diff --git a/src/p_spec.c b/src/p_spec.c index e3b54cbe..ca4967ce 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -2450,7 +2450,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) mapmusflags |= MUSIC_RELOADRESET; S_ChangeMusic(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4)); - S_ShowMusicCredit(); + if (!(line->flags & ML_EFFECT3)) + S_ShowMusicCredit(); // Except, you can use the ML_BLOCKMONSTERS flag to change this behavior. // if (mapmusflags & MUSIC_RELOADRESET) then it will reset the music in G_PlayerReborn.