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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Merge branch 'some_scaling_stuff' into 'master'
Two scale things I noticed. See merge request KartKrew/Kart!51
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commit
d93a4106b6
6 changed files with 18 additions and 17 deletions
12
src/k_kart.c
12
src/k_kart.c
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@ -2223,7 +2223,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
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dust->angle = (ANGLE_180/16) * i;
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P_SetScale(dust, source->scale);
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dust->destscale = source->scale*10;
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dust->scalespeed = FixedMul(dust->scalespeed, source->scale);
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dust->scalespeed = source->scale/12;
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P_InstaThrust(dust, dust->angle, FixedMul(20*FRACUNIT, source->scale));
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truc = P_SpawnMobj(source->x + P_RandomRange(-radius, radius)*FRACUNIT,
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@ -2231,7 +2231,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
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source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMEXPLODE);
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P_SetScale(truc, source->scale);
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truc->destscale = source->scale*6;
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truc->scalespeed = FixedMul(truc->scalespeed, source->scale);
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truc->scalespeed = source->scale/12;
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speed = FixedMul(10*FRACUNIT, source->scale)>>FRACBITS;
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truc->momx = P_RandomRange(-speed, speed)*FRACUNIT;
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truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
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@ -2247,7 +2247,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
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source->z + P_RandomRange(0, height)*FRACUNIT, MT_SMOKE);
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P_SetScale(dust, source->scale);
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dust->destscale = source->scale*10;
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dust->scalespeed = FixedMul(dust->scalespeed, source->scale);
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dust->scalespeed = source->scale/12;
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dust->tics = 30;
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dust->momz = P_RandomRange(FixedMul(3*FRACUNIT, source->scale)>>FRACBITS, FixedMul(7*FRACUNIT, source->scale)>>FRACBITS)*FRACUNIT;
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@ -2256,7 +2256,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
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source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMPARTICLE);
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P_SetScale(truc, source->scale);
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truc->destscale = source->scale*5;
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truc->scalespeed = FixedMul(truc->scalespeed, source->scale);
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truc->scalespeed = source->scale/12;
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speed = FixedMul(20*FRACUNIT, source->scale)>>FRACBITS;
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truc->momx = P_RandomRange(-speed, speed)*FRACUNIT;
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truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
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@ -2655,7 +2655,7 @@ void K_DriftDustHandling(mobj_t *spawner)
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dust->momz = P_MobjFlip(spawner) * (P_RandomRange(1, 4) * (spawner->scale));
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P_SetScale(dust, spawner->scale/2);
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dust->destscale = spawner->scale * 3;
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dust->scalespeed = FixedMul(dust->scalespeed, spawner->scale);
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dust->scalespeed = spawner->scale/12;
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if (leveltime % 6 == 0)
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S_StartSound(spawner, sfx_screec);
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@ -5013,7 +5013,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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&& player->kartstuff[k_growshrinktimer] <= 0) // Grow holds the item box hostage
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{
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K_PlayPowerGloatSound(player->mo);
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player->mo->scalespeed = FRACUNIT/TICRATE;
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player->mo->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/TICRATE;
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player->mo->destscale = 3*(mapheaderinfo[gamemap-1]->mobj_scale)/2;
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if (cv_kartdebugshrink.value && !player->bot)
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player->mo->destscale = 6*player->mo->destscale/8;
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@ -3406,7 +3406,7 @@ void A_ParticleSpawn(mobj_t *actor)
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P_SetScale(spawn, actor->scale);
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spawn->momz = speed;
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spawn->destscale = FixedDiv(spawn->scale<<FRACBITS, 100<<FRACBITS);
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spawn->scalespeed = FixedDiv(((actor->spawnpoint->angle >> 8) & 63) << FRACBITS, 100<<FRACBITS);
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spawn->scalespeed = FixedDiv(((actor->spawnpoint->angle >> 8) & 63) * actor->scale, 100<<FRACBITS);
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actor->tics = actor->spawnpoint->extrainfo + 1;
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}
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@ -3003,6 +3003,7 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
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fixed_t topz;
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fixed_t a, b, c;
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mobjtype_t type = MT_ROCKCRUMBLE1;
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const fixed_t spacing = 48*mapheaderinfo[gamemap-1]->mobj_scale;
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// If the control sector has a special
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// of Section3:7-15, use the custom debris.
