mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 12:21:19 +00:00
Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists
This commit is contained in:
parent
6f4699fb77
commit
db20bfb3c3
2 changed files with 229 additions and 53 deletions
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@ -60,7 +60,7 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which);
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#define LUAh_MobjMoveCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjMoveCollide) // Hook for PIT_CheckThing by (tmthing) mobj type
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boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher); // Hook for P_TouchSpecialThing by mobj type
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#define LUAh_MobjFuse(mo) LUAh_MobjHook(mo, hook_MobjFuse) // Hook for mobj->fuse == 0 by mobj type
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#define LUAh_MobjThinker(mo) LUAh_MobjHook(mo, hook_MobjThinker) // Hook for P_MobjThinker or P_SceneryThinker by mobj type
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boolean LUAh_MobjThinker(mobj_t *mo); // Hook for P_MobjThinker or P_SceneryThinker by mobj type
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#define LUAh_BossThinker(mo) LUAh_MobjHook(mo, hook_BossThinker) // Hook for P_GenericBossThinker by mobj type
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UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage); // Hook for P_DamageMobj by mobj type (Should mobj take damage?)
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boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage); // Hook for P_DamageMobj by mobj type (Mobj actually takes damage!)
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@ -81,6 +81,15 @@ typedef struct hook_s* hook_p;
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static hook_p mobjthinkerhooks[NUMMOBJTYPES];
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static hook_p mobjcollidehooks[NUMMOBJTYPES];
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// For each mobj type, a linked list for other mobj hooks
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static hook_p mobjhooks[NUMMOBJTYPES];
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// A linked list for player hooks
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static hook_p playerhooks;
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// A linked list for linedef executor hooks
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static hook_p linedefexecutorhooks;
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// For other hooks, a unique linked list
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hook_p roothook;
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@ -154,13 +163,41 @@ static int lib_addHook(lua_State *L)
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// set hook.id to the highest id + 1
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hook.id = nextid++;
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// Special cases for mobj thinker and collision hooks (see the comments above mobjthinkerhooks declaration)
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if (hook.type == hook_MobjThinker)
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// Special cases for some hook types (see the comments above mobjthinkerhooks declaration)
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switch(hook.type)
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{
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case hook_MobjThinker:
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lastp = &mobjthinkerhooks[hook.s.mt];
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else if (hook.type == hook_MobjCollide || hook.type == hook_MobjMoveCollide)
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break;
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case hook_MobjCollide:
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case hook_MobjMoveCollide:
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lastp = &mobjcollidehooks[hook.s.mt];
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else
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break;
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case hook_MobjSpawn:
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case hook_TouchSpecial:
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case hook_MobjFuse:
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case hook_BossThinker:
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case hook_ShouldDamage:
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case hook_MobjDamage:
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case hook_MobjDeath:
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case hook_BossDeath:
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case hook_MobjRemoved:
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lastp = &mobjhooks[hook.s.mt];
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break;
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case hook_JumpSpecial:
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case hook_AbilitySpecial:
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case hook_SpinSpecial:
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case hook_JumpSpinSpecial:
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case hook_PlayerSpawn:
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lastp = &playerhooks;
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break;
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case hook_LinedefExecute:
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lastp = &linedefexecutorhooks;
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break;
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default:
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lastp = &roothook;
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break;
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}
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// iterate the hook metadata structs
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// set lastp to the last hook struct's "next" pointer.
