mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-01-27 11:40:52 +00:00
Fix FOF height checks all over p_spec.c to account for slopes
This fixes certain sector specials and linedef executor specials etc not accounting for players/mobjs touching sloped FOFs
This commit is contained in:
parent
7dd3a4ba7b
commit
d24cc49443
1 changed files with 57 additions and 24 deletions
81
src/p_spec.c
81
src/p_spec.c
|
@ -2434,10 +2434,10 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
if (rover->master->frontsector->tag != line->tag)
|
||||
continue;
|
||||
|
||||
if (mo->z > *rover->topheight)
|
||||
if (mo->z > P_GetSpecialTopZ(mo, sectors + rover->secnum, mo->subsector->sector))
|
||||
continue;
|
||||
|
||||
if (mo->z + mo->height < *rover->bottomheight)
|
||||
if (mo->z + mo->height < P_GetSpecialBottomZ(mo, sectors + rover->secnum, mo->subsector->sector))
|
||||
continue;
|
||||
|
||||
foundit = true;
|
||||
|
@ -3227,8 +3227,8 @@ boolean P_IsFlagAtBase(mobjtype_t flag)
|
|||
if (GETSECSPECIAL(rover->master->frontsector->special, 4) != specialnum)
|
||||
continue;
|
||||
|
||||
if (mo->z <= *rover->topheight
|
||||
&& mo->z >= *rover->bottomheight)
|
||||
if (mo->z <= P_GetSpecialTopZ(mo, sectors + rover->secnum, mo->subsector->sector)
|
||||
&& mo->z >= P_GetSpecialBottomZ(mo, sectors + rover->secnum, mo->subsector->sector))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -3262,12 +3262,17 @@ sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 n
|
|||
// Hmm.. maybe there's a FOF that has it...
|
||||
for (rover = player->mo->subsector->sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (GETSECSPECIAL(rover->master->frontsector->special, section) != number)
|
||||
continue;
|
||||
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
topheight = P_GetSpecialTopZ(player->mo, sectors + rover->secnum, player->mo->subsector->sector);
|
||||
bottomheight = P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, player->mo->subsector->sector);
|
||||
|
||||
// Check the 3D floor's type...
|
||||
if (rover->flags & FF_BLOCKPLAYER)
|
||||
{
|
||||
|
@ -3275,27 +3280,27 @@ sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 n
|
|||
if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR)
|
||||
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING))
|
||||
{
|
||||
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != *rover->topheight)
|
||||
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != topheight)
|
||||
continue;
|
||||
}
|
||||
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
|
||||
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
|
||||
{
|
||||
if (!(player->mo->eflags & MFE_VERTICALFLIP)
|
||||
|| player->mo->z + player->mo->height != *rover->bottomheight)
|
||||
|| player->mo->z + player->mo->height != bottomheight)
|
||||
continue;
|
||||
}
|
||||
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
|
||||
{
|
||||
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == *rover->bottomheight)
|
||||
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == *rover->topheight)))
|
||||
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == bottomheight)
|
||||
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == topheight)))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Water and DEATH FOG!!! heh
|
||||
if (player->mo->z > *rover->topheight || (player->mo->z + player->mo->height) < *rover->bottomheight)
|
||||
if (player->mo->z > topheight || (player->mo->z + player->mo->height) < bottomheight)
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -3317,12 +3322,17 @@ sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 n
|
|||
// Hmm.. maybe there's a FOF that has it...
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (GETSECSPECIAL(rover->master->frontsector->special, section) != number)
|
||||
continue;
|
||||
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
topheight = P_GetSpecialTopZ(player->mo, sectors + rover->secnum, player->mo->subsector->sector);
|
||||
bottomheight = P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, player->mo->subsector->sector);
|
||||
|
||||
// Check the 3D floor's type...
|
||||
if (rover->flags & FF_BLOCKPLAYER)
|
||||
{
|
||||
|
@ -3330,27 +3340,27 @@ sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 n
|
|||
if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR)
|
||||
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING))
|
||||
{
|
||||
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != *rover->topheight)
|
||||
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != topheight)
|
||||
continue;
|
||||
}
|
||||
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
|
||||
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
|
||||
{
|
||||
if (!(player->mo->eflags & MFE_VERTICALFLIP)
|
||||
|| player->mo->z + player->mo->height != *rover->bottomheight)
|
||||
|| player->mo->z + player->mo->height != bottomheight)
|
||||
continue;
|
||||
}
|
||||
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
|
||||
{
|
||||
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == *rover->bottomheight)
|
||||
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == *rover->topheight)))
|
||||
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == bottomheight)
|
||||
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == topheight)))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Water and DEATH FOG!!! heh
|
||||
if (player->mo->z > *rover->topheight || (player->mo->z + player->mo->height) < *rover->bottomheight)
|
||||
if (player->mo->z > topheight || (player->mo->z + player->mo->height) < bottomheight)
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -4335,12 +4345,17 @@ sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo)
|
|||
|
||||
for (rover = sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (!rover->master->frontsector->special)
|
||||
continue;
|
||||
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
topheight = P_GetSpecialTopZ(mo, sectors + rover->secnum, sector);
|
||||
bottomheight = P_GetSpecialBottomZ(mo, sectors + rover->secnum, sector);
|
||||
|
||||
// Check the 3D floor's type...
|
||||
if (((rover->flags & FF_BLOCKPLAYER) && mo->player)
|
||||
|| ((rover->flags & FF_BLOCKOTHERS) && !mo->player))
|
||||
|
@ -4349,27 +4364,27 @@ sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo)
|
|||
if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR)
|
||||
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING))
|
||||
{
|
||||
if ((mo->eflags & MFE_VERTICALFLIP) || mo->z != *rover->topheight)
|
||||
if ((mo->eflags & MFE_VERTICALFLIP) || mo->z != topheight)
|
||||
continue;
|
||||
}
|
||||
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
|
||||
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
|
||||
{
|
||||
if (!(mo->eflags & MFE_VERTICALFLIP)
|
||||
|| mo->z + mo->height != *rover->bottomheight)
|
||||
|| mo->z + mo->height != bottomheight)
|
||||
continue;
|
||||
}
|
||||
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
|
||||
{
|
||||
if (!((mo->eflags & MFE_VERTICALFLIP && mo->z + mo->height == *rover->bottomheight)
|
||||
|| (!(mo->eflags & MFE_VERTICALFLIP) && mo->z == *rover->topheight)))
|
||||
if (!((mo->eflags & MFE_VERTICALFLIP && mo->z + mo->height == bottomheight)
|
||||
|| (!(mo->eflags & MFE_VERTICALFLIP) && mo->z == topheight)))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Water and intangible FOFs
|
||||
if (mo->z > *rover->topheight || (mo->z + mo->height) < *rover->bottomheight)
|
||||
if (mo->z > topheight || (mo->z + mo->height) < bottomheight)
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -4391,12 +4406,17 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
|
|||
|
||||
for (rover = sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (!rover->master->frontsector->special)
|
||||
continue;
|
||||
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
topheight = P_GetSpecialTopZ(player->mo, sectors + rover->secnum, sector);
|
||||
bottomheight = P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, sector);
|
||||
|
||||
// Check the 3D floor's type...
|
||||
if (rover->flags & FF_BLOCKPLAYER)
|
||||
{
|
||||
|
@ -4404,27 +4424,27 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
|
|||
if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR)
|
||||
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING))
|
||||
{
|
||||
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != P_GetSpecialTopZ(player->mo, sectors + rover->secnum, sector))
|
||||
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != topheight)
|
||||
continue;
|
||||
}
|
||||
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
|
||||
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
|
||||
{
|
||||
if (!(player->mo->eflags & MFE_VERTICALFLIP)
|
||||
|| player->mo->z + player->mo->height != P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, sector))
|
||||
|| player->mo->z + player->mo->height != bottomheight)
|
||||
continue;
|
||||
}
|
||||
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
|
||||
{
|
||||
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, sector))
|
||||
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == P_GetSpecialTopZ(player->mo, sectors + rover->secnum, sector))))
|
||||
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == bottomheight)
|
||||
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == topheight)))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Water and DEATH FOG!!! heh
|
||||
if (player->mo->z > P_GetSpecialTopZ(player->mo, sectors + rover->secnum, sector) || (player->mo->z + player->mo->height) < P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, sector))
|
||||
if (player->mo->z > topheight || (player->mo->z + player->mo->height) < bottomheight)
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -5276,7 +5296,15 @@ void T_LaserFlash(laserthink_t *flash)
|
|||
|
||||
sourcesec = ffloor->master->frontsector; // Less to type!
|
||||
|
||||
#ifdef ESLOPE
|
||||
top = (*ffloor->t_slope) ? P_GetZAt(*ffloor->t_slope, sector->soundorg.x, sector->soundorg.y)
|
||||
: *ffloor->topheight;
|
||||
bottom = (*ffloor->b_slope) ? P_GetZAt(*ffloor->b_slope, sector->soundorg.x, sector->soundorg.y)
|
||||
: *ffloor->bottomheight;
|
||||
sector->soundorg.z = (top + bottom)/2;
|
||||
#else
|
||||
sector->soundorg.z = (*ffloor->topheight + *ffloor->bottomheight)/2;
|
||||
#endif
|
||||
S_StartSound(§or->soundorg, sfx_laser);
|
||||
|
||||
// Seek out objects to DESTROY! MUAHAHHAHAHAA!!!*cough*
|
||||
|
@ -6875,6 +6903,11 @@ void T_Disappear(disappear_t *d)
|
|||
|
||||
if (!(lines[d->sourceline].flags & ML_NOCLIMB))
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
if (*rover->t_slope)
|
||||
sectors[s].soundorg.z = P_GetZAt(*rover->t_slope, sectors[s].soundorg.x, sectors[s].soundorg.y);
|
||||
else
|
||||
#endif
|
||||
sectors[s].soundorg.z = *rover->topheight;
|
||||
S_StartSound(§ors[s].soundorg, sfx_appear);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue