mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-01-18 07:22:03 +00:00
Merge branch 'update-version' into 'master'
v1 release prep See merge request KartKrew/Kart!24
This commit is contained in:
commit
d1b8b5d2f7
6 changed files with 55 additions and 40 deletions
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@ -3,8 +3,10 @@
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# MD5 generation
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set(SRB2_ASSET_ALL
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${CMAKE_CURRENT_SOURCE_DIR}/srb2.srb
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${CMAKE_CURRENT_SOURCE_DIR}/chars.kart
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${CMAKE_CURRENT_SOURCE_DIR}/patch.dta
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${CMAKE_CURRENT_SOURCE_DIR}/gfx.kart
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${CMAKE_CURRENT_SOURCE_DIR}/textures.kart
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${CMAKE_CURRENT_SOURCE_DIR}/chars.kart
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${CMAKE_CURRENT_SOURCE_DIR}/maps.kart
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${CMAKE_CURRENT_SOURCE_DIR}/sounds.kart
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${CMAKE_CURRENT_SOURCE_DIR}/music.dta
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@ -13,10 +15,11 @@ set(SRB2_ASSET_ALL
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set(SRB2_ASSET_HASHED
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srb2.srb
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chars.kart
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patch.dta
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gfx.kart
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textures.kart
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chars.kart
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maps.kart
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sounds.kart
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)
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foreach(SRB2_ASSET ${SRB2_ASSET_HASHED})
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@ -389,11 +389,6 @@ ifdef NOPOSTPROCESSING
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OPTS+=-DNOPOSTPROCESSING
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endif
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# srb2kart, remove before release
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ifdef NOFOURPLAYER
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OPTS+=-DNOFOURPLAYER
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endif
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OPTS:=-fno-exceptions $(OPTS)
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ifdef MOBJCONSISTANCY
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@ -11,34 +11,48 @@
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#ifdef CMAKECONFIG
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#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"
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#define ASSET_HASH_PLAYER_DTA "${SRB2_ASSET_player.dta_HASH}"
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#define ASSET_HASH_RINGS_DTA "${SRB2_ASSET_rings.dta_HASH}"
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#define ASSET_HASH_ZONES_DTA "${SRB2_ASSET_zones.dta_HASH}"
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// Base SRB2 hashes
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#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"
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#ifdef USE_PATCH_DTA
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#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}"
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#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}"
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#endif
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#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
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#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
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#define SRB2_GIT_DESCRIBE "${SRB2_GIT_DESCRIBE}"
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#define SRB2_GIT_BRANCH "${SRB2_GIT_BRANCH}"
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// SRB2Kart-specific hashes
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#define ASSET_HASH_GFX_KART "${SRB2_ASSET_gfx.kart_HASH}"
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#define ASSET_HASH_TEXTURES_KART "${SRB2_ASSET_textures.kart_HASH}"
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#define ASSET_HASH_CHARS_KART "${SRB2_ASSET_chars.kart_HASH}"
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#define ASSET_HASH_MAPS_KART "${SRB2_ASSET_maps.kart_HASH}"
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#ifdef USE_PATCH_KART
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#define ASSET_HASH_PATCH_KART "${SRB2_ASSET_patch.kart_HASH}"
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#endif
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#define CMAKE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/assets"
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#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
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#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
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#define SRB2_GIT_DESCRIBE "${SRB2_GIT_DESCRIBE}"
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#define SRB2_GIT_BRANCH "${SRB2_GIT_BRANCH}"
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#define CMAKE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/assets"
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#else
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/* Manually defined asset hashes for non-CMake builds - Still used in SRB2kart.
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/* Manually defined asset hashes for non-CMake builds
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* YYYY MM DD
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* Last updated 2017 / 02 / 20
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*/
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#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
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#define ASSET_HASH_GFX_DTA "ff653bb9c0dcb685fb7c1c5880bcaff1"
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#define ASSET_HASH_CHARS_DTA "24c2641472bc187980eedc3c86691863"
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#define ASSET_HASH_MAPS_DTA "13db5d4427f568f1c8f0599f2d14a7aa"
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// Base SRB2 hashes
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#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
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#ifdef USE_PATCH_DTA
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#define ASSET_HASH_PATCH_DTA "dbbf8bc6121618ee3be2d5b14650429b"
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#define ASSET_HASH_PATCH_DTA "dbbf8bc6121618ee3be2d5b14650429b"
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#endif
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// SRB2Kart-specific hashes
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#define ASSET_HASH_GFX_KART "00000000000000000000000000000000"
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#define ASSET_HASH_TEXTURES_KART "00000000000000000000000000000000"
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#define ASSET_HASH_CHARS_KART "00000000000000000000000000000000"
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#define ASSET_HASH_MAPS_KART "00000000000000000000000000000000"
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#ifdef USE_PATCH_KART
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#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
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#endif
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#endif
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@ -954,6 +954,7 @@ static void IdentifyVersion(void)
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// SRB2kart - Add graphics (temp) // The command for md5 checks is "W_VerifyFileMD5" - looks for ASSET_HASH_SRB2_SRB in config.h.in
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D_AddFile(va(pandf,srb2waddir,"gfx.kart"));
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D_AddFile(va(pandf,srb2waddir,"textures.kart"));
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D_AddFile(va(pandf,srb2waddir,"chars.kart"));
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D_AddFile(va(pandf,srb2waddir,"maps.kart"));
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//D_AddFile(va(pandf,srb2waddir,"sounds.kart"));
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@ -1234,6 +1235,7 @@ void D_SRB2Main(void)
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_DTA); // patch.dta
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#endif
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_KART); // gfx.kart
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_KART); // textures.kart
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); // chars.kart
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart
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mainwads++; //W_VerifyFileMD5(5, ASSET_HASH_SOUNDS_KART); -- sounds.kart - doesn't trigger modifiedgame, doesn't need an MD5...?
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@ -1248,9 +1250,10 @@ void D_SRB2Main(void)
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#ifdef USE_PATCH_DTA
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mainwads++; // patch.dta
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#endif
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mainwads++; // gfx.kart
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mainwads++; // gfx.kart
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mainwads++; // textures.kart
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mainwads++; // chars.kart
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mainwads++; // maps.kart
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mainwads++; // maps.kart
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mainwads++; // sounds.kart
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#ifdef USE_PATCH_KART
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mainwads++; // patch.kart
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@ -142,17 +142,17 @@ extern FILE *logstream;
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#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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#ifdef DEVELOP
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#define VERSION 104 // Game version
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#define SUBVERSION 8 // more precise version number
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#define VERSION 0 // Game version
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#define SUBVERSION 0 // more precise version number
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#define VERSIONSTRING "Development EXE"
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#define VERSIONSTRINGW "v1.4.8"
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#define VERSIONSTRINGW L"Development EXE"
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// most interface strings are ignored in development mode.
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// we use comprevision and compbranch instead.
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#else
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#define VERSION 104 // Game version
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#define SUBVERSION 8 // more precise version number
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#define VERSIONSTRING "DevEXE v1.4.8"
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#define VERSIONSTRINGW L"v1.4.8"
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#define VERSION 100 // Game version
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#define SUBVERSION 0 // more precise version number
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#define VERSIONSTRING "Kart v1.0.0"
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#define VERSIONSTRINGW L"Kart v1.0.0"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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@ -162,7 +162,7 @@ extern FILE *logstream;
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//#define USE_PATCH_DTA
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// Kart has it's own, as well.
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#define USE_PATCH_KART
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//#define USE_PATCH_KART
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// Modification options
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// If you want to take advantage of the Master Server's ability to force clients to update
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// Please change to apply to your modification (we don't want everyone asking where your mod is on SRB2.org!).
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#define UPDATE_ALERT_STRING \
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"A new update is available for SRB2Kart.\n"\
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"Please visit the forums on SRB2.org to download it.\n"\
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"Please visit mb.srb2.org to download it.\n"\
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"\n"\
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"You are using version: %s\n"\
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"The newest version is: %s\n"\
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// Generally less filled with newlines, since Windows gives you lots more room to work with.
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#define UPDATE_ALERT_STRING_CONSOLE \
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"A new update is available for SRB2Kart.\n"\
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"Please visit the forums on SRB2.org to download it.\n"\
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"Please visit mb.srb2.org to download it.\n"\
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"\n"\
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"You are using version: %s\n"\
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"The newest version is: %s\n"\
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@ -211,7 +211,8 @@ extern FILE *logstream;
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// The Modification ID; must be obtained from Rob ( https://mb.srb2.org/private.php?do=newpm&u=546 ).
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// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
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// "12" is the default mod ID for version 2.1
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#define MODID 12
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// "17" is the 2.1 Kart's mod ID
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#define MODID 17
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// The Modification Version, starting from 1. Do not follow your version string for this,
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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@ -545,7 +546,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
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#define SECTORSPECIALSAFTERTHINK
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/// SRB2Kart: Camera always has noclip.
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/// \note Kind of problematic. If we decide to keep this on, we'll need serious map changes.
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#define NOCLIPCAM
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#endif // __DOOMDEF__
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@ -2804,8 +2804,8 @@ void M_Drawer(void)
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else
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{
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#ifdef DEVELOP // Development -- show revision / branch info
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V_DrawThinString(vid.dupx, vid.height - 20*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, "KART DEV EXE");
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V_DrawThinString(vid.dupx, vid.height - 10*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, va("%s", VERSIONSTRINGW));
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V_DrawThinString(vid.dupx, vid.height - 20*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, compbranch);
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V_DrawThinString(vid.dupx, vid.height - 10*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, comprevision);
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#else // Regular build
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V_DrawThinString(vid.dupx, vid.height - 10*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, va("%s", VERSIONSTRING));
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#endif
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