Fix toaster's slower acceleration on ice surfaces

Will likely act slightly different because of acceleration being reworked and it using a different variable
This commit is contained in:
Sryder 2017-03-06 03:21:28 +00:00
parent aff9a78d76
commit cf2671be77

View file

@ -4785,6 +4785,9 @@ static void P_3dMovement(player_t *player)
movepushforward = FixedMul(movepushforward, player->mo->scale);
if (player->mo->movefactor != FRACUNIT) // Friction-scaled acceleration...
movepushforward = FixedMul(movepushforward, player->mo->movefactor);
//if (mforward && cmd->forwardmove < 0) // SRB2kart - braking isn't instant
// movepushforward /= 32;