mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-25 03:41:02 +00:00
Merge branch 'master' into next
This commit is contained in:
commit
d61105fcce
3 changed files with 16 additions and 17 deletions
|
@ -66,7 +66,7 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value);
|
|||
|
||||
//Hurdler: added for new development
|
||||
EXPORT void HWRAPI(DrawMD2) (INT32 *gl_cmd_buffer, md2_frame_t *frame, FTransform *pos, float scale);
|
||||
EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color);
|
||||
EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, INT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color);
|
||||
EXPORT void HWRAPI(SetTransform) (FTransform *ptransform);
|
||||
EXPORT INT32 HWRAPI(GetTextureUsed) (void);
|
||||
EXPORT INT32 HWRAPI(GetRenderVersion) (void);
|
||||
|
|
|
@ -1252,8 +1252,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
{
|
||||
GLPatch_t *gpatch;
|
||||
INT32 *buff;
|
||||
UINT32 durs = spr->mobj->state->tics;
|
||||
UINT32 tics = spr->mobj->tics;
|
||||
INT32 durs = spr->mobj->state->tics;
|
||||
INT32 tics = spr->mobj->tics;
|
||||
md2_frame_t *curr, *next = NULL;
|
||||
const UINT8 flip = (UINT8)((spr->mobj->eflags & MFE_VERTICALFLIP) == MFE_VERTICALFLIP);
|
||||
spritedef_t *sprdef;
|
||||
|
|
|
@ -1819,15 +1819,14 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
|
|||
}
|
||||
}
|
||||
|
||||
static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
|
||||
static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, INT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
|
||||
{
|
||||
INT32 val, count, pindex;
|
||||
GLfloat s, t;
|
||||
GLfloat ambient[4];
|
||||
GLfloat diffuse[4];
|
||||
|
||||
float pol;
|
||||
UINT32 newtime;
|
||||
float pol = 0.0f;
|
||||
float scalex = scale, scaley = scale, scalez = scale;
|
||||
|
||||
// Because Otherwise, scaling the screen negatively vertically breaks the lighting
|
||||
|
@ -1835,18 +1834,18 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration
|
|||
GLfloat LightPos[] = {0.0f, 1.0f, 0.0f, 0.0f};
|
||||
#endif
|
||||
|
||||
if (duration == 0)
|
||||
duration = 1;
|
||||
if (duration != 0 && duration != -1 && tics != -1) // don't interpolate if instantaneous or infinite in length
|
||||
{
|
||||
UINT32 newtime = (duration - tics); // + 1;
|
||||
|
||||
newtime = (duration - tics) + 1;
|
||||
pol = (newtime)/(float)duration;
|
||||
|
||||
pol = (newtime)/(float)duration;
|
||||
if (pol > 1.0f)
|
||||
pol = 1.0f;
|
||||
|
||||
if (pol > 1.0f)
|
||||
pol = 1.0f;
|
||||
|
||||
if (pol < 0.0f)
|
||||
pol = 0.0f;
|
||||
if (pol < 0.0f)
|
||||
pol = 0.0f;
|
||||
}
|
||||
|
||||
if (color)
|
||||
{
|
||||
|
@ -1940,7 +1939,7 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration
|
|||
|
||||
pglTexCoord2f(s, t);
|
||||
|
||||
if (!nextframe)
|
||||
if (!nextframe || pol == 0.0f)
|
||||
{
|
||||
pglNormal3f(frame->vertices[pindex].normal[0],
|
||||
frame->vertices[pindex].normal[1],
|
||||
|
@ -1990,7 +1989,7 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration
|
|||
// -----------------+
|
||||
// HWRAPI DrawMD2 : Draw an MD2 model with glcommands
|
||||
// -----------------+
|
||||
EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
|
||||
EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, INT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
|
||||
{
|
||||
DrawMD2Ex(gl_cmd_buffer, frame, duration, tics, nextframe, pos, scale, flipped, color);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue