mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 21:01:04 +00:00
Add PlayerSpawn hook
This commit is contained in:
parent
5d1c8d2968
commit
db3797fd35
3 changed files with 9 additions and 0 deletions
|
@ -42,6 +42,7 @@ enum hook {
|
||||||
hook_LinedefExecute,
|
hook_LinedefExecute,
|
||||||
hook_PlayerMsg,
|
hook_PlayerMsg,
|
||||||
hook_HurtMsg,
|
hook_HurtMsg,
|
||||||
|
hook_PlayerSpawn,
|
||||||
|
|
||||||
hook_MAX // last hook
|
hook_MAX // last hook
|
||||||
};
|
};
|
||||||
|
@ -75,5 +76,6 @@ boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_B
|
||||||
boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors
|
boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors
|
||||||
boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages
|
boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages
|
||||||
boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source); // Hook for hurt messages
|
boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source); // Hook for hurt messages
|
||||||
|
#define LUAh_PlayerSpawn(player) LUAh_PlayerHook(player, hook_PlayerSpawn) // Hook for P_SpawnPlayer
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -53,6 +53,7 @@ const char *const hookNames[hook_MAX+1] = {
|
||||||
"LinedefExecute",
|
"LinedefExecute",
|
||||||
"PlayerMsg",
|
"PlayerMsg",
|
||||||
"HurtMsg",
|
"HurtMsg",
|
||||||
|
"PlayerSpawn",
|
||||||
NULL
|
NULL
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -8294,6 +8294,12 @@ void P_SpawnPlayer(INT32 playernum)
|
||||||
|
|
||||||
// Spawn with a pity shield if necessary.
|
// Spawn with a pity shield if necessary.
|
||||||
P_DoPityCheck(p);
|
P_DoPityCheck(p);
|
||||||
|
|
||||||
|
#ifdef HAVE_BLUA
|
||||||
|
if (LUAh_PlayerSpawn(p)) // Lua hook for player spawning :)
|
||||||
|
;
|
||||||
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void P_AfterPlayerSpawn(INT32 playernum)
|
void P_AfterPlayerSpawn(INT32 playernum)
|
||||||
|
|
Loading…
Reference in a new issue