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Fix Ghost z not being set properly. Again.
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@ -5858,6 +5858,7 @@ void G_AddGhost(char *defdemoname)
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if (z > c)
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z = c;
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}
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gh->mo->z = z;
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}
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gh->mo->state = states+S_KART_STND1; // SRB2kart - was S_PLAY_STND
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gh->mo->sprite = gh->mo->state->sprite;
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