mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-28 05:11:34 +00:00
Merge branch 'better-buffering' into 'master'
Better vote level buffering See merge request KartKrew/Kart!109
This commit is contained in:
commit
cc8af2acdb
6 changed files with 74 additions and 41 deletions
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@ -2076,6 +2076,7 @@ void D_SetupVote(void)
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UINT8 *p = buf;
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INT32 i;
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UINT8 secondgt = G_SometimesGetDifferentGametype();
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INT16 votebuffer[3] = {-1,-1,-1};
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if (cv_kartencore.value && G_RaceGametype())
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WRITEUINT8(p, (gametype|0x80));
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@ -2086,12 +2087,16 @@ void D_SetupVote(void)
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for (i = 0; i < 5; i++)
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{
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UINT16 m;
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if (i == 2) // sometimes a different gametype
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WRITEUINT16(p, G_RandMap(G_TOLFlag(secondgt), prevmap, false, false, 0, true));
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m = G_RandMap(G_TOLFlag(secondgt), prevmap, false, 0, true, votebuffer);
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else if (i >= 3) // unknown-random and force-unknown MAP HELL
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WRITEUINT16(p, G_RandMap(G_TOLFlag(gametype), prevmap, true, false, (i-2), (i < 4)));
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m = G_RandMap(G_TOLFlag(gametype), prevmap, false, (i-2), (i < 4), votebuffer);
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else
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WRITEUINT16(p, G_RandMap(G_TOLFlag(gametype), prevmap, false, false, 0, true));
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m = G_RandMap(G_TOLFlag(gametype), prevmap, false, 0, true, votebuffer);
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if (i < 3)
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votebuffer[i] = m;
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WRITEUINT16(p, m);
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}
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SendNetXCmd(XD_SETUPVOTE, buf, p - buf);
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@ -1068,7 +1068,7 @@ void F_TitleScreenTicker(boolean run)
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return;
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}*/
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mapname = G_BuildMapName(G_RandMap(TOL_RACE, -2, false, false, 0, false)+1);
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mapname = G_BuildMapName(G_RandMap(TOL_RACE, -2, false, 0, false, NULL)+1);
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numstaff = 1;
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while (numstaff < 99 && (l = W_CheckNumForName(va("%sS%02u",mapname,numstaff+1))) != LUMPERROR)
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95
src/g_game.c
95
src/g_game.c
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@ -779,7 +779,7 @@ const char *G_BuildMapName(INT32 map)
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map = gamemap-1;
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else
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map = prevmap;
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map = G_RandMap(G_TOLFlag(cv_newgametype.value), map, false, false, 0, false)+1;
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map = G_RandMap(G_TOLFlag(cv_newgametype.value), map, false, 0, false, NULL)+1;
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}
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if (map < 100)
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@ -3138,8 +3138,7 @@ INT16 G_SometimesGetDifferentGametype(void)
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if (randmapbuffer[NUMMAPS] > 0 && (encorepossible || cv_kartvoterulechanges.value != 3))
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{
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if (cv_kartvoterulechanges.value != 1)
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randmapbuffer[NUMMAPS]--;
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randmapbuffer[NUMMAPS]--;
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if (encorepossible)
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{
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switch (cv_kartvoterulechanges.value)
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@ -3167,6 +3166,8 @@ INT16 G_SometimesGetDifferentGametype(void)
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randmapbuffer[NUMMAPS] = 1; // every other vote (or always if !encorepossible)
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break;
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case 1: // sometimes
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randmapbuffer[NUMMAPS] = 10; // ...every two cups?
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break;
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default:
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// fallthrough - happens when clearing buffer, but needs a reasonable countdown if cvar is modified
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case 2: // frequent
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@ -3240,7 +3241,6 @@ INT16 G_TOLFlag(INT32 pgametype)
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return INT16_MAX;
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}
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#ifdef FLUSHMAPBUFFEREARLY
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static INT32 TOLMaps(INT16 tolflags)
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{
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INT32 num = 0;
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@ -3251,14 +3251,14 @@ static INT32 TOLMaps(INT16 tolflags)
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{
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if (!mapheaderinfo[i])
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continue;
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if (mapheaderinfo[i]->menuflags & LF2_HIDEINMENU) // Don't include Map Hell
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continue;
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if ((mapheaderinfo[i]->typeoflevel & tolflags) == tolflags)
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num++;
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}
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return num;
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}
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#endif
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/** Select a random map with the given typeoflevel flags.
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* If no map has those flags, this arbitrarily gives you map 1.
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@ -3269,15 +3269,24 @@ static INT32 TOLMaps(INT16 tolflags)
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* \author Graue <graue@oceanbase.org>
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*/
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static INT16 *okmaps = NULL;
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INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean dontadd, boolean ignorebuffer, UINT8 maphell, boolean callagainsoon)
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INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean ignorebuffer, UINT8 maphell, boolean callagainsoon, INT16 *extbuffer)
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{
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INT32 numokmaps = 0;
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INT16 ix, bufx;
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UINT16 extbufsize = 0;
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boolean usehellmaps; // Only consider Hell maps in this pick
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if (!okmaps)
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okmaps = Z_Malloc(NUMMAPS * sizeof(INT16), PU_STATIC, NULL);
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if (extbuffer != NULL)
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{
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bufx = 0;
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while (extbuffer[bufx]) {
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extbufsize++; bufx++;
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}
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}
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tryagain:
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usehellmaps = (maphell == 0 ? false : (maphell == 2 || M_RandomChance(FRACUNIT/100))); // 1% chance of Hell
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@ -3298,6 +3307,23 @@ tryagain:
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if (!ignorebuffer)
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{
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if (extbufsize > 0)
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{
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for (bufx = 0; bufx < extbufsize; bufx++)
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{
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if (extbuffer[bufx] == -1) // Rest of buffer SHOULD be empty
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break;
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if (ix == extbuffer[bufx])
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{
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isokmap = false;
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break;
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}
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}
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if (!isokmap)
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continue;
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}
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for (bufx = 0; bufx < (maphell ? 3 : NUMMAPS); bufx++)
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{
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if (randmapbuffer[bufx] == -1) // Rest of buffer SHOULD be empty
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@ -3308,12 +3334,12 @@ tryagain:
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break;
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}
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}
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if (!isokmap)
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continue;
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}
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if (!isokmap)
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continue;
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if (pprevmap == -2) // title demos
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if (pprevmap == -2) // title demo hack
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{
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lumpnum_t l;
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if ((l = W_CheckNumForName(va("%sS01",G_BuildMapName(ix+1)))) == LUMPERROR)
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@ -3330,20 +3356,18 @@ tryagain:
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if (randmapbuffer[3] == -1) // Is the buffer basically empty?
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{
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ignorebuffer = true; // This will probably only help in situations where there's very few maps, but it's folly not to at least try it
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goto tryagain; //return G_RandMap(tolflags, pprevmap, dontadd, true, maphell, callagainsoon);
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goto tryagain;
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}
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for (bufx = 3; bufx < NUMMAPS; bufx++) // Let's clear all but the three most recent maps...
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randmapbuffer[bufx] = -1;
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if (cv_kartvoterulechanges.value == 1) // sometimes
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randmapbuffer[NUMMAPS] = 0;
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goto tryagain; //return G_RandMap(tolflags, pprevmap, dontadd, ignorebuffer, maphell, callagainsoon);
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goto tryagain;
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}
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if (maphell) // Any wiggle room to loosen our restrictions here?
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{
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maphell--;
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goto tryagain; //return G_RandMap(tolflags, pprevmap, dontadd, true, maphell-1, callagainsoon);
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goto tryagain;
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}
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ix = 0; // Sorry, none match. You get MAP01.
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@ -3351,15 +3375,7 @@ tryagain:
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randmapbuffer[bufx] = -1; // if we're having trouble finding a map we should probably clear it
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}
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else
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{
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ix = okmaps[M_RandomKey(numokmaps)];
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if (!dontadd)
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{
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for (bufx = NUMMAPS-1; bufx > 0; bufx--)
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randmapbuffer[bufx] = randmapbuffer[bufx-1];
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randmapbuffer[0] = ix;
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}
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}
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if (!callagainsoon)
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{
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@ -3370,6 +3386,25 @@ tryagain:
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return ix;
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}
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void G_AddMapToBuffer(INT16 map)
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{
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INT16 bufx, refreshnum = (TOLMaps(G_TOLFlag(gametype)) / 2) + 1;
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// Add the map to the buffer.
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for (bufx = NUMMAPS-1; bufx > 0; bufx--)
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randmapbuffer[bufx] = randmapbuffer[bufx-1];
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randmapbuffer[0] = map;
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// We're getting pretty full, so lets flush this for future usage.
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if (randmapbuffer[refreshnum] != -1)
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{
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// Clear all but the five most recent maps.
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for (bufx = 5; bufx < NUMMAPS; bufx++) // bufx < refreshnum? Might not handle everything for gametype switches, though.
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randmapbuffer[bufx] = -1;
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//CONS_Printf("Random map buffer has been flushed.\n");
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}
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}
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//
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// G_DoCompleted
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//
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@ -3505,22 +3540,12 @@ static void G_DoCompleted(void)
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automapactive = false;
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#ifdef FLUSHMAPBUFFEREARLY
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if (randmapbuffer[TOLMaps(G_TOLFlag(gametype))-5] != -1) // We're getting pretty full, so! -- no need for this, handled in G_RandMap
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{
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for (i = 3; i < NUMMAPS; i++) // Let's clear all but the three most recent maps...
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randmapbuffer[i] = -1;
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if (cv_kartvoterulechanges.value == 1) // sometimes
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randmapbuffer[NUMMAPS] = 0;
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}
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#endif
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if (gametype != GT_COOP)
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{
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if (cv_advancemap.value == 0) // Stay on same map.
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nextmap = prevmap;
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else if (cv_advancemap.value == 2) // Go to random map.
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nextmap = G_RandMap(G_TOLFlag(gametype), prevmap, false, false, 0, false);
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nextmap = G_RandMap(G_TOLFlag(gametype), prevmap, false, 0, false, NULL);
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}
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// We are committed to this map now.
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@ -255,6 +255,7 @@ FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics);
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// Don't split up TOL handling
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INT16 G_TOLFlag(INT32 pgametype);
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INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean dontadd, boolean ignorebuffer, UINT8 maphell, boolean callagainsoon);
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INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean ignorebuffer, UINT8 maphell, boolean callagainsoon, INT16 *extbuffer);
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void G_AddMapToBuffer(INT16 map);
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#endif
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@ -7454,7 +7454,7 @@ static void M_StartServer(INT32 choice)
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G_StopMetalDemo();
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if (!cv_nextmap.value)
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CV_SetValue(&cv_nextmap, G_RandMap(G_TOLFlag(cv_newgametype.value), -1, false, false, 0, false)+1);
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CV_SetValue(&cv_nextmap, G_RandMap(G_TOLFlag(cv_newgametype.value), -1, false, 0, false, NULL)+1);
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if (cv_maxplayers.value < ssplayers+1)
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CV_SetValue(&cv_maxplayers, ssplayers+1);
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@ -3113,6 +3113,8 @@ boolean P_SetupLevel(boolean skipprecip)
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#endif
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}
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G_AddMapToBuffer(gamemap-1);
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return true;
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}
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