mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-01-18 07:22:03 +00:00
Merge branch 'chat-changes' of git.magicalgirl.moe:KartKrew/Kart into chat-changes
This commit is contained in:
commit
db60bdd49d
65 changed files with 1830 additions and 1458 deletions
22
src/Makefile
22
src/Makefile
|
@ -66,6 +66,7 @@
|
||||||
# Compile without 3D sound support, add 'NOHS=1'
|
# Compile without 3D sound support, add 'NOHS=1'
|
||||||
# Compile with GDBstubs, add 'RDB=1'
|
# Compile with GDBstubs, add 'RDB=1'
|
||||||
# Compile without PNG, add 'NOPNG=1'
|
# Compile without PNG, add 'NOPNG=1'
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||||||
|
# Compile without zlib, add 'NOZLIB=1'
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||||||
#
|
#
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||||||
# Addon for SDL:
|
# Addon for SDL:
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||||||
# To Cross-Compile, add 'SDL_CONFIG=/usr/*/bin/sdl-config'
|
# To Cross-Compile, add 'SDL_CONFIG=/usr/*/bin/sdl-config'
|
||||||
|
@ -119,6 +120,7 @@ include Makefile.cfg
|
||||||
|
|
||||||
ifdef DUMMY
|
ifdef DUMMY
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||||||
NOPNG=1
|
NOPNG=1
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||||||
|
NOZLIB=1
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||||||
NONET=1
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NONET=1
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||||||
NOHW=1
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NOHW=1
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||||||
NOHS=1
|
NOHS=1
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||||||
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@ -199,6 +201,7 @@ endif
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||||||
|
|
||||||
ifdef NDS
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ifdef NDS
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||||||
NOPNG=1
|
NOPNG=1
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||||||
|
NOZLIB=1
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||||||
NONET=1
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NONET=1
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||||||
#NOHW=1
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#NOHW=1
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||||||
NOHS=1
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NOHS=1
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||||||
|
@ -325,13 +328,6 @@ LIBS+=$(PNG_LDFLAGS)
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||||||
CFLAGS+=$(PNG_CFLAGS)
|
CFLAGS+=$(PNG_CFLAGS)
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||||||
endif
|
endif
|
||||||
|
|
||||||
ZLIB_PKGCONFIG?=zlib
|
|
||||||
ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags)
|
|
||||||
ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs)
|
|
||||||
|
|
||||||
LIBS+=$(ZLIB_LDFLAGS)
|
|
||||||
CFLAGS+=$(ZLIB_CFLAGS)
|
|
||||||
|
|
||||||
ifdef HAVE_LIBGME
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ifdef HAVE_LIBGME
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||||||
OPTS+=-DHAVE_LIBGME
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OPTS+=-DHAVE_LIBGME
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||||||
|
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||||||
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@ -343,6 +339,18 @@ LIBS+=$(LIBGME_LDFLAGS)
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||||||
CFLAGS+=$(LIBGME_CFLAGS)
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CFLAGS+=$(LIBGME_CFLAGS)
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||||||
endif
|
endif
|
||||||
|
|
||||||
|
ifndef NOZLIB
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||||||
|
OPTS+=-DHAVE_ZLIB
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||||||
|
ZLIB_PKGCONFIG?=zlib
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||||||
|
ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags)
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||||||
|
ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs)
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||||||
|
|
||||||
|
LIBS+=$(ZLIB_LDFLAGS)
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||||||
|
CFLAGS+=$(ZLIB_CFLAGS)
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||||||
|
else
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||||||
|
NOPNG=1
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||||||
|
endif
|
||||||
|
|
||||||
ifdef STATIC
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ifdef STATIC
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||||||
LIBS:=-static $(LIBS)
|
LIBS:=-static $(LIBS)
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||||||
endif
|
endif
|
||||||
|
|
|
@ -21,13 +21,14 @@ void I_ShutdownSound(void){}
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||||||
// SFX I/O
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// SFX I/O
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||||||
//
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//
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||||||
|
|
||||||
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority)
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INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel)
|
||||||
{
|
{
|
||||||
(void)id;
|
(void)id;
|
||||||
(void)vol;
|
(void)vol;
|
||||||
(void)sep;
|
(void)sep;
|
||||||
(void)pitch;
|
(void)pitch;
|
||||||
(void)priority;
|
(void)priority;
|
||||||
|
(void)channel;
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1600,6 +1600,31 @@ void CV_AddValue(consvar_t *var, INT32 increment)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (var == &cv_kartspeed)
|
||||||
|
{
|
||||||
|
INT32 maxspeed = (M_SecretUnlocked(SECRET_HARDSPEED) ? 2 : 1);
|
||||||
|
// Special case for the kartspeed variable, used only directly from the menu to prevent selecting hard mode
|
||||||
|
if (increment > 0) // Going up!
|
||||||
|
{
|
||||||
|
newvalue = var->value + 1;
|
||||||
|
if (newvalue > maxspeed)
|
||||||
|
newvalue = 0;
|
||||||
|
var->value = newvalue;
|
||||||
|
var->string = var->PossibleValue[var->value].strvalue;
|
||||||
|
var->func();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (increment < 0) // Going down!
|
||||||
|
{
|
||||||
|
newvalue = var->value - 1;
|
||||||
|
if (newvalue < 0)
|
||||||
|
newvalue = maxspeed;
|
||||||
|
var->value = newvalue;
|
||||||
|
var->string = var->PossibleValue[var->value].strvalue;
|
||||||
|
var->func();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
#ifdef PARANOIA
|
#ifdef PARANOIA
|
||||||
if (currentindice == -1)
|
if (currentindice == -1)
|
||||||
I_Error("CV_AddValue: current value %d not found in possible value\n",
|
I_Error("CV_AddValue: current value %d not found in possible value\n",
|
||||||
|
|
|
@ -759,6 +759,19 @@ boolean CON_Responder(event_t *ev)
|
||||||
if (modeattacking || metalrecording)
|
if (modeattacking || metalrecording)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
if (ev->data1 >= KEY_MOUSE1) // See also: HUD_Responder
|
||||||
|
{
|
||||||
|
INT32 i;
|
||||||
|
for (i = 0; i < num_gamecontrols; i++)
|
||||||
|
{
|
||||||
|
if (gamecontrol[i][0] == ev->data1 || gamecontrol[i][1] == ev->data1)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (i == num_gamecontrols)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
|
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
|
||||||
{
|
{
|
||||||
if (consdown) // ignore repeat
|
if (consdown) // ignore repeat
|
||||||
|
|
162
src/d_clisrv.c
162
src/d_clisrv.c
|
@ -1631,22 +1631,20 @@ static void CL_LoadReceivedSavegame(void)
|
||||||
automapactive = false;
|
automapactive = false;
|
||||||
|
|
||||||
// load a base level
|
// load a base level
|
||||||
playerdeadview = false;
|
|
||||||
|
|
||||||
if (P_LoadNetGame())
|
if (P_LoadNetGame())
|
||||||
{
|
{
|
||||||
CONS_Printf(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap));
|
CON_LogMessage(va(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap)));
|
||||||
if (strlen(mapheaderinfo[gamemap-1]->lvlttl) > 0)
|
if (strlen(mapheaderinfo[gamemap-1]->lvlttl) > 0)
|
||||||
{
|
{
|
||||||
CONS_Printf(": %s", mapheaderinfo[gamemap-1]->lvlttl);
|
CON_LogMessage(va(": %s", mapheaderinfo[gamemap-1]->lvlttl));
|
||||||
if (strlen(mapheaderinfo[gamemap-1]->zonttl) > 0)
|
if (strlen(mapheaderinfo[gamemap-1]->zonttl) > 0)
|
||||||
CONS_Printf(" %s", mapheaderinfo[gamemap-1]->zonttl);
|
CON_LogMessage(va(" %s", mapheaderinfo[gamemap-1]->zonttl));
|
||||||
else if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
|
else if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
|
||||||
CONS_Printf(M_GetText(" ZONE"));
|
CON_LogMessage(M_GetText(" ZONE"));
|
||||||
if (strlen(mapheaderinfo[gamemap-1]->actnum) > 0)
|
if (strlen(mapheaderinfo[gamemap-1]->actnum) > 0)
|
||||||
CONS_Printf(" %s", mapheaderinfo[gamemap-1]->actnum);
|
CON_LogMessage(va(" %s", mapheaderinfo[gamemap-1]->actnum));
|
||||||
}
|
}
|
||||||
CONS_Printf("\"\n");
|
CON_LogMessage("\"\n");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -2377,8 +2375,11 @@ static void Command_connect(void)
|
||||||
CONS_Alert(CONS_ERROR, M_GetText("There is no network driver\n"));
|
CONS_Alert(CONS_ERROR, M_GetText("There is no network driver\n"));
|
||||||
}
|
}
|
||||||
|
|
||||||
splitscreen = 0;
|
if (splitscreen != cv_splitplayers.value-1)
|
||||||
|
{
|
||||||
|
splitscreen = cv_splitplayers.value-1;
|
||||||
SplitScreen_OnChange();
|
SplitScreen_OnChange();
|
||||||
|
}
|
||||||
botingame = false;
|
botingame = false;
|
||||||
botskin = 0;
|
botskin = 0;
|
||||||
CL_ConnectToServer(viams);
|
CL_ConnectToServer(viams);
|
||||||
|
@ -2419,14 +2420,15 @@ static void CL_RemovePlayer(INT32 playernum)
|
||||||
if (server && !demoplayback)
|
if (server && !demoplayback)
|
||||||
{
|
{
|
||||||
INT32 node = playernode[playernum];
|
INT32 node = playernode[playernum];
|
||||||
|
//playerpernode[node] = 0; // It'd be better to remove them all at once, but ghosting happened, so continue to let CL_RemovePlayer do it one-by-one
|
||||||
playerpernode[node]--;
|
playerpernode[node]--;
|
||||||
if (playerpernode[node] <= 0)
|
if (playerpernode[node] <= 0)
|
||||||
{
|
{
|
||||||
// If a resynch was in progress, well, it no longer needs to be.
|
// If a resynch was in progress, well, it no longer needs to be.
|
||||||
SV_InitResynchVars(playernode[playernum]);
|
SV_InitResynchVars(node);
|
||||||
|
|
||||||
nodeingame[playernode[playernum]] = false;
|
nodeingame[node] = false;
|
||||||
Net_CloseConnection(playernode[playernum]);
|
Net_CloseConnection(node);
|
||||||
ResetNode(node);
|
ResetNode(node);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2761,11 +2763,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Is playernum authorized to make this kick?
|
// Is playernum authorized to make this kick?
|
||||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum)
|
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||||
&& !(playerpernode[playernode[playernum]] >= 2
|
|
||||||
&& (nodetoplayer2[playernode[playernum]] == pnum
|
|
||||||
|| nodetoplayer3[playernode[playernum]] == pnum
|
|
||||||
|| nodetoplayer4[playernode[playernum]] == pnum)))
|
|
||||||
{
|
{
|
||||||
// We received a kick command from someone who isn't the
|
// We received a kick command from someone who isn't the
|
||||||
// server or admin, and who isn't in splitscreen removing
|
// server or admin, and who isn't in splitscreen removing
|
||||||
|
@ -2777,12 +2775,6 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
||||||
// "consistency failure" and kicking the offending user
|
// "consistency failure" and kicking the offending user
|
||||||
// instead.
|
// instead.
|
||||||
|
|
||||||
// Note: Splitscreen in netgames is broken because of
|
|
||||||
// this. Only the server has any idea of which players
|
|
||||||
// are using splitscreen on the same computer, so
|
|
||||||
// clients cannot always determine if a kick is
|
|
||||||
// legitimate.
|
|
||||||
|
|
||||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal kick command received from %s for player %d\n"), player_names[playernum], pnum);
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal kick command received from %s for player %d\n"), player_names[playernum], pnum);
|
||||||
|
|
||||||
// In debug, print a longer message with more details.
|
// In debug, print a longer message with more details.
|
||||||
|
@ -2892,7 +2884,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pnum == consoleplayer)
|
if (playernode[pnum] == playernode[consoleplayer])
|
||||||
{
|
{
|
||||||
#ifdef DUMPCONSISTENCY
|
#ifdef DUMPCONSISTENCY
|
||||||
if (msg == KICK_MSG_CON_FAIL) SV_SavedGame();
|
if (msg == KICK_MSG_CON_FAIL) SV_SavedGame();
|
||||||
|
@ -2901,7 +2893,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
||||||
CL_Reset();
|
CL_Reset();
|
||||||
D_StartTitle();
|
D_StartTitle();
|
||||||
if (msg == KICK_MSG_CON_FAIL)
|
if (msg == KICK_MSG_CON_FAIL)
|
||||||
M_StartMessage(M_GetText("Server closed connection\n(synch failure)\nPress ESC\n"), NULL, MM_NOTHING);
|
M_StartMessage(M_GetText("Server closed connection\n(Synch failure)\nPress ESC\n"), NULL, MM_NOTHING);
|
||||||
#ifdef NEWPING
|
#ifdef NEWPING
|
||||||
else if (msg == KICK_MSG_PING_HIGH)
|
else if (msg == KICK_MSG_PING_HIGH)
|
||||||
M_StartMessage(M_GetText("Server closed connection\n(Broke ping limit)\nPress ESC\n"), NULL, MM_NOTHING);
|
M_StartMessage(M_GetText("Server closed connection\n(Broke ping limit)\nPress ESC\n"), NULL, MM_NOTHING);
|
||||||
|
@ -2915,8 +2907,32 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
||||||
else
|
else
|
||||||
M_StartMessage(M_GetText("You have been kicked by the server\n\nPress ESC\n"), NULL, MM_NOTHING);
|
M_StartMessage(M_GetText("You have been kicked by the server\n\nPress ESC\n"), NULL, MM_NOTHING);
|
||||||
}
|
}
|
||||||
else
|
else if (server)
|
||||||
CL_RemovePlayer(pnum);
|
{
|
||||||
|
XBOXSTATIC UINT8 buf[0];
|
||||||
|
|
||||||
|
// Sal: Because kicks (and a lot of other commands) are player-based, we can't tell which player pnum is on the node from a glance.
|
||||||
|
// When we want to remove everyone from a node, we have to get the kicked player's node, then remove everyone on that node manually so we don't miss any.
|
||||||
|
// This avoids the bugs with older SRB2 version's online splitscreen kicks, specifically ghosting.
|
||||||
|
// On top of this, it can't just be a CL_RemovePlayer call; it has to be a server-sided.
|
||||||
|
// Clients don't bother setting any nodes for anything but THE server player (even ignoring the server's extra players!), so it'll often remove everyone because they all have node -1/255, insta-desync!
|
||||||
|
// And yes. This is a netxcmd wrap for just CL_RemovePlayer! :V
|
||||||
|
|
||||||
|
#define removethisplayer(otherp) \
|
||||||
|
if (otherp >= 0) \
|
||||||
|
{ \
|
||||||
|
if (otherp != pnum) \
|
||||||
|
CONS_Printf("\x82%s\x80 left the game (Joined with \x82%s\x80)\n", player_names[otherp], player_names[pnum]); \
|
||||||
|
buf[0] = (UINT8)otherp; \
|
||||||
|
SendNetXCmd(XD_REMOVEPLAYER, &buf, 1); \
|
||||||
|
otherp = -1; \
|
||||||
|
}
|
||||||
|
removethisplayer(nodetoplayer[playernode[pnum]])
|
||||||
|
removethisplayer(nodetoplayer2[playernode[pnum]])
|
||||||
|
removethisplayer(nodetoplayer3[playernode[pnum]])
|
||||||
|
removethisplayer(nodetoplayer4[playernode[pnum]])
|
||||||
|
#undef removethisplayer
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||||
|
@ -2939,6 +2955,7 @@ static CV_PossibleValue_t downloadspeed_cons_t[] = {{0, "MIN"}, {32, "MAX"}, {0,
|
||||||
consvar_t cv_downloadspeed = {"downloadspeed", "16", CV_SAVE, downloadspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
consvar_t cv_downloadspeed = {"downloadspeed", "16", CV_SAVE, downloadspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||||
|
|
||||||
static void Got_AddPlayer(UINT8 **p, INT32 playernum);
|
static void Got_AddPlayer(UINT8 **p, INT32 playernum);
|
||||||
|
static void Got_RemovePlayer(UINT8 **p, INT32 playernum);
|
||||||
|
|
||||||
// called one time at init
|
// called one time at init
|
||||||
void D_ClientServerInit(void)
|
void D_ClientServerInit(void)
|
||||||
|
@ -2966,6 +2983,7 @@ void D_ClientServerInit(void)
|
||||||
|
|
||||||
RegisterNetXCmd(XD_KICK, Got_KickCmd);
|
RegisterNetXCmd(XD_KICK, Got_KickCmd);
|
||||||
RegisterNetXCmd(XD_ADDPLAYER, Got_AddPlayer);
|
RegisterNetXCmd(XD_ADDPLAYER, Got_AddPlayer);
|
||||||
|
RegisterNetXCmd(XD_REMOVEPLAYER, Got_RemovePlayer);
|
||||||
#ifndef NONET
|
#ifndef NONET
|
||||||
CV_RegisterVar(&cv_allownewplayer);
|
CV_RegisterVar(&cv_allownewplayer);
|
||||||
#ifdef VANILLAJOINNEXTROUND
|
#ifdef VANILLAJOINNEXTROUND
|
||||||
|
@ -3159,9 +3177,8 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
||||||
newplayernum %= MAXPLAYERS;
|
newplayernum %= MAXPLAYERS;
|
||||||
|
|
||||||
// Clear player before joining, lest some things get set incorrectly
|
// Clear player before joining, lest some things get set incorrectly
|
||||||
// HACK: don't do this for splitscreen, it relies on preset values
|
|
||||||
if (!splitscreen && !botingame)
|
|
||||||
CL_ClearPlayer(newplayernum);
|
CL_ClearPlayer(newplayernum);
|
||||||
|
|
||||||
playeringame[newplayernum] = true;
|
playeringame[newplayernum] = true;
|
||||||
G_AddPlayer(newplayernum);
|
G_AddPlayer(newplayernum);
|
||||||
if (newplayernum+1 > doomcom->numslots)
|
if (newplayernum+1 > doomcom->numslots)
|
||||||
|
@ -3246,6 +3263,27 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Xcmd XD_REMOVEPLAYER
|
||||||
|
static void Got_RemovePlayer(UINT8 **p, INT32 playernum)
|
||||||
|
{
|
||||||
|
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||||
|
{
|
||||||
|
// protect against hacked/buggy client
|
||||||
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal remove player command received from %s\n"), player_names[playernum]);
|
||||||
|
if (server)
|
||||||
|
{
|
||||||
|
XBOXSTATIC UINT8 buf[2];
|
||||||
|
|
||||||
|
buf[0] = (UINT8)playernum;
|
||||||
|
buf[1] = KICK_MSG_CON_FAIL;
|
||||||
|
SendNetXCmd(XD_KICK, &buf, 2);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CL_RemovePlayer(READUINT8(*p));
|
||||||
|
}
|
||||||
|
|
||||||
static boolean SV_AddWaitingPlayers(void)
|
static boolean SV_AddWaitingPlayers(void)
|
||||||
{
|
{
|
||||||
INT32 node, n, newplayer = false;
|
INT32 node, n, newplayer = false;
|
||||||
|
@ -3263,58 +3301,6 @@ static boolean SV_AddWaitingPlayers(void)
|
||||||
{
|
{
|
||||||
newplayer = true;
|
newplayer = true;
|
||||||
|
|
||||||
if (netgame)
|
|
||||||
// !!!!!!!!! EXTREMELY SUPER MEGA GIGA ULTRA ULTIMATELY TERRIBLY IMPORTANT !!!!!!!!!
|
|
||||||
//
|
|
||||||
// The line just after that comment is an awful, horrible, terrible, TERRIBLE hack.
|
|
||||||
//
|
|
||||||
// Basically, the fix I did in order to fix the download freezes happens
|
|
||||||
// to cause situations in which a player number does not match
|
|
||||||
// the node number associated to that player.
|
|
||||||
// That is totally normal, there is absolutely *nothing* wrong with that.
|
|
||||||
// Really. Player 7 being tied to node 29, for instance, is totally fine.
|
|
||||||
//
|
|
||||||
// HOWEVER. A few (broken) parts of the netcode do the TERRIBLE mistake
|
|
||||||
// of mixing up the concepts of node and player, resulting in
|
|
||||||
// incorrect handling of cases where a player is tied to a node that has
|
|
||||||
// a different number (which is a totally normal case, or at least should be).
|
|
||||||
// This incorrect handling can go as far as literally
|
|
||||||
// anyone from joining your server at all, forever.
|
|
||||||
//
|
|
||||||
// Given those two facts, there are two options available
|
|
||||||
// in order to let this download freeze fix be:
|
|
||||||
// 1) Fix the broken parts that assume a node is a player or similar bullshit.
|
|
||||||
// 2) Change the part this comment is located at, so that any player who joins
|
|
||||||
// is given the same number as their associated node.
|
|
||||||
//
|
|
||||||
// No need to say, 1) is by far the obvious best, whereas 2) is a terrible hack.
|
|
||||||
// Unfortunately, after trying 1), I most likely didn't manage to find all
|
|
||||||
// of those broken parts, and thus 2) has become the only safe option that remains.
|
|
||||||
//
|
|
||||||
// So I did this hack.
|
|
||||||
//
|
|
||||||
// If it isn't clear enough, in order to get rid of this ugly hack,
|
|
||||||
// you will have to fix all parts of the netcode that
|
|
||||||
// make a confusion between nodes and players.
|
|
||||||
//
|
|
||||||
// And if it STILL isn't clear enough, a node and a player
|
|
||||||
// is NOT the same thing. Never. NEVER. *NEVER*.
|
|
||||||
//
|
|
||||||
// And if someday you make the terrible mistake of
|
|
||||||
// daring to have the unforgivable idea to try thinking
|
|
||||||
// that a node might possibly be the same as a player,
|
|
||||||
// or that a player should have the same number as its node,
|
|
||||||
// be sure that I will somehow know about it and
|
|
||||||
// hunt you down tirelessly and make you regret it,
|
|
||||||
// even if you live on the other side of the world.
|
|
||||||
//
|
|
||||||
// TODO: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
|
|
||||||
// \todo >>>>>>>>>> Remove this horrible hack as soon as possible <<<<<<<<<<
|
|
||||||
// TODO: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
||||||
//
|
|
||||||
// !!!!!!!!! EXTREMELY SUPER MEGA GIGA ULTRA ULTIMATELY TERRIBLY IMPORTANT !!!!!!!!!
|
|
||||||
newplayernum = node; // OMFG SAY WELCOME TO TEH NEW HACK FOR FIX FIL DOWNLOAD!!1!
|
|
||||||
else // Don't use the hack if we don't have to
|
|
||||||
// search for a free playernum
|
// search for a free playernum
|
||||||
// we can't use playeringame since it is not updated here
|
// we can't use playeringame since it is not updated here
|
||||||
for (; newplayernum < MAXPLAYERS; newplayernum++)
|
for (; newplayernum < MAXPLAYERS; newplayernum++)
|
||||||
|
@ -3500,7 +3486,7 @@ static void HandleConnect(SINT8 node)
|
||||||
SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment"));
|
SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment"));
|
||||||
else if (D_NumPlayers() >= cv_maxplayers.value)
|
else if (D_NumPlayers() >= cv_maxplayers.value)
|
||||||
SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), cv_maxplayers.value));
|
SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), cv_maxplayers.value));
|
||||||
else if (netgame && netbuffer->u.clientcfg.localplayers > 1) // Hacked client?
|
else if (netgame && netbuffer->u.clientcfg.localplayers > 4) // Hacked client?
|
||||||
SV_SendRefuse(node, M_GetText("Too many players from\nthis node."));
|
SV_SendRefuse(node, M_GetText("Too many players from\nthis node."));
|
||||||
else if (netgame && !netbuffer->u.clientcfg.localplayers) // Stealth join?
|
else if (netgame && !netbuffer->u.clientcfg.localplayers) // Stealth join?
|
||||||
SV_SendRefuse(node, M_GetText("No players from\nthis node."));
|
SV_SendRefuse(node, M_GetText("No players from\nthis node."));
|
||||||
|
@ -3534,8 +3520,8 @@ static void HandleConnect(SINT8 node)
|
||||||
{
|
{
|
||||||
G_SetGamestate(backupstate);
|
G_SetGamestate(backupstate);
|
||||||
/// \note Shouldn't SV_SendRefuse be called before ResetNode?
|
/// \note Shouldn't SV_SendRefuse be called before ResetNode?
|
||||||
ResetNode(node);
|
|
||||||
SV_SendRefuse(node, M_GetText("Server couldn't send info, please try again"));
|
SV_SendRefuse(node, M_GetText("Server couldn't send info, please try again"));
|
||||||
|
ResetNode(node); // Yeah, lets try it!
|
||||||
/// \todo fix this !!!
|
/// \todo fix this !!!
|
||||||
return; // restart the while
|
return; // restart the while
|
||||||
}
|
}
|
||||||
|
@ -3988,10 +3974,10 @@ FILESTAMP
|
||||||
--resynch_score[node];
|
--resynch_score[node];
|
||||||
break;
|
break;
|
||||||
case PT_TEXTCMD:
|
case PT_TEXTCMD:
|
||||||
case PT_TEXTCMD2: // splitscreen special
|
case PT_TEXTCMD2:
|
||||||
case PT_TEXTCMD3:
|
case PT_TEXTCMD3:
|
||||||
case PT_TEXTCMD4:
|
case PT_TEXTCMD4:
|
||||||
if (netbuffer->packettype == PT_TEXTCMD2)
|
if (netbuffer->packettype == PT_TEXTCMD2) // splitscreen special
|
||||||
netconsole = nodetoplayer2[node];
|
netconsole = nodetoplayer2[node];
|
||||||
else if (netbuffer->packettype == PT_TEXTCMD3)
|
else if (netbuffer->packettype == PT_TEXTCMD3)
|
||||||
netconsole = nodetoplayer3[node];
|
netconsole = nodetoplayer3[node];
|
||||||
|
@ -4078,9 +4064,9 @@ FILESTAMP
|
||||||
else
|
else
|
||||||
buf[1] = KICK_MSG_PLAYER_QUIT;
|
buf[1] = KICK_MSG_PLAYER_QUIT;
|
||||||
SendNetXCmd(XD_KICK, &buf, 2);
|
SendNetXCmd(XD_KICK, &buf, 2);
|
||||||
nodetoplayer[node] = -1;
|
//nodetoplayer[node] = -1;
|
||||||
|
|
||||||
if (nodetoplayer2[node] != -1 && nodetoplayer2[node] >= 0
|
/*if (nodetoplayer2[node] != -1 && nodetoplayer2[node] >= 0
|
||||||
&& playeringame[(UINT8)nodetoplayer2[node]])
|
&& playeringame[(UINT8)nodetoplayer2[node]])
|
||||||
{
|
{
|
||||||
buf[0] = nodetoplayer2[node];
|
buf[0] = nodetoplayer2[node];
|
||||||
|
@ -4102,7 +4088,7 @@ FILESTAMP
|
||||||
buf[0] = nodetoplayer4[node];
|
buf[0] = nodetoplayer4[node];
|
||||||
SendNetXCmd(XD_KICK, &buf, 2);
|
SendNetXCmd(XD_KICK, &buf, 2);
|
||||||
nodetoplayer4[node] = -1;
|
nodetoplayer4[node] = -1;
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
Net_CloseConnection(node);
|
Net_CloseConnection(node);
|
||||||
nodeingame[node] = false;
|
nodeingame[node] = false;
|
||||||
|
|
16
src/d_main.c
16
src/d_main.c
|
@ -810,7 +810,6 @@ void D_StartTitle(void)
|
||||||
maptol = 0;
|
maptol = 0;
|
||||||
|
|
||||||
gameaction = ga_nothing;
|
gameaction = ga_nothing;
|
||||||
playerdeadview = false;
|
|
||||||
displayplayer = consoleplayer = 0;
|
displayplayer = consoleplayer = 0;
|
||||||
//demosequence = -1;
|
//demosequence = -1;
|
||||||
gametype = GT_RACE; // SRB2kart
|
gametype = GT_RACE; // SRB2kart
|
||||||
|
@ -1363,11 +1362,26 @@ void D_SRB2Main(void)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set up splitscreen players before joining!
|
||||||
|
if (!dedicated && (M_CheckParm("-splitscreen") && M_IsNextParm()))
|
||||||
|
{
|
||||||
|
UINT8 num = atoi(M_GetNextParm());
|
||||||
|
if (num >= 1 && num <= 4)
|
||||||
|
{
|
||||||
|
CV_StealthSetValue(&cv_splitplayers, num);
|
||||||
|
splitscreen = num-1;
|
||||||
|
SplitScreen_OnChange();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// init all NETWORK
|
// init all NETWORK
|
||||||
CONS_Printf("D_CheckNetGame(): Checking network game status.\n");
|
CONS_Printf("D_CheckNetGame(): Checking network game status.\n");
|
||||||
if (D_CheckNetGame())
|
if (D_CheckNetGame())
|
||||||
autostart = true;
|
autostart = true;
|
||||||
|
|
||||||
|
if (splitscreen) // Make sure multiplayer & autostart is set if you have splitscreen, even after D_CheckNetGame
|
||||||
|
multiplayer = autostart = true;
|
||||||
|
|
||||||
// check for a driver that wants intermission stats
|
// check for a driver that wants intermission stats
|
||||||
// start the apropriate game based on parms
|
// start the apropriate game based on parms
|
||||||
if (M_CheckParm("-metal"))
|
if (M_CheckParm("-metal"))
|
||||||
|
|
|
@ -34,7 +34,7 @@ void D_SRB2Loop(void) FUNCNORETURN;
|
||||||
// D_SRB2Main()
|
// D_SRB2Main()
|
||||||
// Not a globally visible function, just included for source reference,
|
// Not a globally visible function, just included for source reference,
|
||||||
// calls all startup code, parses command line options.
|
// calls all startup code, parses command line options.
|
||||||
// If not overrided by user input, calls N_AdvanceDemo.
|
// If not overrided by user input, calls D_AdvanceDemo.
|
||||||
//
|
//
|
||||||
void D_SRB2Main(void);
|
void D_SRB2Main(void);
|
||||||
|
|
||||||
|
@ -51,9 +51,6 @@ const char *D_Home(void);
|
||||||
//
|
//
|
||||||
// BASE LEVEL
|
// BASE LEVEL
|
||||||
//
|
//
|
||||||
void D_PageTicker(void);
|
|
||||||
// pagename is lumpname of a 320x200 patch to fill the screen
|
|
||||||
void D_PageDrawer(const char *pagename);
|
|
||||||
void D_AdvanceDemo(void);
|
void D_AdvanceDemo(void);
|
||||||
void D_StartTitle(void);
|
void D_StartTitle(void);
|
||||||
|
|
||||||
|
|
|
@ -49,7 +49,9 @@ doomcom_t *doomcom = NULL;
|
||||||
/// \brief network packet data, points inside doomcom
|
/// \brief network packet data, points inside doomcom
|
||||||
doomdata_t *netbuffer = NULL;
|
doomdata_t *netbuffer = NULL;
|
||||||
|
|
||||||
|
#ifdef DEBUGFILE
|
||||||
FILE *debugfile = NULL; // put some net info in a file during the game
|
FILE *debugfile = NULL; // put some net info in a file during the game
|
||||||
|
#endif
|
||||||
|
|
||||||
#define MAXREBOUND 8
|
#define MAXREBOUND 8
|
||||||
static doomdata_t reboundstore[MAXREBOUND];
|
static doomdata_t reboundstore[MAXREBOUND];
|
||||||
|
|
179
src/d_netcmd.c
179
src/d_netcmd.c
|
@ -375,6 +375,7 @@ consvar_t cv_kartdebugdistribution = {"kartdebugdistribution", "Off", CV_NETVAR|
|
||||||
consvar_t cv_kartdebughuddrop = {"kartdebughuddrop", "Off", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
consvar_t cv_kartdebughuddrop = {"kartdebughuddrop", "Off", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||||
|
|
||||||
consvar_t cv_kartdebugcheckpoint = {"kartdebugcheckpoint", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
consvar_t cv_kartdebugcheckpoint = {"kartdebugcheckpoint", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||||
|
consvar_t cv_kartdebugnodes = {"kartdebugnodes", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||||
|
|
||||||
static CV_PossibleValue_t votetime_cons_t[] = {{10, "MIN"}, {3600, "MAX"}, {0, NULL}};
|
static CV_PossibleValue_t votetime_cons_t[] = {{10, "MIN"}, {3600, "MAX"}, {0, NULL}};
|
||||||
consvar_t cv_votetime = {"votetime", "20", CV_NETVAR, votetime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
consvar_t cv_votetime = {"votetime", "20", CV_NETVAR, votetime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||||
|
@ -419,9 +420,6 @@ consvar_t cv_numlaps = {"numlaps", "3", CV_NETVAR|CV_CALL|CV_NOINIT, numlaps_con
|
||||||
static CV_PossibleValue_t basenumlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, "Map default"}, {0, NULL}};
|
static CV_PossibleValue_t basenumlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, "Map default"}, {0, NULL}};
|
||||||
consvar_t cv_basenumlaps = {"basenumlaps", "Map default", CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
consvar_t cv_basenumlaps = {"basenumlaps", "Map default", CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||||
|
|
||||||
// log elemental hazards -- not a netvar, is local to current player
|
|
||||||
consvar_t cv_hazardlog = {"hazardlog", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
|
||||||
|
|
||||||
consvar_t cv_forceskin = {"forceskin", "-1", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
consvar_t cv_forceskin = {"forceskin", "-1", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||||
consvar_t cv_downloading = {"downloading", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
consvar_t cv_downloading = {"downloading", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||||
consvar_t cv_allowexitlevel = {"allowexitlevel", "No", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
consvar_t cv_allowexitlevel = {"allowexitlevel", "No", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||||
|
@ -594,8 +592,6 @@ void D_RegisterServerCommands(void)
|
||||||
CV_RegisterVar(&cv_numlaps);
|
CV_RegisterVar(&cv_numlaps);
|
||||||
CV_RegisterVar(&cv_basenumlaps);
|
CV_RegisterVar(&cv_basenumlaps);
|
||||||
|
|
||||||
CV_RegisterVar(&cv_hazardlog);
|
|
||||||
|
|
||||||
CV_RegisterVar(&cv_autobalance);
|
CV_RegisterVar(&cv_autobalance);
|
||||||
CV_RegisterVar(&cv_teamscramble);
|
CV_RegisterVar(&cv_teamscramble);
|
||||||
CV_RegisterVar(&cv_scrambleonchange);
|
CV_RegisterVar(&cv_scrambleonchange);
|
||||||
|
@ -758,6 +754,8 @@ void D_RegisterClientCommands(void)
|
||||||
CV_RegisterVar(&cv_playername4);
|
CV_RegisterVar(&cv_playername4);
|
||||||
CV_RegisterVar(&cv_playercolor4);
|
CV_RegisterVar(&cv_playercolor4);
|
||||||
CV_RegisterVar(&cv_skin4);
|
CV_RegisterVar(&cv_skin4);
|
||||||
|
// preferred number of players
|
||||||
|
CV_RegisterVar(&cv_splitplayers);
|
||||||
|
|
||||||
#ifdef SEENAMES
|
#ifdef SEENAMES
|
||||||
CV_RegisterVar(&cv_seenames);
|
CV_RegisterVar(&cv_seenames);
|
||||||
|
@ -1350,16 +1348,23 @@ static void SendNameAndColor(void)
|
||||||
// splitscreen
|
// splitscreen
|
||||||
static void SendNameAndColor2(void)
|
static void SendNameAndColor2(void)
|
||||||
{
|
{
|
||||||
INT32 secondplaya;
|
INT32 secondplaya = -1;
|
||||||
|
XBOXSTATIC char buf[MAXPLAYERNAME+2];
|
||||||
|
char *p;
|
||||||
|
|
||||||
if (splitscreen < 1 && !botingame)
|
if (splitscreen < 1 && !botingame)
|
||||||
return; // can happen if skin2/color2/name2 changed
|
return; // can happen if skin2/color2/name2 changed
|
||||||
|
|
||||||
if (secondarydisplayplayer != consoleplayer)
|
if (secondarydisplayplayer != consoleplayer)
|
||||||
secondplaya = secondarydisplayplayer;
|
secondplaya = secondarydisplayplayer;
|
||||||
else // HACK
|
else if (!netgame) // HACK
|
||||||
secondplaya = 1;
|
secondplaya = 1;
|
||||||
|
|
||||||
|
if (secondplaya == -1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
p = buf;
|
||||||
|
|
||||||
// normal player colors
|
// normal player colors
|
||||||
if (G_GametypeHasTeams())
|
if (G_GametypeHasTeams())
|
||||||
{
|
{
|
||||||
|
@ -1436,21 +1441,53 @@ static void SendNameAndColor2(void)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Don't actually send anything because splitscreen isn't actually allowed in netgames anyway!
