diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 1b965257..be3f8b0e 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -54,6 +54,7 @@ const char *const hookNames[hook_MAX+1] = { "PlayerMsg", "HurtMsg", "PlayerSpawn", + "PlayerQuit", NULL }; @@ -798,4 +799,41 @@ void LUAh_NetArchiveHook(lua_CFunction archFunc) // stack: tables } +boolean LUAh_PlayerQuit(player_t *plr, int reason) +{ + hook_p hookp; + boolean hooked = false; + if (!gL || !(hooksAvailable[hook_PlayerQuit/8] & (1<<(hook_PlayerQuit%8)))) + return false; + + lua_settop(gL, 0); + + for (hookp = roothook; hookp; hookp = hookp->next) + if (hookp->type == hook_PlayerQuit) + { + if (lua_gettop(gL) == 0) + { + LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit + lua_pushinteger(gL, reason); // Reason for quitting + } + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -3); + lua_pushvalue(gL, -3); + if (lua_pcall(gL, 2, 1, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + continue; + } + if (lua_toboolean(gL, -1)) + hooked = true; + lua_pop(gL, 1); + } + + lua_settop(gL, 0); + return hooked; +} + #endif