mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
Some hu_stuff
This commit is contained in:
parent
242edbf86a
commit
dd4bb4259a
4 changed files with 1008 additions and 7 deletions
248
src/hu_stuff.c
248
src/hu_stuff.c
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@ -69,6 +69,7 @@ patch_t *nightsnum[10]; // 0-9
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// Level title and credits fonts
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patch_t *lt_font[LT_FONTSIZE];
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patch_t *cred_font[CRED_FONTSIZE];
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patch_t *kart_font[KART_FONTSIZE]; // SRB2kart 16/03/27
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static player_t *plr;
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boolean chat_on; // entering a chat message?
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@ -106,6 +107,7 @@ static patch_t *crosshair[HU_CROSSHAIRS]; // 3 precached crosshair graphics
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static void HU_DrawRankings(void);
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static void HU_DrawCoopOverlay(void);
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static void HU_DrawNetplayCoopOverlay(void);
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static void HU_DrawRaceRankings(void);
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//======================================================================
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// KEYBOARD LAYOUTS FOR ENTERING TEXT
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@ -237,6 +239,34 @@ void HU_LoadGraphics(void)
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else
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cred_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
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}
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// // SRB2kart 16/03/27
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// cache the level title font for entire game execution
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kart_font[0] = (patch_t *)W_CachePatchName("MKFNT034", PU_HUDGFX); /// \note fake start hack
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kart_font[5] = (patch_t *)W_CachePatchName("MKFNT039", PU_HUDGFX); /// \note fake start hack
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// Number support
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kart_font[13] = (patch_t *)W_CachePatchName("MKFNT047", PU_HUDGFX);
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kart_font[14] = (patch_t *)W_CachePatchName("MKFNT048", PU_HUDGFX);
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kart_font[15] = (patch_t *)W_CachePatchName("MKFNT049", PU_HUDGFX);
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kart_font[16] = (patch_t *)W_CachePatchName("MKFNT050", PU_HUDGFX);
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kart_font[17] = (patch_t *)W_CachePatchName("MKFNT051", PU_HUDGFX);
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kart_font[18] = (patch_t *)W_CachePatchName("MKFNT052", PU_HUDGFX);
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kart_font[19] = (patch_t *)W_CachePatchName("MKFNT053", PU_HUDGFX);
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kart_font[20] = (patch_t *)W_CachePatchName("MKFNT054", PU_HUDGFX);
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kart_font[21] = (patch_t *)W_CachePatchName("MKFNT055", PU_HUDGFX);
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kart_font[22] = (patch_t *)W_CachePatchName("MKFNT056", PU_HUDGFX);
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kart_font[23] = (patch_t *)W_CachePatchName("MKFNT057", PU_HUDGFX);
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kart_font[24] = (patch_t *)W_CachePatchName("MKFNT058", PU_HUDGFX);
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j = KART_REALFONTSTART;
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for (i = KART_REALFONTSTART - KART_FONTSTART; i < KART_FONTSIZE; i++)
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{
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sprintf(buffer, "MKFNT%.3d", j);
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j++;
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kart_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
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}
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//
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//cache numbers too!
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for (i = 0; i < 10; i++)
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@ -1050,10 +1080,88 @@ static void HU_DrawDemoInfo(void)
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}
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}
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// Heads up displays drawer for the Automap, call each frame
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//
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void HU_AutomapDrawer(void) // SRB2kart 16/03/27
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{
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// Automap HUD.
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INT32 amnumxpos;
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INT32 amnumypos;
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INT32 amxpos;
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INT32 amypos;
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INT32 lumpnum;
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patch_t *AutomapPic;
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INT32 i = 0;
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// Draw the HUD only when playing in a level.
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// hu_stuff needs this, unlike st_stuff.
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if (Playing() && gamestate == GS_LEVEL)
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{
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INT32 x, y;
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lumpnum = W_CheckNumForName(va("%sR", G_BuildAutoMapName(gamemap)));
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if (lumpnum != -1 && (!modifiedgame || (modifiedgame && mapheaderinfo[gamemap-1].automap)))
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AutomapPic = W_CachePatchName(va("%sR", G_BuildAutoMapName(gamemap)), PU_CACHE);
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else
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AutomapPic = W_CachePatchName(va("NOMAPR"), PU_CACHE);
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if (splitscreen)
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{
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x = 160 - (AutomapPic->width/4);
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y = 100 - (AutomapPic->height/4);
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}
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else
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{
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x = 312 - (AutomapPic->width/2);
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y = 60;
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}
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V_DrawSmallScaledPatch(x, y, 0, AutomapPic);
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// Player's tiny icons on the Automap.
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if (lumpnum != -1 && (!modifiedgame || (modifiedgame && mapheaderinfo[gamemap-1].automap)))
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{
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (players[i].mo && !players[i].spectator)
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{
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// amnum xpos & ypos are the icon's speed around the HUD.
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// The number being divided by is for how fast it moves.
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// The higher the number, the slower it moves.
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// am xpos & ypos are the icon's starting position. Withouht
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// it, they wouldn't 'spawn' on the top-right side of the HUD.
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amnumxpos = (players[i].mo->x / 320) >> FRACBITS;
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amnumypos = (-players[i].mo->y / 340) >> FRACBITS;
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amxpos = (x + amnumxpos) - (iconprefix[players[i].skin]->width/4);
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amypos = (y + amnumypos) - (iconprefix[players[i].skin]->height/4);
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if (!players[i].skincolor) // 'default' color
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{
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V_DrawSmallScaledPatch(amxpos, amypos, 0, iconprefix[players[i].skin]);
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}
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else
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{
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UINT8 *colormap = translationtables[players[i].skin] - 256 + (players[i].skincolor<<8);
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V_DrawSmallMappedPatch(amxpos, amypos, 0,iconprefix[players[i].skin], colormap);
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}
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}
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}
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}
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if (!splitscreen && (maptol & TOL_RIDERS || maptol & TOL_KART) && !hu_showscores)
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HU_DrawRaceRankings();
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}
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}
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// Heads up displays drawer, call each frame
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//
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void HU_Drawer(void)
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{
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// SRB2kart 16/03/27
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HU_AutomapDrawer();
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// draw chat string plus cursor
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if (chat_on)
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HU_DrawChat();
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@ -1178,6 +1286,114 @@ void HU_Erase(void)
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// IN-LEVEL MULTIPLAYER RANKINGS
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//======================================================================
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//
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// HU_DrawRaceRankings // SRB2kart 16/03/27
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//
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static void HU_DrawRaceRankings(void)
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{
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playersort_t tab[MAXPLAYERS];
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INT32 i, j, scorelines;
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boolean completed[MAXPLAYERS];
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UINT32 whiteplayer;
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INT32 y; // Let's move them closer to the center when there's less
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scorelines = 0;
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memset(completed, 0, sizeof (completed));
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memset(tab, 0, sizeof (playersort_t)*MAXPLAYERS);
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// When you play, you quickly see your score because your name is displayed in white.
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// When playing back a demo, you quickly see who's the view.
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whiteplayer = demoplayback ? displayplayer : consoleplayer;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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tab[i].num = -1;
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tab[i].name = 0;
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}
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for (j = 0; j < MAXPLAYERS; j++)
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{
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if (!playeringame[j])
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continue;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i])
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{
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//the counting formula I use for race is a slight bit complex, so put it out here for simplicity
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int checkpointnum = ((players[i].starpostnum - 1) + (numstarposts+1)*players[i].laps) + 1;
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if (completed[i] == false && ((unsigned)checkpointnum > tab[scorelines].count
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|| ((unsigned)checkpointnum == tab[scorelines].count))
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&& (tab[scorelines].num < 0 || players[i].position < players[tab[scorelines].num].position))