|
snac2pending++;
|
||||||
|
|
||||||
|
// Don't change name if muted
|
||||||
|
if (cv_mute.value && !(server || IsPlayerAdmin(secondarydisplayplayer)))
|
||||||
|
CV_StealthSet(&cv_playername2, player_names[secondarydisplayplayer]);
|
||||||
|
else // Cleanup name if changing it
|
||||||
|
CleanupPlayerName(secondarydisplayplayer, cv_playername2.zstring);
|
||||||
|
|
||||||
|
// Don't change skin if the server doesn't want you to.
|
||||||
|
if (!CanChangeSkin(secondarydisplayplayer))
|
||||||
|
CV_StealthSet(&cv_skin2, skins[players[secondarydisplayplayer].skin].name);
|
||||||
|
|
||||||
|
// check if player has the skin loaded (cv_skin2 may have
|
||||||
|
// the name of a skin that was available in the previous game)
|
||||||
|
cv_skin2.value = R_SkinAvailable(cv_skin2.string);
|
||||||
|
if (cv_skin2.value < 0)
|
||||||
|
{
|
||||||
|
CV_StealthSet(&cv_skin2, DEFAULTSKIN);
|
||||||
|
cv_skin2.value = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Finally write out the complete packet and send it off.
|
||||||
|
WRITESTRINGN(p, cv_playername2.zstring, MAXPLAYERNAME);
|
||||||
|
WRITEUINT8(p, (UINT8)cv_playercolor2.value);
|
||||||
|
WRITEUINT8(p, (UINT8)cv_skin2.value);
|
||||||
|
SendNetXCmd2(XD_NAMEANDCOLOR, buf, p - buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SendNameAndColor3(void)
|
static void SendNameAndColor3(void)
|
||||||
{
|
{
|
||||||
INT32 thirdplaya;
|
INT32 thirdplaya = -1;
|
||||||
|
XBOXSTATIC char buf[MAXPLAYERNAME+2];
|
||||||
|
char *p;
|
||||||
|
|
||||||
if (splitscreen < 2)
|
if (splitscreen < 2)
|
||||||
return; // can happen if skin3/color3/name3 changed
|
return; // can happen if skin3/color3/name3 changed
|
||||||
|
|
||||||
if (thirddisplayplayer != consoleplayer)
|
if (thirddisplayplayer != consoleplayer)
|
||||||
thirdplaya = thirddisplayplayer;
|
thirdplaya = thirddisplayplayer;
|
||||||
else // HACK
|
else if (!netgame) // HACK
|
||||||
thirdplaya = 2;
|
thirdplaya = 2;
|
||||||
|
|
||||||
|
if (thirdplaya == -1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
p = buf;
|
||||||
|
|
||||||
// normal player colors
|
// normal player colors
|
||||||
if (G_GametypeHasTeams())
|
if (G_GametypeHasTeams())
|
||||||
{
|
{
|
||||||
|
@ -1519,21 +1556,53 @@ static void SendNameAndColor3(void)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Don't actually send anything because splitscreen isn't actually allowed in netgames anyway!
|
snac3pending++;
|
||||||
|
|
||||||
|
// Don't change name if muted
|
||||||
|
if (cv_mute.value && !(server || IsPlayerAdmin(thirddisplayplayer)))
|
||||||
|
CV_StealthSet(&cv_playername3, player_names[thirddisplayplayer]);
|
||||||
|
else // Cleanup name if changing it
|
||||||
|
CleanupPlayerName(thirddisplayplayer, cv_playername3.zstring);
|
||||||
|
|
||||||
|
// Don't change skin if the server doesn't want you to.
|
||||||
|
if (!CanChangeSkin(thirddisplayplayer))
|
||||||
|
CV_StealthSet(&cv_skin3, skins[players[thirddisplayplayer].skin].name);
|
||||||
|
|
||||||
|
// check if player has the skin loaded (cv_skin3 may have
|
||||||
|
// the name of a skin that was available in the previous game)
|
||||||
|
cv_skin3.value = R_SkinAvailable(cv_skin3.string);
|
||||||
|
if (cv_skin3.value < 0)
|
||||||
|
{
|
||||||
|
CV_StealthSet(&cv_skin3, DEFAULTSKIN);
|
||||||
|
cv_skin3.value = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Finally write out the complete packet and send it off.
|
||||||
|
WRITESTRINGN(p, cv_playername3.zstring, MAXPLAYERNAME);
|
||||||
|
WRITEUINT8(p, (UINT8)cv_playercolor3.value);
|
||||||
|
WRITEUINT8(p, (UINT8)cv_skin3.value);
|
||||||
|
SendNetXCmd3(XD_NAMEANDCOLOR, buf, p - buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SendNameAndColor4(void)
|
static void SendNameAndColor4(void)
|
||||||
{
|
{
|
||||||
INT32 fourthplaya;
|
INT32 fourthplaya = -1;
|
||||||
|
XBOXSTATIC char buf[MAXPLAYERNAME+2];
|
||||||
|
char *p;
|
||||||
|
|
||||||
if (splitscreen < 3)
|
if (splitscreen < 3)
|
||||||
return; // can happen if skin4/color4/name4 changed
|
return; // can happen if skin4/color4/name4 changed
|
||||||
|
|
||||||
if (fourthdisplayplayer != consoleplayer)
|
if (fourthdisplayplayer != consoleplayer)
|
||||||
fourthplaya = fourthdisplayplayer;
|
fourthplaya = fourthdisplayplayer;
|
||||||
else // HACK
|
else if (!netgame) // HACK
|
||||||
fourthplaya = 3;
|
fourthplaya = 3;
|
||||||
|
|
||||||
|
if (fourthplaya == -1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
p = buf;
|
||||||
|
|
||||||
// normal player colors
|
// normal player colors
|
||||||
if (G_GametypeHasTeams())
|
if (G_GametypeHasTeams())
|
||||||
{
|
{
|
||||||
|
@ -1610,7 +1679,32 @@ static void SendNameAndColor4(void)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Don't actually send anything because splitscreen isn't actually allowed in netgames anyway!
|
snac4pending++;
|
||||||
|
|
||||||
|
// Don't change name if muted
|
||||||
|
if (cv_mute.value && !(server || IsPlayerAdmin(fourthdisplayplayer)))
|
||||||
|
CV_StealthSet(&cv_playername4, player_names[fourthdisplayplayer]);
|
||||||
|
else // Cleanup name if changing it
|
||||||
|
CleanupPlayerName(fourthdisplayplayer, cv_playername4.zstring);
|
||||||
|
|
||||||
|
// Don't change skin if the server doesn't want you to.
|
||||||
|
if (!CanChangeSkin(fourthdisplayplayer))
|
||||||
|
CV_StealthSet(&cv_skin4, skins[players[fourthdisplayplayer].skin].name);
|
||||||
|
|
||||||
|
// check if player has the skin loaded (cv_skin4 may have
|
||||||
|
// the name of a skin that was available in the previous game)
|
||||||
|
cv_skin4.value = R_SkinAvailable(cv_skin4.string);
|
||||||
|
if (cv_skin4.value < 0)
|
||||||
|
{
|
||||||
|
CV_StealthSet(&cv_skin4, DEFAULTSKIN);
|
||||||
|
cv_skin4.value = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Finally write out the complete packet and send it off.
|
||||||
|
WRITESTRINGN(p, cv_playername4.zstring, MAXPLAYERNAME);
|
||||||
|
WRITEUINT8(p, (UINT8)cv_playercolor4.value);
|
||||||
|
WRITEUINT8(p, (UINT8)cv_skin4.value);
|
||||||
|
SendNetXCmd4(XD_NAMEANDCOLOR, buf, p - buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
||||||
|
@ -2010,16 +2104,20 @@ void D_SetupVote(void)
|
||||||
|
|
||||||
void D_ModifyClientVote(SINT8 voted, UINT8 splitplayer)
|
void D_ModifyClientVote(SINT8 voted, UINT8 splitplayer)
|
||||||
{
|
{
|
||||||
char buf[1];
|
char buf[2];
|
||||||
char *p = buf;
|
char *p = buf;
|
||||||
|
UINT8 player = consoleplayer;
|
||||||
|
|
||||||
|
if (splitplayer == 1)
|
||||||
|
player = secondarydisplayplayer;
|
||||||
|
else if (splitplayer == 2)
|
||||||
|
player = thirddisplayplayer;
|
||||||
|
else if (splitplayer == 3)
|
||||||
|
player = fourthdisplayplayer;
|
||||||
|
|
||||||
if (splitplayer > 0) // Don't actually send anything for splitscreen
|
|
||||||
votes[splitplayer] = voted;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
WRITESINT8(p, voted);
|
WRITESINT8(p, voted);
|
||||||
SendNetXCmd(XD_MODIFYVOTE, &buf, 1);
|
WRITEUINT8(p, player);
|
||||||
}
|
SendNetXCmd(XD_MODIFYVOTE, &buf, 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
void D_PickVote(void)
|
void D_PickVote(void)
|
||||||
|
@ -2388,11 +2486,12 @@ static void Command_Suicide(void)
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
// Retry is quicker. Probably should force people to use it.
|
// Retry is quicker. Probably should force people to use it.
|
||||||
if (!(netgame || multiplayer))
|
// nope, this is srb2kart - a complete retry is overkill
|
||||||
|
/*if (!(netgame || multiplayer))
|
||||||
{
|
{
|
||||||
CONS_Printf(M_GetText("You can't use this in Single Player! Use \"retry\" instead.\n"));
|
CONS_Printf(M_GetText("You can't use this in Single Player! Use \"retry\" instead.\n"));
|
||||||
return;
|
return;
|
||||||
}
|
}*/
|
||||||
|
|
||||||
SendNetXCmd(XD_SUICIDE, &buf, 4);
|
SendNetXCmd(XD_SUICIDE, &buf, 4);
|
||||||
}
|
}
|
||||||
|
@ -3217,11 +3316,11 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
||||||
CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[playernum], '\x84', M_GetText("Blue Team"), '\x80');
|
CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[playernum], '\x84', M_GetText("Blue Team"), '\x80');
|
||||||
}
|
}
|
||||||
else if (NetPacket.packet.newteam == 3)
|
else if (NetPacket.packet.newteam == 3)
|
||||||
/*CONS_Printf(M_GetText("%s entered the game.\n"), player_names[playernum])*/;
|
CON_LogMessage(va(M_GetText("%s entered the game.\n"), player_names[playernum]));
|
||||||
else if (players[playernum].pflags & PF_WANTSTOJOIN)
|
else if (players[playernum].pflags & PF_WANTSTOJOIN)
|
||||||
players[playernum].pflags &= ~PF_WANTSTOJOIN;
|
players[playernum].pflags &= ~PF_WANTSTOJOIN;
|
||||||
else
|
else
|
||||||
CONS_Printf(M_GetText("%s became a spectator.\n"), player_names[playernum]);
|
CON_LogMessage(va(M_GetText("%s became a spectator.\n"), player_names[playernum]));
|
||||||
|
|
||||||
//reset view if you are changed, or viewing someone who was changed.
|
//reset view if you are changed, or viewing someone who was changed.
|
||||||
if (playernum == consoleplayer || displayplayer == playernum)
|
if (playernum == consoleplayer || displayplayer == playernum)
|
||||||
|
@ -3341,6 +3440,12 @@ static void Command_Login_f(void)
|
||||||
XBOXSTATIC UINT8 finalmd5[16];
|
XBOXSTATIC UINT8 finalmd5[16];
|
||||||
const char *pw;
|
const char *pw;
|
||||||
|
|
||||||
|
if (!netgame)
|
||||||
|
{
|
||||||
|
CONS_Printf(M_GetText("This only works in a netgame.\n"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// If the server uses login, it will effectively just remove admin privileges
|
// If the server uses login, it will effectively just remove admin privileges
|
||||||
// from whoever has them. This is good.
|
// from whoever has them. This is good.
|
||||||
if (COM_Argc() != 2)
|
if (COM_Argc() != 2)
|
||||||
|
@ -3455,6 +3560,12 @@ static void Command_Verify_f(void)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!netgame)
|
||||||
|
{
|
||||||
|
CONS_Printf(M_GetText("This only works in a netgame.\n"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (COM_Argc() != 2)
|
if (COM_Argc() != 2)
|
||||||
{
|
{
|
||||||
CONS_Printf(M_GetText("giveadmin <node>: give admin privileges to a node\n"));
|
CONS_Printf(M_GetText("giveadmin <node>: give admin privileges to a node\n"));
|
||||||
|
@ -3809,7 +3920,7 @@ static void Command_Addfile(void)
|
||||||
WRITEMEM(buf_p, md5sum, 16);
|
WRITEMEM(buf_p, md5sum, 16);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (IsPlayerAdmin(consoleplayer)) // Request to add file
|
if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file
|
||||||
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
|
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
|
||||||
else
|
else
|
||||||
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
|
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
|
||||||
|
@ -4623,7 +4734,10 @@ static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum)
|
||||||
static void Got_ModifyVotecmd(UINT8 **cp, INT32 playernum)
|
static void Got_ModifyVotecmd(UINT8 **cp, INT32 playernum)
|
||||||
{
|
{
|
||||||
SINT8 voted = READSINT8(*cp);
|
SINT8 voted = READSINT8(*cp);
|
||||||
votes[playernum] = voted;
|
UINT8 p = READUINT8(*cp);
|
||||||
|
|
||||||
|
(void)playernum;
|
||||||
|
votes[p] = voted;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void Got_PickVotecmd(UINT8 **cp, INT32 playernum)
|
static void Got_PickVotecmd(UINT8 **cp, INT32 playernum)
|
||||||
|
@ -4780,10 +4894,10 @@ void Command_Retry_f(void)
|
||||||
CONS_Printf(M_GetText("You must be in a level to use this.\n"));
|
CONS_Printf(M_GetText("You must be in a level to use this.\n"));
|
||||||
else if (netgame || multiplayer)
|
else if (netgame || multiplayer)
|
||||||
CONS_Printf(M_GetText("This only works in single player.\n"));
|
CONS_Printf(M_GetText("This only works in single player.\n"));
|
||||||
else if (!&players[consoleplayer] || players[consoleplayer].lives <= 1)
|
/*else if (!&players[consoleplayer] || players[consoleplayer].lives <= 1)
|
||||||
CONS_Printf(M_GetText("You can't retry without any lives remaining!\n"));
|
CONS_Printf(M_GetText("You can't retry without any lives remaining!\n"));
|
||||||
else if (G_IsSpecialStage(gamemap))
|
else if (G_IsSpecialStage(gamemap))
|
||||||
CONS_Printf(M_GetText("You can't retry special stages!\n"));
|
CONS_Printf(M_GetText("You can't retry special stages!\n"));*/
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
M_ClearMenus(true);
|
M_ClearMenus(true);
|
||||||
|
@ -5237,6 +5351,13 @@ static void KartFrantic_OnChange(void)
|
||||||
|
|
||||||
static void KartSpeed_OnChange(void)
|
static void KartSpeed_OnChange(void)
|
||||||
{
|
{
|
||||||
|
if (!M_SecretUnlocked(SECRET_HARDSPEED) && cv_kartspeed.value == 2)
|
||||||
|
{
|
||||||
|
CONS_Printf(M_GetText("You haven't earned this yet.\n"));
|
||||||
|
CV_StealthSetValue(&cv_kartspeed, 1);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (G_RaceGametype())
|
if (G_RaceGametype())
|
||||||
{
|
{
|
||||||
if ((UINT8)cv_kartspeed.value != gamespeed && gamestate == GS_LEVEL && leveltime > starttime)
|
if ((UINT8)cv_kartspeed.value != gamespeed && gamestate == GS_LEVEL && leveltime > starttime)
|
||||||
|
|
|
@ -81,8 +81,6 @@ extern consvar_t cv_basenumlaps;
|
||||||
extern UINT32 timelimitintics;
|
extern UINT32 timelimitintics;
|
||||||
extern consvar_t cv_allowexitlevel;
|
extern consvar_t cv_allowexitlevel;
|
||||||
|
|
||||||
extern consvar_t cv_hazardlog;
|
|
||||||
|
|
||||||
extern consvar_t cv_autobalance;
|
extern consvar_t cv_autobalance;
|
||||||
extern consvar_t cv_teamscramble;
|
extern consvar_t cv_teamscramble;
|
||||||
extern consvar_t cv_scrambleonchange;
|
extern consvar_t cv_scrambleonchange;
|
||||||
|
@ -134,7 +132,7 @@ extern consvar_t cv_karteliminatelast;
|
||||||
extern consvar_t cv_votetime;
|
extern consvar_t cv_votetime;
|
||||||
|
|
||||||
extern consvar_t cv_kartdebugitem, cv_kartdebugamount, cv_kartdebugshrink, cv_kartdebugdistribution, cv_kartdebughuddrop;
|
extern consvar_t cv_kartdebugitem, cv_kartdebugamount, cv_kartdebugshrink, cv_kartdebugdistribution, cv_kartdebughuddrop;
|
||||||
extern consvar_t cv_kartdebugcheckpoint;
|
extern consvar_t cv_kartdebugcheckpoint, cv_kartdebugnodes;
|
||||||
|
|
||||||
extern consvar_t cv_itemfinder;
|
extern consvar_t cv_itemfinder;
|
||||||
|
|
||||||
|
@ -197,9 +195,10 @@ typedef enum
|
||||||
XD_SETUPVOTE, // 22
|
XD_SETUPVOTE, // 22
|
||||||
XD_MODIFYVOTE, // 23
|
XD_MODIFYVOTE, // 23
|
||||||
XD_PICKVOTE, // 24
|
XD_PICKVOTE, // 24
|
||||||
|
XD_REMOVEPLAYER,// 25
|
||||||
#ifdef HAVE_BLUA
|
#ifdef HAVE_BLUA
|
||||||
XD_LUACMD, // 25
|
XD_LUACMD, // 26
|
||||||
XD_LUAVAR, // 26
|
XD_LUAVAR, // 27
|
||||||
#endif
|
#endif
|
||||||
MAXNETXCMD
|
MAXNETXCMD
|
||||||
} netxcmd_t;
|
} netxcmd_t;
|
||||||
|
|
|
@ -2430,6 +2430,8 @@ static void readunlockable(MYFILE *f, INT32 num)
|
||||||
unlockables[num].type = SECRET_ENCORE;
|
unlockables[num].type = SECRET_ENCORE;
|
||||||
else if (fastcmp(word2, "HELLATTACK"))
|
else if (fastcmp(word2, "HELLATTACK"))
|
||||||
unlockables[num].type = SECRET_HELLATTACK;
|
unlockables[num].type = SECRET_HELLATTACK;
|
||||||
|
else if (fastcmp(word2, "HARDSPEED"))
|
||||||
|
unlockables[num].type = SECRET_HARDSPEED;
|
||||||
else
|
else
|
||||||
unlockables[num].type = (INT16)i;
|
unlockables[num].type = (INT16)i;
|
||||||
}
|
}
|
||||||
|
@ -6311,6 +6313,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
||||||
"S_WIPEOUTTRAIL4",
|
"S_WIPEOUTTRAIL4",
|
||||||
"S_WIPEOUTTRAIL5",
|
"S_WIPEOUTTRAIL5",
|
||||||
|
|
||||||
|
// Rocket sneaker
|
||||||
|
"S_ROCKETSNEAKER_L",
|
||||||
|
"S_ROCKETSNEAKER_R",
|
||||||
|
"S_ROCKETSNEAKER_LVIBRATE",
|
||||||
|
"S_ROCKETSNEAKER_RVIBRATE",
|
||||||
|
|
||||||
//{ Eggman Monitor
|
//{ Eggman Monitor
|
||||||
"S_FAKEITEM1",
|
"S_FAKEITEM1",
|
||||||
"S_FAKEITEM2",
|
"S_FAKEITEM2",
|
||||||
|
@ -7294,6 +7302,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
||||||
"MT_DRIFTSPARK",
|
"MT_DRIFTSPARK",
|
||||||
"MT_DRIFTDUST",
|
"MT_DRIFTDUST",
|
||||||
|
|
||||||
|
"MT_ROCKETSNEAKER", // Rocket sneakers
|
||||||
|
|
||||||
"MT_FAKESHIELD",
|
"MT_FAKESHIELD",
|
||||||
"MT_FAKEITEM",
|
"MT_FAKEITEM",
|
||||||
|
|
||||||
|
|
|
@ -165,9 +165,11 @@ INT32 I_StartSound ( sfxenum_t id,
|
||||||
INT32 vol,
|
INT32 vol,
|
||||||
INT32 sep,
|
INT32 sep,
|
||||||
INT32 pitch,
|
INT32 pitch,
|
||||||
INT32 priority )
|
INT32 priority,
|
||||||
|
INT32 channel)
|
||||||
{
|
{
|
||||||
int voice;
|
int voice;
|
||||||
|
(void)channel;
|
||||||
|
|
||||||
if (nosound)
|
if (nosound)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -461,6 +461,7 @@ extern tic_t indirectitemcooldown;
|
||||||
extern tic_t spbincoming;
|
extern tic_t spbincoming;
|
||||||
extern UINT8 spbplayer;
|
extern UINT8 spbplayer;
|
||||||
extern tic_t mapreset;
|
extern tic_t mapreset;
|
||||||
|
extern UINT8 nospectategrief;
|
||||||
|
|
||||||
extern boolean legitimateexit;
|
extern boolean legitimateexit;
|
||||||
extern boolean comebackshowninfo;
|
extern boolean comebackshowninfo;
|
||||||
|
@ -497,19 +498,17 @@ extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
|
||||||
|
|
||||||
#if defined (macintosh)
|
#if defined (macintosh)
|
||||||
#define DEBFILE(msg) I_OutputMsg(msg)
|
#define DEBFILE(msg) I_OutputMsg(msg)
|
||||||
extern FILE *debugfile;
|
|
||||||
#else
|
#else
|
||||||
#define DEBUGFILE
|
#define DEBUGFILE
|
||||||
#ifdef DEBUGFILE
|
#ifdef DEBUGFILE
|
||||||
#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
|
#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
|
||||||
extern FILE *debugfile;
|
|
||||||
#else
|
#else
|
||||||
#define DEBFILE(msg) {}
|
#define DEBFILE(msg) {}
|
||||||
extern FILE *debugfile;
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef DEBUGFILE
|
#ifdef DEBUGFILE
|
||||||
|
extern FILE *debugfile;
|
||||||
extern INT32 debugload;
|
extern INT32 debugload;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -23,13 +23,14 @@ void I_UpdateSound(void){};
|
||||||
// SFX I/O
|
// SFX I/O
|
||||||
//
|
//
|
||||||
|
|
||||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||||
{
|
{
|
||||||
(void)id;
|
(void)id;
|
||||||
(void)vol;
|
(void)vol;
|
||||||
(void)sep;
|
(void)sep;
|
||||||
(void)pitch;
|
(void)pitch;
|
||||||
(void)priority;
|
(void)priority;
|
||||||
|
(void)channel;
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -276,7 +276,6 @@ void F_StartIntro(void)
|
||||||
|
|
||||||
G_SetGamestate(GS_INTRO);
|
G_SetGamestate(GS_INTRO);
|
||||||
gameaction = ga_nothing;
|
gameaction = ga_nothing;
|
||||||
playerdeadview = false;
|
|
||||||
paused = false;
|
paused = false;
|
||||||
CON_ToggleOff();
|
CON_ToggleOff();
|
||||||
CON_ClearHUD();
|
CON_ClearHUD();
|
||||||
|
@ -579,7 +578,6 @@ void F_StartCredits(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
gameaction = ga_nothing;
|
gameaction = ga_nothing;
|
||||||
playerdeadview = false;
|
|
||||||
paused = false;
|
paused = false;
|
||||||
CON_ToggleOff();
|
CON_ToggleOff();
|
||||||
CON_ClearHUD();
|
CON_ClearHUD();
|
||||||
|
@ -741,7 +739,6 @@ void F_StartGameEvaluation(void)
|
||||||
G_SaveGame((UINT32)cursaveslot);
|
G_SaveGame((UINT32)cursaveslot);
|
||||||
|
|
||||||
gameaction = ga_nothing;
|
gameaction = ga_nothing;
|
||||||
playerdeadview = false;
|
|
||||||
paused = false;
|
paused = false;
|
||||||
CON_ToggleOff();
|
CON_ToggleOff();
|
||||||
CON_ClearHUD();
|
CON_ClearHUD();
|
||||||
|
@ -852,7 +849,6 @@ void F_StartGameEnd(void)
|
||||||
G_SetGamestate(GS_GAMEEND);
|
G_SetGamestate(GS_GAMEEND);
|
||||||
|
|
||||||
gameaction = ga_nothing;
|
gameaction = ga_nothing;
|
||||||
playerdeadview = false;
|
|
||||||
paused = false;
|
paused = false;
|
||||||
CON_ToggleOff();
|
CON_ToggleOff();
|
||||||
CON_ClearHUD();
|
CON_ClearHUD();
|
||||||
|
@ -1109,7 +1105,6 @@ void F_StartContinue(void)
|
||||||
gameaction = ga_nothing;
|
gameaction = ga_nothing;
|
||||||
|
|
||||||
keypressed = false;
|
keypressed = false;
|
||||||
playerdeadview = false;
|
|
||||||
paused = false;
|
paused = false;
|
||||||
CON_ToggleOff();
|
CON_ToggleOff();
|
||||||
CON_ClearHUD();
|
CON_ClearHUD();
|
||||||
|
@ -1278,7 +1273,6 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
|
||||||
G_SetGamestate(GS_CUTSCENE);
|
G_SetGamestate(GS_CUTSCENE);
|
||||||
|
|
||||||
gameaction = ga_nothing;
|
gameaction = ga_nothing;
|
||||||
playerdeadview = false;
|
|
||||||
paused = false;
|
paused = false;
|
||||||
CON_ToggleOff();
|
CON_ToggleOff();
|
||||||
|
|
||||||
|
|
34
src/g_game.c
34
src/g_game.c
|
@ -267,6 +267,7 @@ tic_t indirectitemcooldown; // Cooldown before any more Shrink, SPB, or any othe
|
||||||
tic_t spbincoming; // Timer before SPB hits, can switch targets at this point
|
tic_t spbincoming; // Timer before SPB hits, can switch targets at this point
|
||||||
UINT8 spbplayer; // Player num that used the last SPB
|
UINT8 spbplayer; // Player num that used the last SPB
|
||||||
tic_t mapreset; // Map reset delay when enough players have joined an empty game
|
tic_t mapreset; // Map reset delay when enough players have joined an empty game
|
||||||
|
UINT8 nospectategrief; // How many players need to be in-game to eliminate last; for preventing spectate griefing
|
||||||
|
|
||||||
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
|
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
|
||||||
boolean legitimateexit; // Did this client actually finish the match?
|
boolean legitimateexit; // Did this client actually finish the match?
|
||||||
|
@ -2100,10 +2101,12 @@ void G_Ticker(boolean run)
|
||||||
G_ClearRetryFlag();
|
G_ClearRetryFlag();
|
||||||
|
|
||||||
// Costs a life to retry ... unless the player in question is dead already.
|
// Costs a life to retry ... unless the player in question is dead already.
|
||||||
if (G_GametypeUsesLives() && players[consoleplayer].playerstate == PST_LIVE)
|
/*if (G_GametypeUsesLives() && players[consoleplayer].playerstate == PST_LIVE)
|
||||||
players[consoleplayer].lives -= 1;
|
players[consoleplayer].lives -= 1;
|
||||||
|
|
||||||
G_DoReborn(consoleplayer);
|
G_DoReborn(consoleplayer);*/
|
||||||
|
|
||||||
|
D_MapChange(gamemap, gametype, cv_kartencore.value, true, 1, false, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < MAXPLAYERS; i++)
|
for (i = 0; i < MAXPLAYERS; i++)
|
||||||
|
@ -2935,7 +2938,7 @@ void G_DoReborn(INT32 playernum)
|
||||||
if (oldmo)
|
if (oldmo)
|
||||||
G_ChangePlayerReferences(oldmo, players[playernum].mo);
|
G_ChangePlayerReferences(oldmo, players[playernum].mo);
|
||||||
}
|
}
|
||||||
else if (countdowntimeup || (!multiplayer && gametype == GT_COOP))
|
/*else if (countdowntimeup || (!multiplayer && !modeattacking))
|
||||||
{
|
{
|
||||||
// reload the level from scratch
|
// reload the level from scratch
|
||||||
if (countdowntimeup)
|
if (countdowntimeup)
|
||||||
|
@ -3004,7 +3007,7 @@ void G_DoReborn(INT32 playernum)
|
||||||
#ifdef HAVE_BLUA
|
#ifdef HAVE_BLUA
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}*/
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// respawn at the start
|
// respawn at the start
|
||||||
|
@ -3051,7 +3054,7 @@ void G_ExitLevel(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (netgame || multiplayer)
|
if (netgame || multiplayer)
|
||||||
CONS_Printf(M_GetText("The round has ended.\n"));
|
CON_LogMessage(M_GetText("The round has ended.\n"));
|
||||||
|
|
||||||
// Remove CEcho text on round end.
|
// Remove CEcho text on round end.
|
||||||
HU_DoCEcho("");
|
HU_DoCEcho("");
|
||||||
|
@ -3119,7 +3122,7 @@ boolean G_GametypeHasSpectators(void)
|
||||||
#if 0
|
#if 0
|
||||||
return (gametype != GT_COOP && gametype != GT_COMPETITION && gametype != GT_RACE);
|
return (gametype != GT_COOP && gametype != GT_COMPETITION && gametype != GT_RACE);
|
||||||
#else
|
#else
|
||||||
return (!splitscreen);//true;
|
return (netgame); //true
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3413,6 +3416,8 @@ static void G_DoCompleted(void)
|
||||||
// nextmap is 0-based, unlike gamemap
|
// nextmap is 0-based, unlike gamemap
|
||||||
if (nextmapoverride != 0)
|
if (nextmapoverride != 0)
|
||||||
nextmap = (INT16)(nextmapoverride-1);
|
nextmap = (INT16)(nextmapoverride-1);
|
||||||
|
else if (mapheaderinfo[gamemap-1]->nextlevel == 1101) // SRB2Kart: !!! WHENEVER WE GET GRAND PRIX, GO TO AWARDS MAP INSTEAD !!!
|
||||||
|
nextmap = (INT16)(mapheaderinfo[gamemap] ? gamemap : (spstage_start-1)); // (gamemap-1)+1 == gamemap :V
|
||||||
else
|
else
|
||||||
nextmap = (INT16)(mapheaderinfo[gamemap-1]->nextlevel-1);
|
nextmap = (INT16)(mapheaderinfo[gamemap-1]->nextlevel-1);
|
||||||
|
|
||||||
|
@ -3441,9 +3446,6 @@ static void G_DoCompleted(void)
|
||||||
else
|
else
|
||||||
cm = (INT16)(mapheaderinfo[cm]->nextlevel-1);
|
cm = (INT16)(mapheaderinfo[cm]->nextlevel-1);
|
||||||
|
|
||||||
if (cm == 1100-1) // !!! WHENEVER WE GET GRAND PRIX, GO TO AWARDS MAP INSTEAD !!!
|
|
||||||
cm = cm+1;
|
|
||||||
|
|
||||||
if (cm >= NUMMAPS || cm < 0) // out of range (either 1100-1102 or error)
|
if (cm >= NUMMAPS || cm < 0) // out of range (either 1100-1102 or error)
|
||||||
{
|
{
|
||||||
cm = nextmap; //Start the loop again so that the error checking below is executed.
|
cm = nextmap; //Start the loop again so that the error checking below is executed.
|
||||||
|
@ -4328,7 +4330,6 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
|
||||||
// Don't carry over custom music change to another map.
|
// Don't carry over custom music change to another map.
