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fix shader loading on startup
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1 changed files with 9 additions and 0 deletions
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@ -1176,6 +1176,15 @@ void D_SRB2Main(void)
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CONS_Printf("I_StartupGraphics()...\n");
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I_StartupGraphics();
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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{
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INT32 i;
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for (i = 0; i < numwadfiles; i++)
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HWR_LoadShaders(i, (wadfiles[i]->type == RET_PK3));
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}
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#endif
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//--------------------------------------------------------- CONSOLE
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// setup loading screen
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SCR_Startup();
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