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Fix up lib_finetangent so tan() returns values starting from "0" in Lua (finetangent itself hasn't been touched)
Also fixed how the function went out of the array's bounds for ANGLE_180 and above (or negative angles)
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1 changed files with 3 additions and 1 deletions
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@ -77,7 +77,9 @@ static int lib_finecosine(lua_State *L)
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static int lib_finetangent(lua_State *L)
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{
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lua_pushfixed(L, FINETANGENT((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
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// HACK: add ANGLE_90 to make tan() in Lua start at 0 like it should
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// use & 4095 instead of & FINEMASK (8191), so it doesn't go out of the array's bounds
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lua_pushfixed(L, FINETANGENT(((luaL_checkangle(L, 1)+ANGLE_90)>>ANGLETOFINESHIFT) & 4095));
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return 1;
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}
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