|
||||||
mapmusflags |= MUSIC_RELOADRESET;
|
mapmusflags |= MUSIC_RELOADRESET;
|
||||||
|
|
||||||
playerdeadview = false;
|
|
||||||
automapactive = false;
|
automapactive = false;
|
||||||
imcontinuing = false;
|
imcontinuing = false;
|
||||||
|
|
||||||
|
@ -4341,13 +4342,13 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
|
||||||
{
|
{
|
||||||
char *title = G_BuildMapTitle(gamemap);
|
char *title = G_BuildMapTitle(gamemap);
|
||||||
|
|
||||||
CONS_Printf(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap));
|
CON_LogMessage(va(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap)));
|
||||||
if (title)
|
if (title)
|
||||||
{
|
{
|
||||||
CONS_Printf(": %s", title);
|
CON_LogMessage(va(": %s", title));
|
||||||
Z_Free(title);
|
Z_Free(title);
|
||||||
}
|
}
|
||||||
CONS_Printf("\"\n");
|
CON_LogMessage("\"\n");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4498,6 +4499,13 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
||||||
|
|
||||||
G_CopyTiccmd(cmd, &oldcmd, 1);
|
G_CopyTiccmd(cmd, &oldcmd, 1);
|
||||||
|
|
||||||
|
// SRB2kart: Copy-pasted from ticcmd building, removes that crappy demo cam
|
||||||
|
if (((players[displayplayer].mo && players[displayplayer].speed > 0) // Moving
|
||||||
|
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|
||||||
|
|| (players[displayplayer].spectator || objectplacing)) // Not a physical player
|
||||||
|
&& !(players[displayplayer].kartstuff[k_spinouttimer] && players[displayplayer].kartstuff[k_sneakertimer])) // Spinning and boosting cancels out spinout
|
||||||
|
localangle += (cmd->angleturn<<16);
|
||||||
|
|
||||||
if (!(demoflags & DF_GHOST) && *demo_p == DEMOMARKER)
|
if (!(demoflags & DF_GHOST) && *demo_p == DEMOMARKER)
|
||||||
{
|
{
|
||||||
// end of demo data stream
|
// end of demo data stream
|
||||||
|
|
|
@ -62,6 +62,7 @@ extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis
|
||||||
extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3;
|
extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3;
|
||||||
extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4;
|
extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4;
|
||||||
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
|
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
|
||||||
|
extern consvar_t cv_splitplayers;
|
||||||
|
|
||||||
typedef enum
|
typedef enum
|
||||||
{
|
{
|
||||||
|
@ -188,7 +189,6 @@ void G_StopMetalDemo(void);
|
||||||
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(void);
|
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(void);
|
||||||
void G_StopDemo(void);
|
void G_StopDemo(void);
|
||||||
boolean G_CheckDemoStatus(void);
|
boolean G_CheckDemoStatus(void);
|
||||||
char *G_DemoPlayerName(char *defdemoname);
|
|
||||||
|
|
||||||
boolean G_IsSpecialStage(INT32 mapnum);
|
boolean G_IsSpecialStage(INT32 mapnum);
|
||||||
boolean G_GametypeUsesLives(void);
|
boolean G_GametypeUsesLives(void);
|
||||||
|
|
|
@ -565,8 +565,6 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
|
||||||
subsector_t *sub;
|
subsector_t *sub;
|
||||||
seg_t *lseg;
|
seg_t *lseg;
|
||||||
|
|
||||||
sscount++;
|
|
||||||
|
|
||||||
sub = &subsectors[num];
|
sub = &subsectors[num];
|
||||||
count = sub->numlines;
|
count = sub->numlines;
|
||||||
lseg = &segs[sub->firstline];
|
lseg = &segs[sub->firstline];
|
||||||
|
|
|
@ -3276,7 +3276,6 @@ static void HWR_Subsector(size_t num, UINT8 ssplayer)
|
||||||
|
|
||||||
if (num < numsubsectors)
|
if (num < numsubsectors)
|
||||||
{
|
{
|
||||||
sscount++;
|
|
||||||
// subsector
|
// subsector
|
||||||
sub = &subsectors[num];
|
sub = &subsectors[num];
|
||||||
// sector
|
// sector
|
||||||
|
@ -5148,7 +5147,7 @@ static void HWR_AddSprites(sector_t *sec, UINT8 ssplayer)
|
||||||
|
|
||||||
// Handle all things in sector.
|
// Handle all things in sector.
|
||||||
// If a limit exists, handle things a tiny bit different.
|
// If a limit exists, handle things a tiny bit different.
|
||||||
if ((limit_dist = (fixed_t)((maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : cv_drawdist.value) << FRACBITS))
|
if ((limit_dist = (fixed_t)(/*(maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : */cv_drawdist.value) << FRACBITS))
|
||||||
{
|
{
|
||||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||||
{
|
{
|
||||||
|
@ -5176,7 +5175,9 @@ static void HWR_AddSprites(sector_t *sec, UINT8 ssplayer)
|
||||||
|
|
||||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||||
|
|
||||||
if (approx_dist <= limit_dist)
|
if (approx_dist > limit_dist)
|
||||||
|
continue;
|
||||||
|
|
||||||
HWR_ProjectSprite(thing);
|
HWR_ProjectSprite(thing);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5222,7 +5223,9 @@ static void HWR_AddSprites(sector_t *sec, UINT8 ssplayer)
|
||||||
|
|
||||||
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
|
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
|
||||||
|
|
||||||
if (approx_dist <= limit_dist)
|
if (approx_dist > limit_dist)
|
||||||
|
continue;
|
||||||
|
|
||||||
HWR_ProjectPrecipitationSprite(precipthing);
|
HWR_ProjectPrecipitationSprite(precipthing);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5554,6 +5557,16 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
||||||
x1 = tr_x + x1 * rightcos;
|
x1 = tr_x + x1 * rightcos;
|
||||||
x2 = tr_x - x2 * rightcos;
|
x2 = tr_x - x2 * rightcos;
|
||||||
|
|
||||||
|
// okay, we can't return now... this is a hack, but weather isn't networked, so it should be ok
|
||||||
|
if (!(thing->precipflags & PCF_THUNK))
|
||||||
|
{
|
||||||
|
if (thing->precipflags & PCF_RAIN)
|
||||||
|
P_RainThinker(thing);
|
||||||
|
else
|
||||||
|
P_SnowThinker(thing);
|
||||||
|
thing->precipflags |= PCF_THUNK;
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// store information in a vissprite
|
// store information in a vissprite
|
||||||
//
|
//
|
||||||
|
|
|
@ -1057,6 +1057,26 @@ boolean HU_Responder(event_t *ev)
|
||||||
|
|
||||||
// only KeyDown events now...
|
// only KeyDown events now...
|
||||||
|
|
||||||
|
// Shoot, to prevent P1 chatting from ruining the game for everyone else, it's either:
|
||||||
|
// A. completely disallow opening chat entirely in online splitscreen
|
||||||
|
// or B. iterate through all controls to make sure it's bound to player 1 before eating
|
||||||
|
// You can see which one I chose.
|
||||||
|
// (Unless if you're sharing a keyboard, since you probably establish when you start chatting that you have dibs on it...)
|
||||||
|
// (Ahhh, the good ol days when I was a kid who couldn't afford an extra USB controller...)
|
||||||
|
|
||||||
|
if (ev->data1 >= KEY_MOUSE1)
|
||||||
|
{
|
||||||
|
INT32 i;
|
||||||
|
for (i = 0; i < num_gamecontrols; i++)
|
||||||
|
{
|
||||||
|
if (gamecontrol[i][0] == ev->data1 || gamecontrol[i][1] == ev->data1)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (i == num_gamecontrols)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (!chat_on)
|
if (!chat_on)
|
||||||
{
|
{
|
||||||
// enter chat mode
|
// enter chat mode
|
||||||
|
|
|
@ -93,9 +93,6 @@ extern boolean chat_on;
|
||||||
// set true whenever the tab rankings are being shown for any reason
|
// set true whenever the tab rankings are being shown for any reason
|
||||||
extern boolean hu_showscores;
|
extern boolean hu_showscores;
|
||||||
|
|
||||||
// P_DeathThink sets this true to show scores while dead, in multiplayer
|
|
||||||
extern boolean playerdeadview;
|
|
||||||
|
|
||||||
// init heads up data at game startup.
|
// init heads up data at game startup.
|
||||||
void HU_Init(void);
|
void HU_Init(void);
|
||||||
|
|
||||||
|
|
|
@ -64,7 +64,7 @@ void I_ShutdownSound(void);
|
||||||
|
|
||||||
\return sfx handle
|
\return sfx handle
|
||||||
*/
|
*/
|
||||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority);
|
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel);
|
||||||
|
|
||||||
/** \brief Stops a sound channel.
|
/** \brief Stops a sound channel.
|
||||||
|
|
||||||
|
|
68
src/i_tcp.c
68
src/i_tcp.c
|
@ -686,14 +686,29 @@ static boolean SOCK_CanGet(void)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef NONET
|
#ifndef NONET
|
||||||
static void SOCK_Send(void)
|
static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr)
|
||||||
{
|
{
|
||||||
ssize_t c = ERRSOCKET;
|
|
||||||
socklen_t d4 = (socklen_t)sizeof(struct sockaddr_in);
|
socklen_t d4 = (socklen_t)sizeof(struct sockaddr_in);
|
||||||
#ifdef HAVE_IPV6
|
#ifdef HAVE_IPV6
|
||||||
socklen_t d6 = (socklen_t)sizeof(struct sockaddr_in6);
|
socklen_t d6 = (socklen_t)sizeof(struct sockaddr_in6);
|
||||||
#endif
|
#endif
|
||||||
socklen_t d, da = (socklen_t)sizeof(mysockaddr_t);
|
socklen_t d, da = (socklen_t)sizeof(mysockaddr_t);
|
||||||
|
|
||||||
|
switch (sockaddr->any.sa_family)
|
||||||
|
{
|
||||||
|
case AF_INET: d = d4; break;
|
||||||
|
#ifdef HAVE_IPV6
|
||||||
|
case AF_INET6: d = d6; break;
|
||||||
|
#endif
|
||||||
|
default: d = da; break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return sendto(socket, (char *)&doomcom->data, doomcom->datalength, 0, &sockaddr->any, d);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void SOCK_Send(void)
|
||||||
|
{
|
||||||
|
ssize_t c = ERRSOCKET;
|
||||||
size_t i, j;
|
size_t i, j;
|
||||||
|
|
||||||
if (!nodeconnected[doomcom->remotenode])
|
if (!nodeconnected[doomcom->remotenode])
|
||||||
|
@ -706,19 +721,7 @@ static void SOCK_Send(void)
|
||||||
for (j = 0; j < broadcastaddresses; j++)
|
for (j = 0; j < broadcastaddresses; j++)
|
||||||
{
|
{
|
||||||
if (myfamily[i] == broadcastaddress[j].any.sa_family)
|
if (myfamily[i] == broadcastaddress[j].any.sa_family)
|
||||||
{
|
SOCK_SendToAddr(mysockets[i], &broadcastaddress[j]);
|
||||||
if (broadcastaddress[i].any.sa_family == AF_INET)
|
|
||||||
d = d4;
|
|
||||||
#ifdef HAVE_IPV6
|
|
||||||
else if (broadcastaddress[i].any.sa_family == AF_INET6)
|
|
||||||
d = d6;
|
|
||||||
#endif
|
|
||||||
else
|
|
||||||
d = da;
|
|
||||||
|
|
||||||
c = sendto(mysockets[i], (char *)&doomcom->data, doomcom->datalength, 0,
|
|
||||||
&broadcastaddress[j].any, d);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
|
@ -728,35 +731,13 @@ static void SOCK_Send(void)
|
||||||
for (i = 0; i < mysocketses; i++)
|
for (i = 0; i < mysocketses; i++)
|
||||||
{
|
{
|
||||||
if (myfamily[i] == clientaddress[doomcom->remotenode].any.sa_family)
|
if (myfamily[i] == clientaddress[doomcom->remotenode].any.sa_family)
|
||||||
{
|
SOCK_SendToAddr(mysockets[i], &clientaddress[doomcom->remotenode]);
|
||||||
if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET)
|
|
||||||
d = d4;
|
|
||||||
#ifdef HAVE_IPV6
|
|
||||||
else if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET6)
|
|
||||||
d = d6;
|
|
||||||
#endif
|
|
||||||
else
|
|
||||||
d = da;
|
|
||||||
|
|
||||||
sendto(mysockets[i], (char *)&doomcom->data, doomcom->datalength, 0,
|
|
||||||
&clientaddress[doomcom->remotenode].any, d);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET)
|
c = SOCK_SendToAddr(nodesocket[doomcom->remotenode], &clientaddress[doomcom->remotenode]);
|
||||||
d = d4;
|
|
||||||
#ifdef HAVE_IPV6
|
|
||||||
else if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET6)
|
|
||||||
d = d6;
|
|
||||||
#endif
|
|
||||||
else
|
|
||||||
d = da;
|
|
||||||
|
|
||||||
c = sendto(nodesocket[doomcom->remotenode], (char *)&doomcom->data, doomcom->datalength, 0,
|
|
||||||
&clientaddress[doomcom->remotenode].any, d);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (c == ERRSOCKET && errno != ECONNREFUSED && errno != EWOULDBLOCK)
|
if (c == ERRSOCKET && errno != ECONNREFUSED && errno != EWOULDBLOCK)
|
||||||
|
@ -1044,7 +1025,7 @@ static boolean UDP_Socket(void)
|
||||||
if (gaie == 0)
|
if (gaie == 0)
|
||||||
{
|
{
|
||||||
runp = ai;
|
runp = ai;
|
||||||
while (runp != NULL)
|
while (runp != NULL && s < MAXNETNODES+1)
|
||||||
{
|
{
|
||||||
memcpy(&clientaddress[s], runp->ai_addr, runp->ai_addrlen);
|
memcpy(&clientaddress[s], runp->ai_addr, runp->ai_addrlen);
|
||||||
s++;
|
s++;
|
||||||
|
@ -1059,12 +1040,15 @@ static boolean UDP_Socket(void)
|
||||||
clientaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_LOOPBACK); //GetLocalAddress(); // my own ip
|
clientaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_LOOPBACK); //GetLocalAddress(); // my own ip
|
||||||
s++;
|
s++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
s = 0;
|
||||||
|
|
||||||
// setup broadcast adress to BROADCASTADDR entry
|
// setup broadcast adress to BROADCASTADDR entry
|
||||||
gaie = I_getaddrinfo("255.255.255.255", "0", &hints, &ai);
|
gaie = I_getaddrinfo("255.255.255.255", "0", &hints, &ai);
|
||||||
if (gaie == 0)
|
if (gaie == 0)
|
||||||
{
|
{
|
||||||
runp = ai;
|
runp = ai;
|
||||||
while (runp != NULL)
|
while (runp != NULL && s < MAXNETNODES+1)
|
||||||
{
|
{
|
||||||
memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
|
memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
|
||||||
s++;
|
s++;
|
||||||
|
@ -1087,7 +1071,7 @@ static boolean UDP_Socket(void)
|
||||||
if (gaie == 0)
|
if (gaie == 0)
|
||||||
{
|
{
|
||||||
runp = ai;
|
runp = ai;
|
||||||
while (runp != NULL)
|
while (runp != NULL && s < MAXNETNODES+1)
|
||||||
{
|
{
|
||||||
memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
|
memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
|
||||||
s++;
|
s++;
|
||||||
|
|
46
src/info.c
46
src/info.c
|
@ -56,12 +56,12 @@ char sprnames[NUMSPRITES + 1][5] =
|
||||||
"SRBJ","SRBK","SRBL","SRBM","SRBN","SRBO",
|
"SRBJ","SRBK","SRBL","SRBM","SRBN","SRBO",
|
||||||
//SRB2kart Sprites
|
//SRB2kart Sprites
|
||||||
"SPRG","BSPR","RNDM","RPOP","SGNS","FAST","DSHR","BOST","BOSM","KFRE",
|
"SPRG","BSPR","RNDM","RPOP","SGNS","FAST","DSHR","BOST","BOSM","KFRE",
|
||||||
"KINV","KINF","WIPD","DRIF","DUST","FITM","BANA","ORBN","JAWZ","SSMN",
|
"KINV","KINF","WIPD","DRIF","DUST","RSHE","FITM","BANA","ORBN","JAWZ",
|
||||||
"KRBM","BHOG","BHBM","BLIG","LIGH","THNS","SINK","SITR","KBLN","DEZL",
|
"SSMN","KRBM","BHOG","BHBM","BLIG","LIGH","THNS","SINK","SITR","KBLN",
|
||||||
"POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO",
|
"DEZL","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM",
|
||||||
"CRAB","SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO",
|
"SACO","CRAB","SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB",
|
||||||
"ITEM","ITMO","ITMI","ITMN","WANT","PBOM","RETI","AIDU","KSPK","LZI1",
|
"ARRO","ITEM","ITMO","ITMI","ITMN","WANT","PBOM","RETI","AIDU","KSPK",
|
||||||
"LZI2","KLIT","VIEW"
|
"LZI1","LZI2","KLIT","VIEW"
|
||||||
};
|
};
|
||||||
|
|
||||||
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
|
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
|
||||||
|
@ -2623,6 +2623,11 @@ state_t states[NUMSTATES] =
|
||||||
{SPR_WIPD, 3, 3, {NULL}, 0, 0, S_WIPEOUTTRAIL5}, // S_WIPEOUTTRAIL4
|
{SPR_WIPD, 3, 3, {NULL}, 0, 0, S_WIPEOUTTRAIL5}, // S_WIPEOUTTRAIL4
|
||||||
{SPR_WIPD, 4, 3, {NULL}, 0, 0, S_NULL}, // S_WIPEOUTTRAIL5
|
{SPR_WIPD, 4, 3, {NULL}, 0, 0, S_NULL}, // S_WIPEOUTTRAIL5
|
||||||
|
|
||||||
|
{SPR_RSHE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_L
|
||||||
|
{SPR_RSHE, 1, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_R
|
||||||
|
{SPR_RSHE, 2, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_LVIBRATE
|
||||||
|
{SPR_RSHE, 3, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_RVIBRATE
|
||||||
|
|
||||||
{SPR_FITM, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM2}, // S_FAKEITEM1
|
{SPR_FITM, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM2}, // S_FAKEITEM1
|
||||||
{SPR_FITM, 1|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM3}, // S_FAKEITEM2
|
{SPR_FITM, 1|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM3}, // S_FAKEITEM2
|
||||||
{SPR_FITM, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM4}, // S_FAKEITEM3
|
{SPR_FITM, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM4}, // S_FAKEITEM3
|
||||||
|
@ -10755,7 +10760,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
S_NULL, // deathstate
|
S_NULL, // deathstate
|
||||||
S_NULL, // xdeathstate
|
S_NULL, // xdeathstate
|
||||||
sfx_None, // deathsound
|
sfx_None, // deathsound
|
||||||
-24*FRACUNIT, // speed
|
-72*FRACUNIT, // speed -- -24*FRACUNIT originally, srb2kart x3 (nya)
|
||||||
1*FRACUNIT, // radius
|
1*FRACUNIT, // radius
|
||||||
8*FRACUNIT, // height
|
8*FRACUNIT, // height
|
||||||
0, // display offset
|
0, // display offset
|
||||||
|
@ -14803,6 +14808,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
S_NULL // raisestate
|
S_NULL // raisestate
|
||||||
},
|
},
|
||||||
|
|
||||||
|
{ // MT_ROCKETSNEAKER
|
||||||
|
-1, // doomednum
|
||||||
|
S_ROCKETSNEAKER_L, // spawnstate
|
||||||
|
1, // spawnhealth
|
||||||
|
S_NULL, // seestate
|
||||||
|
sfx_tossed, // seesound
|
||||||
|
8, // reactiontime
|
||||||
|
sfx_None, // attacksound
|
||||||
|
S_NULL, // painstate
|
||||||
|
0, // painchance
|
||||||
|
sfx_None, // painsound
|
||||||
|
S_NULL, // meleestate
|
||||||
|
S_NULL, // missilestate
|
||||||
|
S_NULL, // deathstate
|
||||||
|
S_NULL, // xdeathstate
|
||||||
|
sfx_s3k5d, // deathsound
|
||||||
|
0, // speed
|
||||||
|
16*FRACUNIT, // radius
|
||||||
|
16*FRACUNIT, // height
|
||||||
|
0, // display offset
|
||||||
|
0, // mass
|
||||||
|
0, // damage
|
||||||
|
sfx_s3kc0s, // activesound
|
||||||
|
MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
|
||||||
|
S_NULL // raisestate
|
||||||
|
},
|
||||||
|
|
||||||
{ // MT_FAKESHIELD
|
{ // MT_FAKESHIELD
|
||||||
-1, // doomednum
|
-1, // doomednum
|
||||||
S_FAKEITEM1, // spawnstate
|
S_FAKEITEM1, // spawnstate
|
||||||
|
|
|
@ -596,6 +596,7 @@ typedef enum sprite
|
||||||
SPR_DUST, // Drift Dust
|
SPR_DUST, // Drift Dust
|
||||||
|
|
||||||
// Kart Items
|
// Kart Items
|
||||||
|
SPR_RSHE, // Rocket sneaker
|
||||||
SPR_FITM, // Eggman Monitor
|
SPR_FITM, // Eggman Monitor
|
||||||
SPR_BANA, // Banana Peel
|
SPR_BANA, // Banana Peel
|
||||||
SPR_ORBN, // Orbinaut
|
SPR_ORBN, // Orbinaut
|
||||||
|
@ -3155,6 +3156,12 @@ typedef enum state
|
||||||
S_WIPEOUTTRAIL4,
|
S_WIPEOUTTRAIL4,
|
||||||
S_WIPEOUTTRAIL5,
|
S_WIPEOUTTRAIL5,
|
||||||
|
|
||||||
|
// Rocket sneaker
|
||||||
|
S_ROCKETSNEAKER_L,
|
||||||
|
S_ROCKETSNEAKER_R,
|
||||||
|
S_ROCKETSNEAKER_LVIBRATE,
|
||||||
|
S_ROCKETSNEAKER_RVIBRATE,
|
||||||
|
|
||||||
//{ Eggman Monitor
|
//{ Eggman Monitor
|
||||||
S_FAKEITEM1,
|
S_FAKEITEM1,
|
||||||
S_FAKEITEM2,
|
S_FAKEITEM2,
|
||||||
|
@ -4155,6 +4162,8 @@ typedef enum mobj_type
|
||||||
MT_DRIFTSPARK,
|
MT_DRIFTSPARK,
|
||||||
MT_DRIFTDUST,
|
MT_DRIFTDUST,
|
||||||
|
|
||||||
|
MT_ROCKETSNEAKER,
|
||||||
|
|
||||||
MT_FAKESHIELD,
|
MT_FAKESHIELD,
|
||||||
MT_FAKEITEM,
|
MT_FAKEITEM,
|
||||||
|
|
||||||
|
|
285
src/k_kart.c
285
src/k_kart.c
|
@ -31,6 +31,7 @@
|
||||||
// spbincoming is the timer before k_deathsentence is cast on the player in 1st
|
// spbincoming is the timer before k_deathsentence is cast on the player in 1st
|
||||||
// spbplayer is the last player who fired a SPB
|
// spbplayer is the last player who fired a SPB
|
||||||
// mapreset is set when enough players fill an empty server
|
// mapreset is set when enough players fill an empty server
|
||||||
|
// nospectategrief is the players in-game needed to eliminate the person in last
|
||||||
|
|
||||||
|
|
||||||
//{ SRB2kart Color Code
|
//{ SRB2kart Color Code
|
||||||
|
@ -433,6 +434,7 @@ void K_RegisterKartStuff(void)
|
||||||
CV_RegisterVar(&cv_kartdebughuddrop);
|
CV_RegisterVar(&cv_kartdebughuddrop);
|
||||||
|
|
||||||
CV_RegisterVar(&cv_kartdebugcheckpoint);
|
CV_RegisterVar(&cv_kartdebugcheckpoint);
|
||||||
|
CV_RegisterVar(&cv_kartdebugnodes);
|
||||||
}
|
}
|
||||||
|
|
||||||
//}
|
//}
|
||||||
|
@ -894,7 +896,35 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
|
||||||
|
|
||||||
// This makes the roulette produce the random noises.
|
// This makes the roulette produce the random noises.
|
||||||
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player))
|
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player))
|
||||||
S_StartSound(NULL, sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
|
{
|
||||||
|
#define PLAYROULETTESND S_StartSound(NULL, sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
|
||||||
|
if (splitscreen)
|
||||||
|
{
|
||||||
|
if (players[displayplayer].kartstuff[k_itemroulette])
|
||||||
|
{
|
||||||
|
if (player == &players[displayplayer])
|
||||||
|
PLAYROULETTESND;
|
||||||
|
}
|
||||||
|
else if (players[secondarydisplayplayer].kartstuff[k_itemroulette])
|
||||||
|
{
|
||||||
|
if (player == &players[secondarydisplayplayer])
|
||||||
|
PLAYROULETTESND;
|
||||||
|
}
|
||||||
|
else if (players[thirddisplayplayer].kartstuff[k_itemroulette] && splitscreen > 1)
|
||||||
|
{
|
||||||
|
if (player == &players[thirddisplayplayer])
|
||||||
|
PLAYROULETTESND;
|
||||||
|
}
|
||||||
|
else if (players[fourthdisplayplayer].kartstuff[k_itemroulette] && splitscreen > 2)
|
||||||
|
{
|
||||||
|
if (player == &players[fourthdisplayplayer])
|
||||||
|
PLAYROULETTESND;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
PLAYROULETTESND;
|
||||||
|
#undef PLAYROULETTESND
|
||||||
|
}
|
||||||
|
|
||||||
roulettestop = TICRATE + (3*(pingame - player->kartstuff[k_position]));
|
roulettestop = TICRATE + (3*(pingame - player->kartstuff[k_position]));
|
||||||
|
|
||||||
|
@ -1241,7 +1271,7 @@ static void K_UpdateOffroad(player_t *player)
|
||||||
}
|
}
|
||||||
|
|
||||||
// These have to go earlier than its sisters because of K_RespawnChecker...
|
// These have to go earlier than its sisters because of K_RespawnChecker...
|
||||||
static void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master)
|
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master)
|
||||||
{
|
{
|
||||||
// flipping
|
// flipping
|
||||||
mo->eflags = (mo->eflags & ~MFE_VERTICALFLIP)|(master->eflags & MFE_VERTICALFLIP);
|
mo->eflags = (mo->eflags & ~MFE_VERTICALFLIP)|(master->eflags & MFE_VERTICALFLIP);
|
||||||
|
@ -2042,13 +2072,8 @@ void K_StealBumper(player_t *player, player_t *victim, boolean force)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (netgame)
|
if (netgame && player->kartstuff[k_bumper] <= 0)
|
||||||
{
|
|
||||||
if (player->kartstuff[k_bumper] <= 0)
|
|
||||||
CONS_Printf(M_GetText("%s is back in the game!\n"), player_names[player-players]);
|
CONS_Printf(M_GetText("%s is back in the game!\n"), player_names[player-players]);
|
||||||
else if (cv_hazardlog.value)
|
|
||||||
CONS_Printf(M_GetText("%s stole a bumper from %s!\n"), player_names[player-players], player_names[victim-players]);
|
|
||||||
}
|
|
||||||
|
|
||||||
newbumper = player->kartstuff[k_bumper];
|
newbumper = player->kartstuff[k_bumper];
|
||||||
if (newbumper <= 1)
|
if (newbumper <= 1)
|
||||||
|
@ -2967,35 +2992,66 @@ static void K_DoHyudoroSteal(player_t *player)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void K_DoSneaker(player_t *player, boolean doPFlag)
|
void K_DoSneaker(player_t *player, INT32 type)
|
||||||
{
|
{
|
||||||
const fixed_t prevboost = player->kartstuff[k_speedboost];
|
fixed_t intendedboost;
|
||||||
|
|
||||||
|
switch (gamespeed)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
intendedboost = 53740+768;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
intendedboost = 17294+768;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
intendedboost = 32768;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3)
|
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3)
|
||||||
{
|
{
|
||||||
S_StartSound(player->mo, sfx_cdfm01);
|
S_StartSound(player->mo, sfx_cdfm01);
|
||||||
K_SpawnDashDustRelease(player);
|
K_SpawnDashDustRelease(player);
|
||||||
|
if (intendedboost > player->kartstuff[k_speedboost])
|
||||||
|
player->kartstuff[k_destboostcam] = FixedMul(FRACUNIT, FixedDiv((intendedboost - player->kartstuff[k_speedboost]), intendedboost));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!player->kartstuff[k_sneakertimer])
|
if (!player->kartstuff[k_sneakertimer])
|
||||||
|
{
|
||||||
|
if (type == 2)
|
||||||
|
{
|
||||||
|
if (player->mo->hnext)
|
||||||
|
{
|
||||||
|
mobj_t *cur = player->mo->hnext;
|
||||||
|
while (cur && !P_MobjWasRemoved(cur))
|
||||||
|
{
|
||||||
|
if (!cur->tracer)
|
||||||
|
{
|
||||||
|
mobj_t *overlay = P_SpawnMobj(cur->x, cur->y, cur->z, MT_BOOSTFLAME);
|
||||||
|
P_SetTarget(&overlay->target, cur);
|
||||||
|
P_SetTarget(&cur->tracer, overlay);
|
||||||
|
P_SetScale(overlay, (overlay->destscale = 3*cur->scale/4));
|
||||||
|
}
|
||||||
|
cur = cur->hnext;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BOOSTFLAME);
|
mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BOOSTFLAME);
|
||||||
P_SetTarget(&overlay->target, player->mo);
|
P_SetTarget(&overlay->target, player->mo);
|
||||||
overlay->destscale = player->mo->scale;
|
P_SetScale(overlay, (overlay->destscale = player->mo->scale));
|
||||||
P_SetScale(overlay, player->mo->scale);
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
player->kartstuff[k_sneakertimer] = sneakertime;
|
player->kartstuff[k_sneakertimer] = sneakertime;
|
||||||
|
|
||||||
if (doPFlag)
|
if (type != 0)
|
||||||
{
|
{
|
||||||
player->pflags |= PF_ATTACKDOWN;
|
player->pflags |= PF_ATTACKDOWN;
|
||||||
K_PlayBoostTaunt(player->mo);
|
K_PlayBoostTaunt(player->mo);
|
||||||
}
|
}
|
||||||
|
|
||||||
K_GetKartBoostPower(player);
|
|
||||||
if (player->kartstuff[k_speedboost] > prevboost)
|
|
||||||
player->kartstuff[k_destboostcam] = FRACUNIT;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void K_DoShrink(player_t *player)
|
static void K_DoShrink(player_t *player)
|
||||||
|
@ -3206,6 +3262,7 @@ void K_DropHnextList(player_t *player)
|
||||||
break;
|
break;
|
||||||
// intentionally do nothing
|
// intentionally do nothing
|
||||||
case MT_SINK_SHIELD:
|
case MT_SINK_SHIELD:
|
||||||
|
case MT_ROCKETSNEAKER:
|
||||||
return;
|
return;
|
||||||
default:
|
default:
|
||||||
continue;
|
continue;
|
||||||
|
@ -3553,6 +3610,93 @@ static void K_MoveHeldObjects(player_t *player)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case MT_ROCKETSNEAKER: // Special rocket sneaker stuff
|
||||||
|
{
|
||||||
|
mobj_t *cur = player->mo->hnext;
|
||||||
|
INT32 num = 0;
|
||||||
|
|
||||||
|
while (cur && !P_MobjWasRemoved(cur))
|
||||||
|
{
|
||||||
|
const fixed_t radius = FixedHypot(player->mo->radius, player->mo->radius) + FixedHypot(cur->radius, cur->radius);
|
||||||
|
boolean vibrate = ((leveltime & 1) && !cur->tracer);
|
||||||
|
angle_t angoffset;
|
||||||
|
fixed_t targx, targy, targz;
|
||||||
|
|
||||||
|
cur->flags &= ~MF_NOCLIPTHING;
|
||||||
|
|
||||||
|
if (player->kartstuff[k_rocketsneakertimer] <= TICRATE && (leveltime & 1))
|
||||||
|
cur->flags2 |= MF2_DONTDRAW;
|
||||||
|
else
|
||||||
|
cur->flags2 &= ~MF2_DONTDRAW;
|
||||||
|
|
||||||
|
if (num & 1)
|
||||||
|
P_SetMobjStateNF(cur, (vibrate ? S_ROCKETSNEAKER_LVIBRATE : S_ROCKETSNEAKER_L));
|
||||||
|
else
|
||||||
|
P_SetMobjStateNF(cur, (vibrate ? S_ROCKETSNEAKER_RVIBRATE : S_ROCKETSNEAKER_R));
|
||||||
|
|
||||||
|
if (!player->kartstuff[k_rocketsneakertimer] || cur->extravalue2 || !cur->health)
|
||||||
|
{
|
||||||
|
num = (num+1) % 2;
|
||||||
|
cur = cur->hnext;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (cur->extravalue1 < radius)
|
||||||
|
cur->extravalue1 += FixedMul(P_AproxDistance(cur->extravalue1, radius), FRACUNIT/12);
|
||||||
|
if (cur->extravalue1 > radius)
|
||||||
|
cur->extravalue1 = radius;
|
||||||
|
|
||||||
|
// Shrink your items if the player shrunk too.
