Removed bumping

K_KartBouncing is so flaky, I have no idea why it refuses to work.
This commit is contained in:
TehRealSalt 2018-10-10 17:31:09 -04:00
parent 8379bd3d31
commit da68d40760
3 changed files with 1 additions and 11 deletions

View file

@ -14831,7 +14831,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // mass 0, // mass
0, // damage 0, // damage
sfx_s3kc0s, // activesound sfx_s3kc0s, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate S_NULL // raisestate
}, },

View file

@ -999,7 +999,6 @@ static fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against)
break; break;
case MT_ORBINAUT: case MT_ORBINAUT:
case MT_ORBINAUT_SHIELD: case MT_ORBINAUT_SHIELD:
case MT_ROCKETSNEAKER:
if (against->player) if (against->player)
weight = (against->player->kartweight)<<FRACBITS; weight = (against->player->kartweight)<<FRACBITS;
break; break;

View file

@ -583,15 +583,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
special->target->player->kartstuff[k_eggmanblame] = -1; special->target->player->kartstuff[k_eggmanblame] = -1;
} }
return; return;
case MT_ROCKETSNEAKER:
if (!player->mo)
return;
if (special->extravalue2)
return;
if (special->target && player->mo == special->target)
return;
K_KartBouncing(player->mo, special, false, false);
return;
// ***************************************** // // ***************************************** //
// Rings, coins, spheres, weapon panels, etc // // Rings, coins, spheres, weapon panels, etc //