Flashing tics on respawn

This commit is contained in:
wolfy852 2019-04-21 07:52:01 -05:00
parent b128f44986
commit d987c8ba07

View file

@ -1568,7 +1568,7 @@ void K_RespawnChecker(player_t *player)
if (!P_IsObjectOnGround(player->mo) && !mapreset)
{
player->powers[pw_flashing] = 2;
player->powers[pw_flashing] = K_GetKartFlashing(player);
// Sal: The old behavior was stupid and prone to accidental usage.
// Let's rip off Mania instead, and turn this into a Drop Dash!