|
||||||
|
P_SetScale(cur, (cur->destscale = FixedMul(FixedDiv(cur->extravalue1, radius), player->mo->scale)));
|
||||||
|
|
||||||
|
#if 1
|
||||||
|
{
|
||||||
|
angle_t input = player->mo->angle - cur->angle;
|
||||||
|
boolean invert = (input > ANGLE_180);
|
||||||
|
if (invert)
|
||||||
|
input = InvAngle(input);
|
||||||
|
|
||||||
|
input = FixedAngle(AngleFixed(input)/4);
|
||||||
|
if (invert)
|
||||||
|
input = InvAngle(input);
|
||||||
|
|
||||||
|
cur->angle = cur->angle + input;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
cur->angle = player->mo->angle;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
angoffset = ANGLE_90 + (ANGLE_180 * num);
|
||||||
|
|
||||||
|
targx = player->mo->x + P_ReturnThrustX(cur, cur->angle + angoffset, cur->extravalue1);
|
||||||
|
targy = player->mo->y + P_ReturnThrustY(cur, cur->angle + angoffset, cur->extravalue1);
|
||||||
|
|
||||||
|
{ // bobbing, copy pasted from my kimokawaiii entry
|
||||||
|
const fixed_t pi = (22<<FRACBITS) / 7; // loose approximation, this doesn't need to be incredibly precise
|
||||||
|
fixed_t sine = 8 * FINESINE((((2*pi*(4*TICRATE)) * leveltime)>>ANGLETOFINESHIFT) & FINEMASK);
|
||||||
|
targz = (player->mo->z + (player->mo->height/2)) + sine;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (cur->tracer)
|
||||||
|
{
|
||||||
|
fixed_t diffx, diffy, diffz;
|
||||||
|
|
||||||
|
diffx = targx - cur->x;
|
||||||
|
diffy = targy - cur->y;
|
||||||
|
diffz = targz - cur->z;
|
||||||
|
|
||||||
|
P_TeleportMove(cur->tracer, cur->tracer->x + diffx + P_ReturnThrustX(cur, cur->angle + angoffset, 6*cur->scale),
|
||||||
|
cur->tracer->y + diffy + P_ReturnThrustY(cur, cur->angle + angoffset, 6*cur->scale), cur->tracer->z + diffz);
|
||||||
|
P_SetScale(cur->tracer, (cur->tracer->destscale = 3*cur->scale/4));
|
||||||
|
}
|
||||||
|
|
||||||
|
P_TeleportMove(cur, targx, targy, targz);
|
||||||
|
|
||||||
|
num = (num+1) % 2;
|
||||||
|
cur = cur->hnext;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -3651,8 +3795,8 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
|
||||||
{
|
{
|
||||||
const INT32 numsnds = 13;
|
const INT32 numsnds = 13;
|
||||||
INT32 class = ((player->kartspeed-1)/3) + (3*((player->kartweight-1)/3)); // engine class number
|
INT32 class = ((player->kartspeed-1)/3) + (3*((player->kartweight-1)/3)); // engine class number
|
||||||
INT32 numcloseplayers = 0;
|
|
||||||
UINT8 volume = 255;
|
UINT8 volume = 255;
|
||||||
|
fixed_t volumedampen = 0;
|
||||||
INT32 targetsnd = 0;
|
INT32 targetsnd = 0;
|
||||||
INT32 i;
|
INT32 i;
|
||||||
|
|
||||||
|
@ -3690,31 +3834,45 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
|
||||||
if (player->kartstuff[k_enginesnd] > 12)
|
if (player->kartstuff[k_enginesnd] > 12)
|
||||||
player->kartstuff[k_enginesnd] = 12;
|
player->kartstuff[k_enginesnd] = 12;
|
||||||
|
|
||||||
// Display player's engines are quieter
|
|
||||||
if ((player == &players[displayplayer])
|
|
||||||
|| (player == &players[secondarydisplayplayer] && splitscreen)
|
|
||||||
|| (player == &players[thirddisplayplayer] && splitscreen > 1)
|
|
||||||
|| (player == &players[fourthdisplayplayer] && splitscreen > 2))
|
|
||||||
volume = FixedDiv(volume<<FRACBITS, FixedSqrt(((splitscreen+1)*3)<<FRACBITS))>>FRACBITS;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
for (i = 0; i < MAXPLAYERS; i++)
|
for (i = 0; i < MAXPLAYERS; i++)
|
||||||
{
|
{
|
||||||
|
UINT8 thisvol = 0;
|
||||||
|
fixed_t dist;
|
||||||
|
|
||||||
if (!playeringame[i] || !players[i].mo || players[i].spectator || players[i].exiting)
|
if (!playeringame[i] || !players[i].mo || players[i].spectator || players[i].exiting)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if ((i == displayplayer)
|
if ((i == displayplayer)
|
||||||
|| (i == secondarydisplayplayer && splitscreen)
|
|| (i == secondarydisplayplayer && splitscreen)
|
||||||
|| (i == thirddisplayplayer && splitscreen > 1)
|
|| (i == thirddisplayplayer && splitscreen > 1)
|
||||||
|| (i == fourthdisplayplayer && splitscreen > 2))
|
|| (i == fourthdisplayplayer && splitscreen > 2))
|
||||||
|
{
|
||||||
|
volumedampen += FRACUNIT; // We already know what this is gonna be, let's not waste our time.
|
||||||
continue;
|
continue;
|
||||||
if (P_AproxDistance(P_AproxDistance(player->mo->x-players[i].mo->x,
|
|
||||||
player->mo->y-players[i].mo->y), player->mo->z-players[i].mo->z) <= 3072<<FRACBITS) // engine sounds' approx. range
|
|
||||||
numcloseplayers++;
|
|
||||||
}
|
}
|
||||||
if (numcloseplayers > 1)
|
|
||||||
volume = FixedDiv(volume<<FRACBITS, FixedSqrt(numcloseplayers<<FRACBITS))>>FRACBITS;
|
dist = P_AproxDistance(P_AproxDistance(player->mo->x-players[i].mo->x,
|
||||||
|
player->mo->y-players[i].mo->y), player->mo->z-players[i].mo->z) / 2;
|
||||||
|
|
||||||
|
if (dist > 1536<<FRACBITS)
|
||||||
|
continue;
|
||||||
|
else if (dist < 160<<FRACBITS) // engine sounds' approx. range
|
||||||
|
thisvol = 255;
|
||||||
|
else
|
||||||
|
thisvol = (15 * (((160<<FRACBITS) - dist)>>FRACBITS)) / (((1536<<FRACBITS)-(160<<FRACBITS))>>(FRACBITS+4));
|
||||||
|
|
||||||
|
if (thisvol == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
volumedampen += (thisvol * 257); // 255 * 257 = FRACUNIT
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (volumedampen > FRACUNIT)
|
||||||
|
volume = FixedDiv(volume<<FRACBITS, volumedampen)>>FRACBITS;
|
||||||
|
|
||||||
|
if (volume <= 0) // Might as well
|
||||||
|
return;
|
||||||
|
|
||||||
S_StartSoundAtVolume(player->mo, (sfx_krta00 + player->kartstuff[k_enginesnd]) + (class*numsnds), volume);
|
S_StartSoundAtVolume(player->mo, (sfx_krta00 + player->kartstuff[k_enginesnd]) + (class*numsnds), volume);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4564,9 +4722,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||||
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO
|
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO
|
||||||
&& player->kartstuff[k_rocketsneakertimer] > 1)
|
&& player->kartstuff[k_rocketsneakertimer] > 1)
|
||||||
{
|
{
|
||||||
K_DoSneaker(player, true);
|
K_DoSneaker(player, 2);
|
||||||
K_PlayBoostTaunt(player->mo);
|
K_PlayBoostTaunt(player->mo);
|
||||||
player->kartstuff[k_rocketsneakertimer] -= 5;
|
player->kartstuff[k_rocketsneakertimer] -= 2*TICRATE;
|
||||||
if (player->kartstuff[k_rocketsneakertimer] < 1)
|
if (player->kartstuff[k_rocketsneakertimer] < 1)
|
||||||
player->kartstuff[k_rocketsneakertimer] = 1;
|
player->kartstuff[k_rocketsneakertimer] = 1;
|
||||||
}
|
}
|
||||||
|
@ -4581,7 +4739,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||||
case KITEM_SNEAKER:
|
case KITEM_SNEAKER:
|
||||||
if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO)
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO)
|
||||||
{
|
{
|
||||||
K_DoSneaker(player, true);
|
K_DoSneaker(player, 1);
|
||||||
K_PlayBoostTaunt(player->mo);
|
K_PlayBoostTaunt(player->mo);
|
||||||
player->kartstuff[k_itemamount]--;
|
player->kartstuff[k_itemamount]--;
|
||||||
}
|
}
|
||||||
|
@ -4590,10 +4748,33 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||||
if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO
|
||||||
&& player->kartstuff[k_rocketsneakertimer] == 0)
|
&& player->kartstuff[k_rocketsneakertimer] == 0)
|
||||||
{
|
{
|
||||||
K_DoSneaker(player, true);
|
INT32 moloop;
|
||||||
|
mobj_t *mo = NULL;
|
||||||
|
mobj_t *prev = player->mo;
|
||||||
|
|
||||||
K_PlayBoostTaunt(player->mo);
|
K_PlayBoostTaunt(player->mo);
|
||||||
player->kartstuff[k_rocketsneakertimer] = itemtime;
|
//player->kartstuff[k_itemheld] = 1;
|
||||||
|
S_StartSound(player->mo, sfx_s3k3a);
|
||||||
|
|
||||||
|
//K_DoSneaker(player, 2);
|
||||||
|
|
||||||
|
player->kartstuff[k_rocketsneakertimer] = (itemtime*3);
|
||||||
player->kartstuff[k_itemamount]--;
|
player->kartstuff[k_itemamount]--;
|
||||||
|
K_UpdateHnextList(player, true);
|
||||||
|
|
||||||
|
for (moloop = 0; moloop < 2; moloop++)
|
||||||
|
{
|
||||||
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ROCKETSNEAKER);
|
||||||
|
mo->flags |= MF_NOCLIPTHING;
|
||||||
|
mo->angle = player->mo->angle;
|
||||||
|
mo->threshold = 10;
|
||||||
|
mo->movecount = moloop%2;
|
||||||
|
mo->movedir = mo->lastlook = moloop+1;
|
||||||
|
P_SetTarget(&mo->target, player->mo);
|
||||||
|
P_SetTarget(&mo->hprev, prev);
|
||||||
|
P_SetTarget(&prev->hnext, mo);
|
||||||
|
prev = mo;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case KITEM_INVINCIBILITY:
|
case KITEM_INVINCIBILITY:
|
||||||
|
@ -4853,11 +5034,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case KITEM_THUNDERSHIELD:
|
case KITEM_THUNDERSHIELD:
|
||||||
if (player->kartstuff[k_curshield] <= 0)
|
if (player->kartstuff[k_curshield] != 1)
|
||||||
{
|
{
|
||||||
mobj_t *shield = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_THUNDERSHIELD);
|
mobj_t *shield = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_THUNDERSHIELD);
|
||||||
P_SetScale(shield, (shield->destscale = (5*shield->destscale)>>2));
|
P_SetScale(shield, (shield->destscale = (5*shield->destscale)>>2));
|
||||||
P_SetTarget(&shield->target, player->mo);
|
P_SetTarget(&shield->target, player->mo);
|
||||||
|
S_StartSound(shield, sfx_s3k41);
|
||||||
player->kartstuff[k_curshield] = 1;
|
player->kartstuff[k_curshield] = 1;
|
||||||
}
|
}
|
||||||
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
|
||||||
|
@ -4956,8 +5138,10 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||||
player->mo->eflags |= MFE_DRAWONLYFORP3;
|
player->mo->eflags |= MFE_DRAWONLYFORP3;
|
||||||
else if (player == &players[fourthdisplayplayer] && splitscreen > 2)
|
else if (player == &players[fourthdisplayplayer] && splitscreen > 2)
|
||||||
player->mo->eflags |= MFE_DRAWONLYFORP4;
|
player->mo->eflags |= MFE_DRAWONLYFORP4;
|
||||||
else
|
else if (player == &players[consoleplayer])
|
||||||
player->mo->eflags |= MFE_DRAWONLYFORP1;
|
player->mo->eflags |= MFE_DRAWONLYFORP1;
|
||||||
|
else
|
||||||
|
player->mo->flags2 |= MF2_DONTDRAW;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
player->mo->eflags &= ~(MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
|
player->mo->eflags &= ~(MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
|
||||||
|
@ -5099,7 +5283,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||||
if (player->kartstuff[k_boostcharge] <= 36)
|
if (player->kartstuff[k_boostcharge] <= 36)
|
||||||
{
|
{
|
||||||
player->kartstuff[k_startboost] = 0;
|
player->kartstuff[k_startboost] = 0;
|
||||||
K_DoSneaker(player, false);
|
K_DoSneaker(player, 0);
|
||||||
player->kartstuff[k_sneakertimer] = 70; // PERFECT BOOST!!
|
player->kartstuff[k_sneakertimer] = 70; // PERFECT BOOST!!
|
||||||
|
|
||||||
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3) // Let everyone hear this one
|
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3) // Let everyone hear this one
|
||||||
|
@ -5325,7 +5509,7 @@ void K_CheckSpectateStatus(void)
|
||||||
return;
|
return;
|
||||||
if (numingame < 2 || leveltime < starttime || mapreset) // Allow if the match hasn't started yet
|
if (numingame < 2 || leveltime < starttime || mapreset) // Allow if the match hasn't started yet
|
||||||
continue;
|
continue;
|
||||||
if (leveltime > 20*TICRATE) // DON'T allow if the match is 20 seconds in
|
if (leveltime > (starttime + 20*TICRATE)) // DON'T allow if the match is 20 seconds in
|
||||||
return;
|
return;
|
||||||
if (G_RaceGametype() && players[i].laps) // DON'T allow if the race is at 2 laps
|
if (G_RaceGametype() && players[i].laps) // DON'T allow if the race is at 2 laps
|
||||||
return;
|
return;
|
||||||
|
@ -6009,9 +6193,10 @@ static void K_drawKartItem(void)
|
||||||
// Extensible meter, currently only used for rocket sneaker...
|
// Extensible meter, currently only used for rocket sneaker...
|
||||||
if (itembar && hudtrans)
|
if (itembar && hudtrans)
|
||||||
{
|
{
|
||||||
const INT32 barlength = (splitscreen > 1 ? 12 : 24);
|
const INT32 barlength = (splitscreen > 1 ? 12 : 26);
|
||||||
const INT32 max = itemtime; // timer's normal highest value
|
const INT32 maxl = (itemtime*3) - barlength; // timer's normal highest value
|
||||||
const INT32 length = min(barlength, (itembar * barlength) / max);
|
const INT32 fill = ((itembar*barlength)/maxl);
|
||||||
|
const INT32 length = min(barlength, fill);
|
||||||
const INT32 height = (offset ? 1 : 2);
|
const INT32 height = (offset ? 1 : 2);
|
||||||
const INT32 x = (offset ? 17 : 11), y = (offset ? 27 : 35);
|
const INT32 x = (offset ? 17 : 11), y = (offset ? 27 : 35);
|
||||||
|
|
||||||
|
@ -6895,12 +7080,17 @@ static void K_drawBattleFullscreen(void)
|
||||||
x = BASEVIDWIDTH/4;
|
x = BASEVIDWIDTH/4;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
if (stplyr->exiting)
|
||||||
{
|
{
|
||||||
if (stplyr == &players[secondarydisplayplayer])
|
if (stplyr == &players[secondarydisplayplayer])
|
||||||
x = BASEVIDWIDTH-96;
|
x = BASEVIDWIDTH-96;
|
||||||
else
|
else
|
||||||
x = 96;
|
x = 96;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
scale /= 2;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (stplyr->exiting)
|
if (stplyr->exiting)
|
||||||
|
@ -7420,7 +7610,7 @@ void K_drawKartHUD(void)
|
||||||
K_drawKartMinimap();
|
K_drawKartMinimap();
|
||||||
|
|
||||||
// Draw full screen stuff that turns off the rest of the HUD
|
// Draw full screen stuff that turns off the rest of the HUD
|
||||||
if (mapreset)
|
if (mapreset && stplyr == &players[displayplayer])
|
||||||
{
|
{
|
||||||
K_drawChallengerScreen();
|
K_drawChallengerScreen();
|
||||||
return;
|
return;
|
||||||
|
@ -7536,6 +7726,13 @@ void K_drawKartHUD(void)
|
||||||
|
|
||||||
if (cv_kartdebugcheckpoint.value)
|
if (cv_kartdebugcheckpoint.value)
|
||||||
K_drawCheckpointDebugger();
|
K_drawCheckpointDebugger();
|
||||||
|
|
||||||
|
if (cv_kartdebugnodes.value)
|
||||||
|
{
|
||||||
|
UINT8 p;
|
||||||
|
for (p = 0; p < MAXPLAYERS; p++)
|
||||||
|
V_DrawString(8, 64+(8*p), V_YELLOWMAP, va("%d - %d", p, playernode[p]));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//}
|
//}
|
||||||
|
|
|
@ -21,6 +21,7 @@ void K_RegisterKartStuff(void);
|
||||||
boolean K_IsPlayerLosing(player_t *player);
|
boolean K_IsPlayerLosing(player_t *player);
|
||||||
boolean K_IsPlayerWanted(player_t *player);
|
boolean K_IsPlayerWanted(player_t *player);
|
||||||
void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid);
|
void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid);
|
||||||
|
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
|
||||||
void K_RespawnChecker(player_t *player);
|
void K_RespawnChecker(player_t *player);
|
||||||
void K_KartMoveAnimation(player_t *player);
|
void K_KartMoveAnimation(player_t *player);
|
||||||
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
|
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
|
||||||
|
@ -36,7 +37,7 @@ void K_SpawnBoostTrail(player_t *player);
|
||||||
void K_SpawnSparkleTrail(mobj_t *mo);
|
void K_SpawnSparkleTrail(mobj_t *mo);
|
||||||
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
|
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
|
||||||
void K_DriftDustHandling(mobj_t *spawner);
|
void K_DriftDustHandling(mobj_t *spawner);
|
||||||
void K_DoSneaker(player_t *player, boolean doPFlag);
|
void K_DoSneaker(player_t *player, INT32 type);
|
||||||
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound);
|
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound);
|
||||||
void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source);
|
void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source);
|
||||||
void K_UpdateHnextList(player_t *player, boolean clean);
|
void K_UpdateHnextList(player_t *player, boolean clean);
|
||||||
|
|
|
@ -2086,6 +2086,19 @@ static int lib_kKartBouncing(lua_State *L)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int lib_kMatchGenericExtraFlags(lua_State *L)
|
||||||
|
{
|
||||||
|
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||||
|
mobj_t *master = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||||
|
NOHUD
|
||||||
|
if (!mo)
|
||||||
|
return LUA_ErrInvalid(L, "mobj_t");
|
||||||
|
if (!master)
|
||||||
|
return LUA_ErrInvalid(L, "mobj_t");
|
||||||
|
K_MatchGenericExtraFlags(mo, master);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
static int lib_kDoInstashield(lua_State *L)
|
static int lib_kDoInstashield(lua_State *L)
|
||||||
{
|
{
|
||||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||||
|
@ -2214,11 +2227,11 @@ static int lib_kDriftDustHandling(lua_State *L)
|
||||||
static int lib_kDoSneaker(lua_State *L)
|
static int lib_kDoSneaker(lua_State *L)
|
||||||
{
|
{
|
||||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||||
boolean doPFlag = luaL_checkboolean(L, 2);
|
INT32 type = luaL_checkinteger(L, 2);
|
||||||
NOHUD
|
NOHUD
|
||||||
if (!player)
|
if (!player)
|
||||||
return LUA_ErrInvalid(L, "player_t");
|
return LUA_ErrInvalid(L, "player_t");
|
||||||
K_DoSneaker(player, doPFlag);
|
K_DoSneaker(player, type);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2482,6 +2495,7 @@ static luaL_Reg lib[] = {
|
||||||
{"K_IsPlayerLosing",lib_kIsPlayerLosing},
|
{"K_IsPlayerLosing",lib_kIsPlayerLosing},
|
||||||
{"K_IsPlayerWanted",lib_kIsPlayerWanted},
|
{"K_IsPlayerWanted",lib_kIsPlayerWanted},
|
||||||
{"K_KartBouncing",lib_kKartBouncing},
|
{"K_KartBouncing",lib_kKartBouncing},
|
||||||
|
{"K_MatchGenericExtraFlags",lib_kMatchGenericExtraFlags},
|
||||||
{"K_DoInstashield",lib_kDoInstashield},
|
{"K_DoInstashield",lib_kDoInstashield},
|
||||||
{"K_SpinPlayer",lib_kSpinPlayer},
|
{"K_SpinPlayer",lib_kSpinPlayer},
|
||||||
{"K_SquishPlayer",lib_kSquishPlayer},
|
{"K_SquishPlayer",lib_kSquishPlayer},
|
||||||
|
|
|
@ -327,6 +327,7 @@ static int sector_get(lua_State *L)
|
||||||
{
|
{
|
||||||
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
||||||
enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);
|
enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);
|
||||||
|
INT16 i;
|
||||||
|
|
||||||
if (!sector)
|
if (!sector)
|
||||||
{
|
{
|
||||||
|
@ -349,11 +350,23 @@ static int sector_get(lua_State *L)
|
||||||
lua_pushfixed(L, sector->ceilingheight);
|
lua_pushfixed(L, sector->ceilingheight);
|
||||||
return 1;
|
return 1;
|
||||||
case sector_floorpic: // floorpic
|
case sector_floorpic: // floorpic
|
||||||
lua_pushlstring(L, levelflats[sector->floorpic].name, 8);
|
{
|
||||||
|
levelflat_t *levelflat = &levelflats[sector->floorpic];
|
||||||
|
for (i = 0; i < 8; i++)
|
||||||
|
if (!levelflat->name[i])
|
||||||
|
break;
|
||||||
|
lua_pushlstring(L, levelflat->name, i);
|
||||||
return 1;
|
return 1;
|
||||||
|
}
|
||||||
case sector_ceilingpic: // ceilingpic
|
case sector_ceilingpic: // ceilingpic
|
||||||
lua_pushlstring(L, levelflats[sector->ceilingpic].name, 8);
|
{
|
||||||
|
levelflat_t *levelflat = &levelflats[sector->ceilingpic];
|
||||||
|
for (i = 0; i < 8; i++)
|
||||||
|
if (!levelflat->name[i])
|
||||||
|
break;
|
||||||
|
lua_pushlstring(L, levelflat->name, i);
|
||||||
return 1;
|
return 1;
|
||||||
|
}
|
||||||
case sector_lightlevel:
|
case sector_lightlevel:
|
||||||
lua_pushinteger(L, sector->lightlevel);
|
lua_pushinteger(L, sector->lightlevel);
|
||||||
return 1;
|
return 1;
|
||||||
|
|
|
@ -182,19 +182,21 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
|
||||||
{
|
{
|
||||||
MYFILE f;
|
MYFILE f;
|
||||||
char *name;
|
char *name;
|
||||||
|
size_t len;
|
||||||
f.wad = wad;
|
f.wad = wad;
|
||||||
f.size = W_LumpLengthPwad(wad, lump);
|
f.size = W_LumpLengthPwad(wad, lump);
|
||||||
f.data = Z_Malloc(f.size, PU_LUA, NULL);
|
f.data = Z_Malloc(f.size, PU_LUA, NULL);
|
||||||
W_ReadLumpPwad(wad, lump, f.data);
|
W_ReadLumpPwad(wad, lump, f.data);
|
||||||
f.curpos = f.data;
|
f.curpos = f.data;
|
||||||
|
|
||||||
name = malloc(strlen(wadfiles[wad]->filename)+10);
|
len = strlen(wadfiles[wad]->filename);
|
||||||
|
name = malloc(len+10);
|
||||||
strcpy(name, wadfiles[wad]->filename);
|
strcpy(name, wadfiles[wad]->filename);
|
||||||
if (!fasticmp(&name[strlen(name) - 4], ".lua")) {
|
if (!fasticmp(&name[len - 4], ".lua")) {
|
||||||
// If it's not a .lua file, copy the lump name in too.
|
// If it's not a .lua file, copy the lump name in too.
|
||||||
name[strlen(wadfiles[wad]->filename)] = '|';
|
name[len] = '|';
|
||||||
M_Memcpy(name+strlen(wadfiles[wad]->filename)+1, wadfiles[wad]->lumpinfo[lump].name, 8);
|
M_Memcpy(name+len+1, wadfiles[wad]->lumpinfo[lump].name, 8);
|
||||||
name[strlen(wadfiles[wad]->filename)+9] = '\0';
|
name[len+9] = '\0';
|
||||||
}
|
}
|
||||||
|
|
||||||
LUA_LoadFile(&f, name);
|
LUA_LoadFile(&f, name);
|
||||||
|
|
|
@ -492,7 +492,9 @@ static void GIF_framewrite(void)
|
||||||
|
|
||||||
// screen regions are handled in GIF_lzw
|
// screen regions are handled in GIF_lzw
|
||||||
{
|
{
|
||||||
UINT16 delay = 3; // todo
|
int d1 = (int)((100.0/NEWTICRATE)*(gif_frames+1));
|
||||||
|
int d2 = (int)((100.0/NEWTICRATE)*(gif_frames));
|
||||||
|
UINT16 delay = d1-d2;
|
||||||
INT32 startline;
|
INT32 startline;
|
||||||
|
|
||||||
WRITEMEM(p, gifframe_gchead, 4);
|
WRITEMEM(p, gifframe_gchead, 4);
|
||||||
|
|
33
src/m_cond.c
33
src/m_cond.c
|
@ -101,10 +101,11 @@ unlockable_t unlockables[MAXUNLOCKABLES] =
|
||||||
/* 02 */ {"SMK Cup", "", -1, 2, SECRET_NONE, 0, false, false, 0},
|
/* 02 */ {"SMK Cup", "", -1, 2, SECRET_NONE, 0, false, false, 0},
|
||||||
/* 03 */ {"Chao Cup", "", -1, 3, SECRET_NONE, 0, false, false, 0},
|
/* 03 */ {"Chao Cup", "", -1, 3, SECRET_NONE, 0, false, false, 0},
|
||||||
|
|
||||||
/* 04 */ {"Encore Mode", "", 3, 4, SECRET_ENCORE, 0, false, false, 0},
|
/* 04 */ {"Hard Game Speed", "", -1, 4, SECRET_HARDSPEED, 0, false, false, 0},
|
||||||
/* 05 */ {"Hell Attack", "", 5, 5, SECRET_HELLATTACK, 0, false, false, 0},
|
/* 05 */ {"Encore Mode", "", 4, 5, SECRET_ENCORE, 0, false, false, 0},
|
||||||
|
/* 06 */ {"Hell Attack", "", 6, 6, SECRET_HELLATTACK, 0, false, false, 0},
|
||||||
|
|
||||||
/* 06 */ {"Record Attack", "", -1, -1, SECRET_RECORDATTACK, 0, true, true, 0},
|
/* 07 */ {"Record Attack", "", -1, -1, SECRET_RECORDATTACK, 0, true, true, 0},
|
||||||
};
|
};
|
||||||
|
|
||||||
// Default number of emblems and extra emblems
|
// Default number of emblems and extra emblems
|
||||||
|
@ -120,23 +121,27 @@ void M_SetupDefaultConditionSets(void)
|
||||||
M_AddRawCondition(1, 1, UC_TOTALEMBLEMS, 5, 0, 0);
|
M_AddRawCondition(1, 1, UC_TOTALEMBLEMS, 5, 0, 0);
|
||||||
M_AddRawCondition(1, 2, UC_MATCHESPLAYED, 10, 0, 0);
|
M_AddRawCondition(1, 2, UC_MATCHESPLAYED, 10, 0, 0);
|
||||||
|
|
||||||
// -- 2: Collect 15 emblems OR play 25 matches
|
// -- 2: Collect 10 emblems OR play 25 matches
|
||||||
M_AddRawCondition(2, 1, UC_TOTALEMBLEMS, 15, 0, 0);
|
M_AddRawCondition(2, 1, UC_TOTALEMBLEMS, 10, 0, 0);
|
||||||
M_AddRawCondition(2, 2, UC_MATCHESPLAYED, 25, 0, 0);
|
M_AddRawCondition(2, 2, UC_MATCHESPLAYED, 25, 0, 0);
|
||||||
|
|
||||||
// -- 3: Collect 30 emblems OR play 50 matches
|
// -- 3: Collect 20 emblems OR play 50 matches
|
||||||
M_AddRawCondition(3, 1, UC_TOTALEMBLEMS, 30, 0, 0);
|
M_AddRawCondition(3, 1, UC_TOTALEMBLEMS, 20, 0, 0);
|
||||||
M_AddRawCondition(3, 2, UC_MATCHESPLAYED, 50, 0, 0);
|
M_AddRawCondition(3, 2, UC_MATCHESPLAYED, 50, 0, 0);
|
||||||
|
|
||||||
// -- 4: Collect 40 emblems OR play 150 matches
|
// -- 4: Collect 30 emblems OR play 100 matches
|
||||||
M_AddRawCondition(4, 1, UC_TOTALEMBLEMS, 40, 0, 0);
|
M_AddRawCondition(4, 1, UC_TOTALEMBLEMS, 30, 0, 0);
|
||||||
M_AddRawCondition(4, 2, UC_MATCHESPLAYED, 150, 0, 0);
|
M_AddRawCondition(4, 2, UC_MATCHESPLAYED, 100, 0, 0);
|
||||||
|
|
||||||
// -- 5: Collect 50 emblems ONLY
|
// -- 5: Collect 40 emblems OR play 150 matches
|
||||||
M_AddRawCondition(5, 1, UC_TOTALEMBLEMS, 50, 0, 0);
|
M_AddRawCondition(5, 1, UC_TOTALEMBLEMS, 40, 0, 0);
|
||||||
|
M_AddRawCondition(5, 2, UC_MATCHESPLAYED, 150, 0, 0);
|
||||||
|
|
||||||
// -- 10: Play 100 matches
|
// -- 6: Collect 50 emblems ONLY
|
||||||
M_AddRawCondition(10, 1, UC_MATCHESPLAYED, 100, 0, 0);
|
M_AddRawCondition(6, 1, UC_TOTALEMBLEMS, 50, 0, 0);
|
||||||
|
|
||||||
|
// -- 10: Play 300 matches
|
||||||
|
M_AddRawCondition(10, 1, UC_MATCHESPLAYED, 300, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void M_AddRawCondition(UINT8 set, UINT8 id, conditiontype_t c, INT32 r, INT16 x1, INT16 x2)
|
void M_AddRawCondition(UINT8 set, UINT8 id, conditiontype_t c, INT32 r, INT16 x1, INT16 x2)
|
||||||
|
|
|
@ -126,6 +126,7 @@ typedef struct
|
||||||
#define SECRET_CREDITS 4 // Enables Credits
|
#define SECRET_CREDITS 4 // Enables Credits
|
||||||
#define SECRET_ENCORE 5 // Enables Encore mode cvar
|
#define SECRET_ENCORE 5 // Enables Encore mode cvar
|
||||||
#define SECRET_HELLATTACK 6 // Map Hell in record attack
|
#define SECRET_HELLATTACK 6 // Map Hell in record attack
|
||||||
|
#define SECRET_HARDSPEED 7 // Enables Hard gamespeed
|
||||||
|
|
||||||
// If you have more secrets than these variables allow in your game,
|
// If you have more secrets than these variables allow in your game,
|
||||||
// you seriously need to get a life.
|
// you seriously need to get a life.
|
||||||
|
|
622
src/m_menu.c
622
src/m_menu.c
File diff suppressed because it is too large
Load diff
|
@ -21,13 +21,14 @@ void I_ShutdownSound(void){}
|
||||||
// SFX I/O
|
// SFX I/O
|
||||||
//
|
//
|
||||||
|
|
||||||
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority)
|
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel)
|
||||||
{
|
{
|
||||||
(void)id;
|
(void)id;
|
||||||
(void)vol;
|
(void)vol;
|
||||||
(void)sep;
|
(void)sep;
|
||||||
(void)pitch;
|
(void)pitch;
|
||||||
(void)priority;
|
(void)priority;
|
||||||
|
(void)channel;
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1819,6 +1819,7 @@ void T_ThwompSector(levelspecthink_t *thwomp)
|
||||||
#define ceilingwasheight vars[5]
|
#define ceilingwasheight vars[5]
|
||||||
fixed_t thwompx, thwompy;
|
fixed_t thwompx, thwompy;
|
||||||
sector_t *actionsector;
|
sector_t *actionsector;
|
||||||
|
ffloor_t *rover = NULL;
|
||||||
INT32 secnum;
|
INT32 secnum;
|
||||||
|
|
||||||
// SRB2kart 170217 - Thwomps are automatic.
|
// SRB2kart 170217 - Thwomps are automatic.
|
||||||
|
@ -1843,7 +1844,16 @@ void T_ThwompSector(levelspecthink_t *thwomp)
|
||||||
secnum = P_FindSectorFromTag((INT16)thwomp->vars[0], -1);
|
secnum = P_FindSectorFromTag((INT16)thwomp->vars[0], -1);
|
||||||
|
|
||||||
if (secnum > 0)
|
if (secnum > 0)
|
||||||
|
{
|
||||||
actionsector = §ors[secnum];
|
actionsector = §ors[secnum];
|
||||||
|
|
||||||
|
// Look for thwomp FFloor
|
||||||
|
for (rover = actionsector->ffloors; rover; rover = rover->next)
|
||||||
|
{
|
||||||
|
if (rover->master == thwomp->sourceline)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
return; // Bad bad bad!
|
return; // Bad bad bad!
|
||||||
|
|
||||||
|
@ -1932,10 +1942,13 @@ void T_ThwompSector(levelspecthink_t *thwomp)
|
||||||
{
|
{
|
||||||
mobj_t *mp = (void *)&actionsector->soundorg;
|
mobj_t *mp = (void *)&actionsector->soundorg;
|
||||||
|
|
||||||
|
if (!rover || (rover->flags & FF_EXISTS))
|
||||||
|
{
|
||||||
if (thwomp->sourceline->flags & ML_EFFECT4)
|
if (thwomp->sourceline->flags & ML_EFFECT4)
|
||||||
S_StartSound(mp, sides[thwomp->sourceline->sidenum[0]].textureoffset>>FRACBITS);
|
S_StartSound(mp, sides[thwomp->sourceline->sidenum[0]].textureoffset>>FRACBITS);
|
||||||
else
|
else
|
||||||
S_StartSound(mp, sfx_thwomp);
|
S_StartSound(mp, sfx_thwomp);
|
||||||
|
}
|
||||||
|
|
||||||
thwomp->direction = 1; // start heading back up
|
thwomp->direction = 1; // start heading back up
|
||||||
thwomp->distance = TICRATE; // but only after a small delay
|
thwomp->distance = TICRATE; // but only after a small delay
|
||||||
|
@ -1952,6 +1965,9 @@ void T_ThwompSector(levelspecthink_t *thwomp)
|
||||||
thwomp->direction = -1;
|
thwomp->direction = -1;
|
||||||
|
|
||||||
/* // SRB2kart 170217 - Thwomps are automatic.
|
/* // SRB2kart 170217 - Thwomps are automatic.
|
||||||
|
// scan the thinkers to find players!
|
||||||
|
if (!rover || (rover->flags & FF_EXISTS))
|
||||||
|
{
|
||||||
// scan the thinkers to find players!
|
// scan the thinkers to find players!
