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Minor cleanup so it stops bugging me
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1 changed files with 2 additions and 2 deletions
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@ -1904,7 +1904,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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// check TOP TEXTURE
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// check TOP TEXTURE
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if (worldhigh < worldtop
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if (worldhigh < worldtop
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#ifdef ESLOPE
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#ifdef ESLOPE
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/*-(FRACUNIT>>8)*/|| worldhighslope < worldtopslope/*-(FRACUNIT>>8)*/
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|| worldhighslope < worldtopslope
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#endif
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#endif
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)
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)
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{
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{
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@ -1983,7 +1983,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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// check BOTTOM TEXTURE
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// check BOTTOM TEXTURE
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if (worldlow > worldbottom
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if (worldlow > worldbottom
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#ifdef ESLOPE
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#ifdef ESLOPE
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/*+(FRACUNIT>>8)*/ || worldlowslope > worldbottomslope/*+(FRACUNIT>>8)*/ // The leeway works around a weird rendering bug with slopes...
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|| worldlowslope > worldbottomslope
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#endif
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#endif
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) //seulement si VISIBLE!!!
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) //seulement si VISIBLE!!!
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{
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{
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