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Flashing tics on respawn
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@ -1568,7 +1568,7 @@ void K_RespawnChecker(player_t *player)
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if (!P_IsObjectOnGround(player->mo) && !mapreset)
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{
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player->powers[pw_flashing] = 2;
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player->powers[pw_flashing] = K_GetKartFlashing(player);
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// Sal: The old behavior was stupid and prone to accidental usage.
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// Let's rip off Mania instead, and turn this into a Drop Dash!
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