|
||||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||||
{
|
{
|
||||||
|
@ -1959,12 +1975,14 @@ void T_ThwompSector(levelspecthink_t *thwomp)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
mo = (mobj_t *)th;
|
mo = (mobj_t *)th;
|
||||||
if (mo->type == MT_PLAYER && mo->health && mo->z <= thwomp->sector->ceilingheight
|
if (mo->type == MT_PLAYER && mo->health && mo->player && !mo->player->spectator
|
||||||
|
&& mo->z <= thwomp->sector->ceilingheight
|
||||||
&& P_AproxDistance(thwompx - mo->x, thwompy - mo->y) <= 96*FRACUNIT)
|
&& P_AproxDistance(thwompx - mo->x, thwompy - mo->y) <= 96*FRACUNIT)
|
||||||
{
|
{
|
||||||
thwomp->direction = -1;
|
thwomp->direction = -1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
thwomp->sector->ceilspeed = 0;
|
thwomp->sector->ceilspeed = 0;
|
||||||
|
|
204
src/p_inter.c
204
src/p_inter.c
|
@ -510,8 +510,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||||
}
|
}
|
||||||
|
|
||||||
special->target->player->kartstuff[k_comebackpoints] += 2 * (K_IsPlayerWanted(player) ? 2 : 1);
|
special->target->player->kartstuff[k_comebackpoints] += 2 * (K_IsPlayerWanted(player) ? 2 : 1);
|
||||||
if (netgame && cv_hazardlog.value)
|
|
||||||
CONS_Printf(M_GetText("%s bombed %s!\n"), player_names[special->target->player-players], player_names[player-players]);
|
|
||||||
if (special->target->player->kartstuff[k_comebackpoints] >= 3)
|
if (special->target->player->kartstuff[k_comebackpoints] >= 3)
|
||||||
K_StealBumper(special->target->player, player, true);
|
K_StealBumper(special->target->player, player, true);
|
||||||
special->target->player->kartstuff[k_comebacktimer] = comebacktime;
|
special->target->player->kartstuff[k_comebacktimer] = comebacktime;
|
||||||
|
@ -527,8 +525,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||||
special->target->player->kartstuff[k_comebackmode] = 0;
|
special->target->player->kartstuff[k_comebackmode] = 0;
|
||||||
special->target->player->kartstuff[k_comebackpoints]++;
|
special->target->player->kartstuff[k_comebackpoints]++;
|
||||||
|
|
||||||
if (netgame && cv_hazardlog.value)
|
|
||||||
CONS_Printf(M_GetText("%s gave an item to %s.\n"), player_names[special->target->player-players], player_names[player-players]);
|
|
||||||
if (special->target->player->kartstuff[k_comebackpoints] >= 3)
|
if (special->target->player->kartstuff[k_comebackpoints] >= 3)
|
||||||
K_StealBumper(special->target->player, player, true);
|
K_StealBumper(special->target->player, player, true);
|
||||||
special->target->player->kartstuff[k_comebacktimer] = comebacktime;
|
special->target->player->kartstuff[k_comebacktimer] = comebacktime;
|
||||||
|
@ -560,8 +556,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||||
special->target->player->kartstuff[k_comebackmode] = 0;
|
special->target->player->kartstuff[k_comebackmode] = 0;
|
||||||
special->target->player->kartstuff[k_comebackpoints]++;
|
special->target->player->kartstuff[k_comebackpoints]++;
|
||||||
|
|
||||||
if (netgame && cv_hazardlog.value)
|
|
||||||
CONS_Printf(M_GetText("%s gave an \"item\" to %s.\n"), player_names[special->target->player-players], player_names[player-players]);
|
|
||||||
if (special->target->player->kartstuff[k_comebackpoints] >= 3)
|
if (special->target->player->kartstuff[k_comebackpoints] >= 3)
|
||||||
K_StealBumper(special->target->player, player, true);
|
K_StealBumper(special->target->player, player, true);
|
||||||
special->target->player->kartstuff[k_comebacktimer] = comebacktime;
|
special->target->player->kartstuff[k_comebacktimer] = comebacktime;
|
||||||
|
@ -1667,199 +1661,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
|
||||||
/** Prints death messages relating to a dying or hit player.
|
|
||||||
*
|
|
||||||
* \param player Affected player.
|
|
||||||
* \param inflictor The attack weapon used, can be NULL.
|
|
||||||
* \param source The attacker, can be NULL.
|
|
||||||
*/
|
|
||||||
static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *source)
|
|
||||||
{
|
|
||||||
const char *str = NULL;
|
|
||||||
boolean deathonly = false;
|
|
||||||
boolean deadsource = false;
|
|
||||||
boolean deadtarget = false;
|
|
||||||
// player names complete with control codes
|
|
||||||
char targetname[MAXPLAYERNAME+4];
|
|
||||||
char sourcename[MAXPLAYERNAME+4];
|
|
||||||
|
|
||||||
if (G_RaceGametype())
|
|
||||||
return; // Not in coop, etc.
|
|
||||||
|
|
||||||
if (!player)
|
|
||||||
return; // Impossible!
|
|
||||||
|
|
||||||
if (player->spectator)
|
|
||||||
return; // No messages for dying (crushed) spectators.
|
|
||||||
|
|
||||||
if (!netgame)
|
|
||||||
return; // Presumably it's obvious what's happening in splitscreen.
|
|
||||||
|
|
||||||
#ifdef HAVE_BLUA
|
|
||||||
if (LUAh_HurtMsg(player, inflictor, source))
|
|
||||||
return;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
deadtarget = (player->health <= 0);
|
|
||||||
|
|
||||||
// Target's name
|
|
||||||
snprintf(targetname, sizeof(targetname), "%s%s%s",
|
|
||||||
CTFTEAMCODE(player),
|
|
||||||
player_names[player - players],
|
|
||||||
CTFTEAMENDCODE(player));
|
|
||||||
|
|
||||||
if (source)
|
|
||||||
{
|
|
||||||
// inflictor shouldn't be NULL if source isn't
|
|
||||||
I_Assert(inflictor != NULL);
|
|
||||||
|
|
||||||
if (source->player)
|
|
||||||
{
|
|
||||||
// Source's name (now that we know there is one)
|
|
||||||
snprintf(sourcename, sizeof(sourcename), "%s%s%s",
|
|
||||||
CTFTEAMCODE(source->player),
|
|
||||||
player_names[source->player - players],
|
|
||||||
CTFTEAMENDCODE(source->player));
|
|
||||||
|
|
||||||
// We don't care if it's us.
|
|
||||||
// "Player 1's [redacted] killed Player 1."
|
|
||||||
if (source->player->playerstate == PST_DEAD && source->player != player &&
|
|
||||||
(inflictor->flags2 & MF2_BEYONDTHEGRAVE))
|
|
||||||
deadsource = true;
|
|
||||||
|
|
||||||
if (inflictor->flags & MF_PUSHABLE)
|
|
||||||
{
|
|
||||||
str = M_GetText("%s%s's playtime with heavy objects %s %s.\n");
|
|
||||||
}
|
|
||||||
else switch (inflictor->type)
|
|
||||||
{
|
|
||||||
case MT_PLAYER:
|
|
||||||
if ((inflictor->player->powers[pw_shield] & SH_NOSTACK) == SH_BOMB)
|
|
||||||
str = M_GetText("%s%s's armageddon blast %s %s.\n");
|
|
||||||
else if (inflictor->player->powers[pw_invulnerability])
|
|
||||||
str = M_GetText("%s%s's invincibility aura %s %s.\n");
|
|
||||||
else if (inflictor->player->powers[pw_super])
|
|
||||||
str = M_GetText("%s%s's super aura %s %s.\n");
|
|
||||||
else
|
|
||||||
str = M_GetText("%s%s's tagging hand %s %s.\n");
|
|
||||||
break;
|
|
||||||
case MT_SPINFIRE:
|
|
||||||
str = M_GetText("%s%s's elemental fire trail %s %s.\n");
|
|
||||||
break;
|
|
||||||
case MT_THROWNBOUNCE:
|
|
||||||
str = M_GetText("%s%s's bounce ring %s %s.\n");
|
|
||||||
break;
|
|
||||||
case MT_THROWNINFINITY:
|
|
||||||
str = M_GetText("%s%s's infinity ring %s %s.\n");
|
|
||||||
break;
|
|
||||||
case MT_THROWNAUTOMATIC:
|
|
||||||
str = M_GetText("%s%s's automatic ring %s %s.\n");
|
|
||||||
break;
|
|
||||||
case MT_THROWNSCATTER:
|
|
||||||
str = M_GetText("%s%s's scatter ring %s %s.\n");
|
|
||||||
break;
|
|
||||||
// TODO: For next two, figure out how to determine if it was a direct hit or splash damage. -SH
|
|
||||||
case MT_THROWNEXPLOSION:
|
|
||||||
str = M_GetText("%s%s's explosion ring %s %s.\n");
|
|
||||||
break;
|
|
||||||
case MT_THROWNGRENADE:
|
|
||||||
str = M_GetText("%s%s's grenade ring %s %s.\n");
|
|
||||||
break;
|
|
||||||
case MT_REDRING:
|
|
||||||
if (inflictor->flags2 & MF2_RAILRING)
|
|
||||||
str = M_GetText("%s%s's rail ring %s %s.\n");
|
|
||||||
else
|
|
||||||
str = M_GetText("%s%s's thrown ring %s %s.\n");
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
str = M_GetText("%s%s %s %s.\n");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
CONS_Printf(str,
|
|
||||||
deadsource ? M_GetText("The late ") : "",
|
|
||||||
sourcename,
|
|
||||||
deadtarget ? M_GetText("killed") : M_GetText("hit"),
|
|
||||||
targetname);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else switch (source->type)
|
|
||||||
{
|
|
||||||
case MT_NULL:
|
|
||||||
switch(source->threshold)
|
|
||||||
{
|
|
||||||
case 42:
|
|
||||||
deathonly = true;
|
|
||||||
str = M_GetText("%s drowned.\n");
|
|
||||||
break;
|
|
||||||
case 43:
|
|
||||||
str = M_GetText("%s was %s by spikes.\n");
|
|
||||||
break;
|
|
||||||
case 44:
|
|
||||||
deathonly = true;
|
|
||||||
str = M_GetText("%s was crushed.\n");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case MT_EGGMANICO:
|
|
||||||
case MT_EGGMANBOX:
|
|
||||||
str = M_GetText("%s was %s by Eggman's nefarious TV magic.\n");
|
|
||||||
break;
|
|
||||||
case MT_SPIKE:
|
|
||||||
str = M_GetText("%s was %s by spikes.\n");
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
str = M_GetText("%s was %s by an environmental hazard.\n");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// null source, environment kills
|
|
||||||
// TERRIBLE HACK for hit damage because P_DoPlayerPain moves the player...
|
|
||||||
// I'll put it back, I promise!
|
|
||||||
player->mo->z -= player->mo->momz+1;
|
|
||||||
if (P_PlayerTouchingSectorSpecial(player, 1, 2))
|
|
||||||
str = M_GetText("%s was %s by chemical water.\n");
|
|
||||||
else if (P_PlayerTouchingSectorSpecial(player, 1, 3))
|
|
||||||
str = M_GetText("%s was %s by molten lava.\n");
|
|
||||||
else if (P_PlayerTouchingSectorSpecial(player, 1, 4))
|
|
||||||
str = M_GetText("%s was %s by electricity.\n");
|
|
||||||
else if (deadtarget)
|
|
||||||
{
|
|
||||||
deathonly = true;
|
|
||||||
if (P_PlayerTouchingSectorSpecial(player, 1, 6)
|
|
||||||
|| P_PlayerTouchingSectorSpecial(player, 1, 7))
|
|
||||||
str = M_GetText("%s fell into a bottomless pit.\n");
|
|
||||||
else if (P_PlayerTouchingSectorSpecial(player, 1, 12))
|
|
||||||
str = M_GetText("%s asphyxiated in space.\n");
|
|
||||||
else
|
|
||||||
str = M_GetText("%s died.\n");
|
|
||||||
}
|
|
||||||
if (!str)
|
|
||||||
str = M_GetText("%s was %s by an environmental hazard.\n");
|
|
||||||
|
|
||||||
player->mo->z += player->mo->momz+1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!str) // Should not happen! Unless we missed catching something above.
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Don't log every hazard hit if they don't want us to.
|
|
||||||
if (!deadtarget && !cv_hazardlog.value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (deathonly)
|
|
||||||
{
|
|
||||||
if (!deadtarget)
|
|
||||||
return;
|
|
||||||
CONS_Printf(str, targetname);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
CONS_Printf(str, targetname, deadtarget ? M_GetText("killed") : M_GetText("hit"));
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Checks if the level timer is over the timelimit and the round should end,
|
/** Checks if the level timer is over the timelimit and the round should end,
|
||||||
* unless you are in overtime. In which case leveltime may stretch out beyond
|
* unless you are in overtime. In which case leveltime may stretch out beyond
|
||||||
* timelimitintics and overtime's status will be checked here each tick.
|
* timelimitintics and overtime's status will be checked here each tick.
|
||||||
|
@ -2150,7 +1951,7 @@ boolean P_CheckRacers(void)
|
||||||
numplayersingame++;
|
numplayersingame++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (numplayersingame > 1) // if there's more than one player in-game, this is safe to do
|
if (numplayersingame >= nospectategrief) // prevent spectate griefing
|
||||||
{
|
{
|
||||||
// check if we just got unlucky and there was only one guy who was a problem
|
// check if we just got unlucky and there was only one guy who was a problem
|
||||||
for (j = i+1; j < MAXPLAYERS; j++)
|
for (j = i+1; j < MAXPLAYERS; j++)
|
||||||
|
@ -2819,7 +2620,6 @@ static inline boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *sou
|
||||||
/*if (source->player->pflags & PF_TAGIT && !(player->pflags & PF_TAGIT))
|
/*if (source->player->pflags & PF_TAGIT && !(player->pflags & PF_TAGIT))
|
||||||
{
|
{
|
||||||
P_AddPlayerScore(source->player, 1); //award points to tagger.
|
P_AddPlayerScore(source->player, 1); //award points to tagger.
|
||||||
P_HitDeathMessages(player, inflictor, source);
|
|
||||||
|
|
||||||
if (gametype == GT_TAG) //survivor
|
if (gametype == GT_TAG) //survivor
|
||||||
{
|
{
|
||||||
|
@ -3509,8 +3309,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||||
if (player->health < 0)
|
if (player->health < 0)
|
||||||
player->health = 0;
|
player->health = 0;
|
||||||
|
|
||||||
P_HitDeathMessages(player, inflictor, source);
|
|
||||||
|
|
||||||
P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2);
|
P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -68,7 +68,6 @@
|
||||||
|
|
||||||
// both the head and tail of the thinker list
|
// both the head and tail of the thinker list
|
||||||
extern thinker_t thinkercap;
|
extern thinker_t thinkercap;
|
||||||
extern INT32 runcount;
|
|
||||||
|
|
||||||
void P_InitThinkers(void);
|
void P_InitThinkers(void);
|
||||||
void P_AddThinker(thinker_t *thinker);
|
void P_AddThinker(thinker_t *thinker);
|
||||||
|
|
187
src/p_mobj.c
187
src/p_mobj.c
|
@ -4007,7 +4007,8 @@ void P_RecalcPrecipInSector(sector_t *sector)
|
||||||
//
|
//
|
||||||
void P_NullPrecipThinker(precipmobj_t *mobj)
|
void P_NullPrecipThinker(precipmobj_t *mobj)
|
||||||
{
|
{
|
||||||
(void)mobj;
|
//(void)mobj;
|
||||||
|
mobj->precipflags &= ~PCF_THUNK;
|
||||||
}
|
}
|
||||||
|
|
||||||
void P_SnowThinker(precipmobj_t *mobj)
|
void P_SnowThinker(precipmobj_t *mobj)
|
||||||
|
@ -4027,25 +4028,26 @@ void P_RainThinker(precipmobj_t *mobj)
|
||||||
{
|
{
|
||||||
// cycle through states,
|
// cycle through states,
|
||||||
// calling action functions at transitions
|
// calling action functions at transitions
|
||||||
if (mobj->tics > 0 && --mobj->tics == 0)
|
if (mobj->tics <= 0)
|
||||||
{
|
return;
|
||||||
// you can cycle through multiple states in a tic
|
|
||||||
if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate))
|
if (--mobj->tics)
|
||||||
return; // freed itself
|
return;
|
||||||
}
|
|
||||||
|
if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (mobj->state != &states[S_RAINRETURN])
|
||||||
|
return;
|
||||||
|
|
||||||
if (mobj->state == &states[S_RAINRETURN])
|
|
||||||
{
|
|
||||||
mobj->z = mobj->ceilingz;
|
mobj->z = mobj->ceilingz;
|
||||||
P_SetPrecipMobjState(mobj, S_RAIN1);
|
P_SetPrecipMobjState(mobj, S_RAIN1);
|
||||||
}
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// adjust height
|
// adjust height
|
||||||
mobj->z += mobj->momz;
|
if ((mobj->z += mobj->momz) <= mobj->floorz)
|
||||||
|
|
||||||
if (mobj->z <= mobj->floorz)
|
|
||||||
{
|
{
|
||||||
// no splashes on sky or bottomless pits
|
// no splashes on sky or bottomless pits
|
||||||
if (mobj->precipflags & PCF_PIT)
|
if (mobj->precipflags & PCF_PIT)
|
||||||
|
@ -6637,20 +6639,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
case MT_SSMINE_SHIELD:
|
case MT_SSMINE_SHIELD:
|
||||||
case MT_FAKESHIELD:
|
case MT_FAKESHIELD:
|
||||||
case MT_SINK_SHIELD:
|
case MT_SINK_SHIELD:
|
||||||
/*if (mobj->health > 0 && mobj->target && mobj->target->player
|
if ((mobj->health > 0
|
||||||
&& mobj->target->player->health > 0 && !mobj->target->player->spectator)
|
|
||||||
{
|
|
||||||
// Was this so hard? -- Handled this with K_UpdateHnextList instead of thinking it away...
|
|
||||||
if ((mobj->type == MT_ORBINAUT_SHIELD && mobj->target->player->kartstuff[k_itemtype] != KITEM_ORBINAUT)
|
|
||||||
|| (mobj->type == MT_JAWZ_SHIELD && mobj->target->player->kartstuff[k_itemtype] != KITEM_JAWZ)
|
|
||||||
|| (mobj->movedir > 0 && ((UINT16)mobj->target->player->kartstuff[k_itemamount] < mobj->movedir))
|
|
||||||
|| (!mobj->target->player->kartstuff[k_itemheld]))
|
|
||||||
{
|
|
||||||
P_RemoveMobj(mobj);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else*/ if ((mobj->health > 0
|
|
||||||
&& (!mobj->target || !mobj->target->player || mobj->target->player->health <= 0 || mobj->target->player->spectator))
|
&& (!mobj->target || !mobj->target->player || mobj->target->player->health <= 0 || mobj->target->player->spectator))
|
||||||
|| (mobj->health <= 0 && mobj->z <= mobj->floorz)
|
|| (mobj->health <= 0 && mobj->z <= mobj->floorz)
|
||||||
|| P_CheckDeathPitCollide(mobj)) // When in death state
|
|| P_CheckDeathPitCollide(mobj)) // When in death state
|
||||||
|
@ -6803,22 +6792,18 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
if (mobj->target && mobj->target->health
|
if (mobj->target && mobj->target->health
|
||||||
&& mobj->target->player && !mobj->target->player->spectator
|
&& mobj->target->player && !mobj->target->player->spectator
|
||||||
&& mobj->target->player->health && mobj->target->player->playerstate != PST_DEAD
|
&& mobj->target->player->health && mobj->target->player->playerstate != PST_DEAD
|
||||||
&& players[displayplayer].mo && !players[displayplayer].spectator)
|
/*&& players[displayplayer].mo && !players[displayplayer].spectator*/)
|
||||||
{
|
{
|
||||||
fixed_t scale = mobj->target->scale;
|
fixed_t scale = mobj->target->scale;
|
||||||
mobj->color = mobj->target->color;
|
mobj->color = mobj->target->color;
|
||||||
|
K_MatchGenericExtraFlags(mobj, mobj->target);
|
||||||
|
|
||||||
if (G_RaceGametype()
|
if ((G_RaceGametype() || mobj->target->player->kartstuff[k_bumper] <= 0)
|
||||||
|| mobj->target->player == &players[displayplayer]
|
|
||||||
|| mobj->target->player->kartstuff[k_bumper] <= 0
|
|
||||||
|| (mobj->target->player->mo->flags2 & MF2_DONTDRAW)
|
|
||||||
#if 1 // Set to 0 to test without needing to host
|
#if 1 // Set to 0 to test without needing to host
|
||||||
|| !netgame
|
|| ((mobj->target->player == &players[displayplayer]) || P_IsLocalPlayer(mobj->target->player))
|
||||||
#endif
|
#endif
|
||||||
)
|
)
|
||||||
mobj->flags2 |= MF2_DONTDRAW;
|
mobj->flags2 |= MF2_DONTDRAW;
|
||||||
else
|
|
||||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
|
||||||
|
|
||||||
P_UnsetThingPosition(mobj);
|
P_UnsetThingPosition(mobj);
|
||||||
mobj->x = mobj->target->x;
|
mobj->x = mobj->target->x;
|
||||||
|
@ -6838,10 +6823,13 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
}
|
}
|
||||||
P_SetThingPosition(mobj);
|
P_SetThingPosition(mobj);
|
||||||
|
|
||||||
|
if (!splitscreen)
|
||||||
|
{
|
||||||
scale += FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayer].mo->x-mobj->target->x,
|
scale += FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayer].mo->x-mobj->target->x,
|
||||||
players[displayplayer].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
|
players[displayplayer].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
|
||||||
if (scale > 16*FRACUNIT)
|
if (scale > 16*FRACUNIT)
|
||||||
scale = 16*FRACUNIT;
|
scale = 16*FRACUNIT;
|
||||||
|
}
|
||||||
mobj->destscale = scale;
|
mobj->destscale = scale;
|
||||||
|
|
||||||
if (!mobj->tracer)
|
if (!mobj->tracer)
|
||||||
|
@ -8249,16 +8237,24 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
P_TeleportMove(mobj, mobj->target->x + P_ReturnThrustX(mobj, mobj->target->angle+ANGLE_180, mobj->target->radius),
|
|
||||||
mobj->target->y + P_ReturnThrustY(mobj, mobj->target->angle+ANGLE_180, mobj->target->radius), mobj->target->z);
|
|
||||||
mobj->angle = mobj->target->angle;
|
mobj->angle = mobj->target->angle;
|
||||||
|
P_TeleportMove(mobj, mobj->target->x + P_ReturnThrustX(mobj, mobj->angle+ANGLE_180, mobj->target->radius),
|
||||||
|
mobj->target->y + P_ReturnThrustY(mobj, mobj->angle+ANGLE_180, mobj->target->radius), mobj->target->z);
|
||||||
P_SetScale(mobj, mobj->target->scale);
|
P_SetScale(mobj, mobj->target->scale);
|
||||||
|
|
||||||
if (mobj->target->player)
|
|
||||||
{
|
{
|
||||||
if (mobj->target->player->kartstuff[k_sneakertimer] > mobj->movecount)
|
player_t *p = NULL;
|
||||||
|
if (mobj->target->target && mobj->target->target->player)
|
||||||
|
p = mobj->target->target->player;
|
||||||
|
else if (mobj->target->player)
|
||||||
|
p = mobj->target->player;
|
||||||
|
|
||||||
|
if (p)
|
||||||
|
{
|
||||||
|
if (p->kartstuff[k_sneakertimer] > mobj->movecount)
|
||||||
P_SetMobjState(mobj, S_BOOSTFLAME);
|
P_SetMobjState(mobj, S_BOOSTFLAME);
|
||||||
mobj->movecount = mobj->target->player->kartstuff[k_sneakertimer];
|
mobj->movecount = p->kartstuff[k_sneakertimer];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mobj->state == &states[S_BOOSTSMOKESPAWNER])
|
if (mobj->state == &states[S_BOOSTSMOKESPAWNER])
|
||||||
|
@ -8273,7 +8269,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
smoke->momy = mobj->target->momy/2;
|
smoke->momy = mobj->target->momy/2;
|
||||||
smoke->momz = mobj->target->momz/2;
|
smoke->momz = mobj->target->momz/2;
|
||||||
|
|
||||||
P_Thrust(smoke, mobj->target->angle+FixedAngle(P_RandomRange(135, 225)<<FRACBITS), P_RandomRange(0, 8) * mobj->target->scale);
|
P_Thrust(smoke, mobj->angle+FixedAngle(P_RandomRange(135, 225)<<FRACBITS), P_RandomRange(0, 8) * mobj->target->scale);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case MT_SPARKLETRAIL:
|
case MT_SPARKLETRAIL:
|
||||||
|
@ -8351,6 +8347,39 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
P_TeleportMove(mobj, destx, desty, mobj->target->z);
|
P_TeleportMove(mobj, destx, desty, mobj->target->z);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case MT_ROCKETSNEAKER:
|
||||||
|
if (!mobj->target || !mobj->target->health)
|
||||||
|
{
|
||||||
|
P_RemoveMobj(mobj);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (mobj->target->player && !mobj->target->player->kartstuff[k_rocketsneakertimer])
|
||||||
|
{
|
||||||
|
mobj->flags &= ~MF_NOGRAVITY;
|
||||||
|
mobj->angle += ANGLE_45;
|
||||||
|
|
||||||
|
if (!mobj->extravalue2)
|
||||||
|
{
|
||||||
|
if (mobj->eflags & MFE_VERTICALFLIP)
|
||||||
|
mobj->z -= mobj->height;
|
||||||
|
else
|
||||||
|
mobj->z += mobj->height;
|
||||||
|
|
||||||
|
S_StartSound(mobj, mobj->info->deathsound);
|
||||||
|
P_SetObjectMomZ(mobj, 8*FRACUNIT, false);
|
||||||
|
P_InstaThrust(mobj, R_PointToAngle2(mobj->target->x, mobj->target->y, mobj->x, mobj->y)+ANGLE_90, 16*FRACUNIT);
|
||||||
|
mobj->momx += mobj->target->momx;
|
||||||
|
mobj->momy += mobj->target->momy;
|
||||||
|
mobj->momz += mobj->target->momz;
|
||||||
|
mobj->extravalue2 = 1;
|
||||||
|
}
|
||||||
|
else if (P_IsObjectOnGround(mobj))
|
||||||
|
{
|
||||||
|
P_RemoveMobj(mobj);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
case MT_KARMAHITBOX:
|
case MT_KARMAHITBOX:
|
||||||
if (!mobj->target || !mobj->target->health || !mobj->target->player || mobj->target->player->spectator
|
if (!mobj->target || !mobj->target->health || !mobj->target->player || mobj->target->player->spectator
|
||||||
|| (G_RaceGametype() || mobj->target->player->kartstuff[k_bumper]))
|
|| (G_RaceGametype() || mobj->target->player->kartstuff[k_bumper]))
|
||||||
|
@ -9339,7 +9368,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
||||||
case MT_JAWZ: case MT_JAWZ_DUD: case MT_JAWZ_SHIELD:
|
case MT_JAWZ: case MT_JAWZ_DUD: case MT_JAWZ_SHIELD:
|
||||||
case MT_SSMINE: case MT_SSMINE_SHIELD:
|
case MT_SSMINE: case MT_SSMINE_SHIELD:
|
||||||
case MT_BALLHOG: case MT_SINK:
|
case MT_BALLHOG: case MT_SINK:
|
||||||
case MT_THUNDERSHIELD:
|
case MT_THUNDERSHIELD: case MT_ROCKETSNEAKER:
|
||||||
P_SpawnShadowMobj(mobj);
|
P_SpawnShadowMobj(mobj);
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
|
@ -9545,14 +9574,15 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
|
||||||
static inline precipmobj_t *P_SpawnRainMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
static inline precipmobj_t *P_SpawnRainMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
||||||
{
|
{
|
||||||
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
|
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
|
||||||
mo->thinker.function.acp1 = (actionf_p1)P_RainThinker;
|
mo->precipflags |= PCF_RAIN;
|
||||||
|
//mo->thinker.function.acp1 = (actionf_p1)P_RainThinker;
|
||||||
return mo;
|
return mo;
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline precipmobj_t *P_SpawnSnowMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
static inline precipmobj_t *P_SpawnSnowMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
||||||
{
|
{
|
||||||
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
|
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
|
||||||
mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker;
|
//mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker;
|
||||||
return mo;
|
return mo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -9741,13 +9771,12 @@ consvar_t cv_suddendeath = {"suddendeath", "Off", CV_NETVAR|CV_CHEAT, CV_OnOff,
|
||||||
|
|
||||||
void P_SpawnPrecipitation(void)
|
void P_SpawnPrecipitation(void)
|
||||||
{
|
{
|
||||||
INT32 i, j, mrand;
|
INT32 i, mrand;
|
||||||
fixed_t basex, basey, x, y, height;
|
fixed_t basex, basey, x, y, height;
|
||||||
subsector_t *precipsector = NULL;
|
subsector_t *precipsector = NULL;
|
||||||
precipmobj_t *rainmo = NULL;
|
precipmobj_t *rainmo = NULL;
|
||||||
|
|
||||||
if (dedicated || !cv_precipdensity.value || curWeather == PRECIP_NONE
|
if (dedicated || /*!cv_precipdensity*/!cv_drawdist_precip.value || curWeather == PRECIP_NONE) // SRB2Kart
|
||||||
|| netgame) // SRB2Kart
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Use the blockmap to narrow down our placing patterns
|
// Use the blockmap to narrow down our placing patterns
|
||||||
|
@ -9756,7 +9785,7 @@ void P_SpawnPrecipitation(void)
|
||||||
basex = bmaporgx + (i % bmapwidth) * MAPBLOCKSIZE;
|
basex = bmaporgx + (i % bmapwidth) * MAPBLOCKSIZE;
|
||||||
basey = bmaporgy + (i / bmapwidth) * MAPBLOCKSIZE;
|
basey = bmaporgy + (i / bmapwidth) * MAPBLOCKSIZE;
|
||||||
|
|
||||||
for (j = 0; j < cv_precipdensity.value; ++j)
|
//for (j = 0; j < cv_precipdensity.value; ++j) -- density is 1 for kart always
|
||||||
{
|
{
|
||||||
x = basex + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3);
|
x = basex + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3);
|
||||||
y = basey + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3);
|
y = basey + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3);
|
||||||
|
@ -9766,7 +9795,11 @@ void P_SpawnPrecipitation(void)
|
||||||
// No sector? Stop wasting time,
|
// No sector? Stop wasting time,
|
||||||
// move on to the next entry in the blockmap
|
// move on to the next entry in the blockmap
|
||||||
if (!precipsector)
|
if (!precipsector)
|
||||||
break;
|
continue;
|
||||||
|
|
||||||
|
// Not in a sector with visible sky?
|
||||||
|
if (precipsector->sector->ceilingpic != skyflatnum)
|
||||||
|
continue;
|
||||||
|
|
||||||
// Exists, but is too small for reasonable precipitation.
|
// Exists, but is too small for reasonable precipitation.
|
||||||
if (!(precipsector->sector->floorheight <= precipsector->sector->ceilingheight - (32<<FRACBITS)))
|
if (!(precipsector->sector->floorheight <= precipsector->sector->ceilingheight - (32<<FRACBITS)))
|
||||||
|
@ -9777,10 +9810,6 @@ void P_SpawnPrecipitation(void)
|
||||||
|
|
||||||
if (curWeather == PRECIP_SNOW)
|
if (curWeather == PRECIP_SNOW)
|
||||||
{
|
{
|
||||||
// Not in a sector with visible sky -- exception for NiGHTS.
|
|
||||||
if (!(maptol & TOL_NIGHTS) && precipsector->sector->ceilingpic != skyflatnum)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
rainmo = P_SpawnSnowMobj(x, y, height, MT_SNOWFLAKE);
|
rainmo = P_SpawnSnowMobj(x, y, height, MT_SNOWFLAKE);
|
||||||
mrand = M_RandomByte();
|
mrand = M_RandomByte();
|
||||||
if (mrand < 64)
|
if (mrand < 64)
|
||||||
|
@ -9789,13 +9818,7 @@ void P_SpawnPrecipitation(void)
|
||||||
P_SetPrecipMobjState(rainmo, S_SNOW2);
|
P_SetPrecipMobjState(rainmo, S_SNOW2);
|
||||||
}
|
}
|
||||||
else // everything else.
|
else // everything else.
|
||||||
{
|
|
||||||
// Not in a sector with visible sky.
|
|
||||||
if (precipsector->sector->ceilingpic != skyflatnum)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
rainmo = P_SpawnRainMobj(x, y, height, MT_RAIN);
|
rainmo = P_SpawnRainMobj(x, y, height, MT_RAIN);
|
||||||
}
|
|
||||||
|
|
||||||
// Randomly assign a height, now that floorz is set.
|
// Randomly assign a height, now that floorz is set.
|
||||||
rainmo->z = M_RandomRange(rainmo->floorz>>FRACBITS, rainmo->ceilingz>>FRACBITS)<<FRACBITS;
|
rainmo->z = M_RandomRange(rainmo->floorz>>FRACBITS, rainmo->ceilingz>>FRACBITS)<<FRACBITS;
|
||||||
|
@ -10098,6 +10121,8 @@ void P_SpawnPlayer(INT32 playernum)
|
||||||
continue;
|
continue;
|
||||||
if (!playeringame[i] || players[i].spectator)
|
if (!playeringame[i] || players[i].spectator)
|
||||||
continue;
|
continue;
|
||||||
|
if (players[i].jointime <= 1) // Prevent splitscreen hosters/joiners from only adding 1 player at a time in empty servers
|
||||||
|
continue;
|
||||||
pcount++;
|
pcount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11239,7 +11264,7 @@ ML_NOCLIMB : Direction not controllable
|
||||||
void P_SpawnHoopsAndRings(mapthing_t *mthing)
|
void P_SpawnHoopsAndRings(mapthing_t *mthing)
|
||||||
{
|
{
|
||||||
mobj_t *mobj = NULL;
|
mobj_t *mobj = NULL;
|
||||||
INT32 r, i;
|
INT32 /*r,*/ i;
|
||||||
fixed_t x, y, z, finalx, finaly, finalz;
|
fixed_t x, y, z, finalx, finaly, finalz;
|
||||||
sector_t *sec;
|
sector_t *sec;
|
||||||
TVector v, *res;
|
TVector v, *res;
|
||||||
|
@ -11313,8 +11338,8 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
|
||||||
|
|
||||||
mobj = P_SpawnMobj(finalx, finaly, finalz, MT_HOOP);
|
mobj = P_SpawnMobj(finalx, finaly, finalz, MT_HOOP);
|
||||||
|
|
||||||
if (maptol & TOL_XMAS)
|
//if (maptol & TOL_XMAS)
|
||||||
P_SetMobjState(mobj, mobj->info->seestate + (i & 1));
|
//P_SetMobjState(mobj, mobj->info->seestate + (i & 1));
|
||||||
|
|
||||||
mobj->z -= mobj->height/2;
|
mobj->z -= mobj->height/2;
|
||||||
P_SetTarget(&mobj->target, hoopcenter); // Link the sprite to the center.
|
P_SetTarget(&mobj->target, hoopcenter); // Link the sprite to the center.
