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More tinkering with the item list
Increased item variety (triple reds added with same chances as star & megashroom, triple bananas are back), and the deadliest items should be less likely due to more weight on the weak items. Doesn't add up to 20 anymore, though; will likely be fixed when balloon-based items get implemented.
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1 changed files with 5 additions and 5 deletions
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src/k_kart.c
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src/k_kart.c
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@ -698,16 +698,16 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][10] =
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/*Gold Mushroom*/ { 0, 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Gold Mushroom
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/*Star*/ { 1, 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Star
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/*Triple Banana*/ { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana
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/*Fake Item*/ { 2, 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
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/*Banana*/ { 2, 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
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/*Green Shell*/ { 4, 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell
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/*Triple Banana*/ { 2, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana
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/*Fake Item*/ { 6, 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
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/*Banana*/ { 6, 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
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/*Green Shell*/ { 6, 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell
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/*Red Shell*/ { 2, 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Red Shell
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/*Triple Green Shell*/ { 2, 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Triple Green Shell
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/*Bob-omb*/ { 2, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Bob-omb
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/*Blue Shell*/ { 0, 0, 0, 0, 0, 0, 1, 2, 0, 0 }, // Blue Shell
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/*Fire Flower*/ { 2, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Fire Flower
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/*Triple Red Shell*/ { 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, // Triple Red Shell
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/*Triple Red Shell*/ { 1, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, // Triple Red Shell
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/*Lightning*/ { 0, 0, 0, 0, 0, 0, 0, 1, 2, 0 } // Lightning
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};
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