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SDL_INIT_NOPARACHUTE does nothing in SDL 2.0, so don't use it anymore
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1 changed files with 2 additions and 2 deletions
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@ -2252,9 +2252,9 @@ INT32 I_StartupSystem(void)
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I_OutputMsg("Linked with SDL version: %d.%d.%d\n",
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I_OutputMsg("Linked with SDL version: %d.%d.%d\n",
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SDLlinked.major, SDLlinked.minor, SDLlinked.patch);
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SDLlinked.major, SDLlinked.minor, SDLlinked.patch);
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#if 0 //#ifdef GP2X //start up everything
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#if 0 //#ifdef GP2X //start up everything
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if (SDL_Init(SDL_INIT_NOPARACHUTE|SDL_INIT_EVERYTHING) < 0)
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
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#else
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#else
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if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0)
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if (SDL_Init(0) < 0)
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#endif
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#endif
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I_Error("SRB2: SDL System Error: %s", SDL_GetError()); //Alam: Oh no....
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I_Error("SRB2: SDL System Error: %s", SDL_GetError()); //Alam: Oh no....
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#ifndef NOMUMBLE
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#ifndef NOMUMBLE
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