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@ -3034,16 +3035,16 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
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rightx = sec->lines[rightmostvertex]->v1->x;
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topy = sec->lines[topmostvertex]->v1->y-(16<<FRACBITS);
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bottomy = sec->lines[bottommostvertex]->v1->y;
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topz = *rover->topheight-(16<<FRACBITS);
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topz = *rover->topheight-(spacing/2);
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for (a = leftx; a < rightx; a += (32<<FRACBITS))
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for (a = leftx; a < rightx; a += spacing)
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{
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for (b = topy; b > bottomy; b -= (32<<FRACBITS))
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for (b = topy; b > bottomy; b -= spacing)
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{
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if (R_PointInSubsector(a, b)->sector == sec)
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{
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mobj_t *spawned = NULL;
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for (c = topz; c > *rover->bottomheight; c -= (32<<FRACBITS))
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for (c = topz; c > *rover->bottomheight; c -= spacing)
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{
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spawned = P_SpawnMobj(a, b, c, type);
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spawned->fuse = 3*TICRATE;
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@ -3129,7 +3129,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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if (!player->kartstuff[k_invincibilitytimer] && player->kartstuff[k_growshrinktimer] <= 0)
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{
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// Start shrinking!
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player->mo->scalespeed = FRACUNIT/TICRATE;
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player->mo->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/TICRATE;
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player->mo->destscale = 6*(mapheaderinfo[gamemap-1]->mobj_scale)/8;
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if (cv_kartdebugshrink.value && !player->bot)
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player->mo->destscale = 6*player->mo->destscale/8;
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@ -8263,7 +8263,7 @@ void P_MobjThinker(mobj_t *mobj)
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P_SetScale(smoke, mobj->target->scale/2);
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smoke->destscale = 3*mobj->target->scale/2;
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smoke->scalespeed = FixedMul(smoke->scalespeed, mobj->target->scale);
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smoke->scalespeed = mobj->target->scale/12;
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smoke->momx = mobj->target->momx/2;
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smoke->momy = mobj->target->momy/2;
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@ -9116,7 +9116,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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// All mobjs are created at 100% scale.
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mobj->scale = FRACUNIT;
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mobj->destscale = mobj->scale;
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mobj->scalespeed = FRACUNIT/12;
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mobj->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/12;
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if (mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->mobj_scale != FRACUNIT) //&& !(mobj->type == MT_BLACKEGGMAN)
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mobj->destscale = mapheaderinfo[gamemap-1]->mobj_scale;
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@ -9456,7 +9456,7 @@ mobj_t *P_SpawnShadowMobj(mobj_t * caster)
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// All mobjs are created at 100% scale.
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mobj->scale = FRACUNIT;
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mobj->destscale = mobj->scale;
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mobj->scalespeed = FRACUNIT/12;
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mobj->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/12;
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if (mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->mobj_scale != FRACUNIT) //&& !(mobj->type == MT_BLACKEGGMAN)
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mobj->destscale = mapheaderinfo[gamemap-1]->mobj_scale;
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@ -1116,7 +1116,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
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diff |= MD_SCALE;
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if (mobj->destscale != mobj->scale)
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diff |= MD_DSCALE;
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if (mobj->scalespeed != FRACUNIT/12)
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if (mobj->scalespeed != mapheaderinfo[gamemap-1]->mobj_scale/12)
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diff2 |= MD2_SCALESPEED;
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if (mobj == redflag)
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@ -2123,7 +2123,7 @@ static void LoadMobjThinker(actionf_p1 thinker)
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if (diff2 & MD2_SCALESPEED)
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mobj->scalespeed = READFIXED(save_p);
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else
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mobj->scalespeed = FRACUNIT/12;
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mobj->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/12;
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if (diff2 & MD2_CUSVAL)
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mobj->cusval = READINT32(save_p);
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if (diff2 & MD2_CVMEM)
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