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synced 2024-11-14 08:51:09 +00:00
* Slope/gravity support for quicksand complete.
* Space sector support complete, bounds of drowning now altered slightly. * Knuckles climb now has symmetrical slope support for both normal and reverse gravity. * All slope-determining topheight and bottomheight code is now identical in form. * Camera postimages now support slopes properly.
This commit is contained in:
parent
d13ca362d6
commit
d21b091b96
1 changed files with 67 additions and 22 deletions
89
src/p_user.c
89
src/p_user.c
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@ -1607,9 +1607,8 @@ void P_DoPlayerExit(player_t *player)
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#define SPACESPECIAL 12
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boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space
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{
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sector_t *sector;
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sector = mo->subsector->sector;
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sector_t *sector = mo->subsector->sector;
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fixed_t topheight, bottomheight;
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if (GETSECSPECIAL(sector->special, 1) == SPACESPECIAL)
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return true;
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@ -1622,11 +1621,18 @@ boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space
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{
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if (GETSECSPECIAL(rover->master->frontsector->special, 1) != SPACESPECIAL)
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continue;
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#ifdef ESLOPE
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topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight;
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bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight;
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#else
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topheight = *rover->topheight;
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bottomheight = *rover->bottomheight;
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#endif
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if (mo->z > *rover->topheight)
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if (mo->z + (mo->height/2) > topheight)
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continue;
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if (mo->z + (mo->height/2) < *rover->bottomheight)
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if (mo->z + (mo->height/2) < bottomheight)
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continue;
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return true;
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@ -1638,9 +1644,10 @@ boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space
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boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand
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{
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sector_t *sector;
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sector_t *sector = mo->subsector->sector;
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fixed_t topheight, bottomheight;
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sector = mo->subsector->sector;
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fixed_t flipoffset = ((mo->eflags & MFE_VERTICALFLIP) ? (mo->height/2) : 0);
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if (sector->ffloors)
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{
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@ -1654,10 +1661,18 @@ boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand
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if (!(rover->flags & FF_QUICKSAND))
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continue;
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if (mo->z > *rover->topheight)
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#ifdef ESLOPE
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topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight;
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bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight;
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#else
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topheight = *rover->topheight;
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bottomheight = *rover->bottomheight;
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#endif
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if (mo->z + flipoffset > topheight)
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continue;
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if (mo->z + (mo->height/2) < *rover->bottomheight)
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if (mo->z + (mo->height/2) + flipoffset < bottomheight)
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continue;
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return true;
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@ -1952,8 +1967,13 @@ static void P_CheckQuicksand(player_t *player)
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if (!(rover->flags & FF_QUICKSAND))
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continue;
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topheight = P_GetSpecialTopZ(player->mo, sectors + rover->secnum, player->mo->subsector->sector);
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bottomheight = P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, player->mo->subsector->sector);
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#ifdef ESLOPE
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topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
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bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
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#else
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topheight = *rover->topheight;
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bottomheight = *rover->bottomheight;
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#endif
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if (topheight >= player->mo->z && bottomheight < player->mo->z + player->mo->height)
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{
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@ -2339,11 +2359,11 @@ static void P_DoClimbing(player_t *player)
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floorclimb = true;
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#ifdef ESLOPE
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bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
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topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
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bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
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#else
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bottomheight = *rover->bottomheight;
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topheight = *rover->topheight;
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bottomheight = *rover->bottomheight;
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#endif
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// Only supports rovers that are moving like an 'elevator', not just the top or bottom.
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@ -2532,13 +2552,20 @@ static void P_DoClimbing(player_t *player)
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// Is there a FOF directly below that we can move onto?
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if (glidesector->sector->ffloors)
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{
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fixed_t topheight;
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ffloor_t *rover;
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for (rover = glidesector->sector->ffloors; rover; rover = rover->next)
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{
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if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
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continue;
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if (*rover->topheight > ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale))
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#ifdef ESLOPE
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topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
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#else
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topheight = *rover->topheight;
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#endif
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if (topheight > ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale))
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{
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foundfof = true;
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break;
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@ -2916,14 +2943,12 @@ static void P_DoTeeter(player_t *player)
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{
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if (!(rover->flags & FF_EXISTS)) continue;
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#ifdef ESLOPE
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topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
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bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
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#else
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topheight = *rover->topheight;
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bottomheight = *rover->bottomheight;
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#ifdef ESLOPE
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if (*rover->t_slope)
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topheight = P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y);
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if (*rover->b_slope)
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bottomheight = P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y);
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#endif
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if (P_CheckSolidLava(player->mo, rover, sec))
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@ -8549,13 +8574,23 @@ static void P_CalcPostImg(player_t *player)
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else if (sector->ffloors)
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{
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ffloor_t *rover;
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fixed_t topheight;
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fixed_t bottomheight;
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for (rover = sector->ffloors; rover; rover = rover->next)
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{
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if (!(rover->flags & FF_EXISTS))
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continue;
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if (pviewheight >= *rover->topheight || pviewheight <= *rover->bottomheight)
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#ifdef ESLOPE
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topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
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bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
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#else
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topheight = *rover->topheight;
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bottomheight = *rover->bottomheight;
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#endif
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if (pviewheight >= topheight || pviewheight <= bottomheight)
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continue;
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if (P_FindSpecialLineFromTag(13, rover->master->frontsector->tag, -1) != -1)
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@ -8567,13 +8602,23 @@ static void P_CalcPostImg(player_t *player)
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if (sector->ffloors)
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{
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ffloor_t *rover;
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fixed_t topheight;
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fixed_t bottomheight;
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for (rover = sector->ffloors; rover; rover = rover->next)
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{
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if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKPLAYER)
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continue;
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if (pviewheight >= *rover->topheight || pviewheight <= *rover->bottomheight)
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#ifdef ESLOPE
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topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
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bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
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#else
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topheight = *rover->topheight;
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bottomheight = *rover->bottomheight;
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#endif
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if (pviewheight >= topheight || pviewheight <= bottomheight)
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continue;
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*type = postimg_water;
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