|
||||||
|
@ -11323,8 +11348,10 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
|
||||||
// Link all the sprites in the hoop together
|
// Link all the sprites in the hoop together
|
||||||
if (nextmobj)
|
if (nextmobj)
|
||||||
{
|
{
|
||||||
mobj->hprev = nextmobj;
|
P_SetTarget(&mobj->hprev, nextmobj);
|
||||||
mobj->hprev->hnext = mobj;
|
P_SetTarget(&mobj->hprev->hnext, mobj);
|
||||||
|
//mobj->hprev = nextmobj;
|
||||||
|
//mobj->hprev->hnext = mobj;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
mobj->hprev = mobj->hnext = NULL;
|
mobj->hprev = mobj->hnext = NULL;
|
||||||
|
@ -11354,8 +11381,10 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
|
||||||
|
|
||||||
// Link all the collision sprites together.
|
// Link all the collision sprites together.
|
||||||
mobj->hnext = NULL;
|
mobj->hnext = NULL;
|
||||||
mobj->hprev = nextmobj;
|
P_SetTarget(&mobj->hprev, nextmobj);
|
||||||
mobj->hprev->hnext = mobj;
|
P_SetTarget(&mobj->hprev->hnext, mobj);
|
||||||
|
//mobj->hprev = nextmobj;
|
||||||
|
//mobj->hprev->hnext = mobj;
|
||||||
|
|
||||||
nextmobj = mobj;
|
nextmobj = mobj;
|
||||||
}
|
}
|
||||||
|
@ -11381,8 +11410,10 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
|
||||||
|
|
||||||
// Link all the collision sprites together.
|
// Link all the collision sprites together.
|
||||||
mobj->hnext = NULL;
|
mobj->hnext = NULL;
|
||||||
mobj->hprev = nextmobj;
|
P_SetTarget(&mobj->hprev, nextmobj);
|
||||||
mobj->hprev->hnext = mobj;
|
P_SetTarget(&mobj->hprev->hnext, mobj);
|
||||||
|
//mobj->hprev = nextmobj;
|
||||||
|
//mobj->hprev->hnext = mobj;
|
||||||
|
|
||||||
nextmobj = mobj;
|
nextmobj = mobj;
|
||||||
}
|
}
|
||||||
|
@ -11455,8 +11486,8 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
|
||||||
|
|
||||||
mobj = P_SpawnMobj(finalx, finaly, finalz, MT_HOOP);
|
mobj = P_SpawnMobj(finalx, finaly, finalz, MT_HOOP);
|
||||||
|
|
||||||
if (maptol & TOL_XMAS)
|
//if (maptol & TOL_XMAS)
|
||||||
P_SetMobjState(mobj, mobj->info->seestate + (i & 1));
|
//P_SetMobjState(mobj, mobj->info->seestate + (i & 1));
|
||||||
|
|
||||||
mobj->z -= mobj->height/2;
|
mobj->z -= mobj->height/2;
|
||||||
P_SetTarget(&mobj->target, hoopcenter); // Link the sprite to the center.
|
P_SetTarget(&mobj->target, hoopcenter); // Link the sprite to the center.
|
||||||
|
@ -11465,8 +11496,10 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
|
||||||
// Link all the sprites in the hoop together
|
// Link all the sprites in the hoop together
|
||||||
if (nextmobj)
|
if (nextmobj)
|
||||||
{
|
{
|
||||||
mobj->hprev = nextmobj;
|
P_SetTarget(&mobj->hprev, nextmobj);
|
||||||
mobj->hprev->hnext = mobj;
|
P_SetTarget(&mobj->hprev->hnext, mobj);
|
||||||
|
//mobj->hprev = nextmobj;
|
||||||
|
//mobj->hprev->hnext = mobj;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
mobj->hprev = mobj->hnext = NULL;
|
mobj->hprev = mobj->hnext = NULL;
|
||||||
|
@ -11507,8 +11540,10 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
|
||||||
|
|
||||||
// Link all the collision sprites together.
|
// Link all the collision sprites together.
|
||||||
mobj->hnext = NULL;
|
mobj->hnext = NULL;
|
||||||
mobj->hprev = nextmobj;
|
P_SetTarget(&mobj->hprev, nextmobj);
|
||||||
mobj->hprev->hnext = mobj;
|
P_SetTarget(&mobj->hprev->hnext, mobj);
|
||||||
|
//mobj->hprev = nextmobj;
|
||||||
|
//mobj->hprev->hnext = mobj;
|
||||||
|
|
||||||
nextmobj = mobj;
|
nextmobj = mobj;
|
||||||
}
|
}
|
||||||
|
@ -11516,6 +11551,8 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
else return; // srb2kart - no rings or ring-like objects in R1
|
||||||
|
/*
|
||||||
// Wing logo item.
|
// Wing logo item.
|
||||||
else if (mthing->type == mobjinfo[MT_NIGHTSWING].doomednum)
|
else if (mthing->type == mobjinfo[MT_NIGHTSWING].doomednum)
|
||||||
{
|
{
|
||||||
|
@ -11809,7 +11846,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -261,6 +261,10 @@ typedef enum {
|
||||||
PCF_FOF = 4,
|
PCF_FOF = 4,
|
||||||
// Above MOVING FOF (this means we need to keep floorz up to date...)
|
// Above MOVING FOF (this means we need to keep floorz up to date...)
|
||||||
PCF_MOVINGFOF = 8,
|
PCF_MOVINGFOF = 8,
|
||||||
|
// Is rain.
|
||||||
|
PCF_RAIN = 16,
|
||||||
|
// Ran the thinker this tic.
|
||||||
|
PCF_THUNK = 32,
|
||||||
} precipflag_t;
|
} precipflag_t;
|
||||||
// Map Object definition.
|
// Map Object definition.
|
||||||
typedef struct mobj_s
|
typedef struct mobj_s
|
||||||
|
|
|
@ -968,6 +968,7 @@ typedef enum
|
||||||
tc_bouncecheese,
|
tc_bouncecheese,
|
||||||
tc_startcrumble,
|
tc_startcrumble,
|
||||||
tc_marioblock,
|
tc_marioblock,
|
||||||
|
tc_marioblockchecker,
|
||||||
tc_spikesector,
|
tc_spikesector,
|
||||||
tc_floatsector,
|
tc_floatsector,
|
||||||
tc_bridgethinker,
|
tc_bridgethinker,
|
||||||
|
@ -1283,7 +1284,10 @@ static void SaveSpecialLevelThinker(const thinker_t *th, const UINT8 type)
|
||||||
size_t i;
|
size_t i;
|
||||||
WRITEUINT8(save_p, type);
|
WRITEUINT8(save_p, type);
|
||||||
for (i = 0; i < 16; i++)
|
for (i = 0; i < 16; i++)
|
||||||
|
{
|
||||||
WRITEFIXED(save_p, ht->vars[i]); //var[16]
|
WRITEFIXED(save_p, ht->vars[i]); //var[16]
|
||||||
|
WRITEFIXED(save_p, ht->var2s[i]); //var[16]
|
||||||
|
}
|
||||||
WRITEUINT32(save_p, SaveLine(ht->sourceline));
|
WRITEUINT32(save_p, SaveLine(ht->sourceline));
|
||||||
WRITEUINT32(save_p, SaveSector(ht->sector));
|
WRITEUINT32(save_p, SaveSector(ht->sector));
|
||||||
}
|
}
|
||||||
|
@ -1685,8 +1689,7 @@ static void P_NetArchiveThinkers(void)
|
||||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||||
{
|
{
|
||||||
if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed
|
if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed
|
||||||
|| th->function.acp1 == (actionf_p1)P_RainThinker
|
|| th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
|
||||||
|| th->function.acp1 == (actionf_p1)P_SnowThinker))
|
|
||||||
numsaved++;
|
numsaved++;
|
||||||
|
|
||||||
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
|
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||||
|
@ -1695,8 +1698,7 @@ static void P_NetArchiveThinkers(void)
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
#ifdef PARANOIA
|
#ifdef PARANOIA
|
||||||
else if (th->function.acp1 == (actionf_p1)P_RainThinker
|
else if (th->function.acp1 == (actionf_p1)P_NullPrecipThinker);
|
||||||
|| th->function.acp1 == (actionf_p1)P_SnowThinker);
|
|
||||||
#endif
|
#endif
|
||||||
else if (th->function.acp1 == (actionf_p1)T_MoveCeiling)
|
else if (th->function.acp1 == (actionf_p1)T_MoveCeiling)
|
||||||
{
|
{
|
||||||
|
@ -1798,6 +1800,11 @@ static void P_NetArchiveThinkers(void)
|
||||||
SaveSpecialLevelThinker(th, tc_marioblock);
|
SaveSpecialLevelThinker(th, tc_marioblock);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
else if (th->function.acp1 == (actionf_p1)T_MarioBlockChecker)
|
||||||
|
{
|
||||||
|
SaveSpecialLevelThinker(th, tc_marioblockchecker);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
else if (th->function.acp1 == (actionf_p1)T_SpikeSector)
|
else if (th->function.acp1 == (actionf_p1)T_SpikeSector)
|
||||||
{
|
{
|
||||||
SaveSpecialLevelThinker(th, tc_spikesector);
|
SaveSpecialLevelThinker(th, tc_spikesector);
|
||||||
|
@ -2189,7 +2196,10 @@ static void LoadSpecialLevelThinker(actionf_p1 thinker, UINT8 floorOrCeiling)
|
||||||
size_t i;
|
size_t i;
|
||||||
ht->thinker.function.acp1 = thinker;
|
ht->thinker.function.acp1 = thinker;
|
||||||
for (i = 0; i < 16; i++)
|
for (i = 0; i < 16; i++)
|
||||||
|
{
|
||||||
ht->vars[i] = READFIXED(save_p); //var[16]
|
ht->vars[i] = READFIXED(save_p); //var[16]
|
||||||
|
ht->var2s[i] = READFIXED(save_p); //var[16]
|
||||||
|
}
|
||||||
ht->sourceline = LoadLine(READUINT32(save_p));
|
ht->sourceline = LoadLine(READUINT32(save_p));
|
||||||
ht->sector = LoadSector(READUINT32(save_p));
|
ht->sector = LoadSector(READUINT32(save_p));
|
||||||
|
|
||||||
|
@ -2762,6 +2772,10 @@ static void P_NetUnArchiveThinkers(void)
|
||||||
LoadSpecialLevelThinker((actionf_p1)T_MarioBlock, 3);
|
LoadSpecialLevelThinker((actionf_p1)T_MarioBlock, 3);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case tc_marioblockchecker:
|
||||||
|
LoadSpecialLevelThinker((actionf_p1)T_MarioBlockChecker, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
case tc_spikesector:
|
case tc_spikesector:
|
||||||
LoadSpecialLevelThinker((actionf_p1)T_SpikeSector, 0);
|
LoadSpecialLevelThinker((actionf_p1)T_SpikeSector, 0);
|
||||||
break;
|
break;
|
||||||
|
@ -3273,6 +3287,7 @@ static void P_NetArchiveMisc(void)
|
||||||
WRITEUINT32(save_p, spbincoming);
|
WRITEUINT32(save_p, spbincoming);
|
||||||
WRITEUINT8(save_p, spbplayer);
|
WRITEUINT8(save_p, spbplayer);
|
||||||
WRITEUINT32(save_p, mapreset);
|
WRITEUINT32(save_p, mapreset);
|
||||||
|
WRITEUINT8(save_p, nospectategrief);
|
||||||
|
|
||||||
// Is it paused?
|
// Is it paused?
|
||||||
if (paused)
|
if (paused)
|
||||||
|
@ -3379,6 +3394,7 @@ static inline boolean P_NetUnArchiveMisc(void)
|
||||||
spbincoming = READUINT32(save_p);
|
spbincoming = READUINT32(save_p);
|
||||||
spbplayer = READUINT8(save_p);
|
spbplayer = READUINT8(save_p);
|
||||||
mapreset = READUINT32(save_p);
|
mapreset = READUINT32(save_p);
|
||||||
|
nospectategrief = READUINT8(save_p);
|
||||||
|
|
||||||
// Is it paused?
|
// Is it paused?
|
||||||
if (READUINT8(save_p) == 0x2f)
|
if (READUINT8(save_p) == 0x2f)
|
||||||
|
|
|
@ -2209,7 +2209,7 @@ static void P_LevelInitStuff(void)
|
||||||
players[i].lives = cv_startinglives.value;
|
players[i].lives = cv_startinglives.value;
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
players[i].lives = 1;
|
players[i].lives = 1; // SRB2Kart
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
players[i].realtime = countdown = countdown2 = 0;
|
players[i].realtime = countdown = countdown2 = 0;
|
||||||
|
@ -2782,7 +2782,6 @@ boolean P_SetupLevel(boolean skipprecip)
|
||||||
P_CreateBlockMap(); // Graue 02-29-2004
|
P_CreateBlockMap(); // Graue 02-29-2004
|
||||||
P_LoadSideDefs2(lastloadedmaplumpnum + ML_SIDEDEFS);
|
P_LoadSideDefs2(lastloadedmaplumpnum + ML_SIDEDEFS);
|
||||||
|
|
||||||
R_MakeColormaps();
|
|
||||||
P_LoadLineDefs2();
|
P_LoadLineDefs2();
|
||||||
P_LoadSubsectors(lastloadedmaplumpnum + ML_SSECTORS);
|
P_LoadSubsectors(lastloadedmaplumpnum + ML_SSECTORS);
|
||||||
P_LoadNodes(lastloadedmaplumpnum + ML_NODES);
|
P_LoadNodes(lastloadedmaplumpnum + ML_NODES);
|
||||||
|
@ -3027,6 +3026,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
||||||
spbincoming = 0;
|
spbincoming = 0;
|
||||||
spbplayer = 0;
|
spbplayer = 0;
|
||||||
mapreset = 0;
|
mapreset = 0;
|
||||||
|
nospectategrief = 0;
|
||||||
|
|
||||||
// clear special respawning que
|
// clear special respawning que
|
||||||
iquehead = iquetail = 0;
|
iquehead = iquetail = 0;
|
||||||
|
|
59
src/p_spec.c
59
src/p_spec.c
|
@ -36,6 +36,7 @@
|
||||||
#include "lua_hook.h" // LUAh_LinedefExecute
|
#include "lua_hook.h" // LUAh_LinedefExecute
|
||||||
|
|
||||||
#include "k_kart.h" // SRB2kart
|
#include "k_kart.h" // SRB2kart
|
||||||
|
#include "console.h" // CON_LogMessage
|
||||||
|
|
||||||
#ifdef HW3SOUND
|
#ifdef HW3SOUND
|
||||||
#include "hardware/hw3sound.h"
|
#include "hardware/hw3sound.h"
|
||||||
|
@ -2056,8 +2057,7 @@ void P_SwitchWeather(INT32 weathernum)
|
||||||
|
|
||||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||||
{
|
{
|
||||||
if ((think->function.acp1 != (actionf_p1)P_SnowThinker)
|
if (think->function.acp1 != (actionf_p1)P_NullPrecipThinker)
|
||||||
&& (think->function.acp1 != (actionf_p1)P_RainThinker))
|
|
||||||
continue; // not a precipmobj thinker
|
continue; // not a precipmobj thinker
|
||||||
|
|
||||||
precipmobj = (precipmobj_t *)think;
|
precipmobj = (precipmobj_t *)think;
|
||||||
|
@ -2073,14 +2073,12 @@ void P_SwitchWeather(INT32 weathernum)
|
||||||
|
|
||||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||||
{
|
{
|
||||||
if (swap == PRECIP_RAIN) // Snow To Rain
|
if (think->function.acp1 != (actionf_p1)P_NullPrecipThinker)
|
||||||
{
|
|
||||||
if (!(think->function.acp1 == (actionf_p1)P_SnowThinker
|
|
||||||
|| think->function.acp1 == (actionf_p1)P_NullPrecipThinker))
|
|
||||||
continue; // not a precipmobj thinker
|
continue; // not a precipmobj thinker
|
||||||
|
|
||||||
precipmobj = (precipmobj_t *)think;
|
precipmobj = (precipmobj_t *)think;
|
||||||
|
|
||||||
|
if (swap == PRECIP_RAIN) // Snow To Rain
|
||||||
|
{
|
||||||
precipmobj->flags = mobjinfo[MT_RAIN].flags;
|
precipmobj->flags = mobjinfo[MT_RAIN].flags;
|
||||||
st = &states[mobjinfo[MT_RAIN].spawnstate];
|
st = &states[mobjinfo[MT_RAIN].spawnstate];
|
||||||
precipmobj->state = st;
|
precipmobj->state = st;
|
||||||
|
@ -2091,18 +2089,13 @@ void P_SwitchWeather(INT32 weathernum)
|
||||||
|
|
||||||
precipmobj->precipflags &= ~PCF_INVISIBLE;
|
precipmobj->precipflags &= ~PCF_INVISIBLE;
|
||||||
|
|
||||||
think->function.acp1 = (actionf_p1)P_RainThinker;
|
precipmobj->precipflags |= PCF_RAIN;
|
||||||
|
//think->function.acp1 = (actionf_p1)P_RainThinker;
|
||||||
}
|
}
|
||||||
else if (swap == PRECIP_SNOW) // Rain To Snow
|
else if (swap == PRECIP_SNOW) // Rain To Snow
|
||||||
{
|
{
|
||||||
INT32 z;
|
INT32 z;
|
||||||
|
|
||||||
if (!(think->function.acp1 == (actionf_p1)P_RainThinker
|
|
||||||
|| think->function.acp1 == (actionf_p1)P_NullPrecipThinker))
|
|
||||||
continue; // not a precipmobj thinker
|
|
||||||
|
|
||||||
precipmobj = (precipmobj_t *)think;
|
|
||||||
|
|
||||||
precipmobj->flags = mobjinfo[MT_SNOWFLAKE].flags;
|
precipmobj->flags = mobjinfo[MT_SNOWFLAKE].flags;
|
||||||
z = M_RandomByte();
|
z = M_RandomByte();
|
||||||
|
|
||||||
|
@ -2120,19 +2113,13 @@ void P_SwitchWeather(INT32 weathernum)
|
||||||
precipmobj->frame = st->frame;
|
precipmobj->frame = st->frame;
|
||||||
precipmobj->momz = mobjinfo[MT_SNOWFLAKE].speed;
|
precipmobj->momz = mobjinfo[MT_SNOWFLAKE].speed;
|
||||||
|
|
||||||
precipmobj->precipflags &= ~PCF_INVISIBLE;
|
precipmobj->precipflags &= ~(PCF_INVISIBLE|PCF_RAIN);
|
||||||
|
|
||||||
think->function.acp1 = (actionf_p1)P_SnowThinker;
|
//think->function.acp1 = (actionf_p1)P_SnowThinker;
|
||||||
}
|
}
|
||||||
else if (swap == PRECIP_BLANK || swap == PRECIP_STORM_NORAIN) // Remove precip, but keep it around for reuse.
|
else if (swap == PRECIP_BLANK || swap == PRECIP_STORM_NORAIN) // Remove precip, but keep it around for reuse.
|
||||||
{
|
{
|
||||||
if (!(think->function.acp1 == (actionf_p1)P_RainThinker
|
//think->function.acp1 = (actionf_p1)P_NullPrecipThinker;
|
||||||
|| think->function.acp1 == (actionf_p1)P_SnowThinker))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
precipmobj = (precipmobj_t *)think;
|
|
||||||
|
|
||||||
think->function.acp1 = (actionf_p1)P_NullPrecipThinker;
|
|
||||||
|
|
||||||
precipmobj->precipflags |= PCF_INVISIBLE;
|
precipmobj->precipflags |= PCF_INVISIBLE;
|
||||||
}
|
}
|
||||||
|
@ -4036,7 +4023,7 @@ DoneSection2:
|
||||||
player->kartstuff[k_floorboost] = 3;
|
player->kartstuff[k_floorboost] = 3;
|
||||||
else
|
else
|
||||||
player->kartstuff[k_floorboost] = 2;
|
player->kartstuff[k_floorboost] = 2;
|
||||||
K_DoSneaker(player, false);
|
K_DoSneaker(player, 0);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -4215,15 +4202,8 @@ DoneSection2:
|
||||||
if (player->pflags & PF_NIGHTSMODE)
|
if (player->pflags & PF_NIGHTSMODE)
|
||||||
player->drillmeter += 48*20;
|
player->drillmeter += 48*20;
|
||||||
|
|
||||||
if (netgame)
|
if (netgame && player->laps >= (UINT8)cv_numlaps.value)
|
||||||
{
|
CON_LogMessage(va(M_GetText("%s has finished the race.\n"), player_names[player-players]));
|
||||||
if (player->laps >= (UINT8)cv_numlaps.value)
|
|
||||||
CONS_Printf(M_GetText("%s has finished the race.\n"), player_names[player-players]);
|
|
||||||
else if (player->laps == (UINT8)(cv_numlaps.value - 1))
|
|
||||||
CONS_Printf("%s started the final lap\n", player_names[player-players]);
|
|
||||||
else
|
|
||||||
CONS_Printf(M_GetText("%s started lap %u\n"), player_names[player-players], (UINT32)player->laps+1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// SRB2Kart: save best lap for record attack
|
// SRB2Kart: save best lap for record attack
|
||||||
if (player == &players[consoleplayer])
|
if (player == &players[consoleplayer])
|
||||||
|
@ -4249,12 +4229,23 @@ DoneSection2:
|
||||||
S_StartSound(NULL, sfx_s221);
|
S_StartSound(NULL, sfx_s221);
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
|
||||||
//player->starpostangle = player->starposttime = player->starpostnum = 0;
|
//player->starpostangle = player->starposttime = player->starpostnum = 0;
|
||||||
//player->starpostx = player->starposty = player->starpostz = 0;
|
//player->starpostx = player->starposty = player->starpostz = 0;
|
||||||
|
|
||||||
// Play the starpost sound for 'consistency'
|
// Play the starpost sound for 'consistency'
|
||||||
// S_StartSound(player->mo, sfx_strpst);
|
// S_StartSound(player->mo, sfx_strpst);
|
||||||
|
|
||||||
|
// Figure out how many are playing on the last lap, to prevent spectate griefing
|
||||||
|
if (!nospectategrief && player->laps >= (UINT8)(cv_numlaps.value - 1))
|
||||||
|
{
|
||||||
|
UINT8 i;
|
||||||
|
for (i = 0; i < MAXPLAYERS; i++)
|
||||||
|
{
|
||||||
|
if (!playeringame[i] || players[i].spectator)
|
||||||
|
continue;
|
||||||
|
nospectategrief++;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (player->starpostnum)
|
else if (player->starpostnum)
|
||||||
{
|
{
|
||||||
|
|
24
src/p_tick.c
24
src/p_tick.c
|
@ -57,12 +57,12 @@ void Command_Numthinkers_f(void)
|
||||||
CONS_Printf(M_GetText("numthinkers <#>: Count number of thinkers\n"));
|
CONS_Printf(M_GetText("numthinkers <#>: Count number of thinkers\n"));
|
||||||
CONS_Printf(
|
CONS_Printf(
|
||||||
"\t1: P_MobjThinker\n"
|
"\t1: P_MobjThinker\n"
|
||||||
"\t2: P_RainThinker\n"
|
/*"\t2: P_RainThinker\n"
|
||||||
"\t3: P_SnowThinker\n"
|
"\t3: P_SnowThinker\n"*/
|
||||||
"\t4: P_NullPrecipThinker\n"
|
"\t2: P_NullPrecipThinker\n"
|
||||||
"\t5: T_Friction\n"
|
"\t3: T_Friction\n"
|
||||||
"\t6: T_Pusher\n"
|
"\t4: T_Pusher\n"
|
||||||
"\t7: P_RemoveThinkerDelayed\n");
|
"\t5: P_RemoveThinkerDelayed\n");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -74,27 +74,27 @@ void Command_Numthinkers_f(void)
|
||||||
action = (actionf_p1)P_MobjThinker;
|
action = (actionf_p1)P_MobjThinker;
|
||||||
CONS_Printf(M_GetText("Number of %s: "), "P_MobjThinker");
|
CONS_Printf(M_GetText("Number of %s: "), "P_MobjThinker");
|
||||||
break;
|
break;
|
||||||
case 2:
|
/*case 2:
|
||||||
action = (actionf_p1)P_RainThinker;
|
action = (actionf_p1)P_RainThinker;
|
||||||
CONS_Printf(M_GetText("Number of %s: "), "P_RainThinker");
|
CONS_Printf(M_GetText("Number of %s: "), "P_RainThinker");
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
action = (actionf_p1)P_SnowThinker;
|
action = (actionf_p1)P_SnowThinker;
|
||||||
CONS_Printf(M_GetText("Number of %s: "), "P_SnowThinker");
|
CONS_Printf(M_GetText("Number of %s: "), "P_SnowThinker");
|
||||||
break;
|
break;*/
|
||||||
case 4:
|
case 2:
|
||||||
action = (actionf_p1)P_NullPrecipThinker;
|
action = (actionf_p1)P_NullPrecipThinker;
|
||||||
CONS_Printf(M_GetText("Number of %s: "), "P_NullPrecipThinker");
|
CONS_Printf(M_GetText("Number of %s: "), "P_NullPrecipThinker");
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 3:
|
||||||
action = (actionf_p1)T_Friction;
|
action = (actionf_p1)T_Friction;
|
||||||
CONS_Printf(M_GetText("Number of %s: "), "T_Friction");
|
CONS_Printf(M_GetText("Number of %s: "), "T_Friction");
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 4:
|
||||||
action = (actionf_p1)T_Pusher;
|
action = (actionf_p1)T_Pusher;
|
||||||
CONS_Printf(M_GetText("Number of %s: "), "T_Pusher");
|
CONS_Printf(M_GetText("Number of %s: "), "T_Pusher");
|
||||||
break;
|
break;
|
||||||
case 7:
|
case 5:
|
||||||
action = (actionf_p1)P_RemoveThinkerDelayed;
|
action = (actionf_p1)P_RemoveThinkerDelayed;
|
||||||
CONS_Printf(M_GetText("Number of %s: "), "P_RemoveThinkerDelayed");
|
CONS_Printf(M_GetText("Number of %s: "), "P_RemoveThinkerDelayed");
|
||||||
break;
|
break;
|
||||||
|
|
110
src/p_user.c
110
src/p_user.c
|
@ -45,6 +45,7 @@
|
||||||
// SRB2kart
|
// SRB2kart
|
||||||
#include "m_cond.h" // M_UpdateUnlockablesAndExtraEmblems
|
#include "m_cond.h" // M_UpdateUnlockablesAndExtraEmblems
|
||||||
#include "k_kart.h"
|
#include "k_kart.h"
|
||||||
|
#include "console.h" // CON_LogMessage
|
||||||
|
|
||||||
#ifdef HW3SOUND
|
#ifdef HW3SOUND
|
||||||
#include "hardware/hw3sound.h"
|
#include "hardware/hw3sound.h"
|
||||||
|
@ -1139,35 +1140,58 @@ boolean P_EndingMusic(player_t *player)
|
||||||
{
|
{
|
||||||
char buffer[9];
|
char buffer[9];
|
||||||
boolean looping = true;
|
boolean looping = true;
|
||||||
|
INT32 bestlocalpos;
|
||||||
|
player_t *bestlocalplayer;
|
||||||
|
|
||||||
if (!P_IsLocalPlayer(player)) // Only applies to a local player
|
if (!P_IsLocalPlayer(player)) // Only applies to a local player
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Event - Level Finish
|
// Event - Level Finish
|
||||||
if (splitscreen
|
// Check for if this is valid or not
|
||||||
&& (players[displayplayer].exiting
|
if (splitscreen)
|
||||||
|| players[secondarydisplayplayer].exiting
|
|
||||||
|| ((splitscreen < 2) && players[thirddisplayplayer].exiting)
|
|
||||||
|| ((splitscreen < 3) && players[fourthdisplayplayer].exiting)))
|
|
||||||
{
|
{
|
||||||
sprintf(buffer, "k*ok");
|
if (!((players[displayplayer].exiting || (players[displayplayer].pflags & PF_TIMEOVER))
|
||||||
}
|
|| (players[secondarydisplayplayer].exiting || (players[secondarydisplayplayer].pflags & PF_TIMEOVER))
|
||||||
else if (player->pflags & PF_TIMEOVER) // || !player->lives) -- outta lives, outta time
|
|| ((splitscreen < 2) && (players[thirddisplayplayer].exiting || (players[thirddisplayplayer].pflags & PF_TIMEOVER)))
|
||||||
{
|
|| ((splitscreen < 3) && (players[fourthdisplayplayer].exiting || (players[fourthdisplayplayer].pflags & PF_TIMEOVER)))))
|
||||||
sprintf(buffer, "k*lose");
|
|
||||||
}
|
|
||||||
else if (player->exiting)
|
|
||||||
{
|
|
||||||
if (player->kartstuff[k_position] == 1)
|
|
||||||
sprintf(buffer, "k*win");
|
|
||||||
else if (K_IsPlayerLosing(player))
|
|
||||||
sprintf(buffer, "k*lose");
|
|
||||||
else
|
|
||||||
sprintf(buffer, "k*ok");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
bestlocalplayer = &players[displayplayer];
|
||||||
|
bestlocalpos = ((players[displayplayer].pflags & PF_TIMEOVER) ? MAXPLAYERS+1 : players[displayplayer].kartstuff[k_position]);
|
||||||
|
#define setbests(p) \
|
||||||
|
if (((players[p].pflags & PF_TIMEOVER) ? MAXPLAYERS+1 : players[p].kartstuff[k_position]) < bestlocalpos) \
|
||||||
|
{ \
|
||||||
|
bestlocalplayer = &players[p]; \
|
||||||
|
bestlocalpos = ((players[p].pflags & PF_TIMEOVER) ? MAXPLAYERS+1 : players[p].kartstuff[k_position]); \
|
||||||
|
}
|
||||||
|
setbests(secondarydisplayplayer);
|
||||||
|
if (splitscreen > 1)
|
||||||
|
setbests(thirddisplayplayer);
|
||||||
|
if (splitscreen > 2)
|
||||||
|
setbests(fourthdisplayplayer);
|
||||||
|
#undef setbests
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!(player->exiting || (player->pflags & PF_TIMEOVER)))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
bestlocalplayer = player;
|
||||||
|
bestlocalpos = ((player->pflags & PF_TIMEOVER) ? MAXPLAYERS+1 : player->kartstuff[k_position]);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (G_RaceGametype() && bestlocalpos == MAXPLAYERS+1)
|
||||||
|
sprintf(buffer, "k*lose"); // krfail, for eventual F-Zero death results theme
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (bestlocalpos == 1)
|
||||||
|
sprintf(buffer, "k*win");
|
||||||
|
else if (K_IsPlayerLosing(bestlocalplayer))
|
||||||
|
sprintf(buffer, "k*lose");
|
||||||
|
else
|
||||||
|
sprintf(buffer, "k*ok");
|
||||||
|
}
|
||||||
|
|
||||||
S_SpeedMusic(1.0f);
|
S_SpeedMusic(1.0f);
|
||||||
|
|
||||||
if (G_RaceGametype())
|
if (G_RaceGametype())
|
||||||
|
@ -8143,11 +8167,17 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||||
subsector_t *newsubsec;
|
subsector_t *newsubsec;
|
||||||
fixed_t f1, f2;
|
fixed_t f1, f2;
|
||||||
|
|
||||||
|
// We probably shouldn't move the camera if there is no player or player mobj somehow
|
||||||
|
if (!player || !player->mo)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
mo = player->mo;
|
||||||
|
|
||||||
#ifdef NOCLIPCAM
|
#ifdef NOCLIPCAM
|
||||||
cameranoclip = true; // We like camera noclip!
|
cameranoclip = true; // We like camera noclip!
|
||||||
#else
|
#else
|
||||||
cameranoclip = ((player->pflags & (PF_NOCLIP|PF_NIGHTSMODE))
|
cameranoclip = ((player->pflags & (PF_NOCLIP|PF_NIGHTSMODE))
|
||||||
|| (player->mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)) // Noclipping player camera noclips too!!
|
|| (mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)) // Noclipping player camera noclips too!!
|
||||||
|| (leveltime < introtime)); // Kart intro cam
|
|| (leveltime < introtime)); // Kart intro cam
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -8180,7 +8210,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||||
else if (player == &players[fourthdisplayplayer])
|
else if (player == &players[fourthdisplayplayer])
|
||||||
focusangle = localangle4;
|
focusangle = localangle4;
|
||||||
else
|
else
|
||||||
focusangle = player->mo->angle;
|
focusangle = mo->angle;
|
||||||
if (thiscam == &camera)
|
if (thiscam == &camera)
|
||||||
camrotate = cv_cam_rotate.value;
|
camrotate = cv_cam_rotate.value;
|
||||||
else if (thiscam == &camera2)
|
else if (thiscam == &camera2)
|
||||||
|
@ -8201,25 +8231,17 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!player || !player->mo)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
mo = player->mo;
|
|
||||||
|
|
||||||
thiscam->radius = FixedMul(20*FRACUNIT, mapheaderinfo[gamemap-1]->mobj_scale);
|
thiscam->radius = FixedMul(20*FRACUNIT, mapheaderinfo[gamemap-1]->mobj_scale);
|
||||||
thiscam->height = FixedMul(16*FRACUNIT, mapheaderinfo[gamemap-1]->mobj_scale);
|
thiscam->height = FixedMul(16*FRACUNIT, mapheaderinfo[gamemap-1]->mobj_scale);
|
||||||
|
|
||||||
if (!mo)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
// Don't run while respawning from a starpost
|
// Don't run while respawning from a starpost
|
||||||
// Inu 4/8/13 Why not?!
|
// Inu 4/8/13 Why not?!
|
||||||
// if (leveltime > 0 && timeinmap <= 0)
|
// if (leveltime > 0 && timeinmap <= 0)
|
||||||
// return true;
|
// return true;
|
||||||
|
|
||||||
if (player->pflags & PF_NIGHTSMODE)
|
if (demoplayback)
|
||||||
{
|
{
|
||||||
focusangle = player->mo->angle;
|
focusangle = mo->angle;
|
||||||
focusaiming = 0;
|
focusaiming = 0;
|
||||||
}
|
}
|
||||||
else if (player == &players[consoleplayer])
|
else if (player == &players[consoleplayer])
|
||||||
|
@ -8244,7 +8266,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
focusangle = player->mo->angle;
|
focusangle = mo->angle;
|
||||||
focusaiming = player->aiming;
|
focusaiming = player->aiming;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -8324,9 +8346,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||||
input = InvAngle(input);
|
input = InvAngle(input);
|
||||||
|
|
||||||
angle = thiscam->angle + input;
|
angle = thiscam->angle + input;
|
||||||
|
|
||||||
if (demoplayback && player == &players[consoleplayer])
|
|
||||||
localangle = angle;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!resetcalled && (leveltime > starttime)
|
if (!resetcalled && (leveltime > starttime)
|
||||||
|
@ -8732,7 +8751,7 @@ boolean P_SpectatorJoinGame(player_t *player)
|
||||||
if (P_IsLocalPlayer(player) && displayplayer != consoleplayer)
|
if (P_IsLocalPlayer(player) && displayplayer != consoleplayer)
|
||||||
displayplayer = consoleplayer;
|
displayplayer = consoleplayer;
|
||||||
|
|
||||||
CONS_Printf(M_GetText("%s entered the game.\n"), player_names[player-players]);
|
CON_LogMessage(va(M_GetText("%s entered the game.\n"), player_names[player-players]));
|
||||||
return true; // no more player->mo, cannot continue.
|
return true; // no more player->mo, cannot continue.
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
@ -8909,8 +8928,6 @@ void P_DoTimeOver(player_t *player)
|
||||||
// P_PlayerThink
|
// P_PlayerThink
|
||||||
//
|
//
|
||||||
|
|
||||||
boolean playerdeadview; // show match/chaos/tag/capture the flag rankings while in death view
|
|
||||||
|
|
||||||
void P_PlayerThink(player_t *player)
|
void P_PlayerThink(player_t *player)
|
||||||
{
|
{
|
||||||
ticcmd_t *cmd;
|
ticcmd_t *cmd;
|
||||||
|
@ -8937,7 +8954,7 @@ void P_PlayerThink(player_t *player)
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef SEENAMES
|
#ifdef SEENAMES
|
||||||
if (netgame && player == &players[displayplayer] && !(leveltime % (TICRATE/5)))
|
if (netgame && player == &players[displayplayer] && !(leveltime % (TICRATE/5)) && !splitscreen)
|
||||||
{
|
{
|
||||||
seenplayer = NULL;
|
seenplayer = NULL;
|
||||||
|
|
||||||
|
@ -9093,10 +9110,6 @@ void P_PlayerThink(player_t *player)
|
||||||
if (player->playerstate == PST_DEAD)
|
if (player->playerstate == PST_DEAD)
|
||||||
{
|
{
|
||||||
player->mo->flags2 &= ~MF2_SHADOW;
|
player->mo->flags2 &= ~MF2_SHADOW;
|
||||||
// show the multiplayer rankings while dead
|
|
||||||
if (player == &players[displayplayer])
|
|
||||||
playerdeadview = true;
|
|
||||||
|
|
||||||
P_DeathThink(player);
|
P_DeathThink(player);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
@ -9121,9 +9134,6 @@ void P_PlayerThink(player_t *player)
|
||||||
player->lives = 1; // SRB2Kart
|
player->lives = 1; // SRB2Kart
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (player == &players[displayplayer])
|
|
||||||
playerdeadview = false;
|
|
||||||
|
|
||||||
// SRB2kart 010217
|
// SRB2kart 010217
|
||||||
if (leveltime < starttime)
|
if (leveltime < starttime)
|
||||||
player->powers[pw_nocontrol] = 2;
|
player->powers[pw_nocontrol] = 2;
|
||||||
|
@ -9158,10 +9168,10 @@ void P_PlayerThink(player_t *player)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((netgame || splitscreen) && player->spectator && cmd->buttons & BT_ATTACK && !player->powers[pw_flashing])
|
if ((netgame || multiplayer) && player->spectator && cmd->buttons & BT_ATTACK && !player->powers[pw_flashing])
|
||||||
{
|
{
|
||||||
player->pflags ^= PF_WANTSTOJOIN;
|
player->pflags ^= PF_WANTSTOJOIN;
|
||||||
//player->powers[pw_flashing] = TICRATE + 1;
|
player->powers[pw_flashing] = TICRATE/2 + 1;
|
||||||
/*if (P_SpectatorJoinGame(player))
|
/*if (P_SpectatorJoinGame(player))
|
||||||
return; // player->mo was removed.*/
|
return; // player->mo was removed.*/
|
||||||
}
|
}
|
||||||
|
|
253
src/r_data.c
253
src/r_data.c
|
@ -476,40 +476,22 @@ void R_LoadTextures(void)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
UINT16 patchcount = 1;
|
|
||||||
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
|
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
|
||||||
if (SHORT(patchlump->width) == 64
|
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
|
||||||
&& SHORT(patchlump->height) == 64)
|
|
||||||
{ // 64x64 patch
|
|
||||||
const column_t *column;
|
|
||||||
for (k = 0; k < SHORT(patchlump->width); k++)
|
|
||||||
{ // Find use of transparency.
|
|
||||||
column = (const column_t *)((const UINT8 *)patchlump + LONG(patchlump->columnofs[k]));
|
|
||||||
if (column->length != SHORT(patchlump->height))
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (k == SHORT(patchlump->width))
|
|
||||||
patchcount = 2; // No transparency? 64x128 texture.
|
|
||||||
}
|
|
||||||
texture = textures[i] = Z_Calloc(sizeof(texture_t) + (sizeof(texpatch_t) * patchcount), PU_STATIC, NULL);
|
|
||||||
|
|
||||||
// Set texture properties.
|
// Set texture properties.
|
||||||
M_Memcpy(texture->name, W_CheckNameForNumPwad((UINT16)w, texstart + j), sizeof(texture->name));
|
M_Memcpy(texture->name, W_CheckNameForNumPwad((UINT16)w, texstart + j), sizeof(texture->name));
|
||||||
texture->width = SHORT(patchlump->width);
|
texture->width = SHORT(patchlump->width);
|
||||||
texture->height = SHORT(patchlump->height)*patchcount;
|
texture->height = SHORT(patchlump->height);
|
||||||
texture->patchcount = patchcount;
|
texture->patchcount = 1;
|
||||||
texture->holes = false;
|
texture->holes = false;
|
||||||
|
|
||||||
// Allocate information for the texture's patches.
|
// Allocate information for the texture's patches.
|
||||||
for (k = 0; k < patchcount; k++)
|
patch = &texture->patches[0];
|
||||||
{
|
|
||||||
patch = &texture->patches[k];
|
|
||||||
|
|
||||||
patch->originx = 0;
|
patch->originx = patch->originy = 0;
|
||||||
patch->originy = (INT16)(k*patchlump->height);
|
|
||||||
patch->wad = (UINT16)w;
|
patch->wad = (UINT16)w;
|
||||||
patch->lump = texstart + j;
|
patch->lump = texstart + j;
|
||||||
}
|
|
||||||
|
|
||||||
Z_Unlock(patchlump);
|
Z_Unlock(patchlump);
|
||||||
|
|
||||||
|
@ -1071,9 +1053,6 @@ void R_ReInitColormaps(UINT16 num, lumpnum_t newencoremap)
|
||||||
|
|
||||||
static lumpnum_t foundcolormaps[MAXCOLORMAPS];
|
static lumpnum_t foundcolormaps[MAXCOLORMAPS];
|
||||||
|
|
||||||
static char colormapFixingArray[MAXCOLORMAPS][3][9];
|
|
||||||
static size_t carrayindex;
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// R_ClearColormaps
|
// R_ClearColormaps
|
||||||
//
|
//
|
||||||
|
@ -1085,8 +1064,6 @@ void R_ClearColormaps(void)
|
||||||
|
|
||||||
num_extra_colormaps = 0;
|
num_extra_colormaps = 0;
|
||||||
|
|
||||||
carrayindex = 0;
|
|
||||||
|
|
||||||
for (i = 0; i < MAXCOLORMAPS; i++)
|
for (i = 0; i < MAXCOLORMAPS; i++)
|
||||||
foundcolormaps[i] = LUMPERROR;
|
foundcolormaps[i] = LUMPERROR;
|
||||||
|
|
||||||
|
@ -1140,10 +1117,20 @@ static double deltas[256][3], map[256][3];
|
||||||
static UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
|
static UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
|
||||||
static int RoundUp(double number);
|
static int RoundUp(double number);
|
||||||
|
|
||||||
|
#ifdef HASINVERT
|
||||||
|
void R_MakeInvertmap(void)
|
||||||
|
{
|
||||||
|
size_t i;
|
||||||
|
|
||||||
|
for (i = 0; i < 256; i++)
|
||||||
|
invertmap[i] = NearestColor(256 - pLocalPalette[i].s.red, 256 - pLocalPalette[i].s.green, 256 - pLocalPalette[i].s.blue);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
INT32 R_CreateColormap(char *p1, char *p2, char *p3)
|
INT32 R_CreateColormap(char *p1, char *p2, char *p3)
|
||||||
{
|
{
|
||||||
double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb;
|
double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb;
|
||||||
double r, g, b, cbrightness, maskamt = 0, othermask = 0;
|
double maskamt = 0, othermask = 0;
|
||||||
int mask, fog = 0;
|
int mask, fog = 0;
|
||||||
size_t mapnum = num_extra_colormaps;
|
size_t mapnum = num_extra_colormaps;
|
||||||
size_t i;
|
size_t i;
|
||||||
|
@ -1206,7 +1193,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
|
||||||
fadedist = fadeend - fadestart;
|
fadedist = fadeend - fadestart;
|
||||||
fog = NUMFROMCHAR(p2[1]);
|
fog = NUMFROMCHAR(p2[1]);
|
||||||
}
|
}
|
||||||
#undef getnum
|
#undef NUMFROMCHAR
|
||||||
|
|
||||||
if (p3[0] == '#')
|
if (p3[0] == '#')
|
||||||
{
|
{
|
||||||
|
@ -1249,38 +1236,8 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
|
||||||
if (num_extra_colormaps == MAXCOLORMAPS)
|
if (num_extra_colormaps == MAXCOLORMAPS)
|
||||||
I_Error("R_CreateColormap: Too many colormaps! the limit is %d\n", MAXCOLORMAPS);
|
I_Error("R_CreateColormap: Too many colormaps! the limit is %d\n", MAXCOLORMAPS);
|
||||||
|
|
||||||
strncpy(colormapFixingArray[num_extra_colormaps][0], p1, 8);
|
|
||||||
strncpy(colormapFixingArray[num_extra_colormaps][1], p2, 8);
|
|
||||||
strncpy(colormapFixingArray[num_extra_colormaps][2], p3, 8);
|
|
||||||
|
|
||||||
num_extra_colormaps++;
|
num_extra_colormaps++;
|
||||||
|
|
||||||
if (rendermode == render_soft)
|
|
||||||
{
|
|
||||||
for (i = 0; i < 256; i++)
|
|
||||||
{
|
|
||||||
r = pLocalPalette[i].s.red;
|
|
||||||
g = pLocalPalette[i].s.green;
|
|
||||||
b = pLocalPalette[i].s.blue;
|
|
||||||
cbrightness = sqrt((r*r) + (g*g) + (b*b));
|
|
||||||
|
|
||||||
map[i][0] = (cbrightness * cmaskr) + (r * othermask);
|
|
||||||
if (map[i][0] > 255.0l)
|
|
||||||
map[i][0] = 255.0l;
|
|
||||||
deltas[i][0] = (map[i][0] - cdestr) / (double)fadedist;
|
|
||||||
|
|
||||||
map[i][1] = (cbrightness * cmaskg) + (g * othermask);
|
|
||||||
if (map[i][1] > 255.0l)
|
|
||||||
map[i][1] = 255.0l;
|
|
||||||
deltas[i][1] = (map[i][1] - cdestg) / (double)fadedist;
|
|
||||||
|
|
||||||
map[i][2] = (cbrightness * cmaskb) + (b * othermask);
|
|
||||||
if (map[i][2] > 255.0l)
|
|
||||||
map[i][2] = 255.0l;
|
|
||||||
deltas[i][2] = (map[i][2] - cdestb) / (double)fadedist;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
foundcolormaps[mapnum] = LUMPERROR;
|
foundcolormaps[mapnum] = LUMPERROR;
|
||||||
|
|
||||||
// aligned on 8 bit for asm code
|
// aligned on 8 bit for asm code
|
||||||
|
@ -1292,145 +1249,17 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
|
||||||
extra_colormaps[mapnum].fadeend = (UINT16)fadeend;
|
extra_colormaps[mapnum].fadeend = (UINT16)fadeend;
|
||||||
extra_colormaps[mapnum].fog = fog;
|
extra_colormaps[mapnum].fog = fog;
|
||||||
|
|
||||||
return (INT32)mapnum;
|
if (rendermode == render_soft)
|
||||||
}
|
|
||||||
|
|
||||||
void R_MakeColormaps(void)
|
|
||||||
{
|
{
|
||||||
size_t i;
|
|
||||||
|
|
||||||
carrayindex = num_extra_colormaps;
|
|
||||||
num_extra_colormaps = 0;
|
|
||||||
|
|
||||||
for (i = 0; i < carrayindex; i++)
|
|
||||||
R_CreateColormap2(colormapFixingArray[i][0], colormapFixingArray[i][1],
|
|
||||||
colormapFixingArray[i][2]);
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef HASINVERT
|
|
||||||
void R_MakeInvertmap(void)
|
|
||||||
{
|
|
||||||
size_t i;
|
|
||||||
|
|
||||||
for (i = 0; i < 256; i++)
|
|
||||||
invertmap[i] = NearestColor(256 - pLocalPalette[i].s.red, 256 - pLocalPalette[i].s.green, 256 - pLocalPalette[i].s.blue);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void R_CreateColormap2(char *p1, char *p2, char *p3)
|
|
||||||
{
|
|
||||||
double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb;
|
|
||||||
double r, g, b, cbrightness;
|
double r, g, b, cbrightness;
|
||||||
double maskamt = 0, othermask = 0;
|
int p;
|
||||||
INT32 mask, p, fog = 0;
|
lighttable_t *colormap_p;
|
||||||
size_t mapnum = num_extra_colormaps;
|
|
||||||
size_t i;
|
|
||||||
lighttable_t *colormap_p, *colormap_p2;
|
|
||||||
UINT32 cr, cg, cb, maskcolor, fadecolor;
|
|
||||||
UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
|
|
||||||
|
|
||||||
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
|
// Initialise the map and delta arrays
|
||||||
if (p1[0] == '#')
|
// map[i] stores an RGB color (as double) for index i,
|
||||||
{
|
// which is then converted to SRB2's palette later
|
||||||
cr = ((HEX2INT(p1[1]) * 16) + HEX2INT(p1[2]));
|
// deltas[i] stores a corresponding fade delta between the RGB color and the final fade color;
|
||||||
cg = ((HEX2INT(p1[3]) * 16) + HEX2INT(p1[4]));
|
// map[i]'s values are decremented by after each use
|
||||||
cb = ((HEX2INT(p1[5]) * 16) + HEX2INT(p1[6]));
|
|
||||||
|
|
||||||
if (encoremap)
|
|
||||||
{
|
|
||||||
i = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
|
|
||||||
cr = pLocalPalette[i].s.red;
|
|
||||||
cg = pLocalPalette[i].s.green;
|
|
||||||
cb = pLocalPalette[i].s.blue;
|
|
||||||
}
|
|
||||||
|
|
||||||
cmaskr = cr;
|
|
||||||
cmaskg = cg;
|
|
||||||
cmaskb = cb;
|
|
||||||
// Create a rough approximation of the color (a 16 bit color)
|
|
||||||
maskcolor = ((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11);
|
|
||||||
if (p1[7] >= 'a' && p1[7] <= 'z')
|
|
||||||
mask = (p1[7] - 'a');
|
|
||||||
else if (p1[7] >= 'A' && p1[7] <= 'Z')
|
|
||||||
mask = (p1[7] - 'A');
|
|
||||||
else
|
|
||||||
mask = 24;
|
|
||||||
|
|
||||||
maskamt = (double)(mask/24.0l);
|
|
||||||
|
|
||||||
othermask = 1 - maskamt;
|
|
||||||
maskamt /= 0xff;
|
|
||||||
cmaskr *= maskamt;
|
|
||||||
cmaskg *= maskamt;
|
|
||||||
cmaskb *= maskamt;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
cmaskr = cmaskg = cmaskb = 0xff;
|
|
||||||
maskamt = 0;
|
|
||||||
maskcolor = ((0xff) >> 3) + (((0xff) >> 2) << 5) + (((0xff) >> 3) << 11);
|
|
||||||
}
|
|
||||||
|
|
||||||
#define NUMFROMCHAR(c) (c >= '0' && c <= '9' ? c - '0' : 0)
|
|
||||||
if (p2[0] == '#')
|
|
||||||
{
|
|
||||||
// Get parameters like fadestart, fadeend, and the fogflag
|
|
||||||
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
|
|
||||||
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
|
|
||||||
if (fadestart > 30)
|
|
||||||
fadestart = 0;
|
|
||||||
if (fadeend > 31 || fadeend < 1)
|
|
||||||
fadeend = 31;
|
|
||||||
fadedist = fadeend - fadestart;
|
|
||||||
fog = NUMFROMCHAR(p2[1]);
|
|
||||||
}
|
|
||||||
#undef getnum
|
|
||||||
|
|
||||||
if (p3[0] == '#')
|
|
||||||
{
|
|
||||||
cr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2]));
|
|
||||||
cg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4]));
|
|
||||||
cb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6]));
|
|
||||||
|
|
||||||
if (encoremap)
|
|
||||||
{
|
|
||||||
i = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
|
|
||||||
cr = pLocalPalette[i].s.red;
|
|
||||||
cg = pLocalPalette[i].s.green;
|
|
||||||
cb = pLocalPalette[i].s.blue;
|
|
||||||
}
|
|
||||||
|
|
||||||
cdestr = cr;
|
|
||||||
cdestg = cg;
|
|
||||||
cdestb = cb;
|
|
||||||
fadecolor = (((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
cdestr = cdestg = cdestb = fadecolor = 0;
|
|
||||||
#undef HEX2INT
|
|
||||||
|
|
||||||
for (i = 0; i < num_extra_colormaps; i++)
|
|
||||||
{
|
|
||||||
if (foundcolormaps[i] != LUMPERROR)
|
|
||||||
continue;
|
|
||||||
if (maskcolor == extra_colormaps[i].maskcolor
|
|
||||||
&& fadecolor == extra_colormaps[i].fadecolor
|
|
||||||
&& (float)maskamt == (float)extra_colormaps[i].maskamt
|
|
||||||
&& fadestart == extra_colormaps[i].fadestart
|
|
||||||
&& fadeend == extra_colormaps[i].fadeend
|
|
||||||
&& fog == extra_colormaps[i].fog)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (num_extra_colormaps == MAXCOLORMAPS)
|
|
||||||
I_Error("R_CreateColormap: Too many colormaps! the limit is %d\n", MAXCOLORMAPS);
|
|
||||||
|
|
||||||
num_extra_colormaps++;
|
|
||||||
|
|
||||||
if (rendermode == render_soft)
|
|
||||||
{
|
|
||||||
for (i = 0; i < 256; i++)
|
for (i = 0; i < 256; i++)
|
||||||
{
|
{
|
||||||
r = pLocalPalette[i].s.red;
|
r = pLocalPalette[i].s.red;
|
||||||
|
@ -1453,25 +1282,13 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
|
||||||
map[i][2] = 255.0l;
|
map[i][2] = 255.0l;
|
||||||
deltas[i][2] = (map[i][2] - cdestb) / (double)fadedist;
|
deltas[i][2] = (map[i][2] - cdestb) / (double)fadedist;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
foundcolormaps[mapnum] = LUMPERROR;
|
// Now allocate memory for the actual colormap array itself!
|
||||||
|
|
||||||
// aligned on 8 bit for asm code
|
|
||||||
extra_colormaps[mapnum].colormap = NULL;
|
|
||||||
extra_colormaps[mapnum].maskcolor = (UINT16)maskcolor;
|
|
||||||
extra_colormaps[mapnum].fadecolor = (UINT16)fadecolor;
|
|
||||||
extra_colormaps[mapnum].maskamt = maskamt;
|
|
||||||
extra_colormaps[mapnum].fadestart = (UINT16)fadestart;
|
|
||||||
extra_colormaps[mapnum].fadeend = (UINT16)fadeend;
|
|
||||||
extra_colormaps[mapnum].fog = fog;
|
|
||||||
|
|
||||||
#define ABS2(x) ((x) < 0 ? -(x) : (x))
|
|
||||||
if (rendermode == render_soft)
|
|
||||||
{
|
|
||||||
colormap_p = Z_MallocAlign((256 * (encoremap ? 64 : 32)) + 10, PU_LEVEL, NULL, 8);
|
colormap_p = Z_MallocAlign((256 * (encoremap ? 64 : 32)) + 10, PU_LEVEL, NULL, 8);
|
||||||
extra_colormaps[mapnum].colormap = (UINT8 *)colormap_p;
|
extra_colormaps[mapnum].colormap = (UINT8 *)colormap_p;
|
||||||
|
|
||||||
|
// Calculate the palette index for each palette index, for each light level
|
||||||
|
// (as well as the two unused colormap lines we inherited from Doom)
|
||||||
for (p = 0; p < 32; p++)
|
for (p = 0; p < 32; p++)
|
||||||
{
|
{
|
||||||
for (i = 0; i < 256; i++)
|
for (i = 0; i < 256; i++)
|
||||||
|
@ -1483,7 +1300,7 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
|
||||||
|
|
||||||
if ((UINT32)p < fadestart)
|
if ((UINT32)p < fadestart)
|
||||||
continue;
|
continue;
|
||||||
|
#define ABS2(x) ((x) < 0 ? -(x) : (x))
|
||||||
if (ABS2(map[i][0] - cdestr) > ABS2(deltas[i][0]))
|
if (ABS2(map[i][0] - cdestr) > ABS2(deltas[i][0]))
|
||||||
map[i][0] -= deltas[i][0];
|
map[i][0] -= deltas[i][0];
|
||||||
else
|
else
|
||||||
|
@ -1498,13 +1315,13 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
|
||||||
map[i][2] -= deltas[i][2];
|
map[i][2] -= deltas[i][2];
|
||||||
else
|
else
|
||||||
map[i][2] = cdestb;
|
map[i][2] = cdestb;
|
||||||
|
#undef ABS2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!encoremap)
|
if (encoremap)
|
||||||
return;
|
{
|
||||||
|
lighttable_t *colormap_p2 = extra_colormaps[mapnum].colormap;
|
||||||
colormap_p2 = extra_colormaps[mapnum].colormap;
|
|
||||||
|
|
||||||
for (p = 0; p < 32; p++)
|
for (p = 0; p < 32; p++)
|
||||||
{
|
{
|
||||||
|
@ -1516,9 +1333,9 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
|
||||||
colormap_p2 += 256;
|
colormap_p2 += 256;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#undef ABS2
|
}
|
||||||
|
|
||||||
return;
|
return (INT32)mapnum;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Thanks to quake2 source!
|
// Thanks to quake2 source!
|
||||||
|
|
|
@ -93,8 +93,6 @@ void R_ReInitColormaps(UINT16 num, lumpnum_t newencoremap);
|
||||||
void R_ClearColormaps(void);
|
void R_ClearColormaps(void);
|
||||||
INT32 R_ColormapNumForName(char *name);
|
INT32 R_ColormapNumForName(char *name);
|
||||||
INT32 R_CreateColormap(char *p1, char *p2, char *p3);
|
INT32 R_CreateColormap(char *p1, char *p2, char *p3);
|
||||||
void R_CreateColormap2(char *p1, char *p2, char *p3);
|
|
||||||
void R_MakeColormaps(void);
|
|
||||||
#ifdef HASINVERT
|
#ifdef HASINVERT
|
||||||
void R_MakeInvertmap(void);
|
void R_MakeInvertmap(void);
|
||||||
#endif
|
#endif
|
||||||
|
|
48
src/r_main.c
48
src/r_main.c
|
@ -60,7 +60,6 @@ fixed_t projectiony; // aspect ratio
|
||||||
// just for profiling purposes
|
// just for profiling purposes
|
||||||
size_t framecount;
|
size_t framecount;
|
||||||
|
|
||||||
size_t sscount;
|
|
||||||
size_t loopcount;
|
size_t loopcount;
|
||||||
|
|
||||||
fixed_t viewx, viewy, viewz;
|
fixed_t viewx, viewy, viewz;
|
||||||
|
@ -123,11 +122,19 @@ size_t num_extra_colormaps;
|
||||||
extracolormap_t extra_colormaps[MAXCOLORMAPS];
|
extracolormap_t extra_colormaps[MAXCOLORMAPS];
|
||||||
|
|
||||||
static CV_PossibleValue_t drawdist_cons_t[] = {
|
static CV_PossibleValue_t drawdist_cons_t[] = {
|
||||||
{256, "256"}, {512, "512"}, {768, "768"},
|
/*{256, "256"},*/ {512, "512"}, {768, "768"},
|
||||||
{1024, "1024"}, {1536, "1536"}, {2048, "2048"},
|
{1024, "1024"}, {1536, "1536"}, {2048, "2048"},
|
||||||
{3072, "3072"}, {4096, "4096"}, {6144, "6144"},
|
{3072, "3072"}, {4096, "4096"}, {6144, "6144"},
|
||||||
{8192, "8192"}, {0, "Infinite"}, {0, NULL}};
|
{8192, "8192"}, {0, "Infinite"}, {0, NULL}};
|
||||||
static CV_PossibleValue_t precipdensity_cons_t[] = {{0, "None"}, {1, "Light"}, {2, "Moderate"}, {4, "Heavy"}, {6, "Thick"}, {8, "V.Thick"}, {0, NULL}};
|
|
||||||
|
//static CV_PossibleValue_t precipdensity_cons_t[] = {{0, "None"}, {1, "Light"}, {2, "Moderate"}, {4, "Heavy"}, {6, "Thick"}, {8, "V.Thick"}, {0, NULL}};
|
||||||
|
|
||||||
|
static CV_PossibleValue_t drawdist_precip_cons_t[] = {
|
||||||
|
{256, "256"}, {512, "512"}, {768, "768"},
|
||||||
|
{1024, "1024"}, {1536, "1536"}, {2048, "2048"},
|
||||||
|
{0, "None"}, {0, NULL}};
|
||||||
|
|
||||||
|
//static CV_PossibleValue_t precipdensity_cons_t[] = {{0, "None"}, {1, "Light"}, {2, "Moderate"}, {4, "Heavy"}, {6, "Thick"}, {8, "V.Thick"}, {0, NULL}};
|
||||||
static CV_PossibleValue_t translucenthud_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
|
static CV_PossibleValue_t translucenthud_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
|
||||||
static CV_PossibleValue_t maxportals_cons_t[] = {{0, "MIN"}, {12, "MAX"}, {0, NULL}}; // lmao rendering 32 portals, you're a card
|
static CV_PossibleValue_t maxportals_cons_t[] = {{0, "MIN"}, {12, "MAX"}, {0, NULL}}; // lmao rendering 32 portals, you're a card
|
||||||
static CV_PossibleValue_t homremoval_cons_t[] = {{0, "No"}, {1, "Yes"}, {2, "Flash"}, {0, NULL}};
|
static CV_PossibleValue_t homremoval_cons_t[] = {{0, "No"}, {1, "Yes"}, {2, "Flash"}, {0, NULL}};
|
||||||
|
@ -165,9 +172,9 @@ consvar_t cv_translucenthud = {"translucenthud", "10", CV_SAVE, translucenthud_c
|
||||||
|
|
||||||
consvar_t cv_translucency = {"translucency", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
consvar_t cv_translucency = {"translucency", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||||
consvar_t cv_drawdist = {"drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
consvar_t cv_drawdist = {"drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||||
consvar_t cv_drawdist_nights = {"drawdist_nights", "2048", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
//consvar_t cv_drawdist_nights = {"drawdist_nights", "2048", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||||
consvar_t cv_drawdist_precip = {"drawdist_precip", "1024", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
consvar_t cv_drawdist_precip = {"drawdist_precip", "1024", CV_SAVE, drawdist_precip_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||||
consvar_t cv_precipdensity = {"precipdensity", "Moderate", CV_SAVE, precipdensity_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
//consvar_t cv_precipdensity = {"precipdensity", "Moderate", CV_SAVE, precipdensity_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||||
|
|
||||||
// Okay, whoever said homremoval causes a performance hit should be shot.
|
// Okay, whoever said homremoval causes a performance hit should be shot.
|
||||||
consvar_t cv_homremoval = {"homremoval", "Yes", CV_SAVE, homremoval_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
consvar_t cv_homremoval = {"homremoval", "Yes", CV_SAVE, homremoval_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||||
|
@ -178,16 +185,6 @@ void SplitScreen_OnChange(void)
|
||||||
{
|
{
|
||||||
UINT8 i;
|
UINT8 i;
|
||||||
|
|
||||||
if (!cv_debug && netgame)
|
|
||||||
{
|
|
||||||
if (splitscreen)
|
|
||||||
{
|
|
||||||
CONS_Alert(CONS_NOTICE, M_GetText("Splitscreen not supported in netplay, sorry!\n"));
|
|
||||||
splitscreen = 0;
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// recompute screen size
|
// recompute screen size
|
||||||
R_ExecuteSetViewSize();
|
R_ExecuteSetViewSize();
|
||||||
|
|
||||||
|
@ -557,9 +554,6 @@ static void R_InitTextureMapping(void)
|
||||||
// Take out the fencepost cases from viewangletox.
|
// Take out the fencepost cases from viewangletox.
|
||||||
for (i = 0; i < FINEANGLES/2; i++)
|
for (i = 0; i < FINEANGLES/2; i++)
|
||||||
{
|
{
|
||||||
t = FixedMul(FINETANGENT(i), focallength);
|
|
||||||
t = centerx - t;
|
|
||||||
|
|
||||||
if (viewangletox[i] == -1)
|
if (viewangletox[i] == -1)
|
||||||
viewangletox[i] = 0;
|
viewangletox[i] = 0;
|
||||||
else if (viewangletox[i] == viewwidth+1)
|
else if (viewangletox[i] == viewwidth+1)
|
||||||
|
@ -857,7 +851,7 @@ void R_SkyboxFrame(player_t *player)
|
||||||
{
|
{
|
||||||
aimingangle = player->aiming;
|
aimingangle = player->aiming;
|
||||||
viewangle = player->mo->angle;
|
viewangle = player->mo->angle;
|
||||||
if (!demoplayback && player->playerstate != PST_DEAD)
|
if (/*!demoplayback && */player->playerstate != PST_DEAD)
|
||||||
{
|
{
|
||||||
if (player == &players[consoleplayer])
|
if (player == &players[consoleplayer])
|
||||||
{
|
{
|
||||||
|
@ -1048,8 +1042,6 @@ void R_SkyboxFrame(player_t *player)
|
||||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
|
|
||||||
sscount = 0;
|
|
||||||
|
|
||||||
// recalc necessary stuff for mouseaiming
|
// recalc necessary stuff for mouseaiming
|
||||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||||
|
|
||||||
|
@ -1136,7 +1128,7 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
||||||
aimingangle = player->aiming;
|
aimingangle = player->aiming;
|
||||||
viewangle = viewmobj->angle;
|
viewangle = viewmobj->angle;
|
||||||
|
|
||||||
if (!demoplayback && player->playerstate != PST_DEAD)
|
if (/*!demoplayback && */player->playerstate != PST_DEAD)
|
||||||
{
|
{
|
||||||
if (player == &players[consoleplayer])
|
if (player == &players[consoleplayer])
|
||||||
{
|
{
|
||||||
|
@ -1192,8 +1184,6 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
||||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
|
|
||||||
sscount = 0;
|
|
||||||
|
|
||||||
// recalc necessary stuff for mouseaiming
|
// recalc necessary stuff for mouseaiming
|
||||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||||
|
|
||||||
|
@ -1349,9 +1339,9 @@ void R_RenderPlayerView(player_t *player)
|
||||||
if (cv_homremoval.value && player == &players[displayplayer])
|
if (cv_homremoval.value && player == &players[displayplayer])
|
||||||
{
|
{
|
||||||
if (cv_homremoval.value == 1)
|
if (cv_homremoval.value == 1)
|
||||||
V_DrawFill(0, 0, vid.width, vid.height, 31); // No HOM effect!
