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Make A_SetObjectFlags only reset sector/bmap links if needed
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parent
f7c463418e
commit
ddd66b9eff
1 changed files with 19 additions and 12 deletions
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@ -7650,25 +7650,32 @@ void A_SetObjectFlags(mobj_t *actor)
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{
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{
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INT32 locvar1 = var1;
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INT32 locvar1 = var1;
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INT32 locvar2 = var2;
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INT32 locvar2 = var2;
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boolean unlinkthings = false;
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#ifdef HAVE_BLUA
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#ifdef HAVE_BLUA
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if (LUA_CallAction("A_SetObjectFlags", actor))
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if (LUA_CallAction("A_SetObjectFlags", actor))
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return;
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return;
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#endif
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#endif
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if (locvar2 == 2)
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locvar1 = actor->flags | locvar1;
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else if (locvar2 == 1)
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locvar1 = actor->flags & ~locvar1;
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if ((locvar1 & (MF_NOBLOCKMAP|MF_NOSECTOR)) != (actor->flags & (MF_NOBLOCKMAP|MF_NOSECTOR))) // Blockmap/sector status has changed, so reset the links
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unlinkthings = true;
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if (unlinkthings) {
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P_UnsetThingPosition(actor);
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P_UnsetThingPosition(actor);
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if (sector_list)
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if (sector_list)
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{
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{
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P_DelSeclist(sector_list);
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P_DelSeclist(sector_list);
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sector_list = NULL;
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sector_list = NULL;
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}
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}
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}
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if (locvar2 == 2)
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actor->flags |= locvar1;
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else if (locvar2 == 1)
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actor->flags &= ~locvar1;
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else
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actor->flags = locvar1;
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actor->flags = locvar1;
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if (unlinkthings)
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P_SetThingPosition(actor);
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P_SetThingPosition(actor);
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}
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}
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