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Merge branch 'avoid_fixing_manual' into 'master'
Avoid Modifying Default Controller Layout Manual Page See merge request KartKrew/Kart!102
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commit
ddff42d9e0
1 changed files with 8 additions and 8 deletions
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@ -1288,8 +1288,8 @@ void G_Controldefault(void)
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gamecontrol[gc_lookback ][0] = KEY_LSHIFT;
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gamecontrol[gc_lookback ][0] = KEY_LSHIFT;
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gamecontrol[gc_accelerate ][1] = KEY_JOY1+0; // A
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gamecontrol[gc_accelerate ][1] = KEY_JOY1+0; // A
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gamecontrol[gc_lookback ][1] = KEY_JOY1+1; // X
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gamecontrol[gc_lookback ][1] = KEY_JOY1+2; // X
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gamecontrol[gc_brake ][1] = KEY_JOY1+2; // B
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gamecontrol[gc_brake ][1] = KEY_JOY1+1; // B
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gamecontrol[gc_fire ][1] = KEY_JOY1+4; // LB
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gamecontrol[gc_fire ][1] = KEY_JOY1+4; // LB
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gamecontrol[gc_drift ][1] = KEY_JOY1+5; // RB
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gamecontrol[gc_drift ][1] = KEY_JOY1+5; // RB
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@ -1319,22 +1319,22 @@ void G_Controldefault(void)
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// Player 2 controls
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// Player 2 controls
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gamecontrolbis[gc_accelerate ][0] = KEY_2JOY1+0; // A
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gamecontrolbis[gc_accelerate ][0] = KEY_2JOY1+0; // A
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gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+1; // X
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gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+2; // X
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gamecontrolbis[gc_brake ][0] = KEY_2JOY1+2; // B
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gamecontrolbis[gc_brake ][0] = KEY_2JOY1+1; // B
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gamecontrolbis[gc_fire ][0] = KEY_2JOY1+4; // LB
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gamecontrolbis[gc_fire ][0] = KEY_2JOY1+4; // LB
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gamecontrolbis[gc_drift ][0] = KEY_2JOY1+5; // RB
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gamecontrolbis[gc_drift ][0] = KEY_2JOY1+5; // RB
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// Player 3 controls
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// Player 3 controls
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gamecontrol3[gc_accelerate ][0] = KEY_3JOY1+0; // A
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gamecontrol3[gc_accelerate ][0] = KEY_3JOY1+0; // A
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gamecontrol3[gc_lookback ][0] = KEY_3JOY1+1; // X
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gamecontrol3[gc_lookback ][0] = KEY_3JOY1+2; // X
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gamecontrol3[gc_brake ][0] = KEY_3JOY1+2; // B
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gamecontrol3[gc_brake ][0] = KEY_3JOY1+1; // B
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gamecontrol3[gc_fire ][0] = KEY_3JOY1+4; // LB
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gamecontrol3[gc_fire ][0] = KEY_3JOY1+4; // LB
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gamecontrol3[gc_drift ][0] = KEY_3JOY1+5; // RB
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gamecontrol3[gc_drift ][0] = KEY_3JOY1+5; // RB
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// Player 4 controls
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// Player 4 controls
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gamecontrol4[gc_accelerate ][0] = KEY_4JOY1+0; // A
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gamecontrol4[gc_accelerate ][0] = KEY_4JOY1+0; // A
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gamecontrol4[gc_lookback ][0] = KEY_4JOY1+1; // X
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gamecontrol4[gc_lookback ][0] = KEY_4JOY1+2; // X
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gamecontrol4[gc_brake ][0] = KEY_4JOY1+2; // B
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gamecontrol4[gc_brake ][0] = KEY_4JOY1+1; // B
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gamecontrol4[gc_fire ][0] = KEY_4JOY1+4; // LB
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gamecontrol4[gc_fire ][0] = KEY_4JOY1+4; // LB
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gamecontrol4[gc_drift ][0] = KEY_4JOY1+5; // RB
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gamecontrol4[gc_drift ][0] = KEY_4JOY1+5; // RB
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}
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}
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