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@ -196,9 +233,9 @@ boolean LUAh_MobjHook(mobj_t *mo, enum hook which)
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lua_settop(gL, 0);
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if (which == hook_MobjThinker) // Alternate list for mobj thinkers
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{
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for (hookp = mobjthinkerhooks[mo->type]; hookp; hookp = hookp->next)
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// Look for all generic mobj hooks
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for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
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if (hookp->type == which)
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{
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if (lua_gettop(gL) == 0)
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LUA_PushUserdata(gL, mo, META_MOBJ);
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@ -217,8 +254,8 @@ boolean LUAh_MobjHook(mobj_t *mo, enum hook which)
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lua_pop(gL, 1);
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}
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// Look for all generic mobj thinker hooks
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for (hookp = mobjthinkerhooks[MT_NULL]; hookp; hookp = hookp->next)
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for (hookp = mobjhooks[mo->type]; hookp; hookp = hookp->next)
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if (hookp->type == which)
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{
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if (lua_gettop(gL) == 0)
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LUA_PushUserdata(gL, mo, META_MOBJ);
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@ -236,30 +273,6 @@ boolean LUAh_MobjHook(mobj_t *mo, enum hook which)
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hooked = true;
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lua_pop(gL, 1);
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}
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}
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else
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{
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for (hookp = roothook; hookp; hookp = hookp->next)
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if (hookp->type == which
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&& (hookp->s.mt == MT_NULL || hookp->s.mt == mo->type))
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{
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if (lua_gettop(gL) == 0)
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LUA_PushUserdata(gL, mo, META_MOBJ);
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lua_pushfstring(gL, FMT_HOOKID, hookp->id);
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lua_gettable(gL, LUA_REGISTRYINDEX);
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lua_pushvalue(gL, -2);
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if (lua_pcall(gL, 1, 1, 0)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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hookp->error = true;
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continue;
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}
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if (lua_toboolean(gL, -1))
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hooked = true;
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lua_pop(gL, 1);
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}
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}
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lua_settop(gL, 0);
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return hooked;
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@ -274,7 +287,7 @@ boolean LUAh_PlayerHook(player_t *plr, enum hook which)
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lua_settop(gL, 0);
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for (hookp = roothook; hookp; hookp = hookp->next)
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for (hookp = playerhooks; hookp; hookp = hookp->next)
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if (hookp->type == which)
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{
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if (lua_gettop(gL) == 0)
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@ -395,7 +408,8 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)
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lua_settop(gL, 0);
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for (hookp = mobjcollidehooks[thing1->type]; hookp; hookp = hookp->next)
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// Look for all generic mobj collision hooks
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for (hookp = mobjcollidehooks[MT_NULL]; hookp; hookp = hookp->next)
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if (hookp->type == which)
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{
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if (lua_gettop(gL) == 0)
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@ -424,8 +438,7 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)
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lua_pop(gL, 1);
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}
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// Look for all generic mobj collision hooks
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for (hookp = mobjcollidehooks[MT_NULL]; hookp; hookp = hookp->next)
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for (hookp = mobjcollidehooks[thing1->type]; hookp; hookp = hookp->next)
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if (hookp->type == which)
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{
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if (lua_gettop(gL) == 0)
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@ -458,6 +471,59 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)
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return shouldCollide;
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}
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// Hook for mobj thinkers
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boolean LUAh_MobjThinker(mobj_t *mo)
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{
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hook_p hookp;
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boolean hooked = false;
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if (!gL || !(hooksAvailable[hook_MobjThinker/8] & (1<<(hook_MobjThinker%8))))
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return false;
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lua_settop(gL, 0);
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// Look for all generic mobj thinker hooks
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for (hookp = mobjthinkerhooks[MT_NULL]; hookp; hookp = hookp->next)
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{
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if (lua_gettop(gL) == 0)
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LUA_PushUserdata(gL, mo, META_MOBJ);
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lua_pushfstring(gL, FMT_HOOKID, hookp->id);
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lua_gettable(gL, LUA_REGISTRYINDEX);
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lua_pushvalue(gL, -2);
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if (lua_pcall(gL, 1, 1, 0)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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hookp->error = true;
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continue;
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}
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if (lua_toboolean(gL, -1))
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hooked = true;
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lua_pop(gL, 1);
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}
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for (hookp = mobjthinkerhooks[mo->type]; hookp; hookp = hookp->next)
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{
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if (lua_gettop(gL) == 0)
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LUA_PushUserdata(gL, mo, META_MOBJ);
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lua_pushfstring(gL, FMT_HOOKID, hookp->id);
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lua_gettable(gL, LUA_REGISTRYINDEX);
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lua_pushvalue(gL, -2);
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if (lua_pcall(gL, 1, 1, 0)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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hookp->error = true;
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continue;
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}
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if (lua_toboolean(gL, -1))
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hooked = true;
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lua_pop(gL, 1);
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}
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lua_settop(gL, 0);
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return hooked;
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}
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// Hook for P_TouchSpecialThing by mobj type
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boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher)
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{
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@ -468,9 +534,33 @@ boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher)
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lua_settop(gL, 0);
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for (hookp = roothook; hookp; hookp = hookp->next)
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if (hookp->type == hook_TouchSpecial
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&& (hookp->s.mt == MT_NULL || hookp->s.mt == special->type))
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// Look for all generic touch special hooks
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for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
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if (hookp->type == hook_TouchSpecial)
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{
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if (lua_gettop(gL) == 0)
