diff --git a/src/g_input.c b/src/g_input.c index fa23c5d4..d671ec57 100644 --- a/src/g_input.c +++ b/src/g_input.c @@ -1288,8 +1288,8 @@ void G_Controldefault(void) gamecontrol[gc_lookback ][0] = KEY_LSHIFT; gamecontrol[gc_accelerate ][1] = KEY_JOY1+0; // A - gamecontrol[gc_lookback ][1] = KEY_JOY1+1; // X - gamecontrol[gc_brake ][1] = KEY_JOY1+2; // B + gamecontrol[gc_lookback ][1] = KEY_JOY1+2; // X + gamecontrol[gc_brake ][1] = KEY_JOY1+1; // B gamecontrol[gc_fire ][1] = KEY_JOY1+4; // LB gamecontrol[gc_drift ][1] = KEY_JOY1+5; // RB @@ -1319,22 +1319,22 @@ void G_Controldefault(void) // Player 2 controls gamecontrolbis[gc_accelerate ][0] = KEY_2JOY1+0; // A - gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+1; // X - gamecontrolbis[gc_brake ][0] = KEY_2JOY1+2; // B + gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+2; // X + gamecontrolbis[gc_brake ][0] = KEY_2JOY1+1; // B gamecontrolbis[gc_fire ][0] = KEY_2JOY1+4; // LB gamecontrolbis[gc_drift ][0] = KEY_2JOY1+5; // RB // Player 3 controls gamecontrol3[gc_accelerate ][0] = KEY_3JOY1+0; // A - gamecontrol3[gc_lookback ][0] = KEY_3JOY1+1; // X - gamecontrol3[gc_brake ][0] = KEY_3JOY1+2; // B + gamecontrol3[gc_lookback ][0] = KEY_3JOY1+2; // X + gamecontrol3[gc_brake ][0] = KEY_3JOY1+1; // B gamecontrol3[gc_fire ][0] = KEY_3JOY1+4; // LB gamecontrol3[gc_drift ][0] = KEY_3JOY1+5; // RB // Player 4 controls gamecontrol4[gc_accelerate ][0] = KEY_4JOY1+0; // A - gamecontrol4[gc_lookback ][0] = KEY_4JOY1+1; // X - gamecontrol4[gc_brake ][0] = KEY_4JOY1+2; // B + gamecontrol4[gc_lookback ][0] = KEY_4JOY1+2; // X + gamecontrol4[gc_brake ][0] = KEY_4JOY1+1; // B gamecontrol4[gc_fire ][0] = KEY_4JOY1+4; // LB gamecontrol4[gc_drift ][0] = KEY_4JOY1+5; // RB }