_t;
|
||||
|
||||
static boolean AddMaterialToList(materiallist_t **head, material_t *material)
|
||||
{
|
||||
materiallist_t *node, *newMatNode;
|
||||
for (node = *head; node; node = node->next)
|
||||
{
|
||||
if (node->material == material)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Didn't find it, so add to the list
|
||||
newMatNode = (materiallist_t*)Z_Malloc(sizeof(materiallist_t), PU_CACHE, 0);
|
||||
newMatNode->material = material;
|
||||
ListAdd(newMatNode, (listitem_t**)head);
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// Optimize
|
||||
//
|
||||
// Groups triangles from meshes in the model
|
||||
// Only works for models with 1 frame
|
||||
//
|
||||
void Optimize(model_t *model)
|
||||
{
|
||||
int numMeshes = 0;
|
||||
int i;
|
||||
materiallist_t *matListHead = NULL;
|
||||
int memTag;
|
||||
mesh_t *newMeshes;
|
||||
materiallist_t *node;
|
||||
|
||||
if (model->numMeshes <= 1)
|
||||
return; // No need
|
||||
|
||||
for (i = 0; i < model->numMeshes; i++)
|
||||
{
|
||||
mesh_t *curMesh = &model->meshes[i];
|
||||
|
||||
if (curMesh->numFrames > 1)
|
||||
return; // Can't optimize models with > 1 frame
|
||||
|
||||
if (!curMesh->frames)
|
||||
return; // Don't optimize tinyframe models (no need)
|
||||
|
||||
// We are condensing to 1 mesh per material, so
|
||||
// the # of materials we use will be the new
|
||||
// # of meshes
|
||||
if (AddMaterialToList(&matListHead, curMesh->frames[0].material))
|
||||
numMeshes++;
|
||||
}
|
||||
|
||||
memTag = PU_STATIC;
|
||||
newMeshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * numMeshes, memTag, 0);
|
||||
|
||||
i = 0;
|
||||
for (node = matListHead; node; node = node->next)
|
||||
{
|
||||
material_t *curMat = node->material;
|
||||
mesh_t *newMesh = &newMeshes[i];
|
||||
mdlframe_t *curFrame;
|
||||
int uvCount;
|
||||
int vertCount;
|
||||
int colorCount;
|
||||
|
||||
// Find all triangles with this material and count them
|
||||
int numTriangles = 0;
|
||||
int j;
|
||||
for (j = 0; j < model->numMeshes; j++)
|
||||
{
|
||||
mesh_t *curMesh = &model->meshes[j];
|
||||
|
||||
if (curMesh->frames[0].material == curMat)
|
||||
numTriangles += curMesh->numTriangles;
|
||||
}
|
||||
|
||||
newMesh->numFrames = 1;
|
||||
newMesh->numTriangles = numTriangles;
|
||||
newMesh->numVertices = numTriangles * 3;
|
||||
newMesh->uvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
|
||||
// if (node->material->lightmap)
|
||||
// newMesh->lightuvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
|
||||
newMesh->frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t), memTag, 0);
|
||||
curFrame = &newMesh->frames[0];
|
||||
|
||||
curFrame->material = curMat;
|
||||
curFrame->normals = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
// if (!systemSucks)
|
||||
// curFrame->tangents = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
curFrame->vertices = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
curFrame->colors = (char*)Z_Malloc(sizeof(char)*4*numTriangles*3, memTag, 0);
|
||||
|
||||
// Now traverse the meshes of the model, adding in
|
||||
// vertices/normals/uvs that match the current material
|
||||
uvCount = 0;
|
||||
vertCount = 0;
|
||||
colorCount = 0;
|
||||
for (j = 0; j < model->numMeshes; j++)
|
||||
{
|
||||
mesh_t *curMesh = &model->meshes[j];
|
||||
|
||||
if (curMesh->frames[0].material == curMat)
|
||||
{
|
||||
float *dest;
|
||||
float *src;
|
||||
char *destByte;
|
||||
char *srcByte;
|
||||
|
||||
M_Memcpy(&newMesh->uvs[uvCount],
|
||||
curMesh->uvs,
|
||||
sizeof(float)*2*curMesh->numTriangles*3);
|
||||
|
||||
/* if (node->material->lightmap)
|
||||
{
|
||||
M_Memcpy(&newMesh->lightuvs[uvCount],
|
||||
curMesh->lightuvs,
|
||||
sizeof(float)*2*curMesh->numTriangles*3);
|
||||
}*/
|
||||
uvCount += 2*curMesh->numTriangles*3;
|
||||
|
||||
dest = (float*)newMesh->frames[0].vertices;
|
||||
src = (float*)curMesh->frames[0].vertices;
|
||||
M_Memcpy(&dest[vertCount],
|
||||
src,
|
||||
sizeof(float)*3*curMesh->numTriangles*3);
|
||||
|
||||
dest = (float*)newMesh->frames[0].normals;
|
||||
src = (float*)curMesh->frames[0].normals;
|
||||
M_Memcpy(&dest[vertCount],
|
||||
src,
|
||||
sizeof(float)*3*curMesh->numTriangles*3);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
dest = (float*)newMesh->frames[0].tangents;
|
||||
src = (float*)curMesh->frames[0].tangents;
|
||||
M_Memcpy(&dest[vertCount],
|
||||
src,
|
||||
sizeof(float)*3*curMesh->numTriangles*3);
|
||||
}*/
|
||||
|
||||
vertCount += 3 * curMesh->numTriangles * 3;
|
||||
|
||||
destByte = (char*)newMesh->frames[0].colors;
|
||||
srcByte = (char*)curMesh->frames[0].colors;
|
||||
|
||||
if (srcByte)
|
||||
{
|
||||
M_Memcpy(&destByte[colorCount],
|
||||
srcByte,
|
||||
sizeof(char)*4*curMesh->numTriangles*3);
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(&destByte[colorCount],
|
||||
255,
|
||||
sizeof(char)*4*curMesh->numTriangles*3);
|
||||
}
|
||||
|
||||
colorCount += 4 * curMesh->numTriangles * 3;
|
||||
}
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
CONS_Printf("Model::Optimize(): Model reduced from %d to %d meshes.\n", model->numMeshes, numMeshes);
|
||||
model->meshes = newMeshes;
|
||||
model->numMeshes = numMeshes;
|
||||
}
|
||||
|
||||
void GeneratePolygonNormals(model_t *model, int ztag)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < model->numMeshes; i++)
|
||||
{
|
||||
int j;
|
||||
mesh_t *mesh = &model->meshes[i];
|
||||
|
||||
if (!mesh->frames)
|
||||
continue;
|
||||
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
int k;
|
||||
mdlframe_t *frame = &mesh->frames[j];
|
||||
const float *vertices = frame->vertices;
|
||||
vector_t *polyNormals;
|
||||
|
||||
frame->polyNormals = (vector_t*)Z_Malloc(sizeof(vector_t) * mesh->numTriangles, ztag, 0);
|
||||
|
||||
polyNormals = frame->polyNormals;
|
||||
|
||||
for (k = 0; k < mesh->numTriangles; k++)
|
||||
{
|
||||
// Vector::Normal(vertices, polyNormals);
|
||||
vertices += 3 * 3;
|
||||
polyNormals++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Reload
|
||||
//
|
||||
// Reload VBOs
|
||||
//
|
||||
#if 0
|
||||
static void Reload(void)
|
||||
{
|
||||
/* model_t *node;
|
||||
for (node = modelHead; node; node = node->next)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < node->numMeshes; i++)
|
||||
{
|
||||
mesh_t *mesh = &node->meshes[i];
|
||||
|
||||
if (mesh->frames)
|
||||
{
|
||||
int j;
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
CreateVBO(mesh, &mesh->frames[j]);
|
||||
}
|
||||
else if (mesh->tinyframes)
|
||||
{
|
||||
int j;
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
CreateVBO(mesh, &mesh->tinyframes[j]);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
#endif
|
||||
|
||||
void DeleteVBOs(model_t *model)
|
||||
{
|
||||
(void)model;
|
||||
/* for (int i = 0; i < model->numMeshes; i++)
|
||||
{
|
||||
mesh_t *mesh = &model->meshes[i];
|
||||
|
||||
if (mesh->frames)
|
||||
{
|
||||
for (int j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
mdlframe_t *frame = &mesh->frames[j];
|
||||
if (!frame->vboID)
|
||||
continue;
|
||||
bglDeleteBuffers(1, &frame->vboID);
|
||||
frame->vboID = 0;
|
||||
}
|
||||
}
|
||||
else if (mesh->tinyframes)
|
||||
{
|
||||
for (int j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
tinyframe_t *frame = &mesh->tinyframes[j];
|
||||
if (!frame->vboID)
|
||||
continue;
|
||||
bglDeleteBuffers(1, &frame->vboID);
|
||||
frame->vboID = 0;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
104
src/hardware/hw_model.h
Normal file
104
src/hardware/hw_model.h
Normal file
|
@ -0,0 +1,104 @@
|
|||
/*
|
||||
From the 'Wizard2' engine by Spaddlewit Inc. ( http://www.spaddlewit.com )
|
||||
An experimental work-in-progress.
|
||||
|
||||
Donated to Sonic Team Junior and adapted to work with
|
||||
Sonic Robo Blast 2. The license of this code matches whatever
|
||||
the licensing is for Sonic Robo Blast 2.
|
||||
*/
|
||||
|
||||
#ifndef _HW_MODEL_H_
|
||||
#define _HW_MODEL_H_
|
||||
|
||||
#include "../doomtype.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float x, y, z;
|
||||
} vector_t;
|
||||
|
||||
extern vector_t vectorXaxis;
|
||||
extern vector_t vectorYaxis;
|
||||
extern vector_t vectorZaxis;
|
||||
|
||||
void VectorRotate(vector_t *rotVec, const vector_t *axisVec, float angle);
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float ambient[4], diffuse[4], specular[4], emissive[4];
|
||||
float shininess;
|
||||
boolean spheremap;
|
||||
// Texture::texture_t *texture;
|
||||
// Texture::texture_t *lightmap;
|
||||
} material_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
material_t *material; // Pointer to the allocated 'materials' list in model_t
|
||||
float *vertices;
|
||||
float *normals;
|
||||
float *tangents;
|
||||
char *colors;
|
||||
unsigned int vboID;
|
||||
vector_t *polyNormals;
|
||||
} mdlframe_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
material_t *material;
|
||||
short *vertices;
|
||||
char *normals;
|
||||
char *tangents;
|
||||
unsigned int vboID;
|
||||
} tinyframe_t;
|
||||
|
||||
// Equivalent to MD3's many 'surfaces'
|
||||
typedef struct mesh_s
|
||||
{
|
||||
int numVertices;
|
||||
int numTriangles;
|
||||
|
||||
float *uvs;
|
||||
float *lightuvs;
|
||||
|
||||
int numFrames;
|
||||
mdlframe_t *frames;
|
||||
tinyframe_t *tinyframes;
|
||||
unsigned short *indices;
|
||||
} mesh_t;
|
||||
|
||||
typedef struct tag_s
|
||||
{
|
||||
char name[64];
|
||||
// matrix_t transform;
|
||||
} tag_t;
|
||||
|
||||
typedef struct model_s
|
||||
{
|
||||
int maxNumFrames;
|
||||
|
||||
int numMaterials;
|
||||
material_t *materials;
|
||||
int numMeshes;
|
||||
mesh_t *meshes;
|
||||
int numTags;
|
||||
tag_t *tags;
|
||||
|
||||
char *mdlFilename;
|
||||
boolean unloaded;
|
||||
} model_t;
|
||||
|
||||
extern int numModels;
|
||||
extern model_t *modelHead;
|
||||
|
||||
tag_t *GetTagByName(model_t *model, char *name, int frame);
|
||||
model_t *LoadModel(const char *filename, int ztag);
|
||||
void UnloadModel(model_t *model);
|
||||
void Optimize(model_t *model);
|
||||
void GenerateVertexNormals(model_t *model);
|
||||
void GeneratePolygonNormals(model_t *model, int ztag);
|
||||
void CreateVBOTiny(mesh_t *mesh, tinyframe_t *frame);
|
||||
void CreateVBO(mesh_t *mesh, mdlframe_t *frame);
|
||||
void DeleteVBOs(model_t *model);
|
||||
|
||||
#endif
|
|
@ -347,13 +347,6 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
|
|||
if (strstr(renderer, "810")) oglflags |= GLF_NOZBUFREAD;
|
||||
DBG_Printf("oglflags : 0x%X\n", oglflags);
|
||||
|
||||
#ifdef USE_PALETTED_TEXTURE
|
||||
if (isExtAvailable("GL_EXT_paletted_texture",gl_extensions))
|
||||
glColorTableEXT = GetGLFunc("glColorTableEXT");
|
||||
else
|
||||
glColorTableEXT = NULL;
|
||||
#endif
|
||||
|
||||
#ifdef USE_WGL_SWAP
|
||||
if (isExtAvailable("WGL_EXT_swap_control",gl_extensions))
|
||||
wglSwapIntervalEXT = GetGLFunc("wglSwapIntervalEXT");
|
||||
|
@ -582,19 +575,8 @@ EXPORT void HWRAPI(SetPalette) (RGBA_t *pal, RGBA_t *gamma)
|
|||
myPaletteData[i].s.blue = (UINT8)MIN((pal[i].s.blue*gamma->s.blue)/127, 255);
|
||||
myPaletteData[i].s.alpha = pal[i].s.alpha;
|
||||
}
|
||||
#ifdef USE_PALETTED_TEXTURE
|
||||
if (glColorTableEXT)
|
||||
{
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
palette_tex[3*i+0] = pal[i].s.red;
|
||||
palette_tex[3*i+1] = pal[i].s.green;
|
||||
palette_tex[3*i+2] = pal[i].s.blue;
|
||||
}
|
||||
glColorTableEXT(GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, palette_tex);
|
||||
}
|
||||
#endif
|
||||
// on a chang<6E> de palette, il faut recharger toutes les textures
|
||||
|
||||
// on a palette change, you have to reload all of the textures
|
||||
Flush();
|
||||
}
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -37,13 +37,11 @@
|
|||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
|
||||
#ifndef MINI_GL_COMPATIBILITY
|
||||
#ifdef STATIC_OPENGL // Because of the 1.3 functions, you'll need GLext to compile it if static
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/glext.h>
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define _CREATE_DLL_ // necessary for Unix AND Windows
|
||||
#include "../../doomdef.h"
|
||||
|
@ -73,7 +71,6 @@ extern FILE *gllogstream;
|
|||
#endif
|
||||
|
||||
#ifndef DRIVER_STRING
|
||||
// #define USE_PALETTED_TEXTURE
|
||||
#define DRIVER_STRING "HWRAPI Init(): SRB2Kart OpenGL renderer" // Tails
|
||||
#endif
|
||||
|
||||
|
@ -91,10 +88,6 @@ int SetupPixelFormat(INT32 WantColorBits, INT32 WantStencilBits, INT32 WantDepth
|
|||
void SetModelView(GLint w, GLint h);
|
||||
void SetStates(void);
|
||||
FUNCMATH float byteasfloat(UINT8 fbyte);
|
||||
#ifdef USE_PALETTED_TEXTURE
|
||||
extern PFNGLCOLORTABLEEXTPROC glColorTableEXT;
|
||||
extern GLubyte palette_tex[256*3];
|
||||
#endif
|
||||
|
||||
#ifndef GL_EXT_texture_filter_anisotropic
|
||||
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
||||
|
@ -120,6 +113,10 @@ typedef void (APIENTRY * PFNglGetIntegerv) (GLenum pname, GLint *params);
|
|||
extern PFNglGetIntegerv pglGetIntegerv;
|
||||
typedef const GLubyte* (APIENTRY * PFNglGetString) (GLenum name);
|
||||
extern PFNglGetString pglGetString;
|
||||
#if 0
|
||||
typedef void (APIENTRY * PFNglEnableClientState) (GLenum cap); // redefined in r_opengl.c
|
||||
static PFNglEnableClientState pglEnableClientState;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// ==========================================================================
|
||||
|
|
52
src/hardware/r_opengl/r_vbo.h
Normal file
52
src/hardware/r_opengl/r_vbo.h
Normal file
|
@ -0,0 +1,52 @@
|
|||
/*
|
||||
From the 'Wizard2' engine by Spaddlewit Inc. ( http://www.spaddlewit.com )
|
||||
An experimental work-in-progress.
|
||||
|
||||
Donated to Sonic Team Junior and adapted to work with
|
||||
Sonic Robo Blast 2. The license of this code matches whatever
|
||||
the licensing is for Sonic Robo Blast 2.
|
||||
*/
|
||||
#ifndef _R_VBO_H_
|
||||
#define _R_VBO_H_
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float x, y, z; // Vertex
|
||||
float nx, ny, nz; // Normal
|
||||
float s0, t0; // Texcoord0
|
||||
} vbo32_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float x, y, z; // Vertex
|
||||
float s0, t0; // Texcoord0
|
||||
unsigned char r, g, b, a; // Color
|
||||
float pad[2]; // Pad
|
||||
} vbo2d32_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float x, y; // Vertex
|
||||
float s0, t0; // Texcoord0
|
||||
} vbofont_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
short x, y, z; // Vertex
|
||||
char nx, ny, nz; // Normal
|
||||
char tanx, tany, tanz; // Tangent
|
||||
float s0, t0; // Texcoord0
|
||||
} vbotiny_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float x, y, z; // Vertex
|
||||
float nx, ny, nz; // Normal
|
||||
float s0, t0; // Texcoord0
|
||||
float s1, t1; // Texcoord1
|
||||
float s2, t2; // Texcoord2
|
||||
float tan0, tan1, tan2; // Tangent
|
||||
unsigned char r, g, b, a; // Color
|
||||
} vbo64_t;
|
||||
|
||||
#endif
|
230
src/hardware/u_list.c
Normal file
230
src/hardware/u_list.c
Normal file
|
@ -0,0 +1,230 @@
|
|||
/*
|
||||
From the 'Wizard2' engine by Spaddlewit Inc. ( http://www.spaddlewit.com )
|
||||
An experimental work-in-progress.
|
||||
|
||||
Donated to Sonic Team Junior and adapted to work with
|
||||
Sonic Robo Blast 2. The license of this code matches whatever
|
||||
the licensing is for Sonic Robo Blast 2.
|
||||
*/
|
||||
|
||||
#include "u_list.h"
|
||||
#include "../z_zone.h"
|
||||
|
||||
// Utility for managing
|
||||
// structures in a linked
|
||||
// list.
|
||||
//
|
||||
// Struct must have "next" and "prev" pointers
|
||||
// as its first two variables.
|
||||
//
|
||||
|
||||
//
|
||||
// ListAdd
|
||||
//
|
||||
// Adds an item to the list
|
||||
//
|
||||
void ListAdd(void *pItem, listitem_t **itemHead)
|
||||
{
|
||||
listitem_t *item = (listitem_t*)pItem;
|
||||
|
||||
if (*itemHead == NULL)
|
||||
{
|
||||
*itemHead = item;
|
||||
(*itemHead)->prev = (*itemHead)->next = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
listitem_t *tail;
|
||||
tail = *itemHead;
|
||||
|
||||
while (tail->next != NULL)
|
||||
tail = tail->next;
|
||||
|
||||
tail->next = item;
|
||||
|
||||
tail->next->prev = tail;
|
||||
|
||||
item->next = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// ListAddFront
|
||||
//
|
||||
// Adds an item to the front of the list
|
||||
// (This is much faster)
|
||||
//
|
||||
void ListAddFront(void *pItem, listitem_t **itemHead)
|
||||
{
|
||||
listitem_t *item = (listitem_t*)pItem;
|
||||
|
||||
if (*itemHead == NULL)
|
||||
{
|
||||
*itemHead = item;
|
||||
(*itemHead)->prev = (*itemHead)->next = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
(*itemHead)->prev = item;
|
||||
item->next = (*itemHead);
|
||||
item->prev = NULL;
|
||||
*itemHead = item;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// ListAddBefore
|
||||
//
|
||||
// Adds an item before the item specified in the list
|
||||
//
|
||||
void ListAddBefore(void *pItem, void *pSpot, listitem_t **itemHead)
|
||||
{
|
||||
listitem_t *item = (listitem_t*)pItem;
|
||||
listitem_t *spot = (listitem_t*)pSpot;
|
||||
|
||||
listitem_t *prev = spot->prev;
|
||||
|
||||
if (!prev)
|
||||
ListAddFront(pItem, itemHead);
|
||||
else
|
||||
{
|
||||
item->next = spot;
|
||||
spot->prev = item;
|
||||
item->prev = prev;
|
||||
prev->next = item;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// ListAddAfter
|
||||
//
|
||||
// Adds an item after the item specified in the list
|
||||
//
|
||||
void ListAddAfter(void *pItem, void *pSpot, listitem_t **itemHead)
|
||||
{
|
||||
listitem_t *item = (listitem_t*)pItem;
|
||||
listitem_t *spot = (listitem_t*)pSpot;
|
||||
|
||||
listitem_t *next = spot->next;
|
||||
|
||||
if (!next)
|
||||
ListAdd(pItem, itemHead);
|
||||
else
|
||||
{
|
||||
item->prev = spot;
|
||||
spot->next = item;
|
||||
item->next = next;
|
||||
next->prev = item;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// ListRemove
|
||||
//
|
||||
// Take an item out of the list and free its memory.
|
||||
//
|
||||
void ListRemove(void *pItem, listitem_t **itemHead)
|
||||
{
|
||||
listitem_t *item = (listitem_t*)pItem;
|
||||
|
||||
if (item == *itemHead) // Start of list
|
||||
{
|
||||
*itemHead = item->next;
|
||||
|
||||
if (*itemHead)
|
||||
(*itemHead)->prev = NULL;
|
||||
}
|
||||
else if (item->next == NULL) // end of list
|
||||
{
|
||||
item->prev->next = NULL;
|
||||
}
|
||||
else // Somewhere in between
|
||||
{
|
||||
item->prev->next = item->next;
|
||||
item->next->prev = item->prev;
|
||||
}
|
||||
|
||||
Z_Free (item);
|
||||
}
|
||||
|
||||
//
|
||||
// ListRemoveAll
|
||||
//
|
||||
// Removes all items from the list, freeing their memory.
|
||||
//
|
||||
void ListRemoveAll(listitem_t **itemHead)
|
||||
{
|
||||
listitem_t *item;
|
||||
listitem_t *next;
|
||||
for (item = *itemHead; item; item = next)
|
||||
{
|
||||
next = item->next;
|
||||
ListRemove(item, itemHead);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// ListRemoveNoFree
|
||||
//
|
||||
// Take an item out of the list, but don't free its memory.
|
||||
//
|
||||
void ListRemoveNoFree(void *pItem, listitem_t **itemHead)
|
||||
{
|
||||
listitem_t *item = (listitem_t*)pItem;
|
||||
|
||||
if (item == *itemHead) // Start of list
|
||||
{
|
||||
*itemHead = item->next;
|
||||
|
||||
if (*itemHead)
|
||||
(*itemHead)->prev = NULL;
|
||||
}
|
||||
else if (item->next == NULL) // end of list
|
||||
{
|
||||
item->prev->next = NULL;
|
||||
}
|
||||
else // Somewhere in between
|
||||
{
|
||||
item->prev->next = item->next;
|
||||
item->next->prev = item->prev;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// ListGetCount
|
||||
//
|
||||
// Counts the # of items in a list
|
||||
// Should not be used in performance-minded code
|
||||
//
|
||||
unsigned int ListGetCount(void *itemHead)
|
||||
{
|
||||
listitem_t *item = (listitem_t*)itemHead;
|
||||
|
||||
unsigned int count = 0;
|
||||
for (; item; item = item->next)
|
||||
count++;
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
//
|
||||
// ListGetByIndex
|
||||
//
|
||||
// Gets an item in the list by its index
|
||||
// Should not be used in performance-minded code
|
||||
//
|
||||
listitem_t *ListGetByIndex(void *itemHead, unsigned int index)
|
||||
{
|
||||
listitem_t *head = (listitem_t*)itemHead;
|
||||
unsigned int count = 0;
|
||||
listitem_t *node;
|
||||
for (node = head; node; node = node->next)
|
||||
{
|
||||
if (count == index)
|
||||
return node;
|
||||
|
||||
count++;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
29
src/hardware/u_list.h
Normal file
29
src/hardware/u_list.h
Normal file
|
@ -0,0 +1,29 @@
|
|||
/*
|
||||
From the 'Wizard2' engine by Spaddlewit Inc. ( http://www.spaddlewit.com )
|
||||
An experimental work-in-progress.
|
||||
|
||||
Donated to Sonic Team Junior and adapted to work with
|
||||
Sonic Robo Blast 2. The license of this code matches whatever
|
||||
the licensing is for Sonic Robo Blast 2.
|
||||
*/
|
||||
|
||||
#ifndef _U_LIST_H_
|
||||
#define _U_LIST_H_
|
||||
|
||||
typedef struct listitem_s
|
||||
{
|
||||
struct listitem_s *next;
|
||||
struct listitem_s *prev;
|
||||
} listitem_t;
|
||||
|
||||
void ListAdd(void *pItem, listitem_t **itemHead);
|
||||
void ListAddFront(void *pItem, listitem_t **itemHead);
|
||||
void ListAddBefore(void *pItem, void *pSpot, listitem_t **itemHead);
|
||||
void ListAddAfter(void *pItem, void *pSpot, listitem_t **itemHead);
|
||||
void ListRemove(void *pItem, listitem_t **itemHead);
|
||||
void ListRemoveAll(listitem_t **itemHead);
|
||||
void ListRemoveNoFree(void *pItem, listitem_t **itemHead);
|
||||
unsigned int ListGetCount(void *itemHead);
|
||||
listitem_t *ListGetByIndex(void *itemHead, unsigned int index);
|
||||
|
||||
#endif
|
|
@ -39,7 +39,7 @@
|
|||
#include "am_map.h"
|
||||
#include "d_main.h"
|
||||
|
||||
#include "p_local.h" // camera, camera2, camera3, camera4
|
||||
#include "p_local.h" // camera[]
|
||||
#include "p_tick.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
@ -793,14 +793,17 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_GREY:
|
||||
case SKINCOLOR_NICKEL:
|
||||
case SKINCOLOR_BLACK:
|
||||
case SKINCOLOR_SKUNK:
|
||||
case SKINCOLOR_JET:
|
||||
cstart = "\x86"; // V_GRAYMAP
|
||||
break;
|
||||
case SKINCOLOR_SEPIA:
|
||||
case SKINCOLOR_BEIGE:
|
||||
case SKINCOLOR_WALNUT:
|
||||
case SKINCOLOR_BROWN:
|
||||
case SKINCOLOR_LEATHER:
|
||||
case SKINCOLOR_RUST:
|
||||
case SKINCOLOR_WRISTWATCH:
|
||||
cstart = "\x8e"; // V_BROWNMAP
|
||||
break;
|
||||
case SKINCOLOR_FAIRY:
|
||||
|
@ -808,10 +811,12 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_PINK:
|
||||
case SKINCOLOR_ROSE:
|
||||
case SKINCOLOR_BRICK:
|
||||
case SKINCOLOR_LEMONADE:
|
||||
case SKINCOLOR_BUBBLEGUM:
|
||||
case SKINCOLOR_LILAC:
|
||||
cstart = "\x8d"; // V_PINKMAP
|
||||
break;
|
||||
case SKINCOLOR_CINNAMON:
|
||||
case SKINCOLOR_RUBY:
|
||||
case SKINCOLOR_RASPBERRY:
|
||||
case SKINCOLOR_CHERRY:
|
||||
|
@ -842,14 +847,18 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_ROYAL:
|
||||
case SKINCOLOR_BRONZE:
|
||||
case SKINCOLOR_COPPER:
|
||||
case SKINCOLOR_THUNDER:
|
||||
cstart = "\x8A"; // V_GOLDMAP
|
||||
break;
|
||||
case SKINCOLOR_POPCORN:
|
||||
case SKINCOLOR_QUARRY:
|
||||
case SKINCOLOR_YELLOW:
|
||||
case SKINCOLOR_MUSTARD:
|
||||
case SKINCOLOR_CROCODILE:
|
||||
case SKINCOLOR_OLIVE:
|
||||
cstart = "\x82"; // V_YELLOWMAP
|
||||
break;
|
||||
case SKINCOLOR_ARTICHOKE:
|
||||
case SKINCOLOR_VOMIT:
|
||||
case SKINCOLOR_GARDEN:
|
||||
case SKINCOLOR_TEA:
|
||||
|
@ -872,6 +881,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
cstart = "\x83"; // V_GREENMAP
|
||||
break;
|
||||
case SKINCOLOR_CARIBBEAN:
|
||||
case SKINCOLOR_AZURE:
|
||||
case SKINCOLOR_AQUA:
|
||||
case SKINCOLOR_TEAL:
|
||||
case SKINCOLOR_CYAN:
|
||||
|
@ -881,6 +891,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_SAPPHIRE:
|
||||
cstart = "\x88"; // V_SKYMAP
|
||||
break;
|
||||
case SKINCOLOR_PIGEON:
|
||||
case SKINCOLOR_PLATINUM:
|
||||
case SKINCOLOR_STEEL:
|
||||
cstart = "\x8c"; // V_STEELMAP
|
||||
|
@ -1987,7 +1998,7 @@ static void HU_DrawChat_Old(void)
|
|||
if (!i)
|
||||
return;
|
||||
|
||||
if ((netgame || multiplayer) && players[displayplayer].spectator)
|
||||
if ((netgame || multiplayer) && players[displayplayers[0]].spectator)
|
||||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
@ -2014,7 +2025,7 @@ static inline void HU_DrawCrosshair2(void)
|
|||
if (!i)
|
||||
return;
|
||||
|
||||
if ((netgame || multiplayer) && players[secondarydisplayplayer].spectator)
|
||||
if ((netgame || multiplayer) && players[displayplayers[1]].spectator)
|
||||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
@ -2061,7 +2072,7 @@ static inline void HU_DrawCrosshair3(void)
|
|||
if (!i)
|
||||
return;
|
||||
|
||||
if ((netgame || multiplayer) && players[thirddisplayplayer].spectator)
|
||||
if ((netgame || multiplayer) && players[displayplayers[2]].spectator)
|
||||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
@ -2098,7 +2109,7 @@ static inline void HU_DrawCrosshair4(void)
|
|||
if (!i)
|
||||
return;
|
||||
|
||||
if ((netgame || multiplayer) && players[fourthdisplayplayer].spectator)
|
||||
if ((netgame || multiplayer) && players[displayplayers[3]].spectator)
|
||||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
@ -2199,8 +2210,16 @@ UINT32 hu_demolap;
|
|||
|
||||
static void HU_DrawDemoInfo(void)
|
||||
{
|
||||
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-40, 0, M_GetText("Replay:"));
|
||||
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_ALLOWLOWERCASE, player_names[0]);
|
||||
if (!multiplayer)/* netreplay */
|
||||
{
|
||||
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-40, 0, M_GetText("Replay:"));
|
||||
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_ALLOWLOWERCASE, player_names[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawRightAlignedThinString(BASEVIDWIDTH-2, BASEVIDHEIGHT-10, V_ALLOWLOWERCASE, demo.titlename);
|
||||
}
|
||||
|
||||
if (modeattacking)
|
||||
{
|
||||
V_DrawRightAlignedString((BASEVIDWIDTH/2)-4, BASEVIDHEIGHT-24, V_YELLOWMAP|V_MONOSPACE, "BEST TIME:");
|
||||
|
@ -2227,7 +2246,7 @@ static void HU_DrawDemoInfo(void)
|
|||
//
|
||||
// Song credits
|
||||
//
|
||||
static void HU_DrawSongCredits(void)
|
||||
void HU_DrawSongCredits(void)
|
||||
{
|
||||
char *str;
|
||||
INT32 len, destx;
|
||||
|
@ -2273,6 +2292,9 @@ static void HU_DrawSongCredits(void)
|
|||
//
|
||||
void HU_Drawer(void)
|
||||
{
|
||||
if (cv_vhseffect.value && (paused || (demo.playback && cv_playbackspeed.value > 1)))
|
||||
V_DrawVhsEffect(demo.rewinding);
|
||||
|
||||
#ifndef NONET
|
||||
// draw chat string plus cursor
|
||||
if (chat_on)
|
||||
|
@ -2318,10 +2340,7 @@ void HU_Drawer(void)
|
|||
if (cechotimer)
|
||||
HU_DrawCEcho();
|
||||
|
||||
if (demoplayback && hu_showscores)
|
||||
HU_DrawDemoInfo();
|
||||
|
||||
if (!Playing()
|
||||
if (!( Playing() || demo.playback )
|
||||
|| gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE
|
||||
|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION
|
||||
|| gamestate == GS_GAMEEND
|
||||
|
@ -2341,24 +2360,28 @@ void HU_Drawer(void)
|
|||
LUAh_ScoresHUD();
|
||||
#endif
|
||||
}
|
||||
if (demo.playback)
|
||||
{
|
||||
HU_DrawDemoInfo();
|
||||
}
|
||||
}
|
||||
|
||||
if (gamestate != GS_LEVEL)
|
||||
return;
|
||||
|
||||
// draw the crosshair, not when viewing demos nor with chasecam
|
||||
/*if (!automapactive && !demoplayback)
|
||||
/*if (!automapactive && !demo.playback)
|
||||
{
|
||||
if (cv_crosshair.value && !camera.chase && !players[displayplayer].spectator)
|
||||
if (cv_crosshair.value && !camera[0].chase && !players[displayplayers[0]].spectator)
|
||||
HU_DrawCrosshair();
|
||||
|
||||
if (cv_crosshair2.value && !camera2.chase && !players[secondarydisplayplayer].spectator)
|
||||
if (cv_crosshair2.value && !camera[1].chase && !players[displayplayers[1]].spectator)
|
||||
HU_DrawCrosshair2();
|
||||
|
||||
if (cv_crosshair3.value && !camera3.chase && !players[thirddisplayplayer].spectator)
|
||||
if (cv_crosshair3.value && !camera[2].chase && !players[displayplayers[2]].spectator)
|
||||
HU_DrawCrosshair3();
|
||||
|
||||
if (cv_crosshair4.value && !camera4.chase && !players[fourthdisplayplayer].spectator)
|
||||
if (cv_crosshair4.value && !camera[3].chase && !players[displayplayers[3]].spectator)
|
||||
HU_DrawCrosshair4();
|
||||
}*/
|
||||
|
||||
|
@ -3000,7 +3023,7 @@ static void HU_DrawRankings(void)
|
|||
// When you play, you quickly see your score because your name is displayed in white.
