More tinkering with the item list

Increased item variety (triple reds added with same chances as star &
megashroom, triple bananas are back), and the deadliest items should be
less likely due to more weight on the weak items. Doesn't add up to 20
anymore, though; will likely be fixed when balloon-based items get
implemented.
This commit is contained in:
TehRealSalt 2017-11-02 01:18:16 -04:00
parent b7432cd154
commit d0a455c7dd

View file

@ -698,16 +698,16 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][10] =
/*Gold Mushroom*/ { 0, 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Gold Mushroom
/*Star*/ { 1, 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Star
/*Triple Banana*/ { 0, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana
/*Fake Item*/ { 2, 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
/*Banana*/ { 2, 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
/*Green Shell*/ { 4, 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell
/*Triple Banana*/ { 2, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana
/*Fake Item*/ { 6, 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
/*Banana*/ { 6, 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
/*Green Shell*/ { 6, 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell
/*Red Shell*/ { 2, 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Red Shell
/*Triple Green Shell*/ { 2, 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Triple Green Shell
/*Bob-omb*/ { 2, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Bob-omb
/*Blue Shell*/ { 0, 0, 0, 0, 0, 0, 1, 2, 0, 0 }, // Blue Shell
/*Fire Flower*/ { 2, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Fire Flower
/*Triple Red Shell*/ { 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, // Triple Red Shell
/*Triple Red Shell*/ { 1, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, // Triple Red Shell
/*Lightning*/ { 0, 0, 0, 0, 0, 0, 0, 1, 2, 0 } // Lightning
};