From 5dd0e533b37e980c273901d137f17061c70ec6dd Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 15 Mar 2016 21:18:25 +0000 Subject: [PATCH] Removed unused "supdate" variable --- src/d_main.c | 2 -- src/d_main.h | 1 - 2 files changed, 3 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index a959a863..0a3fae3b 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -509,7 +509,6 @@ static void D_Display(void) // ========================================================================= tic_t rendergametic; -boolean supdate; void D_SRB2Loop(void) { @@ -600,7 +599,6 @@ void D_SRB2Loop(void) // Update display, next frame, with current state. D_Display(); - supdate = false; if (moviemode) M_SaveFrame(); diff --git a/src/d_main.h b/src/d_main.h index 800b61f5..c5ce19ef 100644 --- a/src/d_main.h +++ b/src/d_main.h @@ -17,7 +17,6 @@ #include "d_event.h" #include "w_wad.h" // for MAX_WADFILES -extern boolean supdate; extern boolean advancedemo; // make sure not to write back the config until it's been correctly loaded