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Try a partial disconnect instead
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386360ff43
commit
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1 changed files with 8 additions and 18 deletions
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@ -2109,7 +2109,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
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#endif
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#endif
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case CL_CHALLENGE:
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case CL_CHALLENGE:
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(*asksent) = I_GetTime() - NEWTICRATE + 2; // This is SUPPOSED to remove the delay from sending the password but it doesn't work...
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(*asksent) = I_GetTime() - NEWTICRATE; // This is SUPPOSED to remove the delay from sending the password but it doesn't work...
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break;
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break;
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case CL_WAITJOINRESPONSE:
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case CL_WAITJOINRESPONSE:
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@ -2229,26 +2229,16 @@ boolean CL_Responder(event_t *ev)
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}
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}
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else if (ch == KEY_ENTER)
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else if (ch == KEY_ENTER)
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{
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{
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// Done? Try to reconnect to the server...
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netgame = true;
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if (!netgame && I_NetOpenSocket)
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multiplayer = true;
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{
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MSCloseUDPSocket(); // Tidy up before wiping the slate.
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if (I_NetOpenSocket())
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{
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netgame = true;
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multiplayer = true;
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#ifndef NONET
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#ifndef NONET
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SL_ClearServerList(servernode);
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SL_ClearServerList(servernode);
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#endif
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#endif
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cl_mode = CL_SEARCHING;
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cl_mode = CL_SEARCHING;
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D_ComputeChallengeAnswer(cl_challengequestion, cl_challengepassword, cl_challengeanswer);
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D_ComputeChallengeAnswer(cl_challengequestion, cl_challengepassword, cl_challengeanswer);
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cl_challengeattempted = 1;
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cl_challengeattempted = 1;
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}
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}
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else
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I_Error("haha that ain't it");
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}
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}
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return true;
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return true;
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@ -3975,7 +3965,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
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cl_challengenum = netbuffer->u.joinchallenge.challengenum;
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cl_challengenum = netbuffer->u.joinchallenge.challengenum;
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memcpy(cl_challengequestion, netbuffer->u.joinchallenge.question, 16);
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memcpy(cl_challengequestion, netbuffer->u.joinchallenge.question, 16);
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D_CloseConnection(); // Don't need to stay connected while challenging
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Net_CloseConnection(node|FORCECLOSE); // Don't need to stay connected while challenging
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cl_mode = CL_CHALLENGE;
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cl_mode = CL_CHALLENGE;
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