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // No HOM effect!
|
||||||
else //'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
|
else //'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
|
||||||
V_DrawFill(0, 0, vid.width, vid.height, 128+(timeinmap&15));
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 128+(timeinmap&15));
|
||||||
}
|
}
|
||||||
// Draw over the fourth screen so you don't have to stare at a HOM :V
|
// Draw over the fourth screen so you don't have to stare at a HOM :V
|
||||||
else if (splitscreen == 2 && player == &players[thirddisplayplayer])
|
else if (splitscreen == 2 && player == &players[thirddisplayplayer])
|
||||||
|
@ -1513,10 +1503,10 @@ void R_RegisterEngineStuff(void)
|
||||||
if (dedicated)
|
if (dedicated)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
CV_RegisterVar(&cv_precipdensity);
|
//CV_RegisterVar(&cv_precipdensity);
|
||||||
CV_RegisterVar(&cv_translucency);
|
CV_RegisterVar(&cv_translucency);
|
||||||
CV_RegisterVar(&cv_drawdist);
|
CV_RegisterVar(&cv_drawdist);
|
||||||
CV_RegisterVar(&cv_drawdist_nights);
|
//CV_RegisterVar(&cv_drawdist_nights);
|
||||||
CV_RegisterVar(&cv_drawdist_precip);
|
CV_RegisterVar(&cv_drawdist_precip);
|
||||||
|
|
||||||
CV_RegisterVar(&cv_chasecam);
|
CV_RegisterVar(&cv_chasecam);
|
||||||
|
|
|
@ -77,7 +77,7 @@ extern consvar_t cv_chasecam, cv_chasecam2, cv_chasecam3, cv_chasecam4;
|
||||||
extern consvar_t cv_flipcam, cv_flipcam2, cv_flipcam3, cv_flipcam4;
|
extern consvar_t cv_flipcam, cv_flipcam2, cv_flipcam3, cv_flipcam4;
|
||||||
extern consvar_t cv_shadow, cv_shadowoffs;
|
extern consvar_t cv_shadow, cv_shadowoffs;
|
||||||
extern consvar_t cv_translucency;
|
extern consvar_t cv_translucency;
|
||||||
extern consvar_t cv_precipdensity, cv_drawdist, cv_drawdist_nights, cv_drawdist_precip;
|
extern consvar_t /*cv_precipdensity,*/ cv_drawdist, /*cv_drawdist_nights,*/ cv_drawdist_precip;
|
||||||
extern consvar_t cv_skybox;
|
extern consvar_t cv_skybox;
|
||||||
extern consvar_t cv_tailspickup;
|
extern consvar_t cv_tailspickup;
|
||||||
|
|
||||||
|
|
|
@ -112,7 +112,4 @@ extern angle_t rw_normalangle;
|
||||||
// angle to line origin
|
// angle to line origin
|
||||||
extern angle_t rw_angle1;
|
extern angle_t rw_angle1;
|
||||||
|
|
||||||
// Segs count?
|
|
||||||
extern size_t sscount;
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1602,6 +1602,17 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// okay, we can't return now except for vertical clipping... this is a hack, but weather isn't networked, so it should be ok
|
||||||
|
if (!(thing->precipflags & PCF_THUNK))
|
||||||
|
{
|
||||||
|
if (thing->precipflags & PCF_RAIN)
|
||||||
|
P_RainThinker(thing);
|
||||||
|
else
|
||||||
|
P_SnowThinker(thing);
|
||||||
|
thing->precipflags |= PCF_THUNK;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
//SoM: 3/17/2000: Disregard sprites that are out of view..
|
//SoM: 3/17/2000: Disregard sprites that are out of view..
|
||||||
gzt = thing->z + spritecachedinfo[lump].topoffset;
|
gzt = thing->z + spritecachedinfo[lump].topoffset;
|
||||||
gz = gzt - spritecachedinfo[lump].height;
|
gz = gzt - spritecachedinfo[lump].height;
|
||||||
|
@ -1712,7 +1723,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber)
|
||||||
|
|
||||||
// Handle all things in sector.
|
// Handle all things in sector.
|
||||||
// If a limit exists, handle things a tiny bit different.
|
// If a limit exists, handle things a tiny bit different.
|
||||||
if ((limit_dist = (fixed_t)((maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : cv_drawdist.value) << FRACBITS))
|
if ((limit_dist = (fixed_t)(/*(maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : */cv_drawdist.value) << FRACBITS))
|
||||||
{
|
{
|
||||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||||
{
|
{
|
||||||
|
@ -1740,7 +1751,9 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber)
|
||||||
|
|
||||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||||
|
|
||||||
if (approx_dist <= limit_dist)
|
if (approx_dist > limit_dist)
|
||||||
|
continue;
|
||||||
|
|
||||||
R_ProjectSprite(thing);
|
R_ProjectSprite(thing);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1785,7 +1798,9 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber)
|
||||||
|
|
||||||
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
|
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
|
||||||
|
|
||||||
if (approx_dist <= limit_dist)
|
if (approx_dist > limit_dist)
|
||||||
|
continue;
|
||||||
|
|
||||||
R_ProjectPrecipitationSprite(precipthing);
|
R_ProjectPrecipitationSprite(precipthing);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2684,7 +2699,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
||||||
|
|
||||||
player->jumpfactor = skin->jumpfactor;
|
player->jumpfactor = skin->jumpfactor;
|
||||||
|
|
||||||
if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback || modeattacking))
|
/*if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback || modeattacking))
|
||||||
{
|
{
|
||||||
if (playernum == consoleplayer)
|
if (playernum == consoleplayer)
|
||||||
CV_StealthSetValue(&cv_playercolor, skin->prefcolor);
|
CV_StealthSetValue(&cv_playercolor, skin->prefcolor);
|
||||||
|
@ -2697,7 +2712,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
||||||
player->skincolor = skin->prefcolor;
|
player->skincolor = skin->prefcolor;
|
||||||
if (player->mo)
|
if (player->mo)
|
||||||
player->mo->color = player->skincolor;
|
player->mo->color = player->skincolor;
|
||||||
}
|
}*/
|
||||||
|
|
||||||
if (player->mo)
|
if (player->mo)
|
||||||
P_SetScale(player->mo, player->mo->scale);
|
P_SetScale(player->mo, player->mo->scale);
|
||||||
|
|
|
@ -85,7 +85,7 @@ consvar_t cv_digmusicvolume = {"digmusicvolume", "18", CV_SAVE, soundvolume_cons
|
||||||
#if defined (_WIN32_WCE) || defined (DC) || defined (PSP) || defined(GP2X)
|
#if defined (_WIN32_WCE) || defined (DC) || defined (PSP) || defined(GP2X)
|
||||||
consvar_t cv_numChannels = {"snd_channels", "8", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
|
consvar_t cv_numChannels = {"snd_channels", "8", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
|
||||||
#else
|
#else
|
||||||
consvar_t cv_numChannels = {"snd_channels", "32", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
|
consvar_t cv_numChannels = {"snd_channels", "64", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||||
|
@ -186,7 +186,7 @@ static INT32 S_getChannel(const void *origin, sfxinfo_t *sfxinfo)
|
||||||
}
|
}
|
||||||
else if (origin && channels[cnum].origin == origin
|
else if (origin && channels[cnum].origin == origin
|
||||||
&& channels[cnum].sfxinfo->name != sfxinfo->name
|
&& channels[cnum].sfxinfo->name != sfxinfo->name
|
||||||
&& channels[cnum].sfxinfo->pitch == SF_TOTALLYSINGLE && sfxinfo->pitch == SF_TOTALLYSINGLE)
|
&& (channels[cnum].sfxinfo->pitch & SF_TOTALLYSINGLE) && (sfxinfo->pitch & SF_TOTALLYSINGLE))
|
||||||
{
|
{
|
||||||
S_StopChannel(cnum);
|
S_StopChannel(cnum);
|
||||||
break;
|
break;
|
||||||
|
@ -582,7 +582,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
||||||
|
|
||||||
// Assigns the handle to one of the channels in the
|
// Assigns the handle to one of the channels in the
|
||||||
// mix/output buffer.
|
// mix/output buffer.
|
||||||
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority);
|
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
|
||||||
}
|
}
|
||||||
|
|
||||||
dontplay:
|
dontplay:
|
||||||
|
@ -638,7 +638,7 @@ dontplay:
|
||||||
|
|
||||||
// Assigns the handle to one of the channels in the
|
// Assigns the handle to one of the channels in the
|
||||||
// mix/output buffer.
|
// mix/output buffer.
|
||||||
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority);
|
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
|
||||||
}
|
}
|
||||||
|
|
||||||
dontplay3:
|
dontplay3:
|
||||||
|
@ -694,7 +694,7 @@ dontplay3:
|
||||||
|
|
||||||
// Assigns the handle to one of the channels in the
|
// Assigns the handle to one of the channels in the
|
||||||
// mix/output buffer.
|
// mix/output buffer.
|
||||||
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority);
|
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
|
||||||
}
|
}
|
||||||
|
|
||||||
dontplay4:
|
dontplay4:
|
||||||
|
@ -743,7 +743,7 @@ dontplay4:
|
||||||
|
|
||||||
// Assigns the handle to one of the channels in the
|
// Assigns the handle to one of the channels in the
|
||||||
// mix/output buffer.
|
// mix/output buffer.
|
||||||
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority);
|
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
|
||||||
}
|
}
|
||||||
|
|
||||||
void S_StartSound(const void *origin, sfxenum_t sfx_id)
|
void S_StartSound(const void *origin, sfxenum_t sfx_id)
|
||||||
|
|
|
@ -124,6 +124,10 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
||||||
#include "macosx/mac_resources.h"
|
#include "macosx/mac_resources.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifndef errno
|
||||||
|
#include <errno.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
// Locations for searching the srb2.srb
|
// Locations for searching the srb2.srb
|
||||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||||
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2"
|
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2"
|
||||||
|
@ -1179,6 +1183,7 @@ static void I_ShutdownJoystick2(void)
|
||||||
D_PostEvent(&event);
|
D_PostEvent(&event);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
joystick2_started = 0;
|
||||||
JoyReset(&JoyInfo2);
|
JoyReset(&JoyInfo2);
|
||||||
if (!joystick_started && !joystick2_started && !joystick3_started && !joystick4_started
|
if (!joystick_started && !joystick2_started && !joystick3_started && !joystick4_started
|
||||||
&& SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
|
&& SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
|
||||||
|
@ -2753,7 +2758,6 @@ INT32 I_StartupSystem(void)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// I_Quit
|
// I_Quit
|
||||||
//
|
//
|
||||||
|
@ -3374,7 +3378,30 @@ const char *I_LocateWad(void)
|
||||||
#ifdef __linux__
|
#ifdef __linux__
|
||||||
#define MEMINFO_FILE "/proc/meminfo"
|
#define MEMINFO_FILE "/proc/meminfo"
|
||||||
#define MEMTOTAL "MemTotal:"
|
#define MEMTOTAL "MemTotal:"
|
||||||
|
#define MEMAVAILABLE "MemAvailable:"
|
||||||
#define MEMFREE "MemFree:"
|
#define MEMFREE "MemFree:"
|
||||||
|
#define CACHED "Cached:"
|
||||||
|
#define BUFFERS "Buffers:"
|
||||||
|
#define SHMEM "Shmem:"
|
||||||
|
|
||||||
|
/* Parse the contents of /proc/meminfo (in buf), return value of "name"
|
||||||
|
* (example: MemTotal) */
|
||||||
|
static long get_entry(const char* name, const char* buf)
|
||||||
|
{
|
||||||
|
long val;
|
||||||
|
char* hit = strstr(buf, name);
|
||||||
|
if (hit == NULL) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
errno = 0;
|
||||||
|
val = strtol(hit + strlen(name), NULL, 10);
|
||||||
|
if (errno != 0) {
|
||||||
|
CONS_Alert(CONS_ERROR, M_GetText("get_entry: strtol() failed: %s\n"), strerror(errno));
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
return val;
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// quick fix for compil
|
// quick fix for compil
|
||||||
|
@ -3446,6 +3473,11 @@ UINT32 I_GetFreeMem(UINT32 *total)
|
||||||
UINT32 totalKBytes;
|
UINT32 totalKBytes;
|
||||||
INT32 n;
|
INT32 n;
|
||||||
INT32 meminfo_fd = -1;
|
INT32 meminfo_fd = -1;
|
||||||
|
long Cached;
|
||||||
|
long MemFree;
|
||||||
|
long Buffers;
|
||||||
|
long Shmem;
|
||||||
|
long MemAvailable = -1;
|
||||||
|
|
||||||
meminfo_fd = open(MEMINFO_FILE, O_RDONLY);
|
meminfo_fd = open(MEMINFO_FILE, O_RDONLY);
|
||||||
n = read(meminfo_fd, buf, 1023);
|
n = read(meminfo_fd, buf, 1023);
|
||||||
|
@ -3471,16 +3503,28 @@ UINT32 I_GetFreeMem(UINT32 *total)
|
||||||
memTag += sizeof (MEMTOTAL);
|
memTag += sizeof (MEMTOTAL);
|
||||||
totalKBytes = atoi(memTag);
|
totalKBytes = atoi(memTag);
|
||||||
|
|
||||||
if ((memTag = strstr(buf, MEMFREE)) == NULL)
|
if ((memTag = strstr(buf, MEMAVAILABLE)) == NULL)
|
||||||
|
{
|
||||||
|
Cached = get_entry(CACHED, buf);
|
||||||
|
MemFree = get_entry(MEMFREE, buf);
|
||||||
|
Buffers = get_entry(BUFFERS, buf);
|
||||||
|
Shmem = get_entry(SHMEM, buf);
|
||||||
|
MemAvailable = Cached + MemFree + Buffers - Shmem;
|
||||||
|
|
||||||
|
if (MemAvailable == -1)
|
||||||
{
|
{
|
||||||
// Error
|
// Error
|
||||||
if (total)
|
if (total)
|
||||||
*total = 0L;
|
*total = 0L;
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
freeKBytes = MemAvailable;
|
||||||
memTag += sizeof (MEMFREE);
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
memTag += sizeof (MEMAVAILABLE);
|
||||||
freeKBytes = atoi(memTag);
|
freeKBytes = atoi(memTag);
|
||||||
|
}
|
||||||
|
|
||||||
if (total)
|
if (total)
|
||||||
*total = totalKBytes << 10;
|
*total = totalKBytes << 10;
|
||||||
|
|
|
@ -38,10 +38,8 @@
|
||||||
#include "gme/gme.h"
|
#include "gme/gme.h"
|
||||||
#define GME_TREBLE 5.0
|
#define GME_TREBLE 5.0
|
||||||
#define GME_BASS 1.0
|
#define GME_BASS 1.0
|
||||||
#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
|
|
||||||
|
|
||||||
#define HAVE_ZLIB
|
|
||||||
|
|
||||||
|
#ifdef HAVE_ZLIB
|
||||||
#ifndef _MSC_VER
|
#ifndef _MSC_VER
|
||||||
#ifndef _LARGEFILE64_SOURCE
|
#ifndef _LARGEFILE64_SOURCE
|
||||||
#define _LARGEFILE64_SOURCE
|
#define _LARGEFILE64_SOURCE
|
||||||
|
@ -57,8 +55,8 @@
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "zlib.h"
|
#include "zlib.h"
|
||||||
#endif
|
#endif // HAVE_ZLIB
|
||||||
#endif
|
#endif // HAVE_LIBGME
|
||||||
|
|
||||||
UINT8 sound_started = false;
|
UINT8 sound_started = false;
|
||||||
|
|
||||||
|
@ -178,7 +176,7 @@ static Mix_Chunk *ds2chunk(void *stream)
|
||||||
return NULL; // would and/or did wrap, can't store.
|
return NULL; // would and/or did wrap, can't store.
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
sound = malloc(newsamples<<2); // samples * frequency shift * bytes per sample * channels
|
sound = Z_Malloc(newsamples<<2, PU_SOUND, NULL); // samples * frequency shift * bytes per sample * channels
|
||||||
|
|
||||||
s = (SINT8 *)stream;
|
s = (SINT8 *)stream;
|
||||||
d = (INT16 *)sound;
|
d = (INT16 *)sound;
|
||||||
|
@ -246,6 +244,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
||||||
{
|
{
|
||||||
void *lump;
|
void *lump;
|
||||||
Mix_Chunk *chunk;
|
Mix_Chunk *chunk;
|
||||||
|
SDL_RWops *rw;
|
||||||
#ifdef HAVE_LIBGME
|
#ifdef HAVE_LIBGME
|
||||||
Music_Emu *emu;
|
Music_Emu *emu;
|
||||||
gme_info_t *info;
|
gme_info_t *info;
|
||||||
|
@ -361,7 +360,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
||||||
}
|
}
|
||||||
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
|
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
|
||||||
#else
|
#else
|
||||||
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
|
return NULL; // No zlib support
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
// Try to read it as a GME sound
|
// Try to read it as a GME sound
|
||||||
|
@ -387,21 +386,43 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Try to load it as a WAVE or OGG using Mixer.
|
// Try to load it as a WAVE or OGG using Mixer.
|
||||||
return Mix_LoadWAV_RW(SDL_RWFromMem(lump, sfx->length), 1);
|
rw = SDL_RWFromMem(lump, sfx->length);
|
||||||
|
if (rw != NULL)
|
||||||
|
{
|
||||||
|
chunk = Mix_LoadWAV_RW(rw, 1);
|
||||||
|
return chunk;
|
||||||
|
}
|
||||||
|
|
||||||
|
return NULL; // haven't been able to get anything
|
||||||
}
|
}
|
||||||
|
|
||||||
void I_FreeSfx(sfxinfo_t *sfx)
|
void I_FreeSfx(sfxinfo_t *sfx)
|
||||||
{
|
{
|
||||||
if (sfx->data)
|
if (sfx->data)
|
||||||
|
{
|
||||||
|
Mix_Chunk *chunk = (Mix_Chunk*)sfx->data;
|
||||||
|
UINT8 *abufdata = NULL;
|
||||||
|
if (chunk->allocated == 0)
|
||||||
|
{
|
||||||
|
// We allocated the data in this chunk, so get the abuf from mixer, then let it free the chunk, THEN we free the data
|
||||||
|
// I believe this should ensure the sound is not playing when we free it
|
||||||
|
abufdata = chunk->abuf;
|
||||||
|
}
|
||||||
Mix_FreeChunk(sfx->data);
|
Mix_FreeChunk(sfx->data);
|
||||||
|
if (abufdata)
|
||||||
|
{
|
||||||
|
// I'm going to assume we used Z_Malloc to allocate this data.
|
||||||
|
Z_Free(abufdata);
|
||||||
|
}
|
||||||
|
}
|
||||||
sfx->data = NULL;
|
sfx->data = NULL;
|
||||||
sfx->lumpnum = LUMPERROR;
|
sfx->lumpnum = LUMPERROR;
|
||||||
}
|
}
|
||||||
|
|
||||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||||
{
|
{
|
||||||
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
|
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
|
||||||
INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0);
|
INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
|
||||||
Mix_Volume(handle, volume);
|
Mix_Volume(handle, volume);
|
||||||
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
|
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
|
||||||
(void)pitch; // Mixer can't handle pitch
|
(void)pitch; // Mixer can't handle pitch
|
||||||
|
@ -524,6 +545,7 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
|
||||||
char *data;
|
char *data;
|
||||||
size_t len;
|
size_t len;
|
||||||
lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname));
|
lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname));
|
||||||
|
SDL_RWops *rw;
|
||||||
|
|
||||||
I_Assert(!music);
|
I_Assert(!music);
|
||||||
#ifdef HAVE_LIBGME
|
#ifdef HAVE_LIBGME
|
||||||
|
@ -621,7 +643,8 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
|
||||||
}
|
}
|
||||||
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
|
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
|
||||||
#else
|
#else
|
||||||
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
|
CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
|
||||||
|
return true;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
else if (!gme_open_data(data, len, &gme, 44100))
|
else if (!gme_open_data(data, len, &gme, 44100))
|
||||||
|
@ -635,7 +658,11 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE);
|
rw = SDL_RWFromMem(data, len);
|
||||||
|
if (rw != NULL)
|
||||||
|
{
|
||||||
|
music = Mix_LoadMUS_RW(rw, 1);
|
||||||
|
}
|
||||||
if (!music)
|
if (!music)
|
||||||
{
|
{
|
||||||
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
|
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
|
||||||
|
@ -798,7 +825,11 @@ void I_SetMIDIMusicVolume(UINT8 volume)
|
||||||
|
|
||||||
INT32 I_RegisterSong(void *data, size_t len)
|
INT32 I_RegisterSong(void *data, size_t len)
|
||||||
{
|
{
|
||||||
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE);
|
SDL_RWops *rw = SDL_RWFromMem(data, len);
|
||||||
|
if (rw != NULL)
|
||||||
|
{
|
||||||
|
music = Mix_LoadMUS_RW(rw, 1);
|
||||||
|
}
|
||||||
if (!music)
|
if (!music)
|
||||||
{
|
{
|
||||||
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
|
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
|
||||||
|
|
|
@ -604,10 +604,11 @@ void I_FreeSfx(sfxinfo_t * sfx)
|
||||||
// Pitching (that is, increased speed of playback)
|
// Pitching (that is, increased speed of playback)
|
||||||
// is set, but currently not used by mixing.
|
// is set, but currently not used by mixing.
|
||||||
//
|
//
|
||||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||||
{
|
{
|
||||||
(void)priority;
|
(void)priority;
|
||||||
(void)pitch;
|
(void)pitch;
|
||||||
|
(void)channel;
|
||||||
|
|
||||||
if (nosound)
|
if (nosound)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -376,10 +376,10 @@ void I_FreeSfx(sfxinfo_t *sfx)
|
||||||
sfx->data = NULL;
|
sfx->data = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||||
{
|
{
|
||||||
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
|
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
|
||||||
INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0);
|
INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
|
||||||
Mix_Volume(handle, volume);
|
Mix_Volume(handle, volume);
|
||||||
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
|
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
|
||||||
(void)pitch; // Mixer can't handle pitch
|
(void)pitch; // Mixer can't handle pitch
|
||||||
|
|
|
@ -621,10 +621,11 @@ void I_FreeSfx(sfxinfo_t * sfx)
|
||||||
// Pitching (that is, increased speed of playback)
|
// Pitching (that is, increased speed of playback)
|
||||||
// is set, but currently not used by mixing.
|
// is set, but currently not used by mixing.
|
||||||
//
|
//
|
||||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||||
{
|
{
|
||||||
(void)priority;
|
(void)priority;
|
||||||
(void)pitch;
|
(void)pitch;
|
||||||
|
(void)channel;
|
||||||
|
|
||||||
if (nosound)
|
if (nosound)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
238
src/sounds.c
238
src/sounds.c
|
@ -820,131 +820,131 @@ sfxinfo_t S_sfx[NUMSFX] =
|
||||||
|
|
||||||
// SRB2Kart - Engine sounds
|
// SRB2Kart - Engine sounds
|
||||||
// Engine class A
|
// Engine class A
|
||||||
{"krta00", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krta00", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krta01", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krta01", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krta02", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krta02", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krta03", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krta03", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krta04", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krta04", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krta05", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krta05", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krta06", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krta06", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krta07", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krta07", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krta08", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krta08", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krta09", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krta09", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krta10", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krta10", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krta11", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krta11", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krta12", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krta12", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
// Engine class B
|
// Engine class B
|
||||||
{"krtb00", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtb00", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtb01", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtb01", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtb02", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtb02", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtb03", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtb03", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtb04", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtb04", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtb05", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtb05", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtb06", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtb06", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtb07", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtb07", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtb08", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtb08", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtb09", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtb09", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtb10", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtb10", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtb11", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtb11", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtb12", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtb12", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
// Engine class C
|
// Engine class C
|
||||||
{"krtc00", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtc00", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtc01", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtc01", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtc02", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtc02", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtc03", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtc03", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtc04", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtc04", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtc05", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtc05", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtc06", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtc06", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtc07", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtc07", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtc08", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtc08", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtc09", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtc09", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtc10", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtc10", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtc11", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtc11", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtc12", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtc12", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
// Engine class D
|
// Engine class D
|
||||||
{"krtd00", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtd00", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtd01", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtd01", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtd02", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtd02", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtd03", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtd03", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtd04", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtd04", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtd05", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtd05", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtd06", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtd06", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtd07", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtd07", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtd08", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtd08", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtd09", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtd09", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtd10", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtd10", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtd11", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtd11", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtd12", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtd12", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
// Engine class E
|
// Engine class E
|
||||||
{"krte00", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krte00", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krte01", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krte01", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krte02", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krte02", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krte03", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krte03", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krte04", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krte04", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krte05", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krte05", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krte06", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krte06", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krte07", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krte07", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krte08", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krte08", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krte09", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krte09", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krte10", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krte10", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krte11", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krte11", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krte12", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krte12", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
// Engine class F
|
// Engine class F
|
||||||
{"krtf00", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtf00", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtf01", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtf01", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtf02", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtf02", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtf03", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtf03", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtf04", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtf04", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtf05", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtf05", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtf06", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtf06", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtf07", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtf07", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtf08", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtf08", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtf09", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtf09", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtf10", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtf10", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtf11", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtf11", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtf12", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtf12", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
// Engine class G
|
// Engine class G
|
||||||
{"krtg00", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtg00", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtg01", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtg01", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtg02", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtg02", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtg03", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtg03", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtg04", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtg04", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtg05", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtg05", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtg06", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtg06", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtg07", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtg07", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtg08", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtg08", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtg09", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtg09", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtg10", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtg10", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtg11", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtg11", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krtg12", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krtg12", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
// Engine class H
|
// Engine class H
|
||||||
{"krth00", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krth00", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krth01", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krth01", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krth02", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krth02", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krth03", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krth03", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krth04", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krth04", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krth05", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krth05", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krth06", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krth06", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krth07", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krth07", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krth08", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krth08", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krth09", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krth09", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krth10", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krth10", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krth11", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krth11", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krth12", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krth12", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
// Engine class I
|
// Engine class I
|
||||||
{"krti00", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krti00", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krti01", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krti01", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krti02", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krti02", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krti03", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krti03", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krti04", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krti04", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krti05", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krti05", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krti06", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krti06", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krti07", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krti07", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krti08", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krti08", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krti09", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krti09", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krti10", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krti10", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krti11", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krti11", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"krti12", false, 48, 64, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"krti12", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
|
|
||||||
// SRB2kart - Skin sounds
|
// SRB2kart - Skin sounds
|
||||||
{"kwin", false, 64, 96, -1, NULL, 0, SKSKWIN, -1, LUMPERROR},
|
{"kwin", false, 64, 96, -1, NULL, 0, SKSKWIN, -1, LUMPERROR},
|
||||||
|
@ -955,8 +955,8 @@ sfxinfo_t S_sfx[NUMSFX] =
|
||||||
{"kattk2", false, 64, 96, -1, NULL, 0, SKSKATK2, -1, LUMPERROR},
|
{"kattk2", false, 64, 96, -1, NULL, 0, SKSKATK2, -1, LUMPERROR},
|
||||||
{"kbost1", false, 64, 96, -1, NULL, 0, SKSKBST1, -1, LUMPERROR},
|
{"kbost1", false, 64, 96, -1, NULL, 0, SKSKBST1, -1, LUMPERROR},
|
||||||
{"kbost2", false, 64, 96, -1, NULL, 0, SKSKBST2, -1, LUMPERROR},
|
{"kbost2", false, 64, 96, -1, NULL, 0, SKSKBST2, -1, LUMPERROR},
|
||||||
{"kslow", false, 128, 32, -1, NULL, 0, SKSKSLOW, -1, LUMPERROR},
|
{"kslow", false, 64, 32, -1, NULL, 0, SKSKSLOW, -1, LUMPERROR},
|
||||||
{"khitem", false, 64, 32, -1, NULL, 0, SKSKHITM, -1, LUMPERROR},
|
{"khitem", false, 128, 32, -1, NULL, 0, SKSKHITM, -1, LUMPERROR},
|
||||||
{"kgloat", false, 64, 48, -1, NULL, 0, SKSKPOWR, -1, LUMPERROR},
|
{"kgloat", false, 64, 48, -1, NULL, 0, SKSKPOWR, -1, LUMPERROR},
|
||||||
|
|
||||||
// skin sounds free slots to add sounds at run time (Boris HACK!!!)
|
// skin sounds free slots to add sounds at run time (Boris HACK!!!)
|
||||||
|
|
|
@ -1927,7 +1927,7 @@ static void ST_overlayDrawer(void)
|
||||||
)
|
)
|
||||||
ST_drawLevelTitle();
|
ST_drawLevelTitle();
|
||||||
|
|
||||||
if (!hu_showscores && !splitscreen && netgame && displayplayer == consoleplayer && !mapreset)
|
if (!hu_showscores && netgame && !mapreset)
|
||||||
{
|
{
|
||||||
/*if (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)
|
/*if (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)
|
||||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press F12 to watch another player."));
|
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press F12 to watch another player."));
|
||||||
|
@ -1952,8 +1952,25 @@ static void ST_overlayDrawer(void)
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
// SRB2kart: changed positions & text
|
// SRB2kart: changed positions & text
|
||||||
|
if (splitscreen)
|
||||||
|
{
|
||||||
|
INT32 splitflags = K_calcSplitFlags(0);
|
||||||
|
V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_YELLOWMAP|V_HUDTRANSHALF|splitflags, M_GetText("- SPECTATING -"));
|
||||||
|
if (stplyr->powers[pw_flashing])
|
||||||
|
V_DrawString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - . . ."));
|
||||||
|
else if (stplyr->pflags & PF_WANTSTOJOIN)
|
||||||
|
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - Cancel Join"));
|
||||||
|
/*else if (G_GametypeHasTeams())
|
||||||
|
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - Join Team"));*/
|
||||||
|
else
|
||||||
|
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - Join Game"));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
|
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
|
||||||
if (stplyr->pflags & PF_WANTSTOJOIN)
|
if (stplyr->powers[pw_flashing])
|
||||||
|
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - . . ."));
|
||||||
|
else if (stplyr->pflags & PF_WANTSTOJOIN)
|
||||||
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Cancel Join"));
|
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Cancel Join"));
|
||||||
/*else if (G_GametypeHasTeams())
|
/*else if (G_GametypeHasTeams())
|
||||||
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Join Team"));*/
|
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Join Team"));*/
|
||||||
|
@ -1963,6 +1980,7 @@ static void ST_overlayDrawer(void)
|
||||||
V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF, M_GetText("Brake - Sink"));
|
V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF, M_GetText("Brake - Sink"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
ST_drawDebugInfo();
|
ST_drawDebugInfo();
|
||||||
}
|
}
|
||||||
|
|
|
@ -668,14 +668,10 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
||||||
//
|
//
|
||||||
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor)
|
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor)
|
||||||
{
|
{
|
||||||
if (skins[skinnum].flags & SF_HIRES
|
if (skinnum < 0 || skinnum >= numskins || (skins[skinnum].flags & SF_HIRES))
|
||||||
#ifdef HWRENDER
|
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE)); // Draw a star
|
||||||
// || (rendermode != render_soft && rendermode != render_none)
|
|
||||||
#endif
|
|
||||||
)
|
|
||||||
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE));
|
|
||||||
else
|
else
|
||||||
{
|
{ // Find front angle of the first waiting frame of the character's actual sprites
|
||||||
spriteframe_t *sprframe = &skins[skinnum].spritedef.spriteframes[2 & FF_FRAMEMASK];
|
spriteframe_t *sprframe = &skins[skinnum].spritedef.spriteframes[2 & FF_FRAMEMASK];
|
||||||
patch_t *patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
|
patch_t *patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
|
||||||
const UINT8 *colormap = R_GetTranslationColormap(skinnum, skincolor, GTC_CACHE);
|
const UINT8 *colormap = R_GetTranslationColormap(skinnum, skincolor, GTC_CACHE);
|
||||||
|
|
15
src/w_wad.c
15
src/w_wad.c
|
@ -196,16 +196,21 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum)
|
||||||
for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
|
for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
|
||||||
if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump
|
if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump
|
||||||
{ // shameless copy+paste of code from LUA_LoadLump
|
{ // shameless copy+paste of code from LUA_LoadLump
|
||||||
char *name = malloc(strlen(wadfiles[wadnum]->filename)+10);
|
size_t len = strlen(wadfiles[wadnum]->filename);
|
||||||
|
char *name = malloc(len+10);
|
||||||
|
|
||||||
strcpy(name, wadfiles[wadnum]->filename);
|
strcpy(name, wadfiles[wadnum]->filename);
|
||||||
if (!fasticmp(&name[strlen(name) - 4], ".soc")) {
|
if (!fasticmp(&name[len - 4], ".soc")) {
|
||||||
// If it's not a .soc file, copy the lump name in too.
|
// If it's not a .soc file, copy the lump name in too.
|
||||||
name[strlen(wadfiles[wadnum]->filename)] = '|';
|
name[len] = '|';
|
||||||
M_Memcpy(name+strlen(wadfiles[wadnum]->filename)+1, lump_p->name, 8);
|
M_Memcpy(name+len+1, lump_p->name, 8);
|
||||||
name[strlen(wadfiles[wadnum]->filename)+9] = '\0';
|
name[len+9] = '\0';
|
||||||
}
|
}
|
||||||
|
|
||||||
CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
|
CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
|
||||||
DEH_LoadDehackedLumpPwad(wadnum, lump);
|
DEH_LoadDehackedLumpPwad(wadnum, lump);
|
||||||
|
|
||||||
|
free(name);
|
||||||
}
|
}
|
||||||
else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG
|
else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG
|
||||||
{
|
{
|
||||||
|
|
|
@ -17,17 +17,13 @@
|
||||||
#include "gme/gme.h"
|
#include "gme/gme.h"
|
||||||
#define GME_TREBLE 5.0
|
#define GME_TREBLE 5.0
|
||||||
#define GME_BASS 1.0
|
#define GME_BASS 1.0
|
||||||
#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
|
|
||||||
|
|
||||||
#define HAVE_ZLIB
|
|
||||||
|
|
||||||
|
#ifdef HAVE_ZLIB
|
||||||
#ifndef _MSC_VER
|
#ifndef _MSC_VER
|
||||||
#ifndef _WII
|
|
||||||
#ifndef _LARGEFILE64_SOURCE
|
#ifndef _LARGEFILE64_SOURCE
|
||||||
#define _LARGEFILE64_SOURCE
|
#define _LARGEFILE64_SOURCE
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef _LFS64_LARGEFILE
|
#ifndef _LFS64_LARGEFILE
|
||||||
#define _LFS64_LARGEFILE
|
#define _LFS64_LARGEFILE
|
||||||
|
@ -38,8 +34,8 @@
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "zlib.h"
|
#include "zlib.h"
|
||||||
#endif
|
#endif // HAVE_ZLIB
|
||||||
#endif
|
#endif // HAVE_LIBGME
|
||||||
|
|
||||||
static FMOD_SYSTEM *fsys;
|
static FMOD_SYSTEM *fsys;
|
||||||
static FMOD_SOUND *music_stream;
|
static FMOD_SOUND *music_stream;
|
||||||
|
@ -357,12 +353,13 @@ void I_FreeSfx(sfxinfo_t *sfx)
|
||||||
sfx->data = NULL;
|
sfx->data = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||||
{
|
{
|
||||||
FMOD_SOUND *sound;
|
FMOD_SOUND *sound;
|
||||||
FMOD_CHANNEL *chan;
|
FMOD_CHANNEL *chan;
|
||||||
INT32 i;
|
INT32 i;
|
||||||
float frequency;
|
float frequency;
|
||||||
|
(void)channel;
|
||||||
|
|
||||||
sound = (FMOD_SOUND *)S_sfx[id].data;
|
sound = (FMOD_SOUND *)S_sfx[id].data;
|
||||||
I_Assert(sound != NULL);
|
I_Assert(sound != NULL);
|
||||||
|
|
|
@ -538,7 +538,8 @@ INT32 I_StartSound (sfxenum_t id,
|
||||||
INT32 vol,
|
INT32 vol,
|
||||||
INT32 sep,
|
INT32 sep,
|
||||||
INT32 pitch,
|
INT32 pitch,
|
||||||
INT32 priority)
|
INT32 priority,
|
||||||
|
INT32 channel)
|
||||||
{
|
{
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
LPDIRECTSOUNDBUFFER dsbuffer;
|
LPDIRECTSOUNDBUFFER dsbuffer;
|
||||||
|
@ -549,6 +550,7 @@ INT32 I_StartSound (sfxenum_t id,
|
||||||
#ifdef SURROUND
|
#ifdef SURROUND
|
||||||
LPDIRECTSOUNDBUFFER dssurround;
|
LPDIRECTSOUNDBUFFER dssurround;
|
||||||
#endif
|
#endif
|
||||||
|
(void)channel;
|
||||||
|
|
||||||
if (nosound)
|
if (nosound)
|
||||||
return -1;
|
return -1;
|
||||||
|
|
|
@ -296,9 +296,9 @@ static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
|
||||||
else
|
else
|
||||||
data.match.pos[data.match.numplayers] = data.match.numplayers+1;
|
data.match.pos[data.match.numplayers] = data.match.numplayers+1;
|
||||||
|
|
||||||
if (!rankingsmode && !(players[i].pflags & PF_TIMEOVER) && (data.match.pos[data.match.numplayers] != numplayersingame))
|
if (!rankingsmode && !(players[i].pflags & PF_TIMEOVER) && (data.match.pos[data.match.numplayers] < nospectategrief))
|
||||||
{
|
{
|
||||||
data.match.increase[i] = numplayersingame - data.match.pos[data.match.numplayers];
|
data.match.increase[i] = nospectategrief - data.match.pos[data.match.numplayers];
|
||||||
players[i].score += data.match.increase[i];
|
players[i].score += data.match.increase[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue