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Fix up the sink some
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18b3d2d14c
commit
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3 changed files with 9 additions and 5 deletions
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@ -14998,7 +14998,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_SINK, // spawnstate
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105, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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sfx_tossed, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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256*FRACUNIT, // painstate
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@ -15016,7 +15016,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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1, // damage
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sfx_bomb, // activesound
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MF_BOUNCE|MF_FLOAT|MF_NOCLIPTHING|MF_MISSILE|MF_SHOOTABLE, // flags
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MF_BOUNCE|MF_SHOOTABLE, // flags
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S_NULL // raisestate
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},
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@ -2113,7 +2113,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
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{
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if (player->kartstuff[k_throwdir] == 1)
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dir = 2;
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else if (player->kartstuff[k_throwdir] == -1)
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else if (player->kartstuff[k_throwdir] == -1 && mapthing != MT_SINK)
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dir = -1;
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else
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dir = 1;
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@ -1404,6 +1404,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
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case MT_BANANA:
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case MT_FAKEITEM:
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case MT_SSMINE:
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case MT_SINK:
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gravityadd = FixedMul(gravityadd, 5*FRACUNIT/2);
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default:
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break;
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@ -8123,6 +8124,8 @@ void P_MobjThinker(mobj_t *mobj)
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mobj->threshold--;
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break;
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case MT_SINK:
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if (mobj->momx || mobj->momy)
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P_SpawnGhostMobj(mobj);
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if (mobj->z <= mobj->floorz)
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{
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S_StartSound(mobj, mobj->info->deathsound);
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@ -9071,12 +9074,13 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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case MT_BIGMACE: case MT_SMALLMACE:
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case MT_FALLINGROCK:
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//case MT_RANDOMITEM:
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case MT_BATTLEBALLOON:
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case MT_BANANA: case MT_BANANA_SHIELD:
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case MT_FAKEITEM: case MT_FAKESHIELD:
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case MT_GREENITEM: case MT_GREENSHIELD:
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case MT_JAWZ: case MT_JAWZ_DUD: case MT_JAWZ_SHIELD:
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case MT_BATTLEBALLOON: case MT_FIREBALL:
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case MT_FAKEITEM: case MT_FAKESHIELD:
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case MT_SSMINE: case MT_SSMINE_SHIELD:
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case MT_FIREBALL: case MT_SINK:
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P_SpawnShadowMobj(mobj);
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default:
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break;
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