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Update interpolation during objectplace
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1 changed files with 2 additions and 0 deletions
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@ -583,8 +583,10 @@ void P_Ticker(boolean run)
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if (OP_FreezeObjectplace())
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{
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P_MapStart();
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R_UpdateMobjInterpolators();
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OP_ObjectplaceMovement(&players[0]);
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P_MoveChaseCamera(&players[0], &camera[0], false);
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R_UpdateViewInterpolation();
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P_MapEnd();
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return;
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}
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