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9 changed files with 27 additions and 28 deletions
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@ -129,7 +129,7 @@ Oni: Sev, Sal, and toast were the most unexpected things to ever happen to this
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[Oni wiping sweat off his brow] Things only got more drastically revamped… very very rapidly.
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[Oni wiping sweat off his brow] Things only got more drastically revamped… very very rapidly.
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The Mario aesthetic was entirely tossed out, as Sal was willing to work with me night and day on redoing most of everything about items… and then sounds. My power level for sprites massively jumped during TD development, so I decided to take it upon myself to do almost everything. They’re such friendly and cooperative coders that I can’t help but push a little harder than I used to (I was WAY lazier before they got here) to keep up.
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The Mario aesthetic was entirely tossed out, as Sal was willing to work with me night and day on redoing most of everything about items… and then sounds. My power level for sprites massively jumped during TD development, so I decided to take it upon myself to do almost everything. They’re such friendly and cooperative coders that I can’t help but push a little harder than I used to (I was WAY lazier before they got here) to keep up.
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@ -608,7 +608,7 @@ typedef enum sprite
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// Kart Items
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// Kart Items
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SPR_RSHE, // Rocket sneaker
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SPR_RSHE, // Rocket sneaker
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SPR_FITM, // Eggman Monitor
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SPR_FITM, // Eggman Monitor
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SPR_BANA, // Banana Peel
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SPR_BANA, // Banana Peel
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SPR_ORBN, // Orbinaut
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SPR_ORBN, // Orbinaut
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SPR_JAWZ, // Jawz
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SPR_JAWZ, // Jawz
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SPR_SSMN, // SS Mine
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SPR_SSMN, // SS Mine
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@ -9810,4 +9810,3 @@ void P_PlayerAfterThink(player_t *player)
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K_KartPlayerAfterThink(player);
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K_KartPlayerAfterThink(player);
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}
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}
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@ -1229,7 +1229,7 @@ void I_GetEvent(void)
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// update the menu
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// update the menu
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if (currentMenu == &OP_JoystickSetDef)
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if (currentMenu == &OP_JoystickSetDef)
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M_SetupJoystickMenu(0);
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M_SetupJoystickMenu(0);
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break;
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break;
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case SDL_QUIT:
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case SDL_QUIT:
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I_Quit();
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I_Quit();
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M_QuitResponse('y');
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M_QuitResponse('y');
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