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Add clean up to K_PuntMine
This cleans up hnext when a mine shield is P_RemoveMobj'ed while being punted Otherwise, hnext could point to a removed mobj and cause undefined behavior This also fixes the bug where if you have multiple mines in your slot, drag one and have it punted, all your unused mines would disappear. This should/may fix the crashes/desyncs I've observed in gameplay when a held mine is punted.
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1 changed files with 14 additions and 1 deletions
15
src/k_kart.c
15
src/k_kart.c
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@ -3312,7 +3312,8 @@ void K_PuntMine(mobj_t *thismine, mobj_t *punter)
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if (!thismine || P_MobjWasRemoved(thismine))
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return;
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if (thismine->type == MT_SSMINE_SHIELD) // Create a new mine
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//This guarantees you hit a mine being dragged
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if (thismine->type == MT_SSMINE_SHIELD) // Create a new mine, and clean up the old one
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{
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mine = P_SpawnMobj(thismine->x, thismine->y, thismine->z, MT_SSMINE);
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P_SetTarget(&mine->target, thismine->target);
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@ -3320,7 +3321,19 @@ void K_PuntMine(mobj_t *thismine, mobj_t *punter)
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mine->flags2 = thismine->flags2;
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mine->floorz = thismine->floorz;
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mine->ceilingz = thismine->ceilingz;
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//Since we aren't using P_KillMobj, we need to clean up the hnext reference
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{
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P_SetTarget(&thismine->target->hnext, NULL); //target is the player who owns the mine
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thismine->target->player->kartstuff[k_bananadrag] = 0;
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thismine->target->player->kartstuff[k_itemheld] = 0;
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if (--thismine->target->player->kartstuff[k_itemamount] <= 0)
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thismine->target->player->kartstuff[k_itemtype] = KITEM_NONE;
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}
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P_RemoveMobj(thismine);
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}
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else
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mine = thismine;
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