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Fix PlayerSpawn hook not being called if the player is respawned at a starpost
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@ -2288,6 +2288,9 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost)
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if (starpost) //Don't even bother with looking for a place to spawn.
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{
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P_MovePlayerToStarpost(playernum);
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#ifdef HAVE_BLUA
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LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
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#endif
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return;
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}
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