mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-25 11:50:50 +00:00
Merge branch 'mi-a-bit-of-cleanup-backport' into 'master'
MI's unimportant code cleanup See merge request STJr/SRB2!295
This commit is contained in:
commit
cc7d9509f2
15 changed files with 4 additions and 45 deletions
|
@ -1568,8 +1568,6 @@ static void CL_LoadReceivedSavegame(void)
|
||||||
automapactive = false;
|
automapactive = false;
|
||||||
|
|
||||||
// load a base level
|
// load a base level
|
||||||
playerdeadview = false;
|
|
||||||
|
|
||||||
if (P_LoadNetGame())
|
if (P_LoadNetGame())
|
||||||
{
|
{
|
||||||
const INT32 actnum = mapheaderinfo[gamemap-1]->actnum;
|
const INT32 actnum = mapheaderinfo[gamemap-1]->actnum;
|
||||||
|
|
|
@ -720,7 +720,6 @@ void D_StartTitle(void)
|
||||||
maptol = 0;
|
maptol = 0;
|
||||||
|
|
||||||
gameaction = ga_nothing;
|
gameaction = ga_nothing;
|
||||||
playerdeadview = false;
|
|
||||||
displayplayer = consoleplayer = 0;
|
displayplayer = consoleplayer = 0;
|
||||||
//demosequence = -1;
|
//demosequence = -1;
|
||||||
gametype = GT_COOP;
|
gametype = GT_COOP;
|
||||||
|
|
|
@ -34,7 +34,7 @@ void D_SRB2Loop(void) FUNCNORETURN;
|
||||||
// D_SRB2Main()
|
// D_SRB2Main()
|
||||||
// Not a globally visible function, just included for source reference,
|
// Not a globally visible function, just included for source reference,
|
||||||
// calls all startup code, parses command line options.
|
// calls all startup code, parses command line options.
|
||||||
// If not overrided by user input, calls N_AdvanceDemo.
|
// If not overrided by user input, calls D_AdvanceDemo.
|
||||||
//
|
//
|
||||||
void D_SRB2Main(void);
|
void D_SRB2Main(void);
|
||||||
|
|
||||||
|
@ -51,9 +51,6 @@ const char *D_Home(void);
|
||||||
//
|
//
|
||||||
// BASE LEVEL
|
// BASE LEVEL
|
||||||
//
|
//
|
||||||
void D_PageTicker(void);
|
|
||||||
// pagename is lumpname of a 320x200 patch to fill the screen
|
|
||||||
void D_PageDrawer(const char *pagename);
|
|
||||||
void D_AdvanceDemo(void);
|
void D_AdvanceDemo(void);
|
||||||
void D_StartTitle(void);
|
void D_StartTitle(void);
|
||||||
|
|
||||||
|
|
|
@ -49,7 +49,9 @@ doomcom_t *doomcom = NULL;
|
||||||
/// \brief network packet data, points inside doomcom
|
/// \brief network packet data, points inside doomcom
|
||||||
doomdata_t *netbuffer = NULL;
|
doomdata_t *netbuffer = NULL;
|
||||||
|
|
||||||
|
#ifdef DEBUGFILE
|
||||||
FILE *debugfile = NULL; // put some net info in a file during the game
|
FILE *debugfile = NULL; // put some net info in a file during the game
|
||||||
|
#endif
|
||||||
|
|
||||||
#define MAXREBOUND 8
|
#define MAXREBOUND 8
|
||||||
static doomdata_t reboundstore[MAXREBOUND];
|
static doomdata_t reboundstore[MAXREBOUND];
|
||||||
|
|
|
@ -212,7 +212,6 @@ void Command_ExitGame_f(void);
|
||||||
void Command_Retry_f(void);
|
void Command_Retry_f(void);
|
||||||
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
|
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
|
||||||
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
|
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
|
||||||
void ObjectPlace_OnChange(void);
|
|
||||||
void ItemFinder_OnChange(void);
|
void ItemFinder_OnChange(void);
|
||||||
void D_SetPassword(const char *pw);
|
void D_SetPassword(const char *pw);
|
||||||
|
|
||||||
|
|
|
@ -445,19 +445,17 @@ extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
|
||||||
|
|
||||||
#if defined (macintosh)
|
#if defined (macintosh)
|
||||||
#define DEBFILE(msg) I_OutputMsg(msg)
|
#define DEBFILE(msg) I_OutputMsg(msg)
|
||||||
extern FILE *debugfile;
|
|
||||||
#else
|
#else
|
||||||
#define DEBUGFILE
|
#define DEBUGFILE
|
||||||
#ifdef DEBUGFILE
|
#ifdef DEBUGFILE
|
||||||
#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
|
#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
|
||||||
extern FILE *debugfile;
|
|
||||||
#else
|
#else
|
||||||
#define DEBFILE(msg) {}
|
#define DEBFILE(msg) {}
|
||||||
extern FILE *debugfile;
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef DEBUGFILE
|
#ifdef DEBUGFILE
|
||||||
|
extern FILE *debugfile;
|
||||||
extern INT32 debugload;
|
extern INT32 debugload;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -442,7 +442,6 @@ void F_StartIntro(void)
|
||||||
|
|
||||||
G_SetGamestate(GS_INTRO);
|
G_SetGamestate(GS_INTRO);
|
||||||
gameaction = ga_nothing;
|
gameaction = ga_nothing;
|
||||||
playerdeadview = false;
|
|
||||||
paused = false;
|
paused = false;
|
||||||
CON_ToggleOff();
|
CON_ToggleOff();
|
||||||
CON_ClearHUD();
|
CON_ClearHUD();
|
||||||
|
@ -1130,7 +1129,6 @@ void F_StartCredits(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
gameaction = ga_nothing;
|
gameaction = ga_nothing;
|
||||||
playerdeadview = false;
|
|
||||||
paused = false;
|
paused = false;
|
||||||
CON_ToggleOff();
|
CON_ToggleOff();
|
||||||
CON_ClearHUD();
|
CON_ClearHUD();
|
||||||
|
@ -1277,7 +1275,6 @@ void F_StartGameEvaluation(void)
|
||||||
G_SaveGame((UINT32)cursaveslot);
|
G_SaveGame((UINT32)cursaveslot);
|
||||||
|
|
||||||
gameaction = ga_nothing;
|
gameaction = ga_nothing;
|
||||||
playerdeadview = false;
|
|
||||||
paused = false;
|
paused = false;
|
||||||
CON_ToggleOff();
|
CON_ToggleOff();
|
||||||
CON_ClearHUD();
|
CON_ClearHUD();
|
||||||
|
@ -1388,7 +1385,6 @@ void F_StartGameEnd(void)
|
||||||
G_SetGamestate(GS_GAMEEND);
|
G_SetGamestate(GS_GAMEEND);
|
||||||
|
|
||||||
gameaction = ga_nothing;
|
gameaction = ga_nothing;
|
||||||
playerdeadview = false;
|
|
||||||
paused = false;
|
paused = false;
|
||||||
CON_ToggleOff();
|
CON_ToggleOff();
|
||||||
CON_ClearHUD();
|
CON_ClearHUD();
|
||||||
|
@ -1591,7 +1587,6 @@ void F_StartContinue(void)
|
||||||
gameaction = ga_nothing;
|
gameaction = ga_nothing;
|
||||||
|
|
||||||
keypressed = false;
|
keypressed = false;
|
||||||
playerdeadview = false;
|
|
||||||
paused = false;
|
paused = false;
|
||||||
CON_ToggleOff();
|
CON_ToggleOff();
|
||||||
CON_ClearHUD();
|
CON_ClearHUD();
|
||||||
|
@ -1760,7 +1755,6 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
|
||||||
G_SetGamestate(GS_CUTSCENE);
|
G_SetGamestate(GS_CUTSCENE);
|
||||||
|
|
||||||
gameaction = ga_nothing;
|
gameaction = ga_nothing;
|
||||||
playerdeadview = false;
|
|
||||||
paused = false;
|
paused = false;
|
||||||
CON_ToggleOff();
|
CON_ToggleOff();
|
||||||
|
|
||||||
|
|
|
@ -3616,7 +3616,6 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
|
||||||
mapmusflags |= MUSIC_RELOADRESET;
|
mapmusflags |= MUSIC_RELOADRESET;
|
||||||
|
|
||||||
ultimatemode = pultmode;
|
ultimatemode = pultmode;
|
||||||
playerdeadview = false;
|
|
||||||
automapactive = false;
|
automapactive = false;
|
||||||
imcontinuing = false;
|
imcontinuing = false;
|
||||||
|
|
||||||
|
|
|
@ -564,8 +564,6 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
|
||||||
subsector_t *sub;
|
subsector_t *sub;
|
||||||
seg_t *lseg;
|
seg_t *lseg;
|
||||||
|
|
||||||
sscount++;
|
|
||||||
|
|
||||||
sub = &subsectors[num];
|
sub = &subsectors[num];
|
||||||
count = sub->numlines;
|
count = sub->numlines;
|
||||||
lseg = &segs[sub->firstline];
|
lseg = &segs[sub->firstline];
|
||||||
|
|
|
@ -3264,7 +3264,6 @@ static void HWR_Subsector(size_t num)
|
||||||
|
|
||||||
if (num < numsubsectors)
|
if (num < numsubsectors)
|
||||||
{
|
{
|
||||||
sscount++;
|
|
||||||
// subsector
|
// subsector
|
||||||
sub = &subsectors[num];
|
sub = &subsectors[num];
|
||||||
// sector
|
// sector
|
||||||
|
|
|
@ -78,9 +78,6 @@ extern boolean chat_on;
|
||||||
// set true whenever the tab rankings are being shown for any reason
|
// set true whenever the tab rankings are being shown for any reason
|
||||||
extern boolean hu_showscores;
|
extern boolean hu_showscores;
|
||||||
|
|
||||||
// P_DeathThink sets this true to show scores while dead, in multiplayer
|
|
||||||
extern boolean playerdeadview;
|
|
||||||
|
|
||||||
// init heads up data at game startup.