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{
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tab[scorelines].count = checkpointnum;
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tab[scorelines].num = i;
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tab[scorelines].color = players[i].skincolor;
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}
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}
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}
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completed[tab[scorelines].num] = true;
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scorelines++;
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}
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if (scorelines > 8) // Let's have 8 shall we
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scorelines = 8; //dont draw past bottom of screen, show the best only
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y = 84 - (8*scorelines);
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HU_DrawRaceRanking(15, y, tab, scorelines, whiteplayer);
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}
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//
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// HU_DrawRaceRanking // SRB2kart 16/03/27
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//
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void HU_DrawRaceRanking(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer)
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{
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INT32 i;
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UINT8 *colormap;
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//this function is designed for 8 or less score lines only
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I_Assert(scorelines <= 8);
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for (i = 0; i < scorelines; i++)
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{
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if (players[tab[i].num].spectator)
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continue; //ignore them.
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if (tab[i].color == 0)
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{
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colormap = colormaps;
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if (players[tab[i].num].powers[pw_super])
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V_DrawSmallScaledPatch (x, y-4, 0, superprefix[players[tab[i].num].skin]);
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else
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{
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if (tab[i].num != whiteplayer)
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V_DrawSmallTranslucentPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin]);
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else
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V_DrawSmallScaledPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin]);
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}
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}
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else
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{
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if (players[tab[i].num].powers[pw_super])
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{
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colormap = (UINT8 *) translationtables[players[tab[i].num].skin] - 256 + (((players[tab[i].num].powers[pw_super]) ? 15 : players[tab[i].num].skincolor)<<8);
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V_DrawSmallMappedPatch (x, y-4, 0, superprefix[players[tab[i].num].skin], colormap);
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}
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else
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{
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colormap = (UINT8 *) translationtables[players[tab[i].num].skin] - 256 + (tab[i].color<<8);
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if (tab[i].num != whiteplayer)
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V_DrawSmallTranslucentMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
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else
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V_DrawSmallMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
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}
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}
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y += 16;
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}
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}
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//
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// HU_DrawTabRankings
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//
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@ -1257,10 +1473,23 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
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{
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if (circuitmap)