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{
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LUA_PushUserdata(gL, special, META_MOBJ);
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LUA_PushUserdata(gL, toucher, META_MOBJ);
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}
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lua_pushfstring(gL, FMT_HOOKID, hookp->id);
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lua_gettable(gL, LUA_REGISTRYINDEX);
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lua_pushvalue(gL, -3);
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lua_pushvalue(gL, -3);
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if (lua_pcall(gL, 2, 1, 0)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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hookp->error = true;
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continue;
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}
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if (lua_toboolean(gL, -1))
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hooked = true;
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lua_pop(gL, 1);
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}
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for (hookp = mobjhooks[special->type]; hookp; hookp = hookp->next)
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if (hookp->type == hook_TouchSpecial)
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{
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if (lua_gettop(gL) == 0)
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{
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@ -507,9 +597,42 @@ UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32
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lua_settop(gL, 0);
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for (hookp = roothook; hookp; hookp = hookp->next)
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if (hookp->type == hook_ShouldDamage
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&& (hookp->s.mt == MT_NULL || hookp->s.mt == target->type))
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// Look for all generic should damage hooks
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for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
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if (hookp->type == hook_ShouldDamage)
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{
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if (lua_gettop(gL) == 0)
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{
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LUA_PushUserdata(gL, target, META_MOBJ);
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LUA_PushUserdata(gL, inflictor, META_MOBJ);
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LUA_PushUserdata(gL, source, META_MOBJ);
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lua_pushinteger(gL, damage);
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}
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lua_pushfstring(gL, FMT_HOOKID, hookp->id);
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lua_gettable(gL, LUA_REGISTRYINDEX);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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if (lua_pcall(gL, 4, 1, 0)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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hookp->error = true;
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continue;
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}
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if (!lua_isnil(gL, -1))
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{
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if (lua_toboolean(gL, -1))
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shouldDamage = 1; // Force yes
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else
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shouldDamage = 2; // Force no
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}
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lua_pop(gL, 1);
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}
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for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next)
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if (hookp->type == hook_ShouldDamage)
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{
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if (lua_gettop(gL) == 0)
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{
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@ -555,9 +678,37 @@ boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32
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lua_settop(gL, 0);
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for (hookp = roothook; hookp; hookp = hookp->next)
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if (hookp->type == hook_MobjDamage
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&& (hookp->s.mt == MT_NULL || hookp->s.mt == target->type))
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// Look for all generic mobj damage hooks
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for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
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if (hookp->type == hook_MobjDamage)
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{
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if (lua_gettop(gL) == 0)
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{
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LUA_PushUserdata(gL, target, META_MOBJ);
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LUA_PushUserdata(gL, inflictor, META_MOBJ);
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LUA_PushUserdata(gL, source, META_MOBJ);
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lua_pushinteger(gL, damage);
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}
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lua_pushfstring(gL, FMT_HOOKID, hookp->id);
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lua_gettable(gL, LUA_REGISTRYINDEX);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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if (lua_pcall(gL, 4, 1, 0)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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hookp->error = true;
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continue;
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}
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if (lua_toboolean(gL, -1))
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hooked = true;
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lua_pop(gL, 1);
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}
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for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next)
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if (hookp->type == hook_MobjDamage)
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{
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if (lua_gettop(gL) == 0)
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{
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@ -598,9 +749,35 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source)
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lua_settop(gL, 0);
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for (hookp = roothook; hookp; hookp = hookp->next)
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if (hookp->type == hook_MobjDeath
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&& (hookp->s.mt == MT_NULL || hookp->s.mt == target->type))
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// Look for all generic mobj death hooks
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for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
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if (hookp->type == hook_MobjDeath)
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{
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if (lua_gettop(gL) == 0)
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{
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LUA_PushUserdata(gL, target, META_MOBJ);
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LUA_PushUserdata(gL, inflictor, META_MOBJ);
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LUA_PushUserdata(gL, source, META_MOBJ);
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}
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lua_pushfstring(gL, FMT_HOOKID, hookp->id);
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lua_gettable(gL, LUA_REGISTRYINDEX);
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lua_pushvalue(gL, -4);
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lua_pushvalue(gL, -4);
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lua_pushvalue(gL, -4);
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if (lua_pcall(gL, 3, 1, 0)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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hookp->error = true;
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continue;
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}
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if (lua_toboolean(gL, -1))
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hooked = true;
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lua_pop(gL, 1);
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}
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for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next)
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if (hookp->type == hook_MobjDeath)
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{
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if (lua_gettop(gL) == 0)
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{
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@ -738,9 +915,8 @@ boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
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lua_settop(gL, 0);
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for (hookp = roothook; hookp; hookp = hookp->next)
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if (hookp->type == hook_LinedefExecute
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&& !strcmp(hookp->s.funcname, line->text))
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for (hookp = linedefexecutorhooks; hookp; hookp = hookp->next)
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if (!strcmp(hookp->s.funcname, line->text))
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{
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if (lua_gettop(gL) == 0)
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||||
{
|
||||
|
|
Loading…
Reference in a new issue