|
// init heads up data at game startup.
|
||||||
void HU_Init(void);
|
void HU_Init(void);
|
||||||
|
|
||||||
|
|
|
@ -68,7 +68,6 @@
|
||||||
|
|
||||||
// both the head and tail of the thinker list
|
// both the head and tail of the thinker list
|
||||||
extern thinker_t thinkercap;
|
extern thinker_t thinkercap;
|
||||||
extern INT32 runcount;
|
|
||||||
|
|
||||||
void P_InitThinkers(void);
|
void P_InitThinkers(void);
|
||||||
void P_AddThinker(thinker_t *thinker);
|
void P_AddThinker(thinker_t *thinker);
|
||||||
|
|
|
@ -8648,8 +8648,6 @@ void P_DoPityCheck(player_t *player)
|
||||||
// P_PlayerThink
|
// P_PlayerThink
|
||||||
//
|
//
|
||||||
|
|
||||||
boolean playerdeadview; // show match/chaos/tag/capture the flag rankings while in death view
|
|
||||||
|
|
||||||
void P_PlayerThink(player_t *player)
|
void P_PlayerThink(player_t *player)
|
||||||
{
|
{
|
||||||
ticcmd_t *cmd;
|
ticcmd_t *cmd;
|
||||||
|
@ -8838,10 +8836,6 @@ void P_PlayerThink(player_t *player)
|
||||||
if (player->playerstate == PST_DEAD)
|
if (player->playerstate == PST_DEAD)
|
||||||
{
|
{
|
||||||
player->mo->flags2 &= ~MF2_SHADOW;
|
player->mo->flags2 &= ~MF2_SHADOW;
|
||||||
// show the multiplayer rankings while dead
|
|
||||||
if (player == &players[displayplayer])
|
|
||||||
playerdeadview = true;
|
|
||||||
|
|
||||||
P_DeathThink(player);
|
P_DeathThink(player);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
@ -8862,9 +8856,6 @@ void P_PlayerThink(player_t *player)
|
||||||
player->lives = cv_startinglives.value;
|
player->lives = cv_startinglives.value;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (player == &players[displayplayer])
|
|
||||||
playerdeadview = false;
|
|
||||||
|
|
||||||
if ((gametype == GT_RACE || gametype == GT_COMPETITION) && leveltime < 4*TICRATE)
|
if ((gametype == GT_RACE || gametype == GT_COMPETITION) && leveltime < 4*TICRATE)
|
||||||
{
|
{
|
||||||
cmd->buttons &= BT_USE; // Remove all buttons except BT_USE
|
cmd->buttons &= BT_USE; // Remove all buttons except BT_USE
|
||||||
|
|
|
@ -60,7 +60,6 @@ fixed_t projectiony; // aspect ratio
|
||||||
// just for profiling purposes
|
// just for profiling purposes
|
||||||
size_t framecount;
|
size_t framecount;
|
||||||
|
|
||||||
size_t sscount;
|
|
||||||
size_t loopcount;
|
size_t loopcount;
|
||||||
|
|
||||||
fixed_t viewx, viewy, viewz;
|
fixed_t viewx, viewy, viewz;
|
||||||
|
@ -492,9 +491,6 @@ static void R_InitTextureMapping(void)
|
||||||
// Take out the fencepost cases from viewangletox.
|
// Take out the fencepost cases from viewangletox.
|
||||||
for (i = 0; i < FINEANGLES/2; i++)
|
for (i = 0; i < FINEANGLES/2; i++)
|
||||||
{
|
{
|
||||||
t = FixedMul(FINETANGENT(i), focallength);
|
|
||||||
t = centerx - t;
|
|
||||||
|
|
||||||
if (viewangletox[i] == -1)
|
if (viewangletox[i] == -1)
|
||||||
viewangletox[i] = 0;
|
viewangletox[i] = 0;
|
||||||
else if (viewangletox[i] == viewwidth+1)
|
else if (viewangletox[i] == viewwidth+1)
|
||||||
|
@ -964,8 +960,6 @@ void R_SkyboxFrame(player_t *player)
|
||||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
|
|
||||||
sscount = 0;
|
|
||||||
|
|
||||||
// recalc necessary stuff for mouseaiming
|
// recalc necessary stuff for mouseaiming
|
||||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||||
|
|
||||||
|
@ -1089,8 +1083,6 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
||||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||||
|
|
||||||
sscount = 0;
|
|
||||||
|
|
||||||
// recalc necessary stuff for mouseaiming
|
// recalc necessary stuff for mouseaiming
|
||||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||||
|
|
||||||
|
|
|
@ -108,7 +108,4 @@ extern angle_t rw_normalangle;
|
||||||
// angle to line origin
|
// angle to line origin
|
||||||
extern angle_t rw_angle1;
|
extern angle_t rw_angle1;
|
||||||
|
|
||||||
// Segs count?
|
|
||||||
extern size_t sscount;
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue