Interpolate the Phantom Ruby floating animation.

Also, I fell for the copypasted code bait CLASSIC, so now all instances of the Ruby are decoupled from FPS cap.
This commit is contained in:
toaster 2022-07-10 21:46:17 +01:00
parent 9aeacf8887
commit cd3774932e
2 changed files with 5 additions and 5 deletions

View File

@ -165,7 +165,6 @@ INT16 startmap; // Mario, NiGHTS, or just a plain old normal game?
static INT16 itemOn = 1; // menu item skull is on, Hack by Tails 09-18-2002
static INT16 skullAnimCounter = 10; // skull animation counter
static angle_t rubyfloattime = 0;
static UINT8 setupcontrolplayer;
static INT32 (*setupcontrols)[2]; // pointer to the gamecontrols of the player being edited
@ -3406,8 +3405,6 @@ void M_Ticker(void)
if (--skullAnimCounter <= 0)
skullAnimCounter = 8;
rubyfloattime += (ANGLE_MAX/NEWTICRATE);
if (currentMenu == &PlaybackMenuDef)
{
if (playback_enterheld > 0)
@ -5520,8 +5517,10 @@ static void DrawReplayHutReplayInfo(void)
V_DrawSmallScaledPatch(x+(w>>1), y, V_SNAPTOTOP|V_FLIP, patch);
{
static angle_t rubyfloattime = 0;
const fixed_t rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT);
V_DrawFixedPatch((x+(w>>2))<<FRACBITS, ((y+(h>>2))<<FRACBITS) - (rubyheight<<1), FRACUNIT, V_SNAPTOTOP, W_CachePatchName("RUBYICON", PU_CACHE), NULL);
rubyfloattime += FixedMul(ANGLE_MAX/NEWTICRATE, renderdeltatics);
}
}
@ -9028,7 +9027,7 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
static angle_t rubyfloattime = 0;
const fixed_t rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT);
V_DrawFixedPatch((x+w/2)<<FRACBITS, ((y+i/2)<<FRACBITS) - (rubyheight<<1), FRACUNIT, 0, W_CachePatchName("RUBYICON", PU_CACHE), NULL);
rubyfloattime += (ANGLE_MAX/NEWTICRATE);
rubyfloattime += FixedMul(ANGLE_MAX/NEWTICRATE, renderdeltatics);
}
}
/*V_DrawDiag(x, y, 12, 31);

View File

@ -976,8 +976,9 @@ void Y_VoteDrawer(void)
return;
{
angle_t rubyfloattime = (ANGLE_MAX/NEWTICRATE)*(votetic % NEWTICRATE);
static angle_t rubyfloattime = 0;
rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT);
rubyfloattime += FixedMul(ANGLE_MAX/NEWTICRATE, renderdeltatics);
}
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);