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{
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if (players[tab[i].num].exiting)
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V_DrawRightAlignedString(x+240, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
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if (players[tab[i].num].exiting) // SRB2kart 16/03/27
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V_DrawRightAlignedString(x+240, y, V_YELLOWMAP, va("%d:%02d.%02d",
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players[tab[i].num].realtime/(60*TICRATE),
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players[tab[i].num].realtime/TICRATE % 60,
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players[tab[i].num].realtime % TICRATE));
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else
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V_DrawRightAlignedString(x+240, y, ((players[tab[i].num].health > 0) ? 0 : V_60TRANS), va("%u", tab[i].count));
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V_DrawRightAlignedString(x+240, y, 0, va("(CP%02d) %d:%02d.%02d",
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tab[i].count,
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players[tab[i].num].starposttime/(60*TICRATE),
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players[tab[i].num].starposttime/TICRATE % 60,
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(int)((players[tab[i].num].starposttime % TICRATE) * (100.00f/TICRATE))));
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/*
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* if (players[tab[i].num].exiting)
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* V_DrawRightAlignedString(x+240, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
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* else
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* V_DrawRightAlignedString(x+240, y, ((players[tab[i].num].health > 0) ? 0 : V_60TRANS), va("%u", tab[i].count));
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* */
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}
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else
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V_DrawRightAlignedString(x+240, y, ((players[tab[i].num].health > 0) ? 0 : V_60TRANS), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
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@ -1635,9 +1864,18 @@ static void HU_DrawRankings(void)
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{
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if (circuitmap)
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{
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if ((unsigned)players[i].laps+1 >= tab[scorelines].count && completed[i] == false)
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// SRB2kart 16/03/27
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//the counting formula used for race is a slight bit complex, so it's out here for simplicity
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int checkpointnum = ((players[i].starpostnum - 1) + (numstarposts+1)*players[i].laps) + 1;
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if (completed[i] == false && ((unsigned)checkpointnum > tab[scorelines].count
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|| ((unsigned)checkpointnum == tab[scorelines].count && (tab[scorelines].num < 0
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|| players[i].starposttime < players[tab[scorelines].num].starposttime))))
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{
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tab[scorelines].count = players[i].laps+1;
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tab[scorelines].count = checkpointnum;
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//if ((unsigned)players[i].laps+1 >= tab[scorelines].count && completed[i] == false)
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//{
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// tab[scorelines].count = players[i].laps+1;
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tab[scorelines].num = i;
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tab[scorelines].color = players[i].skincolor;
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tab[scorelines].name = player_names[i];
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@ -35,6 +35,11 @@
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#define CRED_FONTEND 'Z' // the last font character
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#define CRED_FONTSIZE (CRED_FONTEND - CRED_FONTSTART + 1)
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#define KART_FONTSTART '\"' // the first font characters // SRB2kart 16/03/27
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#define KART_REALFONTSTART 'A'
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#define KART_FONTEND 'Z' // the last font characters
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#define KART_FONTSIZE (KART_FONTEND - KART_FONTSTART + 1)
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#define HU_CROSSHAIRS 3 // maximum of 9 - see HU_Init();
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extern char *shiftxform; // english translation shift table
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@ -63,6 +68,7 @@ extern patch_t *tallnum[10];
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extern patch_t *nightsnum[10];
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extern patch_t *lt_font[LT_FONTSIZE];
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extern patch_t *cred_font[CRED_FONTSIZE];
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extern patch_t *kart_font[KART_FONTSIZE]; // SRB2kart 16/03/27
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extern patch_t *emeraldpics[7];
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extern patch_t *tinyemeraldpics[7];
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extern patch_t *rflagico;
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@ -93,6 +99,7 @@ boolean HU_Responder(event_t *ev);
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void HU_Ticker(void);
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void HU_Drawer(void);
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void HU_AutomapDrawer(void);
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char HU_dequeueChatChar(void);
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void HU_Erase(void);
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void HU_clearChatChars(void);
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@ -100,6 +107,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
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void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
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void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
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void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds);
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void HU_DrawRaceRanking(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
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INT32 HU_CreateTeamScoresTbl(playersort_t *tab, UINT32 dmtotals[]);
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753
src/info.h
753
src/info.h
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@ -208,6 +208,13 @@ void A_BrakFireShot();
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void A_BrakLobShot();
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void A_NapalmScatter();
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void A_SpawnFreshCopy();
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void A_ItemPop();
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void A_CapsulePop();
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void A_KartItems();
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void A_Hover();
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void A_Lakitu();
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void A_RedShellChase();
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void A_BobombExplode();
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// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
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#define NUMMOBJFREESLOTS 256
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@ -569,7 +576,77 @@ typedef enum sprite
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SPR_SRBM,
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SPR_SRBN,
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SPR_SRBO,
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// SRB2kart 16/03/27
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SPR_RNDM,
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SPR_BSPR,
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SPR_MSTR,
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SPR_SHEL,
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SPR_DSHL,
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SPR_RSHL,
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SPR_RSHE,
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SPR_DRSH,
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SPR_NANA,
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SPR_PEEL,
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SPR_DPEL,
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SPR_FAKE,
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SPR_DFAK,
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SPR_BOOM,
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SPR_BOMB,
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SPR_THUN,
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SPR_SRTV,
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SPR_RINV,
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SPR_YLBX,
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SPR_TION,
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SPR_RTEX,
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SPR_LAKI,
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SPR_DRFT,
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SPR_POKE,
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SPR_DEVL,
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SPR_ANGE,
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SPR_PALM,
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SPR_FLAG,
|
||||
SPR_HEDG,
|
||||
SPR_TWEE,
|
||||
SPR_HYDR,
|
||||
|
||||
SPR_CHES,
|
||||
SPR_CHIP,
|
||||
SPR_BRDY,
|
||||
|
||||
SPR_SPRZ,
|
||||
|
||||
SPR_BBOO,
|
||||
SPR_GMBA,
|
||||
SPR_SHYG,
|
||||
SPR_SNIF,
|
||||
|
||||
SPR_THNB,
|
||||
SPR_THNC,
|
||||
|
||||
SPR_SINK,
|
||||
SPR_BSHL,
|
||||
SPR_GRST,
|
||||
SPR_REST,
|
||||
SPR_BLST,
|
||||
SPR_KIST,
|
||||
|
||||
SPR_LAMP,
|
||||
|
||||
SPR_KFRE, // New kart fire trails
|
||||
//
|
||||
|
||||
SPR_FIRSTFREESLOT,
|
||||
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
|
||||
NUMSPRITES
|
||||
|
@ -3470,6 +3547,616 @@ typedef enum state
|
|||
S_NAMECHECK,
|
||||
#endif
|
||||
|
||||
// SRB2kart 16/03/27
|
||||
S_PLAY_STND, // Stand
|
||||
S_PLAY_RUN1, // Walk
|
||||
S_PLAY_RUN2,
|
||||
S_PLAY_RUN3,
|
||||
S_PLAY_RUN4,
|
||||
S_PLAY_RUN5,
|
||||
S_PLAY_RUN6,
|
||||
S_PLAY_RUN7,
|
||||
S_PLAY_RUN8,
|
||||
S_PLAY_SPD1, // Run
|
||||
S_PLAY_SPD2,
|
||||
S_PLAY_SPD3,
|
||||
S_PLAY_SPD4,
|
||||
S_PLAY_ATK1, // Grind/Fly/Punch
|
||||
S_PLAY_ATK2,
|
||||
S_PLAY_ATK3,
|
||||
S_PLAY_ATK4,
|
||||
S_PLAY_JUMP, // Jump
|
||||
S_PLAY_PLG1, // Spring Up
|
||||
S_PLAY_ABL1, // Perform Tricks
|
||||
S_PLAY_ABL2,
|
||||
S_PLAY_ABL3,
|
||||
S_PLAY_ABL4,
|
||||
S_PLAY_ABL5,
|
||||
S_PLAY_ABL6,
|
||||
S_PLAY_ABL7,
|
||||
S_PLAY_ABL8,
|
||||
S_PLAY_PAIN, // Shot
|
||||
S_PLAY_DIE1, // Massacred
|
||||
S_PLAY_DIE2,
|
||||
S_PLAY_DIE3,
|
||||
S_PLAY_SUPERRUN, // Supersonic Run
|
||||
S_PLAY_SUPERFLY1, // Supersonic ability
|
||||
S_PLAY_SUPERFLY2,
|
||||
S_PLAY_SUPERJUMP, // Supersonic Jump
|
||||
S_PLAY_SUPERSPRING, // Supersonic spring up
|
||||
S_PLAY_KARTSTND1, // Mario Kart frames
|
||||
S_PLAY_KARTSTND2,
|
||||
S_PLAY_KARTSTNDLEFT1,
|
||||
S_PLAY_KARTSTNDLEFT2,
|
||||
S_PLAY_KARTSTNDRIGHT1,
|
||||
S_PLAY_KARTSTNDRIGHT2,
|
||||
S_PLAY_KARTWALK1,
|
||||
S_PLAY_KARTWALK2,
|
||||
S_PLAY_KARTWALKLEFT1,
|
||||
S_PLAY_KARTWALKLEFT2,
|
||||
S_PLAY_KARTWALKRIGHT1,
|
||||
S_PLAY_KARTWALKRIGHT2,
|
||||
S_PLAY_KARTRUN1,
|
||||
S_PLAY_KARTRUN2,
|
||||
S_PLAY_KARTRUNLEFT1,
|
||||
S_PLAY_KARTRUNLEFT2,
|
||||
S_PLAY_KARTRUNRIGHT1,
|
||||
S_PLAY_KARTRUNRIGHT2,
|
||||
S_PLAY_KARTDRIFTLEFT1,
|
||||
S_PLAY_KARTDRIFTLEFT2,
|
||||
S_PLAY_KARTDRIFTRIGHT1,
|
||||
S_PLAY_KARTDRIFTRIGHT2,
|
||||
S_PLAY_KARTSPINOUT1,
|
||||
S_PLAY_KARTSPINOUT2,
|
||||
S_PLAY_KARTSPINOUT3,
|
||||
S_PLAY_KARTSPINOUT4,
|
||||
S_PLAY_KARTSPINOUT5,
|
||||
S_PLAY_KARTSPINOUT6,
|
||||
S_PLAY_KARTSPINOUT7,
|
||||
S_PLAY_KARTSPINOUT8,
|
||||
S_PLAY_KARTSQUISHED,
|
||||
S_PLAY_KARTATK,
|
||||
S_PLAY_KARTPLG1,
|
||||
S_PLAY_KARTPAIN,
|
||||
S_PLAY_KARTDIE1,
|
||||
S_PLAY_KARTDIE2,
|
||||
S_PLAY_KARTDIE3,
|
||||
S_PLAY_KARTSSTND,
|
||||
S_PLAY_KARTSWALK1,
|
||||
S_PLAY_KARTSWALK2,
|
||||
S_PLAY_KARTSWALK3,
|
||||
S_PLAY_KARTSWALK4,
|
||||
S_PLAY_KARTSRUN1,
|
||||
S_PLAY_KARTSRUN2,
|
||||
S_PLAY_KARTSATK,
|
||||
S_PLAY_KARTSPLG1,
|
||||
S_PLAY_KARTSPAIN,
|
||||
S_PLAY_KARTSDIE1,
|
||||
S_PLAY_KARTSDIE2,
|
||||
S_PLAY_KARTSDIE3,
|
||||
S_PLAY_RSTND, // Sonic R frames
|
||||
S_PLAY_RRUN1,
|
||||
S_PLAY_RRUN2,
|
||||
S_PLAY_RRUN3,
|
||||
S_PLAY_RRUN4,
|
||||
S_PLAY_RRUN5,
|
||||
S_PLAY_RRUN6,
|
||||
S_PLAY_RRUN7,
|
||||
S_PLAY_RRUN8,
|
||||
S_PLAY_RSPD1,
|
||||
S_PLAY_RSPD2,
|
||||
S_PLAY_RSPD3,
|
||||
S_PLAY_RSPD4,
|
||||
S_PLAY_SKATE1,
|
||||
S_PLAY_SKATE2,
|
||||
S_PLAY_SKATE3,
|
||||
S_PLAY_SKATE4,
|
||||
S_PLAY_SKATE5,
|
||||
S_PLAY_SKATE6,
|
||||
S_PLAY_SKATE7,
|
||||
S_PLAY_SKATE8,
|
||||
S_PLAY_SKATE9,
|
||||
S_PLAY_SKATE10,
|
||||
S_PLAY_CRUN1,
|
||||
S_PLAY_CRUN2,
|
||||
S_PLAY_CRUN3,
|
||||
S_PLAY_CRUN4,
|
||||
S_PLAY_CRUN5,
|
||||
S_PLAY_CRUN6,
|
||||
S_PLAY_CRUN7,
|
||||
S_PLAY_CRUN8,
|
||||
S_PLAY_RATK1,
|
||||
S_PLAY_RATK2,
|
||||
S_PLAY_RATK3,
|
||||
S_PLAY_RATK4,
|
||||
S_PLAY_SLIDE,
|
||||
S_PLAY_RPLG1,
|
||||
S_PLAY_FALL1,
|
||||
S_PLAY_FALL2,
|
||||
S_PLAY_SILV1,
|
||||
S_PLAY_SILV2,
|
||||
S_PLAY_RABL1,
|
||||
S_PLAY_RABL2,
|
||||
S_PLAY_CLIMB1,
|
||||
S_PLAY_CLIMB2,
|
||||
S_PLAY_CLIMB3,
|
||||
S_PLAY_CLIMB4,
|
||||
S_PLAY_CLIMB5,
|
||||
S_PLAY_FLY1,
|
||||
S_PLAY_FLY2,
|
||||
S_PLAY_FLY3,
|
||||
S_PLAY_FLY4,
|
||||
S_PLAY_CFLY1,
|
||||
S_PLAY_CFLY2,
|
||||
S_PLAY_CFLY3,
|
||||
S_PLAY_CFLY4,
|
||||
S_PLAY_CFLY5,
|
||||
S_PLAY_CFLY6,
|
||||
S_PLAY_CFLY7,
|
||||
S_PLAY_CFLY8,
|
||||
S_PLAY_RPAIN,
|
||||
S_PLAY_RDIE1,
|
||||
S_PLAY_RDIE2,
|
||||
S_PLAY_RDIE3,
|
||||
S_PLAY_CARRY,
|
||||
S_PLAY_DRONE1,
|
||||
S_PLAY_DRONE2,
|
||||
S_PLAY_FLY1A,
|
||||
S_PLAY_FLY1B,
|
||||
S_PLAY_FLY2A,
|
||||
S_PLAY_FLY2B,
|
||||
S_PLAY_FLY3A,
|
||||
S_PLAY_FLY3B,
|
||||
S_PLAY_FLY4A,
|
||||
S_PLAY_FLY4B,
|
||||
S_PLAY_FLY5A,
|
||||
S_PLAY_FLY5B,
|
||||
S_PLAY_FLY6A,
|
||||
S_PLAY_FLY6B,
|
||||
S_PLAY_FLY7A,
|
||||
S_PLAY_FLY7B,
|
||||
S_PLAY_FLY8A,
|
||||
S_PLAY_FLY8B,
|
||||
S_PLAY_FLY9A,
|
||||
S_PLAY_FLY9B,
|
||||
|
||||
// Ex Gear Monitors
|
||||
S_SPEEDMONITOR,
|
||||
S_FLYMONITOR,
|
||||
S_POWERMONITOR,
|
||||
|
||||
// Air Tank Capsule
|
||||
S_AIRTANKBOX,
|
||||
S_AIRTANKBOX1,
|
||||
S_AIRTANKBOX2,
|
||||
S_AIRTANKBOX3,
|
||||
|
||||
// Ring Capsule 10
|
||||
S_SUPERRINGBOX4,
|
||||
S_SUPERRINGBOX5,
|
||||
S_SUPERRINGBOX6,
|
||||
S_SUPERRINGBOX7,
|
||||
// Ring Capsule 20
|
||||
S_SUPERRINGBOX8,
|
||||
S_SUPERRINGBOX9,
|
||||
S_SUPERRINGBOX10,
|
||||
S_SUPERRINGBOX11,
|
||||
// Ring Capsule 30
|
||||
S_SUPERRINGBOX12,
|
||||
S_SUPERRINGBOX13,
|
||||
S_SUPERRINGBOX14,
|
||||
S_SUPERRINGBOX15,
|
||||
|
||||
// Invicibility Capsule
|
||||
S_PINV5,
|
||||
S_PINV6,
|
||||
S_PINV7,
|
||||
S_PINV8,
|
||||
|
||||
// Ring Shield Capsule
|
||||
S_SHBX,
|
||||
S_SHBX1,
|
||||
S_SHBX2,
|
||||
S_SHBX3,
|
||||
|
||||
// Random Capsule
|
||||
S_RANDOMCAPSULE1,
|
||||
S_RANDOMCAPSULE2,
|
||||
S_RANDOMCAPSULE3,
|
||||
|
||||
// Capsule Explosion
|
||||
S_MONITOREXPLOSION6,
|
||||
S_MONITOREXPLOSION7,
|
||||
|
||||
// Blue Diagonal
|
||||
S_BDIAG1,
|
||||
S_BDIAG2,
|
||||
S_BDIAG3,
|
||||
S_BDIAG4,
|
||||
S_BDIAG5,
|
||||
|
||||
// Side Spring
|
||||
S_SIDESPRING1,
|
||||
S_SIDESPRING2,
|
||||
S_SIDESPRING3,
|
||||
S_SIDESPRING4,
|
||||
S_SIDESPRING5,
|
||||
|
||||
// Green Shell Shield
|
||||
S_SHELLSHIELD1,
|
||||
S_SHELLSHIELD2,
|
||||
S_SHELLSHIELD3,
|
||||
S_SHELLSHIELD4,
|
||||
S_SHELLSHIELD5,
|
||||
S_SHELLSHIELD6,
|
||||
S_SHELLSHIELD7,
|
||||
S_SHELLSHIELD8,
|
||||
|
||||
S_TSHELLSHIELD1,
|
||||
S_TSHELLSHIELD2,
|
||||
S_TSHELLSHIELD3,
|
||||
S_TSHELLSHIELD4,
|
||||
S_TSHELLSHIELD5,
|
||||
S_TSHELLSHIELD6,
|
||||
S_TSHELLSHIELD7,
|
||||
S_TSHELLSHIELD8,
|
||||
|
||||
// Green Shell Item
|
||||
S_SHELLITEM1,
|
||||
S_SHELLITEM2,
|
||||
S_SHELLITEM3,
|
||||
S_SHELLITEM4,
|
||||
S_SHELLITEM5,
|
||||
S_SHELLITEM6,
|
||||
S_SHELLITEM7,
|
||||
S_SHELLITEM8,
|
||||
|
||||
// Dead Green Shell
|
||||
S_DEADSHELL,
|
||||
|
||||
// Red Shell Shield
|
||||
S_TREDSHELLSHIELD1,
|
||||
S_TREDSHELLSHIELD2,
|
||||
S_TREDSHELLSHIELD3,
|
||||
S_TREDSHELLSHIELD4,
|
||||
S_TREDSHELLSHIELD5,
|
||||
S_TREDSHELLSHIELD6,
|
||||
S_TREDSHELLSHIELD7,
|
||||
S_TREDSHELLSHIELD8,
|
||||
|
||||
S_REDSHELLSHIELD1,
|
||||
S_REDSHELLSHIELD2,
|
||||
S_REDSHELLSHIELD3,
|
||||
S_REDSHELLSHIELD4,
|
||||
S_REDSHELLSHIELD5,
|
||||
S_REDSHELLSHIELD6,
|
||||
S_REDSHELLSHIELD7,
|
||||
S_REDSHELLSHIELD8,
|
||||
|
||||
// Red Shell Item
|
||||
S_REDSHELLITEM1,
|
||||
S_REDSHELLITEM2,
|
||||
S_REDSHELLITEM3,
|
||||
S_REDSHELLITEM4,
|
||||
S_REDSHELLITEM5,
|
||||
S_REDSHELLITEM6,
|
||||
S_REDSHELLITEM7,
|
||||
S_REDSHELLITEM8,
|
||||
|
||||
// Dead Red Shell
|
||||
S_DEADREDSHELL,
|
||||
|
||||
// Banana Shield
|
||||
S_BANANASHIELD,
|
||||
|
||||
// Banana Item
|
||||
S_BANANAITEM,
|
||||
|
||||
// Dead Banana
|
||||
S_DEADBANANA,
|
||||
|
||||
// Fake Item Shield
|
||||
S_FAKESHIELD1,
|
||||
S_FAKESHIELD2,
|
||||
S_FAKESHIELD3,
|
||||
S_FAKESHIELD4,
|
||||
S_FAKESHIELD5,
|
||||
S_FAKESHIELD6,
|
||||
S_FAKESHIELD7,
|
||||
S_FAKESHIELD8,
|
||||
S_FAKESHIELD9,
|
||||
S_FAKESHIELD10,
|
||||
S_FAKESHIELD11,
|
||||
S_FAKESHIELD12,
|
||||
S_FAKESHIELD13,
|
||||
S_FAKESHIELD14,
|
||||
S_FAKESHIELD15,
|
||||
S_FAKESHIELD16,
|
||||
S_FAKESHIELD17,
|
||||
S_FAKESHIELD18,
|
||||
S_FAKESHIELD19,
|
||||
S_FAKESHIELD20,
|
||||
S_FAKESHIELD21,
|
||||
S_FAKESHIELD22,
|
||||
S_FAKESHIELD23,
|
||||
S_FAKESHIELD24,
|
||||
S_FAKESHIELD25,
|
||||
S_FAKESHIELD26,
|
||||
S_FAKESHIELD27,
|
||||
S_FAKESHIELD28,
|
||||
S_FAKESHIELD29,
|
||||
S_FAKESHIELD30,
|
||||
S_FAKESHIELD31,
|
||||
S_FAKESHIELD32,
|
||||
|
||||
// Fake Item
|
||||
S_FAKEITEM1,
|
||||
S_FAKEITEM2,
|
||||
S_FAKEITEM3,
|
||||
S_FAKEITEM4,
|
||||
S_FAKEITEM5,
|
||||
S_FAKEITEM6,
|
||||
S_FAKEITEM7,
|
||||
S_FAKEITEM8,
|
||||
S_FAKEITEM9,
|
||||
S_FAKEITEM10,
|
||||
S_FAKEITEM11,
|
||||
S_FAKEITEM12,
|
||||
S_FAKEITEM13,
|
||||
S_FAKEITEM14,
|
||||
S_FAKEITEM15,
|
||||
S_FAKEITEM16,
|
||||
S_FAKEITEM17,
|
||||
S_FAKEITEM18,
|
||||
S_FAKEITEM19,
|
||||
S_FAKEITEM20,
|
||||
S_FAKEITEM21,
|
||||
S_FAKEITEM22,
|
||||
S_FAKEITEM23,
|
||||
S_FAKEITEM24,
|
||||
S_FAKEITEM25,
|
||||
S_FAKEITEM26,
|
||||
S_FAKEITEM27,
|
||||
S_FAKEITEM28,
|
||||
S_FAKEITEM29,
|
||||
S_FAKEITEM30,
|
||||
S_FAKEITEM31,
|
||||
S_FAKEITEM32,
|
||||
|
||||
// Dead Fake Item
|
||||
S_DEADFAKEITEM,
|
||||
|
||||
// Bomb Shield
|
||||
S_BOMBSHIELD,
|
||||
|
||||
// Bomb Item
|
||||
S_BOMBAIR,
|
||||
S_BOMBITEM,
|
||||
|
||||
// Bomb Explosion
|
||||
S_BOMBEXPLODE,
|
||||
|
||||
// Thunder Shield
|
||||
S_THUNDERSHIELD1,
|
||||
S_THUNDERSHIELD2,
|
||||
S_THUNDERSHIELD3,
|
||||
S_THUNDERSHIELD4,
|
||||
|
||||
// Lakitu
|
||||
S_LAKITUSL1,
|
||||
S_LAKITUSL2,
|
||||
S_LAKITUSL3,
|
||||
S_LAKITUSL4,
|
||||
S_LAKITUSL5,
|
||||
S_LAKITUSL6,
|
||||
S_LAKITUSL7,
|
||||
S_LAKITUSL8,
|
||||
S_LAKITUSL9,
|
||||
S_LAKITUSL10,
|
||||
S_LAKITUSL11,
|
||||
S_LAKITUSL12,
|
||||
S_LAKITUSL13,
|
||||
|
||||
S_LAKITUFSH1,
|
||||
S_LAKITUFSH2,
|
||||
|
||||
S_LAKITULAP1A,
|
||||
S_LAKITULAP1B,
|
||||
S_LAKITULAP2A,
|
||||
S_LAKITULAP2B,
|
||||
S_LAKITULAP3A,
|
||||
S_LAKITULAP3B,
|
||||
S_LAKITULAP4A,
|
||||
S_LAKITULAP4B,
|
||||
S_LAKITULAP5A,
|
||||
S_LAKITULAP5B,
|
||||
S_LAKITULAP6A,
|
||||
S_LAKITULAP6B,
|
||||
S_LAKITULAP7A,
|
||||
S_LAKITULAP7B,
|
||||
S_LAKITULAP8A,
|
||||
S_LAKITULAP8B,
|
||||
S_LAKITULAPFA,
|
||||
S_LAKITULAPFB,
|
||||
|
||||
S_LAKITUFLG1,
|
||||
S_LAKITUFLG2,
|
||||
S_LAKITUFLG3,
|
||||
S_LAKITUFLG4,
|
||||
S_LAKITUFLG5,
|
||||
S_LAKITUFLG6,
|
||||
S_LAKITUFLG7,
|
||||
S_LAKITUFLG8,
|
||||
|
||||
// Blue Flames
|
||||
S_DRIFT1,
|
||||
S_DRIFT2,
|
||||
S_DRIFT3,
|
||||
// Red Flames
|
||||
S_DRIFT4,
|
||||
S_DRIFT5,
|
||||
S_DRIFT6,
|
||||
|
||||
// Pokey
|
||||
S_POKEY1,
|
||||
S_POKEY2,
|
||||
S_POKEY3,
|
||||
S_POKEY4,
|
||||
S_POKEY5,
|
||||
S_POKEY6,
|
||||
S_POKEY7,
|
||||
S_POKEY8,
|
||||
S_POKEYIDLE,
|
||||
|
||||
// Fire Chain
|
||||
S_FIRECHAIN1,
|
||||
S_FIRECHAIN2,
|
||||
S_FIRECHAIN3,
|
||||
S_FIRECHAIN4,
|
||||
|
||||
// Mario Kart Item Box
|
||||
S_RANDOMITEM1,
|
||||
S_RANDOMITEM2,
|
||||
S_RANDOMITEM3,
|
||||
S_RANDOMITEM4,
|
||||
S_RANDOMITEM5,
|
||||
S_RANDOMITEM6,
|
||||
S_RANDOMITEM7,
|
||||
S_RANDOMITEM8,
|
||||
S_RANDOMITEM9,
|
||||
S_RANDOMITEM10,
|
||||
S_RANDOMITEM11,
|
||||
S_RANDOMITEM12,
|
||||
S_RANDOMITEM13,
|
||||
S_RANDOMITEM14,
|
||||
S_RANDOMITEM15,
|
||||
S_RANDOMITEM16,
|
||||
S_RANDOMITEM17,
|
||||
S_RANDOMITEM18,
|
||||
S_RANDOMITEM19,
|
||||
S_RANDOMITEM20,
|
||||
S_RANDOMITEM21,
|
||||
S_RANDOMITEM22,
|
||||
S_RANDOMITEM23,
|
||||
S_RANDOMITEM24,
|
||||
S_RANDOMITEM25,
|
||||
S_RANDOMITEM26,
|
||||
S_RANDOMITEM27,
|
||||
S_RANDOMITEM28,
|
||||
S_RANDOMITEM29,
|
||||
S_RANDOMITEM30,
|
||||
S_RANDOMITEM31,
|
||||
S_RANDOMITEM32,
|
||||
S_RANDOMITEM33,
|
||||
|
||||
// Item Explosion
|
||||
S_ITEMEXPLOSION1,
|
||||
S_ITEMEXPLOSION2,
|
||||
S_ITEMEXPLOSION3,
|
||||
S_ITEMEXPLOSION4,
|
||||
S_ITEMEXPLOSION5,
|
||||
|
||||
// Non-Transparent Flame
|
||||
S_FLAYM1,
|
||||
S_FLAYM2,
|
||||
S_FLAYM3,
|
||||
S_FLAYM4,
|
||||
|
||||
S_DEVIL,
|
||||
S_ANGEL,
|
||||
|
||||
S_PALMTREE,
|
||||
S_FLAG,
|
||||
S_HEDGEHOG,
|
||||
|
||||
S_BUSH1,
|
||||
S_TWEE,
|
||||
S_HYDRANT,
|
||||
|
||||
// Light Grey Smoke
|
||||
S_SMOK6,
|
||||
S_SMOK7,
|
||||
S_SMOK8,
|
||||
S_SMOK9,
|
||||
S_SMOK10,
|
||||
|
||||
S_CHEESE1,
|
||||
S_CHEESE2,
|
||||
S_CHEESE3,
|
||||
S_CHEESE4,
|
||||
S_CHIP1,
|
||||
S_CHIP2,
|
||||
S_CHIP3,
|
||||
S_CHIP4,
|
||||
S_BIRDIE1,
|
||||
S_BIRDIE2,
|
||||
S_BIRDIE3,
|
||||
S_BIRDIE4,
|
||||
|
||||
S_RANDOMAUDIENCE,
|
||||
S_TOAD1,
|
||||
S_BOO1,
|
||||
S_GMBA1,
|
||||
S_SHYG1,
|
||||
S_SNIF1,
|
||||
S_TOAD2,
|
||||
S_BOO2,
|
||||
S_GMBA2,
|
||||
S_SHYG2,
|
||||
S_SNIF2,
|
||||
|
||||
S_SKYANIMATION,
|
||||
|
||||
// BlueThunder Shield
|
||||
S_THUNBERSHIELD1,
|
||||
S_THUNBERSHIELD2,
|
||||
S_THUNBERSHIELD3,
|
||||
S_THUNBERSHIELD4,
|
||||
|
||||
S_BLUEEXPLODE,
|
||||
|
||||
S_KITCHENSINK,
|
||||
|
||||
S_GST1,
|
||||
S_GST2,
|
||||
S_GST3,
|
||||
S_GST4,
|
||||
S_GST5,
|
||||
S_GST6,
|
||||
S_GST7,
|
||||
S_GST8,
|
||||
S_GST9,
|
||||
|
||||
S_RST1,
|
||||
S_RST2,
|
||||
S_RST3,
|
||||
S_RST4,
|
||||
S_RST5,
|
||||
S_RST6,
|
||||
S_RST7,
|
||||
S_RST8,
|
||||
S_RST9,
|
||||
|
||||
S_KST1,
|
||||
S_KST2,
|
||||
S_KST3,
|
||||
|
||||
S_REDSHELLITEM9,
|
||||
S_REDSHELLITEM10,
|
||||
|
||||
S_BBLAMP1,
|
||||
S_BBLAMP2,
|
||||
|
||||
S_KARTFIRE1,
|
||||
S_KARTFIRE2,
|
||||
S_KARTFIRE3,
|
||||
S_KARTFIRE4,
|
||||
S_KARTFIRE5,
|
||||
S_KARTFIRE6,
|
||||
S_KARTFIRE7,
|
||||
S_KARTFIRE8,
|
||||
//
|
||||
|
||||
S_FIRSTFREESLOT,
|
||||
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
|
||||
NUMSTATES
|
||||
|
@ -3998,6 +4685,72 @@ typedef enum mobj_type
|
|||
MT_NAMECHECK,
|
||||
#endif
|
||||
|
||||
// SRB2kart 16/03/27
|
||||
MT_QUESTIONBOX3,
|
||||
MT_CAPSULEEXPLOSION,
|
||||
|
||||
MT_BLUEDIAG,
|
||||
MT_SIDESPRING,
|
||||
|
||||
MT_SHELLSHIELD,
|
||||
MT_SHELLITEM,
|
||||
MT_REDSHELLSHIELD,
|
||||
MT_REDSHELLITEM,
|
||||
MT_REDSHELLITEM2,
|
||||
MT_BANANASHIELD,
|
||||
MT_BANANAITEM,
|
||||
MT_FAKESHIELD,
|
||||
MT_FAKEITEM,
|
||||
MT_BOMBSHIELD,
|
||||
MT_BOMBITEM,
|
||||
MT_EXPLOSION,
|
||||
MT_THUNDERSHIELD,
|
||||
|
||||
MT_LAKITU,
|
||||
MT_DRIFT,
|
||||
MT_POKEY,
|
||||
MT_FIREPOINT,
|
||||
MT_FIRECHAIN,
|
||||
|
||||
MT_QUESTIONBOX2,
|
||||
MT_ITEMEXPLOSION,
|
||||
|
||||
MT_FLAYM,
|
||||
MT_DEVIL,
|
||||
MT_ANGEL,
|
||||
MT_PALMTREE,
|
||||
MT_FLAG,
|
||||
MT_HEDGEHOG,
|
||||
MT_TALLBUSH,
|
||||
MT_TWEE,
|
||||
MT_HYDRANT,
|
||||
MT_SMOK2,
|
||||
MT_SMOK3,
|
||||
MT_RANDOMAUDIENCE,
|
||||
MT_ENEMYFLIP,
|
||||
MT_WAYPOINT,
|
||||
MT_SKYANIMATION,
|
||||
|
||||
MT_THUNBERSHIELD,
|
||||
MT_BLUEEXPLODE,
|
||||
MT_TSHELLSHIELD,
|
||||
MT_TSHELLSHIELD2,
|
||||
MT_TSHELLSHIELD3,
|
||||
MT_TREDSHELLSHIELD,
|
||||
MT_TREDSHELLSHIELD2,
|
||||
MT_TREDSHELLSHIELD3,
|
||||
MT_TBANANASHIELD,
|
||||
MT_TBANANASHIELD2,
|
||||
MT_TBANANASHIELD3,
|
||||
MT_KITCHENSINK,
|
||||
MT_GREENSHELLTRAIL,
|
||||
MT_REDSHELLTRAIL,
|
||||
MT_KITCHENSINKTRAIL,
|
||||
|
||||
MT_BBLAMP,
|
||||
MT_KARTFIRETRAIL,
|
||||
//
|
||||
|
||||
MT_FIRSTFREESLOT,
|
||||
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
|
||||
NUMMOBJTYPES
|
||||
|
|
|
@ -91,6 +91,7 @@ static UINT8 cheatf_warp(void)
|
|||
return 1;
|
||||
}
|
||||
|
||||
/* // SRB2kart 16/03/27
|
||||
static cheatseq_t cheat_ultimate = {
|
||||
0, cheatf_ultimate,
|
||||
{ SCRAMBLE('u'), SCRAMBLE('l'), SCRAMBLE('t'), SCRAMBLE('i'), SCRAMBLE('m'), SCRAMBLE('a'), SCRAMBLE('t'), SCRAMBLE('e'), 0xff }
|
||||
|
@ -102,6 +103,7 @@ static cheatseq_t cheat_ultimate_joy = {
|
|||
SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_RIGHTARROW), SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_RIGHTARROW),
|
||||
SCRAMBLE(KEY_ENTER), 0xff }
|
||||
};
|
||||
* */
|
||||
|
||||
static cheatseq_t cheat_warp = {
|
||||
0, cheatf_warp,
|
||||
|
@ -217,8 +219,8 @@ boolean cht_Responder(event_t *ev)
|
|||
else
|
||||
ch = (UINT8)ev->data1;
|
||||
|
||||
ret += cht_CheckCheat(&cheat_ultimate, (char)ch);
|
||||
ret += cht_CheckCheat(&cheat_ultimate_joy, (char)ch);
|
||||
//ret += cht_CheckCheat(&cheat_ultimate, (char)ch); // SRB2kart 16/03/27
|
||||
//ret += cht_CheckCheat(&cheat_ultimate_joy, (char)ch);
|
||||
ret += cht_CheckCheat(&cheat_warp, (char)ch);
|
||||
ret += cht_CheckCheat(&cheat_warp_joy, (char)ch);
|
||||
return (ret != 0);
|
||||
|
|
Loading…
Reference in a new issue