|
||||
// When playing back a demo, you quickly see who's the view.
|
||||
if (!splitscreen)
|
||||
whiteplayer = demoplayback ? displayplayer : consoleplayer;
|
||||
whiteplayer = demo.playback ? displayplayers[0] : consoleplayer;
|
||||
|
||||
scorelines = 0;
|
||||
memset(completed, 0, sizeof (completed));
|
||||
|
|
|
@ -109,6 +109,7 @@ void HU_Start(void);
|
|||
|
||||
boolean HU_Responder(event_t *ev);
|
||||
void HU_Ticker(void);
|
||||
void HU_DrawSongCredits(void);
|
||||
void HU_Drawer(void);
|
||||
char HU_dequeueChatChar(void);
|
||||
void HU_Erase(void);
|
||||
|
|
|
@ -146,6 +146,18 @@ boolean I_SongPaused(void);
|
|||
|
||||
boolean I_SetSongSpeed(float speed);
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC SEEKING
|
||||
/// ------------------------
|
||||
|
||||
UINT32 I_GetSongLength(void);
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint);
|
||||
UINT32 I_GetSongLoopPoint(void);
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position);
|
||||
UINT32 I_GetSongPosition(void);
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
@ -216,6 +228,17 @@ void I_SetMusicVolume(UINT8 volume);
|
|||
|
||||
boolean I_SetSongTrack(INT32 track);
|
||||
|
||||
/// ------------------------
|
||||
/// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume);
|
||||
void I_StopFadingSong(void);
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void));
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
|
||||
boolean I_FadeOutStopSong(UINT32 ms);
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping);
|
||||
|
||||
/// ------------------------
|
||||
// CD MUSIC I/O
|
||||
/// ------------------------
|
||||
|
|
36
src/i_tcp.c
36
src/i_tcp.c
|
@ -813,6 +813,8 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
|||
#endif
|
||||
#endif
|
||||
mysockaddr_t straddr;
|
||||
struct sockaddr_in sin;
|
||||
socklen_t len = sizeof(sin);
|
||||
|
||||
if (s == (SOCKET_TYPE)ERRSOCKET)
|
||||
return (SOCKET_TYPE)ERRSOCKET;
|
||||
|
@ -906,12 +908,16 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
|||
CONS_Printf(M_GetText("Network system buffer set to: %dKb\n"), opt>>10);
|
||||
}
|
||||
|
||||
if (getsockname(s, (struct sockaddr *)&sin, &len) == -1)
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Failed to get port number\n"));
|
||||
else
|
||||
current_port = (UINT16)ntohs(sin.sin_port);
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
static boolean UDP_Socket(void)
|
||||
{
|
||||
const char *sock_port = NULL;
|
||||
size_t s;
|
||||
struct my_addrinfo *ai, *runp, hints;
|
||||
int gaie;
|
||||
|
@ -933,20 +939,11 @@ static boolean UDP_Socket(void)
|
|||
hints.ai_socktype = SOCK_DGRAM;
|
||||
hints.ai_protocol = IPPROTO_UDP;
|
||||
|
||||
if (M_CheckParm("-clientport"))
|
||||
{
|
||||
if (!M_IsNextParm())
|
||||
I_Error("syntax: -clientport <portnum>");
|
||||
sock_port = M_GetNextParm();
|
||||
}
|
||||
else
|
||||
sock_port = port_name;
|
||||
|
||||
if (M_CheckParm("-bindaddr"))
|
||||
{
|
||||
while (M_IsNextParm())
|
||||
{
|
||||
gaie = I_getaddrinfo(M_GetNextParm(), sock_port, &hints, &ai);
|
||||
gaie = I_getaddrinfo(M_GetNextParm(), port_name, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
|
@ -967,7 +964,7 @@ static boolean UDP_Socket(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
gaie = I_getaddrinfo("0.0.0.0", sock_port, &hints, &ai);
|
||||
gaie = I_getaddrinfo("0.0.0.0", port_name, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
|
@ -982,8 +979,8 @@ static boolean UDP_Socket(void)
|
|||
#ifdef HAVE_MINIUPNPC
|
||||
if (UPNP_support)
|
||||
{
|
||||
I_UPnP_rem(sock_port, "UDP");
|
||||
I_UPnP_add(NULL, sock_port, "UDP");
|
||||
I_UPnP_rem(port_name, "UDP");
|
||||
I_UPnP_add(NULL, port_name, "UDP");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -1000,7 +997,7 @@ static boolean UDP_Socket(void)
|
|||
{
|
||||
while (M_IsNextParm())
|
||||
{
|
||||
gaie = I_getaddrinfo(M_GetNextParm(), sock_port, &hints, &ai);
|
||||
gaie = I_getaddrinfo(M_GetNextParm(), port_name, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
|
@ -1021,7 +1018,7 @@ static boolean UDP_Socket(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
gaie = I_getaddrinfo("::", sock_port, &hints, &ai);
|
||||
gaie = I_getaddrinfo("::", port_name, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
|
@ -1314,7 +1311,7 @@ static SINT8 SOCK_NetMakeNodewPort(const char *address, const char *port)
|
|||
int gaie;
|
||||
|
||||
if (!port || !port[0])
|
||||
port = port_name;
|
||||
port = DEFAULTPORT;
|
||||
|
||||
DEBFILE(va("Creating new node: %s@%s\n", address, port));
|
||||
|
||||
|
@ -1478,14 +1475,15 @@ boolean I_InitTcpNetwork(void)
|
|||
if (!I_InitTcpDriver())
|
||||
return false;
|
||||
|
||||
if (M_CheckParm("-udpport"))
|
||||
if (M_CheckParm("-port"))
|
||||
// Combined -udpport and -clientport into -port
|
||||
// As it was really redundant having two seperate parms that does the same thing
|
||||
{
|
||||
if (M_IsNextParm())
|
||||
strcpy(port_name, M_GetNextParm());
|
||||
else
|
||||
strcpy(port_name, "0");
|
||||
}
|
||||
current_port = (UINT16)atoi(port_name);
|
||||
|
||||
// parse network game options,
|
||||
if (M_CheckParm("-server") || dedicated)
|
||||
|
|
403
src/k_kart.c
403
src/k_kart.c
File diff suppressed because it is too large
Load diff
|
@ -163,6 +163,7 @@ static int lib_pRandomFixed(lua_State *L)
|
|||
{
|
||||
NOHUD
|
||||
lua_pushfixed(L, P_RandomFixed());
|
||||
demo_writerng = 2;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -170,6 +171,7 @@ static int lib_pRandomByte(lua_State *L)
|
|||
{
|
||||
NOHUD
|
||||
lua_pushinteger(L, P_RandomByte());
|
||||
demo_writerng = 2;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -181,6 +183,7 @@ static int lib_pRandomKey(lua_State *L)
|
|||
if (a > 65536)
|
||||
LUA_UsageWarning(L, "P_RandomKey: range > 65536 is undefined behavior");
|
||||
lua_pushinteger(L, P_RandomKey(a));
|
||||
demo_writerng = 2;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -198,6 +201,7 @@ static int lib_pRandomRange(lua_State *L)
|
|||
if ((b-a+1) > 65536)
|
||||
LUA_UsageWarning(L, "P_RandomRange: range > 65536 is undefined behavior");
|
||||
lua_pushinteger(L, P_RandomRange(a, b));
|
||||
demo_writerng = 2;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -207,6 +211,7 @@ static int lib_pRandom(lua_State *L)
|
|||
NOHUD
|
||||
LUA_Deprecated(L, "P_Random", "P_RandomByte");
|
||||
lua_pushinteger(L, P_RandomByte());
|
||||
demo_writerng = 2;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -214,6 +219,7 @@ static int lib_pSignedRandom(lua_State *L)
|
|||
{
|
||||
NOHUD
|
||||
lua_pushinteger(L, P_SignedRandom());
|
||||
demo_writerng = 2;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -222,6 +228,7 @@ static int lib_pRandomChance(lua_State *L)
|
|||
fixed_t p = luaL_checkfixed(L, 1);
|
||||
NOHUD
|
||||
lua_pushboolean(L, P_RandomChance(p));
|
||||
demo_writerng = 2;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -769,7 +776,8 @@ static int lib_pRestoreMusic(lua_State *L)
|
|||
NOHUD
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_RestoreMusic(player);
|
||||
if (P_IsLocalPlayer(player))
|
||||
P_RestoreMusic(player);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -946,40 +954,6 @@ static int lib_pHomingAttack(lua_State *L)
|
|||
return 1;
|
||||
}*/
|
||||
|
||||
static int lib_pDoJump(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
boolean soundandstate = (boolean)lua_opttrueboolean(L, 2);
|
||||
NOHUD
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_DoJump(player, soundandstate);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pSpawnThokMobj(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_SpawnThokMobj(player);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pSpawnSpinMobj(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
mobjtype_t type = luaL_checkinteger(L, 2);
|
||||
NOHUD
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
P_SpawnSpinMobj(player, type);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pTelekinesis(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
|
@ -1836,7 +1810,7 @@ static int lib_sChangeMusic(lua_State *L)
|
|||
{
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
const char *music_name;
|
||||
UINT32 music_num;
|
||||
UINT32 music_num, position, prefadems, fadeinms;
|
||||
char music_compat_name[7];
|
||||
|
||||
boolean looping;
|
||||
|
@ -1864,7 +1838,6 @@ static int lib_sChangeMusic(lua_State *L)
|
|||
music_name = luaL_checkstring(L, 1);
|
||||
}
|
||||
|
||||
|
||||
looping = (boolean)lua_opttrueboolean(L, 2);
|
||||
|
||||
#else
|
||||
|
@ -1889,8 +1862,12 @@ static int lib_sChangeMusic(lua_State *L)
|
|||
#endif
|
||||
music_flags = (UINT16)luaL_optinteger(L, 4, 0);
|
||||
|
||||
position = (UINT32)luaL_optinteger(L, 5, 0);
|
||||
prefadems = (UINT32)luaL_optinteger(L, 6, 0);
|
||||
fadeinms = (UINT32)luaL_optinteger(L, 7, 0);
|
||||
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
S_ChangeMusic(music_name, music_flags, looping);
|
||||
S_ChangeMusicEx(music_name, music_flags, looping, position, prefadems, fadeinms);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1907,10 +1884,8 @@ static int lib_sSpeedMusic(lua_State *L)
|
|||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
lua_pushboolean(L, S_SpeedMusic(speed));
|
||||
else
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
S_SpeedMusic(speed);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_sStopMusic(lua_State *L)
|
||||
|
@ -1928,6 +1903,110 @@ static int lib_sStopMusic(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_sSetInternalMusicVolume(lua_State *L)
|
||||
{
|
||||
UINT32 volume = (UINT32)luaL_checkinteger(L, 1);
|
||||
player_t *player = NULL;
|
||||
NOHUD
|
||||
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
{
|
||||
S_SetInternalMusicVolume(volume);
|
||||
lua_pushboolean(L, true);
|
||||
}
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_sStopFadingMusic(lua_State *L)
|
||||
{
|
||||
player_t *player = NULL;
|
||||
NOHUD
|
||||
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
{
|
||||
S_StopFadingMusic();
|
||||
lua_pushboolean(L, true);
|
||||
}
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_sFadeMusic(lua_State *L)
|
||||
{
|
||||
UINT32 target_volume = (UINT32)luaL_checkinteger(L, 1);
|
||||
UINT32 ms;
|
||||
INT32 source_volume;
|
||||
player_t *player = NULL;
|
||||
NOHUD
|
||||
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
ms = (UINT32)luaL_checkinteger(L, 2);
|
||||
source_volume = -1;
|
||||
}
|
||||
else if (!lua_isnone(L, 4) && lua_isuserdata(L, 4))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 4, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
source_volume = (INT32)luaL_checkinteger(L, 2);
|
||||
ms = (UINT32)luaL_checkinteger(L, 3);
|
||||
}
|
||||
else if (luaL_optinteger(L, 3, INT32_MAX) == INT32_MAX)
|
||||
{
|
||||
ms = (UINT32)luaL_checkinteger(L, 2);
|
||||
source_volume = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
source_volume = (INT32)luaL_checkinteger(L, 2);
|
||||
ms = (UINT32)luaL_checkinteger(L, 3);
|
||||
}
|
||||
|
||||
NOHUD
|
||||
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
lua_pushboolean(L, S_FadeMusicFromVolume(target_volume, source_volume, ms));
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_sFadeOutStopMusic(lua_State *L)
|
||||
{
|
||||
UINT32 ms = (UINT32)luaL_checkinteger(L, 1);
|
||||
player_t *player = NULL;
|
||||
NOHUD
|
||||
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
{
|
||||
lua_pushboolean(L, S_FadeOutStopMusic(ms));
|
||||
}
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_sOriginPlaying(lua_State *L)
|
||||
{
|
||||
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
|
@ -2645,9 +2724,6 @@ static luaL_Reg lib[] = {
|
|||
{"P_NukeEnemies",lib_pNukeEnemies},
|
||||
{"P_HomingAttack",lib_pHomingAttack},
|
||||
//{"P_SuperReady",lib_pSuperReady},
|
||||
{"P_DoJump",lib_pDoJump},
|
||||
{"P_SpawnThokMobj",lib_pSpawnThokMobj},
|
||||
{"P_SpawnSpinMobj",lib_pSpawnSpinMobj},
|
||||
{"P_Telekinesis",lib_pTelekinesis},
|
||||
|
||||
// p_map
|
||||
|
@ -2727,6 +2803,10 @@ static luaL_Reg lib[] = {
|
|||
{"S_ChangeMusic",lib_sChangeMusic},
|
||||
{"S_SpeedMusic",lib_sSpeedMusic},
|
||||
{"S_StopMusic",lib_sStopMusic},
|
||||
{"S_SetInternalMusicVolume", lib_sSetInternalMusicVolume},
|
||||
{"S_StopFadingMusic",lib_sStopFadingMusic},
|
||||
{"S_FadeMusic",lib_sFadeMusic},
|
||||
{"S_FadeOutStopMusic",lib_sFadeOutStopMusic},
|
||||
{"S_OriginPlaying",lib_sOriginPlaying},
|
||||
{"S_IdPlaying",lib_sIdPlaying},
|
||||
{"S_SoundPlaying",lib_sSoundPlaying},
|
||||
|
@ -2752,7 +2832,7 @@ static luaL_Reg lib[] = {
|
|||
// k_kart
|
||||
{"K_PlayAttackTaunt", lib_kAttackSound},
|
||||
{"K_PlayBoostTaunt", lib_kBoostSound},
|
||||
{"K_PlayPowerGloatSund", lib_kGloatSound},
|
||||
{"K_PlayPowerGloatSound", lib_kGloatSound},
|
||||
{"K_PlayOvertakeSound", lib_kOvertakeSound},
|
||||
{"K_PlayLossSound", lib_kLossSound},
|
||||
{"K_PlayHitEmSound", lib_kHitEmSound},
|
||||
|
|
|
@ -118,14 +118,14 @@ void COM_Lua_f(void)
|
|||
flags = (UINT8)lua_tointeger(gL, -1);
|
||||
lua_pop(gL, 1); // pop flags
|
||||
|
||||
if (flags & 2) // flag 2: splitscreen player command.
|
||||
if (flags & 2) // flag 2: splitscreen player command. TODO: support 4P
|
||||
{
|
||||
if (!splitscreen)
|
||||
{
|
||||
lua_pop(gL, 1); // pop command info table
|
||||
return; // can't execute splitscreen command without player 2!
|
||||
}
|
||||
playernum = secondarydisplayplayer;
|
||||
playernum = displayplayers[1];
|
||||
}
|
||||
|
||||
if (netgame)
|
||||
|
|
|
@ -51,6 +51,7 @@ enum hook {
|
|||
hook_PlayerExplode, //SRB2KART
|
||||
hook_PlayerSquish, //SRB2KART
|
||||
hook_PlayerCmd, //SRB2KART
|
||||
hook_IntermissionThinker, //SRB2KART
|
||||
|
||||
hook_MAX // last hook
|
||||
};
|
||||
|
@ -99,4 +100,6 @@ boolean LUAh_PlayerSquish(player_t *player, mobj_t *inflictor, mobj_t *source);
|
|||
|
||||
boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Allows to write to player cmd before the game does anything with them.
|
||||
|
||||
void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
|
||||
|
||||
#endif
|
||||
|
|
|
@ -62,6 +62,7 @@ const char *const hookNames[hook_MAX+1] = {
|
|||
"PlayerExplode",
|
||||
"PlayerSquish",
|
||||
"PlayerCmd",
|
||||
"IntermissionThinker",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -420,6 +421,28 @@ void LUAh_ThinkFrame(void)
|
|||
}
|
||||
}
|
||||
|
||||
// Hook for Y_Ticker
|
||||
void LUAh_IntermissionThinker(void)
|
||||
{
|
||||
hook_p hookp;
|
||||
if (!gL || !(hooksAvailable[hook_IntermissionThinker/8] & (1<<(hook_IntermissionThinker%8))))
|
||||
return;
|
||||
|
||||
for (hookp = roothook; hookp; hookp = hookp->next)
|
||||
if (hookp->type == hook_IntermissionThinker)
|
||||
{
|
||||
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
|
||||
lua_gettable(gL, LUA_REGISTRYINDEX);
|
||||
if (lua_pcall(gL, 0, 0, 0)) {
|
||||
if (!hookp->error || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
hookp->error = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Hook for mobj collisions
|
||||
UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)
|
||||
{
|
||||
|
|
|
@ -21,6 +21,8 @@ enum hud {
|
|||
hud_position,
|
||||
hud_minirankings, // Rankings to the left
|
||||
hud_battlebumpers, // mini rankings battle bumpers.
|
||||
hud_battlefullscreen, // battle huge text (WAIT, WIN, LOSE ...) + karma comeback time
|
||||
hud_battlecomebacktimer, // comeback timer in battlefullscreen. separated for ease of use.
|
||||
hud_wanted,
|
||||
hud_speedometer,
|
||||
hud_freeplay,
|
||||
|
|
190
src/lua_hudlib.c
190
src/lua_hudlib.c
|
@ -48,6 +48,8 @@ static const char *const hud_disable_options[] = {
|
|||
"position",
|
||||
"minirankings", // Gametype rankings to the left
|
||||
"battlerankingsbumpers", // bumper drawer for battle. Useful if you want to make a custom battle gamemode without bumpers being involved.
|
||||
"battlefullscreen", // battlefullscreen func (WAIT, ATTACK OR PROTECT ...)
|
||||
"battlecomebacktimer", // come back timer in battlefullscreen
|
||||
"wanted",
|
||||
"speedometer",
|
||||
"freeplay",
|
||||
|
@ -381,6 +383,179 @@ static int libd_drawScaled(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// KART: draw patch on minimap from x, y coordinates on the map
|
||||
static int libd_drawOnMinimap(lua_State *L)
|
||||
{
|
||||
fixed_t x, y, scale; // coordinates of the object
|
||||
patch_t *patch; // patch we want to draw
|
||||
const UINT8 *colormap = NULL; // do we want to colormap this patch?
|
||||
boolean centered; // the patch is centered and doesn't need readjusting on x/y coordinates.
|
||||
|
||||
// variables used to replicate k_kart's mmap drawer:
|
||||
INT32 lumpnum;
|
||||
patch_t *AutomapPic;
|
||||
INT32 mx, my;
|
||||
INT32 splitflags, minimaptrans;
|
||||
|
||||
// base position of the minimap which also takes splits into account:
|
||||
INT32 MM_X, MM_Y;
|
||||
|
||||
// variables used for actually drawing the icon:
|
||||
fixed_t amnumxpos, amnumypos;
|
||||
INT32 amxpos, amypos;
|
||||
|
||||
node_t *bsp = &nodes[numnodes-1];
|
||||
fixed_t maxx, minx, maxy, miny;
|
||||
|
||||
fixed_t mapwidth, mapheight;
|
||||
fixed_t xoffset, yoffset;
|
||||
fixed_t xscale, yscale, zoom;
|
||||
fixed_t patchw, patchh;
|
||||
|
||||
HUDONLY // only run this function in hud hooks
|
||||
x = luaL_checkinteger(L, 1);
|
||||
y = luaL_checkinteger(L, 2);
|
||||
scale = luaL_checkinteger(L, 3);
|
||||
patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH));
|
||||
if (!lua_isnoneornil(L, 5))
|
||||
colormap = *((UINT8 **)luaL_checkudata(L, 5, META_COLORMAP));
|
||||
centered = lua_optboolean(L, 6);
|
||||
|
||||
// replicate exactly what source does for its minimap drawer; AKA hardcoded garbo.
|
||||
|
||||
// first, check what position the mmap is supposed to be in (pasted from k_kart.c):
|
||||
MM_X = BASEVIDWIDTH - 50; // 270
|
||||
MM_Y = (BASEVIDHEIGHT/2)-16; // 84
|
||||
if (splitscreen)
|
||||
{
|
||||
MM_Y = (BASEVIDHEIGHT/2);
|
||||
if (splitscreen > 1) // 3P : bottom right
|
||||
{
|
||||
MM_X = (3*BASEVIDWIDTH/4);
|
||||
MM_Y = (3*BASEVIDHEIGHT/4);
|
||||
|
||||
if (splitscreen > 2) // 4P: centered
|
||||
{
|
||||
MM_X = (BASEVIDWIDTH/2);
|
||||
MM_Y = (BASEVIDHEIGHT/2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// splitscreen flags
|
||||
splitflags = (splitscreen == 3 ? 0 : V_SNAPTORIGHT); // flags should only be 0 when it's centered (4p split)
|
||||
|
||||
// translucency:
|
||||
if (timeinmap > 105)
|
||||
{
|
||||
minimaptrans = cv_kartminimap.value;
|
||||
if (timeinmap <= 113)
|
||||
minimaptrans = ((((INT32)timeinmap) - 105)*minimaptrans)/(113-105);
|
||||
if (!minimaptrans)
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
|
||||
|
||||
minimaptrans = ((10-minimaptrans)<<FF_TRANSSHIFT);
|
||||
splitflags |= minimaptrans;
|
||||
|
||||
if (!(splitscreen == 2))
|
||||
{
|
||||
splitflags &= ~minimaptrans;
|
||||
splitflags |= V_HUDTRANSHALF;
|
||||
}
|
||||
|
||||
splitflags &= ~V_HUDTRANSHALF;
|
||||
splitflags |= V_HUDTRANS;
|
||||
|
||||
// Draw the HUD only when playing in a level.
|
||||
// hu_stuff needs this, unlike st_stuff.
|
||||
if (gamestate != GS_LEVEL)
|
||||
return 0;
|
||||
|
||||
if (stplyr != &players[displayplayers[0]])
|
||||
return 0;
|
||||
|
||||
lumpnum = W_CheckNumForName(va("%sR", G_BuildMapName(gamemap)));
|
||||
|
||||
if (lumpnum != -1)
|
||||
AutomapPic = W_CachePatchName(va("%sR", G_BuildMapName(gamemap)), PU_HUDGFX);
|
||||
else
|
||||
return 0; // no pic, just get outta here
|
||||
|
||||
mx = MM_X - (AutomapPic->width/2);
|
||||
my = MM_Y - (AutomapPic->height/2);
|
||||
|
||||
// let offsets transfer to the heads, too!
|
||||
if (encoremode)
|
||||
mx += SHORT(AutomapPic->leftoffset);
|
||||
else
|
||||
mx -= SHORT(AutomapPic->leftoffset);
|
||||
my -= SHORT(AutomapPic->topoffset);
|
||||
|
||||
// now that we have replicated this behavior, we can draw an icon from our supplied x, y coordinates by replicating k_kart.c's totally understandable uncommented code!!!
|
||||
|
||||
// get map boundaries using nodes
|
||||
maxx = maxy = INT32_MAX;
|
||||
minx = miny = INT32_MIN;
|
||||
minx = bsp->bbox[0][BOXLEFT];
|
||||
maxx = bsp->bbox[0][BOXRIGHT];
|
||||
miny = bsp->bbox[0][BOXBOTTOM];
|
||||
maxy = bsp->bbox[0][BOXTOP];
|
||||
|
||||
if (bsp->bbox[1][BOXLEFT] < minx)
|
||||
minx = bsp->bbox[1][BOXLEFT];
|
||||
if (bsp->bbox[1][BOXRIGHT] > maxx)
|
||||
maxx = bsp->bbox[1][BOXRIGHT];
|
||||
if (bsp->bbox[1][BOXBOTTOM] < miny)
|
||||
miny = bsp->bbox[1][BOXBOTTOM];
|
||||
if (bsp->bbox[1][BOXTOP] > maxy)
|
||||
maxy = bsp->bbox[1][BOXTOP];
|
||||
|
||||
// You might be wondering why these are being bitshift here
|
||||
// it's because mapwidth and height would otherwise overflow for maps larger than half the size possible...
|
||||
// map boundaries and sizes will ALWAYS be whole numbers thankfully
|
||||
// later calculations take into consideration that these are actually not in terms of FRACUNIT though
|
||||
minx >>= FRACBITS;
|
||||
maxx >>= FRACBITS;
|
||||
miny >>= FRACBITS;
|
||||
maxy >>= FRACBITS;
|
||||
|
||||
// these are our final map boundaries:
|
||||
mapwidth = maxx - minx;
|
||||
mapheight = maxy - miny;
|
||||
|
||||
// These should always be small enough to be bitshift back right now
|
||||
xoffset = (minx + mapwidth/2)<<FRACBITS;
|
||||
yoffset = (miny + mapheight/2)<<FRACBITS;
|
||||
|
||||
xscale = FixedDiv(AutomapPic->width, mapwidth);
|
||||
yscale = FixedDiv(AutomapPic->height, mapheight);
|
||||
zoom = FixedMul(min(xscale, yscale), FRACUNIT-FRACUNIT/20);
|
||||
|
||||
amnumxpos = (FixedMul(x, zoom) - FixedMul(xoffset, zoom));
|
||||
amnumypos = -(FixedMul(y, zoom) - FixedMul(yoffset, zoom));
|
||||
|
||||
if (encoremode)
|
||||
amnumxpos = -amnumxpos;
|
||||
|
||||
// scale patch coords
|
||||
patchw = patch->width*scale /2;
|
||||
patchh = patch->height*scale /2;
|
||||
|
||||
if (centered)
|
||||
patchw = patchh = 0; // patch is supposedly already centered, don't butt in.
