Merge branch 'avoid_fixing_manual' into 'master'

Avoid Modifying Default Controller Layout Manual Page

See merge request KartKrew/Kart!102
This commit is contained in:
Sal 2018-11-18 16:07:33 -05:00
commit ddff42d9e0

View file

@ -1288,8 +1288,8 @@ void G_Controldefault(void)
gamecontrol[gc_lookback ][0] = KEY_LSHIFT; gamecontrol[gc_lookback ][0] = KEY_LSHIFT;
gamecontrol[gc_accelerate ][1] = KEY_JOY1+0; // A gamecontrol[gc_accelerate ][1] = KEY_JOY1+0; // A
gamecontrol[gc_lookback ][1] = KEY_JOY1+1; // X gamecontrol[gc_lookback ][1] = KEY_JOY1+2; // X
gamecontrol[gc_brake ][1] = KEY_JOY1+2; // B gamecontrol[gc_brake ][1] = KEY_JOY1+1; // B
gamecontrol[gc_fire ][1] = KEY_JOY1+4; // LB gamecontrol[gc_fire ][1] = KEY_JOY1+4; // LB
gamecontrol[gc_drift ][1] = KEY_JOY1+5; // RB gamecontrol[gc_drift ][1] = KEY_JOY1+5; // RB
@ -1319,22 +1319,22 @@ void G_Controldefault(void)
// Player 2 controls // Player 2 controls
gamecontrolbis[gc_accelerate ][0] = KEY_2JOY1+0; // A gamecontrolbis[gc_accelerate ][0] = KEY_2JOY1+0; // A
gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+1; // X gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+2; // X
gamecontrolbis[gc_brake ][0] = KEY_2JOY1+2; // B gamecontrolbis[gc_brake ][0] = KEY_2JOY1+1; // B
gamecontrolbis[gc_fire ][0] = KEY_2JOY1+4; // LB gamecontrolbis[gc_fire ][0] = KEY_2JOY1+4; // LB
gamecontrolbis[gc_drift ][0] = KEY_2JOY1+5; // RB gamecontrolbis[gc_drift ][0] = KEY_2JOY1+5; // RB
// Player 3 controls // Player 3 controls
gamecontrol3[gc_accelerate ][0] = KEY_3JOY1+0; // A gamecontrol3[gc_accelerate ][0] = KEY_3JOY1+0; // A
gamecontrol3[gc_lookback ][0] = KEY_3JOY1+1; // X gamecontrol3[gc_lookback ][0] = KEY_3JOY1+2; // X
gamecontrol3[gc_brake ][0] = KEY_3JOY1+2; // B gamecontrol3[gc_brake ][0] = KEY_3JOY1+1; // B
gamecontrol3[gc_fire ][0] = KEY_3JOY1+4; // LB gamecontrol3[gc_fire ][0] = KEY_3JOY1+4; // LB
gamecontrol3[gc_drift ][0] = KEY_3JOY1+5; // RB gamecontrol3[gc_drift ][0] = KEY_3JOY1+5; // RB
// Player 4 controls // Player 4 controls
gamecontrol4[gc_accelerate ][0] = KEY_4JOY1+0; // A gamecontrol4[gc_accelerate ][0] = KEY_4JOY1+0; // A
gamecontrol4[gc_lookback ][0] = KEY_4JOY1+1; // X gamecontrol4[gc_lookback ][0] = KEY_4JOY1+2; // X
gamecontrol4[gc_brake ][0] = KEY_4JOY1+2; // B gamecontrol4[gc_brake ][0] = KEY_4JOY1+1; // B
gamecontrol4[gc_fire ][0] = KEY_4JOY1+4; // LB gamecontrol4[gc_fire ][0] = KEY_4JOY1+4; // LB
gamecontrol4[gc_drift ][0] = KEY_4JOY1+5; // RB gamecontrol4[gc_drift ][0] = KEY_4JOY1+5; // RB
} }