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P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat.
Also created P_CheckLevelFlat to just return the flat # from a name, since that's all P_NetArchiveWorld really needed from P_AddLevelFlat anyway
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ac966bf790
commit
d294c9d15c
4 changed files with 69 additions and 45 deletions
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@ -400,46 +400,6 @@ static int sector_get(lua_State *L)
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return 0;
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}
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// help function for P_LoadSectors, find a flat in the active wad files,
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// allocate an id for it, and set the levelflat (to speedup search)
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//
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static INT32 P_AddLevelFlatRuntime(const char *flatname)
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{
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size_t i;
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levelflat_t *levelflat = levelflats;
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//
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// first scan through the already found flats
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//
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for (i = 0; i < numlevelflats; i++, levelflat++)
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if (strnicmp(levelflat->name,flatname,8)==0)
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break;
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// that flat was already found in the level, return the id
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if (i == numlevelflats)
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{
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// allocate new flat memory
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levelflats = Z_Realloc(levelflats, (numlevelflats + 1) * sizeof(*levelflats), PU_LEVEL, NULL);
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levelflat = levelflats+i;
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// store the name
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strlcpy(levelflat->name, flatname, sizeof (levelflat->name));
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strupr(levelflat->name);
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// store the flat lump number
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levelflat->lumpnum = R_GetFlatNumForName(flatname);
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#ifndef ZDEBUG
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CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
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#endif
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numlevelflats++;
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}
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// level flat id
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return (INT32)i;
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}
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static int sector_set(lua_State *L)
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{
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sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
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@ -509,10 +509,9 @@ static void P_NetArchiveWorld(void)
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//
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// flats
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//
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// P_AddLevelFlat should not add but just return the number
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if (ss->floorpic != P_AddLevelFlat(ms->floorpic, levelflats))
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if (ss->floorpic != P_CheckLevelFlat(ms->floorpic))
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diff |= SD_FLOORPIC;
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if (ss->ceilingpic != P_AddLevelFlat(ms->ceilingpic, levelflats))
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if (ss->ceilingpic != P_CheckLevelFlat(ms->ceilingpic))
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diff |= SD_CEILPIC;
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if (ss->lightlevel != SHORT(ms->lightlevel))
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@ -752,12 +751,12 @@ static void P_NetUnArchiveWorld(void)
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sectors[i].ceilingheight = READFIXED(get);
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if (diff & SD_FLOORPIC)
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{
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sectors[i].floorpic = P_AddLevelFlat((char *)get, levelflats);
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sectors[i].floorpic = P_AddLevelFlatRuntime((char *)get);
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get += 8;
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}
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if (diff & SD_CEILPIC)
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{
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sectors[i].ceilingpic = P_AddLevelFlat((char *)get, levelflats);
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sectors[i].ceilingpic = P_AddLevelFlatRuntime((char *)get);
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get += 8;
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}
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if (diff & SD_LIGHT)
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@ -574,6 +574,69 @@ INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
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return (INT32)i;
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}
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// help function for Lua and $$$.sav reading
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// same as P_AddLevelFlat, except this is not setup so we must realloc levelflats to fit in the new flat
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// no longer a static func in lua_maplib.c because p_saveg.c also needs it
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//
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INT32 P_AddLevelFlatRuntime(const char *flatname)
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{
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size_t i;
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levelflat_t *levelflat = levelflats;
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//
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// first scan through the already found flats
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//
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for (i = 0; i < numlevelflats; i++, levelflat++)
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if (strnicmp(levelflat->name,flatname,8)==0)
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break;
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// that flat was already found in the level, return the id
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if (i == numlevelflats)
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{
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// allocate new flat memory
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levelflats = Z_Realloc(levelflats, (numlevelflats + 1) * sizeof(*levelflats), PU_LEVEL, NULL);
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levelflat = levelflats+i;
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// store the name
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strlcpy(levelflat->name, flatname, sizeof (levelflat->name));
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strupr(levelflat->name);
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// store the flat lump number
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levelflat->lumpnum = R_GetFlatNumForName(flatname);
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#ifndef ZDEBUG
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CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
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#endif
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numlevelflats++;
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}
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// level flat id
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return (INT32)i;
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}
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// help function for $$$.sav checking
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// this simply returns the flat # for the name given
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//
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INT32 P_CheckLevelFlat(const char *flatname)
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{
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size_t i;
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levelflat_t *levelflat = levelflats;
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//
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// scan through the already found flats
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//
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for (i = 0; i < numlevelflats; i++, levelflat++)
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if (strnicmp(levelflat->name,flatname,8)==0)
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break;
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if (i == numlevelflats)
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return 0; // ??? flat was not found, this should not happen!
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// level flat id
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return (INT32)i;
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}
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static void P_LoadSectors(lumpnum_t lumpnum)
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{
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UINT8 *data;
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@ -47,6 +47,8 @@ typedef struct
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extern size_t numlevelflats;
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extern levelflat_t *levelflats;
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INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat);
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INT32 P_AddLevelFlatRuntime(const char *flatname);
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INT32 P_CheckLevelFlat(const char *flatname);
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extern size_t nummapthings;
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extern mapthing_t *mapthings;
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