|
||||
|
||||
amxpos = amnumxpos + ((mx + AutomapPic->width/2)<<FRACBITS) - patchw;
|
||||
amypos = amnumypos + ((my + AutomapPic->height/2)<<FRACBITS) - patchh;
|
||||
|
||||
// and NOW we can FINALLY DRAW OUR GOD DAMN PATCH :V
|
||||
V_DrawFixedPatch(amxpos, amypos, scale, splitflags, patch, colormap);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int libd_drawNum(lua_State *L)
|
||||
{
|
||||
INT32 x, y, flags, num;
|
||||
|
@ -644,6 +819,7 @@ static luaL_Reg lib_draw[] = {
|
|||
{"dupy", libd_dupy},
|
||||
{"renderer", libd_renderer},
|
||||
{"localTransFlag", libd_getlocaltransflag},
|
||||
{"drawOnMinimap", libd_drawOnMinimap},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
@ -797,24 +973,24 @@ void LUAh_GameHUD(player_t *stplayr)
|
|||
lua_remove(gL, -3); // pop HUD
|
||||
LUA_PushUserdata(gL, stplayr, META_PLAYER);
|
||||
|
||||
if (splitscreen > 2 && stplayr == &players[fourthdisplayplayer])
|
||||
if (splitscreen > 2 && stplayr == &players[displayplayers[3]])
|
||||
{
|
||||
LUA_PushUserdata(gL, &camera4, META_CAMERA);
|
||||
LUA_PushUserdata(gL, &camera[3], META_CAMERA);
|
||||
camnum = 4;
|
||||
}
|
||||
else if (splitscreen > 1 && stplayr == &players[thirddisplayplayer])
|
||||
else if (splitscreen > 1 && stplayr == &players[displayplayers[2]])
|
||||
{
|
||||
LUA_PushUserdata(gL, &camera3, META_CAMERA);
|
||||
LUA_PushUserdata(gL, &camera[2], META_CAMERA);
|
||||
camnum = 3;
|
||||
}
|
||||
else if (splitscreen && stplayr == &players[secondarydisplayplayer])
|
||||
else if (splitscreen && stplayr == &players[displayplayers[1]])
|
||||
{
|
||||
LUA_PushUserdata(gL, &camera2, META_CAMERA);
|
||||
LUA_PushUserdata(gL, &camera[1], META_CAMERA);
|
||||
camnum = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
LUA_PushUserdata(gL, &camera, META_CAMERA);
|
||||
LUA_PushUserdata(gL, &camera[0], META_CAMERA);
|
||||
camnum = 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -1479,6 +1479,12 @@ static int mapheaderinfo_get(lua_State *L)
|
|||
lua_pushstring(L, header->musname);
|
||||
else if (fastcmp(field,"mustrack"))
|
||||
lua_pushinteger(L, header->mustrack);
|
||||
else if (fastcmp(field,"muspos"))
|
||||
lua_pushinteger(L, header->muspos);
|
||||
else if (fastcmp(field,"musinterfadeout"))
|
||||
lua_pushinteger(L, header->musinterfadeout);
|
||||
else if (fastcmp(field,"musintername"))
|
||||
lua_pushstring(L, header->musintername);
|
||||
else if (fastcmp(field,"forcecharacter"))
|
||||
lua_pushstring(L, header->forcecharacter);
|
||||
else if (fastcmp(field,"weather"))
|
||||
|
|
|
@ -421,13 +421,13 @@ static int mobj_set(lua_State *L)
|
|||
case mobj_angle:
|
||||
mo->angle = luaL_checkangle(L, 3);
|
||||
if (mo->player == &players[consoleplayer])
|
||||
localangle = mo->angle;
|
||||
else if (mo->player == &players[secondarydisplayplayer])
|
||||
localangle2 = mo->angle;
|
||||
else if (mo->player == &players[thirddisplayplayer])
|
||||
localangle3 = mo->angle;
|
||||
else if (mo->player == &players[fourthdisplayplayer])
|
||||
localangle4 = mo->angle;
|
||||
localangle[0] = mo->angle;
|
||||
else if (mo->player == &players[displayplayers[1]])
|
||||
localangle[1] = mo->angle;
|
||||
else if (mo->player == &players[displayplayers[2]])
|
||||
localangle[2] = mo->angle;
|
||||
else if (mo->player == &players[displayplayers[3]])
|
||||
localangle[3] = mo->angle;
|
||||
break;
|
||||
case mobj_sprite:
|
||||
mo->sprite = luaL_checkinteger(L, 3);
|
||||
|
|
|
@ -155,36 +155,8 @@ static int player_get(lua_State *L)
|
|||
else if (fastcmp(field,"kartweight"))
|
||||
lua_pushinteger(L, plr->kartweight);
|
||||
//
|
||||
else if (fastcmp(field,"normalspeed"))
|
||||
lua_pushfixed(L, plr->normalspeed);
|
||||
else if (fastcmp(field,"runspeed"))
|
||||
lua_pushfixed(L, plr->runspeed);
|
||||
else if (fastcmp(field,"thrustfactor"))
|
||||
lua_pushinteger(L, plr->thrustfactor);
|
||||
else if (fastcmp(field,"accelstart"))
|
||||
lua_pushinteger(L, plr->accelstart);
|
||||
else if (fastcmp(field,"acceleration"))
|
||||
lua_pushinteger(L, plr->acceleration);
|
||||
else if (fastcmp(field,"charability"))
|
||||
lua_pushinteger(L, plr->charability);
|
||||
else if (fastcmp(field,"charability2"))
|
||||
lua_pushinteger(L, plr->charability2);
|
||||
else if (fastcmp(field,"charflags"))
|
||||
lua_pushinteger(L, plr->charflags);
|
||||
else if (fastcmp(field,"thokitem"))
|
||||
lua_pushinteger(L, plr->thokitem);
|
||||
else if (fastcmp(field,"spinitem"))
|
||||
lua_pushinteger(L, plr->spinitem);
|
||||
else if (fastcmp(field,"revitem"))
|
||||
lua_pushinteger(L, plr->revitem);
|
||||
else if (fastcmp(field,"actionspd"))
|
||||
lua_pushfixed(L, plr->actionspd);
|
||||
else if (fastcmp(field,"mindash"))
|
||||
lua_pushfixed(L, plr->mindash);
|
||||
else if (fastcmp(field,"maxdash"))
|
||||
lua_pushfixed(L, plr->maxdash);
|
||||
else if (fastcmp(field,"jumpfactor"))
|
||||
lua_pushfixed(L, plr->jumpfactor);
|
||||
else if (fastcmp(field,"lives"))
|
||||
lua_pushinteger(L, plr->lives);
|
||||
else if (fastcmp(field,"continues"))
|
||||
|
@ -382,13 +354,13 @@ static int player_set(lua_State *L)
|
|||
else if (fastcmp(field,"aiming")) {
|
||||
plr->aiming = luaL_checkangle(L, 3);
|
||||
if (plr == &players[consoleplayer])
|
||||
localaiming = plr->aiming;
|
||||
else if (plr == &players[secondarydisplayplayer])
|
||||
localaiming2 = plr->aiming;
|
||||
else if (plr == &players[thirddisplayplayer])
|
||||
localaiming3 = plr->aiming;
|
||||
else if (plr == &players[fourthdisplayplayer])
|
||||
localaiming4 = plr->aiming;
|
||||
localaiming[0] = plr->aiming;
|
||||
else if (plr == &players[displayplayers[1]])
|
||||
localaiming[1] = plr->aiming;
|
||||
else if (plr == &players[displayplayers[2]])
|
||||
localaiming[2] = plr->aiming;
|
||||
else if (plr == &players[displayplayers[3]])
|
||||
localaiming[3] = plr->aiming;
|
||||
}
|
||||
else if (fastcmp(field,"health"))
|
||||
plr->health = (INT32)luaL_checkinteger(L, 3);
|
||||
|
@ -431,36 +403,8 @@ static int player_set(lua_State *L)
|
|||
else if (fastcmp(field,"kartweight"))
|
||||
plr->kartweight = (UINT8)luaL_checkinteger(L, 3);
|
||||
//
|
||||
else if (fastcmp(field,"normalspeed"))
|
||||
plr->normalspeed = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"runspeed"))
|
||||
plr->runspeed = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"thrustfactor"))
|
||||
plr->thrustfactor = (UINT8)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"accelstart"))
|
||||
plr->accelstart = (UINT8)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"acceleration"))
|
||||
plr->acceleration = (UINT8)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"charability"))
|
||||
plr->charability = (UINT8)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"charability2"))
|
||||
plr->charability2 = (UINT8)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"charflags"))
|
||||
plr->charflags = (UINT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"thokitem"))
|
||||
plr->thokitem = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"spinitem"))
|
||||
plr->spinitem = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"revitem"))
|
||||
plr->revitem = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"actionspd"))
|
||||
plr->actionspd = (INT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"mindash"))
|
||||
plr->mindash = (INT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"maxdash"))
|
||||
plr->maxdash = (INT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"jumpfactor"))
|
||||
plr->jumpfactor = (INT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"lives"))
|
||||
plr->lives = (SINT8)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"continues"))
|
||||
|
|
|
@ -273,7 +273,7 @@ boolean cht_Responder(event_t *ev)
|
|||
#define REQUIRE_OBJECTPLACE if (!objectplacing)\
|
||||
{ CONS_Printf(M_GetText("OBJECTPLACE must be enabled.\n")); return; }
|
||||
|
||||
#define REQUIRE_INLEVEL if (gamestate != GS_LEVEL || demoplayback)\
|
||||
#define REQUIRE_INLEVEL if (gamestate != GS_LEVEL || demo.playback)\
|
||||
{ CONS_Printf(M_GetText("You must be in a level to use this.\n")); return; }
|
||||
|
||||
#define REQUIRE_SINGLEPLAYER if (netgame || multiplayer)\
|
||||
|
|
239
src/m_fixed.c
239
src/m_fixed.c
|
@ -56,7 +56,7 @@ fixed_t FixedDiv2(fixed_t a, fixed_t b)
|
|||
if (b == 0)
|
||||
I_Error("FixedDiv: divide by zero");
|
||||
|
||||
ret = (((INT64)a * FRACUNIT) ) / b;
|
||||
ret = (((INT64)a * FRACUNIT)) / b;
|
||||
|
||||
if ((ret > INT32_MAX) || (ret < INT32_MIN))
|
||||
I_Error("FixedDiv: divide by zero");
|
||||
|
@ -117,7 +117,7 @@ fixed_t FixedHypot(fixed_t x, fixed_t y)
|
|||
yx = FixedDiv(y, x); // (x/y)
|
||||
}
|
||||
yx2 = FixedMul(yx, yx); // (x/y)^2
|
||||
yx1 = FixedSqrt(1*FRACUNIT + yx2); // (1 + (x/y)^2)^1/2
|
||||
yx1 = FixedSqrt(1 * FRACUNIT + yx2); // (1 + (x/y)^2)^1/2
|
||||
return FixedMul(ax, yx1); // |x|*((1 + (x/y)^2)^1/2)
|
||||
}
|
||||
|
||||
|
@ -191,8 +191,8 @@ vector2_t *FV2_Divide(vector2_t *a_i, fixed_t a_c)
|
|||
// Vector Complex Math
|
||||
vector2_t *FV2_Midpoint(const vector2_t *a_1, const vector2_t *a_2, vector2_t *a_o)
|
||||
{
|
||||
a_o->x = FixedDiv(a_2->x - a_1->x, 2*FRACUNIT);
|
||||
a_o->y = FixedDiv(a_2->y - a_1->y, 2*FRACUNIT);
|
||||
a_o->x = FixedDiv(a_2->x - a_1->x, 2 * FRACUNIT);
|
||||
a_o->y = FixedDiv(a_2->y - a_1->y, 2 * FRACUNIT);
|
||||
a_o->x = a_1->x + a_o->x;
|
||||
a_o->y = a_1->y + a_o->y;
|
||||
return a_o;
|
||||
|
@ -200,16 +200,16 @@ vector2_t *FV2_Midpoint(const vector2_t *a_1, const vector2_t *a_2, vector2_t *a
|
|||
|
||||
fixed_t FV2_Distance(const vector2_t *p1, const vector2_t *p2)
|
||||
{
|
||||
fixed_t xs = FixedMul(p2->x-p1->x,p2->x-p1->x);
|
||||
fixed_t ys = FixedMul(p2->y-p1->y,p2->y-p1->y);
|
||||
return FixedSqrt(xs+ys);
|
||||
fixed_t xs = FixedMul(p2->x - p1->x, p2->x - p1->x);
|
||||
fixed_t ys = FixedMul(p2->y - p1->y, p2->y - p1->y);
|
||||
return FixedSqrt(xs + ys);
|
||||
}
|
||||
|
||||
fixed_t FV2_Magnitude(const vector2_t *a_normal)
|
||||
{
|
||||
fixed_t xs = FixedMul(a_normal->x,a_normal->x);
|
||||
fixed_t ys = FixedMul(a_normal->y,a_normal->y);
|
||||
return FixedSqrt(xs+ys);
|
||||
fixed_t xs = FixedMul(a_normal->x, a_normal->x);
|
||||
fixed_t ys = FixedMul(a_normal->y, a_normal->y);
|
||||
return FixedSqrt(xs + ys);
|
||||
}
|
||||
|
||||
// Also returns the magnitude
|
||||
|
@ -240,7 +240,7 @@ vector2_t *FV2_Negate(vector2_t *a_1)
|
|||
|
||||
boolean FV2_Equal(const vector2_t *a_1, const vector2_t *a_2)
|
||||
{
|
||||
fixed_t Epsilon = FRACUNIT/FRACUNIT;
|
||||
fixed_t Epsilon = FRACUNIT / FRACUNIT;
|
||||
|
||||
if ((abs(a_2->x - a_1->x) > Epsilon) ||
|
||||
(abs(a_2->y - a_1->y) > Epsilon))
|
||||
|
@ -261,7 +261,7 @@ fixed_t FV2_Dot(const vector2_t *a_1, const vector2_t *a_2)
|
|||
//
|
||||
// Given two points, create a vector between them.
|
||||
//
|
||||
vector2_t *FV2_Point2Vec (const vector2_t *point1, const vector2_t *point2, vector2_t *a_o)
|
||||
vector2_t *FV2_Point2Vec(const vector2_t *point1, const vector2_t *point2, vector2_t *a_o)
|
||||
{
|
||||
a_o->x = point1->x - point2->x;
|
||||
a_o->y = point1->y - point2->y;
|
||||
|
@ -344,9 +344,9 @@ vector3_t *FV3_Divide(vector3_t *a_i, fixed_t a_c)
|
|||
// Vector Complex Math
|
||||
vector3_t *FV3_Midpoint(const vector3_t *a_1, const vector3_t *a_2, vector3_t *a_o)
|
||||
{
|
||||
a_o->x = FixedDiv(a_2->x - a_1->x, 2*FRACUNIT);
|
||||
a_o->y = FixedDiv(a_2->y - a_1->y, 2*FRACUNIT);
|
||||
a_o->z = FixedDiv(a_2->z - a_1->z, 2*FRACUNIT);
|
||||
a_o->x = FixedDiv(a_2->x - a_1->x, 2 * FRACUNIT);
|
||||
a_o->y = FixedDiv(a_2->y - a_1->y, 2 * FRACUNIT);
|
||||
a_o->z = FixedDiv(a_2->z - a_1->z, 2 * FRACUNIT);
|
||||
a_o->x = a_1->x + a_o->x;
|
||||
a_o->y = a_1->y + a_o->y;
|
||||
a_o->z = a_1->z + a_o->z;
|
||||
|
@ -355,18 +355,18 @@ vector3_t *FV3_Midpoint(const vector3_t *a_1, const vector3_t *a_2, vector3_t *a
|
|||
|
||||
fixed_t FV3_Distance(const vector3_t *p1, const vector3_t *p2)
|
||||
{
|
||||
fixed_t xs = FixedMul(p2->x-p1->x,p2->x-p1->x);
|
||||
fixed_t ys = FixedMul(p2->y-p1->y,p2->y-p1->y);
|
||||
fixed_t zs = FixedMul(p2->z-p1->z,p2->z-p1->z);
|
||||
return FixedSqrt(xs+ys+zs);
|
||||
fixed_t xs = FixedMul(p2->x - p1->x, p2->x - p1->x);
|
||||
fixed_t ys = FixedMul(p2->y - p1->y, p2->y - p1->y);
|
||||
fixed_t zs = FixedMul(p2->z - p1->z, p2->z - p1->z);
|
||||
return FixedSqrt(xs + ys + zs);
|
||||
}
|
||||
|
||||
fixed_t FV3_Magnitude(const vector3_t *a_normal)
|
||||
{
|
||||
fixed_t xs = FixedMul(a_normal->x,a_normal->x);
|
||||
fixed_t ys = FixedMul(a_normal->y,a_normal->y);
|
||||
fixed_t zs = FixedMul(a_normal->z,a_normal->z);
|
||||
return FixedSqrt(xs+ys+zs);
|
||||
fixed_t xs = FixedMul(a_normal->x, a_normal->x);
|
||||
fixed_t ys = FixedMul(a_normal->y, a_normal->y);
|
||||
fixed_t zs = FixedMul(a_normal->z, a_normal->z);
|
||||
return FixedSqrt(xs + ys + zs);
|
||||
}
|
||||
|
||||
// Also returns the magnitude
|
||||
|
@ -399,7 +399,7 @@ vector3_t *FV3_Negate(vector3_t *a_1)
|
|||
|
||||
boolean FV3_Equal(const vector3_t *a_1, const vector3_t *a_2)
|
||||
{
|
||||
fixed_t Epsilon = FRACUNIT/FRACUNIT;
|
||||
fixed_t Epsilon = FRACUNIT / FRACUNIT;
|
||||
|
||||
if ((abs(a_2->x - a_1->x) > Epsilon) ||
|
||||
(abs(a_2->y - a_1->y) > Epsilon) ||
|
||||
|
@ -458,6 +458,20 @@ vector3_t *FV3_ClosestPointOnLine(const vector3_t *Line, const vector3_t *p, vec
|
|||
return FV3_AddEx(&Line[0], &V, out);
|
||||
}
|
||||
|
||||
//
|
||||
// ClosestPointOnVector
|
||||
//
|
||||
// Similar to ClosestPointOnLine, but uses a vector instead of two points.
|
||||
//
|
||||
void FV3_ClosestPointOnVector(const vector3_t *dir, const vector3_t *p, vector3_t *out)
|
||||
{
|
||||
fixed_t t = FV3_Dot(dir, p);
|
||||
|
||||
// Return the point on the line closest
|
||||
FV3_MulEx(dir, t, out);
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// ClosestPointOnTriangle
|
||||
//
|
||||
|
@ -465,7 +479,7 @@ vector3_t *FV3_ClosestPointOnLine(const vector3_t *Line, const vector3_t *p, vec
|
|||
// the closest point on the edge of
|
||||
// the triangle is returned.
|
||||
//
|
||||
void FV3_ClosestPointOnTriangle (const vector3_t *tri, const vector3_t *point, vector3_t *result)
|
||||
void FV3_ClosestPointOnTriangle(const vector3_t *tri, const vector3_t *point, vector3_t *result)
|
||||
{
|
||||
UINT8 i;
|
||||
fixed_t dist, closestdist;
|
||||
|
@ -506,7 +520,7 @@ void FV3_ClosestPointOnTriangle (const vector3_t *tri, const vector3_t *point, v
|
|||
//
|
||||
// Given two points, create a vector between them.
|
||||
//
|
||||
vector3_t *FV3_Point2Vec (const vector3_t *point1, const vector3_t *point2, vector3_t *a_o)
|
||||
vector3_t *FV3_Point2Vec(const vector3_t *point1, const vector3_t *point2, vector3_t *a_o)
|
||||
{
|
||||
a_o->x = point1->x - point2->x;
|
||||
a_o->y = point1->y - point2->y;
|
||||
|
@ -519,7 +533,7 @@ vector3_t *FV3_Point2Vec (const vector3_t *point1, const vector3_t *point2, vect
|
|||
//
|
||||
// Calculates the normal of a polygon.
|
||||
//
|
||||
void FV3_Normal (const vector3_t *a_triangle, vector3_t *a_normal)
|
||||
fixed_t FV3_Normal(const vector3_t *a_triangle, vector3_t *a_normal)
|
||||
{
|
||||
vector3_t a_1;
|
||||
vector3_t a_2;
|
||||
|
@ -529,7 +543,28 @@ void FV3_Normal (const vector3_t *a_triangle, vector3_t *a_normal)
|
|||
|
||||
FV3_Cross(&a_1, &a_2, a_normal);
|
||||
|
||||
FV3_NormalizeEx(a_normal, a_normal);
|
||||
return FV3_NormalizeEx(a_normal, a_normal);
|
||||
}
|
||||
|
||||
//
|
||||
// Strength
|
||||
//
|
||||
// Measures the 'strength' of a vector in a particular direction.
|
||||
//
|
||||
fixed_t FV3_Strength(const vector3_t *a_1, const vector3_t *dir)
|
||||
{
|
||||
vector3_t normal;
|
||||
fixed_t dist = FV3_NormalizeEx(a_1, &normal);
|
||||
fixed_t dot = FV3_Dot(&normal, dir);
|
||||
|
||||
FV3_ClosestPointOnVector(dir, a_1, &normal);
|
||||
|
||||
dist = FV3_Magnitude(&normal);
|
||||
|
||||
if (dot < 0) // Not facing same direction, so negate result.
|
||||
dist = -dist;
|
||||
|
||||
return dist;
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -550,11 +585,11 @@ boolean FV3_IntersectedPlane(const vector3_t *a_triangle, const vector3_t *a_lin
|
|||
|
||||
*originDistance = FV3_PlaneDistance(a_normal, &a_triangle[0]);
|
||||
|
||||
distance1 = (FixedMul(a_normal->x, a_line[0].x) + FixedMul(a_normal->y, a_line[0].y)
|
||||
+ FixedMul(a_normal->z, a_line[0].z)) + *originDistance;
|
||||
distance1 = (FixedMul(a_normal->x, a_line[0].x) + FixedMul(a_normal->y, a_line[0].y)
|
||||
+ FixedMul(a_normal->z, a_line[0].z)) + *originDistance;
|
||||
|
||||
distance2 = (FixedMul(a_normal->x, a_line[1].x) + FixedMul(a_normal->y, a_line[1].y)
|
||||
+ FixedMul(a_normal->z, a_line[1].z)) + *originDistance;
|
||||
distance2 = (FixedMul(a_normal->x, a_line[1].x) + FixedMul(a_normal->y, a_line[1].y)
|
||||
+ FixedMul(a_normal->z, a_line[1].z)) + *originDistance;
|
||||
|
||||
// Positive or zero number means no intersection
|
||||
if (FixedMul(distance1, distance2) >= 0)
|
||||
|
@ -575,8 +610,8 @@ boolean FV3_IntersectedPlane(const vector3_t *a_triangle, const vector3_t *a_lin
|
|||
fixed_t FV3_PlaneIntersection(const vector3_t *pOrigin, const vector3_t *pNormal, const vector3_t *rOrigin, const vector3_t *rVector)
|
||||
{
|
||||
fixed_t d = -(FV3_Dot(pNormal, pOrigin));
|
||||
fixed_t number = FV3_Dot(pNormal,rOrigin) + d;
|
||||
fixed_t denom = FV3_Dot(pNormal,rVector);
|
||||
fixed_t number = FV3_Dot(pNormal, rOrigin) + d;
|
||||
fixed_t denom = FV3_Dot(pNormal, rVector);
|
||||
return -FixedDiv(number, denom);
|
||||
}
|
||||
|
||||
|
@ -597,11 +632,11 @@ fixed_t FV3_IntersectRaySphere(const vector3_t *rO, const vector3_t *rV, const v
|
|||
|
||||
c = FV3_Magnitude(&Q);
|
||||
v = FV3_Dot(&Q, rV);
|
||||
d = FixedMul(sR, sR) - (FixedMul(c,c) - FixedMul(v,v));
|
||||
d = FixedMul(sR, sR) - (FixedMul(c, c) - FixedMul(v, v));
|
||||
|
||||
// If there was no intersection, return -1
|
||||
if (d < 0*FRACUNIT)
|
||||
return (-1*FRACUNIT);
|
||||
if (d < 0 * FRACUNIT)
|
||||
return (-1 * FRACUNIT);
|
||||
|
||||
// Return the distance to the [first] intersecting point
|
||||
return (v - FixedSqrt(d));
|
||||
|
@ -629,9 +664,9 @@ vector3_t *FV3_IntersectionPoint(const vector3_t *vNormal, const vector3_t *vLin
|
|||
// Here I just chose a arbitrary point as the point to find that distance. You notice we negate that
|
||||
// distance. We negate the distance because we want to eventually go BACKWARDS from our point to the plane.
|
||||
// By doing this is will basically bring us back to the plane to find our intersection point.
|
||||
Numerator = - (FixedMul(vNormal->x, vLine[0].x) + // Use the plane equation with the normal and the line
|
||||
FixedMul(vNormal->y, vLine[0].y) +
|
||||
FixedMul(vNormal->z, vLine[0].z) + distance);
|
||||
Numerator = -(FixedMul(vNormal->x, vLine[0].x) + // Use the plane equation with the normal and the line
|
||||
FixedMul(vNormal->y, vLine[0].y) +
|
||||
FixedMul(vNormal->z, vLine[0].z) + distance);
|
||||
|
||||
// 3) If we take the dot product between our line vector and the normal of the polygon,
|
||||
// this will give us the cosine of the angle between the 2 (since they are both normalized - length 1).
|
||||
|
@ -643,7 +678,7 @@ vector3_t *FV3_IntersectionPoint(const vector3_t *vNormal, const vector3_t *vLin
|
|||
// on the plane (the normal is perpendicular to the line - (Normal.Vector = 0)).
|
||||
// In this case, we should just return any point on the line.
|
||||
|
||||
if( Denominator == 0*FRACUNIT) // Check so we don't divide by zero
|
||||
if (Denominator == 0 * FRACUNIT) // Check so we don't divide by zero
|
||||
{
|
||||
ReturnVec->x = vLine[0].x;
|
||||
ReturnVec->y = vLine[0].y;
|
||||
|
@ -686,8 +721,8 @@ vector3_t *FV3_IntersectionPoint(const vector3_t *vNormal, const vector3_t *vLin
|
|||
//
|
||||
UINT8 FV3_PointOnLineSide(const vector3_t *point, const vector3_t *line)
|
||||
{
|
||||
fixed_t s1 = FixedMul((point->y - line[0].y),(line[1].x - line[0].x));
|
||||
fixed_t s2 = FixedMul((point->x - line[0].x),(line[1].y - line[0].y));
|
||||
fixed_t s1 = FixedMul((point->y - line[0].y), (line[1].x - line[0].x));
|
||||
fixed_t s2 = FixedMul((point->x - line[0].x), (line[1].y - line[0].y));
|
||||
return (UINT8)(s1 - s2 < 0);
|
||||
}
|
||||
|
||||
|
@ -752,7 +787,7 @@ void FM_CreateObjectMatrix(matrix_t *matrix, fixed_t x, fixed_t y, fixed_t z, fi
|
|||
matrix->m[0] = upcross.x;
|
||||
matrix->m[1] = upcross.y;
|
||||
matrix->m[2] = upcross.z;
|
||||
matrix->m[3] = 0*FRACUNIT;
|
||||
matrix->m[3] = 0 * FRACUNIT;
|
||||
|
||||
matrix->m[4] = upx;
|
||||
matrix->m[5] = upy;
|
||||
|
@ -764,9 +799,9 @@ void FM_CreateObjectMatrix(matrix_t *matrix, fixed_t x, fixed_t y, fixed_t z, fi
|
|||
matrix->m[10] = anglez;
|
||||
matrix->m[11] = 0;
|
||||
|
||||
matrix->m[12] = x - FixedMul(upx,radius);
|
||||
matrix->m[13] = y - FixedMul(upy,radius);
|
||||
matrix->m[14] = z - FixedMul(upz,radius);
|
||||
matrix->m[12] = x - FixedMul(upx, radius);
|
||||
matrix->m[13] = y - FixedMul(upy, radius);
|
||||
matrix->m[14] = z - FixedMul(upz, radius);
|
||||
matrix->m[15] = FRACUNIT;
|
||||
}
|
||||
|
||||
|
@ -778,20 +813,20 @@ void FM_CreateObjectMatrix(matrix_t *matrix, fixed_t x, fixed_t y, fixed_t z, fi
|
|||
void FM_MultMatrixVec3(const matrix_t *matrix, const vector3_t *vec, vector3_t *out)
|
||||
{
|
||||
#define M(row,col) matrix->m[col * 4 + row]
|
||||
out->x = FixedMul(vec->x,M(0, 0))
|
||||
+ FixedMul(vec->y,M(0, 1))
|
||||
+ FixedMul(vec->z,M(0, 2))
|
||||
+ M(0, 3);
|
||||
out->x = FixedMul(vec->x, M(0, 0))
|
||||
+ FixedMul(vec->y, M(0, 1))
|
||||
+ FixedMul(vec->z, M(0, 2))
|
||||
+ M(0, 3);
|
||||
|
||||
out->y = FixedMul(vec->x,M(1, 0))
|
||||
+ FixedMul(vec->y,M(1, 1))
|
||||
+ FixedMul(vec->z,M(1, 2))
|
||||
+ M(1, 3);
|
||||
out->y = FixedMul(vec->x, M(1, 0))
|
||||
+ FixedMul(vec->y, M(1, 1))
|
||||
+ FixedMul(vec->z, M(1, 2))
|
||||
+ M(1, 3);
|
||||
|
||||
out->z = FixedMul(vec->x,M(2, 0))
|
||||
+ FixedMul(vec->y,M(2, 1))
|
||||
+ FixedMul(vec->z,M(2, 2))
|
||||
+ M(2, 3);
|
||||
out->z = FixedMul(vec->x, M(2, 0))
|
||||
+ FixedMul(vec->y, M(2, 1))
|
||||
+ FixedMul(vec->z, M(2, 2))
|
||||
+ M(2, 3);
|
||||
#undef M
|
||||
}
|
||||
|
||||
|
@ -811,7 +846,7 @@ void FM_MultMatrix(matrix_t *dest, const matrix_t *multme)
|
|||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
for (j = 0; j < 4; j++)
|
||||
R(i, j) = FixedMul(D(i, 0),M(0, j)) + FixedMul(D(i, 1),M(1, j)) + FixedMul(D(i, 2),M(2, j)) + FixedMul(D(i, 3),M(3, j));
|
||||
R(i, j) = FixedMul(D(i, 0), M(0, j)) + FixedMul(D(i, 1), M(1, j)) + FixedMul(D(i, 2), M(2, j)) + FixedMul(D(i, 3), M(3, j));
|
||||
}
|
||||
|
||||
M_Memcpy(dest, &result, sizeof(matrix_t));
|
||||
|
@ -869,8 +904,8 @@ void FM_Scale(matrix_t *dest, fixed_t x, fixed_t y, fixed_t z)
|
|||
|
||||
static inline void M_print(INT64 a)
|
||||
{
|
||||
const fixed_t w = (a>>FRACBITS);
|
||||
fixed_t f = a%FRACUNIT;
|
||||
const fixed_t w = (a >> FRACBITS);
|
||||
fixed_t f = a % FRACUNIT;
|
||||
fixed_t d = FRACUNIT;
|
||||
|
||||
if (f == 0)
|
||||
|
@ -878,7 +913,7 @@ static inline void M_print(INT64 a)
|
|||
printf("%d", (fixed_t)w);
|
||||
return;
|
||||
}
|
||||
else while (f != 1 && f/2 == f>>1)
|
||||
else while (f != 1 && f / 2 == f >> 1)
|
||||
{
|
||||
d /= 2;
|
||||
f /= 2;
|
||||
|
@ -892,7 +927,7 @@ static inline void M_print(INT64 a)
|
|||
|
||||
FUNCMATH FUNCINLINE static inline fixed_t FixedMulC(fixed_t a, fixed_t b)
|
||||
{
|
||||
return (fixed_t)((((INT64)a * b) ) / FRACUNIT);
|
||||
return (fixed_t)((((INT64)a * b)) / FRACUNIT);
|
||||
}
|
||||
|
||||
FUNCMATH FUNCINLINE static inline fixed_t FixedDivC2(fixed_t a, fixed_t b)
|
||||
|
@ -902,7 +937,7 @@ FUNCMATH FUNCINLINE static inline fixed_t FixedDivC2(fixed_t a, fixed_t b)
|
|||
if (b == 0)
|
||||
I_Error("FixedDiv: divide by zero");
|
||||
|
||||
ret = (((INT64)a * FRACUNIT) ) / b;
|
||||
ret = (((INT64)a * FRACUNIT)) / b;
|
||||
|
||||
if ((ret > INT32_MAX) || (ret < INT32_MIN))
|
||||
I_Error("FixedDiv: divide by zero");
|
||||
|
@ -911,7 +946,7 @@ FUNCMATH FUNCINLINE static inline fixed_t FixedDivC2(fixed_t a, fixed_t b)
|
|||
|
||||
FUNCMATH FUNCINLINE static inline fixed_t FixedDivC(fixed_t a, fixed_t b)
|
||||
{
|
||||
if ((abs(a) >> (FRACBITS-2)) >= abs(b))
|
||||
if ((abs(a) >> (FRACBITS - 2)) >= abs(b))
|
||||
return (a^b) < 0 ? INT32_MIN : INT32_MAX;
|
||||
|
||||
return FixedDivC2(a, b);
|
||||
|
@ -938,43 +973,43 @@ int main(int argc, char** argv)
|
|||
|
||||
#ifdef MULDIV_TEST
|
||||
for (a = 1; a <= INT32_MAX; a += FRACUNIT)
|
||||
for (b = 0; b <= INT32_MAX; b += FRACUNIT)
|
||||
{
|
||||
c = FixedMul(a, b);
|
||||
d = FixedMulC(a, b);
|
||||
if (c != d)
|
||||
for (b = 0; b <= INT32_MAX; b += FRACUNIT)
|
||||
{
|
||||
printf("(");
|
||||
M_print(a);
|
||||
printf(") * (");
|
||||
M_print(b);
|
||||
printf(") = (");
|
||||
M_print(c);
|
||||
printf(") != (");
|
||||
M_print(d);
|
||||
printf(") \n");
|
||||
n--;
|
||||
printf("%d != %d\n", c, d);
|
||||
c = FixedMul(a, b);
|
||||
d = FixedMulC(a, b);
|
||||
if (c != d)
|
||||
{
|
||||
printf("(");
|
||||
M_print(a);
|
||||
printf(") * (");
|
||||
M_print(b);
|
||||
printf(") = (");
|
||||
M_print(c);
|
||||
printf(") != (");
|
||||
M_print(d);
|
||||
printf(") \n");
|
||||
n--;
|
||||
printf("%d != %d\n", c, d);
|
||||
}
|
||||
c = FixedDiv(a, b);
|
||||
d = FixedDivC(a, b);
|
||||
if (c != d)
|
||||
{
|
||||
printf("(");
|
||||
M_print(a);
|
||||
printf(") / (");
|
||||
M_print(b);
|
||||
printf(") = (");
|
||||
M_print(c);
|
||||
printf(") != (");
|
||||
M_print(d);
|
||||
printf(")\n");
|
||||
n--;
|
||||
printf("%d != %d\n", c, d);
|
||||
}
|
||||
if (n <= 0)
|
||||
exit(-1);
|
||||
}
|
||||
c = FixedDiv(a, b);
|
||||
d = FixedDivC(a, b);
|
||||
if (c != d)
|
||||
{
|
||||
printf("(");
|
||||
M_print(a);
|
||||
printf(") / (");
|
||||
M_print(b);
|
||||
printf(") = (");
|
||||
M_print(c);
|
||||
printf(") != (");
|
||||
M_print(d);
|
||||
printf(")\n");
|
||||
n--;
|
||||
printf("%d != %d\n", c, d);
|
||||
}
|
||||
if (n <= 0)
|
||||
exit(-1);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef SQRT_TEST
|
||||
|
@ -982,7 +1017,7 @@ int main(int argc, char** argv)
|
|||
{
|
||||
c = FixedSqrt(a);
|
||||
d = FixedSqrtC(a);
|
||||
b = abs(c-d);
|
||||
b = abs(c - d);
|
||||
if (b > 1)
|
||||
{
|
||||
printf("sqrt(");
|
||||
|
|
|
@ -394,9 +394,11 @@ boolean FV3_Equal(const vector3_t *a_1, const vector3_t *a_2);
|
|||
fixed_t FV3_Dot(const vector3_t *a_1, const vector3_t *a_2);
|
||||
vector3_t *FV3_Cross(const vector3_t *a_1, const vector3_t *a_2, vector3_t *a_o);
|
||||
vector3_t *FV3_ClosestPointOnLine(const vector3_t *Line, const vector3_t *p, vector3_t *out);
|
||||
void FV3_ClosestPointOnVector(const vector3_t *dir, const vector3_t *p, vector3_t *out);
|
||||
void FV3_ClosestPointOnTriangle(const vector3_t *tri, const vector3_t *point, vector3_t *result);
|
||||
vector3_t *FV3_Point2Vec(const vector3_t *point1, const vector3_t *point2, vector3_t *a_o);
|
||||
void FV3_Normal(const vector3_t *a_triangle, vector3_t *a_normal);
|
||||
fixed_t FV3_Normal(const vector3_t *a_triangle, vector3_t *a_normal);
|
||||
fixed_t FV3_Strength(const vector3_t *a_1, const vector3_t *dir);
|
||||
fixed_t FV3_PlaneDistance(const vector3_t *a_normal, const vector3_t *a_point);
|
||||
boolean FV3_IntersectedPlane(const vector3_t *a_triangle, const vector3_t *a_line, vector3_t *a_normal, fixed_t *originDistance);
|
||||
fixed_t FV3_PlaneIntersection(const vector3_t *pOrigin, const vector3_t *pNormal, const vector3_t *rOrigin, const vector3_t *rVector);
|
||||
|
|
1299
src/m_menu.c
1299
src/m_menu.c
File diff suppressed because it is too large
Load diff
|
@ -38,6 +38,9 @@ void M_Drawer(void);
|
|||
// Called by D_SRB2Main, loads the config file.
|
||||
void M_Init(void);
|
||||
|
||||
// Called by D_SRB2Main also, sets up the playermenu and description tables.
|
||||
void M_InitCharacterTables(void);
|
||||
|
||||
// Called by intro code to force menu up upon a keypress,
|
||||
// does nothing if menu is already up.
|
||||
void M_StartControlPanel(void);
|
||||
|
@ -210,7 +213,7 @@ typedef struct
|
|||
UINT8 netgame;
|
||||
} saveinfo_t;
|
||||
|
||||
extern description_t description[32];
|
||||
extern description_t description[MAXSKINS];
|
||||
|
||||
extern consvar_t cv_showfocuslost;
|
||||
extern consvar_t cv_newgametype, cv_nextmap, cv_chooseskin, cv_serversort;
|
||||
|
@ -235,6 +238,9 @@ void Screenshot_option_Onchange(void);
|
|||
// Addons menu updating
|
||||
void Addons_option_Onchange(void);
|
||||
|
||||
void M_ReplayHut(INT32 choice);
|
||||
void M_SetPlaybackMenuPointer(void);
|
||||
|
||||
INT32 HU_GetHighlightColor(void);
|
||||
|
||||
// These defines make it a little easier to make menus
|
||||
|
|
10
src/m_misc.c
10
src/m_misc.c
|
@ -743,12 +743,12 @@ static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png
|
|||
else
|
||||
snprintf(lvlttltext, 48, "Unknown");
|
||||
|
||||
if (gamestate == GS_LEVEL && &players[displayplayer] && players[displayplayer].mo)
|
||||
if (gamestate == GS_LEVEL && &players[displayplayers[0]] && players[displayplayers[0]].mo)
|
||||
snprintf(locationtxt, 40, "X:%d Y:%d Z:%d A:%d",
|
||||
players[displayplayer].mo->x>>FRACBITS,
|
||||
players[displayplayer].mo->y>>FRACBITS,
|
||||
players[displayplayer].mo->z>>FRACBITS,
|
||||
FixedInt(AngleFixed(players[displayplayer].mo->angle)));
|
||||
players[displayplayers[0]].mo->x>>FRACBITS,
|
||||
players[displayplayers[0]].mo->y>>FRACBITS,
|
||||
players[displayplayers[0]].mo->z>>FRACBITS,
|
||||
FixedInt(AngleFixed(players[displayplayers[0]].mo->angle)));
|
||||
else
|
||||
snprintf(locationtxt, 40, "Unknown");
|
||||
|
||||
|
|
15
src/mserv.c
15
src/mserv.c
|
@ -700,7 +700,13 @@ static INT32 AddToMasterServer(boolean firstadd)
|
|||
return MS_CONNECT_ERROR;
|
||||
}
|
||||
retry = 0;
|
||||
if (res == ERRSOCKET)
|
||||
/*
|
||||
Somehow we can still select our old socket despite it being closed(?).
|
||||
Atleast, that's what I THINK is happening. Anyway, we have to check that we
|
||||
haven't open a socket, and actually open it!
|
||||
*/
|
||||
/*if (res == ERRSOCKET)*//* wtf? no! */
|
||||
if (socket_fd == (SOCKET_TYPE)ERRSOCKET)
|
||||
{
|
||||
if (MS_Connect(GetMasterServerIP(), GetMasterServerPort(), 0))
|
||||
{
|
||||
|
@ -714,6 +720,13 @@ static INT32 AddToMasterServer(boolean firstadd)
|
|||
// ok, or bad... let see that!
|
||||
j = (socklen_t)sizeof (i);
|
||||
getsockopt(socket_fd, SOL_SOCKET, SO_ERROR, (char *)&i, &j);
|
||||
/*
|
||||
This is also wrong. If getsockopt fails, i doesn't have to be set. Plus, if
|
||||
it is set (which it appearantly is on linux), we check errno anyway. And in
|
||||
the case that i is returned as normal, we don't even report the correct
|
||||
value! So we accomplish NOTHING, except returning due to dumb luck.
|
||||
If you care, fix this--I don't. -James (R.)
|
||||
*/
|
||||
if (i) // it was bad
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Master Server socket error #%u: %s\n"), errno, strerror(errno));
|
||||
|
|
|
@ -3079,7 +3079,7 @@ void A_Invincibility(mobj_t *actor)
|
|||
{
|
||||
S_StopMusic();
|
||||
if (mariomode)
|
||||
G_GhostAddColor(GHC_INVINCIBLE);
|
||||
G_GhostAddColor((INT32) (player - players), GHC_INVINCIBLE);
|
||||
S_ChangeMusicInternal((mariomode) ? "minvnc" : "invinc", false);
|
||||
}
|
||||
}
|
||||
|
@ -4174,12 +4174,12 @@ void A_OverlayThink(mobj_t *actor)
|
|||
{
|
||||
angle_t viewingangle;
|
||||
|
||||
if (players[displayplayer].awayviewtics)
|
||||
viewingangle = R_PointToAngle2(actor->target->x, actor->target->y, players[displayplayer].awayviewmobj->x, players[displayplayer].awayviewmobj->y);
|
||||
else if (!camera.chase && players[displayplayer].mo)
|
||||
viewingangle = R_PointToAngle2(actor->target->x, actor->target->y, players[displayplayer].mo->x, players[displayplayer].mo->y);
|
||||
if (players[displayplayers[0]].awayviewtics)
|
||||
viewingangle = R_PointToAngle2(actor->target->x, actor->target->y, players[displayplayers[0]].awayviewmobj->x, players[displayplayers[0]].awayviewmobj->y);
|
||||
else if (!camera[0].chase && players[displayplayers[0]].mo)
|
||||
viewingangle = R_PointToAngle2(actor->target->x, actor->target->y, players[displayplayers[0]].mo->x, players[displayplayers[0]].mo->y);
|
||||
else
|
||||
viewingangle = R_PointToAngle2(actor->target->x, actor->target->y, camera.x, camera.y);
|
||||
viewingangle = R_PointToAngle2(actor->target->x, actor->target->y, camera[0].x, camera[0].y);
|
||||
|
||||
destx = actor->target->x + P_ReturnThrustX(actor->target, viewingangle, FixedMul(FRACUNIT, actor->scale));
|
||||
desty = actor->target->y + P_ReturnThrustY(actor->target, viewingangle, FixedMul(FRACUNIT, actor->scale));
|
||||
|
@ -4781,8 +4781,8 @@ void A_DetonChase(mobj_t *actor)
|
|||
actor->reactiontime = -42;
|
||||
|
||||
exact = actor->movedir>>ANGLETOFINESHIFT;
|
||||
xyspeed = FixedMul(FixedMul(actor->tracer->player->normalspeed,3*FRACUNIT/4), FINECOSINE(exact));
|
||||
actor->momz = FixedMul(FixedMul(actor->tracer->player->normalspeed,3*FRACUNIT/4), FINESINE(exact));
|
||||
xyspeed = FixedMul(FixedMul(K_GetKartSpeed(actor->tracer->player, false),3*FRACUNIT/4), FINECOSINE(exact));
|
||||
actor->momz = FixedMul(FixedMul(K_GetKartSpeed(actor->tracer->player, false),3*FRACUNIT/4), FINESINE(exact));
|
||||
|
||||
exact = actor->angle>>ANGLETOFINESHIFT;
|
||||
actor->momx = FixedMul(xyspeed, FINECOSINE(exact));
|
||||
|
@ -8355,6 +8355,7 @@ void A_SPBChase(mobj_t *actor)
|
|||
actor->lastlook = -1;
|
||||
spbplace = -1;
|
||||
P_InstaThrust(actor, actor->angle, wspeed);
|
||||
actor->flags &= ~MF_NOCLIPTHING; // just in case.
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -8384,10 +8385,14 @@ void A_SPBChase(mobj_t *actor)
|
|||
{
|
||||
if (actor->tracer && actor->tracer->health)
|
||||
{
|
||||
|
||||
fixed_t defspeed = wspeed;
|
||||
fixed_t range = (160*actor->tracer->scale);
|
||||
fixed_t cx = 0, cy =0;
|
||||
|
||||
// we're tailing a player, now's a good time to regain our damage properties
|
||||
actor->flags &= ~MF_NOCLIPTHING;
|
||||
|
||||
// Play the intimidating gurgle
|
||||
if (!S_SoundPlaying(actor, actor->info->activesound))
|
||||
S_StartSound(actor, actor->info->activesound);
|
||||
|
@ -8434,6 +8439,9 @@ void A_SPBChase(mobj_t *actor)
|
|||
wspeed = (3*defspeed)/2;
|
||||
if (wspeed < 20*actor->tracer->scale)
|
||||
wspeed = 20*actor->tracer->scale;
|
||||
if (actor->tracer->player->pflags & PF_SLIDING)
|
||||
wspeed = actor->tracer->player->speed/2;
|
||||
// ^^^^ current section: These are annoying, and grand metropolis in particular needs this.
|
||||
|
||||
hang = R_PointToAngle2(actor->x, actor->y, actor->tracer->x, actor->tracer->y);
|
||||
vang = R_PointToAngle2(0, actor->z, dist, actor->tracer->z);
|
||||
|
@ -8512,6 +8520,9 @@ void A_SPBChase(mobj_t *actor)
|
|||
{
|
||||
actor->momx = actor->momy = actor->momz = 0; // Stoooop
|
||||
|
||||
// don't hurt players that have nothing to do with this:
|
||||
actor->flags |= MF_NOCLIPTHING;
|
||||
|
||||
if (actor->lastlook != -1
|
||||
&& playeringame[actor->lastlook]
|
||||
&& !players[actor->lastlook].spectator
|
||||
|
@ -8547,6 +8558,10 @@ void A_SPBChase(mobj_t *actor)
|
|||
}
|
||||
|
||||
// Found someone, now get close enough to initiate the slaughter...
|
||||
|
||||
// don't hurt players that have nothing to do with this:
|
||||
actor->flags |= MF_NOCLIPTHING;
|
||||
|
||||
P_SetTarget(&actor->tracer, player->mo);
|
||||
spbplace = bestrank;
|
||||
|
||||
|
|
|
@ -2536,9 +2536,9 @@ void T_CameraScanner(elevator_t *elevator)
|
|||
lastleveltime = leveltime;
|
||||
}
|
||||
|
||||
if (players[displayplayer].mo)
|
||||
if (players[displayplayers[0]].mo)
|
||||
{
|
||||
if (players[displayplayer].mo->subsector->sector == elevator->actionsector)
|
||||
if (players[displayplayers[0]].mo->subsector->sector == elevator->actionsector)
|
||||
{
|
||||
if (t_cam_dist == -42)
|
||||
t_cam_dist = cv_cam_dist.value;
|
||||
|
@ -2564,9 +2564,9 @@ void T_CameraScanner(elevator_t *elevator)
|
|||
}
|
||||
}
|
||||
|
||||
if (splitscreen && players[secondarydisplayplayer].mo)
|
||||
if (splitscreen && players[displayplayers[1]].mo)
|
||||
{
|
||||
if (players[secondarydisplayplayer].mo->subsector->sector == elevator->actionsector)
|
||||
if (players[displayplayers[1]].mo->subsector->sector == elevator->actionsector)
|
||||
{
|
||||
if (t_cam2_rotate == -42)
|
||||
t_cam2_dist = cv_cam2_dist.value;
|
||||
|
@ -2592,9 +2592,9 @@ void T_CameraScanner(elevator_t *elevator)
|
|||
}
|
||||
}
|
||||
|
||||
if (splitscreen > 1 && players[thirddisplayplayer].mo)
|
||||
if (splitscreen > 1 && players[displayplayers[2]].mo)
|
||||
{
|
||||
if (players[thirddisplayplayer].mo->subsector->sector == elevator->actionsector)
|
||||
if (players[displayplayers[2]].mo->subsector->sector == elevator->actionsector)
|
||||
{
|
||||
if (t_cam3_rotate == -42)
|
||||
t_cam3_dist = cv_cam3_dist.value;
|
||||
|
@ -2620,9 +2620,9 @@ void T_CameraScanner(elevator_t *elevator)
|
|||
}
|
||||
}
|
||||
|
||||
if (splitscreen > 2 && players[fourthdisplayplayer].mo)
|
||||
if (splitscreen > 2 && players[displayplayers[3]].mo)
|
||||
{
|
||||
if (players[fourthdisplayplayer].mo->subsector->sector == elevator->actionsector)
|
||||
if (players[displayplayers[3]].mo->subsector->sector == elevator->actionsector)
|
||||
{
|
||||
if (t_cam4_rotate == -42)
|
||||
t_cam4_dist = cv_cam4_dist.value;
|
||||
|
|
|
@ -62,11 +62,11 @@ void P_ForceConstant(const BasicFF_t *FFInfo)
|
|||
ConstantQuake.Magnitude = FFInfo->Magnitude;
|
||||
if (FFInfo->player == &players[consoleplayer])
|
||||
I_Tactile(ConstantForce, &ConstantQuake);
|
||||
else if (splitscreen && FFInfo->player == &players[secondarydisplayplayer])
|
||||
else if (splitscreen && FFInfo->player == &players[displayplayers[1]])
|
||||
I_Tactile2(ConstantForce, &ConstantQuake);
|
||||
else if (splitscreen > 1 && FFInfo->player == &players[thirddisplayplayer])
|
||||
else if (splitscreen > 1 && FFInfo->player == &players[displayplayers[2]])
|
||||
I_Tactile3(ConstantForce, &ConstantQuake);
|
||||
else if (splitscreen > 2 && FFInfo->player == &players[fourthdisplayplayer])
|
||||
else if (splitscreen > 2 && FFInfo->player == &players[displayplayers[3]])
|
||||
I_Tactile4(ConstantForce, &ConstantQuake);
|
||||
}
|
||||
void P_RampConstant(const BasicFF_t *FFInfo, INT32 Start, INT32 End)
|
||||
|
@ -83,11 +83,11 @@ void P_RampConstant(const BasicFF_t *FFInfo, INT32 Start, INT32 End)
|
|||
RampQuake.End = End;
|
||||
if (FFInfo->player == &players[consoleplayer])
|
||||
I_Tactile(ConstantForce, &RampQuake);
|
||||
else if (splitscreen && FFInfo->player == &players[secondarydisplayplayer])
|
||||
else if (splitscreen && FFInfo->player == &players[displayplayers[1]])
|
||||
I_Tactile2(ConstantForce, &RampQuake);
|
||||
else if (splitscreen > 1 && FFInfo->player == &players[thirddisplayplayer])
|
||||
else if (splitscreen > 1 && FFInfo->player == &players[displayplayers[2]])
|
||||
I_Tactile3(ConstantForce, &RampQuake);
|
||||
else if (splitscreen > 2 && FFInfo->player == &players[fourthdisplayplayer])
|
||||
else if (splitscreen > 2 && FFInfo->player == &players[displayplayers[3]])
|
||||
I_Tactile4(ConstantForce, &RampQuake);
|
||||
}
|
||||
|
||||
|
@ -218,7 +218,7 @@ void P_DoNightsScore(player_t *player)
|
|||
dummymo->fuse = 3*TICRATE;
|
||||
|
||||
// What?! NO, don't use the camera! Scale up instead!
|
||||
//P_InstaThrust(dummymo, R_PointToAngle2(dummymo->x, dummymo->y, camera.x, camera.y), 3*FRACUNIT);
|
||||
//P_InstaThrust(dummymo, R_PointToAngle2(dummymo->x, dummymo->y, camera[0].x, camera[0].y), 3*FRACUNIT);
|
||||
dummymo->scalespeed = FRACUNIT/25;
|
||||
dummymo->destscale = 2*FRACUNIT;
|
||||
}
|
||||
|
@ -851,7 +851,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
// Secret emblem thingy
|
||||
case MT_EMBLEM:
|
||||
{
|
||||
if (demoplayback || player->bot)
|
||||
if (demo.playback || player->bot)
|
||||
return;
|
||||
emblemlocations[special->health-1].collected = true;
|
||||
|
||||
|
@ -1180,13 +1180,13 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
toucher->angle = special->angle;
|
||||
|
||||
if (player == &players[consoleplayer])
|
||||
localangle = toucher->angle;
|
||||
else if (player == &players[secondarydisplayplayer])
|
||||
localangle2 = toucher->angle;
|
||||
else if (player == &players[thirddisplayplayer])
|
||||
localangle3 = toucher->angle;
|
||||
else if (player == &players[fourthdisplayplayer])
|
||||
localangle4 = toucher->angle;
|
||||
localangle[0] = toucher->angle;
|
||||
else if (player == &players[displayplayers[1]])
|
||||
localangle[1] = toucher->angle;
|
||||
else if (player == &players[displayplayers[2]])
|
||||
localangle[2] = toucher->angle;
|
||||
else if (player == &players[displayplayers[3]])
|
||||
localangle[3] = toucher->angle;
|
||||
|
||||
P_ResetPlayer(player);
|
||||
|
||||
|
@ -1209,7 +1209,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
|
||||
// CECHO showing you what this item is
|
||||
if (player == &players[displayplayer] || G_IsSpecialStage(gamemap))
|
||||
if (player == &players[displayplayers[0]] || G_IsSpecialStage(gamemap))
|
||||
{
|
||||
HU_SetCEchoFlags(V_AUTOFADEOUT);
|
||||
HU_SetCEchoDuration(4);
|
||||
|
@ -1231,7 +1231,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
|
||||
// CECHO showing you what this item is
|
||||
if (player == &players[displayplayer] || G_IsSpecialStage(gamemap))
|
||||
if (player == &players[displayplayers[0]] || G_IsSpecialStage(gamemap))
|
||||
{
|
||||
HU_SetCEchoFlags(V_AUTOFADEOUT);
|
||||
HU_SetCEchoDuration(4);
|
||||
|
@ -1263,7 +1263,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
|
||||
// CECHO showing you what this item is
|
||||
if (player == &players[displayplayer] || G_IsSpecialStage(gamemap))
|
||||
if (player == &players[displayplayers[0]] || G_IsSpecialStage(gamemap))
|
||||
{
|
||||
HU_SetCEchoFlags(V_AUTOFADEOUT);
|
||||
HU_SetCEchoDuration(4);
|
||||
|
@ -1293,7 +1293,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
|
||||
// CECHO showing you what this item is
|
||||
if (player == &players[displayplayer] || G_IsSpecialStage(gamemap))
|
||||
if (player == &players[displayplayers[0]] || G_IsSpecialStage(gamemap))
|
||||
{
|
||||
HU_SetCEchoFlags(V_AUTOFADEOUT);
|
||||
HU_SetCEchoDuration(4);
|
||||
|
@ -1321,7 +1321,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
|
||||
// CECHO showing you what this item is
|
||||
if (player == &players[displayplayer] || G_IsSpecialStage(gamemap))
|
||||
if (player == &players[displayplayers[0]] || G_IsSpecialStage(gamemap))
|
||||
{
|
||||
HU_SetCEchoFlags(V_AUTOFADEOUT);
|
||||
HU_SetCEchoDuration(4);
|
||||
|
@ -1433,7 +1433,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
return;
|
||||
player->powers[pw_shield] |= SH_FIREFLOWER;
|
||||
toucher->color = SKINCOLOR_WHITE;
|
||||
G_GhostAddColor(GHC_FIREFLOWER);
|
||||
G_GhostAddColor(player - players, GHC_FIREFLOWER);
|
||||
break;
|
||||
|
||||
// *************** //
|
||||
|
@ -1837,6 +1837,9 @@ void P_CheckTimeLimit(void)
|
|||
}
|
||||
}
|
||||
|
||||
if (playercount > MAXPLAYERS)
|
||||
playercount = MAXPLAYERS;
|
||||
|
||||
//Sort 'em.
|
||||
for (i = 1; i < playercount; i++)
|
||||
{
|
||||
|
@ -2324,17 +2327,17 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
|||
AM_Stop();
|
||||
|
||||
//added : 22-02-98: recenter view for next life...
|
||||
localaiming = 0;
|
||||
localaiming[0] = 0;
|
||||
}
|
||||
if (target->player == &players[secondarydisplayplayer])
|
||||
if (target->player == &players[displayplayers[1]])
|
||||
{
|
||||
// added : 22-02-98: recenter view for next life...
|
||||
localaiming2 = 0;
|
||||
localaiming[1] = 0;
|
||||
}
|
||||
if (target->player == &players[thirddisplayplayer])
|
||||
localaiming3 = 0;
|
||||
if (target->player == &players[fourthdisplayplayer])
|
||||
localaiming4 = 0;
|
||||
if (target->player == &players[displayplayers[2]])
|
||||
localaiming[2] = 0;
|
||||
if (target->player == &players[displayplayers[3]])
|
||||
localaiming[3] = 0;
|
||||
|
||||
//tag deaths handled differently in suicide cases. Don't count spectators!
|
||||
/*if (G_TagGametype()
|
||||
|
@ -2978,7 +2981,7 @@ void P_RemoveShield(player_t *player)
|
|||
if (!player->powers[pw_super])
|
||||
{
|
||||
player->mo->color = player->skincolor;
|
||||
G_GhostAddColor(GHC_NORMAL);
|
||||
G_GhostAddColor((INT32) (player - players), GHC_NORMAL);
|
||||
}
|
||||
}
|
||||
else if ((player->powers[pw_shield] & SH_NOSTACK) == SH_BOMB) // Give them what's coming to them!
|
||||
|
@ -3409,7 +3412,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
target->health -= damage;
|
||||
|
||||
if (source && source->player && target)
|
||||
G_GhostAddHit(target);
|
||||
G_GhostAddHit((INT32) (source->player - players), target);
|
||||
|
||||
if (target->health <= 0)
|
||||
{
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
#include "p_tick.h"
|
||||
#include "r_defs.h"
|
||||
#include "p_maputl.h"
|
||||
#include "doomstat.h" // MAXSPLITSCREENPLAYERS
|
||||
|
||||
#define FLOATSPEED (FRACUNIT*4)
|
||||
|
||||
|
@ -108,7 +109,7 @@ typedef struct camera_s
|
|||
fixed_t pan;
|
||||
} camera_t;
|
||||
|
||||
extern camera_t camera, camera2, camera3, camera4;
|
||||
extern camera_t camera[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_cam_dist, cv_cam_still, cv_cam_height;
|
||||
extern consvar_t cv_cam_speed, cv_cam_rotate, cv_cam_rotspeed;
|
||||
|
||||
|
@ -137,6 +138,7 @@ boolean P_PlayerInPain(player_t *player);
|
|||
void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor);
|
||||
void P_ResetPlayer(player_t *player);
|
||||
boolean P_IsLocalPlayer(player_t *player);
|
||||
boolean P_IsDisplayPlayer(player_t *player);
|
||||
boolean P_SpectatorJoinGame(player_t *player);
|
||||
|
||||
boolean P_IsObjectInGoop(mobj_t *mo);
|
||||
|
@ -178,7 +180,6 @@ boolean P_LookForEnemies(player_t *player);
|
|||
void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius);
|
||||
void P_HomingAttack(mobj_t *source, mobj_t *enemy); /// \todo doesn't belong in p_user
|
||||
//boolean P_SuperReady(player_t *player);
|
||||
void P_DoJump(player_t *player, boolean soundandstate);
|
||||
boolean P_AnalogMove(player_t *player);
|
||||
/*boolean P_TransferToNextMare(player_t *player);
|
||||
UINT8 P_FindLowestMare(void);*/
|
||||
|
@ -187,8 +188,6 @@ UINT8 P_FindHighestLap(void);
|
|||
void P_FindEmerald(void);
|
||||
//void P_TransferToAxis(player_t *player, INT32 axisnum);
|
||||
boolean P_PlayerMoving(INT32 pnum);
|
||||
void P_SpawnThokMobj(player_t *player);
|
||||
void P_SpawnSpinMobj(player_t *player, mobjtype_t type);
|
||||
void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range);
|
||||
|
||||
void P_PlayLivesJingle(player_t *player);
|
||||
|
|
91
src/p_map.c
91
src/p_map.c
|
@ -212,16 +212,16 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
{
|
||||
object->angle = spring->angle;
|
||||
|
||||
if (!demoplayback || P_AnalogMove(object->player))
|
||||
if (!demo.playback || P_AnalogMove(object->player))
|
||||
{
|
||||
if (object->player == &players[consoleplayer])
|
||||
localangle = spring->angle;
|
||||
else if (object->player == &players[secondarydisplayplayer])
|
||||
localangle2 = spring->angle;
|
||||
else if (object->player == &players[thirddisplayplayer])
|
||||
localangle3 = spring->angle;
|
||||
else if (object->player == &players[fourthdisplayplayer])
|
||||
localangle4 = spring->angle;
|
||||
localangle[0] = spring->angle;
|
||||
else if (object->player == &players[displayplayers[1]])
|
||||
localangle[1] = spring->angle;
|
||||
else if (object->player == &players[displayplayers[2]])
|
||||
localangle[2] = spring->angle;
|
||||
else if (object->player == &players[displayplayers[3]])
|
||||
localangle[3] = spring->angle;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1076,7 +1076,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
S_StartSound(tmthing, sfx_bsnipe);
|
||||
|
||||
// Player Damage
|
||||
K_SpinPlayer(tmthing->player, thing->target, 0, tmthing, (thing->type == MT_BANANA || thing->type == MT_BANANA_SHIELD));
|
||||
K_SpinPlayer(tmthing->player, thing->target, 0, thing, (thing->type == MT_BANANA || thing->type == MT_BANANA_SHIELD));
|
||||
|
||||
// Other Item Damage
|
||||
if (thing->eflags & MFE_VERTICALFLIP)
|
||||
|
@ -1111,7 +1111,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (thing->state == &states[S_MINEEXPLOSION1])
|
||||
K_ExplodePlayer(tmthing->player, thing->target, thing);
|
||||
else
|
||||
K_SpinPlayer(tmthing->player, thing->target, 0, tmthing, false);
|
||||
K_SpinPlayer(tmthing->player, thing->target, 0, thing, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1264,16 +1264,16 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|
||||
thing->angle = tmthing->angle;
|
||||
|
||||
if (!demoplayback || P_AnalogMove(thing->player))
|
||||
if (!demo.playback || P_AnalogMove(thing->player))
|
||||
{
|
||||
if (thing->player == &players[consoleplayer])
|
||||
localangle = thing->angle;
|
||||
else if (thing->player == &players[secondarydisplayplayer])
|
||||
localangle2 = thing->angle;
|
||||
else if (thing->player == &players[thirddisplayplayer])
|
||||
localangle3 = thing->angle;
|
||||
else if (thing->player == &players[fourthdisplayplayer])
|
||||
localangle4 = thing->angle;
|
||||
localangle[0] = thing->angle;
|
||||
else if (thing->player == &players[displayplayers[1]])
|
||||
localangle[1] = thing->angle;
|
||||
else if (thing->player == &players[displayplayers[2]])
|
||||
localangle[2] = thing->angle;
|
||||
else if (thing->player == &players[displayplayers[3]])
|
||||
localangle[3] = thing->angle;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -1580,12 +1580,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|
||||
if (G_BattleGametype())
|
||||
{
|
||||
if (thing->player->kartstuff[k_sneakertimer] && !(tmthing->player->kartstuff[k_sneakertimer]))
|
||||
if (thing->player->kartstuff[k_sneakertimer] && !(tmthing->player->kartstuff[k_sneakertimer]) && !(thing->player->powers[pw_flashing])) // Don't steal bumpers while intangible
|
||||
{
|
||||
K_StealBumper(thing->player, tmthing->player, false);
|
||||
K_SpinPlayer(tmthing->player, thing, 0, tmthing, false);
|
||||
}
|
||||
else if (tmthing->player->kartstuff[k_sneakertimer] && !(thing->player->kartstuff[k_sneakertimer]))
|
||||
else if (tmthing->player->kartstuff[k_sneakertimer] && !(thing->player->kartstuff[k_sneakertimer]) && !(tmthing->player->powers[pw_flashing]))
|
||||
{
|
||||
K_StealBumper(tmthing->player, thing->player, false);
|
||||
K_SpinPlayer(thing->player, tmthing, 0, thing, false);
|
||||
|
@ -2504,41 +2504,46 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
|||
subsector_t *s = R_PointInSubsector(x, y);
|
||||
boolean retval = true;
|
||||
boolean itsatwodlevel = false;
|
||||
UINT8 i;
|
||||
|
||||
floatok = false;
|
||||
|
||||
if (twodlevel
|
||||
|| (thiscam == &camera && players[displayplayer].mo && (players[displayplayer].mo->flags2 & MF2_TWOD))
|
||||
|| (thiscam == &camera2 && players[secondarydisplayplayer].mo && (players[secondarydisplayplayer].mo->flags2 & MF2_TWOD))
|
||||
|| (thiscam == &camera3 && players[thirddisplayplayer].mo && (players[thirddisplayplayer].mo->flags2 & MF2_TWOD))
|
||||
|| (thiscam == &camera4 && players[fourthdisplayplayer].mo && (players[fourthdisplayplayer].mo->flags2 & MF2_TWOD)))
|
||||
if (twodlevel)
|
||||
itsatwodlevel = true;
|
||||
else
|
||||
{
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (thiscam == &camera[i] && players[displayplayers[i]].mo
|
||||
&& (players[displayplayers[i]].mo->flags2 & MF2_TWOD))
|
||||
{
|
||||
itsatwodlevel = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!itsatwodlevel && players[displayplayer].mo)
|
||||
if (!itsatwodlevel && players[displayplayers[0]].mo)
|
||||
{
|
||||
fixed_t tryx = thiscam->x;
|
||||
fixed_t tryy = thiscam->y;
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
#ifndef NOCLIPCAM
|
||||
if ((thiscam == &camera && (players[displayplayer].pflags & PF_NOCLIP))
|
||||
|| (thiscam == &camera2 && (players[secondarydisplayplayer].pflags & PF_NOCLIP))
|
||||
|| (thiscam == &camera3 && (players[thirddisplayplayer].pflags & PF_NOCLIP))
|
||||
|| (thiscam == &camera4 && (players[fourthdisplayplayer].pflags & PF_NOCLIP))
|
||||
|| (leveltime < introtime))
|
||||
if ((thiscam == &camera[i] && (players[displayplayers[i]].pflags & PF_NOCLIP)) || (leveltime < introtime)) // Noclipping player camera noclips too!!
|
||||
#else
|
||||
if ((thiscam == &camera && !(players[displayplayer].pflags & PF_TIMEOVER))
|
||||
|| (thiscam == &camera2 && !(players[secondarydisplayplayer].pflags & PF_TIMEOVER))
|
||||
|| (thiscam == &camera3 && !(players[thirddisplayplayer].pflags & PF_TIMEOVER))
|
||||
|| (thiscam == &camera4 && !(players[fourthdisplayplayer].pflags & PF_TIMEOVER)))
|
||||
if (thiscam == &camera[i] && !(players[displayplayers[i]].pflags & PF_TIMEOVER)) // Time Over should not clip through walls
|
||||
#endif
|
||||
{ // Noclipping player camera noclips too!!
|
||||
floatok = true;
|
||||
thiscam->floorz = thiscam->z;
|
||||
thiscam->ceilingz = thiscam->z + thiscam->height;
|
||||
thiscam->x = x;
|
||||
thiscam->y = y;
|
||||
thiscam->subsector = s;
|
||||
return true;
|
||||
{
|
||||
floatok = true;
|
||||
thiscam->floorz = thiscam->z;
|
||||
thiscam->ceilingz = thiscam->z + thiscam->height;
|
||||
thiscam->x = x;
|
||||
thiscam->y = y;
|
||||
thiscam->subsector = s;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
do {
|
||||
|
|
|
@ -339,9 +339,9 @@ void P_CameraLineOpening(line_t *linedef)
|
|||
frontceiling = sectors[front->camsec].ceilingheight;
|
||||
#ifdef ESLOPE
|
||||
if (sectors[front->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[front->camsec].f_slope, camera.x, camera.y);
|
||||
frontfloor = P_GetZAt(sectors[front->camsec].f_slope, camera[0].x, camera[0].y);
|
||||
if (sectors[front->camsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[front->camsec].c_slope, camera.x, camera.y);
|
||||
frontceiling = P_GetZAt(sectors[front->camsec].c_slope, camera[0].x, camera[0].y);
|
||||
#endif
|
||||
|
||||
}
|
||||
|
@ -351,9 +351,9 @@ void P_CameraLineOpening(line_t *linedef)
|
|||
frontceiling = sectors[front->heightsec].ceilingheight;
|
||||
#ifdef ESLOPE
|
||||
if (sectors[front->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[front->heightsec].f_slope, camera.x, camera.y);
|
||||
frontfloor = P_GetZAt(sectors[front->heightsec].f_slope, camera[0].x, camera[0].y);
|
||||
if (sectors[front->heightsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[front->heightsec].c_slope, camera.x, camera.y);
|
||||
frontceiling = P_GetZAt(sectors[front->heightsec].c_slope, camera[0].x, camera[0].y);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
|
@ -367,9 +367,9 @@ void P_CameraLineOpening(line_t *linedef)
|
|||
backceiling = sectors[back->camsec].ceilingheight;
|
||||
#ifdef ESLOPE
|
||||
if (sectors[back->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[back->camsec].f_slope, camera.x, camera.y);
|
||||
frontfloor = P_GetZAt(sectors[back->camsec].f_slope, camera[0].x, camera[0].y);
|
||||
if (sectors[back->camsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[back->camsec].c_slope, camera.x, camera.y);
|
||||
frontceiling = P_GetZAt(sectors[back->camsec].c_slope, camera[0].x, camera[0].y);
|
||||
#endif
|
||||
}
|
||||
else if (back->heightsec >= 0)
|
||||
|
@ -378,9 +378,9 @@ void P_CameraLineOpening(line_t *linedef)
|
|||
backceiling = sectors[back->heightsec].ceilingheight;
|
||||
#ifdef ESLOPE
|
||||
if (sectors[back->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera.x, camera.y);
|
||||
frontfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera[0].x, camera[0].y);
|
||||
if (sectors[back->heightsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera.x, camera.y);
|
||||
frontceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera[0].x, camera[0].y);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
|
|
197
src/p_mobj.c
197
src/p_mobj.c
|
@ -1125,7 +1125,7 @@ static void P_PlayerFlip(mobj_t *mo)
|
|||
if (!mo->player)
|
||||
return;
|
||||
|
||||
G_GhostAddFlip();
|
||||
G_GhostAddFlip((INT32) (mo->player - players));
|
||||
// Flip aiming to match!
|
||||
|
||||
if (mo->player->pflags & PF_NIGHTSMODE) // NiGHTS doesn't use flipcam
|
||||
|
@ -1135,45 +1135,21 @@ static void P_PlayerFlip(mobj_t *mo)
|
|||
}
|
||||
else if (mo->player->pflags & PF_FLIPCAM)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
mo->player->aiming = InvAngle(mo->player->aiming);
|
||||
if (mo->player-players == displayplayer)
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
localaiming = mo->player->aiming;
|
||||
if (camera.chase) {
|
||||
camera.aiming = InvAngle(camera.aiming);
|
||||
camera.z = mo->z - camera.z + mo->z;
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
camera.z += FixedMul(20*FRACUNIT, mo->scale);
|
||||
}
|
||||
}
|
||||
else if (mo->player-players == secondarydisplayplayer)
|
||||
{
|
||||
localaiming2 = mo->player->aiming;
|
||||
if (camera2.chase) {
|
||||
camera2.aiming = InvAngle(camera2.aiming);
|
||||
camera2.z = mo->z - camera2.z + mo->z;
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
camera2.z += FixedMul(20*FRACUNIT, mo->scale);
|
||||
}
|
||||
}
|
||||
else if (mo->player-players == thirddisplayplayer)
|
||||
{
|
||||
localaiming3 = mo->player->aiming;
|
||||
if (camera3.chase) {
|
||||
camera3.aiming = InvAngle(camera3.aiming);
|
||||
camera3.z = mo->z - camera3.z + mo->z;
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
camera3.z += FixedMul(20*FRACUNIT, mo->scale);
|
||||
}
|
||||
}
|
||||
else if (mo->player-players == fourthdisplayplayer)
|
||||
{
|
||||
localaiming4 = mo->player->aiming;
|
||||
if (camera4.chase) {
|
||||
camera4.aiming = InvAngle(camera4.aiming);
|
||||
camera4.z = mo->z - camera4.z + mo->z;
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
camera4.z += FixedMul(20*FRACUNIT, mo->scale);
|
||||
if (mo->player-players == displayplayers[i])
|
||||
{
|
||||
localaiming[i] = mo->player->aiming;
|
||||
if (camera[i].chase) {
|
||||
camera[i].aiming = InvAngle(camera[i].aiming);
|
||||
camera[i].z = mo->z - camera[i].z + mo->z;
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
camera[i].z += FixedMul(20*FRACUNIT, mo->scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1932,7 +1908,7 @@ void P_XYMovement(mobj_t *mo)
|
|||
if (mo->type == MT_ORBINAUT || mo->type == MT_JAWZ_DUD || mo->type == MT_JAWZ || mo->type == MT_BALLHOG) //(mo->type == MT_JAWZ && !mo->tracer))
|
||||
return;
|
||||
|
||||
if (mo->player && (mo->player->kartstuff[k_spinouttimer] && !mo->player->kartstuff[k_wipeoutslow]) && mo->player->speed <= mo->player->normalspeed/2)
|
||||
if (mo->player && (mo->player->kartstuff[k_spinouttimer] && !mo->player->kartstuff[k_wipeoutslow]) && mo->player->speed <= K_GetKartSpeed(mo->player, false)/2)
|
||||
return;
|
||||
//}
|
||||
|
||||
|
@ -3546,17 +3522,26 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
|
|||
{
|
||||
boolean itsatwodlevel = false;
|
||||
postimg_t postimg = postimg_none;
|
||||
UINT8 i;
|
||||
|
||||
// This can happen when joining
|
||||
if (thiscam->subsector == NULL || thiscam->subsector->sector == NULL)
|
||||
return true;
|
||||
|
||||
if (twodlevel
|
||||
|| (thiscam == &camera && players[displayplayer].mo && (players[displayplayer].mo->flags2 & MF2_TWOD))
|
||||
|| (thiscam == &camera2 && players[secondarydisplayplayer].mo && (players[secondarydisplayplayer].mo->flags2 & MF2_TWOD))
|
||||
|| (thiscam == &camera3 && players[thirddisplayplayer].mo && (players[thirddisplayplayer].mo->flags2 & MF2_TWOD))
|
||||
|| (thiscam == &camera4 && players[fourthdisplayplayer].mo && (players[fourthdisplayplayer].mo->flags2 & MF2_TWOD)))
|
||||
if (twodlevel)
|
||||
itsatwodlevel = true;
|
||||
else
|
||||
{
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (thiscam == &camera[i] && players[displayplayers[i]].mo
|
||||
&& (players[displayplayers[i]].mo->flags2 & MF2_TWOD))
|
||||
{
|
||||
itsatwodlevel = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (encoremode)
|
||||
postimg = postimg_mirror;
|
||||
|
@ -3588,14 +3573,11 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
|
|||
|
||||
if (postimg != postimg_none)
|
||||
{
|
||||
if (splitscreen && player == &players[secondarydisplayplayer])
|
||||
postimgtype2 = postimg;
|
||||
else if (splitscreen > 1 && player == &players[thirddisplayplayer])
|
||||
postimgtype3 = postimg;
|
||||
else if (splitscreen > 2 && player == &players[fourthdisplayplayer])
|
||||
postimgtype4 = postimg;
|
||||
else
|
||||
postimgtype = postimg;
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (player == &players[displayplayers[i]])
|
||||
postimgtype[i] = postimg;
|
||||
}
|
||||
}
|
||||
|
||||
if (thiscam->momx || thiscam->momy)
|
||||
|
@ -3641,11 +3623,11 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
|
|||
fixed_t cam_height = cv_cam_height.value;
|
||||
thiscam->z = thiscam->floorz;
|
||||
|
||||
if (player == &players[secondarydisplayplayer])
|
||||
if (player == &players[displayplayers[1]])
|
||||
cam_height = cv_cam2_height.value;
|
||||
if (player == &players[thirddisplayplayer])
|
||||
if (player == &players[displayplayers[2]])
|
||||
cam_height = cv_cam3_height.value;
|
||||
if (player == &players[fourthdisplayplayer])
|
||||
if (player == &players[displayplayers[3]])
|
||||
cam_height = cv_cam4_height.value;
|
||||
if (thiscam->z > player->mo->z + player->mo->height + FixedMul(cam_height*FRACUNIT + 16*FRACUNIT, player->mo->scale))
|
||||
{
|
||||
|
@ -5897,7 +5879,7 @@ void P_SetScale(mobj_t *mobj, fixed_t newscale)
|
|||
|
||||
if (player)
|
||||
{
|
||||
G_GhostAddScale(newscale);
|
||||
G_GhostAddScale((INT32) (player - players), newscale);
|
||||
player->viewheight = FixedMul(FixedDiv(player->viewheight, oldscale), newscale); // Nonono don't calculate viewheight elsewhere, this is the best place for it!
|
||||
player->dashspeed = FixedMul(FixedDiv(player->dashspeed, oldscale), newscale); // Prevents the player from having to re-charge up spindash if the player grew in size
|
||||
}
|
||||
|
@ -6101,12 +6083,12 @@ void P_RunOverlays(void)
|
|||
{
|
||||
angle_t viewingangle;
|
||||
|
||||
if (players[displayplayer].awayviewtics)
|
||||
viewingangle = R_PointToAngle2(mo->target->x, mo->target->y, players[displayplayer].awayviewmobj->x, players[displayplayer].awayviewmobj->y);
|
||||
else if (!camera.chase && players[displayplayer].mo)
|
||||
viewingangle = R_PointToAngle2(mo->target->x, mo->target->y, players[displayplayer].mo->x, players[displayplayer].mo->y);
|
||||
if (players[displayplayers[0]].awayviewtics)
|
||||
viewingangle = R_PointToAngle2(mo->target->x, mo->target->y, players[displayplayers[0]].awayviewmobj->x, players[displayplayers[0]].awayviewmobj->y);
|
||||
else if (!camera[0].chase && players[displayplayers[0]].mo)
|
||||
viewingangle = R_PointToAngle2(mo->target->x, mo->target->y, players[displayplayers[0]].mo->x, players[displayplayers[0]].mo->y);
|
||||
else
|
||||
viewingangle = R_PointToAngle2(mo->target->x, mo->target->y, camera.x, camera.y);
|
||||
viewingangle = R_PointToAngle2(mo->target->x, mo->target->y, camera[0].x, camera[0].y);
|
||||
|
||||
if (!(mo->state->frame & FF_ANIMATE) && mo->state->var1)
|
||||
viewingangle += ANGLE_180;
|
||||
|
@ -6680,7 +6662,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
if (mobj->target && mobj->target->health
|
||||
&& mobj->target->player && !mobj->target->player->spectator
|
||||
&& mobj->target->player->health && mobj->target->player->playerstate != PST_DEAD
|
||||
/*&& players[displayplayer].mo && !players[displayplayer].spectator*/)
|
||||
/*&& players[displayplayers[0]].mo && !players[displayplayers[0]].spectator*/)
|
||||
{
|
||||
fixed_t scale = 3*mobj->target->scale;
|
||||
mobj->color = mobj->target->color;
|
||||
|
@ -6688,7 +6670,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
if ((G_RaceGametype() || mobj->target->player->kartstuff[k_bumper] <= 0)
|
||||
#if 1 // Set to 0 to test without needing to host
|
||||
|| ((mobj->target->player == &players[displayplayer]) || P_IsLocalPlayer(mobj->target->player))
|
||||
|| ((mobj->target->player == &players[displayplayers[0]]) || P_IsLocalPlayer(mobj->target->player))
|
||||
#endif
|
||||
)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
|
@ -6699,10 +6681,10 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
mobj->angle = R_PointToAngle(mobj->x, mobj->y) + ANGLE_90; // literally only happened because i wanted to ^L^R the SPR_ITEM's
|
||||
|
||||
if (!splitscreen && players[displayplayer].mo)
|
||||
if (!splitscreen && players[displayplayers[0]].mo)
|
||||
{
|
||||
scale = mobj->target->scale + FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayer].mo->x-mobj->target->x,
|
||||
players[displayplayer].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
|
||||
scale = mobj->target->scale + FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayers[0]].mo->x-mobj->target->x,
|
||||
players[displayplayers[0]].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
|
||||
if (scale > 16*mobj->target->scale)
|
||||
scale = 16*mobj->target->scale;
|
||||
}
|
||||
|
@ -6887,7 +6869,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
if (mobj->target && mobj->target->health && mobj->tracer
|
||||
&& mobj->target->player && !mobj->target->player->spectator
|
||||
&& mobj->target->player->health && mobj->target->player->playerstate != PST_DEAD
|
||||
&& players[displayplayer].mo && !players[displayplayer].spectator)
|
||||
&& players[displayplayers[0]].mo && !players[displayplayers[0]].spectator)
|
||||
{
|
||||
fixed_t scale = 3*mobj->target->scale;
|
||||
|
||||
|
@ -6909,8 +6891,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
if (!splitscreen)
|
||||
{
|
||||
scale = mobj->target->scale + FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayer].mo->x-mobj->target->x,
|
||||
players[displayplayer].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
|
||||
scale = mobj->target->scale + FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayers[0]].mo->x-mobj->target->x,
|
||||
players[displayplayers[0]].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
|
||||
if (scale > 16*mobj->target->scale)
|
||||
scale = 16*mobj->target->scale;
|
||||
}
|
||||
|
@ -8296,12 +8278,12 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
angle_t viewingangle;
|
||||
statenum_t curstate = ((mobj->tics == 1) ? (mobj->state->nextstate) : ((statenum_t)(mobj->state-states)));
|
||||
|
||||
if (players[displayplayer].awayviewtics)
|
||||
viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, players[displayplayer].awayviewmobj->x, players[displayplayer].awayviewmobj->y);
|
||||
else if (!camera.chase && players[displayplayer].mo)
|
||||
viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, players[displayplayer].mo->x, players[displayplayer].mo->y);
|
||||
if (players[displayplayers[0]].awayviewtics)
|
||||
viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, players[displayplayers[0]].awayviewmobj->x, players[displayplayers[0]].awayviewmobj->y);
|
||||
else if (!camera[0].chase && players[displayplayers[0]].mo)
|
||||
viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, players[displayplayers[0]].mo->x, players[displayplayers[0]].mo->y);
|
||||
else
|
||||
viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, camera.x, camera.y);
|
||||
viewingangle = R_PointToAngle2(mobj->target->x, mobj->target->y, camera[0].x, camera[0].y);
|
||||
|
||||
if (curstate > S_THUNDERSHIELD15)
|
||||
viewingangle += ANGLE_180;
|
||||
|
@ -10562,13 +10544,13 @@ void P_PrecipitationEffects(void)
|
|||
|
||||
// Local effects from here on out!
|
||||
// If we're not in game fully yet, we don't worry about them.
|
||||
if (!playeringame[displayplayer] || !players[displayplayer].mo)
|
||||
if (!playeringame[displayplayers[0]] || !players[displayplayers[0]].mo)
|
||||
return;
|
||||
|
||||
if (sound_disabled)
|
||||
return; // Sound off? D'aw, no fun.
|
||||
|
||||
if (players[displayplayer].mo->subsector->sector->ceilingpic == skyflatnum)
|
||||
if (players[displayplayers[0]].mo->subsector->sector->ceilingpic == skyflatnum)
|
||||
volume = 255; // Sky above? We get it full blast.
|
||||
else
|
||||
{
|
||||
|
@ -10576,17 +10558,17 @@ void P_PrecipitationEffects(void)
|
|||
fixed_t closedist, newdist;
|
||||
|
||||
// Essentially check in a 1024 unit radius of the player for an outdoor area.
|
||||
yl = players[displayplayer].mo->y - 1024*FRACUNIT;
|
||||
yh = players[displayplayer].mo->y + 1024*FRACUNIT;
|
||||
xl = players[displayplayer].mo->x - 1024*FRACUNIT;
|
||||
xh = players[displayplayer].mo->x + 1024*FRACUNIT;
|
||||
yl = players[displayplayers[0]].mo->y - 1024*FRACUNIT;
|
||||
yh = players[displayplayers[0]].mo->y + 1024*FRACUNIT;
|
||||
xl = players[displayplayers[0]].mo->x - 1024*FRACUNIT;
|
||||
xh = players[displayplayers[0]].mo->x + 1024*FRACUNIT;
|
||||
closedist = 2048*FRACUNIT;
|
||||
for (y = yl; y <= yh; y += FRACUNIT*64)
|
||||
for (x = xl; x <= xh; x += FRACUNIT*64)
|
||||
{
|
||||
if (R_PointInSubsector(x, y)->sector->ceilingpic == skyflatnum) // Found the outdoors!
|
||||
{
|
||||
newdist = S_CalculateSoundDistance(players[displayplayer].mo->x, players[displayplayer].mo->y, 0, x, y, 0);
|
||||
newdist = S_CalculateSoundDistance(players[displayplayers[0]].mo->x, players[displayplayers[0]].mo->y, 0, x, y, 0);
|
||||
if (newdist < closedist)
|
||||
closedist = newdist;
|
||||
}
|
||||
|
@ -10601,7 +10583,7 @@ void P_PrecipitationEffects(void)
|
|||
volume = 255;
|
||||
|
||||
if (sounds_rain && (!leveltime || leveltime % 80 == 1))
|
||||
S_StartSoundAtVolume(players[displayplayer].mo, sfx_rainin, volume);
|
||||
S_StartSoundAtVolume(players[displayplayers[0]].mo, sfx_rainin, volume);
|
||||
|
||||
if (!sounds_thunder)
|
||||
return;
|
||||
|
@ -10609,7 +10591,7 @@ void P_PrecipitationEffects(void)
|
|||
if (effects_lightning && lightningStrike && volume)
|
||||
{
|
||||
// Large, close thunder sounds to go with our lightning.
|
||||
S_StartSoundAtVolume(players[displayplayer].mo, sfx_litng1 + M_RandomKey(4), volume);
|
||||
S_StartSoundAtVolume(players[displayplayers[0]].mo, sfx_litng1 + M_RandomKey(4), volume);
|
||||
}
|
||||
else if (thunderchance < 20)
|
||||
{
|
||||
|
@ -10617,7 +10599,7 @@ void P_PrecipitationEffects(void)
|
|||
if (volume < 80)
|
||||
volume = 80;
|
||||
|
||||
S_StartSoundAtVolume(players[displayplayer].mo, sfx_athun1 + M_RandomKey(2), volume);
|
||||
S_StartSoundAtVolume(players[displayplayers[0]].mo, sfx_athun1 + M_RandomKey(2), volume);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10789,7 +10771,8 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
}
|
||||
|
||||
// spawn as spectator determination
|
||||
if (!G_GametypeHasSpectators())
|
||||
if (multiplayer && demo.playback); // Don't mess with spectator values since the demo setup handles them already.
|
||||
else if (!G_GametypeHasSpectators())
|
||||
p->spectator = false;
|
||||
else if (netgame && p->jointime <= 1 && pcount)
|
||||
{
|
||||
|
@ -10923,15 +10906,21 @@ void P_AfterPlayerSpawn(INT32 playernum)
|
|||
{
|
||||
player_t *p = &players[playernum];
|
||||
mobj_t *mobj = p->mo;
|
||||
UINT8 i;
|
||||
|
||||
if (playernum == consoleplayer)
|
||||
localangle = mobj->angle;
|
||||
else if (playernum == secondarydisplayplayer)
|
||||
localangle2 = mobj->angle;
|
||||
else if (playernum == thirddisplayplayer)
|
||||
localangle3 = mobj->angle;
|
||||
else if (playernum == fourthdisplayplayer)
|
||||
localangle4 = mobj->angle;
|
||||
localangle[0] = mobj->angle;
|
||||
else if (splitscreen)
|
||||
{
|
||||
for (i = 1; i <= splitscreen; i++)
|
||||
{
|
||||
if (playernum == displayplayers[i])
|
||||
{
|
||||
localangle[i] = mobj->angle;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p->viewheight = 32<<FRACBITS;
|
||||
|
||||
|
@ -10953,25 +10942,13 @@ void P_AfterPlayerSpawn(INT32 playernum)
|
|||
|
||||
SV_SpawnPlayer(playernum, mobj->x, mobj->y, mobj->angle);
|
||||
|
||||
if (camera.chase)
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (displayplayer == playernum)
|
||||
P_ResetCamera(p, &camera);
|
||||
}
|
||||
if (camera2.chase && splitscreen)
|
||||
{
|
||||
if (secondarydisplayplayer == playernum)
|
||||
P_ResetCamera(p, &camera2);
|
||||
}
|
||||
if (camera3.chase && splitscreen > 1)
|
||||
{
|
||||
if (thirddisplayplayer == playernum)
|
||||
P_ResetCamera(p, &camera3);
|
||||
}
|
||||
if (camera4.chase && splitscreen > 2)
|
||||
{
|
||||
if (fourthdisplayplayer == playernum)
|
||||
P_ResetCamera(p, &camera4);
|
||||
if (camera[i].chase)
|
||||
{
|
||||
if (displayplayers[i] == playernum)
|
||||
P_ResetCamera(p, &camera[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (CheckForReverseGravity)
|
||||
|
|
|
@ -1336,13 +1336,13 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
|
|||
if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
|
||||
mo->angle += delta;
|
||||
if (mo->player == &players[consoleplayer])
|
||||
localangle = mo->angle;
|
||||
else if (mo->player == &players[secondarydisplayplayer])
|
||||
localangle2 = mo->angle;
|
||||
else if (mo->player == &players[thirddisplayplayer])
|
||||
localangle3 = mo->angle;
|
||||
else if (mo->player == &players[fourthdisplayplayer])
|
||||
localangle4 = mo->angle;
|
||||
localangle[0] += delta;
|
||||
else if (mo->player == &players[displayplayers[1]])
|
||||
localangle[1] += delta;
|
||||
else if (mo->player == &players[displayplayers[2]])
|
||||
localangle[2] += delta;
|
||||
else if (mo->player == &players[displayplayers[3]])
|
||||
localangle[3] += delta;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -265,25 +265,11 @@ static void P_NetArchivePlayers(void)
|
|||
if (flags & AWAYVIEW)
|
||||
WRITEUINT32(save_p, players[i].awayviewmobj->mobjnum);
|
||||
|
||||
WRITEUINT8(save_p, players[i].charability);
|
||||
WRITEUINT8(save_p, players[i].charability2);
|
||||
WRITEUINT32(save_p, players[i].charflags);
|
||||
WRITEUINT32(save_p, (UINT32)players[i].thokitem);
|
||||
WRITEUINT32(save_p, (UINT32)players[i].spinitem);
|
||||
WRITEUINT32(save_p, (UINT32)players[i].revitem);
|
||||
WRITEFIXED(save_p, players[i].actionspd);
|
||||
WRITEFIXED(save_p, players[i].mindash);
|
||||
WRITEFIXED(save_p, players[i].maxdash);
|
||||
// SRB2kart
|
||||
WRITEUINT8(save_p, players[i].kartspeed);
|
||||
WRITEUINT8(save_p, players[i].kartweight);
|
||||
//
|
||||
WRITEFIXED(save_p, players[i].normalspeed);
|
||||
WRITEFIXED(save_p, players[i].runspeed);
|
||||
WRITEUINT8(save_p, players[i].thrustfactor);
|
||||
WRITEUINT8(save_p, players[i].accelstart);
|
||||
WRITEUINT8(save_p, players[i].acceleration);
|
||||
WRITEFIXED(save_p, players[i].jumpfactor);
|
||||
|
||||
for (j = 0; j < MAXPREDICTTICS; j++)
|
||||
{
|
||||
|
@ -447,25 +433,11 @@ static void P_NetUnArchivePlayers(void)
|
|||
players[i].viewheight = 32<<FRACBITS;
|
||||
|
||||
//SetPlayerSkinByNum(i, players[i].skin);
|
||||
players[i].charability = READUINT8(save_p);
|
||||
players[i].charability2 = READUINT8(save_p);
|
||||
players[i].charflags = READUINT32(save_p);
|
||||
players[i].thokitem = (mobjtype_t)READUINT32(save_p);
|
||||
players[i].spinitem = (mobjtype_t)READUINT32(save_p);
|
||||
players[i].revitem = (mobjtype_t)READUINT32(save_p);
|
||||
players[i].actionspd = READFIXED(save_p);
|
||||
players[i].mindash = READFIXED(save_p);
|
||||
players[i].maxdash = READFIXED(save_p);
|
||||
// SRB2kart
|
||||
players[i].kartspeed = READUINT8(save_p);
|
||||
players[i].kartweight = READUINT8(save_p);
|
||||
//
|
||||
players[i].normalspeed = READFIXED(save_p);
|
||||
players[i].runspeed = READFIXED(save_p);
|
||||
players[i].thrustfactor = READUINT8(save_p);
|
||||
players[i].accelstart = READUINT8(save_p);
|
||||
players[i].acceleration = READUINT8(save_p);
|
||||
players[i].jumpfactor = READFIXED(save_p);
|
||||
|
||||
for (j = 0; j < MAXPREDICTTICS; j++)
|
||||
{
|
||||
|
@ -2106,13 +2078,13 @@ static void LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->player->mo = mobj;
|
||||
// added for angle prediction
|
||||
if (consoleplayer == i)
|
||||
localangle = mobj->angle;
|
||||
if (secondarydisplayplayer == i)
|
||||
localangle2 = mobj->angle;
|
||||
if (thirddisplayplayer == i)
|
||||
localangle3 = mobj->angle;
|
||||
if (fourthdisplayplayer == i)
|
||||
localangle4 = mobj->angle;
|
||||
localangle[0] = mobj->angle;
|
||||
if (displayplayers[1] == i)
|
||||
localangle[1] = mobj->angle;
|
||||
if (displayplayers[2] == i)
|
||||
localangle[2] = mobj->angle;
|
||||
if (displayplayers[3] == i)
|
||||
localangle[3] = mobj->angle;
|
||||
}
|
||||
if (diff & MD_MOVEDIR)
|
||||
mobj->movedir = READANGLE(save_p);
|
||||
|
@ -3451,7 +3423,7 @@ void P_SaveNetGame(void)
|
|||
mobj_t *mobj;
|
||||
INT32 i = 1; // don't start from 0, it'd be confused with a blank pointer otherwise
|
||||
|
||||
CV_SaveNetVars(&save_p);
|
||||
CV_SaveNetVars(&save_p, false);
|
||||
P_NetArchiveMisc();
|
||||
|
||||
// Assign the mobjnumber for pointer tracking
|
||||
|
|
118
src/p_setup.c
118
src/p_setup.c
|
@ -65,6 +65,10 @@
|
|||
#include "lua_script.h"
|
||||
#include "lua_hook.h"
|
||||
|
||||
#if !defined (UNDER_CE)
|
||||
#include <time.h>
|
||||
#endif
|
||||
|
||||
#if defined (_WIN32) || defined (_WIN32_WCE)
|
||||
#include <malloc.h>
|
||||
#include <math.h>
|
||||
|
@ -195,6 +199,12 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
|||
mapheaderinfo[num]->musname[6] = 0;
|
||||
DEH_WriteUndoline("MUSICTRACK", va("%d", mapheaderinfo[num]->mustrack), UNDO_NONE);
|
||||
mapheaderinfo[num]->mustrack = 0;
|
||||
DEH_WriteUndoline("MUSICPOS", va("%d", mapheaderinfo[num]->muspos), UNDO_NONE);
|
||||
mapheaderinfo[num]->muspos = 0;
|
||||
DEH_WriteUndoline("MUSICINTERFADEOUT", va("%d", mapheaderinfo[num]->musinterfadeout), UNDO_NONE);
|
||||
mapheaderinfo[num]->musinterfadeout = 0;
|
||||
DEH_WriteUndoline("MUSICINTER", mapheaderinfo[num]->musintername, UNDO_NONE);
|
||||
mapheaderinfo[num]->musintername[0] = '\0';
|
||||
DEH_WriteUndoline("FORCECHARACTER", va("%d", mapheaderinfo[num]->forcecharacter), UNDO_NONE);
|
||||
mapheaderinfo[num]->forcecharacter[0] = '\0';
|
||||
DEH_WriteUndoline("WEATHER", va("%d", mapheaderinfo[num]->weather), UNDO_NONE);
|
||||
|
@ -1546,19 +1556,33 @@ static void P_LoadRawSideDefs2(void *data)
|
|||
{
|
||||
M_Memcpy(process,msd->bottomtexture,8);
|
||||
process[8] = '\0';
|
||||
sd->bottomtexture = get_number(process)-1;
|
||||
sd->bottomtexture = get_number(process);
|
||||
}
|
||||
M_Memcpy(process,msd->toptexture,8);
|
||||
process[8] = '\0';
|
||||
sd->text = Z_Malloc(7, PU_LEVEL, NULL);
|
||||
|
||||
// If they type in O_ or D_ and their music name, just shrug,
|
||||
// then copy the rest instead.
|
||||
if ((process[0] == 'O' || process[0] == 'D') && process[7])
|
||||
M_Memcpy(sd->text, process+2, 6);
|
||||
else // Assume it's a proper music name.
|
||||
M_Memcpy(sd->text, process, 6);
|
||||
sd->text[6] = 0;
|
||||
if (!(msd->midtexture[0] == '-' && msd->midtexture[1] == '\0') || msd->midtexture[1] != '\0')
|
||||
{
|
||||
M_Memcpy(process,msd->midtexture,8);
|
||||
process[8] = '\0';
|
||||
sd->midtexture = get_number(process);
|
||||
}
|
||||
|
||||
// always process if back sidedef, because we need that - symbol
|
||||
sd->text = Z_Malloc(7, PU_LEVEL, NULL);
|
||||
if (i == 1 || msd->toptexture[0] != '-' || msd->toptexture[1] != '\0')
|
||||
{
|
||||
M_Memcpy(process,msd->toptexture,8);
|
||||
process[8] = '\0';
|
||||
|
||||
// If they type in O_ or D_ and their music name, just shrug,
|
||||
// then copy the rest instead.
|
||||
if ((process[0] == 'O' || process[0] == 'D') && process[7])
|
||||
M_Memcpy(sd->text, process+2, 6);
|
||||
else // Assume it's a proper music name.
|
||||
M_Memcpy(sd->text, process, 6);
|
||||
sd->text[6] = 0;
|
||||
}
|
||||
else
|
||||
sd->text[0] = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -2267,7 +2291,7 @@ static void P_LevelInitStuff(void)
|
|||
|
||||
leveltime = 0;
|
||||
|
||||
localaiming = localaiming2 = localaiming3 = localaiming4 = 0;
|
||||
memset(localaiming, 0, sizeof(localaiming));
|
||||
|
||||
// map object scale
|
||||
mapobjectscale = mapheaderinfo[gamemap-1]->mobj_scale;
|
||||
|
@ -2534,29 +2558,29 @@ static void P_ForceCharacter(const char *forcecharskin)
|
|||
{
|
||||
if (splitscreen)
|
||||
{
|
||||
SetPlayerSkin(secondarydisplayplayer, forcecharskin);
|
||||
if ((unsigned)cv_playercolor2.value != skins[players[secondarydisplayplayer].skin].prefcolor && !modeattacking)
|
||||
SetPlayerSkin(displayplayers[1], forcecharskin);
|
||||
if ((unsigned)cv_playercolor2.value != skins[players[displayplayers[1]].skin].prefcolor && !modeattacking)
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor2, skins[players[secondarydisplayplayer].skin].prefcolor);
|
||||
players[secondarydisplayplayer].skincolor = skins[players[secondarydisplayplayer].skin].prefcolor;
|
||||
CV_StealthSetValue(&cv_playercolor2, skins[players[displayplayers[1]].skin].prefcolor);
|
||||
players[displayplayers[1]].skincolor = skins[players[displayplayers[1]].skin].prefcolor;
|
||||
}
|
||||
|
||||
if (splitscreen > 1)
|
||||
{
|
||||
SetPlayerSkin(thirddisplayplayer, forcecharskin);
|
||||
if ((unsigned)cv_playercolor3.value != skins[players[thirddisplayplayer].skin].prefcolor && !modeattacking)
|
||||
SetPlayerSkin(displayplayers[2], forcecharskin);
|
||||
if ((unsigned)cv_playercolor3.value != skins[players[displayplayers[2]].skin].prefcolor && !modeattacking)
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor3, skins[players[thirddisplayplayer].skin].prefcolor);
|
||||
players[thirddisplayplayer].skincolor = skins[players[thirddisplayplayer].skin].prefcolor;
|
||||
CV_StealthSetValue(&cv_playercolor3, skins[players[displayplayers[2]].skin].prefcolor);
|
||||
players[displayplayers[2]].skincolor = skins[players[displayplayers[2]].skin].prefcolor;
|
||||
}
|
||||
|
||||
if (splitscreen > 2)
|
||||
{
|
||||
SetPlayerSkin(fourthdisplayplayer, forcecharskin);
|
||||
if ((unsigned)cv_playercolor4.value != skins[players[fourthdisplayplayer].skin].prefcolor && !modeattacking)
|
||||
SetPlayerSkin(displayplayers[3], forcecharskin);
|
||||
if ((unsigned)cv_playercolor4.value != skins[players[displayplayers[3]].skin].prefcolor && !modeattacking)
|
||||
{
|
||||
CV_StealthSetValue(&cv_playercolor4, skins[players[fourthdisplayplayer].skin].prefcolor);
|
||||
players[fourthdisplayplayer].skincolor = skins[players[fourthdisplayplayer].skin].prefcolor;
|
||||
CV_StealthSetValue(&cv_playercolor4, skins[players[displayplayers[3]].skin].prefcolor);
|
||||
players[displayplayers[3]].skincolor = skins[players[displayplayers[3]].skin].prefcolor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2727,7 +2751,7 @@ static boolean P_CanSave(void)
|
|||
if ((cursaveslot < 0) // Playing without saving
|
||||
|| (modifiedgame && !savemoddata) // Game is modified
|
||||
|| (netgame || multiplayer) // Not in single-player
|
||||
|| (demoplayback || demorecording || metalrecording) // Currently in demo
|
||||
|| (demo.playback || demo.recording || metalrecording) // Currently in demo
|
||||
|| (players[consoleplayer].lives <= 0) // Completely dead
|
||||
|| (modeattacking || ultimatemode || G_IsSpecialStage(gamemap))) // Specialized instances
|
||||
return false;
|
||||
|
@ -2791,7 +2815,8 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
P_LevelInitStuff();
|
||||
|
||||
postimgtype = postimgtype2 = postimgtype3 = postimgtype4 = postimg_none;
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
postimgtype[i] = postimg_none;
|
||||
|
||||
if (mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0'
|
||||
&& atoi(mapheaderinfo[gamemap-1]->forcecharacter) != 255)
|
||||
|
@ -2827,7 +2852,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
// Encore mode fade to pink to white
|
||||
// This is handled BEFORE sounds are stopped.
|
||||
if (rendermode != render_none && encoremode && !prevencoremode)
|
||||
if (rendermode != render_none && encoremode && !prevencoremode && !demo.rewinding)
|
||||
{
|
||||
tic_t locstarttime, endtime, nowtime;
|
||||
|
||||
|
@ -2879,7 +2904,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
// Let's fade to white here
|
||||
// But only if we didn't do the encore startup wipe
|
||||
if (rendermode != render_none && !ranspecialwipe)
|
||||
if (rendermode != render_none && !ranspecialwipe && !demo.rewinding)
|
||||
{
|
||||
F_WipeStartScreen();
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
|
||||
|
@ -3111,9 +3136,9 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
}
|
||||
}
|
||||
|
||||
if (modeattacking == ATTACKING_RECORD && !demoplayback)
|
||||
if (modeattacking == ATTACKING_RECORD && !demo.playback)
|
||||
P_LoadRecordGhosts();
|
||||
/*else if (modeattacking == ATTACKING_NIGHTS && !demoplayback)
|
||||
/*else if (modeattacking == ATTACKING_NIGHTS && !demo.playback)
|
||||
P_LoadNightsGhosts();*/
|
||||
|
||||
if (G_TagGametype())
|
||||
|
@ -3161,25 +3186,25 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
? cv_basenumlaps.value
|
||||
: mapheaderinfo[gamemap - 1]->numlaps);
|
||||
|
||||
// Start recording replay in multiplayer with a temp filename
|
||||
//@TODO I'd like to fix dedis crashing when recording replays for the future too...
|
||||
if (!demo.playback && multiplayer && !dedicated) {
|
||||
static char buf[256];
|
||||
sprintf(buf, "replay"PATHSEP"online"PATHSEP"%d-%s", (int) (time(NULL)), G_BuildMapName(gamemap));
|
||||
|
||||
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
|
||||
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"online", srb2home), 0755);
|
||||
G_RecordDemo(buf);
|
||||
}
|
||||
|
||||
// ===========
|
||||
// landing point for netgames.
|
||||
netgameskip:
|
||||
|
||||
if (!dedicated)
|
||||
{
|
||||
P_SetupCamera(displayplayer, &camera);
|
||||
if (splitscreen)
|
||||
{
|
||||
P_SetupCamera(secondarydisplayplayer, &camera2);
|
||||
if (splitscreen > 1)
|
||||
{
|
||||
P_SetupCamera(thirddisplayplayer, &camera3);
|
||||
if (splitscreen > 2)
|
||||
{
|
||||
P_SetupCamera(fourthdisplayplayer, &camera4);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
P_SetupCamera(displayplayers[i], &camera[i]);
|
||||
|
||||
// Salt: CV_ClearChangedFlags() messes with your settings :(
|
||||
/*if (!cv_cam_height.changed)
|
||||
|
@ -3220,7 +3245,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
/*if (rendermode != render_none)
|
||||
CV_Set(&cv_fov, cv_fov.defaultvalue);*/
|
||||
|
||||
displayplayer = consoleplayer; // Start with your OWN view, please!
|
||||
displayplayers[0] = consoleplayer; // Start with your OWN view, please!
|
||||
}
|
||||
|
||||
/*if (cv_useranalog.value)
|
||||
|
@ -3299,7 +3324,10 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
savedata.lives = 0;
|
||||
}
|
||||
|
||||
skyVisible = skyVisible1 = skyVisible2 = skyVisible3 = skyVisible4 = true; // assume the skybox is visible on level load.
|
||||
// assume the skybox is visible on level load.
|
||||
skyVisible = true;
|
||||
memset(skyVisiblePerPlayer, true, sizeof(skyVisiblePerPlayer));
|
||||
|
||||
if (loadprecip) // uglier hack
|
||||
{ // to make a newly loaded level start on the second frame.
|
||||
INT32 buf = gametic % BACKUPTICS;
|
||||
|
|
|
@ -264,7 +264,7 @@ void P_SpawnSlope_Line(int linenum)
|
|||
|
||||
if(!line->frontsector || !line->backsector)
|
||||
{
|
||||
CONS_Printf("P_SpawnSlope_Line used on a line without two sides.\n");
|
||||
CONS_Debug(DBG_SETUP, "P_SpawnSlope_Line used on a line without two sides. (line number %i)\n", linenum);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
176
src/p_spec.c
176
src/p_spec.c
|
@ -2243,7 +2243,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
I_Assert(!mo || !P_MobjWasRemoved(mo)); // If mo is there, mo must be valid!
|
||||
|
||||
if (mo && mo->player && botingame)
|
||||
bot = players[secondarydisplayplayer].mo;
|
||||
bot = players[displayplayers[1]].mo;
|
||||
|
||||
// note: only commands with linedef types >= 400 && < 500 can be used
|
||||
switch (line->special)
|
||||
|
@ -2381,35 +2381,21 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
|
||||
if (mo->player)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
if (bot) // This might put poor Tails in a wall if he's too far behind! D: But okay, whatever! >:3
|
||||
P_TeleportMove(bot, bot->x + x, bot->y + y, bot->z + z);
|
||||
if (splitscreen > 2 && mo->player == &players[fourthdisplayplayer] && camera4.chase)
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
camera4.x += x;
|
||||
camera4.y += y;
|
||||
camera4.z += z;
|
||||
camera4.subsector = R_PointInSubsector(camera4.x, camera4.y);
|
||||
}
|
||||
else if (splitscreen > 1 && mo->player == &players[thirddisplayplayer] && camera3.chase)
|
||||
{
|
||||
camera3.x += x;
|
||||
camera3.y += y;
|
||||
camera3.z += z;
|
||||
camera3.subsector = R_PointInSubsector(camera3.x, camera3.y);
|
||||
}
|
||||
else if (splitscreen && mo->player == &players[secondarydisplayplayer] && camera2.chase)
|
||||
{
|
||||
camera2.x += x;
|
||||
camera2.y += y;
|
||||
camera2.z += z;
|
||||
camera2.subsector = R_PointInSubsector(camera2.x, camera2.y);
|
||||
}
|
||||
else if (camera.chase && mo->player == &players[displayplayer])
|
||||
{
|
||||
camera.x += x;
|
||||
camera.y += y;
|
||||
camera.z += z;
|
||||
camera.subsector = R_PointInSubsector(camera.x, camera.y);
|
||||
if (mo->player == &players[displayplayers[i]] && camera[i].chase)
|
||||
{
|
||||
camera[i].x += x;
|
||||
camera[i].y += y;
|
||||
camera[i].z += z;
|
||||
camera[i].subsector = R_PointInSubsector(camera[i].x, camera[i].y);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2440,18 +2426,71 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
// console player only unless NOCLIMB is set
|
||||
if ((line->flags & ML_NOCLIMB) || (mo && mo->player && P_IsLocalPlayer(mo->player)))
|
||||
{
|
||||
UINT16 tracknum = (UINT16)sides[line->sidenum[0]].bottomtexture;
|
||||
boolean musicsame = (!sides[line->sidenum[0]].text[0] || !strnicmp(sides[line->sidenum[0]].text, S_MusicName(), 7));
|
||||
UINT16 tracknum = (UINT16)max(sides[line->sidenum[0]].bottomtexture, 0);
|
||||
INT32 position = (INT32)max(sides[line->sidenum[0]].midtexture, 0);
|
||||
UINT32 prefadems = (UINT32)max(sides[line->sidenum[0]].textureoffset >> FRACBITS, 0);
|
||||
UINT32 postfadems = (UINT32)max(sides[line->sidenum[0]].rowoffset >> FRACBITS, 0);
|
||||
UINT8 fadetarget = (UINT8)max((line->sidenum[1] != 0xffff) ? sides[line->sidenum[1]].textureoffset >> FRACBITS : 0, 0);
|
||||
INT16 fadesource = (INT16)max((line->sidenum[1] != 0xffff) ? sides[line->sidenum[1]].rowoffset >> FRACBITS : -1, -1);
|
||||
|
||||
strncpy(mapmusname, sides[line->sidenum[0]].text, 7);
|
||||
mapmusname[6] = 0;
|
||||
// Seek offset from current song position
|
||||
if (line->flags & ML_EFFECT1)
|
||||
{
|
||||
// adjust for loop point if subtracting
|
||||
if (position < 0 && S_GetMusicLength() &&
|
||||
S_GetMusicPosition() > S_GetMusicLoopPoint() &&
|
||||
S_GetMusicPosition() + position < S_GetMusicLoopPoint())
|
||||
position = max(S_GetMusicLength() - (S_GetMusicLoopPoint() - (S_GetMusicPosition() + position)), 0);
|
||||
else
|
||||
position = max(S_GetMusicPosition() + position, 0);
|
||||
}
|
||||
|
||||
mapmusflags = tracknum & MUSIC_TRACKMASK;
|
||||
if (!(line->flags & ML_BLOCKMONSTERS))
|
||||
mapmusflags |= MUSIC_RELOADRESET;
|
||||
// Fade current music to target volume (if music won't be changed)
|
||||
if ((line->flags & ML_EFFECT2) && fadetarget && musicsame)
|
||||
{
|
||||
// 0 fadesource means fade from current volume.
|
||||
// meaning that we can't specify volume 0 as the source volume -- this starts at 1.
|
||||
if (!fadesource)
|
||||
fadesource = -1;
|
||||
|
||||
S_ChangeMusic(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4));
|
||||
if (!(line->flags & ML_EFFECT3))
|
||||
S_ShowMusicCredit();
|
||||
if (!postfadems)
|
||||
S_SetInternalMusicVolume(fadetarget);
|
||||
else
|
||||
S_FadeMusicFromVolume(fadetarget, fadesource, postfadems);
|
||||
|
||||
if (!(line->flags & ML_EFFECT3))
|
||||
S_ShowMusicCredit();
|
||||
|
||||
if (position)
|
||||
S_SetMusicPosition(position);
|
||||
}
|
||||
// Change the music and apply position/fade operations
|
||||
else
|
||||
{
|
||||
strncpy(mapmusname, sides[line->sidenum[0]].text, 7);
|
||||
mapmusname[6] = 0;
|
||||
|
||||
mapmusflags = tracknum & MUSIC_TRACKMASK;
|
||||
if (!(line->flags & ML_BLOCKMONSTERS))
|
||||
mapmusflags |= MUSIC_RELOADRESET;
|
||||
if (line->flags & ML_BOUNCY)
|
||||
mapmusflags |= MUSIC_FORCERESET;
|
||||
|
||||
mapmusposition = position;
|
||||
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4), position,
|
||||
!(line->flags & ML_EFFECT2) ? prefadems : 0,
|
||||
!(line->flags & ML_EFFECT2) ? postfadems : 0);
|
||||
|
||||
if ((line->flags & ML_EFFECT2) && fadetarget)
|
||||
{
|
||||
if (!postfadems)
|
||||
S_SetInternalMusicVolume(fadetarget);
|
||||
else
|
||||
S_FadeMusicFromVolume(fadetarget, fadesource, postfadems);
|
||||
}
|
||||
}
|
||||
|
||||
// Except, you can use the ML_BLOCKMONSTERS flag to change this behavior.
|
||||
// if (mapmusflags & MUSIC_RELOADRESET) then it will reset the music in G_PlayerReborn.
|
||||
|
@ -2515,8 +2554,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
if (line->flags & ML_NOCLIMB)
|
||||
{
|
||||
// play the sound from nowhere, but only if display player triggered it
|
||||
if (mo && mo->player && (mo->player == &players[displayplayer] || mo->player == &players[secondarydisplayplayer]
|
||||
|| mo->player == &players[thirddisplayplayer] || mo->player == &players[fourthdisplayplayer]))
|
||||
if (mo && mo->player && P_IsDisplayPlayer(mo->player))
|
||||
S_StartSound(NULL, sfxnum);
|
||||
}
|
||||
else if (line->flags & ML_EFFECT4)
|
||||
|
@ -3834,16 +3872,16 @@ DoneSection2:
|
|||
if (player->mo->scale > mapobjectscale)
|
||||
linespeed = FixedMul(linespeed, mapobjectscale + (player->mo->scale - mapobjectscale));
|
||||
|
||||
if (!demoplayback || P_AnalogMove(player))
|
||||
if (!demo.playback || P_AnalogMove(player))
|
||||
{
|
||||
if (player == &players[consoleplayer])
|
||||
localangle = player->mo->angle;
|
||||
else if (player == &players[secondarydisplayplayer])
|
||||
localangle2 = player->mo->angle;
|
||||
else if (player == &players[thirddisplayplayer])
|
||||
localangle3 = player->mo->angle;
|
||||
else if (player == &players[fourthdisplayplayer])
|
||||
localangle4 = player->mo->angle;
|
||||
localangle[0] = player->mo->angle;
|
||||
else if (player == &players[displayplayers[1]])
|
||||
localangle[1] = player->mo->angle;
|
||||
else if (player == &players[displayplayers[2]])
|
||||
localangle[2] = player->mo->angle;
|
||||
else if (player == &players[displayplayers[3]])
|
||||
localangle[3] = player->mo->angle;
|
||||
}
|
||||
|
||||
if (!(lines[i].flags & ML_EFFECT4))
|
||||
|
@ -7841,44 +7879,44 @@ void T_Pusher(pusher_t *p)
|
|||
thing->player->pflags |= PF_SLIDING;
|
||||
thing->angle = R_PointToAngle2 (0, 0, xspeed<<(FRACBITS-PUSH_FACTOR), yspeed<<(FRACBITS-PUSH_FACTOR));
|
||||
|
||||
if (!demoplayback || P_AnalogMove(thing->player))
|
||||
if (!demo.playback || P_AnalogMove(thing->player))
|
||||
{
|
||||
if (thing->player == &players[consoleplayer])
|
||||
{
|
||||
if (thing->angle - localangle > ANGLE_180)
|
||||
localangle -= (localangle - thing->angle) / 8;
|
||||
if (thing->angle - localangle[0] > ANGLE_180)
|
||||
localangle[0] -= (localangle[0] - thing->angle) / 8;
|
||||
else
|
||||
localangle += (thing->angle - localangle) / 8;
|
||||
localangle[0] += (thing->angle - localangle[0]) / 8;
|
||||
}
|
||||
else if (thing->player == &players[secondarydisplayplayer])
|
||||
else if (thing->player == &players[displayplayers[1]])
|
||||
{
|
||||
if (thing->angle - localangle2 > ANGLE_180)
|
||||
localangle2 -= (localangle2 - thing->angle) / 8;
|
||||
if (thing->angle - localangle[1] > ANGLE_180)
|
||||
localangle[1] -= (localangle[1] - thing->angle) / 8;
|
||||
else
|
||||
localangle2 += (thing->angle - localangle2) / 8;
|
||||
localangle[1] += (thing->angle - localangle[1]) / 8;
|
||||
}
|
||||
else if (thing->player == &players[thirddisplayplayer])
|
||||
else if (thing->player == &players[displayplayers[2]])
|
||||
{
|
||||
if (thing->angle - localangle3 > ANGLE_180)
|
||||
localangle3 -= (localangle3 - thing->angle) / 8;
|
||||
if (thing->angle - localangle[2] > ANGLE_180)
|
||||
localangle[2] -= (localangle[2] - thing->angle) / 8;
|
||||
else
|
||||
localangle3 += (thing->angle - localangle3) / 8;
|
||||
localangle[2] += (thing->angle - localangle[2]) / 8;
|
||||
}
|
||||
else if (thing->player == &players[fourthdisplayplayer])
|
||||
else if (thing->player == &players[displayplayers[3]])
|
||||
{
|
||||
if (thing->angle - localangle4 > ANGLE_180)
|
||||
localangle4 -= (localangle4 - thing->angle) / 8;
|
||||
if (thing->angle - localangle[3] > ANGLE_180)
|
||||
localangle[3] -= (localangle[3] - thing->angle) / 8;
|
||||
else
|
||||
localangle4 += (thing->angle - localangle4) / 8;
|
||||
localangle[3] += (thing->angle - localangle[3]) / 8;
|
||||
}
|
||||
/*if (thing->player == &players[consoleplayer])
|
||||
localangle = thing->angle;
|
||||
else if (thing->player == &players[secondarydisplayplayer])
|
||||
localangle2 = thing->angle;
|
||||
else if (thing->player == &players[thirddisplayplayer])
|
||||
localangle3 = thing->angle;
|
||||
else if (thing->player == &players[fourthdisplayplayer])
|
||||
localangle4 = thing->angle;*/
|
||||
localangle[0] = thing->angle;
|
||||
else if (thing->player == &players[displayplayers[1]])
|
||||
localangle[1] = thing->angle;
|
||||
else if (thing->player == &players[displayplayers[2]])
|
||||
localangle[2] = thing->angle;
|
||||
else if (thing->player == &players[displayplayers[3]])
|
||||
localangle[3] = thing->angle;*/
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -36,6 +36,7 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
|
|||
INT32 flags2)
|
||||
{
|
||||
const INT32 takeflags2 = MF2_TWOD|MF2_OBJECTFLIP;
|
||||
UINT8 i;
|
||||
|
||||
// the move is ok,
|
||||
// so link the thing into its new position
|
||||
|
@ -64,23 +65,25 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
|
|||
|
||||
// absolute angle position
|
||||
if (thing == players[consoleplayer].mo)
|
||||
localangle = angle;
|
||||
if (thing == players[secondarydisplayplayer].mo)
|
||||
localangle2 = angle;
|
||||
if (thing == players[thirddisplayplayer].mo)
|
||||
localangle3 = angle;
|
||||
if (thing == players[fourthdisplayplayer].mo)
|
||||
localangle4 = angle;
|
||||
localangle[0] = angle;
|
||||
else if (splitscreen)
|
||||
{
|
||||
for (i = 1; i <= splitscreen; i++)
|
||||
{
|
||||
if (thing == players[displayplayers[i]].mo)
|
||||
{
|
||||
localangle[i] = angle;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// move chasecam at new player location
|
||||
if (splitscreen > 2 && camera4.chase && thing->player == &players[fourthdisplayplayer])
|
||||
P_ResetCamera(thing->player, &camera4);
|
||||
else if (splitscreen > 1 && camera3.chase && thing->player == &players[thirddisplayplayer])
|
||||
P_ResetCamera(thing->player, &camera3);
|
||||
else if (splitscreen && camera2.chase && thing->player == &players[secondarydisplayplayer])
|
||||
P_ResetCamera(thing->player, &camera2);
|
||||
else if (camera.chase && thing->player == &players[displayplayer])
|
||||
P_ResetCamera(thing->player, &camera);
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (thing->player == &players[displayplayers[i]] && camera[i].chase)
|
||||
P_ResetCamera(thing->player, &camera[i]);
|
||||
}
|
||||
|
||||
// don't run in place after a teleport
|
||||
thing->player->cmomx = thing->player->cmomy = 0;
|
||||
|
@ -123,6 +126,8 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
|
|||
*/
|
||||
boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle, boolean flash, boolean dontstopmove)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
if (!P_TeleportMove(thing, x, y, z))
|
||||
return false;
|
||||
|
||||
|
@ -144,24 +149,26 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle
|
|||
thing->reactiontime = TICRATE/2; // don't move for about half a second
|
||||
|
||||
// absolute angle position
|
||||
if (thing->player == &players[consoleplayer])
|
||||
localangle = angle;
|
||||
if (thing->player == &players[secondarydisplayplayer])
|
||||
localangle2 = angle;
|
||||
if (thing->player == &players[thirddisplayplayer])
|
||||
localangle3 = angle;
|
||||
if (thing->player == &players[fourthdisplayplayer])
|
||||
localangle4 = angle;
|
||||
if (thing == players[consoleplayer].mo)
|
||||
localangle[0] = angle;
|
||||
else if (splitscreen)
|
||||
{
|
||||
for (i = 1; i <= splitscreen; i++)
|
||||
{
|
||||
if (thing == players[displayplayers[i]].mo)
|
||||
{
|
||||
localangle[i] = angle;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// move chasecam at new player location
|
||||
if (splitscreen > 2 && camera4.chase && thing->player == &players[fourthdisplayplayer])
|
||||
P_ResetCamera(thing->player, &camera4);
|
||||
else if (splitscreen > 1 && camera3.chase && thing->player == &players[thirddisplayplayer])
|
||||
P_ResetCamera(thing->player, &camera3);
|
||||
else if (splitscreen && camera2.chase && thing->player == &players[secondarydisplayplayer])
|
||||
P_ResetCamera(thing->player, &camera2);
|
||||
else if (camera.chase && thing->player == &players[displayplayer])
|
||||
P_ResetCamera(thing->player, &camera);
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (thing->player == &players[displayplayers[i]] && camera[i].chase)
|
||||
P_ResetCamera(thing->player, &camera[i]);
|
||||
}
|
||||
|
||||
// don't run in place after a teleport
|
||||
if (!dontstopmove)
|
||||
|
|
101
src/p_tick.c
101
src/p_tick.c
|
@ -13,6 +13,7 @@
|
|||
|
||||
#include "doomstat.h"
|
||||
#include "g_game.h"
|
||||
#include "g_input.h"
|
||||
#include "p_local.h"
|
||||
#include "z_zone.h"
|
||||
#include "s_sound.h"
|
||||
|
@ -582,7 +583,7 @@ void P_Ticker(boolean run)
|
|||
{
|
||||
P_MapStart();
|
||||
OP_ObjectplaceMovement(&players[0]);
|
||||
P_MoveChaseCamera(&players[0], &camera, false);
|
||||
P_MoveChaseCamera(&players[0], &camera[0], false);
|
||||
P_MapEnd();
|
||||
return;
|
||||
}
|
||||
|
@ -590,18 +591,60 @@ void P_Ticker(boolean run)
|
|||
|
||||
// Check for pause or menu up in single player
|
||||
if (paused || P_AutoPause())
|
||||
return;
|
||||
{
|
||||
if (demo.rewinding && leveltime > 0)
|
||||
{
|
||||
leveltime = (leveltime-1) & ~3;
|
||||
G_PreviewRewind(leveltime);
|
||||
}
|
||||
|
||||
postimgtype = postimgtype2 = postimgtype3 = postimgtype4 = postimg_none;
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
postimgtype[i] = postimg_none;
|
||||
|
||||
P_MapStart();
|
||||
|
||||
if (run)
|
||||
{
|
||||
if (demorecording)
|
||||
G_WriteDemoTiccmd(&players[consoleplayer].cmd, 0);
|
||||
if (demoplayback)
|
||||
G_ReadDemoTiccmd(&players[consoleplayer].cmd, 0);
|
||||
if (demo.recording)
|
||||
{
|
||||
G_WriteDemoExtraData();
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i])
|
||||
G_WriteDemoTiccmd(&players[i].cmd, i);
|
||||
}
|
||||
if (demo.playback)
|
||||
{
|
||||
|
||||
#ifdef DEMO_COMPAT_100
|
||||
if (demo.version == 0x0001)
|
||||
{
|
||||
G_ReadDemoTiccmd(&players[consoleplayer].cmd, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
#endif
|
||||
G_ReadDemoExtraData();
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i])
|
||||
{
|
||||
//@TODO all this throwdir stuff shouldn't be here! But it's added to maintain 1.0.4 compat for now...
|
||||
// Remove for 1.1!
|
||||
if (players[i].cmd.buttons & BT_FORWARD)
|
||||
players[i].kartstuff[k_throwdir] = 1;
|
||||
else if (players[i].cmd.buttons & BT_BACKWARD)
|
||||
players[i].kartstuff[k_throwdir] = -1;
|
||||
else
|
||||
players[i].kartstuff[k_throwdir] = 0;
|
||||
|
||||
G_ReadDemoTiccmd(&players[i].cmd, i);
|
||||
}
|
||||
#ifdef DEMO_COMPAT_100
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
|
@ -609,7 +652,7 @@ void P_Ticker(boolean run)
|
|||
}
|
||||
|
||||
// Keep track of how long they've been playing!
|
||||
if (!demoplayback) // Don't increment if a demo is playing.
|
||||
if (!demo.playback) // Don't increment if a demo is playing.
|
||||
totalplaytime++;
|
||||
|
||||
/*if (!useNightsSS && G_IsSpecialStage(gamemap))
|
||||
|
@ -705,10 +748,25 @@ void P_Ticker(boolean run)
|
|||
G_ReadMetalTic(metalplayback);
|
||||
if (metalrecording)
|
||||
G_WriteMetalTic(players[consoleplayer].mo);
|
||||
if (demorecording)
|
||||
G_WriteGhostTic(players[consoleplayer].mo);
|
||||
if (demoplayback) // Use Ghost data for consistency checks.
|
||||
G_ConsGhostTic();
|
||||
|
||||
if (demo.recording)
|
||||
{
|
||||
G_WriteAllGhostTics();
|
||||
|
||||
if (cv_recordmultiplayerdemos.value && (demo.savemode == DSM_NOTSAVING || demo.savemode == DSM_WILLAUTOSAVE))
|
||||
if (demo.savebutton && demo.savebutton + 3*TICRATE < leveltime && InputDown(gc_lookback, 1))
|
||||
demo.savemode = DSM_TITLEENTRY;
|
||||
}
|
||||
else if (demo.playback) // Use Ghost data for consistency checks.
|
||||
{
|
||||
#ifdef DEMO_COMPAT_100
|
||||
if (demo.version == 0x0001)
|
||||
G_ConsGhostTic(0);
|
||||
else
|
||||
#endif
|
||||
G_ConsAllGhostTics();
|
||||
}
|
||||
|
||||
if (modeattacking)
|
||||
G_GhostTicker();
|
||||
|
||||
|
@ -719,17 +777,17 @@ void P_Ticker(boolean run)
|
|||
}
|
||||
|
||||
// Always move the camera.
|
||||
if (camera.chase)
|
||||
P_MoveChaseCamera(&players[displayplayer], &camera, false);
|
||||
if (splitscreen && camera2.chase)
|
||||
P_MoveChaseCamera(&players[secondarydisplayplayer], &camera2, false);
|
||||
if (splitscreen > 1 && camera3.chase)
|
||||
P_MoveChaseCamera(&players[thirddisplayplayer], &camera3, false);
|
||||
if (splitscreen > 2 && camera4.chase)
|
||||
P_MoveChaseCamera(&players[fourthdisplayplayer], &camera4, false);
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (camera[i].chase)
|
||||
P_MoveChaseCamera(&players[displayplayers[i]], &camera[i], false);
|
||||
}
|
||||
|
||||
P_MapEnd();
|
||||
|
||||
if (demo.playback)
|
||||
G_StoreRewindInfo();
|
||||
|
||||
// Z_CheckMemCleanup();
|
||||
}
|
||||
|
||||
|
@ -739,7 +797,8 @@ void P_PreTicker(INT32 frames)
|
|||
INT32 i,framecnt;
|
||||
ticcmd_t temptic;
|
||||
|
||||
postimgtype = postimgtype2 = postimgtype3 = postimgtype4 = postimg_none;
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
postimgtype[i] = postimg_none;
|
||||
|
||||
for (framecnt = 0; framecnt < frames; ++framecnt)
|
||||
{
|
||||
|
|
1128
src/p_user.c
1128
src/p_user.c
File diff suppressed because it is too large
Load diff
33
src/r_bsp.c
33
src/r_bsp.c
|
@ -252,20 +252,23 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
|
|||
mobj_t *viewmobj = viewplayer->mo;
|
||||
INT32 heightsec;
|
||||
boolean underwater;
|
||||
UINT8 i;
|
||||
|
||||
if (splitscreen > 2 && viewplayer == &players[fourthdisplayplayer] && camera4.chase)
|
||||
heightsec = R_PointInSubsector(camera4.x, camera4.y)->sector->heightsec;
|
||||
else if (splitscreen > 1 && viewplayer == &players[thirddisplayplayer] && camera3.chase)
|
||||
heightsec = R_PointInSubsector(camera3.x, camera3.y)->sector->heightsec;
|
||||
else if (splitscreen && viewplayer == &players[secondarydisplayplayer] && camera2.chase)
|
||||
heightsec = R_PointInSubsector(camera2.x, camera2.y)->sector->heightsec;
|
||||
else if (camera.chase && viewplayer == &players[displayplayer])
|
||||
heightsec = R_PointInSubsector(camera.x, camera.y)->sector->heightsec;
|
||||
else if (viewmobj)
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (viewplayer == &players[displayplayers[i]] && camera[i].chase)
|
||||
{
|
||||
heightsec = R_PointInSubsector(camera[i].x, camera[i].y)->sector->heightsec;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i > splitscreen && viewmobj)
|
||||
heightsec = R_PointInSubsector(viewmobj->x, viewmobj->y)->sector->heightsec;
|
||||
else
|
||||
return sec;
|
||||
underwater = heightsec != -1 && viewz <= sectors[heightsec].floorheight;
|
||||
|
||||
underwater = (heightsec != -1 && viewz <= sectors[heightsec].floorheight);
|
||||
|
||||
// Replace sector being drawn, with a copy to be hacked
|
||||
*tempsec = *sec;
|
||||
|
@ -827,7 +830,7 @@ static void R_AddPolyObjects(subsector_t *sub)
|
|||
|
||||
drawseg_t *firstseg;
|
||||
|
||||
static void R_Subsector(size_t num, UINT8 viewnumber)
|
||||
static void R_Subsector(size_t num)
|
||||
{
|
||||
INT32 count, floorlightlevel, ceilinglightlevel, light;
|
||||
seg_t *line;
|
||||
|
@ -1149,7 +1152,7 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
|
|||
// Either you must pass the fake sector and handle validcount here, on the
|
||||
// real sector, or you must account for the lighting in some other way,
|
||||
// like passing it as an argument.
|
||||
R_AddSprites(sub->sector, (floorlightlevel+ceilinglightlevel)/2, viewnumber);
|
||||
R_AddSprites(sub->sector, (floorlightlevel+ceilinglightlevel)/2);
|
||||
|
||||
firstseg = NULL;
|
||||
|
||||
|
@ -1355,7 +1358,7 @@ INT32 R_GetPlaneLight(sector_t *sector, fixed_t planeheight, boolean underside)
|
|||
//
|
||||
// killough 5/2/98: reformatted, removed tail recursion
|
||||
|
||||
void R_RenderBSPNode(INT32 bspnum, UINT8 viewnumber)
|
||||
void R_RenderBSPNode(INT32 bspnum)
|
||||
{
|
||||
node_t *bsp;
|
||||
INT32 side;
|
||||
|
@ -1366,7 +1369,7 @@ void R_RenderBSPNode(INT32 bspnum, UINT8 viewnumber)
|
|||
// Decide which side the view point is on.
|
||||
side = R_PointOnSide(viewx, viewy, bsp);
|
||||
// Recursively divide front space.
|
||||
R_RenderBSPNode(bsp->children[side], viewnumber);
|
||||
R_RenderBSPNode(bsp->children[side]);
|
||||
|
||||
// Possibly divide back space.
|
||||
|
||||
|
@ -1384,5 +1387,5 @@ void R_RenderBSPNode(INT32 bspnum, UINT8 viewnumber)
|
|||
portalcullsector = NULL;
|
||||
}
|
||||
|
||||
R_Subsector(bspnum == -1 ? 0 : bspnum & ~NF_SUBSECTOR, viewnumber);
|
||||
R_Subsector(bspnum == -1 ? 0 : bspnum & ~NF_SUBSECTOR);
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ extern INT32 doorclosed;
|
|||
void R_ClearClipSegs(void);
|
||||
void R_PortalClearClipSegs(INT32 start, INT32 end);
|
||||
void R_ClearDrawSegs(void);
|
||||
void R_RenderBSPNode(INT32 bspnum, UINT8 viewnumber);
|
||||
void R_RenderBSPNode(INT32 bspnum);
|
||||
void R_AddPortal(INT32 line1, INT32 line2, INT32 x1, INT32 x2);
|
||||
|
||||
#ifdef POLYOBJECTS
|
||||
|
|
|
@ -1600,7 +1600,7 @@ void R_PrecacheLevel(void)
|
|||
thinker_t *th;
|
||||
spriteframe_t *sf;
|
||||
|
||||
if (demoplayback)
|
||||
if (demo.playback)
|
||||
return;
|
||||
|
||||
// do not flush the memory, Z_Malloc twice with same user will cause error in Z_CheckHeap()
|
||||
|
|
198
src/r_main.c
198
src/r_main.c
|
@ -30,6 +30,7 @@
|
|||
#include "p_spec.h" // skyboxmo
|
||||
#include "z_zone.h"
|
||||
#include "m_random.h" // quake camera shake
|
||||
#include "doomstat.h" // MAXSPLITSCREENPLAYERS
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h"
|
||||
|
@ -65,9 +66,10 @@ size_t loopcount;
|
|||
|
||||
fixed_t viewx, viewy, viewz;
|
||||
angle_t viewangle, aimingangle;
|
||||
UINT8 viewssnum;
|
||||
fixed_t viewcos, viewsin;
|
||||
boolean viewsky, skyVisible;
|
||||
boolean skyVisible1, skyVisible2, skyVisible3, skyVisible4; // saved values of skyVisible for P1/P2/P3/P4, for splitscreen
|
||||
boolean skyVisiblePerPlayer[MAXSPLITSCREENPLAYERS]; // saved values of skyVisible for each splitscreen player
|
||||
sector_t *viewsector;
|
||||
player_t *viewplayer;
|
||||
|
||||
|
@ -193,19 +195,12 @@ void SplitScreen_OnChange(void)
|
|||
// recompute screen size
|
||||
R_ExecuteSetViewSize();
|
||||
|
||||
if (!demoplayback && !botingame)
|
||||
if (!demo.playback && !botingame)
|
||||
{
|
||||
for (i = 1; i < 3; i++)
|
||||
for (i = 1; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
{
|
||||
if (i > splitscreen)
|
||||
{
|
||||
if (i == 1)
|
||||
CL_RemoveSplitscreenPlayer(secondarydisplayplayer);
|
||||
else if (i == 2)
|
||||
CL_RemoveSplitscreenPlayer(thirddisplayplayer);
|
||||
else if (i == 3)
|
||||
CL_RemoveSplitscreenPlayer(fourthdisplayplayer);
|
||||
}
|
||||
CL_RemoveSplitscreenPlayer(displayplayers[i]);
|
||||
else
|
||||
CL_AddSplitscreenPlayer();
|
||||
}
|
||||
|
@ -215,21 +210,27 @@ void SplitScreen_OnChange(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
secondarydisplayplayer = consoleplayer;
|
||||
thirddisplayplayer = consoleplayer;
|
||||
fourthdisplayplayer = consoleplayer;
|
||||
for (i = 1; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
displayplayers[i] = consoleplayer;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && i != consoleplayer)
|
||||
{
|
||||
if (secondarydisplayplayer == consoleplayer)
|
||||
secondarydisplayplayer = i;
|
||||
else if (thirddisplayplayer == consoleplayer)
|
||||
thirddisplayplayer = i;
|
||||
else if (fourthdisplayplayer == consoleplayer)
|
||||
fourthdisplayplayer = i;
|
||||
else
|
||||
UINT8 j;
|
||||
for (j = 1; j < MAXSPLITSCREENPLAYERS; j++)
|
||||
{
|
||||
if (displayplayers[j] == consoleplayer)
|
||||
{
|
||||
displayplayers[j] = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (j == MAXSPLITSCREENPLAYERS)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
static void Fov_OnChange(void)
|
||||
|
@ -844,16 +845,20 @@ static void R_SetupFreelook(void)
|
|||
|
||||
void R_SkyboxFrame(player_t *player)
|
||||
{
|
||||
camera_t *thiscam;
|
||||
camera_t *thiscam = &camera[0];
|
||||
UINT8 i;
|
||||
|
||||
if (splitscreen > 2 && player == &players[fourthdisplayplayer])
|
||||
thiscam = &camera4;
|
||||
else if (splitscreen > 1 && player == &players[thirddisplayplayer])
|
||||
thiscam = &camera3;
|
||||
else if (splitscreen && player == &players[secondarydisplayplayer])
|
||||
thiscam = &camera2;
|
||||
else
|
||||
thiscam = &camera;
|
||||
if (splitscreen)
|
||||
{
|
||||
for (i = 1; i <= splitscreen; i++)
|
||||
{
|
||||
if (player == &players[displayplayers[i]])
|
||||
{
|
||||
thiscam = &camera[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// cut-away view stuff
|
||||
viewsky = true;
|
||||
|
@ -879,27 +884,24 @@ void R_SkyboxFrame(player_t *player)
|
|||
{
|
||||
aimingangle = player->aiming;
|
||||
viewangle = player->mo->angle;
|
||||
if (/*!demoplayback && */player->playerstate != PST_DEAD)
|
||||
if (/*!demo.playback && */player->playerstate != PST_DEAD)
|
||||
{
|
||||
if (player == &players[consoleplayer])
|
||||
{
|
||||
viewangle = localangle; // WARNING: camera uses this
|
||||
aimingangle = localaiming;
|
||||
viewangle = localangle[0]; // WARNING: camera uses this
|
||||
aimingangle = localaiming[0];
|
||||
}
|
||||
else if (player == &players[secondarydisplayplayer])
|
||||
else if (splitscreen)
|
||||
{
|
||||
viewangle = localangle2;
|
||||
aimingangle = localaiming2;
|
||||
}
|
||||
else if (player == &players[thirddisplayplayer])
|
||||
{
|
||||
viewangle = localangle3;
|
||||
aimingangle = localaiming3;
|
||||
}
|
||||
else if (player == &players[fourthdisplayplayer])
|
||||
{
|
||||
viewangle = localangle4;
|
||||
aimingangle = localaiming4;
|
||||
for (i = 1; i <= splitscreen; i++)
|
||||
{
|
||||
if (player == &players[displayplayers[i]])
|
||||
{
|
||||
viewangle = localangle[i];
|
||||
aimingangle = localaiming[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1078,24 +1080,24 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
|||
camera_t *thiscam;
|
||||
boolean chasecam = false;
|
||||
|
||||
if (splitscreen > 2 && player == &players[fourthdisplayplayer])
|
||||
if (splitscreen > 2 && player == &players[displayplayers[3]])
|
||||
{
|
||||
thiscam = &camera4;
|
||||
thiscam = &camera[3];
|
||||
chasecam = (cv_chasecam4.value != 0);
|
||||
}
|
||||
else if (splitscreen > 1 && player == &players[thirddisplayplayer])
|
||||
else if (splitscreen > 1 && player == &players[displayplayers[2]])
|
||||
{
|
||||
thiscam = &camera3;
|
||||
thiscam = &camera[2];
|
||||
chasecam = (cv_chasecam3.value != 0);
|
||||
}
|
||||
else if (splitscreen && player == &players[secondarydisplayplayer])
|
||||
else if (splitscreen && player == &players[displayplayers[1]])
|
||||
{
|
||||
thiscam = &camera2;
|
||||
thiscam = &camera[1];
|
||||
chasecam = (cv_chasecam2.value != 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
thiscam = &camera;
|
||||
thiscam = &camera[0];
|
||||
chasecam = (cv_chasecam.value != 0);
|
||||
}
|
||||
|
||||
|
@ -1141,27 +1143,25 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
|||
aimingangle = player->aiming;
|
||||
viewangle = viewmobj->angle;
|
||||
|
||||
if (/*!demoplayback && */player->playerstate != PST_DEAD)
|
||||
if (/*!demo.playback && */player->playerstate != PST_DEAD)
|
||||
{
|
||||
if (player == &players[consoleplayer])
|
||||
{
|
||||
viewangle = localangle; // WARNING: camera uses this
|
||||
aimingangle = localaiming;
|
||||
viewangle = localangle[0]; // WARNING: camera uses this
|
||||
aimingangle = localaiming[0];
|
||||
}
|
||||
else if (player == &players[secondarydisplayplayer])
|
||||
else if (splitscreen)
|
||||
{
|
||||
viewangle = localangle2;
|
||||
aimingangle = localaiming2;
|
||||
}
|
||||
else if (player == &players[thirddisplayplayer])
|
||||
{
|
||||
viewangle = localangle3;
|
||||
aimingangle = localaiming3;
|
||||
}
|
||||
else if (player == &players[fourthdisplayplayer])
|
||||
{
|
||||
viewangle = localangle4;
|
||||
aimingangle = localaiming4;
|
||||
UINT8 i;
|
||||
for (i = 1; i <= splitscreen; i++)
|
||||
{
|
||||
if (player == &players[displayplayers[i]])
|
||||
{
|
||||
viewangle = localangle[i];
|
||||
aimingangle = localaiming[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1323,19 +1323,10 @@ void R_RenderPlayerView(player_t *player)
|
|||
{
|
||||
portal_pair *portal;
|
||||
const boolean skybox = (skyboxmo[0] && cv_skybox.value);
|
||||
UINT8 viewnumber;
|
||||
|
||||
if (player == &players[secondarydisplayplayer] && splitscreen)
|
||||
viewnumber = 1;
|
||||
else if (player == &players[thirddisplayplayer] && splitscreen > 1)
|
||||
viewnumber = 2;
|
||||
else if (player == &players[fourthdisplayplayer] && splitscreen > 2)
|
||||
viewnumber = 3;
|
||||
else
|
||||
viewnumber = 0;
|
||||
UINT8 i;
|
||||
|
||||
// if this is display player 1
|
||||
if (cv_homremoval.value && player == &players[displayplayer])
|
||||
if (cv_homremoval.value && player == &players[displayplayers[0]])
|
||||
{
|
||||
if (cv_homremoval.value == 1)
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // No HOM effect!
|
||||
|
@ -1343,7 +1334,7 @@ void R_RenderPlayerView(player_t *player)
|
|||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 128+(timeinmap&15));
|
||||
}
|
||||
// Draw over the fourth screen so you don't have to stare at a HOM :V
|
||||
else if (splitscreen == 2 && player == &players[thirddisplayplayer])
|
||||
else if (splitscreen == 2 && player == &players[displayplayers[2]])
|
||||
#if 1
|
||||
{
|
||||
// V_DrawPatchFill, but for the fourth screen only
|
||||
|
@ -1362,14 +1353,14 @@ void R_RenderPlayerView(player_t *player)
|
|||
#endif
|
||||
|
||||
// load previous saved value of skyVisible for the player
|
||||
if (splitscreen > 2 && player == &players[fourthdisplayplayer])
|
||||
skyVisible = skyVisible4;
|
||||
else if (splitscreen > 1 && player == &players[thirddisplayplayer])
|
||||
skyVisible = skyVisible3;
|
||||
else if (splitscreen && player == &players[secondarydisplayplayer])
|
||||
skyVisible = skyVisible2;
|
||||
else
|
||||
skyVisible = skyVisible1;
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (player == &players[displayplayers[i]])
|
||||
{
|
||||
skyVisible = skyVisiblePerPlayer[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
portalrender = 0;
|
||||
portal_base = portal_cap = NULL;
|
||||
|
@ -1386,7 +1377,7 @@ void R_RenderPlayerView(player_t *player)
|
|||
R_ClearVisibleFloorSplats();
|
||||
#endif
|
||||
|
||||
R_RenderBSPNode((INT32)numnodes - 1, viewnumber);
|
||||
R_RenderBSPNode((INT32)numnodes - 1);
|
||||
R_ClipSprites();
|
||||
R_DrawPlanes();
|
||||
#ifdef FLOORSPLATS
|
||||
|
@ -1419,7 +1410,7 @@ void R_RenderPlayerView(player_t *player)
|
|||
mytotal = 0;
|
||||
ProfZeroTimer();
|
||||
#endif
|
||||
R_RenderBSPNode((INT32)numnodes - 1, viewnumber);
|
||||
R_RenderBSPNode((INT32)numnodes - 1);
|
||||
R_ClipSprites();
|
||||
#ifdef TIMING
|
||||
RDMSR(0x10, &mycount);
|
||||
|
@ -1444,7 +1435,7 @@ void R_RenderPlayerView(player_t *player)
|
|||
|
||||
validcount++;
|
||||
|
||||
R_RenderBSPNode((INT32)numnodes - 1, viewnumber);
|
||||
R_RenderBSPNode((INT32)numnodes - 1);
|
||||
R_ClipSprites();
|
||||
//R_DrawPlanes();
|
||||
//R_DrawMasked();
|
||||
|
@ -1470,16 +1461,16 @@ void R_RenderPlayerView(player_t *player)
|
|||
// Check for new console commands.
|
||||
NetUpdate();
|
||||
|
||||
// save value to skyVisible1 or skyVisible2
|
||||
// save value to skyVisiblePerPlayer
|
||||
// this is so that P1 can't affect whether P2 can see a skybox or not, or vice versa
|
||||
if (splitscreen > 2 && player == &players[fourthdisplayplayer])
|
||||
skyVisible4 = skyVisible;
|
||||
else if (splitscreen > 1 && player == &players[thirddisplayplayer])
|
||||
skyVisible3 = skyVisible;
|
||||
else if (splitscreen && player == &players[secondarydisplayplayer])
|
||||
skyVisible2 = skyVisible;
|
||||
else
|
||||
skyVisible1 = skyVisible;
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (player == &players[displayplayers[i]])
|
||||
{
|
||||
skyVisiblePerPlayer[i] = skyVisible;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
|
@ -1561,7 +1552,6 @@ void R_RegisterEngineStuff(void)
|
|||
CV_RegisterVar(&cv_grgammared);
|
||||
CV_RegisterVar(&cv_grfovchange);
|
||||
CV_RegisterVar(&cv_grfog);
|
||||
CV_RegisterVar(&cv_voodoocompatibility);
|
||||
CV_RegisterVar(&cv_grfogcolor);
|
||||
CV_RegisterVar(&cv_grsoftwarefog);
|
||||
#ifdef ALAM_LIGHTING
|
||||
|
@ -1570,7 +1560,9 @@ void R_RegisterEngineStuff(void)
|
|||
CV_RegisterVar(&cv_grcoronas);
|
||||
CV_RegisterVar(&cv_grcoronasize);
|
||||
#endif
|
||||
CV_RegisterVar(&cv_grmd2);
|
||||
CV_RegisterVar(&cv_grmdls);
|
||||
CV_RegisterVar(&cv_grfallbackplayermodel);
|
||||
CV_RegisterVar(&cv_grspritebillboarding);
|
||||
#endif
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
|
|
@ -883,12 +883,12 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
if (bottom > vid.height)
|
||||
bottom = vid.height;
|
||||
|
||||
if (splitscreen > 2 && viewplayer == &players[fourthdisplayplayer]) // Only copy the part of the screen we need
|
||||
if (splitscreen > 2 && viewplayer == &players[displayplayers[3]]) // Only copy the part of the screen we need
|
||||
scr = (screens[0] + (top+(viewheight))*vid.width + viewwidth);
|
||||
else if ((splitscreen == 1 && viewplayer == &players[secondarydisplayplayer])
|
||||
|| (splitscreen > 1 && viewplayer == &players[thirddisplayplayer]))
|
||||
else if ((splitscreen == 1 && viewplayer == &players[displayplayers[1]])
|
||||
|| (splitscreen > 1 && viewplayer == &players[displayplayers[2]]))
|
||||
scr = (screens[0] + (top+(viewheight))*vid.width);
|
||||
else if (splitscreen > 1 && viewplayer == &players[secondarydisplayplayer])
|
||||
else if (splitscreen > 1 && viewplayer == &players[displayplayers[1]])
|
||||
scr = (screens[0] + ((top)*vid.width) + viewwidth);
|
||||
else
|
||||
scr = (screens[0] + ((top)*vid.width));
|
||||
|
|
|
@ -862,8 +862,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
if (leftheight > pfloorleft && rightheight > pfloorright && i+1 < dc_numlights)
|
||||
{
|
||||
lightlist_t *nextlight = &frontsector->lightlist[i+1];
|
||||
if (nextlight->slope ? P_GetZAt(nextlight->slope, ds->leftpos.x, ds->leftpos.y) : nextlight->height > pfloorleft
|
||||
&& nextlight->slope ? P_GetZAt(nextlight->slope, ds->rightpos.x, ds->rightpos.y) : nextlight->height > pfloorright)
|
||||
if ((nextlight->slope ? P_GetZAt(nextlight->slope, ds->leftpos.x, ds->leftpos.y) : nextlight->height) > pfloorleft
|
||||
&& (nextlight->slope ? P_GetZAt(nextlight->slope, ds->rightpos.x, ds->rightpos.y) : nextlight->height) > pfloorright)
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
// Need data structure definitions.
|
||||
#include "d_player.h"
|
||||
#include "r_data.h"
|
||||
#include "doomstat.h" // MAXSPLITSCREENPLAYERS
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma interface
|
||||
|
@ -88,8 +89,9 @@ extern side_t *sides;
|
|||
//
|
||||
extern fixed_t viewx, viewy, viewz;
|
||||
extern angle_t viewangle, aimingangle;
|
||||
extern UINT8 viewssnum; // splitscreen view number
|
||||
extern boolean viewsky, skyVisible;
|
||||
extern boolean skyVisible1, skyVisible2, skyVisible3, skyVisible4; // saved values of skyVisible for P1 and P2, for splitscreen
|
||||
extern boolean skyVisiblePerPlayer[MAXSPLITSCREENPLAYERS]; // saved values of skyVisible of each splitscreen player
|
||||
extern sector_t *viewsector;
|
||||
extern player_t *viewplayer;
|
||||
extern UINT8 portalrender;
|
||||
|
|
|
@ -40,6 +40,8 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
|
|||
//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
|
||||
#endif
|
||||
|
||||
CV_PossibleValue_t Forceskin_cons_t[MAXSKINS+2];
|
||||
|
||||
static void R_InitSkins(void);
|
||||
|
||||
#define MINZ (FRACUNIT*4)
|
||||
|
@ -925,6 +927,13 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
if (vis->x2 >= vid.width)
|
||||
vis->x2 = vid.width-1;
|
||||
|
||||
#if 1
|
||||
// Something is occasionally setting 1px-wide sprites whose frac is exactly the width of the sprite, causing crashes due to
|
||||
// accessing invalid column info. Until the cause is found, let's try to correct those manually...
|
||||
while (frac + vis->xiscale*(vis->x2-vis->x1) > SHORT(patch->width)<<FRACBITS && vis->x2 >= vis->x1)
|
||||
vis->x2--;
|
||||
#endif
|
||||
|
||||
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale)
|
||||
{
|
||||
if (vis->scalestep) // currently papersprites only
|
||||
|
@ -1695,7 +1704,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
// R_AddSprites
|
||||
// During BSP traversal, this adds sprites by sector.
|
||||
//
|
||||
void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber)
|
||||
void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
||||
{
|
||||
mobj_t *thing;
|
||||
precipmobj_t *precipthing; // Tails 08-25-2002
|
||||
|
@ -1741,19 +1750,19 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber)
|
|||
if (splitscreen)
|
||||
{
|
||||
if (thing->eflags & MFE_DRAWONLYFORP1)
|
||||
if (viewnumber != 0)
|
||||
if (viewssnum != 0)
|
||||
continue;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP2)
|
||||
if (viewnumber != 1)
|
||||
if (viewssnum != 1)
|
||||
continue;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP3 && splitscreen > 1)
|
||||
if (viewnumber != 2)
|
||||
if (viewssnum != 2)
|
||||
continue;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP4 && splitscreen > 2)
|
||||
if (viewnumber != 3)
|
||||
if (viewssnum != 3)
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1776,19 +1785,19 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber)
|
|||
if (splitscreen)
|
||||
{
|
||||
if (thing->eflags & MFE_DRAWONLYFORP1)
|
||||
if (viewnumber != 0)
|
||||
if (viewssnum != 0)
|
||||
continue;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP2)
|
||||
if (viewnumber != 1)
|
||||
if (viewssnum != 1)
|
||||
continue;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP3 && splitscreen > 1)
|
||||
if (viewnumber != 2)
|
||||
if (viewssnum != 2)
|
||||
continue;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP4 && splitscreen > 2)
|
||||
if (viewnumber != 3)
|
||||
if (viewssnum != 3)
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -2581,6 +2590,10 @@ void R_InitSkins(void)
|
|||
skin->spritedef.spriteframes = sprites[SPR_PLAY].spriteframes;
|
||||
ST_LoadFaceGraphics(skin->facerank, skin->facewant, skin->facemmap, 0);
|
||||
|
||||
// Set values for Sonic skin
|
||||
Forceskin_cons_t[1].value = 0;
|
||||
Forceskin_cons_t[1].strvalue = skin->name;
|
||||
|
||||
//MD2 for sonic doesn't want to load in Linux.
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
|
@ -2646,15 +2659,15 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
|||
player->kartspeed = skin->kartspeed;
|
||||
player->kartweight = skin->kartweight;
|
||||
|
||||
/*if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback || modeattacking))
|
||||
/*if (!(cv_debug || devparm) && !(netgame || multiplayer || demo.playback || modeattacking))
|
||||
{
|
||||
if (playernum == consoleplayer)
|
||||
CV_StealthSetValue(&cv_playercolor, skin->prefcolor);
|
||||
else if (playernum == secondarydisplayplayer)
|
||||
else if (playernum == displayplayers[1])
|
||||
CV_StealthSetValue(&cv_playercolor2, skin->prefcolor);
|
||||
else if (playernum == thirddisplayplayer)
|
||||
else if (playernum == displayplayers[2])
|
||||
CV_StealthSetValue(&cv_playercolor3, skin->prefcolor);
|
||||
else if (playernum == fourthdisplayplayer)
|
||||
else if (playernum == displayplayers[3])
|
||||
CV_StealthSetValue(&cv_playercolor4, skin->prefcolor);
|
||||
player->skincolor = skin->prefcolor;
|
||||
if (player->mo)
|
||||
|
@ -2663,6 +2676,9 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
|||
|
||||
if (player->mo)
|
||||
P_SetScale(player->mo, player->mo->scale);
|
||||
|
||||
demo_extradata[playernum] |= DXD_SKIN;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2964,6 +2980,10 @@ next_token:
|
|||
skin_cons_t[numskins].strvalue = skin->name;
|
||||
#endif
|
||||
|
||||
// Update the forceskin possiblevalues
|
||||
Forceskin_cons_t[numskins+1].value = numskins;
|
||||
Forceskin_cons_t[numskins+1].strvalue = skins[numskins].name;
|
||||
|
||||
// add face graphics
|
||||
ST_LoadFaceGraphics(skin->facerank, skin->facewant, skin->facemmap, numskins);
|
||||
|
||||
|
|
|
@ -55,7 +55,7 @@ void R_DelSpriteDefs(UINT16 wadnum);
|
|||
#endif
|
||||
|
||||
//SoM: 6/5/2000: Light sprites correctly!
|
||||
void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber);
|
||||
void R_AddSprites(sector_t *sec, INT32 lightlevel);
|
||||
void R_InitSprites(void);
|
||||
void R_ClearSprites(void);
|
||||
void R_ClipSprites(void);
|
||||
|
@ -97,6 +97,8 @@ typedef struct
|
|||
sfxenum_t soundsid[NUMSKINSOUNDS]; // sound # in S_sfx table
|
||||
} skin_t;
|
||||
|
||||
extern CV_PossibleValue_t Forceskin_cons_t[];
|
||||
|
||||
// -----------
|
||||
// NOT SKINS STUFF !
|
||||
// -----------
|
||||
|
|
364
src/s_sound.c
364
src/s_sound.c
|
@ -38,6 +38,10 @@ extern INT32 msg_id;
|
|||
#include "p_local.h" // camera info
|
||||
#include "m_misc.h" // for tunes command
|
||||
|
||||
#if defined(HAVE_BLUA) && defined(HAVE_LUA_MUSICPLUS)
|
||||
#include "lua_hook.h" // MusicChange hook
|
||||
#endif
|
||||
|
||||
#ifdef HW3SOUND
|
||||
// 3D Sound Interface
|
||||
#include "hardware/hw3sound.h"
|
||||
|
@ -438,7 +442,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
|||
listener_t listener3 = {0,0,0,0};
|
||||
listener_t listener4 = {0,0,0,0};
|
||||
|
||||
mobj_t *listenmobj = players[displayplayer].mo;
|
||||
mobj_t *listenmobj = players[displayplayers[0]].mo;
|
||||
mobj_t *listenmobj2 = NULL;
|
||||
mobj_t *listenmobj3 = NULL;
|
||||
mobj_t *listenmobj4 = NULL;
|
||||
|
@ -450,26 +454,26 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
|||
if (sfx_id == sfx_None)
|
||||
return;
|
||||
|
||||
if (players[displayplayer].awayviewtics)
|
||||
listenmobj = players[displayplayer].awayviewmobj;
|
||||
if (players[displayplayers[0]].awayviewtics)
|
||||
listenmobj = players[displayplayers[0]].awayviewmobj;
|
||||
|
||||
if (splitscreen)
|
||||
{
|
||||
listenmobj2 = players[secondarydisplayplayer].mo;
|
||||
if (players[secondarydisplayplayer].awayviewtics)
|
||||
listenmobj2 = players[secondarydisplayplayer].awayviewmobj;
|
||||
listenmobj2 = players[displayplayers[1]].mo;
|
||||
if (players[displayplayers[1]].awayviewtics)
|
||||
listenmobj2 = players[displayplayers[1]].awayviewmobj;
|
||||
|
||||
if (splitscreen > 1)
|
||||
{
|
||||
listenmobj3 = players[thirddisplayplayer].mo;
|
||||
if (players[thirddisplayplayer].awayviewtics)
|
||||
listenmobj3 = players[thirddisplayplayer].awayviewmobj;
|
||||
listenmobj3 = players[displayplayers[2]].mo;
|
||||
if (players[displayplayers[2]].awayviewtics)
|
||||
listenmobj3 = players[displayplayers[2]].awayviewmobj;
|
||||
|
||||
if (splitscreen > 2)
|
||||
{
|
||||
listenmobj4 = players[fourthdisplayplayer].mo;
|
||||
if (players[fourthdisplayplayer].awayviewtics)
|
||||
listenmobj4 = players[fourthdisplayplayer].awayviewmobj;
|
||||
listenmobj4 = players[displayplayers[3]].mo;
|
||||
if (players[displayplayers[3]].awayviewtics)
|
||||
listenmobj4 = players[displayplayers[3]].awayviewmobj;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -482,12 +486,12 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
|||
};
|
||||
#endif
|
||||
|
||||
if (camera.chase && !players[displayplayer].awayviewtics)
|
||||
if (camera[0].chase && !players[displayplayers[0]].awayviewtics)
|
||||
{
|
||||
listener.x = camera.x;
|
||||
listener.y = camera.y;
|
||||
listener.z = camera.z;
|
||||
listener.angle = camera.angle;
|
||||
listener.x = camera[0].x;
|
||||
listener.y = camera[0].y;
|
||||
listener.z = camera[0].z;
|
||||
listener.angle = camera[0].angle;
|
||||
}
|
||||
else if (listenmobj)
|
||||
{
|
||||
|
@ -501,12 +505,12 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
|||
|
||||
if (listenmobj2)
|
||||
{
|
||||
if (camera2.chase && !players[secondarydisplayplayer].awayviewtics)
|
||||
if (camera[1].chase && !players[displayplayers[1]].awayviewtics)
|
||||
{
|
||||
listener2.x = camera2.x;
|
||||
listener2.y = camera2.y;
|
||||
listener2.z = camera2.z;
|
||||
listener2.angle = camera2.angle;
|
||||
listener2.x = camera[1].x;
|
||||
listener2.y = camera[1].y;
|
||||
listener2.z = camera[1].z;
|
||||
listener2.angle = camera[1].angle;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -519,12 +523,12 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
|||
|
||||
if (listenmobj3)
|
||||
{
|
||||
if (camera3.chase && !players[thirddisplayplayer].awayviewtics)
|
||||
if (camera[2].chase && !players[displayplayers[2]].awayviewtics)
|
||||
{
|
||||
listener3.x = camera3.x;
|
||||
listener3.y = camera3.y;
|
||||
listener3.z = camera3.z;
|
||||
listener3.angle = camera3.angle;
|
||||
listener3.x = camera[2].x;
|
||||
listener3.y = camera[2].y;
|
||||
listener3.z = camera[2].z;
|
||||
listener3.angle = camera[2].angle;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -537,12 +541,12 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
|||
|
||||
if (listenmobj4)
|
||||
{
|
||||
if (camera4.chase && !players[fourthdisplayplayer].awayviewtics)
|
||||
if (camera[3].chase && !players[displayplayers[3]].awayviewtics)
|
||||
{
|
||||
listener4.x = camera4.x;
|
||||
listener4.y = camera4.y;
|
||||
listener4.z = camera4.z;
|
||||
listener4.angle = camera4.angle;
|
||||
listener4.x = camera[3].x;
|
||||
listener4.y = camera[3].y;
|
||||
listener4.z = camera[3].z;
|
||||
listener4.angle = camera[3].angle;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -899,7 +903,7 @@ void S_UpdateSounds(void)
|
|||
listener_t listener3;
|
||||
listener_t listener4;
|
||||
|
||||
mobj_t *listenmobj = players[displayplayer].mo;
|
||||
mobj_t *listenmobj = players[displayplayers[0]].mo;
|
||||
mobj_t *listenmobj2 = NULL;
|
||||
mobj_t *listenmobj3 = NULL;
|
||||
mobj_t *listenmobj4 = NULL;
|
||||
|
@ -935,36 +939,36 @@ void S_UpdateSounds(void)
|
|||
if (dedicated || sound_disabled)
|
||||
return;
|
||||
|
||||
if (players[displayplayer].awayviewtics)
|
||||
listenmobj = players[displayplayer].awayviewmobj;
|
||||
if (players[displayplayers[0]].awayviewtics)
|
||||
listenmobj = players[displayplayers[0]].awayviewmobj;
|
||||
|
||||
if (splitscreen)
|
||||
{
|
||||
listenmobj2 = players[secondarydisplayplayer].mo;
|
||||
if (players[secondarydisplayplayer].awayviewtics)
|
||||
listenmobj2 = players[secondarydisplayplayer].awayviewmobj;
|
||||
listenmobj2 = players[displayplayers[1]].mo;
|
||||
if (players[displayplayers[1]].awayviewtics)
|
||||
listenmobj2 = players[displayplayers[1]].awayviewmobj;
|
||||
|
||||
if (splitscreen > 1)
|
||||
{
|
||||
listenmobj3 = players[thirddisplayplayer].mo;
|
||||
if (players[thirddisplayplayer].awayviewtics)
|
||||
listenmobj3 = players[thirddisplayplayer].awayviewmobj;
|
||||
listenmobj3 = players[displayplayers[2]].mo;
|
||||
if (players[displayplayers[2]].awayviewtics)
|
||||
listenmobj3 = players[displayplayers[2]].awayviewmobj;
|
||||
|
||||
if (splitscreen > 2)
|
||||
{
|
||||
listenmobj4 = players[fourthdisplayplayer].mo;
|
||||
if (players[fourthdisplayplayer].awayviewtics)
|
||||
listenmobj4 = players[fourthdisplayplayer].awayviewmobj;
|
||||
listenmobj4 = players[displayplayers[3]].mo;
|
||||
if (players[displayplayers[3]].awayviewtics)
|
||||
listenmobj4 = players[displayplayers[3]].awayviewmobj;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (camera.chase && !players[displayplayer].awayviewtics)
|
||||
if (camera[0].chase && !players[displayplayers[0]].awayviewtics)
|
||||
{
|
||||
listener.x = camera.x;
|
||||
listener.y = camera.y;
|
||||
listener.z = camera.z;
|
||||
listener.angle = camera.angle;
|
||||
listener.x = camera[0].x;
|
||||
listener.y = camera[0].y;
|
||||
listener.z = camera[0].z;
|
||||
listener.angle = camera[0].angle;
|
||||
}
|
||||
else if (listenmobj)
|
||||
{
|
||||
|
@ -989,12 +993,12 @@ void S_UpdateSounds(void)
|
|||
|
||||
if (listenmobj2)
|
||||
{
|
||||
if (camera2.chase && !players[secondarydisplayplayer].awayviewtics)
|
||||
if (camera[1].chase && !players[displayplayers[1]].awayviewtics)
|
||||
{
|
||||
listener2.x = camera2.x;
|
||||
listener2.y = camera2.y;
|
||||
listener2.z = camera2.z;
|
||||
listener2.angle = camera2.angle;
|
||||
listener2.x = camera[1].x;
|
||||
listener2.y = camera[1].y;
|
||||
listener2.z = camera[1].z;
|
||||
listener2.angle = camera[1].angle;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1007,12 +1011,12 @@ void S_UpdateSounds(void)
|
|||
|
||||
if (listenmobj3)
|
||||
{
|
||||
if (camera3.chase && !players[thirddisplayplayer].awayviewtics)
|
||||
if (camera[2].chase && !players[displayplayers[2]].awayviewtics)
|
||||
{
|
||||
listener3.x = camera3.x;
|
||||
listener3.y = camera3.y;
|
||||
listener3.z = camera3.z;
|
||||
listener3.angle = camera3.angle;
|
||||
listener3.x = camera[2].x;
|
||||
listener3.y = camera[2].y;
|
||||
listener3.z = camera[2].z;
|
||||
listener3.angle = camera[2].angle;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1025,12 +1029,12 @@ void S_UpdateSounds(void)
|
|||
|
||||
if (listenmobj4)
|
||||
{
|
||||
if (camera4.chase && !players[fourthdisplayplayer].awayviewtics)
|
||||
if (camera[3].chase && !players[displayplayers[3]].awayviewtics)
|
||||
{
|
||||
listener4.x = camera4.x;
|
||||
listener4.y = camera4.y;
|
||||
listener4.z = camera4.z;
|
||||
listener4.angle = camera4.angle;
|
||||
listener4.x = camera[3].x;
|
||||
listener4.y = camera[3].y;
|
||||
listener4.z = camera[3].z;
|
||||
listener4.angle = camera[3].angle;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1060,9 +1064,9 @@ void S_UpdateSounds(void)
|
|||
// check non-local sounds for distance clipping
|
||||
// or modify their params
|
||||
if (c->origin && ((c->origin != players[consoleplayer].mo)
|
||||
|| (splitscreen && c->origin != players[secondarydisplayplayer].mo)
|
||||
|| (splitscreen > 1 && c->origin != players[thirddisplayplayer].mo)
|
||||
|| (splitscreen > 2 && c->origin != players[fourthdisplayplayer].mo)))
|
||||
|| (splitscreen && c->origin != players[displayplayers[1]].mo)
|
||||
|| (splitscreen > 1 && c->origin != players[displayplayers[2]].mo)
|
||||
|| (splitscreen > 2 && c->origin != players[displayplayers[3]].mo)))
|
||||
{
|
||||
// Whomever is closer gets the sound, but only in splitscreen.
|
||||
if (splitscreen)
|
||||
|
@ -1071,13 +1075,10 @@ void S_UpdateSounds(void)
|
|||
fixed_t recdist = -1;
|
||||
INT32 i, p = -1;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
fixed_t thisdist = -1;
|
||||
|
||||
if (i > splitscreen)
|
||||
break;
|
||||
|
||||
if (i == 0 && listenmobj)
|
||||
thisdist = P_AproxDistance(listener.x-soundmobj->x, listener.y-soundmobj->y);
|
||||
else if (i == 1 && listenmobj2)
|
||||
|
@ -1250,33 +1251,33 @@ INT32 S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *v
|
|||
if (!listener)
|
||||
return false;
|
||||
|
||||
if (listener == players[displayplayer].mo && camera.chase)
|
||||
if (listener == players[displayplayers[0]].mo && camera[0].chase)
|
||||
{
|
||||
listensource.x = camera.x;
|
||||
listensource.y = camera.y;
|
||||
listensource.z = camera.z;
|
||||
listensource.angle = camera.angle;
|
||||
listensource.x = camera[0].x;
|
||||
listensource.y = camera[0].y;
|
||||
listensource.z = camera[0].z;
|
||||
listensource.angle = camera[0].angle;
|
||||
}
|
||||
else if (splitscreen && listener == players[secondarydisplayplayer].mo && camera2.chase)
|
||||
else if (splitscreen && listener == players[displayplayers[1]].mo && camera[1].chase)
|
||||
{
|
||||
listensource.x = camera2.x;
|
||||
listensource.y = camera2.y;
|
||||
listensource.z = camera2.z;
|
||||
listensource.angle = camera2.angle;
|
||||
listensource.x = camera[1].x;
|
||||
listensource.y = camera[1].y;
|
||||
listensource.z = camera[1].z;
|
||||
listensource.angle = camera[1].angle;
|
||||
}
|
||||
else if (splitscreen > 1 && listener == players[thirddisplayplayer].mo && camera3.chase)
|
||||
else if (splitscreen > 1 && listener == players[displayplayers[2]].mo && camera[2].chase)
|
||||
{
|
||||
listensource.x = camera3.x;
|
||||
listensource.y = camera3.y;
|
||||
listensource.z = camera3.z;
|
||||
listensource.angle = camera3.angle;
|
||||
listensource.x = camera[2].x;
|
||||
listensource.y = camera[2].y;
|
||||
listensource.z = camera[2].z;
|
||||
listensource.angle = camera[2].angle;
|
||||
}
|
||||
else if (splitscreen > 2 && listener == players[fourthdisplayplayer].mo && camera4.chase)
|
||||
else if (splitscreen > 2 && listener == players[displayplayers[3]].mo && camera[3].chase)
|
||||
{
|
||||
listensource.x = camera4.x;
|
||||
listensource.y = camera4.y;
|
||||
listensource.z = camera4.z;
|
||||
listensource.angle = camera4.angle;
|
||||
listensource.x = camera[3].x;
|
||||
listensource.y = camera[3].y;
|
||||
listensource.z = camera[3].z;
|
||||
listensource.angle = camera[3].angle;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1550,6 +1551,12 @@ static void *music_data;
|
|||
static UINT16 music_flags;
|
||||
static boolean music_looping;
|
||||
|
||||
static char queue_name[7];
|
||||
static UINT16 queue_flags;
|
||||
static boolean queue_looping;
|
||||
static UINT32 queue_position;
|
||||
static UINT32 queue_fadeinms;
|
||||
|
||||
/// ------------------------
|
||||
/// Music Definitions
|
||||
/// ------------------------
|
||||
|
@ -1733,7 +1740,7 @@ void S_ShowMusicCredit(void)
|
|||
{
|
||||
musicdef_t *def = musicdefstart;
|
||||
|
||||
if (!cv_songcredits.value)
|
||||
if (!cv_songcredits.value || demo.rewinding)
|
||||
return;
|
||||
|
||||
if (!def) // No definitions
|
||||
|
@ -1788,6 +1795,11 @@ musictype_t S_MusicType(void)
|
|||
return I_SongType();
|
||||
}
|
||||
|
||||
const char *S_MusicName(void)
|
||||
{
|
||||
return music_name;
|
||||
}
|
||||
|
||||
boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping)
|
||||
{
|
||||
if (!I_SongPlaying())
|
||||
|
@ -1818,6 +1830,35 @@ boolean S_SpeedMusic(float speed)
|
|||
return I_SetSongSpeed(speed);
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Seeking
|
||||
/// ------------------------
|
||||
|
||||
UINT32 S_GetMusicLength(void)
|
||||
{
|
||||
return I_GetSongLength();
|
||||
}
|
||||
|
||||
boolean S_SetMusicLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
return I_SetSongLoopPoint(looppoint);
|
||||
}
|
||||
|
||||
UINT32 S_GetMusicLoopPoint(void)
|
||||
{
|
||||
return I_GetSongLoopPoint();
|
||||
}
|
||||
|
||||
boolean S_SetMusicPosition(UINT32 position)
|
||||
{
|
||||
return I_SetSongPosition(position);
|
||||
}
|
||||
|
||||
UINT32 S_GetMusicPosition(void)
|
||||
{
|
||||
return I_GetSongPosition();
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Playback
|
||||
/// ------------------------
|
||||
|
@ -1894,12 +1935,13 @@ static void S_UnloadMusic(void)
|
|||
music_looping = false;
|
||||
}
|
||||
|
||||
static boolean S_PlayMusic(boolean looping)
|
||||
static boolean S_PlayMusic(boolean looping, UINT32 fadeinms)
|
||||
{
|
||||
if (S_MusicDisabled())
|
||||
return false;
|
||||
|
||||
if (!I_PlaySong(looping))
|
||||
if ((!fadeinms && !I_PlaySong(looping)) ||
|
||||
(fadeinms && !I_FadeInPlaySong(fadeinms, looping)))
|
||||
{
|
||||
S_UnloadMusic();
|
||||
return false;
|
||||
|
@ -1913,49 +1955,106 @@ static boolean S_PlayMusic(boolean looping)
|
|||
return true;
|
||||
}
|
||||
|
||||
void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping)
|
||||
static void S_QueueMusic(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 fadeinms)
|
||||
{
|
||||
strncpy(queue_name, mmusic, 7);
|
||||
queue_flags = mflags;
|
||||
queue_looping = looping;
|
||||
queue_position = position;
|
||||
queue_fadeinms = fadeinms;
|
||||
}
|
||||
|
||||
static void S_ClearQueue(void)
|
||||
{
|
||||
queue_name[0] = queue_flags = queue_looping = queue_position = queue_fadeinms = 0;
|
||||
}
|
||||
|
||||
static void S_ChangeMusicToQueue(void)
|
||||
{
|
||||
S_ChangeMusicEx(queue_name, queue_flags, queue_looping, queue_position, 0, queue_fadeinms);
|
||||
S_ClearQueue();
|
||||
}
|
||||
|
||||
void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms)
|
||||
{
|
||||
char newmusic[7];
|
||||
|
||||
#if defined (DC) || defined (_WIN32_WCE) || defined (PSP) || defined(GP2X)
|
||||
S_ClearSfx();
|
||||
#endif
|
||||
|
||||
if (S_MusicDisabled()
|
||||
|| titledemo) // SRB2Kart: Demos don't interrupt title screen music
|
||||
|| demo.rewinding // Don't mess with music while rewinding!
|
||||
|| demo.title) // SRB2Kart: Demos don't interrupt title screen music
|
||||
return;
|
||||
|
||||
// No Music (empty string)
|
||||
if (mmusic[0] == 0)
|
||||
{
|
||||
S_StopMusic();
|
||||
strncpy(newmusic, mmusic, 7);
|
||||
#if defined(HAVE_BLUA) && defined(HAVE_LUA_MUSICPLUS)
|
||||
if(LUAh_MusicChange(music_name, newmusic, &mflags, &looping, &position, &prefadems, &fadeinms))
|
||||
return;
|
||||
#endif
|
||||
newmusic[6] = 0;
|
||||
|
||||
// No Music (empty string)
|
||||
if (newmusic[0] == 0)
|
||||
{
|
||||
if (prefadems)
|
||||
I_FadeSong(0, prefadems, &S_StopMusic);
|
||||
else
|
||||
S_StopMusic();
|
||||
return;
|
||||
}
|
||||
|
||||
if (strnicmp(music_name, mmusic, 6))
|
||||
if (prefadems && S_MusicPlaying()) // queue music change for after fade // allow even if the music is the same
|
||||
{
|
||||
S_StopMusic(); // shutdown old music
|
||||
CONS_Debug(DBG_DETAILED, "Now fading out song %s\n", music_name);
|
||||
S_QueueMusic(newmusic, mflags, looping, position, fadeinms);
|
||||
I_FadeSong(0, prefadems, S_ChangeMusicToQueue);
|
||||
return;
|
||||
}
|
||||
else if (strnicmp(music_name, newmusic, 6) || (mflags & MUSIC_FORCERESET))
|
||||
{
|
||||
CONS_Debug(DBG_DETAILED, "Now playing song %s\n", newmusic);
|
||||
|
||||
if (!S_LoadMusic(mmusic))
|
||||
S_StopMusic();
|
||||
|
||||
if (!S_LoadMusic(newmusic))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Music %.6s could not be loaded!\n", mmusic);
|
||||
CONS_Alert(CONS_ERROR, "Music %.6s could not be loaded!\n", newmusic);
|
||||
return;
|
||||
}
|
||||
|
||||
music_flags = mflags;
|
||||
music_looping = looping;
|
||||
|
||||
if (!S_PlayMusic(looping))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Music %.6s could not be played!\n", mmusic);
|
||||
if (!S_PlayMusic(looping, fadeinms))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Music %.6s could not be played!\n", newmusic);
|
||||
return;
|
||||
}
|
||||
|
||||
if (position)
|
||||
I_SetSongPosition(position);
|
||||
|
||||
I_SetSongTrack(mflags & MUSIC_TRACKMASK);
|
||||
}
|
||||
else if (fadeinms) // let fades happen with same music
|
||||
{
|
||||
I_SetSongPosition(position);
|
||||
I_FadeSong(100, fadeinms, NULL);
|
||||
}
|
||||
else // reset volume to 100 with same music
|
||||
{
|
||||
I_StopFadingSong();
|
||||
I_FadeSong(100, 500, NULL);
|
||||
}
|
||||
I_SetSongTrack(mflags & MUSIC_TRACKMASK);
|
||||
}
|
||||
|
||||
void S_StopMusic(void)
|
||||
{
|
||||
if (!I_SongPlaying()
|
||||
|| titledemo) // SRB2Kart: Demos don't interrupt title screen music
|
||||
|| demo.rewinding // Don't mess with music while rewinding!
|
||||
|| demo.title) // SRB2Kart: Demos don't interrupt title screen music
|
||||
return;
|
||||
|
||||
if (I_SongPaused())
|
||||
|
@ -2055,6 +2154,32 @@ void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume)
|
|||
}
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Fading
|
||||
/// ------------------------
|
||||
|
||||
void S_SetInternalMusicVolume(INT32 volume)
|
||||
{
|
||||
I_SetInternalMusicVolume(min(max(volume, 0), 100));
|
||||
}
|
||||
|
||||
void S_StopFadingMusic(void)
|
||||
{
|
||||
I_StopFadingSong();
|
||||
}
|
||||
|
||||
boolean S_FadeMusicFromVolume(UINT8 target_volume, INT16 source_volume, UINT32 ms)
|
||||
{
|
||||
if (source_volume < 0)
|
||||
return I_FadeSong(target_volume, ms, NULL);
|
||||
else
|
||||
return I_FadeSongFromVolume(target_volume, source_volume, ms, NULL);
|
||||
}
|
||||
|
||||
boolean S_FadeOutStopMusic(UINT32 ms)
|
||||
{
|
||||
return I_FadeSong(0, ms, &S_StopMusic);
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Init & Others
|
||||
|
@ -2072,26 +2197,28 @@ void S_Start(void)
|
|||
strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7);
|
||||
mapmusname[6] = 0;
|
||||
mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK);
|
||||
mapmusposition = mapheaderinfo[gamemap-1]->muspos;
|
||||
}
|
||||
|
||||
//if (cv_resetmusic.value) // Starting ambience should always be restarted
|
||||
S_StopMusic();
|
||||
|
||||
if (leveltime < (starttime + (TICRATE/2))) // SRB2Kart
|
||||
S_ChangeMusic((encoremode ? "estart" : "kstart"), 0, false);
|
||||
S_ChangeMusicEx((encoremode ? "estart" : "kstart"), 0, false, mapmusposition, 0, 0);
|
||||
else
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
}
|
||||
|
||||
static void Command_Tunes_f(void)
|
||||
{
|
||||
const char *tunearg;
|
||||
UINT16 tunenum, track = 0;
|
||||
UINT32 position = 0;
|
||||
const size_t argc = COM_Argc();
|
||||
|
||||
if (argc < 2) //tunes slot ...
|
||||
{
|
||||
CONS_Printf("tunes <name/num> [track] [speed] / <-show> / <-default> / <-none>:\n");
|
||||
CONS_Printf("tunes <name/num> [track] [speed] [position] / <-show> / <-default> / <-none>:\n");
|
||||
CONS_Printf(M_GetText("Play an arbitrary music lump. If a map number is used, 'MAP##M' is played.\n"));
|
||||
CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n\n"));
|
||||
CONS_Printf(M_GetText("* With \"-show\", shows the currently playing tune and track.\n"));
|
||||
|
@ -2138,10 +2265,15 @@ static void Command_Tunes_f(void)
|
|||
snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum));
|
||||
else
|
||||
strncpy(mapmusname, tunearg, 7);
|
||||
|
||||
if (argc > 4)
|
||||
position = (UINT32)atoi(COM_Argv(4));
|
||||
|
||||
mapmusname[6] = 0;
|
||||
mapmusflags = (track & MUSIC_TRACKMASK);
|
||||
mapmusposition = position;
|
||||
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
|
||||
if (argc > 3)
|
||||
{
|
||||
|
@ -2182,7 +2314,7 @@ static void Command_RestartAudio_f(void)
|
|||
|
||||
void GameSounds_OnChange(void)
|
||||
{
|
||||
if (M_CheckParm("-nosound"))
|
||||
if (M_CheckParm("-nosound") || M_CheckParm("-noaudio"))
|
||||
return;
|
||||
|
||||
if (sound_disabled)
|
||||
|
@ -2196,7 +2328,7 @@ void GameSounds_OnChange(void)
|
|||
|
||||
void GameDigiMusic_OnChange(void)
|
||||
{
|
||||
if (M_CheckParm("-nomusic"))
|
||||
if (M_CheckParm("-nomusic") || M_CheckParm("-noaudio"))
|
||||
return;
|
||||
else if (M_CheckParm("-nodigmusic"))
|
||||
return;
|
||||
|
@ -2239,7 +2371,7 @@ void GameDigiMusic_OnChange(void)
|
|||
#ifndef NO_MIDI
|
||||
void GameMIDIMusic_OnChange(void)
|
||||
{
|
||||
if (M_CheckParm("-nomusic"))
|
||||
if (M_CheckParm("-nomusic") || M_CheckParm("-noaudio"))
|
||||
return;
|
||||
else if (M_CheckParm("-nomidimusic"))
|
||||
return;
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue