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Merge branch 'lua-nextmapoverride' into 'next'
Lua: nextmapoverride & skipstats changing outside of G_ExitLevel See merge request STJr/SRB2!396
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commit
dd107724de
1 changed files with 23 additions and 5 deletions
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@ -1916,17 +1916,19 @@ static int lib_gDoReborn(lua_State *L)
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return 0;
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}
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static int lib_gExitLevel(lua_State *L)
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// Another Lua function that doesn't actually exist!
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// Sets nextmapoverride & skipstats without instantly ending the level, for instances where other sources should be exiting the level, like normal signposts.
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static int lib_gSetCustomExitVars(lua_State *L)
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{
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int n = lua_gettop(L); // Num arguments
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NOHUD
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// LUA EXTENSION: Custom exit like support
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// Supported:
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// G_ExitLevel(); [no modifications]
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// G_ExitLevel(int) [nextmap override only]
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// G_ExitLevel(bool) [skipstats only]
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// G_ExitLevel(int, bool) [both of the above]
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// G_SetCustomExitVars(); [reset to defaults]
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// G_SetCustomExitVars(int) [nextmap override only]
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// G_SetCustomExitVars(bool) [skipstats only]
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// G_SetCustomExitVars(int, bool) [both of the above]
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if (n >= 1)
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{
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if (lua_isnumber(L, 1) || n >= 2)
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@ -1936,8 +1938,23 @@ static int lib_gExitLevel(lua_State *L)
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}
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skipstats = lua_optboolean(L, 1);
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}
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else
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{
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nextmapoverride = 0;
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skipstats = false;
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}
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// ---
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return 0;
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}
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static int lib_gExitLevel(lua_State *L)
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{
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int n = lua_gettop(L); // Num arguments
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NOHUD
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// Moved this bit to G_SetCustomExitVars
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if (n >= 1) // Don't run the reset to defaults option
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lib_gSetCustomExitVars(L);
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G_ExitLevel();
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return 0;
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}
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@ -2202,6 +2219,7 @@ static luaL_Reg lib[] = {
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// g_game
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{"G_BuildMapName",lib_gBuildMapName},
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{"G_DoReborn",lib_gDoReborn},
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{"G_SetCustomExitVars",lib_gSetCustomExitVars},
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{"G_ExitLevel",lib_gExitLevel},
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{"G_IsSpecialStage",lib_gIsSpecialStage},
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{"G_GametypeUsesLives",lib_gGametypeUsesLives},
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