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whitespace cleanup
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@ -8404,7 +8404,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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x = thiscam->x;
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y = thiscam->y;
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}
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if (P_AproxDistance(x - player->mo->x, y - player->mo->y) < FixedMul(48*FRACUNIT, mo->scale))
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player->mo->flags2 |= MF2_SHADOW;
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else
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