diff --git a/src/d_main.c b/src/d_main.c index fbec5f7d..df339875 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1051,15 +1051,6 @@ void D_SRB2Main(void) if (M_CheckParm("-password") && M_IsNextParm()) D_SetPassword(M_GetNextParm()); - else - { - size_t z; - char junkpw[25]; - for (z = 0; z < 24; z++) - junkpw[z] = (char)(rand() & 64)+32; - junkpw[24] = '\0'; - D_SetPassword(junkpw); - } // add any files specified on the command line with -file wadfile // to the wad list diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 673d64fd..727d5eff 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -2656,10 +2656,12 @@ static void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt, #define BASESALT "basepasswordstorage" static UINT8 adminpassmd5[16]; +static boolean adminpasswordset = false; void D_SetPassword(const char *pw) { D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &adminpassmd5); + adminpasswordset = true; } // Remote Administration @@ -2728,6 +2730,12 @@ static void Got_Login(UINT8 **cp, INT32 playernum) READMEM(*cp, sentmd5, 16); + if (!adminpasswordset) + { + CONS_Printf(M_GetText("Password from %s failed (no password set).\n"), player_names[playernum]); + return; + } + if (client) return; @@ -3951,7 +3959,7 @@ static void Command_RestartAudio_f(void) I_ShutdownSound(); I_StartupSound(); I_InitMusic(); - + // These must be called or no sound and music until manually set. I_SetSfxVolume(cv_soundvolume.value); @@ -3959,7 +3967,7 @@ static void Command_RestartAudio_f(void) I_SetMIDIMusicVolume(cv_midimusicvolume.value); if (Playing()) // Gotta make sure the player is in a level P_RestoreMusic(&players[consoleplayer]); - + } /** Quits a game and returns to the title screen.