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Removed bumping
K_KartBouncing is so flaky, I have no idea why it refuses to work.
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8379bd3d31
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3 changed files with 1 additions and 11 deletions
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@ -14831,7 +14831,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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0, // mass
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0, // mass
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0, // damage
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0, // damage
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sfx_s3kc0s, // activesound
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sfx_s3kc0s, // activesound
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MF_SPECIAL|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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@ -999,7 +999,6 @@ static fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against)
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break;
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break;
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case MT_ORBINAUT:
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case MT_ORBINAUT:
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case MT_ORBINAUT_SHIELD:
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case MT_ORBINAUT_SHIELD:
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case MT_ROCKETSNEAKER:
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if (against->player)
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if (against->player)
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weight = (against->player->kartweight)<<FRACBITS;
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weight = (against->player->kartweight)<<FRACBITS;
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break;
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break;
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@ -583,15 +583,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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special->target->player->kartstuff[k_eggmanblame] = -1;
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special->target->player->kartstuff[k_eggmanblame] = -1;
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}
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}
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return;
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return;
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case MT_ROCKETSNEAKER:
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if (!player->mo)
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return;
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if (special->extravalue2)
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return;
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if (special->target && player->mo == special->target)
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return;
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K_KartBouncing(player->mo, special, false, false);
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return;
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// ***************************************** //
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// ***************************************** //
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// Rings, coins, spheres, weapon panels, etc //
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// Rings, coins, spheres, weapon panels, etc //
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