diff --git a/src/k_kart.c b/src/k_kart.c index aa6a0cc3..5a45d5ff 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -1239,9 +1239,8 @@ static UINT8 K_CheckOffroadCollide(mobj_t *mo, sector_t *sec) for (i = 2; i < 5; i++) { if ((sec2 && GETSECSPECIAL(sec2->special, 1) == i) - || (P_IsObjectOnRealGround(mo, sec) - && GETSECSPECIAL(sec->special, 1) == i)) - return i; + || (P_IsObjectOnRealGround(mo, sec) && GETSECSPECIAL(sec->special, 1) == i)) + return i-1; } return 0; @@ -1258,19 +1257,9 @@ static void K_UpdateOffroad(player_t *player) fixed_t offroad; sector_t *nextsector = R_PointInSubsector( player->mo->x + player->mo->momx*2, player->mo->y + player->mo->momy*2)->sector; + UINT8 offroadstrength = K_CheckOffroadCollide(player->mo, nextsector); - fixed_t offroadstrength = 0; - - if (K_CheckOffroadCollide(player->mo, nextsector) == 2) // Weak Offroad - offroadstrength = 1; - else if (K_CheckOffroadCollide(player->mo, nextsector) == 3) // Mid Offroad - offroadstrength = 2; - else if (K_CheckOffroadCollide(player->mo, nextsector) == 4) // Strong Offroad - offroadstrength = 3; - - // If you are offroad, a timer starts. Depending on your weight value, the timer increments differently. - //if ((nextsector->special & 256) && nextsector->special != 768 - // && nextsector->special != 1024 && nextsector->special != 4864) + // If you are in offroad, a timer starts. if (offroadstrength) { if (K_CheckOffroadCollide(player->mo, player->mo->subsector->sector) && player->kartstuff[k_offroad] == 0) @@ -1278,7 +1267,7 @@ static void K_UpdateOffroad(player_t *player) if (player->kartstuff[k_offroad] > 0) { - offroad = (FRACUNIT * offroadstrength) / (TICRATE/2); + offroad = (offroadstrength << FRACBITS) / (TICRATE/2); //if (player->kartstuff[k_growshrinktimer] > 1) // grow slows down half as fast // offroad /= 2; @@ -1286,8 +1275,8 @@ static void K_UpdateOffroad(player_t *player) player->kartstuff[k_offroad] += offroad; } - if (player->kartstuff[k_offroad] > FRACUNIT*offroadstrength) - player->kartstuff[k_offroad] = FRACUNIT*offroadstrength; + if (player->kartstuff[k_offroad] > (offroadstrength << FRACBITS)) + player->kartstuff[k_offroad] = (offroadstrength << FRACBITS); } else player->kartstuff[k_offroad] = 0;